you better ping build or kick.
Although, being told to start an entirely different character (profession) because your chosen profession is shunned at certain content
Perhaps I should take off my rose-tinted glasses.
I despised those kind of people. I ran vanquishes and dungeons all the time while carrying and still had respectable speeds on par with those who didn’t. As long as people didn’t overpull mobs it was a stupidly easy game.
In Guild Wars 1, on the other hand, item nomenclature was irrelevant.
Not always. Earth eles weren’t that great and air got hit hard after the IL nerf, just to refer to your own examples. Fire ele was the best ele for damage dealing and E/Mo was your prot spec.
While I agree that the system in GW1 was better, I also enjoy the simplicity found in GW2 – they basically trimmed off all the unnecessary fat (although in the process trimmed off some wanted meat as well) that was in GW1. Also, item nomenclature made a huge difference. I kid you not, I’ve seen people use Windwalker insignias on their VoS dervishes in PvE…
The game was easy and you could take a Windwalker decked VoS dervish or ST + Minion Bomber and go clear any zone. Just like you can take a scepter elementalist clad in Soldier’s gear and do relatively well in Orr, the whole “berserker is the only optimal choice” is somewhat bullkitten outside of dungeons (which therein lies a problem).
More specifically though, the problem arises when you realize that whether you use Soldier’s gear or Berserker’s or X gear – or whether you spec in Fire or Air or Y trait trees (or apply any relevant value to X or Y), you’re not really playing that much differently.
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I feel like a kitten now, though.
I’ve spent quite a few years of my life certain that this phrase means something else than it does. So I should thank you (I won’t though, ‘coz I’m a bit of a kitten). Besides, I get paid for pinpointing errors in my own language, so yeah. :P
Dude, you should feel even worse. Asmodeus isn’t even a native speaker.
Additionally, there’s nothing wrong with pronouncing the “t” in “often,” as even the dictionary lists both as valid.
That’s a recent innovation off of the consistency of other’s mispronunciations of often. The stem of the word often is “oft” with a suffix attached.
There are several examples in the English language where the stem ended with t and adding -en or -le to the end silenced it. While some have been lost with time, here are just a few examples:
list -> listen
fast [as in ‘held fast/secure’] -> fasten
haste -> hasten
moist > moisten
chaste -> chasten
nest -> nestle
wrest -> wrestle
Along with: trestle, gristle, thistle, glisten, castle, mistletoe and whistle.
Many of these other words aren’t mispronounced and the dictionary doesn’t see a need to change a grammatical rule outside of one kitten word.
I think the ap requirements are set too high
Seconded.
Irritating error ruthlessly eradicated!
(not counting the quotes, but oh well ;P)
:P
I really don’t mean to come off as pedantic or rude, it just sometimes happens. Such a terrible pet peeve. I also live in a state where people pronounce the “T” in often and I pray every night that some deity out there will hear this and either fix that or make people stop using the word “often.”
I easily overlook typos and omitted words since our brains think faster than our fingers can type – I feel like a kitten now, though.
I appreciate the value of constructive feedback but the online GW2 community just seems so ungrateful and unappreciative
I’m sure a lot of folks who complain on the forums are seasoned vets. So it’s not like they haven’t experienced how amazing this game is – it’s just that they already have, repeatedly…
To be fair, it’s a MMO and not a singleplayer – additional content over the years is expected and shouldn’t be discounted as entitlement.
Eh. I started complaining en masse after the introduction of the megaservers.
At the risk of derailing my point, I do have a pet peeve of incorrectly using words or phrases. En masse? Really? How do you complain “all together” – did you and all of the other yous decide to go on a complaining-spree? En masse isn’t like “a lot” – it’s a term used to describe a whole body or a whole group which doesn’t seem to fit within the syntax of the sentence.
It’s just a small pet peeve that I usually try to ignore. Asmo just got unlucky that he was second post.
i checked the vigil story ( luckily i have a char at that point of the personal story):
millions of rats… but no drops :-(
I was under the impression that was the farming spot everyone was talking about. I didn’t know of any other large areas of rats.
You have the freedom to make a new character, level it up and get to that story instance.
Just because a farming method is based on dumb, unrepeatable luck – it’s not exploitative.
The instance is account wide, last time I checked. So we have the freedom to buy a new account and then farm it. Yeah, no thanks.
