This is the only information in their Legal Documentation I could find about match manipulation.
Engaging in PvP match manipulation, disrupting a PvP match by not actively playing in good faith, or any other form of PvP griefing, exploitation, or abus.e
No other mention apart from PvP.
22. While participating in Plaver-vs-Player (PvP) gameplay, you will not participate in any form of match manipulation. Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder. This also includes disrupting other people’s game experience by not actively participating in matches in good faith, a.k.a leeching.
No other mention apart from PvP.
WvW is PvP… it doesn’t say “sPvP” does it?
Match manipulation is defined as any action taken to fix or manipulate the outcome of a match or alter or manipulate the rankings or ratings of the ladder.
Again, it’s about being well read into the ToS – how exactly is organizing ktrains for all 3 sides manipulating a match outcome? You’re doing yourself no favors by throwing out contrivances against these people.
Banbot should be reported for impersonating a staff member.
As far as your situation goes, OP – don’t worry; even if you were running a “rigged” EotM match, it’s not against the ToS. People who say it’s against the ToS aren’t very well read on the ToS.
Legendaries are long term goals. People kitten and moan consistently about the ability to buy them – giving ludicrous statements like spending $500 of their paycheck or grinding for 10 hours a day. All you really need to do is spend $5 from your paycheck or play 1 hour a day for approximately a year and you’ll have yourself a Legendary…
The lack of exclusivity doesn’t matter that much, people who are getting items to show off how prestigious it is to other people won’t find much happiness anywhere in life and it’s pointless to care about what they think.
Don’t you think with the fact that this has been tossed about back and forth they would have at least..made an announcement that they were working on it?
https://forum-en.gw2archive.eu/forum/game/gw2/Communicating-with-you
Mike O’Brien seems to indicate that they will not disclose any information that is still in development or in consideration. Only content that is ready to be rolled out will be announced. It makes no sense but that’s how it is – status quo stuff. See – anyone can mindlessly hammer out an “argument” like that.
It’s an arbitrary response to justify opposition against an arbitrary request.
You and I know mounts won’t come because there’s much bigger fish to fry. Why, then, do mounts have to be a bad thing? Why must there be a stipulation of functionality associated with it? It’s as mindless and arbitrary as wanting any other cosmetic or mechanical system to be tweaked/[re]placed.
OP, do you do anything but complain? Gah!
I don’t feel that I should be made to sacrifice combat effectiveness just so I can run faster.
I want to be independently wealthy and own an island in the Hawaiian Islands.
We don’t always get what we want, so we deal with what we have.
Except the difference between a mount – coded pixels within a video game – and beach property on the Cayman Islands is an absurd financial gap. Mounts are accessible, wealth isn’t so much. “Dealing with what we have” is such a mindless retort.
Mounts would be cool as kitten if they didn’t provide anything other than an aesthetic bonus. However, I think they need to be using their resources to address much more pressing matters – such as bugs – and develop content that is both expansive and cosmetic. Mounts really wouldn’t (or shouldn’t) be something more than a fun aesthetic quirk they can add later in the game but the game has way too much that needs love before they even think about adding them.
There is always a correct sequence of input to do anything in pve, so it could be done by a bot if such things were allowed. Anything a bot could do is automatically not skill.
A bot can do practically anything…art, math, finance, precision manufacturing, etc.
I mean…what can’t a bot do.
A bot can’t tie my shoes. Maybe someday, but not today.
Thanks to megaserver, your server really only matters in WvW – with that said, WvW being full in the top tier isn’t exactly surprising.
Other than that, if you want to play with the RP community – add them, party up, and try to get on the same overflow.
Why shouldn’t we care when someone says they are not happy with something in the game?
Why should we refuse to accept other player ideas just because we are happy with how things are working for us?
There’s can only be a certain allocation of resources on ANet’s part, and the work that’s needed to implement certain desired features is quite a lot.
The debate is not about whether or not something needs to change or what needs to change – in fact, ideally all of the options suggested would be options.
But ANet is limited by time and resources.
Arah is the nearest thing to that level of dungeon (which is being generous since FoW and the Underworld were substantially harder).
