Maybe I’m alone here, but I wasn’t a fan of this outfit even in GW1. So…the hooves/shoes of the outfit don’t bother me in the slightest. The idea that the wings might be separate as a backpiece skin at some point, though, drives me absolutely mad with hope.
Because of the Personal Story association, race changes probably won’t be an easy fix. I can see in the future though (if they add new races) that they will allow a free character slot for every race they introduce. It would seem only fair to let you make a new character of a new race for free.
We don’t need expansions in this game but that’s really hoping ANet steps up their game with the LS. It’s an amazing vehicle for expansion but they haven’t utilized it nearly enough.
Many of us wouldn’t play WoW for free. I might not even play WoW if they paid me.
Stop talking for the whole playerbase.‘’Many of us?’’ You are NOT me and definitely NOT my friends.I like to play different MMOs including P2P ones if they are good.I like WoW and Wildstar.So what if one of them is an old MMO and the two of them are P2P MMOs?That doesn’t matter.Playing more than 1 MMO is never a problem.Different MMOs bring different things to the ’’table’’.
I’m not talking for the whole player base. Many of us is just that. It doesn’t even imply most of it. Seriously, objecting to an obviously true statement because you don’t personally like my posts is wrong.
I didn’t talk for you. I talked for the people who don’t like WOW in this game, and that group is myriad.
Given that many is used to refer to a majority (as a noun it’s even the defined as a majority of people), “many” most definitely does imply most of it.
Secondly, it’s very likely the numbers that would never play WoW are much, much, much smaller than you think. I would not be surprised if the vast majority of players who opposed WoW simply did so on the basis of subscription. GW2 is a MMO and you’re going to find a lot of MMO players who are comfortable with WoW. Your idea that the majority is against it just seems naive and pushy.
It costs like 20-30 gold to level a single craft if you don’t already have the necessary materials. I’m not 100% sure that leveling is really worth the cost of crafting. You’re essentially paying 3-4 gold per level.
And my feedback isn’t constructive? I know what i’m talking about before I choose to type it out! The majority of what you are suggesting isn’t possible no matter how much you fail to comprehend why.
I’m pretty certain OP’s suggestion isn’t strictly along the merits of making all existing armor so richly customized, but going in the future with this kind of stock in mind. Next time they make a medium armor set, give consideration that trenchcoats are overplayed. Same with heavy – there’s quite a few plates, some other styles would like to get love.
Furthermore, there could be more “casual” costumes. They already have costumes available in combat, so that’s clearly not an issue – just make them more casual. Ideas that come to mind are like the BLTC representatives and some of the repairers around Tyria.
Expanding cultural armors will all races in mind would also be possible. Although I do believe at one point they were considering cultural armor for all characters and scrapped it due to time constraints, although I have no source.
I might just be reading too much into it but what you’re criticizing about and what the OP is suggesting are two different worlds.
I mostly chose them based on visual aesthetics. I chose to make my mesmer a human (female) because I think Kasmeer just hits the appeal right on the nose. Likewise I made a charr warrior (male) for Charr T3. I made a human (male) guardian with T3. In time I would like to make an Asura engineer and elementalist.
I tend to stay away from norn and sylvari because I’m not too pleased with them. I like the human/charr aspect because it sort of reminds me of humans/orcs in WoW and Asura are well…the master race.
Tengu and Kodan are first so… join the queue.
Eh…Tengu at least.
@OP yeah, it would be semi-interesting. Tengu should come first though. They’re the only race that actually has any substantial back story.
I totally agree. For a game that promotes horizontal progression we sure don’t seem to find that many delightful armor options (and the number that’s being released is dwindling with no indication that it’s about to look better in the future). It’s a bit saddening.
Generally if somebody starts speaking to me and I don’t know them, or they creep me out, I have a tendency to block them. At least then continuation through a friend or anything else could be considered harassment.
Because if it had those the playerbase would SCREAM paytowin and throw a world class hissies, do you remember the Watchwork Pickaxe?
just make
consumableversions of both available in game, methods for obtaining them
Gold->Gems. They already made it obtainable “in-game” although why the Watchwork pick isn’t a permanent gem store item is beyond me. The sprocket upgrade to it should make it immediately a permanent addition so nobody is cheated out of that opportunity.