Would seem I owe you an apology, I was mistaken where this farm was taking place.
This game’s always been exceptional. It would just be nice if the delivered content starts becoming more meaningful. I still have hope, but every update sheds a small tear and it feels less and less like a “living” world.
If I recall correctly, the default appearance option for PvP is an option. Those who care will use that option when they are fighting other players. Why on earth should that limit outfits from being made into skins? Is it so hard to glance up to your target’s name display at the top of your screen to see what class they are?
The outfits don’t have to be made into sets of six pieces, nothing says that it needs to be six pieces.
I never said that the default appearance is not an option.
The point is a that it is a design decision on ArenaNet’s part to ensure that no two armor classes can look completely identical – and having outfits as armor does exactly this.
Having outfits wearable in combat undermines that philosophy. Most armor sets can’t be identical but for different reasons along the lines of technical limitations with meshes and their movements. Since they designed armor around classes first and foremost, that means not all outfits would work on all classes without replacing the entire model (which they do, to save trouble). Personally, I don’t know why they don’t spend some time in the shadows working to change that because it seems like such an archaic concept (or maybe they are, and releasing outfits instead of armor in the meantime so when it’s ready, they’ll just release armor sets that can be shared between class weights).
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People keep shouting about how they only do outfits, when the fact actually remains that they have released more armors than outfits.
Since they made outfits wearable in combat it is undoubtedly true that they’ve released more new outfits than new armor sets. There were quite a few months there though where ANet was able to release more armor. It’s not so much a frustration with the quantity but the pivotal direction.
A little bit of reading comprehension goes a long way.
In a player driven economy, the demand of an item surpassing the supply generated by the playerbase will increase the value of it. While there are some items in these bags that are not based around cosmetics (the low drop rate of T6 mats), the price of these bags is directly relative to the cosmetic value that is being placed on them. While currently profitable, that profit is derrived directly from other players and their willingness to play a higher price. In essence, this is a transfer of wealth not wealth generation.
As far as this specific spawn of ambients is concerned, it’s definatly one of the faster ones to farm. As long as the playerbase is willing to pay for that item, and the demand remains higher than the supply, it will be profitable. This is not an exploit, it’s the playerbase saying “thank you for farming this, because we didn’t want to”.
Can’t say I’m surprised at that response. Most players did the dungeon like normal but a very small percentage got lucky and found out about this before they did it. Now they get to reap the rewards while everyone else is out of luck. In Anet’s eyes it must be deemed okay since its not everyone using it but just a few players. Ignore the fact they get to make massive bank on it while everyone else is basically out of luck.
Anet has already shown they don’t really like to give everyone a even playing field, be it this patch or past ones. Either remove the critters the first time you enter or give us a option to re-play it. If you deem this as a non exploit then we all should have the chance to do it.
You have the freedom to make a new character, level it up and get to that story instance.
Just because a farming method is based on dumb, unrepeatable luck – it’s not exploitative.
The instance is account wide, last time I checked. So we have the freedom to buy a new account and then farm it. Yeah, no thanks.
The rats that you get from the Vigil personal story step are not account wide, they’re tied to the personal story. You don’t need to buy another account. If you’d like to buy another account though to continue amassing your insignificant in-game fortunes though, nobody’s stopping you. It’s as basic as logic gets.
Goodluck. I know from personal experience that GW2 Customer Support is one of the best in this industry. They are super awesome. I really hope they can help you!
@fellyn: They can confirm it. Everything is in their knowledge. They can see if you forged, sold, destroyed, or got anything in the game. The game logs every. single. thing. that happens to everyone.
Doesn’t change the fact that it shouldn’t be reimbursed when he did it to himself.
I can understand if there was a glitch or something that resulted in it disappearing from his inventory but that isn’t the case.
I agree that the OP shouldn’t be reimbursed. It would be a real kitten move by CS to all of the people they said “nope” to when it involved different circumstances. Any mistakes or faults of the player should be considered separately from glitches – all or nothing. I don’t like the idea that there are double standards when it comes to restoring deleted items that resulted from haste.
If I recall correctly, I’ve seen situations where Anet gives refunds on items (especially gem store items) if the item was accidentally lost when a character was deleted, etc
Sure as kitten never happened for me on the character I accidentally deleted that had some infinite gathering tools. They told me tough luck and closed the ticket. Which is perfectly reasonable, it’s their policy – I have no problems with an enforced policy, just when CS decides to practice double standards for some reason.
