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What kind of armor do you like?

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Cuddy.6247

"Viable"

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Cuddy.6247

I stand by the belief that anything is viable until someone wants to narrow down their criteria.

all you are saying is: " anything is fine, unless you have standards". why argue semantics, when you can apply it to actual play?

No, standards aren’t really applicable to the discussion. Viability doesn’t immediately address situational concerns or context. Any build is viable sans attachment of roaming, PvP or dungeon criteria.

"Viable"

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Cuddy.6247

“Not Viable” in this context means that it’s weaker/not as useful as other builds and weapon sets.

The actual definition of the word viable is: capable of working successfully

Since you can use all manner of builds to successfully complete content (albeit less efficiently), viable is the wrong word to use. That’s all.

I understand what people mean when they use it. It’s still the wrong word.

Thanks for the replies, Vayne. I was just afraid I was being pedantic when I see people using the word, but apparently I’m not the only one who’s caught it. I know what they’re trying to say, but I feel like misusing a term like viable could really hurt a casual player who’s looking for simple advice without the fluff of marginalized gameplay tactics that are only situationally relevant.

"Viable"

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Cuddy.6247

A lot of people use viable when what they mean to say is not optimal. And to their mindset, if it’s not optimal its’ not viable.

It’s a definite misuse of the word.

At least I’m not the only one who’s noticed. It’s always just slightly bugged me when people misuse viable…I’m not sure if they’re trying to sound smarter or scare people into the metagame. Without appropriate context – I stand by the belief that anything is viable until someone wants to narrow down their criteria.

"Viable"

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Cuddy.6247

Technically they are correct (in at least one sense). Viable means capable of succeeding. If the goal is to produce the best possible results only the most optimal build is viable. Anything else would not be, “capable of succeeding,” at that task or achieving that goal.

There was no specificity in the context, I just fail to see the point of people tossing out the term “viable” with little to no backing. Using p/p might be subpar but it’s still viable – that is, as viable as anything could be without contextual use.

"Viable"

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Cuddy.6247

There was a conversation in EotM about p/p thieves and the meta elitists, of course, chimed in using their favorite word:

It’s not viable.

I’m baffled at how this community can misuse the word “viable” so easily. Is this common or am I just pedantic?

v

Second mistake you made: reading map chat

(edited by Cuddy.6247)

Living World S1 coming to the journal

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Cuddy.6247

It’s just a thought, but to make LS1 work with the story journal they could rework some of the combat mechanics then just use scenes and instances that were already in LS1 (I’m sure it’s still somewhere at ANet, right?) and “rebuild” it slightly to be compatible – a delight for new and veteran players alike.

I see no reason to kitten yourselves over trying to incorporate the LS1 exactly the way it was into the story journal. Criticism of changes would also likely be met with resistance by a large chunk of the forum population. It’s like trying to fit a square peg in a round hole, I’m sure nobody would complain if ANet rebuilt the peg a little bit.

Hell, if they really wanted to go all out with it – they could release it at the same time of LS3 and rewrite some of the flaws and heavy criticisms found in the first LS…such as how we (the PC) knew Mordremoth’s name.

(edited by Cuddy.6247)

Against the grain

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Cuddy.6247

It’s just the whole “optimal party group” thing. I think those limitations are absolutely absurd for LFG…if you want to PUG, grow the balls to accept less-than-perfect group composition (even at less than perfect it’s still pretty kitten good).

I don’t agree with it either, it’s just…possibly the reason? I don’t quite understand the reasoning because even if someone asked for only Wars/Guards/Eles – there’s no guarantee those players are going to be good. I know someone with that kind of attitude would be mad that they ever got my guardian with them…greatsword all day.

Against the grain

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Cuddy.6247

I would say that engi can be pretty bad in an optimal group setting – not because they’re bad, but because they can be phased out with other classes that do the same + more. Of course, that’s extreme optimization that won’t be found in a PUG.

I’m surprised if they didn’t want engi or thief, though, that they wouldn’t include ranger or necro as well. All of those classes can be phased out and replaced with Ele, Guardian and Warrior for DPS and Mesmer can be helpful for reflects and portals.

Again, though, I can’t stress this enough: that is some extreme optimization that is pretty silly for a PUG.

