They can choose to add what I want or not but I have a gut feeling if they don’t make some core changes with additional skills or classes that a lot of people will continue to stagnate. I know I’ve resigned to only logging in on Tuesday’s to see new updates first-hand before leaving again. There’s just no point to continue playing when there are so many more games (including World of Warcraft) that can remain somewhat fresh. In GW2 it’s just continuous marginalization…
Ain’t nobody want that.
That other game with many of these items could refer to Guild Wars 1 which is where, I’m sure, a lot of people look when deferring Guild Wars 2’s success.
For those of you who point to “realism”, and say “give them time”
Give it time for realism, because realistically the new LA is probably still on the drawing table. I imagine we want to move away from Lion’s Arch being a pirate haven and make it more of a “city by the people, for the people” – the beacon of light for those who need a home. Lion’s Arch can be rebuilt as a symbol of Tyria’s unity instead of Tyria’s divide.
I do hope it’s something that they’re actually focusing on though. Lion’s Arch is far too important to be dismissed as a Scarlet casualty forever.
(edited by Cuddy.6247)
Clearly the build that the OP is using isn’t working, or they need to play better.
Most builds won’t work that well. Builds that worked well before to do story content won’t work during the Living Story. I’m amazed that people still can’t grasp the concept of marginalization and how much it’s squeezing away at the veteran playerbase of GW2. The stuff they did before no longer works, nothing really new has been introduced to work. At the end of the day, it’s not good for GW2’s longevity or community.
You can play any other game and there are a plethora of options to take with you, really making a game based around “play how you want” (provided it’s in the game). In GW2, however, that vision was quickly tossed aside (especially with the Mordrem enemies). It forces marginalization on a demographic that doesn’t want it. It’s great for the open world events but the content within the instanced story areas should be toned down and the achievements should just have toggled gambits.
I almost wish ANet would just release a movie or a book at this point so I don’t have to log in to the game to learn about the story anymore.
Why did you buy a game if you only wanted a story?
Because it was a fun game before the marginalization set in and did irredeemable damage. Besides, it’s a good story too.
I love these kinds of threads… because, inevitably, someone comes on and says something like insert ad hominem. And that’s why they’re wrong and I’m right.
Either my sarcasm radar is off or an ad hominem isn’t what you think an ad hominem is. The context is…not here.
What area of the game specifically are you talking about? I really hope you’re not talking about this story patch, because it was hecka easy :P
Speak for yourself. I had to form up with friends to do it with half of my characters. The white knights of ANet pretending that the latest Living Story releases haven’t promoted further marginalization are out of their mind.
The open world content isn’t too bad, it’s just anything solo that sucks pretty hard. Albeit you almost have to do some content solo because nobody wants to help. I smell a hero system being implemented within 3 years at this rate.
You almost have to do it solo because it is so easy that no one needs to ask for help.
This was literally one of the easiest chapters so far. I got all 6 achievements on my first run through as well.
The emphasis makes me question the legitimacy of your post. The previous chapters have all been much easier, difficulty scaling minutely each time. If you’re candid, good for you – but that still doesn’t change the fact that the recent developments have been promoting marginalization and making content harder at the behest of every player who decided to minmax from the word “go.” That kind of “progression” should be unacceptable in the story.
I don’t mind difficult content. I might not do it. But this kind of content has no place in being part of the living story. It’s just way too difficult for the casualty that the story should promote. I almost wish ANet would just release a movie or a book at this point so I don’t have to log in to the game to learn about the story anymore. ANet might not be a perfect raconteur but it’s still better than half the people on YouTube who could provide the level of immersion I want out of this story.
(edited by Cuddy.6247)
Yeah, items lag behind currency because there are no farms. Sure, it’s of some benefit to the farming community – but I don’t see why people don’t realize that letting farmers farm precursors at a faster rate for “us” means the Average Joe can farm money and still buy a precursor or any other item. I recall in GW1 never farming for much but I was able to acquire enough wealth in a stabilized market to actually afford things, rather than watching prices climb higher by the month.
Not only that, but it gives incentive to do different content. It has never, ever been a problem in MMO games before – I fail to see why it should start now.
There’s no downside to lowered accessibility with higher drop rates, there really isn’t. At least not when you expose the current farming trends for what they are.
There is a downside. There are so few items that drop that are worth getting excited over. Removing one type of such drops from 99% of the places they can drop now means that tiny bit less chance of getting a drop and feeling excited. I don’t know about everyone else, but I’d rather preserve that possibility because there is zero excitement in farming gold. At best, farming gold is incremental excitement, parceling enjoyment into tiny little bits too small to really notice.
In the two+ years I’ve played this game, I’ve gotten maybe 2 drops that gave me a feeling of, “Great!” I’d rather the game had more of that, not less, no matter how unlikely it is I’ll get one. And no, I prefer not to have to do the 1% of content to get such a drop.
You can always acquire the wealth to get the item that gives you that “Great!” feeling. And, to the benefit of you, having a farm would make it cheaper! I don’t see why it’s any less meaningful just because RNG didn’t give it to you. It’s how WoW does it. It’s how GW1 does it. And I’m persuaded by WoW and GW1 to say that is how GW2 should do it. No, I don’t want GW2 to be a WoW/GW1 clone – but basic features in the game like drops, loot and distribution probably shouldn’t be tampered with – not when previous models work so well.
Also, there is hardly a 99:1 ratio here. There are so many potential farms…it would be silly to employ the idea that precursors should only drop from Arah, but rather that a certain item should only be obtainable in Arah’s end chest or something. Similarly could be said for any world boss. WvW Stonemist Keep having its own special drop table with a 1-2% chance of something coveted would be cool as well.