Eh…what timespan are we talking about here? Back when Ursanway and SFway were going strong having 500+ ectos was within reach of anyone who actively played the game. Getting Obsidian armor wasn’t that difficult, and UW nor FoW were difficult – just time consuming.
UW and FoW were difficult. But they were really unforgiving. One fail and that’s it you have to start over.
That’s why people brought rez scrolls and kitten.
UW/FoW really weren’t that difficult. At one point they were, but then once people figured it out…oh, easy-peasy. It reminded me a lot of Kholer or Arah…they used to be difficult, I remember getting wiped 5+ times at Kholer back in September 2012. Now it’s a laughing matter to get through either.
Ironically, this is more likely to happen if substantial numbers of MMO customers stop demanding that MMO’s fill their every free moment.
There is so much truth in this statement. The level of expectations some swaths of players demand from MMOs is simply beyond absurd (and its not just GW2). I see quite frequently complaints of “I’ve spent 1500+ hours on this game, and now I’m bored! I need more stuff to do!”
It’s ridiculous, and it reinforces the idea that MMO players are whiny, entitled brats. There is NO other form of entertainment where that amount of time sink would be considered a waste of money or effort. Only MMOs.
It’s no wonder there are groups that are chronically disappointed with every game and MMO they play. What they expect and demand is impossible in every way, shape, and form.
It would be a valid premise if MMOs were singleplayer games. If the game is marketed a singleplayer game – that’s fine, but MMOs are not marketed like singleplayer games. MMOs have a target audience of people who want to keep playing the game over a long period of time, MMOs are not only expected to release content at a reasonable rate but to ensure that the content has enough quality to justify the continuity of the game.
An average of 800-1000 hours over a course of 2 years is a small and manageable amount of time, some people just like to extrapolate the margins of their lives as if spending 7-14 hours a week on a video game is impossible (it’s not). It seems more like a strawman position than an actual argument with merit.
I wish they’d go back and look at what we had in Guild Wars once in a while.
Functionally, this would be fairly impossible due to two completely different mechanical designs.
I wouldn’t say i’m bored with MMOs or GW2…I could easily get into the game again if they made a DPS staff mesmer or introduced some more armorsets I liked.
So far GW2 has felt extremely bland to me because I feel like I’m so limited (by my own devices) as to what I enjoy. It’s all a matter of finding the right vessel to enjoy myself with, though.
Arah is the nearest thing to that level of dungeon (which is being generous since FoW and the Underworld were substantially harder).
Eh…what timespan are we talking about here? Back when Ursanway and SFway were going strong having 500+ ectos was within reach of anyone who actively played the game. Getting Obsidian armor wasn’t that difficult, and UW nor FoW were difficult – just time consuming.
P.S. – Release more armorsets in the future. Recycle some GW1 skins if you must – I’m sure there are plenty of people who would like to see their favorite GW1 looks in GW2 but with better graphics.
That’d be neat…especially to give people extra motivation to complete the event chain. Then, to actually dissuade people from failing the events for more lootbags – make a failed event on the same reset timer as a completed event. It would give people incentive to finish a string of events to get the “Happy Ending” bonus (I like that idea, really) and dissuade them from failing to farm by removing the rinse and repeat option.
Yeah, the potential for this game, because of their design philosophy, is fairly limitless – it’s so easy to build upon what they made at the beginning; what irks players more than the design is the lack of any actual, meaningful, impacting expansion to the design.
I changed the in-game music to be a compilation of other classical pieces and some symphonic works of the modern era – mostly stuff from this game, other games and movies. I enjoy listening to this when I’m doing the story, it makes me feel immersed.
When I’m not doing the story and just running around catching up on achievements, I mute my music and listen to grunge/punk or something.
Nope. A lot of NPCs kind of “break” like this…I believe it was mentioned somewhere that a lot of this was planned for the PCs as well but were scrapped due to time constraints (they can’t just make every single armorset usable all around because there’s some technical mumbo jumbo about frames and such that sounds opaque enough to be valid).
Yeah. I’m not optimistic about the future of GW2 unless ANet does a turnaround. I still enjoy getting on to do the dailies and collect stockpiles of laurels…but that’s going to be about it for me. The story is the only thing that keeps me coming back.