I would understand your frustration in that situation, but don’t you think it’s a bit cynical to expect other players to be punished for something that happened to you? On the contrary, I think it’s a failing on Anet’s part and that it is something they should address, even if it means reevaluation or tweaking their policy. It’s certainly in Anet’s best interests to support those who financially support them and I can’t see how or why it should be any other way, especially if Anet wants to retain the trust and loyalty of their consumer base.
I say this as someone who has also had one of my report tickets refused.
Not cynical, only fair. If an incident such as this was responded to with favor to the OP, I would encourage and advise anyone who was told no to use is this as a precedent to re-open their tickets and get their lost items back that they accidentally deleted in haste. He didn’t lose it by some glitch where it went into the forge magically, he just clicked in haste and it happened. There was nothing, nothing, server-side that went wrong. A good customer service just can’t have double standards, it’s not the way things work – no two ways around it.
Difference: Deleting Exotics requires you to type the full name of the item. Forging Exotics has no warning whatsoever.
This wouldn’t be a double standard, it would be a separate issue.
Deleting characters with items that people were unaware were on them is quite the same issue. It’s haste and everyone who legitimately views that there are any isolated instances of player-fault that shouldn’t fall within the norm of customer service are too far up their own kitten to be dealt with.
Goodluck. I know from personal experience that GW2 Customer Support is one of the best in this industry. They are super awesome. I really hope they can help you!
@fellyn: They can confirm it. Everything is in their knowledge. They can see if you forged, sold, destroyed, or got anything in the game. The game logs every. single. thing. that happens to everyone.
Doesn’t change the fact that it shouldn’t be reimbursed when he did it to himself.
I can understand if there was a glitch or something that resulted in it disappearing from his inventory but that isn’t the case.
I agree that the OP shouldn’t be reimbursed. It would be a real kitten move by CS to all of the people they said “nope” to when it involved different circumstances. Any mistakes or faults of the player should be considered separately from glitches – all or nothing. I don’t like the idea that there are double standards when it comes to restoring deleted items that resulted from haste.
If I recall correctly, I’ve seen situations where Anet gives refunds on items (especially gem store items) if the item was accidentally lost when a character was deleted, etc
Sure as kitten never happened for me on the character I accidentally deleted that had some infinite gathering tools. They told me tough luck and closed the ticket. Which is perfectly reasonable, it’s their policy – I have no problems with an enforced policy, just when CS decides to practice double standards for some reason.
I would understand your frustration in that situation, but don’t you think it’s a bit cynical to expect other players to be punished for something that happened to you? On the contrary, I think it’s a failing on Anet’s part and that it is something they should address, even if it means reevaluation or tweaking their policy. It’s certainly in Anet’s best interests to support those who financially support them and I can’t see how or why it should be any other way, especially if Anet wants to retain the trust and loyalty of their consumer base.
I say this as someone who has also had one of my report tickets refused.
Not cynical, only fair. If an incident such as this was responded to with favor to the OP, I would encourage and advise anyone who was told no to use is this as a precedent to re-open their tickets and get their lost items back that they accidentally deleted in haste. He didn’t lose it by some glitch where it went into the forge magically, he just clicked in haste and it happened. There was nothing, nothing, server-side that went wrong. A good customer service just can’t have double standards, it’s not the way things work – no two ways around it.
I’m willing to bet that if you had the job of support for a few days, you would begin to realize that every situation is different and although you have to follow policy, sometimes it’s just a matter of using your judgment.
Absolutely, the judgment here being that he was in a clicking frenzy and accidentally lost Dusk by his own merits. If they refused to refund people before for casual slip-ups, then a case like this shall either be decisively declined by support or should be used as evidence by everyone who ever had a refused ticket.
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In a player driven economy, the demand of an item surpassing the supply generated by the playerbase will increase the value of it. While there are some items in these bags that are not based around cosmetics (the low drop rate of T6 mats), the price of these bags is directly relative to the cosmetic value that is being placed on them. While currently profitable, that profit is derrived directly from other players and their willingness to play a higher price. In essence, this is a transfer of wealth not wealth generation.
As far as this specific spawn of ambients is concerned, it’s definatly one of the faster ones to farm. As long as the playerbase is willing to pay for that item, and the demand remains higher than the supply, it will be profitable. This is not an exploit, it’s the playerbase saying “thank you for farming this, because we didn’t want to”.