Think of it like WoW or GW1. In WoW, some items are bound to the dungeon – you might not want to do a dungeon to get T4 armor but you could certainly farm another dungeon, get the valuables from that, and buy your T4. Basically anything that wasn’t BoA. In GW1, you might not have been a fan of UWSC but you could always do MTSC or DoASC (which both had many more options and different styles of play) and just trade your wealth for the item(s) you want. There can be several farms that coexist, allowing people to do what they enjoy and generate a supply – along with stabilizing prices tremendously beyond a never ending state of inflation.
You’ll see in GW1 how inflation has hit the economy like a lead weight because over half of the farmers no longer farm – and it’s basically become exactly like GW2…where currency (ectos) enter faster than the items they want to buy. That’s because the only 3 farms that I ever see going on still are UWSC, MTSC and rarely MQSC.
To summarize:
Goldfarming is bad.
Item farming is good.
(edited by Cuddy.6247)
What area of the game specifically are you talking about? I really hope you’re not talking about this story patch, because it was hecka easy :P
Speak for yourself. I had to form up with friends to do it with half of my characters. The white knights of ANet pretending that the latest Living Story releases haven’t promoted further marginalization are out of their mind.
The open world content isn’t too bad, it’s just anything solo that sucks pretty hard. Albeit you almost have to do some content solo because nobody wants to help. I smell a hero system being implemented within 3 years at this rate.
The only character of mine that has had any major issues has been my guardian. I absolutely loathe fighting these things with my guardian.
Wow. It is the other way round with me. I have no problem with my guardian because she can remove conditions easily and has essentially permaburn. I have problems with my ele and slight problems with my warrior (ok, no real problems but my guardian does it better). I tried it with two guardians, one is full berserker, one is half pvt, half berserker.
Part of me wants to switch to a berserker build for my guardian just to deal with this story – but that’s a hell of a lot of money to dump down on something that I don’t necessarily want, plus I’ve been using the build I have for nearly 2 years. I just don’t want to invest in the enormous change my guardian has. I can imagine ele would be an absolute pain (unless perhaps you go with Zerk/Soldier fire staff – 6/2/0/2/4 or something). I just…blah. I had so much fun with my guardian prior to these updates, while my warrior and ranger are just able to seamlessly wreck everything so fast there’s no real threat to defend against.
Personally, I think it’s still the real Caithe. I don’t think Caithe’s been corrupted by Mordy. I think the PC needs to gather up DE2.0 and the 3 remaining members of DE1.0 and visit the Pale Tree with a couple of torches. The avatar of the Pale Tree might be slipping in and out of consciousness but I’m surprised that the player character isn’t kittened off with all the secrecy around the leaders of Tyria at this point – the PC is basically the one who orchestrated the fall of Zhaitan, saved Lion’s Arch and put an end to Scarlet.
At this point, your PC should be able to flash a kittening badge and have the honorary ability to kick in Jennah’s teeth or take an axe to the Pale Tree.
It sort of reminds me of how much I enjoyed seeing my PC evolve during Guild Wars 1. In Prophecies you were played the fool, in Factions you were always one step behind and in Nightfall you were going against incredible odds. EotN comes around and you’re pretty solid but it’s not until WiK/WoC dialogue that your character really begins to sink into their heroism since they saved the world thrice over. It’s the kind of character growth I’d expect to see in the future, as your character does more heroic deeds to have a personality reflecting that.
(edited by Cuddy.6247)
The only character of mine that has had any major issues has been my guardian. I absolutely loathe fighting these things with my guardian. I went soldier quite a few months back with greatsword and the new content is so unforgiving to a guardian it gets stupidly frustrating. My zerker ranger and warrior and my p/p zerker thief got through without too much trouble.
It’s kind of disappointing. I’ve spent a lot of time building the character and ANet wants to push the game in a direction of more frustration. It doesn’t hurt too much though, I often join up with friends to just complete it with help. Having a full party makes it an absolute breeze.
My recommendation, OP, is ask your guild to join you. Any guild that’s unwilling to chip in a little bit for someone who’s not very good at the game doesn’t really deserve to have you as a member – it’s just a game, after all…a game with a really good story. People want to enjoy the story to the best of their ability.
I don’t really want to go through the effort of going through Guild Wars 1 skill names to start compiling a list of alternate skills for weapons – but virtually my idea would just to create a dropdown list and choose between 2-3 different skills (mostly depending on the usefulness of the particular “slot”) for 1-5, similar to how utilities work but you’re somewhat more limited for the sake of damage moderation.
But realistically you could see like, perhaps, Dragon Slash making a comeback as a warrior MH sword weapon skill. Determined Shot for a ranger longbow that deals +damage and renews instantly if the target blocks/dodges or something. Could also have Energy Surge for mesmer (possibly a staff or a scepter skill?) – ignoring the bundle with the same skill name.
Really I imagine they could expand every weapon and set of traits to be more accompanying to power, DoT and defensive roles without breaking the game aside from usurping the artificial throne some builds have been given. I don’t see a downside to letting warrior with a sword have the same power basics as a warrior with a greatsword provided they keep the skills balanced enough that it doesn’t provide them with any advantage over greatsword.
Hell, another option is to just simplify animations and just let you use any weapon set you want and choose your own MH/OH/BH combination of the selection of skills. Use scepter on elementalist with Fire Ball and Dragon’s Tooth? Perhaps. It’s PvP that’s more troublesome to balance than anything else.
(edited by Cuddy.6247)
The OP mentioned gear. He didn’t mention skills.
So gear can’t have horizontal spread as well? kitten, I must’ve been playing World of Warcraft wrong all this time.