My wish list is incredibly smaller and more fitting:
1) DPS Staff option for mesmer
2) Better necromancer minions
3) A medium armorset inspired by Saidra
Those would just about satisfy me.
I will see if I can tempt my brother to join the GW2 community, and failing that I have a few other possibilities in mind for that account.
Sorry to hear about your uncle.
And uh…if you need any suggestions…I’d accept the account. I know someone who’d love it.
And why? Why are all these NPC’s stronger than players?
Yeah, I’ve always been agitated. My mesmer is my least favorite profession to play – how the hell am I supposed to be immersed in the idea that I’m “The Boss” of this group that all have better skills than myself?
We’ll see. I’m not very optimistic.
I’m not very optimistic either. GW2 felt more like a single player by design, which usually don’t stay intriguing long after 2-3 years. This could just be a lack of expansion, but might also have to do with the semi-bland way I feel it was designed – it would’ve made a nice console game like God of War but it doesn’t feel like a MMO at all. With the lack of trinities and sufficient heals/prots, it’s mostly about evasive survival techniques which aren’t why people usually play MMOs.
It’s a good run, but ANet will need to make a 180 on their developmental and content philosophy to keep the majority of the playerbase; it might cause a few people to leave, but when you gain two customers for everyone that left – it’s profit.
I’d just like to see them do something about mesmer. I’ve wanted to use staff efficiently for so long and even when traited it’s subpar to any other build.
Actually, I’d like to see them do a little bit of something about every profession. It’s getting dull with no expansion to my deck of cards.
Those players that want to actually be playing wvw are better off going to their BL or EB and actually doing something that impacts their match.
But then they couldn’t kill a zerg of uplevels and feel superior.
Well, if you read the WvW threads, the plan is for the WvW guilds to take back EotM. There are already plenty of areas in the game that Karma/Farming occurs.
1. The plan will fail because the masses are against them – after the hype about that [EotM] guild dies down, it’ll be back to a 24/7 ktrain whenever a server can muster the numbers.
2. Name one area where a train can be used to help level up. Just one. Yeah…ANet nerfed them.
If you want to kill trash mobs and be a casual player, there are other weapons you should be taking for various reasons.
I appreciate the input but I feel like if I gear moderately well enough a staff would be just fine. I mostly intend to just get some map completion done and play the story.
Map completion and other PvE on mesmer can be irritating at the best of times. Using a staff will make that go from irritating to incredibly aggravating.
You can do it, but we all strongly advise you against it.
I suppose…I wonder if elementalist would be any better off with staff – my Asura can’t seem to get a staff that’s worth a visual kitten .
If you want to kill trash mobs and be a casual player, there are other weapons you should be taking for various reasons.
I appreciate the input but I feel like if I gear moderately well enough a staff would be just fine. I mostly intend to just get some map completion done and play the story.
Thanks for the rabid gear suggestion though, for sure. Definitely looks like I would get the most bang for my buck if I stuck to condition damage – doubling power does little to improve any of the damage output (125 to 255 damage, or condition damage improves ticks from around 200 to 1000). Maybe it will be usable…just maybe.
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I wanted to swap my GS mesmer over to staff – I suppose a first question would be, would mixing some Rampager’s and Berserker’s be a good idea – or maybe just full Rampager’s and accept the loss to Power completely? I’m okay with either scenario, I’m just sure what would be most beneficial for just taking out trash mobs.
Second of all, what traits should I look into most? I mean, there are a lot of beneficial traits for a build like this…Empowered Illusions, Chaotic Dampening, Phantasmal Strength, Illusionist’s Celerity, Phantasmal Haste, Phantasmal Fury…but we’re limited by only having 14 trait points – which means I obviously can’t achieve all of these. So, I’m throwing the question out there:
Any advice for a staff mesmer for general play? (Story, Map completion, casual dungeons, casual WvW, etc.)
I’ve sort of already dabbled with a build, but I’m pretty open for suggestions (that aren’t “staff sucks”) since this build is far from final.
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Chaos axe was a symbol of what? Anyone could buy one. It’s not like they were soul bound. People used to sell them in LA and later on in Kamadan.
