Can we hang is head above LA or the vigil? But only visable if you completed arah story? Or PS?
Zhaitan is 500m long. His head is huge….
Use it as the foundation for the new Lion Fountain?
That would be cool, at the very least it would be a nice symbol of Zhaitan’s defeat and the progression of the overall GW2 story.
For a while it seemed like there might be something, but lately it seem Rox is more mothering Broham.
Yeah Charr personal story was pretty decent. But eventually all the stories converge and thus your character loses a lot of the personal of the personal story.
Maybe Mordy was afraid that he’d be late for the buffet, with all the other dragons munching on all that magic sooner or later there’d be hardly anything left for him.
(edited by CureForLiving.5360)
Well there’s a obvious limitation to how much divergence they can provide. At the end of the day ANet will attempt to stay away from having to develop separate parallel living world content (only so much resources to go around). Having something like the election again is likely, but given given that ANet develops content ahead of time might be problematic since we’d only see the results of such choices several months later.
+1
There can never be too many Skritt.
Except in one place, trouble tends to happen when you get too many of them in one place.
A group of black-market traders in the Brisban Wildlands have been disrupting the economy of Divinity’s Reach, and the Seraph are preparing to investigate.
Just me or does it seem that Jennah is kinda not into the whole free-market thing? (unless disrupting doesn’t mean that they’re simply offer better alternatives at lower prices).
Oh no, not Trahearne again -_-’
Now, now, he can’t die unless we bring him back in . . .
But he’ll still remain within the dream of dream, helping to forever shape the hearts and minds of Sylvari…
If you do not like the Living World then just ignore it. You can play all the permanent content at once as soon as after the season 2 is over in approx six months. In the meantime simply stay in the old content and do not touch the new permanent one.
In this way you will be happy and the LW fans will be too
I’m still a bit hesitant on how permanent Season 2 will be. If anyone has a red post saying so please link me to it. But until then I’ll at best expect semi-permanent content (sometime along the lines of the tower of nightmares, where only the skeletal-remains of the content remain permanent).
Well most likely just the result of the various poisons she’s been using, as already stated. However if we can get a few more cases (ideally sylvari only) then we can start speculating about the dream, and mordy’s possible connection to the nightmare etc etc.
Recent updates clearly state we are not allowed to farm. So I will post my best farm as of now. It’s boring, it’s tedious, but It is rewarding.
Oh my god you people are melodramatic. No you can farm, ANet just doesn’t like farmer messing up other peoples introductory experiences to the game. Lets face it the Queensdale train didn’t consist of the nicest people, and a new bright eyed player stepping into the world shouldn’t be subjected to that bs. Go join the train in one of the higher level zones.
Would it help to join a guild or something perhaps? Which servers are the most active in general and in PvP?
Guild yes, guild are fun (although I’m in a casual guild myself so yeah maybe there’s some nasty ‘hard-cores’ out there). With megaserver activeness isn’t really as big a thing as it use to be. In dungeon LFG tool is cross region, megaserver is cross region, pvp is cross region. The only real thing that the server now impacts is WvW activity.
Can I have your stuff?
Why You don’t like the game enough to play (sorry, grind gold to buy) the stuff for yourself?
Well in my case it’s just that if I were to get his stuff I’d have even more stuff to have fun with.
So can I have some?
GW2 never actually struck me as particularly RP friendly. So this might be a nice side feature but the likelihood of them implementing it…
I’ve never actually seen something like that before. Probably either A) I actually buy gems every now and then B) I don’t pay attention.
So basically you want dual-ing? That’s cool. Well I’m not sure some of the professions are actually balanced for 1v1 combat (from my limited pvp experience i.e. I do my dailies then get out as soon as possible). I guess ANet could implement another separate ability / runes system especially for 1v1 combat, or simply listen to people complaining that profession X keeps beating them.
perfect game would allow fans of both to be satisfied…..might as well aim for that and add more instanced options.
Jack of all trades… Sure it sounds good but practically it might not work out well.
6.. when you see players quitting on the forum
Have you ever heard of a self-fulfilling prophesy? No, well lets say that you’re comment falls somewhere on the irony spectrum. You see, because you’re quitting because you say people are quitting. Get it? No? That’s ok I guess.
Cleverly designed i quit thread
can i have your stuff?
Oh me too, me too. Simple gold is fine by me, that way you don’t have to worry about giving me stuff I can’t use
But even then the rewards are still incredibly poor. I don’t see any reason to spend so much time on those bosses, and no reason for all that effort. There are much better, faster, and more profitable farming alternatives in the game as it is.