Start carrying some bank expresses on each of your characters. I see no reason for a bag to do what can already be accomplished in-game and provides a goldsink and income for ANet through gem store purchases.
Despite what many people believe, the gem store is also a valuable goldsink for gold→gem conversion.
They should be in the 2nd or 3rd Bank Tab, near the bottom. Once you remove them, the category they’re under will disappear.
I just wanted to ride with someone so they could show me the world….
I can open your eyes…take you wonder by wonder.
I’d still be willing to buy Saidra’s armor from GW1 for a handsome price. Along with a lot of different looks from GW1.
as i was leveling (charr warrior) i was constantly wondering “when am i going to get some armor that looks cool?”.
Charr cultural T3. You’re welcome.
I’ve never really used the tonic…but reading those changes, that’s extremely pointless. Can’t complain other than why did they waste any time on it?
This again.. Vitality is of course going to help you against direct damage. It’s not Toughness all the way. It’s a bloody combination of it, and stating otherwise is plain stupid and borderline a display of poor intelligence. If you have boosted your health with 3-5k through Vitality, and are slipping out after a stomp with 1k health remaining, well you can bet your little behind that Vitality helped you. It helped you just as much against that physical damage as it did against conditional damage.
It doesn’t help as much. Direct damage deals much, much, much more damage – is toned down mostly by toughness (since vitality is really not going to help you retaliate to anyone or anything who is using direct damage well). Conditions become less effective the more vitality is added…it’s really not the same with direct damage, since the damage is going to cut through health regardless without any toughness. With more vitality they have to chip at, the easier it can be cleansed by anyone who takes the preemptive thought of possibly having condition cleansing on their bar.
Anecdotal evidence doesn’t exactly negate that vitality doesn’t help much against direct damage, but cuts the effectiveness of conditions considerably. It’s called balance, a cost and reward system of what helps and what doesn’t. Anyone who actually relies on vitality to manage incoming direct damage is bad at the game.
We could remove conditions and make everything power-based. It wouldn’t bother me in the slightest. Conditions are pretty annoying overall due to caps, an unmodified damage dealer still stacks (and can overwrite) more powerful condition stacks. It’s sad that in most of PvE conditions are a joke.
I think Toughness and other things that reduces damage should reduce condition damage personally
Not even remotely. Conditions can be mitigated with more vitality – since their damage is meant to melt health, the more there is to melt the less likely it will be successful. They shouldn’t improve toughness to reduce condition damage as well, that would just beat down conditions to being even more useless, which is the last thing conditions actually need.
Good job quoting one thing, out of context. They need to look at conditions as a whole, how it caps, how players without focus on conditions overwrites stacks from players who do, and at the same time, for PvP, make it so that damage mitigation works against conditions as well. Honestly, I am a bit sick and tired of people saying Vitality is the answer to Conditions as if Toughness is the only solution to physical damage. Yeah, that Vitality sure didn’t help you survive longer against that physical damage, right? Two years, and people are still uttering that nonsense. Conditions has problems, removing them outright is not the solution, that’d be extremely boring.
Vitality’s really not going to help against direct damage, that’s going to be toughness all the way. It wouldn’t seem to be true, but it’s not true. The problem is direct damage can deal so much, regardless of one’s vitality, if they don’t have any toughness.
Only with 1% of mobs, which are mainly boss monsters with combat mechanics that prevent melting in 1-3 seconds are where conditions and some other game mechanics actually get a chance in equal terms against berserker DPS builds…
The absolute worst thing is on that 1%, even conditions can be easily negligible. PvE conditions are a disappointment.
I don’t mind difficult content, so long as that content isn’t a part of the narrative. Guild Wars has the best story and lore of most MMOs out there and the story is a large driving force for a good population of the game. As long as difficult content isn’t obstructing the story (examples are: Tequatl and Triple Wurm), then it’s all okay. I would be disappointed to see difficult content become such an integral part of the game that metagame strategies were required just to complete a Living Story episode or story mode dungeon…
Luckily, that doesn’t seem like an even remote possibility. I would just be disappointed if ANet ever thinks that would be a healthy route.