They were thus a status symbol of “I have money and need to spend it on something shiny”.
Seems to be the standard in F2P games. If a sub-fee game, replace ‘money’ with ‘time’.
Regardless, my mouth would indeed salivate at a ‘perfect’ req. 8 Chaos Axe, but I was just as happy to grab this bad boy.
I never understood why people wanted a req. 8 chaos axe other than the fact people would pay ridiculous amounts of money for something that was pointless. If you were using an axe build on warrior, you had 13-14 in axe mastery to begin with and caster axes never specced in axe mastery – they simply used them to look good and use the modifiers.
In general, I always found it strange that anything besides q7-8 on tactics shields went for any higher than a q9-12, feels extremely plush to the “rarity” of the drop that never justified amplifying the value of other “rare” items.
Again, though, it all just seems like a wild absurdity of what people thought vs. what was the reality.
I made an Asuran elementalist and I tried going with a d/d build because Lightning Whip – Mickey Rourke’s Whiplash would’ve been jealous of the skill. Then I use it a few times and there’s a whole new meaning to “whiplash”…on top of the fact that I don’t care for d/d on elementalist to begin with, this was a bit of a downer for me.
So I wanted to go with staff, because I’m a noob that enjoyes fire camping with Pyromancer’s Puissance and stacking might while I’m facetanking map completion – get over it.
But what staff would look good on elementalist? The clipping issues with the ears and the elongation of the staff usually gets to me – I’ve been comfortable with Kasmeer’s staff so far but I’d like to use Kasmeer’s staff on my mesmer (that pretty much looks like Kasmeer at this point because, let’s face it, Kasmeer looks awesome) and I’m a bit pedantic/OCD and it would bother me to use the same staff skin on two characters.
Any advice or should I just trash the asura?
Meh. The few people I knew who bought the game with me back at launch no longer play and the others I know who play MMO’s haven’t even heard of the game or don’t seen interested for a number of reasons.
The games biggest selling point is that it’s buy to play and even that tends to irk people who hate item malls. I have yet to meet someone in person who wasn’t actually tuned off by the whole “no trinity” idea. It seems so antithetical to MMO’s, and RPG’s in general, that it’s almost like trying to sell an FPS without any guns in it.
I feel like they milked their target audience as much as they can. They should focus on keeping us playing rather than trying to suck in more people who didn’t buy the game when it was hyped ~2 years ago.
i and my 5 friends enjoy the lack of a trinity. And it isnt really necessary in RPGS in general.
I agree, trinities aren’t really required to make a game function – although they could do with re-looking how stats effect the game because support stats in PvE are useless.
A chaos axe USED to be a status symbol aquired from the underworld
Speak for yourself. My chaos axe in GW1 didn’t get much attention, and it’s an OS perfect variant for a warrior (15^50, 20/20, +30) so I’d have a challenge just giving it away at merch value. It was not, for most of GW1’s lifespan, symbolic at all.
Reminds me of some of the FDS discussions that used to happen. It’s a nice sword but I never had deep sentimental attachment to it other than it looked awesome and for 9 years I couldn’t use it and then it finally is useful in GW2 because a FDS was trash in GW1 – that unchangeable fiery hilt wasn’t worth a kitten .
I’m glad they’re releasing GW1 skins in GW2. I’m glad that they aren’t a chore to obtain (any of the weapons that were a chore to obtain in GW1 either don’t exist in GW2 or are dirt cheap – see Froggy Scepter or Voltaic Spear).
If we’re going to complain about prestigious items in GW1 that were devalued in GW2, let’s look at the mini panda. Yeah, that’s something with substance.
Or maybe we won’t, because these complaints are just absurd.
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Ironically, I regret choosing Radiant instead of Hellfire…different strokes for different folks.
I would’ve liked Radiant more had a full set not seemed so astronomically impossible at this point. 8k AP and I’ve played since day 1.
It’s been a while since I’ve posted here and I’ve updated all of my looks…
To some degree, I feel like ANet purposely shoved their best looks onto biconics, perhaps to show off the looks more than anything else.
Out of all of mine, though, my norn warrior is my favorite. He uses Cobalt.