Can’t say I’m surprised at that response. Most players did the dungeon like normal but a very small percentage got lucky and found out about this before they did it. Now they get to reap the rewards while everyone else is out of luck. In Anet’s eyes it must be deemed okay since its not everyone using it but just a few players. Ignore the fact they get to make massive bank on it while everyone else is basically out of luck.
Anet has already shown they don’t really like to give everyone a even playing field, be it this patch or past ones. Either remove the critters the first time you enter or give us a option to re-play it. If you deem this as a non exploit then we all should have the chance to do it.
You have the freedom to make a new character, level it up and get to that story instance.
Just because a farming method is based on dumb, unrepeatable luck – it’s not exploitative.
I would say it lacks a certain amount of foresight (and let’s face it, this probably wasn’t considered heavily by designers) and perhaps maize balms should be removed from the game post-Halloween and not make a return. Learn from the mistakes and go on. Eventually the prices of maize balms and ToT bags would stabilize as well. There’s really no reason to condemn it as exploitative, though.
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Goodluck. I know from personal experience that GW2 Customer Support is one of the best in this industry. They are super awesome. I really hope they can help you!
@fellyn: They can confirm it. Everything is in their knowledge. They can see if you forged, sold, destroyed, or got anything in the game. The game logs every. single. thing. that happens to everyone.
Doesn’t change the fact that it shouldn’t be reimbursed when he did it to himself.
I can understand if there was a glitch or something that resulted in it disappearing from his inventory but that isn’t the case.
I agree that the OP shouldn’t be reimbursed. It would be a real kitten move by CS to all of the people they said “nope” to when it involved different circumstances. Any mistakes or faults of the player should be considered separately from glitches – all or nothing. I don’t like the idea that there are double standards when it comes to restoring deleted items that resulted from haste.
If I recall correctly, I’ve seen situations where Anet gives refunds on items (especially gem store items) if the item was accidentally lost when a character was deleted, etc
Sure as kitten never happened for me on the character I accidentally deleted that had some infinite gathering tools. They told me tough luck and closed the ticket. Which is perfectly reasonable, it’s their policy – I have no problems with an enforced policy, just when CS decides to practice double standards for some reason.
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- Is there a plant that might hurt you when harvesting in RL?
Several. Their existence in GW2 is up for debate since I’m not a particular heavy harvester. Juniper and Rhubarb come to mind, though, as far as dangerous harvesting. Not sure if it’s actually relevant, although it might be.
Going with scientific, I wonder if its some thing with a lab (most likely Asuran one
south of LA. Isn’t there a JP in LA where you have to solve stuff and then get teleported up above (this one: Professor Portmatt’s Lab). Or theres the
golem foundry(?) jp, the whatever its called (the one with the three barriers)Hexfoundry JP.
Or possibly something with Arcane lab?Or since its not really a fight, the lab where you have to ‘sneak’ into it (the one in Orr. This chain I think: Bashing Bauxite Alchemicals).
Could be simpler than that and refer to Crucible of Eternity? It’s south of LA.
The Heroes of Guild Wars 1 were, in my opinion, one of the greatest additions to the games
I thought they were one of the greatest additions to the games too. They came about as a form of necessity – since running Ring of Fire with henchman was reaching neigh impossible with the changes to many of the classes they had been making (especially elementalist).
I actually stopped playing for a great deal between Prophecies and Factions and didn’t pick the game back up until heroes due to problematic party formations in the later areas of the game.
We don’t need them in GW2 though. What we need instead are more skill options to make certain builds not suck kitten in a solo PvE. (Yeah, I understand that certain builds suck in PvE and I understand people want to use them – instead of telling those people to choose a different build, though, I think they should have more options to choose from to make play-how-they-want a bit more feasible).
What I really don’t understand is why the GW1 AIs were so much better than the GW2 ones..
Simpler game. Simpler AI to make. AI wasn’t even that good, either. There’s a reason I still attach BiP and Well of Power on my surgeway team of 5 mesmers…
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DR on loot is a kitten mechanic that should never exist in this game. It punishes players way more than it punishes bots and i bet it’s responsible for 90% of issues with loot disparity between players. Players who play little get awesome loot while players who play alot get kitten. I had 2 long breaks in playing lately, when i came back i was geting multiple exotics or ascended weapon chests on first day of playing then back to nothing.