Areanet, stick to your guns.

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Cuddy.6247

God I love the b2p model.

I’m still slightly disappointed about the amount of content being pushed out by ANet – but I feel that is partly my bias as not only a consumer but also another working citizen. Knowing that if I did my job at such a slow rate, I would get fired…and yet ANet’s worked slower than I would have ever thought convenient for almost a year now.

But yeah, B2P is awesome. I have a hard time enjoying WoW because I like to go out with friends, drink, watch movies, go on vacation during the summer and overall when all is said and done I’m maybe only playing 15 hours per month which makes that $15/month subscription utterly ridiculous. I don’t know enough about Archeage – but any game that sets me back behind a p2w wall or a subscription fee is a bad game in my book.

First let me say that I see nothing wrong with the B2P model (overall I enjoy it)…well, other than the game design bias towards gems—>gold conversion. However, how is $1/hour “utterly ridiculous?” I bet you spend 2-3x a monthly subscription amount in 1 night out with friends…heck, a one month subscription is like 2-3 beers at a bar… I think you need to reevaluate your cost/benefit analysis and put things in perspective. Both models work fine – there are times I wish GW2 was a subscription game as I prefer that model.

The reward from going out with friends is much higher than the reward from a video game? Maybe I’m just old fashioned, but I find that the social experience is much greater than the online social experience.

It’s not problematic if people don’t view it the same way, but I’d rather have the $15 a month I pay for a subscription to pay for other social activities besides media and gaming.

Areanet, stick to your guns.

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Cuddy.6247

God I love the b2p model.

I’m still slightly disappointed about the amount of content being pushed out by ANet – but I feel that is partly my bias as not only a consumer but also another working citizen. Knowing that if I did my job at such a slow rate, I would get fired…and yet ANet’s worked slower than I would have ever thought convenient for almost a year now.

But yeah, b2p is awesome. I have a hard time enjoying WoW because I like to go out with friends, drink, watch movies, go on vacation during the summer and overall when all is said and done I’m maybe only playing 15 hours per month which makes that $15/month subscription utterly ridiculous. I don’t know enough about Archeage – but any game that sets me back behind a p2w wall or a subscription fee is a bad game in my book.

(edited by Cuddy.6247)

Feature Patch = Polish, not content

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Cuddy.6247

Of course a feature patch doesn’t include content updates.

I just think the frequent flaming over the feature patch should be clear: People want more kitten content already. Not just talking about Living Story…but new content. A completely new area (Crystal Desert, perhaps) – more to Maguuma Wastes, a new dungeon, new rewards, new armor skins, new weapon skins, new skills, new types of weapons…

One map per year isn’t that grand. Yes, it takes time…but should it really take this much time?

The game is free, and I appreciate that – it’s why I don’t expect content rollout to come about as frequently as WoW…but at some point shouldn’t the devs stop worrying about polishing everything and start releasing content at a stable rate, doing polishing underneath as a side note? Why are they spending a month announcing QoL updates and polishes?

Even with being a free MMO, it’s kind of aggravating. I think I dislike it more too because if I were ever that slow at a job, I would get fired.

I’d like to see:

LS every 2 weeks
1 armor set every month (which would be 3 – light, medium and heavy)
1 weapon set every month
1 dungeon every 6 months
1 map every year.

It’s something I think should be fairly reasonable for a buy-to-play MMO.

This hasn’t been the case though.

What we have are 30 new full armor sets (only 10 per profession), 5 half-armors that apply to all professions.

About 17 or so new weapon themes.

One new dungeon path.

And 3/4 of a map so far…over 2 years, I might add.

I know ANet feels it might isolate some of the newer players, but I really don’t think it will. As long as the content is kept in a meaningful and reasonable pace, new players will be able to pick up the game and get to it relatively quickly.

(edited by Cuddy.6247)

Legendary weapon damage type

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Cuddy.6247

In this game it makes no difference if your using fire, ice, water or air damage against enemies of the same element, which is dumb. GW1 had it right(go figure) with needing fire against ice and so on in order to deal sufficient damage.

Right up until the armor-ignoring damage metagame.

Then if you were using a fiery dragon sword instead of a 20/20 hilt, you were a noob.