Not discussing about Gw2’s gear features or efficiency of each stat, but I wanted to point out, about what the OP’s view on gear. And I quote him (emphasis is mine):
Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different. The difference between gear had halted
OP said, he’s NOT into “horizontal” progression (aka he doesn’t like changes in just skin). And certainly, he doesn’t mean about various stat combination or efficiency of various stat combination, because we have several flavors now after launch (Settler’s, Assasin’s, Celestial, Sentinel, Sisnister, Nomad’s and maybe I’m missing one or two). So from that, since he’s not into skin and ignore the various other stat combinations, he can only mean a gear progression vertically. Because, if he meant Horizontal, then skin is part of Horizontal Progession, as well as effects (the new Lumi thingie), as well new Stat Combinations as well as being able to do L.S, (and how about those Halo/Horn and even the Kiel/Evon “buffs”). The OP never consider those as progression, it’s just a"reskinning" for him.
Where did he say he was against horizontal progression? Just because ANet’s added lousy new stats that are still “meh” doesn’t make them purposeful. The game still lacks the depth and quality of gear refinement that existed in many MMOs prior.
The OP mentioned gear. He didn’t mention skills.
So gear can’t have horizontal spread as well? kitten, I must’ve been playing World of Warcraft wrong all this time.
Gear most certainly can be different without being a treadmill. It’s why we have Soldier’s gear, Berserker’s gear or Valkyrie’s gear.
But these are introduced early and the range of effectiveness that some people want (especially people who play trinity MMOs) is kitten poor. It’s not that options aren’t available, it’s just that 90% of the options are pretty crummy and people don’t want to use them. Whereas in virtually every other MMO you could take a warrior, give them a particular weapon, and have about six different ways to build that warrior instead of one, or two depending if you want to drop the Fast Hands trait. Even further from that, all six of those different ways (with different gear specs) were effective.
Guild Wars 2 doesn’t provide that.
Check yourself before you wreck yourself.
I didn’t use the word treadmill. I used the word stats. In this game gear has stats. He was complaining the power didn’t go up. That was the complaint.
Defend the indefensible if you must but I’m done with this.
He didn’t once say his complaint was that the power didn’t go up. His complaint was a lack of progression and, daresay, any real changes.
Personally, I blame the poor gear system on the lack of an energy bar to cast powerful spells – energy is such a huge factor in other MMO games that it really helps define how a player wants to go. But that would certainly just throw melee players under the bus. In a game like WoW it’s absurd how many ways you can go. Hell, even GW1 had more effective choices. People will play GW2 expecting it to be like MMOs they’re used to and then realize that once they do, they’ve just reduced the game’s longevity by half.
The inflation is a result of stagnation. More gold to spend, still the same amount of precursors.
Not sure if I understand this point. It seems that you are suggesting that without farmers the number of precursors in game would remain static ? This is not the case.
No? Stagnation isn’t the same as stationary. Essentially the only farm that genuinely exists is a goldfarm and everything else is a footnote to the fact. What the OP suggests, and I’m inclined to heavily agree, is building actual farms through limited acquisition and higher drop tables, which generate actual farms. Dry Top/Silverwastes are no more a farm for precursors than doing EotM ktrain, dungeons or world bosses. Saying that anyone is farming Dry Top/Silverwastes, or anywhere for that matter, is farming for a precursor and not money is negligible stupidity, at best.
Precursors rise in price because of inflation, money enters trade at a faster rate than precursors do. If the game had any actual farms instead of just one massive goldfarm, you’d see farmers actually generate items for sale and money would enter at about the same rate and prices would massively stabilize until the demand for whatever item in question drastically changes.
My apologies, I was referring to the, “same amount of precursors,” comment you made. I completely agree that if currency is being produced, proportionally, at a much greater rate than are precursors then the price will continue to rise with the inflation.
Yeah, items lag behind currency because there are no farms. Sure, it’s of some benefit to the farming community – but I don’t see why people don’t realize that letting farmers farm precursors at a faster rate for “us” means the Average Joe can farm money and still buy a precursor or any other item. I recall in GW1 never farming for much but I was able to acquire enough wealth in a stabilized market to actually afford things, rather than watching prices climb higher by the month.
Not only that, but it gives incentive to do different content. It has never, ever been a problem in MMO games before – I fail to see why it should start now.
There’s no downside to lowered accessibility with higher drop rates, there really isn’t. At least not when you expose the current farming trends for what they are.
I’ve given up worrying or even trying to obtain ascended gear or even legendary weapons. The stat increase isn’t much and plus I’m not a big fan of “crafting” them. I wouldn’t mind seeing dungeon currency allowing us to buy gear.
Dungeon tokens can buy gear. Although why it has to be marginalized to a single stat per dungeon is kind of stupid.
The inflation is a result of stagnation. More gold to spend, still the same amount of precursors.
Not sure if I understand this point. It seems that you are suggesting that without farmers the number of precursors in game would remain static ? This is not the case.
No? Stagnation isn’t the same as stationary. Essentially the only farm that genuinely exists is a goldfarm and everything else is a footnote to the fact. What the OP suggests, and I’m inclined to heavily agree, is building actual farms through limited acquisition and higher drop tables, which generate actual farms. Dry Top/Silverwastes are no more a farm for precursors than doing EotM ktrain, dungeons or world bosses. Saying that anyone is farming Dry Top/Silverwastes, or anywhere for that matter, is farming for a precursor and not money is negligible stupidity, at best.
Precursors rise in price because of inflation, money enters trade at a faster rate than precursors do. If the game had any actual farms instead of just one massive goldfarm, you’d see farmers actually generate items for sale and money would enter at about the same rate and prices would massively stabilize until the demand for whatever item in question drastically changes.
(edited by Cuddy.6247)
Generating a farm will also decrease the value of a precursor on the TP, which makes buying it easier.
Don’t think so actually: The more people farm the more gold they have the more they are willing to pay. Got my pre last year and it was worth 800 gold, a year later it’s at 1300 and people never farmed like they do now, thanks to megaservers and zones like Dry Top and Silverwastes.