(edited by Cuddy.6247)
We could remove conditions and make everything power-based. It wouldn’t bother me in the slightest. Conditions are pretty annoying overall due to caps, an unmodified damage dealer still stacks (and can overwrite) more powerful condition stacks. It’s sad that in most of PvE conditions are a joke.
I think Toughness and other things that reduces damage should reduce condition damage personally
Not even remotely. Conditions can be mitigated with more vitality – since their damage is meant to melt health, the more there is to melt the less likely it will be successful. They shouldn’t improve toughness to reduce condition damage as well, that would just beat down conditions to being even more useless, which is the last thing conditions actually need.
I don’t completely mind more outfits being released than armor, I just hope they don’t stop releasing armor completely and they reward enough outfits to compensate. When they released armor, they needed three for each weight class (except of course the generic transmutes-over-all)…if they are going with outfits that are simply worn over – then I think they can manage to start bringing more outfits.
I don’t know. I don’t mind outfits at all. I just hope it’s not a mark of the end of new armor sets.
A song fit for Frostgorge Sound.
Still waiting for a hammer skin that actually looks like a war hammer. The Super Hammer Skin is the only closest thing outside of the other overly done huge hammers that are found in most mmorpgs.
Try Remnant of Ascalon. It’s one of my favorite “authentic” hammers, anyway.
If you don’t know that a weapon can be beautiful without being tacky I encourage you to look through some history of arms, you might be suprised ^^
Same can be said for armor as well. While it’s a bit of a shame, there quite a few simple weapons and armors in this game. It would be nice if they worked on more, but even the amount of particle-effects seems to have dwindled. While I appreciate some of what they’ve done, the Chaos weapons didn’t feel very imaginative and Tormented were pre-designed and just had to be made into the game with some minor tweaks and additions.
Dungeon Tokens show that you have spent time in Dungeons, just as Badges Show that you have spent time in WvW or more likely on most Servers the EotM Train
Not any more they don’t – not since sPvP reward tracks were introduced. Anet should just remove 90% of the rewards from world bosses /events (which are 95% junk) and add in the reward tracks instead, getting points for participating in events. The game would feel a lot more rewarding (and fun,) that is for sure.
Seems like an interesting idea…I don’t really care for champ bags or anything else anymore given how many I’ve opened over the last 2 years and how I still don’t have jack kitten to really show.
More tracks…like Tequatl, Triple Wurm, Shatterer and Jormag! Would definitely be interesting…
Conversion rate would have to be very high. You can get a ton of badges from EotM, and a low exchange rate would just allow people to get everything with a fraction of the effort those who do the dungeons put in. It should be something like 500 badges for 60 tokens.
But then might as well call it eotm rewards, not wvw rewards… Badges of honour don’t rain on actual wvw players. I have less than 2k, and I play wvw regularly, a couple of hours almost everyday, but i do spend a few badges as well every now and then. I think eotm as it is should have a different kind of badges because it devalues wvw rewards completely.
It’s a problem with EotM more than badges. Leveling just a few alts in EotM and I have enough badges to probably last me the rest of the game (unless there’s a complete overhaul). It’s slightly disappointing, because it takes away the authenticity of WvW work and severely limits how appropriate badge conversion would be.
(edited by Cuddy.6247)
I don’t think that’s necessarily what he was talking about.
@OP, I’ve noticed the same thing. I think it was an intentional change, the arrow bar becomes a bit more transparent when you enter combat, but the arrows are still there. I find it unnecessary and annoying because it makes it require slightly more focus to see if I’m ooc. It’s not a huge deal; but when it does become an issue, it’s an extremely annoying one.
Eh…no, but more uses for badges instead!
My reasoning behind the no is pretty simple:
EotM turns out too many badges to count. I have around 80k badges and I’m not a very active EotM farmer. If I could convert them to dungeon tokens, I’d lose my mind – but I can see the inevitable flaws.
Just improve their usefulness and make more stuff to buy with badges. I’ve been holding onto my badges for such an opportunity. Everyone who buys siege to sell for gold…they’ll be sorry when I have 200k badges to spend on something super rare! Bwahahahaaha! Erm…yeah.
My dictionary means something entirely else with “staves”, so maybe “staffs” is correct after all?
Both staffs and staves are acceptable plurals. Stave is also an acceptable singular form, although that’s not the first definition of stave.
English is a frighteningly large and confusing language.