I’m still glad that you can use any weapon in this game – it would be bullkitten if Fiery Dragon Sword/Frostfang were situational.

"Trading 2.0"

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Cuddy.6247

Tbh though, not having to visit a rep to pick up your stuff is awesome for starters

Hate to burst your bubble but it seems like what they were saying is that you can see the pickup box no matter which tab of the TP you’re using. It really doesn’t seem to say that the manner in which you get items from the TP has changed.

Oh…that does seems possible. Guess I sort of hoped for something as wonderful and beautiful as picking it up from anywhere.

On the other hand, at least it will still navigate faster.

"Trading 2.0"

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Cuddy.6247

Get More Gold

I don’t see anything wrong with the new rework of the gem store, looks really well done to me.

Bwahahaha!

Tbh though, not having to visit a rep to pick up your stuff is awesome for starters – secondly, if that optimization rolls out smoothly it’ll be so much faster if the Trading Post utilizes in-game files.

Overhyped or not, this is a really good update.

Get More Gold

Yeah, I’m just nitpicking I guess.

Don’t worry, the “GET MORE GOLD” sign was the first thing I picked up too.

"Trading 2.0"

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Cuddy.6247

Get More Gold

I don’t see anything wrong with the new rework of the gem store, looks really well done to me.

Bwahahaha!

Tbh though, not having to visit a rep to pick up your stuff is awesome for starters – secondly, if that optimization rolls out smoothly it’ll be so much faster if the Trading Post utilizes in-game files.

Overhyped or not, this is a really good update.

Wrong look at end game from people!

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Cuddy.6247

Endgame is anything done at peak progression with BiS gear. GW2 has a very definite endgame, it’s just pretty small and has been nearly unchanged for 2 years. Skin collection isn’t exactly “endgame” – it’s nice, but it’s not endgame material. Endgame would be some more dungeons; some smaller, more defensive-based WvW zones that have a level requirement; or anything PvP related.

That’s why a lot of veteran players are getting burnt out – 2 years later and the endgame is still virtually the same as it was 2 years ago. There were some minor updates, but nothing that truly offered an expanding world. There might not be anything we can do, but ANet might want to give that some consideration.

Is anyone happy anymore?

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Cuddy.6247

Yes, there are people who are happy with the game, and they’re all playing the game quietly. Forums account for a small minority of the player base in any game.

You almost make it seem as if it’s not so important because it’s a minority but that’s of course not true. Sure the people on the forums are a minority, it are the people willing to share idea’s, suggestions and dislikes about the game. That does however not mean that all people not on the forums are happy including those playing (as proven by the forums because people who have complains in the forum are likely playing so even that is not a good indicator).Player base is more an indicator for the longer term (2 to 3 years).

I kind of agree with him.

Well, don’t.

Statistically, silent majority only accounts for an average 30-40% margin of error – certainly not enough to warrant invalidity.

Sure there are exceptions to the average but…

Just no. That silent majority logic is wrong.

(edited by Cuddy.6247)

Just to clear this out

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Cuddy.6247

After 2 years I just feel pretty burnt out on the game. I can’t even muster the willpower to get on to do anything but dailies, monthlies and guild missions. To clarify, though, that’s a bit of a good thing – it gives me much more free time to catch up on games I’ve been neglecting to do all of the temporary content of LS1 and such.

I mean…since the WvW Spring Tourny and LS2 rollout, I’ve gotten 7 more platinum trophies on the PSN. Very happy.

GW1 Armor Sets that You want to see in GW2?

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Cuddy.6247

Saidra’s.

But other than that, I don’t know…I think GW1 and GW2 deserve some diversity still. I would like to see Luxon and Kurzick themed sets again, not just redesigned from the previous game.

Also, I want head honcho NPCs to have their own sets of unique armor. Usually it drives me nuts in some games, but a special kind of nuts – it makes me feel better that the head honchos are all vastly superior to me, the player character, and they are visually representing of their above-the-rest status.

Is anyone happy anymore?

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Cuddy.6247

@kta

So your upset and predicting the end of guild wars 2 as we know it becuase its not like other MMOs? Guild wars never set out to be like other mmos. Their vision was for something very different. I and MANY others enjoy it. Like the direction its going. And thing ANET is doing a wonderful job. Sure somethings could be fixed/added. But MMOs are a work in progress.