I’d care to disagree on the subject of DR being a bad mechanic. It’s a helpful tool to allow the casual playerbase to maintain a steady ground with the current market. How DR currently functions though needs to be addressed – because it is quite annoying what kind of gap it’s developed. It seems to even act against casual, daily players which certainly wasn’t intended.
If it was a precursor the price of all lengendaries would drop (along with current precursors) and wouldn’t be as unique anymore and 90% of the game will just be puddles of legendary effects flooding the ground.
Maybe its a precursor for some kind of new legendary, maybe legendary backpiece, but if its easy to obtain it isn’t so ‘legendary’.
As it stands legendaries aren’t as “legendary” as their precursors are. Precursors and RNG are the number one thing that keeps many people from ever being able to make their legendary. For what it’s worth, that basically just means your precursor should be as valuable as your legendary weapon.
In a GW1 style instance, party members must be able to perform their role or the team fails. Team awareness and coordination are far more important.
Yeeeeeeeah but…you didn’t necessarily need to be that competent in your role for GW1? The only time it ever truly mattered was with a human healer or a diversified SC (I’m looking at the MQSC/MTSC and UWSC more than anything else). For anyone who utilized good builds in GW1 they had to have the awareness of perhaps a dead squirrel in order to perform well.
I’m not saying that’s a bad thing, but it was definitely a very, very easy game if you used the right builds – to maintain enough of a challenge for the people who didn’t want to get MQSC times in under 25 minutes or people who weren’t thrilled about mesmer midline strategies…
IMO – that’s the point of GW2 as well. Content feels menial and easy and spam-1 because that’s what some players have made it. People are using the best builds and then complaining everything’s too easy or frustratingly difficult. But content’s designed in mind to be completed either laughably easy with proper techniques or with some efficiency with less-than-perfect builds.
It’s a bit of a relief from games like WoW, where it’s stressful to participate in the most recent raids/dungeons when you don’t want to be pigeonholed into min-maxing performance.
In the interest of keeping this thread alive, GW1 folks, what are your favorite GW1 content?
I miss the diversification most of all. I miss having 4 different strategies for 4 different professions utilizing 4 different teams. My mesmer uses surgeway, ritualist uses necro machine, my paragon utilizes kway and my warrior makes use of some necros and paragons. It didn’t feel like I was playing the same character (but slightly differently) – it truly felt that every build was diversified and distinguishable enough from the next.
While it exists in GW2, the gap between a d/d elementalist and gs warrior is a bit less than the gap between a melee support group and surgeway.
I just miss the heroes and team composition. Utilizing and synchronizing every build to work fluently with one another was great.
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Oh, another request I just about…if you can manage to make a sylvari (female) – could you figure out Caithe’s dyes? If you could, I’d easily send you like 10-20g in game just for that information.
I am sorry you feel this way. But there is limitations to how Armor works and how Outfits work, they have already said they can’t make outfits into armor. Its a technical limitation.
Rather a “we are too lazy and cheap to make armor skins instead of costumes” .
Work optimization at its best.Believe it or not there are actually technical limitations. Why they can’t address these limitations is beyond me but if their resources are tied up with so many more pressing matters, I expect some good quality stuff in the next year.
Good quality stuff huh? We are waiting for some good quality stuff since months and all we get are full body costumes, more bugs and more server instability.
I’m aware of that. I’m just going to remain optimistic since their resources are being tied up to the point where something like making outfits into armor is held back by the very real technical limitations. If they can’t address something so menial (being a limitation doesn’t necessarily make it insurmountable) – especially for an outfit like this one that doesn’t have too many flapping bits and pieces that they have to worry about, then I want to believe they’re working on something that is worth the cost.
I am sorry you feel this way. But there is limitations to how Armor works and how Outfits work, they have already said they can’t make outfits into armor. Its a technical limitation.
Rather a “we are too lazy and cheap to make armor skins instead of costumes” .
Work optimization at its best.
Believe it or not there are actually technical limitations. Why they can’t address these limitations is beyond me but if their resources are tied up with so many more pressing matters, I expect some good quality stuff in the next year.
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I don’t normally have any true complaints since I’m indifferent on most updates.