Staffs is an acceptable pluralization. The supposed grammar kittens in this forum are really tiresome.
The only time Staffs is an acceptable plural is when referring to Staffordshire bull terriers.
That is completely false.
Staffs is an acceptable pluralization. The supposed grammar kittens in this forum are really tiresome.
Everything in the world has standards.
If you’re holding an interview for a job position and hiring someone do you not have standards?Comparing a game to a job validates everything I believed about you and makes a completely justified dismissal of your point on the grounds that you lack social skills. Which, again, you disregard as a concept and apply your own meaning of “antisocial” toward. I’m beginning to think it’s just a playlist of projection with you and any actual social constructs or values are meaningless because you’re too far up your own kitten .
Why should only one type of player have to go through the hassle of manually searching for people?
Because they are a minority.
Both groups can coexist albeit segregated when given the proper tools.
You simply want to limit the enjoyment of one group because you believe/belong in the other.
You don’t know me and don’t know how to categorically define me, so please don’t?
Secondly, the tools exist – guilds and friends lists.
There is an amount of responsibility to be held when using the LFG tool and finding PUGs. If someone needs a damage meter to tell them that someone isn’t playing to their standards, they’ve failed. The LFG tool, common sense and observation allows enough of an efficiency quota that the DPS meter is nothing more than a boldface lie by elitists to mistreat others.
The solution is simple, yet nobody actually wants to accept the solution because, again, they find it more enjoyable to disservice “carebears” than to be reasonable: join a guild.
I could easily flip that argument.
Which, again, is easily refuted by majoritarianism.
Sounds interesting…but playing the devil’s advocate here: do you think the rise in one-time only sales would be worth the fact that nobody would actually have to ever purchase a like-item again? While there’s an argument that “you don’t have to buy more than one already” – remember, this wardrobe feature would be a convenience feature, just like having sets purchased on each character.
On another hand, we could use something like transmutation charges to unlock them on the character…but it’d have to be quite a bit in order to balance the charges.
For what it’s worth, many professions in GW2 are much, much, much stronger than the professions in GW1. Look at mesmers, warriors and rangers to their GW1 variants.
I have to disagree, GW1 had the ability to mix and match skills and place whatever we wanted on the skill bar, making them pretty powerful. Whereas GW2 is tied to the weapon, you have skills that are hardly used or want on there.
While mixing and matching skills was semi-evident, don’t kid yourself into actually believing that it was that much more evident? Sure, there were hundreds of skills – but, for example, warrior only had 14 sword skills and 4 elite sword skills. Of those 14 as well, 2 were repeats. That basically meant you had 12 unique sword skills and 4 unique elites for sword.
Now, even further, only a handful of these skills were used in the endgame and metagame and only a slightly larger portion of these skills were even viable. Unlike GW2, some builds in GW1 were very bad and actually wouldn’t work at all.
There was still more diversity, but…it’s not quite as much diversity as people are led to believe. I’d say the diversity could easily be made again by just allowing every weapon have two skill set options (not 2 skill options, as it would inevitably lead to a pretty strict metagame). That way people who liked a certain amount of skills weren’t pushed onto a certain weapon.
Everything in the world has standards.
If you’re holding an interview for a job position and hiring someone do you not have standards?Comparing a game to a job validates everything I believed about you and makes a completely justified dismissal of your point on the grounds that you lack social skills. Which, again, you disregard as a concept and apply your own meaning of “antisocial” toward. I’m beginning to think it’s just a playlist of projection with you and any actual social constructs or values are meaningless because you’re too far up your own kitten .
Why should only one type of player have to go through the hassle of manually searching for people?
Because they are a minority.
Both groups can coexist albeit segregated when given the proper tools.
You simply want to limit the enjoyment of one group because you believe/belong in the other.
You don’t know me and don’t know how to categorically define me, so please don’t?
Secondly, the tools exist – guilds and friends lists.
There is an amount of responsibility to be held when using the LFG tool and finding PUGs. If someone needs a damage meter to tell them that someone isn’t playing to their standards, they’ve failed. The LFG tool, common sense and observation allows enough of an efficiency quota that the DPS meter is nothing more than a boldface lie by elitists to mistreat others.
The solution is simple, yet nobody actually wants to accept the solution because, again, they find it more enjoyable to disservice “carebears” than to be reasonable: join a guild.