I grow tired of these threads. I dont know why I bother posting in them anymore. Much of it is based on anger/frustration/ignorance/whatever. Of course you do have the right to express your feelings about the game. But it mostly turns into a “white knight” vs “hater” argument that leads nowhere.

Right but do you think this type of post go on the Wow or FF14 forum that often.

There are many more complaints on the WoW and FF14 forums which are far more saddening than GW2’s complaints. While these complaints aren’t about the quality of the game (which has a subscription and provides a much larger pool of resources), the complaints do isolate segments of the playerbase in the worst kind of behavior exhibited by men over the internet.

i.e. Complaints about “clickers,” elitism run rampant and kittenbaggery to the finest. The entirety of WoW or FF14 forums is the equivalent of the individual Profession subforums…not very cohesive for a fun and exciting game.

(edited by Cuddy.6247)

I had high hopes for week 3...

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Cuddy.6247

The #1 thing I am disappointed about was all the leveling changes they announced in Week 2. I never felt it was that difficult in the first place and they allocated resources to make it even easier? Seemed kind of wasteful.

I feel like I keep repeating this in different threads, but it’s worthwhile context: Lots of changes for leveling and the early game were apparently developed for the launch of the game in China, so most of the resources involved were going to be allocated anyway, regardless of whether we were going to get those features. Then it’s a question of leaving these already-designed features sitting on the table, or go ahead and integrate them into our version of the game.

I don’t have any special insight into how much work that integration took, but it seems practical to not let those developments go to waste.

While that’s certainly true, I never really knew that the Chinese version of the game was like that. I guess you could say I’m annoyed that they allocated resources to add that to the Chinese game more than I’m annoyed that they’re porting it over to our version. Seems like a complete waste from the word “go.”

Yeah, it would be a waste of development – but never should’ve been a development in the first place.

But I digress. I just felt leveling was easy enough without such thought put into an easier system. I felt like I wouldn’t know as much about the game as I do now had the leveling process been any easier, as well. It was something that allowed me to really be inquisitive and figure out what I was doing.

Sure, it was a bit complex – but I haven’t played a MMO yet where it wasn’t a tiny bit complex.

My #1 idea though, if you really want to nitpick, to make “leveling” easier…

…make the tutorial of the game like a situation where you have all class abilities available to you and make it a bit longer. That’s one thing I would’ve liked, being able to try out each class in a full manner without grinding to level 50-80 only to find out I didn’t like them that much. I know this is a problem with every MMO, but ANet could be the exception rather than the rule.

I also know PvP allows this (sort of) but the dummies are stationary and players are a bit more skilled than monsters.

(edited by Cuddy.6247)

Is anyone happy anymore?

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Cuddy.6247

It’s just a fact of life you make your complaints louder than your praise. When you’re happy with something you’re playing it, and probably saying to your friends/guild “This is great!”. You don’t really think to come to the forums and start a discussion on how great it was. But when you find something you dislike or think could be improved, you come to the forums to start a discussion about it.

It’s just the way it’s always been.

That’s not really true and a pretty common misconception. I understand how people can accept the Silent Majority/Vocal Minority logic just because it sounds logical but

And this is a big but…

Statistically, silent majority only accounts for a 30-40% margin of error.

That makes vocal minorities still a pretty fair percentage.

I had high hopes for week 3...

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Cuddy.6247

The #1 thing I am disappointed about was all the leveling changes they announced in Week 2. I never felt it was that difficult in the first place and they allocated resources to make it even easier? Seemed kind of wasteful.

Everything else are features people have been asking to get for a while. Could’ve done without the 3 week drumroll rollout though.

Yes! Finishers in the Wardrobe!

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Cuddy.6247

lol maybe I’m just being a pessimist, but what will that change?

Anyway are you guys just being sarcastic?

I would consider new skills as new features but this is just UI cosmetic that will have zero impact on the gameplay.

Yeah, it was sarcasm about moving the finishers in the Hero panel. Other than though, it was a nice update.

Yes! Finishers in the Wardrobe!

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Cuddy.6247

Meh, maybe moving Finishers to the Wardrobe section was the least admirable thing they’ve done…but really this was actually a really neat update.