Scaling. That’s the real issue here. Instead of equally splitting to all the bosses everyone is focusing on only a single boss (even thought there is no loot. Go figure), thus the boss scales up to high. GW2 always had some issues with scaling (early world bosses had a max scaling set, so when more than the scale-max-amount showed up they’d down it in 1-2 minutes), but now it seems they’re getting the hang of scaling, in terms of better matching difficulty with the number of people. However what is still missing is the realisation that the amount of people and the amount of skill doesn’t scale together. So you might have 3/4 spamming 1 while 1/4 actually follows the strategy, however the scaling seems to assume that everyone is following the strategy and thus scales accordingly to that. In the case of Boom-Boom that means the turrent isn’t going down as quickly as it could because it’s scaled to a lot more people then is actually attacking it.
This isn’t something I can see ANet fixing. Sure they can lower the scaling, but then we get complaints about how easy it is. This is really a player issue
Why not reward older players that way:
Magic find increases precursor crafting chance until the 1st precursor or after the 1st one is obtained it is disabled for some time.
Etc 100% MF means 1% higher crafting chance and 300 MF means 3% higher crafting chance. The numbers can vary but you get the idea.Have been trying to get one since february without luck
Seriously? February? I been trying for 2 years and nothing, I will not buy one from the TP for 1k gold just because Anet things RNG is a fun way to play.
Yeah I know the feeling, been playing since a week or so after launch. Not a single precursor. That’s the thing about RND, some get very very lucky (like the guy who got all the legendaries) and other’s very very unlucky (like me).
Must admit the worth-it-part is a bit lacking. Although last time was a complete mindless zerg-farm-fest. I guess ANet responded by going in the complete other direction.
This is so much fun. Except the falling to my death part, that kinda gets expensive.
Sprint had been lagging since release. Sure it got better there for a while, but I still have a deep seeded dislike of it.
Not poor design. Although frankly the only thing the zerg is particularly capable of doing perfectly is hitting a stationary target (I think the world bosses are teaching us some bad habits). My server basically caught on quickly enough, so its a long fight but not overly long.
They could make round maps, but they’d basically just be squares with the corners filled in with mountains
Why do they have to be on the same release schedule as the NA/EU servers?….the game is NOT identical nor are the servers in any way linked (from what I understand).
The only issue is spoilers but yeah no other reasons as far as I know.
If Logan stops running from stuff, we might have our answer.
I guess we now know why he keeps running away every time we want to ask the hard hitting questions,
Yeah, the few times I’ve taken alts through queensdale I wasn’t particularly impressed by the general attitude, can just imagine how new players felt, coming into the world all bright eyed and running into the train.
Why would ANet go through the effort of making and supporting a VoIP service when they can just shift all that effort on third parties?
I’d like to review your research design, particularly the data collection and data analysis.
I think the problem is rather not so much inaction but no visible action. ANet doesn’t provide us much feedback in regards to what they are doing regarding goldsellers
Basically just add abilities that force people out of stacking positions. However Anet hasn’t really touched their dungeons in a rather long time, not sure if this is because they’re planning a big overhaul or don’t really care.
Also I think this probably belong in the dungeon forum.
Tbh I would just be happy with a first person mode for when we are out of combat. For taking pictures and exploring inside tight spaces like buildings/jump puzzle elements. Once you go into combat you are taken out of first person mode. I would be happy with that for now. Fighting the camera in certain places (buildings/jump puzzles) is a real pain and seems to really slow down my fps.
Yeah, I love my charr main but going through my screenshot folder it gets a bit annoying that he’s photobombing so many of them.
Keeping places like the queens gauntlet open might be problematic since it’s designed for zergs. Having several such areas open at the same time might result in less zergy-ness concentrated in a particular area.
However they could have kept the marionette around. Tequatl is still around even though lore wise he’s dead.
https://www.guildwars2.com/en/news/incredible-new-items-in-the-gem-store-4/
There’s your official announce.
They’re not permanently gone (probably) , but they will be off the vendor for quite a while. Long enough i wouldn’t even hazard a guess at a bring-back date.
Like any store, we’ll be regularly rotating out sets that are out of season or not popular to keep the vendor from overloading too many tabs.
It’s the probably there that’s kinda haunting me.
Although looking at the bio on the wiki (which is kinda short), wouldn’t you be someone who’s in a position to help make that probably go away
So basically what you are saying is that anet may very well have a thought out and deep story, they are just not delivering it well.
I guess that’s one way of putting it. Living Story does indeed drag stories out way too long (in my opinion at least).