Edit: Although it might be more difficult as that as I’m not sure if the precurser drop rates have decreased since the MF has been nerfed.
The inflation is a result of stagnation. More gold to spend, still the same amount of precursors. Bringing a higher supply of precursors into the economy (via effort of farmers) would lower the prices. If restrictions were placed on drop acquisition in a reasonable fashion we would expect that a higher RNG chance would take place alongside it, which would just generate a new farm. If they don’t up the droprate, then the idea is pointless.
All you see when people are farming Silverwastes or Dry Top is people who are farming for gold, which, again, is a contributing factor to the inflation of prices – not a farm for a precursor.
Personally, I prefer the status quo: I can do any content I want, save my coin, and buy the precursor on the TP.
Generating a farm will also decrease the value of a precursor on the TP, which makes buying it easier. The only reason to keep the status quo is that millionth of a chance that you’ll get the precursor while grinding your gold elsewhere.
Why not instead we just totally rip from WoW and add heirloom gear (that we’d call something else) into the game? It would be a level 1 rare that scales with your character 70, and one of each piece can be acquired for so many dungeon tokens from each dungeon vendor (one slot per x6 Armor/Weapon/Offhand, e.g. Arah would only have the Chest, Legs or Weapon – not all 3).
Also can be rewarded from a PvP track and I wouldn’t know how to make it accessible in WvW without making it a joke to EotM players.
I’ve always wanted to have marginal acquisition tables in GW2 to make going to a certain area have a point. I can barely play the game anymore because it’s literally just hopping on a ktrain and spamming 1 with my ranger while I hope that the RNG Gods smile on me.
Personally I am sick of seeing legendary weapons. Even though I know not everyone has one, it certainly seems like most do. They’ve become so common place that it sickens me to see them sometimes. I give more respect to players with regular weapon skins because they’re not showing off a legendary weapon… Which for me is just a public cry of, “Look at me! I did this too! Look at ME!!!”
So over it.
Well then you’d hate my guardian because I love my Twilight.
The OP mentioned gear. He didn’t mention skills.
So gear can’t have horizontal spread as well? kitten, I must’ve been playing World of Warcraft wrong all this time.
Gear most certainly can be different without being a treadmill. It’s why we have Soldier’s gear, Berserker’s gear or Valkyrie’s gear.
But these are introduced early and the range of effectiveness that some people want (especially people who play trinity MMOs) is kitten poor. It’s not that options aren’t available, it’s just that 90% of the options are pretty crummy and people don’t want to use them. Whereas in virtually every other MMO you could take a warrior, give them a particular weapon, and have about six different ways to build that warrior instead of one, or two depending if you want to drop the Fast Hands trait. Even further from that, all six of those different ways (with different gear specs) were effective.
Guild Wars 2 doesn’t provide that.
Check yourself before you wreck yourself.
I’m not sure most reasonable people would agree with your interpretation. He doesn’t directly say he wants “gear progression” – in fact, here’s the actual quote:
simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different. The difference between gear had halted.
There’s no more progression after 80. Basically, very little you do after 80 can allow you to experience the game differently. Which is true in some respects, primarily those respects being that only so much stuff works well and new content is being designed to deliver to those who made the rest of the game easy by their own decision, which makes it even more marginalized than it was before.
Given his poor grasp of grammar in the first place (likely primary foreign language), I think we can rule out any set in stone definition that his only idea of progression is a gear treadmill and the only differences he’s talking about is in regards to the rating.
And without any suggestions of what he wants, there likely won’t be any way to tell what kind of progression he wanted past 80, only thing we can know is that he felt dissatisfied with a lack of progression because of gear (which could also mean marginalized gear and usefulness).
Thank You!
I wrote more or less the same thing, but I made mistake of pinpointing it to someone manipulative statemants from all over the forums, and my answers were deleted. Because – You know. My offtopic is offtopic, when someone else offtopic is THE TRUTH!. And on the other side – english is not my first language, so I never would do this so fluently.
Good to see some people do not like to generalize and try to look for real meaning and not the easiest answer. Sometimes (and that times are always) I think that white knights of MMO forums do more damage in name of protecting games name, than they actually help it. But that’s just my opinion.
One guy agreed with you. One guy agreed with me. I still say most reasonable people would have interpreted it the way I did.
I maintain that. I’m not sure having a single guy agree with you or even five means much. The fact stands that I believe this guy was talking about gear progression and I think most people would thing the same.
Why? Because in that paragraph he quoted the stuff you get from fractals…which is gear. Therefore logically, he expected the gear to give him some kind of advantage.
And that’s what this game was not supposed to be about.
Way to completely dismiss obvious subjectivity. Twice.
Progression and variation doesn’t have to stop at vertical ratings. There is also horizontal spread that GW2 lacks when compared to other MMOs. You read into this idea of progression way too negatively to have an open mind about horizontal progression.
Have you ever heard of a Mod? How many Skyrim Mods are out there?
How many change core functions of the game? 0? Right.
Patches/mods are basically the same thing by different names. Patches are released by the devs and are basically required to continue playing any game with DRM. Mods on the other hand are unofficial alterations made by the community at large you can make to your game, but they virtually effect the same realm of possibilities.
So voicing concerns over a MMO like GW2 is basically like installing a mod for a singleplayer game. You can’t change the core game but at least you can add or change little kitten.
and let us have cool things! #kthxbai
You don’t actually want cool things because reasons. You want tooltip changes and backpacks. This is what you want. This is what you want.
But skills… professions… tooltips? Yes… yes! Tooltips! This is what I’ve been looking for! Thank you, I shall spend a whole day reading those silly skill boxes! <3
And backpacks. Don’t forget backpacks. Where—were—you—hiding—that?