I know many on this forum laugh about the story and find it juvenile, but I disagree. I think the story is well written and encompassing. I find it much better too now that it doesn’t have all the crummy cutscenes. With text or an active conversation happening in “real-time” such as what they’ve done with Living Story 2 (they also followed this approach in WiK/WoC in GW1) seem to be vastly superior stories and more involving.
However, does the speed still feel slow? I am glad with the amount we have gotten in LS2 compared to LS1 but, again, look back at Guild Wars: Beyond…they crammed so much story into just 3 updates for WoC and we’re halfway through Living Story 2 and except for the main conflict regarding Mordremoth, a lot of plot elements seem to be in the Exposition phase still – such as Master of Peace, Aerin and the Zephyrites as a whole.
Oh, and the marionette? That’s still something that happened.
It just seems they add a lot of stuff, never quite top it off and we have to wait forever for even a remote inkling of a literary climax. It’s like spending over a year reading a book. Personally, this is why I think the story would feel much better if they introduced it less often but introduced in larger portions.
I know the story is replayable and the current solution is to wait it out – but do you think they should change their story introduction in the future? Give your reasons why or why not below.
Let’s force one part of the player base to play with people they don’t want to and in ways they dislike.
Let’s not force the other part of the player base to be respectful of people’s rights to play in any way they see fit. Because reasons.
Your statement is exactly the reason elitists are so toxic towards “carebears” or “playhowyouwants”.
It’s all about decency and respect for other people’s rights to play.
Yes, because the LFG tool isn’t merited by standards. Applying a set of rules to PUGs makes you a kitten, not someone ignoring those rules. If you want to control your party composition, join a guild. If you want to play without bad PUGs, join a guild. Applying personal standards to LFG tool is your problem to deal with.
Elitists are toxic toward carebears because they lack social skills (not necessarily being antisocial, for whatever ungodly reason you made a red herring out of that ad hominem), that’s bare truth. They lack the social skills to generate a group to their liking and instead feel the LFG tool warrants segregation. Simply, it doesn’t. Since your support for Recount is directly correlated with your problems with the LFG tool, you have already subjected yourself to what I like to call the LFG Responsibility, you accept what comes or you form groups outside of randomization.
It’s like players in WoW who expect auto joins to be great. If you are using a (semi)-autmoated system, your right to discrimination is invalidated by election of the majority.
I play a variety of characters – although the three that always stand out to me are ranger, warrior and guardian.
As for the whole “wall” thing with tankiness…the meta in this game usually involves everyone getting up close. It’s not like WoW where some of your best DPS is ranged, the elitists will tend to shun longbow rangers or staff eles when it is relevant. And while these people are few and you shouldn’t let them influence how you enjoy the game, there is the truth that you’ll usually be accompanied with DPS who are also “tanking” – so it’s not like your primary role as a guardian will be tank.
However you’ll still have access to some of the best supportive skills in the game – guardian consecrations and shouts are pure gold.
(edited by Cuddy.6247)
It would be nice to have something like Recount so i can see who isn’t pulling their weight. Can’t stand leechers who get loot and gold off of others hard work and abilities.
You sound like a kitten.
Amazing contribution to the discussion right here.
But he’s right – why should some work and others reap the benefits?
The loot structure in GW2 make the whole “reaping rewards” idea invalid. As long as they are contributing, they’re helping. It’s not necessarily rocket science – the game is laughably easy. PUG dungeon runs with bearbow/PTV thieves are done with relative ease. Proposals like this are just a whitewash to cover up the disgusting, ugly community that is composed of elitists.
Unless I know someone in RL, they are just a fancy NPC to me, not a human. I will treat you with some default level of respect, but I don’t care about you beyond your ability to help me complete content.
So you basically just admit to dismissing the humanity of other people because you’re a kitten?
The lack of self awareness in this thread is frightening.
I miss my ability to take up and effectively use any weapon in the game.
My necromancer still has a Q8 15/50 +30 storm bow and Spike, the black Moa, that she can use with the best rangers in the world.
Used to out-monk the real monks in FA and JQ with both a prot/heal hybrid necro, and a Zealous Benediction Prot/Earth elementalist.Which is why I never carried over my names from GW1. I feel it is a dis-service to the legends of my legacy to use the name without being able to completely fill the shoes.
