Showing Posts For Cynz.9437:

thief hard countering zerkers specs

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Posted by: Cynz.9437

Cynz.9437

But back on topic, The only zerker spec that shuts down a thief is “Medi Guard”.

Then NERF “Meditation Guardian” cos thief has no chance against that build. As you said every zerker spec should have a chance to equally fight vs other zerker specs right?

but ppl don’t use dps guard in tpvp , a serious team doesn’t…

but but but srs teams run only celestial bunker now not thieves

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Thief/Mesmer comp so OP

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Posted by: Cynz.9437

Cynz.9437

A single Mesmer can oneshot people with direct damage and clones alone are almost impossible to outsustain.

lol wat? mesmer can 1shot nobody even with bers amulet. Warriors F1 axe deal the same damage as full shatter combo

Mesmer/Thief combo is op because of their broken damage.
Especially Mesmer damage is broken while thief fits more the mobility role.
A single Mesmer can oneshot people with direct damage and clones alone are almost impossible to outsustain.

Finally somebody who speaks the truth.. i always thought i’m the only one thinking that mesmer damage is crazy…

show me any video when mesmer 1shot anybody at sPvP

couldnt resist lol http://www.twitch.tv/narcarsis/c/3813299

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Who's the thief?

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Posted by: Cynz.9437

Cynz.9437

rangers don’t have as much stealth as thieves, thieves also provide team stealth while rangers don’t
thieves have better mobility (at least vertical) than rangers hence why they still have spot in teams for roaming role

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Any way to make P/P remotely viable?

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Posted by: Cynz.9437

Cynz.9437

p/p is not viable because of lack of utility and mobility

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thief hard countering zerkers specs

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Posted by: Cynz.9437

Cynz.9437

conquest promotes bunkering hence why everyone runs bunkers duhh

if this game had different game modes that punished bunkering we would see more zerkers

thief is only class that pretty much exclusively runs zerker because they just can’t run anything else (outside of HJ ofc)

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Thief PvP and sPvP Builds

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Posted by: Cynz.9437

Cynz.9437

watch caed’s stream, pretty helful if you wanna play team oriented d/p build http://www.twitch.tv/narcarsis
(you can find links to various builds there too)

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Thief/Mesmer comp so OP

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Posted by: Cynz.9437

Cynz.9437

all i see is celestial comps and at least 3 engis every match…. i think it was last tourney where there wasn’t a single thief on any team

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Anyone else getting the QQ still?

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Posted by: Cynz.9437

Cynz.9437

Dear thieves, i take my words back… I represent you a necro using nightmare runes QQ (q’d into him 3 times in a row in yoloq, he kept trying to take our points or kill me while i was trebbing). I am honestly rather confused what he expected me to do. Stand afk? Ignore him while he was capping our points? Let him kill me?

If i don’t do my job as a thief, my team would yell at me. If i do my job as a thief, my enemy yells at me ._.

Why would you black out his name???

Let us ALL whisper l2p as a community to this helpless QQ’r

Good Lord my class is looking like a must now

names and shaming…. can’t post names on forums

Take the hit for the community….i would

i fear i will be silenced forever if i take any more hits for thief/pvp community~

They fall off eventually how long was your last ban for?

Once you start getting over 10 days you might wanna start worrying.

So take the hit

you are not allowed to talk about bans on forums~

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[Suggestion] Remove a stat from celestial

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Posted by: Cynz.9437

Cynz.9437

I like celestial the way it is. Very nice for those who like making use of all their skills. There should be a reward for using a balanced approach. Lopsided builds (too much DPS to too much Armour) should end up loosing so a well played balanced build.

“i run celestial – i should always win”
so let’s delete every other build and let only hybrids play? great idea… not really

but cynz, i run celestial and i dun always win. O_O

i am just pointing how that guy sounds… apprently according to his logic celestial build should always win over other builds….

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Anyone else getting the QQ still?

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Posted by: Cynz.9437

Cynz.9437

Dear thieves, i take my words back… I represent you a necro using nightmare runes QQ (q’d into him 3 times in a row in yoloq, he kept trying to take our points or kill me while i was trebbing). I am honestly rather confused what he expected me to do. Stand afk? Ignore him while he was capping our points? Let him kill me?

If i don’t do my job as a thief, my team would yell at me. If i do my job as a thief, my enemy yells at me ._.