You can preview finishers.

You can preview minis.

And…drumroll please…you can actually account unlock your miniatures! That’s great news for miniature collectors, really, because it really sucked kitten nobody ever wanted minis because it would’ve been a waste of an inventory slot. Not anymore! I for one will always be followed by a mini candy corn elemental. I might collect other minis too now that they won’t just be rotting in my bank.

(edited by Cuddy.6247)

Yes! Finishers in the Wardrobe!

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Cuddy.6247

I’m really excited too.

Mount Debate

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Cuddy.6247

It’s a waste of resources. Fix everything else then let’s talk mounts that are purely cosmetic and fun (who wouldn’t want to be a human though riding on top of a horse killing centaurs with a halberd?).

But hey, I’m down for mounts…in like maybe 2 years.

DO NOT change the dungeon owner system

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Cuddy.6247

I think voidwater’s suggestion of a party leader is better than a democratic vote system. Why?

Because with the vote system, everyone’s at risk of being maliciously or unduly kicked for petty or arbitrary reasons.

With an absolute party leader, at this lowers the risk of having one person make and enforce the rules.

Since risks of besmirching a perfectly fine and capable dungeon runner are going to come with the current system (primarily that system being you can invite people to the group while you’re inside the dungeon), the goal should be to lower that risk.

I think his suggestion does just that – lowers the risk.

A party leader won’t lead to a sudden rise in inordinate kicks.

[suggestion] themed professions

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Cuddy.6247

So basically you want WoW specializations on these classes?

I’m down for that. Have a +1.

What are aquabreathers for anymore?

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Cuddy.6247

What’s an aquabreather?

DO NOT change the dungeon owner system

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Cuddy.6247

I think that at worst, it will be a neutral change.

For every malevolent player out there, there are half a dozen who do not understand, do not care, or don’t pay attention to dungeon ownership.

So basically, you don’t want to be held accountable for your sub-par skill in a group that may or may not be the cause of it wiping, but you’re perfectly okay kicking people who are “Meany heads” to you when they call you on your inability to play your roll properly to the group’s composition.

Sounds to me that if people like you are in the majority, this change to the dungeons is a very needed one on that level alone, to say nothing about the sheer number of technical hiccups this is finally going to fix.

Just because you started the party doesn’t mean you’re suddenly not required to live up to the standards people expect when running a dungeon, or are some how immune to being kicked because you want to play sub-optimally in a pick up group setting.

If this change bothers you that much, than just run it with your Guild.

People like you make me dislike this change. And dislike MMOs in general.

Is anyone happy anymore?

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Cuddy.6247

I’m happy. I could just be happier. I feel like GW2 hasn’t done enough to play to it’s strengths and poor mismanagement is killing a game I love. Instead we just see Living Story, Tournaments and QoL updates.

Why is there No Dueling and no Trading

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Cuddy.6247

There’s no trading?

Am I missing something? Checks game – Trading Post seems to still be functional…

New Legendary Focus Suggestion

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Cuddy.6247

That’s a kittenty idea.

(inb4 toilet humor is overlooked and post is deleted)

ANet, I need a goal.

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Cuddy.6247

Well, I’m split on the OP. On one hand, I’m down for more – there needs to be more.

On the other hand – seriously? You’ve done a kittenload. How can you complain about burning out on goals when the amount you’ve described is what most players will only accomplish after 4-5 years, let alone 2.

Unless most of what you’ve obtained is only on one character (and the other 3 that you used to complete the map 4 times aren’t as prestigious), I don’t see how your ambition to play the game that much is their fault. You could always get legendaries for your other characters and get them ascended, unless you simply don’t want to play them – in which case, fair enough.

All we really want is actual EndGame content.

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Cuddy.6247

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tacking content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

You couldn’t really solo the UW especially after the Dhuum update, what I mean is you could not complete it yourself. UW was challenging both in solo and group play, even speed clears were difficult.

I don’t know what game you were playing, most SCs I’ve done have been extremely easy.

Even with the Dhuum update though, soloing UW mostly consisted of just killing a small run solo in order to farm ectos, it had nothing to do with actually completing the UW.

All we really want is actual EndGame content.