For what it’s worth, many professions in GW2 are much, much, much stronger than the professions in GW1. Look at mesmers, warriors and rangers to their GW1 variants.
Regarding the PvP focus in the early game:
“This is what we’ve all been working for all this time. You know, Guild Wars, we built it from the ground up as a competitive game and of course this is the ultimate expression of that competition right here.” – Mike O’brien at the faction championship in 2006.
http://www.youtube.com/watch?v=74HhIS-TS10 (43:10)I’d also argue that when you create a game specifically to have a high skill ceiling, you’re naturally catering to a PvP crowd.
Sadly, Anet decided to go another way after a few years, and the monetary reward for competitive play dried up. I believe they could have a caught a large chunk of the future LoL players (and the whole MOBA craze) early on if they’d handled the game differently. It’s quite ironic that their later attempt at an esport flunked magnificently, when the original came so close without them even realizing.
Anyway..As for the name, I have no doubt that it originally was strongly related to the PvP design, but over the course of many years it became connected to the game world instead. The sequel takes place in the same world. It’s only natural to use the same name.
Competitive does not mean PvP. PvP does fit in that but so does a lot of other things. It’d be like saying any game that is built with a high skill ceiling must be catering to the PvP crowd.
They are standing at an international tournament for Guild Wars when saying that line… I think it is obvious they were referring to the PvP.
Not for why they made the game.
I think it’s fairly obvious they were referring to the PvP too. However, given the lore of the game and the reception by the masses of players – there’s no reason the interpretation can’t change. It seems to be a name that was originally designed with one thing in mind, and then worked with enough to be applicable to either PvP or PvE crowds.
It would be nice to have something like Recount so i can see who isn’t pulling their weight. Can’t stand leechers who get loot and gold off of others hard work and abilities.
You sound like a kitten.
Guild Wars 1 was originally named for the PvP concept. As Indigo referenced, however, they did add the Guild Wars lore and backstory. I think the concept of the Guild Wars was more or less something they added when they realized their PvE was becoming extraordinarily good. Having a continuation to Tyria’s story in the form of “Guild Wars 2” seems entirely appropriate.
Where’s the source that this was why they named it? This is what a large amount of the thread is about. Someone posts here claiming (without evidence) that GW1 was named because of GvG and that since GW2 currently does not have GvG then its name doesn’t apply anymore.
It was quite some time ago but back around GW1 launch and a few years following, there were a lot of claims about the game being primarily PvP and PvE being added later – the validity of the claims are up for debate, though.
Guild Wars 1 was originally named for the PvP concept. As Indigo referenced, however, they did add the Guild Wars lore and backstory. I think the concept of the Guild Wars was more or less something they added when they realized their PvE was becoming extraordinarily good. Having a continuation to Tyria’s story in the form of “Guild Wars 2” seems entirely appropriate.
I totally forgot about dinosaurs, I apologize. Closest I remember are Raptors… mmmm raptor farming..
I did wonder :P
Which brings me back to my point, how has everyone managed to forget that GW1 had frickin’ DINOSAURS in it????
Well, my warrior and mesmer could be to blame for the absence of dinosaurs. Perhaps their reproductive cycle is far less adaptive than all of the other wildlife in Tyria. While the centaurs were able to make a comeback – dinosaurs, unfortunately, were not.
The Zhaitian Managerie
When did Zhaitan get his own menagerie?!
Sorry, I couldn’t help myself. But I do miss the Zaishen and the Battle Isles. Overall, I miss how deep the story of Guild Wars 1 seemed…the way the missions/quests worked and the different areas they uncovered felt more fluid in a linear story. Guild Wars 2 is okay, but outside of the Personal/Living Story it seems the components of world interaction are missing.
I was severely disappointed when they postponed Living Story Season 2 – there are enough story links that they have to work with and at this rate of turnout I’ll be playing this game 10 years just to get the story fulfilled.
Well, “wyverns” themselves do not appear in the game as a creature – although references are made to them. Saltspray dragons (which shares the same model as Kuunavang) also look like wyverns, I imagine whether or not they’re wyverns or not is a debate of semantics unless anyone who knows more about fantasy would like to clarify.