Isn’t Dragon Age: Inquisition a single player game? In fact, I’m almost certain it is. That’s a completely different type of feedback. You can’t play a game like DA:I, then comment on the forums about features you’d like to see added. It’s not that type of game. What ships at release is essentially what you will get, save for bug fixes, and then of course paid DLC which they are famous for. And even then I doubt they look at player feedback on that.
For single player games, players seem to trust the developers to make it how they like it, if not people are just disappointed and move on. For MMOs, the players seem to think the developers are a bunch of greedy, buffoons that don’t know anything about their own game or what their players want and will complain incessantly long after they’ve quit the game. Quite the dichotomy actually.
Are you saying that anyone who has ever played a MMO, has never played a single-player game (like Skyrim)?
He’s just saying that the feedback’s not the same for a MMO vs. a single-player game, not necessarily the playerbase? I’m not sure how that could be missed.
In regards to that point though, MMOs can actually be changed – single-players generally can’t be. It’s in the way certain mechanics work. It’s a lot easier to change how a skill functions in Guild Wars 2 than it is to, say, make a complete overhaul of how sneaking works in Skyrim. So yes, naturally players will take it all or nothing in a single-player game and voice their concerns when it comes to a MMO – because the MMO still has some potential for change.
There won’t be any major overhauls, such as dodging won’t suddenly be eliminated for vastly superior defense. There’s far too much backbone built on that particular mechanic, just like there’s so much backbone built on sneaking or smithing in Skyrim.
It’s all about that contextual relationship between what can be reasonably changed/added and what is a complete overhaul of backbone mechanisms.
What do you make of this paragraph from the OP?
“Eventually that came to an end when we found out the weapons/armor, even fractual stuff did next to nothing, and was simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different.”
Well -frankly I was thinking about new abilities of weapons (You know – attributes, special abilities) – expanding the flat progression. I don’t know what You were thinking about. New level cap? New weapon tier? I don’t like those ideas. OP didn’t specify his idea od “progression”, so I will be nice enough to not put any words in his mouth.
There are only two things that will differentiate a piece of armor or a weapon. It’s looks or it’s stats. The OP is complaining that it only looks different. That means he wants more stats.
Unless of course you can find some other meaning in that paragraph.
Sure I can. To be honest – I haven’t thought about what Youthought… which says something about both of us, don’t You think?
Basicly – we have 4 Primary attributes, and 5 Secondary attributes. I think there is room for some special effects. I could give and example from Diablo 3, where we’ve got so much crapy weapons with crapy stats, but some have really cool bonus effects (armor for obtained coins, %chance for coin burst enemy etc.) in contrast to GW2 weapons which, You know – are so special, every and each of them, that actually non of them is. They are all the same – few choices, less viable etc.
I do not say same system will work in GW2 – no no no. But I do say I would welcome some diversity for this long stale layout we have.He doesn’t want things JUST FOR APPEARANCE. A special affect is appearance. He wants stats. It’s clear from what he’s saying.
Sorry you can’t see that.
Sorry – now You are putting words in MY mouth. I do not like this and I do not appriciate this. let me give You example:
You say – “A special affect is appearance”
I say – “special effects. I could give and example […] armor for obtained coins, %chance for coin burst enemy etc.”And again – You say what OP wants – “He wants stats. It’s clear from what he’s saying”. But it’s based on Your interpretation of his words, NOT his actual words. Good luck in real world with that attitude. So please point me to a place where he wrote:
“He wants stats. It’s clear from what he’s saying.”
Because I don’t see it. I see where Your interpretation comes from, and maybe You are right, but without clarification from OP, You sir are over-interpreting, or in other words – lying.
Sorry that I can see more, than just “I don’t agree with him = he’s wrong!!!” game. I’m so so soooo sorry.
I’m pretty sure most reasonable people would agree with my interpretation. Bottom line is this is what I believe he meant and this is what I’m responding to.
I won’t be responding to any more for your posts.
I’m not sure most reasonable people would agree with your interpretation. He doesn’t directly say he wants “gear progression” – in fact, here’s the actual quote:
simply only for “Reskinning purposes”. By this I mean of course, there is no more progression after level 80, you’re the same, but only look different. The difference between gear had halted.
There’s no more progression after 80. Basically, very little you do after 80 can allow you to experience the game differently. Which is true in some respects, primarily those respects being that only so much stuff works well and new content is being designed to deliver to those who made the rest of the game easy by their own decision, which makes it even more marginalized than it was before.
Given his poor grasp of grammar in the first place (likely primary foreign language), I think we can rule out any set in stone definition that his only idea of progression is a gear treadmill and the only differences he’s talking about is in regards to the rating.
And without any suggestions of what he wants, there likely won’t be any way to tell what kind of progression he wanted past 80, only thing we can know is that he felt dissatisfied with a lack of progression because of gear (which could also mean marginalized gear and usefulness).
and let us have cool things! #kthxbai
You don’t actually want cool things because reasons. You want tooltip changes and backpacks. This is what you want. This is what you want.
It was DESIGNED to be about skins, not stats.
And still they release skins at a kitten poor rate and those that are released aren’t much different from all of the past skins they’ve released.
Yeah, this game is about skins but when what it’s about is handled so poorly are you really surprised that people start interjecting their own ideas of an endgame on what is, essentially, a blank slate?
In response to Number 1 – It’s not possible. GW2 is built off the GW1 engine, it doesn’t allow for borderless maps. The game struggles even now on some of the larger maps…
Except that the modified version of the engine is, supposedly, more friendly for “real time 3D environments.”
Also, the game doesn’t struggle with the size of the map? At least, never has for me. Largest maps in the game run smooth, it’s all about immediate population and how much kitten is going on at one time.