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Cuddy.6247

…but no one should be able to solo farm the underworld and if you can, there’s a problem.

While you’re entitled to this opinion, I have to disagree. Challenge in most large online games is going to be aimed somewhere in the middle of the player skill continuum. Easier games, it’s at the low average, harder, it’s at the high average. Players being able to challenge themselves by tacking content not meant for solos is part of the way that they cope with the fact that they find the game to be too easy. The same applies to people who solo dungeons in GW2.

I agree with this. In addition, I don’t think any MMO should design content to truly cater to high skill ceilings – but rather make content that can be solo’d with a high skill ceiling and accomplished through “regular” means by low-normal skilled players. Which, again, GW1 did an amazing job of providing such a balance – NM, HM and even the self-designed XM where people ran Urgoz/Deep/UW/DoA etc. with 4 people or so.

That way solo content isn’t a measure of game-breaking mechanics, but rather an indicator of skill range.

All we really want is actual EndGame content.

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Cuddy.6247

See, this is where we get style preference involved.

Style preference?

It has little to nothing to do with preference or quality. It’s simple marginalizing of the endgame (there is an endgame – both PvP and PvE) to something so remotely small that after 2 years it’s quite boring.

GW1 evolved all of the time with build variety – that didn’t mean a class was killed by nerfs but the way a warrior played in 2006 is far different than 2014. At one point, Triple Chop warrior was a force to be reckoned with – now anyone who uses it is a noob. And, guess what? They can still be played virtually the same way except now it’s different with 100b, whirlwind attack and MoP.

WoW evolves with progression.

They need to focus on either evolving build variety or progression – and so far they have neither.

All we really want is actual EndGame content.

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Cuddy.6247

Based on wiki content, GW2 today has at least 50% more content than all of GW1. GW1 wiki has 21,400 articles and GW2 wiki has 32,400 articles.

It’s not the amount of content. GW1 had less content than GW2, but had a lot more skill choices to choose from and didn’t have a narrow margin endgame. Minmaxing was a pointless endeavor in GW1 (really, it shaved little to no time off of SCs) and there was such a plethora of n-ways and different farms to be utilized from DoASC, UWSC, FoWSC, MQSC, MTSC, BGSC, SoOSC, Kath, Urgoz, Deep…

They had a lot of different ways to approach the game. Maybe you didn’t like trifling with terraway in UWSC but you liked trenchway in DoASC.

In GW1 it’s pretty dynamic.

GW2 is quite static.

It’s not the amount of content, but the applicability of content. I’m still sure people would enjoy playing more if they added some skills and traits and expanded the metagame – people would actually be able to run different things and experience their game more.

In GW1, I can’t count the number of builds I’ve used over the years – and those were only the builds I was interested in.

In GW2? Yeah, I’ve used 3 builds.

Week 3: Collecting and Trading

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Cuddy.6247

I doubt it, but they never should have been tradable in the first place, and even if they are made untradable again, they will never have the same prestige value as they would have had they never become tradable in the first place.

It’s not like they had prestige to start with given that 90% of the mats to make them were in the vast majority of case bought on the TP anyway….let’s not pretend people aren’t buying the precursors and the mats to buy them from the tp

I’m not sure mats are all that much of a “purchase” – maybe a 50/50 or 25/75 ratio – T6 are a bit to get with ktraining in EotM and laurels. Precursors definitely were bought on the TP most of the time – bad RNG is bad RNG. If they fixed the RNG issue though, legendaries would be just as common as they are now because they’d be easier to get.

But I agree, legendaries never had a “unique” prestige…I mean sure, someone can kitten and moan that you can buy them off the TP but it’s not like 2000-3000g is a walk in the park.

Week 3: Collecting and Trading

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Posted by: Cuddy.6247

Cuddy.6247

Mystic Forge changes, maybe release some account bound/soulbound statuses on certain gear (I’m looking at you, dungeon runes). Would be neat if you could just buy 80 tomes of knowledge and ascended. Somebody gets profit for what they don’t want, and you don’t have to do the work.

That would definitely be some QoL changes that would impact veteran players, because no new player would have the money to dump that kind of gold into gear.