But reading this (I haven’t actually logged into the game yet)…this is outrageous. I hope they think carefully about the change and then revert it back to the old system.
The monetary value doesn’t bother me so much as the gold→gem and gem→gold conversion. With the old system you could trade any amount of gold for gems or gems for gold. I’m not sure if it’s the same way here but if it isn’t, better well change it!
However, given that they feel there was a flaw with the old system…perhaps try a combination of the two ideas and make it so that any amount of gems or gold can be traded for the other currency but make it so you can set the destination currency amount. For example, if you want 600 gems from gold, put in 600 gems and it will show you how much gold is needed. Rather than doing the math and being off by a few measly silver or copper.
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I don’t see why people are concerned about what time it will hit…it will be here for 2 weeks. If your’e not on tonight for it, sorry – but there are 12 other nights you can enjoy it.
I wonder what risen,
branded, Icebroodcentaurs would have looked like.
http://wiki.guildwars.com/images/b/b0/Awakened_monk.jpg
http://wiki.guildwars.com/images/3/38/Awakened_mesmer.jpg
Those are mummified centaurs of Palawa Joko’s army. So maybe something along those lines? It would be interesting to actually see them in GW2 though.
What I want:
- Lich wings
- MKT head
- Mad Memoires
- Some weapons
What I expect:
- None of these
The suckiest part about missing temporary AP is that you’re that much farther away from having full Radiant/Hellfire armor skins. Just off of daily/monthly accumulation alone, it will probably take years to get enough AP.
Otherwise, it’s not a big deal. Really, it’s not.
@ Cuddy.6247: There are NPCs that use mixed armor weights (both light&medium, for example… which we players cannot do when customization is the endgame WTFFfffffff?!), or just using a special “hidden” skin which Mergath Flarekin wields.
Can you show me a pic about it’s boots please?
It’s kind of hard to get a good picture of him. He appears during a Personal Story segment and turns into a flame effigy, which kind of makes taking a picture impossible. Any boots would work within reason, I suppose – I just saw the gloves and the “belt” and thought it looked extremely neat and wanted to see what I could do to make it work. Probably not so much a hidden skin or mix-n-matching, as I’ve skimmed over multiple different weights.
I think the gloves are part of a cultural town clothes that ANet didn’t make available to players and the legs are…well, I’m not sure what they are – I was thinking maybe part of an outfit or some town clothes pants that were removed (and since I don’t have any of the tonics I can’t check those myself).
On my ISP, every second someone spends in a cut-scene is an increased risk I’ll lag out just before and lose credit for everything I just did.
Nah.
In all seriousness, I expect people to watch the story in story mode.
Sounds like what a personal problem would be like if it were true. :P
I agree on the explorable part too, the cutscenes are a waste – they could easily remove the cutscene (and keep the recordings) and just fit it in as dialogue that appears. Still, the fact there are cutscenes means if somebody wants to watch them – it’s not really a bad thing. It’s one of those situations where it’s a developer issue that players are indicting of other players.
Because people have ran the content so many times they know it by heart.
Because legendary weapons and top-tier gear and skins cost a lot of money and it isn’t going to make itself.
Because a lot of experienced players have pretty much given up on “new” players and have burned out on trying to wait up/teach/help newbies ( I know I have).
Because the best time to play an MMO “for the cutscenes and the experience” is at launch. Everything after becomes a “mad dash to the finish” since people don’t have the patience to do the same thing over and over and over again.
The vast majority of the content in this game ( and every MMO ) is played by players for one reason : Loot. Money. Rewards.
Rarely do people play for the gameplay and challenge – and even then they won’t repeat it unless they do it for the loot.It becomes a way of thinking and doing things – every minute wasted is a world boss you could have tagged.
Every 20 minutes lost were a dungeon path you could have done and so on.
Not everyone’s played since launch. In fact, most haven’t.
People who really believe this sort of thing need to take themselves to the nearest psychiatrist and admit themselves.
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Just buy a precursor from the tp, the precursors for the rarest Legendaries in game are available at under 100 (one hundred) gold.
“Rarest” legendaries being those that people don’t use because nobody likes them?
The rewards are after the final cutscene – hence why people are able to change characters during lengthy cutscenes (if someone watches them). By the time the cutscene ends, they’ll be on the new character and in the dungeon.
Still, it shouldn’t bother anyone that much. People who are running AC or CM story likely aren’t after any good loot.