Just because it was modified from GW1’s versions doesn’t mean this wish is impossible. Hell, realistically all they could do is just tear down all of the walls and make the map “look” bigger using textures from the surrounding maps, with nothing going on beyond the border, have a very definitive line drawn on the minimap along with a sort of glassy look in front of the player and by going across this barrier you are taken into a new map. Obviously there would be some exceptions and kitten…
The problem is that it would take such heavy modifications of what currently exists, it’s an astronomical waste of time. There aren’t/shouldn’t be any technical limitations to this feature, just a manpower issue in the current state. When introducing new maps as well, it’s a good idea to stick with the current theme rather than change it up suddenly – otherwise you have two mechanics which is just a stupid idea.
(edited by Cuddy.6247)
Whenever the loading screen issue has been brought up before the people who understand the technical side of things have always said it’s impossible.
Anet could have made a game without loading screens and with seamless borders between maps, but they’d have to do it from the start. Changing it now would be virtually impossible.
They could change it. It would just be a monumental waste of time and resources on a scale so massive that I don’t want to think of all the tooltip fixes we might miss for the change.
being needlessly long
Yeah those bosses take a stupid amount of time. Not a gem of a mechanic but it could’ve been a whole lot worse. The mechanic was fun and new, it just could’ve taken less time so the entire lair didn’t take like 50 minutes.
Yeah but gw2 is one of the only games i can get into atm and i dont really like many other things out side of mmos.
Gwamm just carries its weight because when you see someone in LA with GWAMM and map completion star, and glasses and commander tag, it just doesn’t get much better than that. and knowing ill never have that makes me not want to play gw2, but at the same time i dont really have anything else to play that i like.
If it makes you feel better, GWAMM wasn’t impressive even in GW1. I personally choose to display Closer to the Stars over my GWAMM title because Closer to the Stars speaks closer to me, as an avid lover of Cantha and the lore behind Weh No Su and such…it was a much better choice. Sadly that route isn’t available to those who haven’t played GW1, but there are other options…Hero of Lion’s Arch is a pretty cool title, if you ask me. A lot of people might be able to wear the title, but it’s still pretty cool. I mean…c’mon, the HERO of Lion’s Arch! Rare isn’t the same as good. Flatscreen TVs aren’t rare anymore, but they’re still better than clunkers from 20 years ago.
You need a title you can relate to. Not just a title that you think others will get a kitten over. They don’t care what title you have, you certainly shouldn’t care what title they have.
should i just quit this game cus considering i ended up in the hospital couple weeks ago cus of this game i just cant take it anymore.
Seek professional help. Seriously.
Much like real politics, the politics in-game bore me beyond dissatisfaction. I voted for Evon for the sole purpose of buying a hoard of cheap Black Lion Keys. I couldn’t care less about what else happened from my decision.
It would hardly be a return if we just uncover information about him. I wouldn’t mind learning more about all of the gods, the dragons or even the older races. At this point though I view any reference to Abaddon should be considered with care because he had his run of the mill – it would be as disgusting as referencing back to Scarlet. They had their place, and that place is in the past. There are still secrets to be learned but we’ll learn those secrets about people/things that are very, very, very, very dead.
I mean, that’s really it. I disliked Abaddon as a character for pretty much the exact same reason everyone hated Scarlet… Nightfall basically devolved into, “Because Abaddon.”
It confounds me that one is lauded by the GW1 veterans while the other is despised. They were both terrible, but one has the benefit of nostalgia and rose-colored glasses, I guess.
Definitely. Abaddon was one of the worst written story villains in GW1 and yet so many people seem to think he was something to be revered. He didn’t hold a candle to White Mantle, Palawa Joko or the Ministry of Purity though – all of which were written so intensely well. Abaddon was just…a staple, a necessary one that I enjoyed – but that’s it. He was batkitten crazy and wanted to destroy the world, you don’t need to dissect that kind of absurdity and find motivation – there likely isn’t any.
A lot of GW1 vets though look their rose-tinted glasses and see the game improperly. There were definitely some better qualities that GW1 had but vets usually (but not always) end up being full of kitten in regards to how breathtaking a certain story arc/feature/mechanic in GW1 was.
I find this insulting. As a GW1 vet who took active part in lore conversations on GW Guru and various fansites at the time as Arena Net did not have their own commercial forums (Yes I am that old), who has been with Arena Net since GW1 even looked like Dark Age of Camelot, I did not see any level of complexity in Abaddon neither can I name a single GW1 Vet who thought Abaddon was anything other than some indiscriminate nuclear arms dealer.
Cuddy, he tried to destroy the world because the Gods, his “friends”, tortured him for 1000 years straight, for doing what he though was right.
Humans are driven insane by mere months of torture… try to image ONE THOUSAND years of torture. The Abaddon we fought was but a shadow of his former self. Also, he’s the God of knowledge. I think he had a pretty good idea of why giving the races powerful magic was a good idea.
He based his decisions on logic. The other gods on emotion (listening to Doric).
It’s pretty clear you have some kind of personal vendetta against this character.
Wait what, how is giving magic out to everyone indiscriminately in large portions regardless of their motivations logical. Everyone was going to kill each other during the three Guild Wars, A LOT OF PEOPLE DIED.
I should remind you that when they tried to take magic away, Abaddon went to war with them, He didn’t try to reason with them, ABADDON DECLARED WAR.
I am relieved that some people actually hold this view with me. I disdained Abaddon. He was a good villain, you always need a big bad (in the case of GW2 the big bads are the dragons) – adding elements of story to every villain gets absurdly boring. I mean even in Resident Evil they had to make Wesker a god among men just to keep his place in the story paramount.
That’s not to say I don’t like him, but I’m glad the actual focus was Glint and the Master of Peace. It’s much more rewarding to the narrative. He had his place, there’s so much more to explore and digest. The joyful squeals theorizing Abaddon over that screenshot were heartbreaking. Hell, woodenpotatoes video about the possibility of Abaddon’s inclusion was heartbreaking.