The mechanism of conveying a story differs between different mediums. For example: “It was a wonder to behold, awe inspiring beauty radiated forth from it”. Try converting that into a video game, since frankly whatever it is I didn’t provide a single actually credible explanation of what it looks like. The writers might be very good writers, but the narrative medium relies a lot on the imagination of the reader, thus more poetic speech is common place. In a video game someone need to model and script it (so your description needs to be tangible to an extent), audio needs to be recorded, effects need to be implemented etc. and some thing the game engine isn’t able to do easily (as the case with GW2 giving player characters voices).
This is something video games in general are struggling with, how to tell a proper story. Games like MGS have overly long cutscenes which wrestles control away from players, some FPSes like Half Life 2 do something similar but they don’t remove control from the players so while fun stuff is going on you could be looking at the floor and miss all of it. Other games attempt to tell a story via the mechanics itself (although this is a bit hit and miss at the moment).
Usually audio and video in video games need to pull a dual role, telling players what to do while also conveying narrative. It’s not uncommon to see dialogue like: "Oh no! You must help us hero, fight those evil insert creature here ", which does a good job of conveying what to do but a poor job of narrative. Increasing the length adding some flavour text might increase narrative potential but having to listen to a person telling their life story for 5 minutes and somewhere in their throwing in the business about the thing you’re suppose to kill isn’t good either.
Also, if citizens of Tyria don’t know about the existence of other worlds, why can we guest/transfer between worlds?
Because we’re not ordinary citizens! Well that’s the best explanation I can think of.
In terms of ED powers, I mostly assumed that most of their power was just the combined power of everything they ate and all the magic in Tyria was basically theirs. When there’s no more magic they go to sleep. Magic seeps out of them until they reach ‘low enough levels’ then they wake up and eat it all again (kinda like the Ouroboros, ever eating itself). So I’d imagine magic is probably still seeping out of whatever remains of him.
Basically shared my opinions in here. Pretty much I don’t like it.
It’s basically a way to get you to buy BL keys instead of buying the skins directly. Players were given the opportunity to get the skins for a very long time. Sclerites dated from the other Southsun Cove event series from last year after all. It’s like any business. You don’t keep a stock of dated merchandise forever, you need to continually revamp your merchandise to keep people buying stuff.
Granted, this stuff is virtual but the concept holds the same
No it doesn’t because the reason you don’t keep a stock of dated merchandise is because it’s not useful anymore (outdated) and because the room cost money and so can better be used for other stuff that does sell.
Both are not true for this.
It’s more the ACTION!!! Only now!!! sort of stuff where you compare this with.
Only problem is that people want to play a game, not a commercial.
Do those ACTIONS just when selling expansions.
People keep forgetting that analogies to real world examples breaks apart because we’re dealing with 1s and 0s. There is no reason to do this except for sales.
They will be back I’m sure.
Until there’s official word, I’ll just go on ranting though.
Biggest problem here is that I signed up for a B2P game.. You know a game that focuses on selling expansions in stead of focusing on the cash-shop. All those items in the cash-shop should be in the game providing game-play. And then we pay for it by buying expansions.
I’m a bit less bothered by the cash shop, servers and people do cost money and I’m sure the box-sale-profit was used up long ago. The cash shop is there to help provide a source of money for the running costs. The lack of expansion however does lean toward a situation where the cash shop becomes the only source of revenue meaning that we start seeing bad-sales-tactics like this.
I’ve never really been the one to call for expansions, but if this is the sort of things ANet needs to do to make some extra cash, I’d rather they fork over a expansion every now and then and stop with sales gimmicks in the cash-shop.
i guess i’m not going to be able to get a skin before they disappear forever. this is stupid and i’m legitimately upset
oh well I guess no one else seems to like sclerite so my opinion does not matter
Actually I like them too, and I’m unhappy about not being able to get them aswell.
2. Reduce prices. This is where Steam’s strategy has been so successful. People like to feel that they are getting a good deal. Their weekly sales result in massive take-up, yet previous studies have shown that the vast majority of gamers do not actually complete the games they buy. But they don’t mind, because they feel they “got a bargain”.
Overall useful advise, but I’ll point out the issue with reducing prices, that you still have to play the lotto to get the tickets. Reducing ticket costs doesn’t help when the price of getting those tickets is completely random.
On Reddit some guys who followed the chinese stream (where Ree was interviewed) posted that Ree Soesbee would be the new writer for the upcoming Living Story Season.
Can someone confirm this? This would be huge for me personally, I absolutely LOVE her work.
I hate to burst your bubble, but I think some overzealous fans misinterpreted the announcements from China. Ree did not work on the Festival of the Four Winds content. I can’t comment on what she’s been working on lately, or on any unannounced future releases.