This suggests that centaurs were a slave species in the past and probably were used to pull wagons.
Well…there were centaur slaves in the past. GW1’s Nightfall even allowed us to visit a Kournan camp where there were centaur slaves/prisoners and we freed them in one of the missions.
Palawa Joko was noted to have centaurs as slaves and you could see the effects as some of the Ancient resembled undead centaurs. There isn’t a great deal of lore about it, but there is enough lore to justify a belief that perhaps these centaur were also slaves at one point.
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FLYING BUNNIES FOR HALLOWEEN!
https://forum-en.gw2archive.eu/forum/game/gw2/ArenaNet-s-attitude/first#post4495099
(I know there’s not actually flying bunnies.)
Just like ArenaNet to get our hopes up for flying bunnies, then just take them away…
But maybe there’ll be flying VAMPIRE bunnies?
Childhood nostalgia just hit me like a truck. Harold for life!
I can assure you pretty much nobody else cares what you have equipped – so choose what you like most. This is an entirely personal choice that you need to make on your own. Wish I could help, but you’re the only you there is.
Took them like 3 months to come up with new living story content even though thats their primary focus in the game.
It would blow my mind if the next installment to LS2 was actually developed in the last 3 months. These things are generally worked on for quite a bit of time before they’re rolled out…the duration between releases isn’t necessarily the time it took to make that content.
I am horrified by this news, and had no idea that this was going on.
Oh the humani…. quagganity!
I really am fighting not to create a thread about flying bunnies.
On a serious note it is Saturday, hope you are being paid no matter how much you enjoy what you do.Speculative posts about flying bunnies will be smited at my first opportunity with untold and horrific consequences. (You don’t want to even think about what that might mean!
)
Yes, it’s Saturday. Not I’m not on the clock. Don’t worry, I won’t spend my entire weekend here, but I like to try to keep up with things a bit on the weekends and after all, this is a pretty good crowd to hang out with.
Too late.
https://forum-en.gw2archive.eu/forum/game/gw2/Halloween-Update-1/first#post4495122
Nothing a handy dandy little retcon won’t fix!
Potential Retcon #1: The Letter of the Lore — "When we said ‘every single dwarf’ we meant all unwed dwarves!’
Potential Retcon #2: The Oops of the Lore — “Oops, we forgot about the Haighheaux Dwarves! They were too busy working to get stoned.”
There are potentially many more potential retcons. Dwarves from some Top Secret Underwater Moonbase, for example. Try coming up with a couple. It’s fun!
Potential Retcon: Ogden’s a dirty, dirty liar.
FLYING BUNNIES FOR HALLOWEEN!
https://forum-en.gw2archive.eu/forum/game/gw2/ArenaNet-s-attitude/first#post4495099
(I know there’s not actually flying bunnies.)
Sir Chan de Stroy, my attempt at a (circa 3rd crusade) Knight Hospitaller…he got lost on the way to Jerusalem, and ended up in the wrong Ascalon…
I just wish we had a decent bucket helm to play with…ascended was the best of a bad bunch.
Heh, this is pretty neat. Hell, that is extremely neat. I like the idea more than the actuality, though. Something like the Knights of the Nine armor in Elder Scrolls: Oblivion. Would totally be neat to have some more templar/crusader-esque armor. Would also like the rest of guild armor to be released. Banded is close but not the same.
You did great with what you were given though!
(edited by Cuddy.6247)
I’d like dwarves more than anything. Of course, they’re turned to stone and the kitten pull would be of epic proportions to bring them back as a playable race, so I’ll concede that my wishes won’t come true.
If I can’t have dwarves though, maybe mursaat or kodan some day. I still expect Tengu to be first of the list but at least I can hold dreams while still maintaining a firm grip on reality.
Welcome to Guild Wars 2!
I didn’t mind the NPE changes, still don’t. It’s a better experience for new players and will likely have better retention – people who argue against it seem either lazy, disingenuous or crazy – or any combination of the three.
But the development team does seem to spend quite some time “fixing what ain’t broke” so to speak. Or their ideas don’t go through enough ringers and internal testing and what is provided is no different than what was there earlier except, well, it’s something different with the same results. It seems a bit crazy and wasteful but I won’t bother questioning their business practices.
I see you like to ride the fence, not rock the boat and not choose sides, how very daring and ultimately equivocating of you!