Do you want us to give you a build that is optimized JUST for spamming lightning whip?
Basically, yes.
I think crafting a Precursor should be enough. As you detail it, crafting a Precursor would be more daunting than a Legendary; at which point somebody ought to ask, is it the Precursor or the Legendary that’s really a measure of skill?
There is absolutely no reason to gate a Precursor or a Legendary behind difficult jumping puzzles, solo boss fights (especially not with a boss that was designed for 5-man dungeon parties and only solo’d because people who solo it feels it gives them a surreptitious GWAMM status) or kill counters. I agree, to some degree, though, that they should rework the rewards – and here’s just a list of random ideas:
-Discovering every jumping puzzle lends to a piece of precursor crafting
-Separate WvW and PvE map completion. PvE map completion is all that’s required for the Legendary, WvW map completion would yield a separate gift for a Precursor.
-Keep RNG as well, and crafting can be a backburner (or frontburner) option.
Other than that, Precursor crafting would just include some standard 250 Ectos or 250 T6 materials – stuff that can be farmed or purchased with relative ease.
TL:DR: No need to start gating penultimate content behind requirements that are even more difficult to achieve than the Legendary.
This game’s directed toward casuals and the best way to make the most of it is to play it casually.
I mostly agree with this but I feel the OP still have a valid point with the RNG of drops… it’s not rewarding. What will casuals like me do once we’ve done a full map completion, all achievement boxes, etc? Because I also am not entertained by the new Living Story.
That’s the problem with designing casual games, they come in a casual territory that’s a bit new to the MMO world. A single player game might not hold interest for 2-3 years and that’s expected, a MMO is supposed to thrive for half a decade or longer. I think it’s a nice experiment but ANet could use a return to the MMO roots with some hardcore rewards (cosmetic, that is – no game has ever been successful by locking functional rewards behind hardcore content).
The closest they have for this kind of reward program is the gem store (the more gold you can earn, the more stuff from the gem store you can buy unless you want to use real money). That’s not a thriving system to support the hardcore playerbase, I believe in exclusive cosmetic rewards for people who put the time, effort and energy into something – it just makes sense. GW1 hit that nail on the head.
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This game’s directed toward casuals and the best way to make the most of it is to play it casually.
This isn’t anything new, bannable (since WvW isn’t technically PvP) or that horrid. There are plenty of WvW options outside of EotM and obviously a majority of the players who enter EotM want to ktrain, otherwise there wouldn’t be massive zergs flocking to the ktrains and leaving when ktrains aren’t happening. The few people who want to defend are in the minority but cry, kitten and moan too much to ever accept that.
Fair enough, I just hate contacting support… not because they do a poor job or anything, I’m just sure they have more pressing issues to deal with. I’ve been procrastinating contacting them about an ascended trinket problem for a year… yes I am also one of the idiots that didn’t know what ‘unique’ meant until AFTER I bought two of the same item…
They have customer support reps to deal with gem store issues/purchases because, especially if you bought gems with money, you lost real people time/money for something that you are extremely dissatisfied with that might not be your fault. It might not happen due to the lack of physical evidence – but it never hurts to ask.
They killed the QD train and people want to go somewhere to fast level their alts without spending money on crafting.
Maybe related to your graphic settings? I know for me what I see in-game and what I see in the preview window can be quite a bit off due to the preview window boosting the graphics a teenie bit – although never quite so drastically.
I think Primordius is likely the strongest, although this is a bit biased because, for starters, fire is pretty deadly. Secondly, his minion army has the potential to be vast and endless – unlike the icebrood, branded and undead – his minions are created out of the physical planet.
As for the last elder dragon we will fight, I believe it will be Bubbles.
Only 1 year terms? But then they’d do nothing but campaign while in office. Need to at least give them 2 years so they work for 1 year and then spend the next year campaigning.
I’d like armorsets inspired by the human gods. I know it could be viewed as “racially insensitive” because they’re “human” gods – but lore-wise, they were freakin’ real. Perhaps even include some armorsets and weapons inspired by the previous five races.
For PvE, greatsword is fine. I don’t see an issue unless it’s with very specific content in which case only very specific tactics will apply.