It’s great to see so many fans of hers express support, though. I’m sure she’ll be excited to know you’re looking forward to whatever she’s involved with.
Hmm, seems like the question remains unanswered.
The topic was if Ree is involved into next living story season, not release. We know that she isn’t in Bazaar and Queen’s Jubilee seasonal releases already.
Unless you claim Bazaar to be the opening of Season 2 which may be… CoolSo we either can’t exclude Ree kitten writer if Bazaar isn’t S2 or if Bazaar is S2, I could take it as a confirmation
Festival of the Four Winds is a festival release. We have not announced anything past that.
Ah, I get where you’re coming from, because of job reasons you’re literally not allowed to tell us anything. Thanks for sharing what you could.
It’s a cool idea. But if you get more responses, they’ll probably be more along the lines of: “there are a few dozen things that should happen first.” Like new maps, new game modes, etc.
Which couldn’t be more true consider how extremely long it takes Anet to do anything.
I wonder if they take a long time to inhale and exhale. That could be the cause of this issue.
Or they’re secretly a company of sloths. Yeah. That’d make a lot more sense.
Then the devs would be way more snuggly and adorable, though.
Maybe not snuggly (their hair seems coarse), but I’d give you the adorable.
Oh I’d rather see ANet address some of the balance issues in PvP before they start removing maps from solo queues.
Let’s assume anyone absent from a match for ‘x’ minutes is considered a disconnect and given dishonor regardless of whether they return. What happens to the 9 other people? Are they forced to play out the rest of the match? Should their ratings be adjust still? What about rewards?
From my experience 4 v 5 is basically how most matches end up in anycase, so it wouldn’t impact anything really.
Unless you exclusively pvp they’re not all that great. The Balthazar back was nice mostly because unlike the dungeon tracks one couldn’t compare the needed time and effort (PvP vs PvE), but in terms of the other tracks… meh.
What? You don’t like being heavily stunlocked? I guess not. I personally hate it myself. Either a cap or diminishing returns would be fine.
However a weakness I see in them is that they don’t tell much of a story and don’t take you to new parts of the world the way traditional questing can.
Actually in Malchor’s Leap there’s a nice escort event that takes you across the map, leading you into a number of other events. Most maps have some form of escort event however they don’t particularly take you anywhere significant. So to counter you’re claim regarding taking you places, I’d say yes events can, however ANet just didn’t implement many of those events. I think perhaps its because ANet didn’t want you to feel like you’re being led around by the nose. They wanted players to explore and find events by themselves.
As for the lore, I have to agree. But I think there are better ways to carry lore across.
Whereas what I (and I suspect the OP) would like is the kind of quests that in game mechanics terms amount to going to a number of locations to speak to NPCs, maybe collecting 1 item (which is always there) or kill 1 specific enemy. The emphasis would be on what those NPCs are saying – the dialogue and the insight it gives you into the game world and lore.
Was kinda hoping for a bit more of this (was doing my map completing in Black Citadel and I was in awe of the diversity, the visuals and underused potential) in the personal story. However the personal story was a bit too instanced, too disconnected from the rest of the world. Would have loved these smaller quests, being able to talk to people, riddle things out a bit give the option of talking or killing etc.
I have a feeling that something big is coming on June 10th!
Oh my birthday! That would be a nice present.
I have a feeling that something big is coming on June 10th!
Black Gold Online release?*
*why would a new MMO select a name that sounds like a gold seller?
Oh ok, not so exciting anymore…
Seeing that ANET moved Suggestions into archive
It just shows how little they care about what we want.
Actually they removed suggestions and replaced it with the Collaborative Development. I think the Suggestion forum was a bit to scattered, to varied, so with the CD they can narrow their focus and get feedback on specific topics.
Anyway on topic, we really need ANet to tell us a bit about what to expect in 2014…
Did you read the 3 novels that A.Net had published? It told the story between GW1 and GW2. The story is there – people just want it spoon fed to them.
There’s been a lot of debate in other MMOs about this, but for the most part I personally feel that lore should be in-game, at least to an extent.
Or you could you know.. Open up the wiki… Or the lore forums…
Yes, but if you’ve spent any amount of time on the lore forum or wiki you’ll notice that ANet doesn’t particularly like giving out lore. So many discussion on the lore forum basically end in speculation and the us having to admit that there just isn’t lore on the subject. The wiki mixes lore with game mechanics, so you’re more likely to get the stats for a creature than a decent description of the habits or culture.
How about they leave all the dungeons as they are and just add a hard mode, with all te better AI and changes? That way you’re not excluding anyone, and those that want to do the harder content can.