Discussion about New Content

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Posted by: Cuddy.6247

Cuddy.6247

My simplest proposal for expanding the game would not just be to simply “add content” – revamping old content is a legitimate way to make the game feel new. Primarily this could be done by building new weapon skills, utility skills and traits.

Honestly, if you doubled the build diversification in the metagame, I’m sure that’d hold the content card in check for a year as people used new metagame strategies to complete the same old content. There’s a reason Underworld in GW1 was able to survive as the go-to place for endgame farming (other than ecto farming) – because the metagame was constantly changing and build diversification changed along the way. People were able to run the same content over and over and over again, but they ran it differently.

All we really want is actual EndGame content.

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Cuddy.6247

What is the point of getting the fully ascended gear?
For Pve Players, besides looking beautiful and the feeling that you did it, it serves no purpose.

You will do just fine without ascended gear in the current state. maybe try harder in fracs.

In WoW for example you had to get the best gear because if you didn’t, then you couldn’t do the end game raids…
Im not saying WoW is better, It just gives you this sense of progression while right now Gw2 simply don’t.

Gear treadmills aren’t fun. Guild Wars 1 was a perfectly capable game without having a gear treadmill.

GW2 just falls short because so much time is being put into development only to be scrapped in the process? It’s a lot of waste. The content does inevitably go through are QoL updates. I’m guessing only about 10% of content additions that were on the table before have actually worked their way through the development cycle at ANet.

Of course, I could be wrong, but if the content we’re seeing is the only content they’ve been working on (with 300 employees, mind you) – ANet’s suffering from terrible mismanagement.

Cycle through the threads though…it’s pretty clear:

There’s not enough armor choices and not enough skill/trait diversification in the metagame to make progression optimal.

In GW1, regardless of gear, there was a constant progress through the metagame – from 100b warriors and HH monks to SFway to Imbaway to Ursanway to Terraway and Trenchway. And let’s not forget hero setups from the meager Necroway to Discordway – eventually giving rise to Ineptway, Surgeway, mesmer midline, etc.

There was a kittenload of variations over the years.

GW2 has remained fairly stagnant and builds have very little room to move – what you were comfortable with a year or 2 ago is likely the same build you’re comfortable with now. Sure, part of this could be viewed as a feature to begin going outside of one’s comfort zone – but that require’s a monetary effort that people don’t really want to spend just to attempt something they may or may not like.

(edited by Cuddy.6247)

Discussion about New Content

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Cuddy.6247

Most updates have been QoL updates.

New content’s for scrubs.

New possibilities now that we have a wardrobe

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Cuddy.6247

I think there’s far more problems I’d rather Anet work on then making it so that people can use skins for a different armor class. It would also wreck havoc in WvW and pvp, cause then you couldn’t tell at a glance what armor class they were. You see a norn in light armor, and boom, hammer stun because they’re a warrior.

You can’t tell that warrior is a warrior because of their hammer and also the icon next to their name?

Not to mention standard models will be coming to the PvP environment.

New race/profession would stop complaints

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Cuddy.6247

I would be perfectly fine with just a reason to make a profession I didn’t already have (either due to not liking armor choices or not liking the playstyle). A new race/profession wouldn’t be bad, but I’m scraping bottom of the barrel here for what would make me happy with this game.

What kind of armor do you like?

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Cuddy.6247

- the lighter the armor class, the more I like them, I really suffer to find attractive heavy ones

Same. Too bad I’m not a fan of any of the scholar classes though…it’s really a bite in the kitten . On one hand, I like light armor – on the other, I don’t like the light class.

Countered to this – I like heavy classes but not heavy armor. It makes me rage inside.

What kind of armor do you like?

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Cuddy.6247

Virtually anything from the Fable series, but two heavy sets (or costumes) I’d really enjoy would be something along the lines of Ministry of Purity guise and headgear and a Jack of Blades from Fable.

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What are 3 features that you wish the most?

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Posted by: Cuddy.6247

Cuddy.6247

1. New skills for all weapons.

2. Cultural armor available to all races (I know there was a big fiasco about the Flamekissed but I think the main problem with that was it was a single T3 set that became available to all races; equality is common denominator, so if every cultural set became available it wouldn’t be as much of a kittenstorm).

3. More PvP modes, including GvG