I’m sure it was mentioned. I’m also sure it was probably disingenuous.
Possible. Though from my personal observations, it seems to be true at least to some extent. Or some people are just really lucky with some heroes
I never used a necromancer and my BiP hero is a staple to my current metablowout of x5 Surgeway…and he does extraordinarily well. Not that necromancers take a lot of talent to use (aside from their offensive skills having devolved considerably with the rise of every other caster in the game). I never cared for monks, though. After some of the buff to ritualist skills, ST and N/Rt were always better than monks and I’m surprised monks retained much relevance post-Nightfall.
(edited by Cuddy.6247)
Agree with OP. I made a scepter/focus ele build for PvE because I like scepter/focus aesthetics on Asura. Granted, I would actually prefer something like scepter/focus guardian but they can’t wear light armor which kind of throws that idea under the bus. Quite frankly, I enjoy “cosplaying” more than roleplaying. Not necessarily roleplaying because I’d make a ditch effort at giving my character a personality, I just like to play virtual barbie dolls with them and then kill kitten and do the story that ANet provides.
The stack meta is much more problematic to the quality of the dungeon experience than the zerk meta. Both, however, speak to a different form of bad content design.
I still miss the content design of GW1 but I’m sure instancing content all of the time with the skill synchronization would’ve been a bad move. After all, after so many years GW1 devolved to a point where ANet had to address the issue and offer the 7-hero update because people were at a point where they had to do content with a H/H team. Certainly not something ANet wanted to repeat.
(edited by Cuddy.6247)
My melee heroes on the other hand….yeah, they didn’t see much play. Haha
Generally all monk heroes ran the same for me vis-à-vis they were all bad. As far as melee, they sucked too. The only heroes that were ever polished were Norgu, Razah and, regretfully, Gwen.
edit: Norgu – not Goren, Goren was the useless ape with a hammer.
Interesting. Where you a mesmer main by chance? Or Rit?
Mesmer all day, erryday. I had an assassin too that ran with rits because rits were OP if you used them right.
Wasn’t it mentioned that if you played the class, the hero ai would learn from how you played it?
I’m sure it was mentioned. I’m also sure it was probably disingenuous.
Simply put, it’s that Abaddon didn’t have that Mary Sue feeling that Scarlet often did.
Yeah, Abaddon just had the big bad going for him, which is so much better (sarcasm). Also, Scarlet’s Mary Sue qualities can easily be further stapled into mysteries of Mordremoth’s corruption and the nature of the Sylvari Race/Pale Tree – there is hardly anything lore breaking. You can envision her as being a rough equivalent of the Mouth of Zhaitan. Honestly, it’s not rocket science. Shlock fantasy and science-fiction stories like this are taken as face value and shouldn’t be read into. Can you imagine if people actually tried applying wave-particle duality or, even worse, the geometric decay of isotopes to a game like BioShock Infinite to dissect the story? It would be an absolute headkitten. It’s fantasy.
Cuddy, he tried to destroy the world because the Gods, his “friends”, tortured him for 1000 years straight, for doing what he though was right.
His “friends” that he tried going to war with. If he’s that self-centered and vindictive I think we can waive any heel realization tropes. Again, they should just tread lightly. He’s gone and dead – any further mention should be informational, at best, at light doses.
Could be worse. He could be someone who has that much time invested and then criticizes others for being “entitled” because he got good loot for such an absurd input.
GW1 had a lot less character progression…
By whose account? I recall* several skill additions with Cantha and a lot of skill balancing and tweaking even in the early stages of the game. This is just blatantly false. I’m disappointed that Konig of all people would misrepresent information.
*recall: There were several skill additions and skill balances that weren’t related to something as absurdly small in detail like “updated skill fact.”
My melee heroes on the other hand….yeah, they didn’t see much play. Haha
Generally all monk heroes ran the same for me vis-à-vis they were all bad. As far as melee, they sucked too. The only heroes that were ever polished were Norgu, Razah and, regretfully, Gwen.
edit: Norgu – not Goren, Goren was the useless ape with a hammer.
Interesting. Where you a mesmer main by chance? Or Rit?
Mesmer all day, erryday. I had an assassin too that ran with rits because rits were OP if you used them right.
My melee heroes on the other hand….yeah, they didn’t see much play. Haha
Generally all monk heroes ran the same for me vis-à-vis they were all bad. As far as melee, they sucked too. The only heroes that were ever polished were Norgu, Razah and, regretfully, Gwen.
edit: Norgu – not Goren, Goren was the useless ape with a hammer.
(edited by Cuddy.6247)
It would hardly be a return if we just uncover information about him. I wouldn’t mind learning more about all of the gods, the dragons or even the older races. At this point though I view any reference to Abaddon should be considered with care because he had his run of the mill – it would be as disgusting as referencing back to Scarlet. They had their place, and that place is in the past. There are still secrets to be learned but we’ll learn those secrets about people/things that are very, very, very, very dead.
I mean, that’s really it. I disliked Abaddon as a character for pretty much the exact same reason everyone hated Scarlet… Nightfall basically devolved into, “Because Abaddon.”
It confounds me that one is lauded by the GW1 veterans while the other is despised. They were both terrible, but one has the benefit of nostalgia and rose-colored glasses, I guess.
Definitely. Abaddon was one of the worst written story villains in GW1 and yet so many people seem to think he was something to be revered. He didn’t hold a candle to White Mantle, Palawa Joko or the Ministry of Purity though – all of which were written so intensely well. Abaddon was just…a staple, a necessary one that I enjoyed – but that’s it. He was batkitten crazy and wanted to destroy the world, you don’t need to dissect that kind of absurdity and find motivation – there likely isn’t any.
A lot of GW1 vets though look their rose-tinted glasses and see the game improperly. There were definitely some better qualities that GW1 had but vets usually (but not always) end up being full of kitten in regards to how breathtaking a certain story arc/feature/mechanic in GW1 was.