Curiously, you “notice” that “fixing what ain’t broke” is something ANet has been prone to do,;yet you discount such concerns and even go as far as pronouncing players who took issue with such changes as being “either lazy, disingenuous or crazy”…
You seem to have reached in the span of two paragraphs a conclusion that flies in the face of consistency and logic! Congratulations!
Indifference and negation are not the same thing. Congratulations, you made a fool of yourself!
I would pay a substantial amount of money to figure out what Mergath Flarekin is wearing for gloves and legs. I’m 99.9% sure it’s not in the game, because I clicked on every single item in the gloves/boots category on my charr and nothing yielded the results I was looking for. I know the top is Magus and shoulders are Ascalonian.
http://puu.sh/cgBCv/2e6639a987.jpg
If you want to give a run and try to create something similar (or find the exact ones), feel free. I’m just lost on this one. I was thinking, “I would love that as an elementalist.” – So after immediately finishing the quest, I visited the wardrobe and clicked…and clicked…and clicked some more. I found nada.
Maybe it’s part of an outfit or town clothes that are no longer possible?
How does one “un-sub” or formally “quit” playing GW2 in such a way that ANet could survey such a demographic?
You request a refund.
Pretty sure that ship has sailed for most players of the game and equally sure that it is not an applicable alternative to most players. Perversely, if you want to restructure your whole playing experience based on “10 thousand” players who quit somewhere before level 15 and ignore the supposed millions who stuck around until 80…well I question the sanity of the development team
Welcome to Guild Wars 2!
I didn’t mind the NPE changes, still don’t. It’s a better experience for new players and will likely have better retention – people who argue against it seem either lazy, disingenuous or crazy – or any combination of the three.
But the development team does seem to spend quite some time “fixing what ain’t broke” so to speak. Or their ideas don’t go through enough ringers and internal testing and what is provided is no different than what was there earlier except, well, it’s something different with the same results. It seems a bit crazy and wasteful but I won’t bother questioning their business practices.
I see there have been some evident issues regarding Europe but there has been some horrid, unplayable lag today. I’m on Dragonbrand server, btw. 1-10s of skill delay for the most part. It’s not my connection, I’ve checked multiple times and I’ve played other games – I would do a tracert but I have absolutely no idea the address of what server I’m connecting to.
I will happily kill my last dragon when I am a ripe old age and in a nursing home. Then I’ll ask my grandkids to remind me why I’m so excited.
I would hope they do add race change. Great service to add when and if they add new races. Maybe they will add races through a secondary slot similar to costume slot, race slot.
Probably not. The way I see it is in games that do provide race changes, it’s only an option because there are no restrictions made by race choices. Whereas in GW2 there is a very definite portion of the game and a portion of the story journal that is entirely associated with your race and choices you made in the personal story. The amount of work it would take to make this change work is probably phenomenal. It’s not that ANet probably doesn’t want to add this feature, but it’d take one hell of an overhaul to make it even slightly considerable.
I’m sure the revenue from this service would outweigh the time to implement this. Many would even opt in to a full delete of our current race story progress
That’s probably an overstatement. It could, potentially cost a ton. There are over 25,000 Sony fans who would be willing to pay $5-10 for a PSN ID change for their PS4s, but changing the tables along with the unique ID seems to still be debatable on the value of $250,000. That speaks volumes on how much work is required to do table restructuring around data that is interconnected with more data (such as race; whereas gender or appearance are hardly interconnected to any part of the system – it’s the same reason you can’t change professions, basically – because so much is tied into it and interconnected with the initial choice).
I’m not sure how the tables work in this game, but I am sure it would cost a phenomenal amount of money that the profits won’t justify – especially not when you consider it uses up valuable resources that could be used in other areas of the game (that desperately need the attention of those resources).
Given how much is involved with your race, it seems like structuring a race change would just be an obscenely complicated, lengthy and taxing cost with a minimal enough profit margin to make it invalidated by how much they need and want to do in the rest of the game. Race changes would certainly be nice, and everything is do-able, but the amount of time and effort it would take would be a waste. I mean you’re talking a project that could, potentially, be worth anywhere between $200-300,000 (mind you it could also be worth $10-20,000). That’s a lot of money. That’s a lot of gem sales they would need to meet in order to break even, nevermind seek a profit margin.
(edited by Cuddy.6247)