(edited by Cuddy.6247)
Not exactly sure what influences the differences.
Skill selection.
Which, with that said, still calls for Ogden being useless. Monks were meh, even when it was just H/H most players I knew would bring monk henchmen and DPS heroes (with the occasional ST rit).
The problem is, I do want to see abaddon return. Maybe not as an enemy but either visions of the past, lore, why he did what he did. I want to know.
It would hardly be a return if we just uncover information about him. I wouldn’t mind learning more about all of the gods, the dragons or even the older races. At this point though I view any reference to Abaddon should be considered with care because he had his run of the mill – it would be as disgusting as referencing back to Scarlet. They had their place, and that place is in the past. There are still secrets to be learned but we’ll learn those secrets about people/things that are very, very, very, very dead.
I mean, it meant SO much to him that he was prepared to go to war over it. They don’t need to physically bring him back to give him a motivation.
Probably for the same absurd reason he wanted to plunge the world into a never-ending nightmare during Nightfall. It sure as kitten wasn’t some batkitten crazy plan to allow humans a device of power, likely he just wanted to put the world 6 feet under and was well informed by the original residents of Tyria that the Elder Dragons would see all of this uncorrupted magic as a six course meal.
I don’t think he ever really needs a “reason” for wanting to destroy Tyria and we can assume that his motivation hinges on the destruction since he tried it.
Hell, it could have nothing to do with the Elder Dragons and he just wanted the wars to keep going on. It’s clear as daylight that he was trying to destroy the world (remember Nightfallen Jahai, for example?), no theoretical applications need to involve themselves with giving him a motive – it’s like what Alfred says in The Dark Knight: Some people just want to watch the world burn.
(edited by Cuddy.6247)
GW2 endgame is aesthetic/cosmetic
Yeah, I find it surprising that they would half-kitten the endgame as much as they do. Although I love the story, so I can forgive them for some of the really craptastic aesthetics they’ve released over time.
As far as the charr/asura issue goes, though, I don’t see much of an issue other than I think they should change it up a little bit – such as adding the butterflies to female charr/asura with the newest armor. It’s not anything that strikes me as something that needs to be addressed because either gender is kind of unisex except for some very minor changes you can see.
One of the things I disliked most though was making asura male/female faces the same. That felt completely uncalled for and lazy.
I am so glad that this story completely disregarded Abaddon aside from his statue in the Library (which makes some amount of sense, God of Secrets/Knowledge being of some inspiration for accumulating knowledge). I hope it keeps up, I don’t want to see Abaddon returning. We overthrew his godhood and put Kormir in his place. That’s that. The End. Please don’t ever, ever, ever include him in the story. All of the theories about how he’d tie in to the next Living Story episode when really it was Glint’s Lair they were hinting at. Wonderful stuff. Glint’s Lair is a gem, the fights were fantastic (can get cumbersome and slow depending on what class you use) – the mystery around the Master of Peace is ringing well.
The only minor complaint is Ogden’s temperament. I don’t think someone who was essentially useless to my hero 250 years ago deserves to have one.
Gw1 system was so much better then the current crap RNG based one , at least you knew where to farm if you wanted something,
That’s an advantage and disadvantage. If you didn’t happen to like where you had to farm, it was a disadvantage.
The drop tables in GW1 seemed more reasonable though (“smaller” because it was tied to content’s acquisition). UWSCing for 6-8 months would practically guarantee a Dhuum’s Scythe. Killing world bosses in GW2…doesn’t guarantee anything.
Gw1 system was so much better then the current crap RNG based one , at least you knew where to farm if you wanted something,
Really? Because I should point out I have tried many . . . many times to earn skins I wanted in GW1 and still remain without them unless I choose to drop some ectos (not plat, ectos).
Not counting Tormented, mind you. I’ve never gotten myself any of the following:
Froggy Scepter
Icy Dragon Sword
Vampiric Dragon Sword
Celestial Weapons
Amythest Aegis
Draconic Aegis
Mursaat Hornbow (the drop)I also never got a Fiery Gladius OR Fiery Dragon Sword of good quality so Koss could swing one around.
To be fair, aside from the draconic aegis and fiery gladius, most of what you mentioned would be fairly cheap. It would be like someone complaining of the RNG associated with Impaler.
Legendaries that make the Living Story release more content more often.
I’m with you man. It’s sad to think that the Temple of Ages is nowhere to be found in the game. In fact, there’s no references to the underworld anywhere!
Isn’t Shadow Behemoth is a creature that has gotten out of the Underworld since Godslost Swamp was the location of Temple of Ages?
(P.S. that’s sarcasm – yes the sunken Temple of Ages resides in Godslost Swamp and Shadow Behemoth escapes there due to the thin walls of reality as the residual effects of so many farmers 250 years ago)
The rest is easily sarcasm. Although why would you mention the Black Moa Chick? There’s nothing in GW2 that resembles how much you had to go through to get Black Moa Chick.
(edited by Cuddy.6247)
True. Regardless, something like this would be WAY more interesting than that mess that was Scarlet.
I liked Scarlet, too. It’s a bit of a simpler explanation for things and still leaves room for exploration and mystery without completely butchering established lore.
To be fair, I wouldn’t like this idea so much. Primarily because it would invalidate everything in GW1. I don’t even like how they “tied in” Abaddon to Shiro, never mind how they’d tie in Abaddon to the elder dragons. Abaddon was pretty kitten evil. You can’t really convince me it was some “tragic hero” bullkitten given that he was trying to twist the world into a nightmarish hell-hole.
If he is going to be involved, I would hope it would be the former where he just wanted to see Tyria destroyed by any means necessary.
So I fail to see how this would be “WAY more interesting.”
(edited by Cuddy.6247)