Why would you black out his name???

Let us ALL whisper l2p as a community to this helpless QQ’r

Good Lord my class is looking like a must now

names and shaming…. can’t post names on forums

Take the hit for the community….i would

i fear i will be silenced forever if i take any more hits for thief/pvp community~

All is Vain~
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(edited by Cynz.9437)

Celestial comp

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Posted by: Cynz.9437

Cynz.9437

Why not just decrease the number of might stacks a blast finisher gives you in pvp? That’s a much simpler solution imo

fix’d

blast finishers are not only source of might, i think max amount of might stacks in pvp needs to be reduced

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Time to nerf celestial

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Posted by: Cynz.9437

Cynz.9437

rabid engi is as strong as celestial
without celestial, axe/sword would not be as good
dd, staff ele will not be as good.

Yep, note that celestial is tied into the viability of eles the most, out of any profession.

didn’t stop anet to make ferocity changes while certain classesd depended on crit dmg

Seeing as you’re posting in the sPvP forums, keep in mind that no changes in power level came from the ferocity changes in sPvP.

was just an example

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Another froggin 4v5 "I am READY" BUTTON PLZ

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Posted by: Cynz.9437

Cynz.9437

i actually realized something
if ready button was added, players would have a choice if they want to play skyhammer or not in soloq… O_o

you can take a guess, what majority of players would choose and how it would affect skyhammer statistics

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Ballistas : There is a new class in the game

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Posted by: Cynz.9437

Cynz.9437

There is this new thing called toughness. They introduced it the same time that they introduced long range shot. You should check it out, it helps out a lot.

too bad toughness is absolute garbage on thief, because they have nothing to support it with

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[Suggestion] Remove a stat from celestial

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Posted by: Cynz.9437

Cynz.9437

I like celestial the way it is. Very nice for those who like making use of all their skills. There should be a reward for using a balanced approach. Lopsided builds (too much DPS to too much Armour) should end up loosing so a well played balanced build.

“i run celestial – i should always win”
so let’s delete every other build and let only hybrids play? great idea… not really

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Time to nerf celestial

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Posted by: Cynz.9437

Cynz.9437

rabid engi is as strong as celestial
without celestial, axe/sword would not be as good
dd, staff ele will not be as good.

Yep, note that celestial is tied into the viability of eles the most, out of any profession.

didn’t stop anet to make ferocity changes while certain classesd depended on crit dmg

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(9.26) NEW WTS Information

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Posted by: Cynz.9437

Cynz.9437

watching celestial bunker team stare at other bunker team.. nah i pass

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[Suggestion] Remove a stat from celestial

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Posted by: Cynz.9437

Cynz.9437

Fair point actually, even if teamed versus two might stackers in Celestial, why not bring a friend who is good at removing boons?

because all boon strips are on relative long cd while might stacking spells not, besides stripping boons doesn’t necessary favors might over other boons

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[Suggestion][PvP Map] The Lab

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Posted by: Cynz.9437

Cynz.9437

go make a thief, try to use shadowstep, steal or inf. signet while standing on stairs, glass panel, floor with different textures etc. on Skyhammer, i promise you it will fail

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Why everybody is an engineer?

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Posted by: Cynz.9437

Cynz.9437

First of all, I’ll admit that I play a turret Engineer in PvP. I’m not good at PvP, it’s one of the few things I can play where I don’t feel like I’m dragging my team down unfairly.

-Tons of damage from a single passive proc (Incendiary powder), so people can’t outplay most of your damage since you’ll hit them with it whether they dodge or not

Huh? I was supposed to take that trait? Can someone explain to me how it’s so overpowered? When I picked traits, it seemed… unimportant to what I was going for.

burning with the right build is the strongest condi, ticks for more dmg than some AA and you can dodge only so many AA with IP proc

most of my deathes come from 20k+ burning dmg

i don’t think however you would use IP with turret build

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thief hard countering zerkers specs

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Posted by: Cynz.9437

Cynz.9437

i am actually surprised you complain about thieves now considering how they got nerfed (again), barely viable and are plagued by massive bugs

thieves run zerker because it is all they can run, they can’t just go hybrid bunker with celestial/might stacking like eles/engis/wars or stack passive (sup nightmare runes necro)…. surely there is p/d but it is worthless and still dies fast

people don’t run zerker because of thieves, they run bunkerish builds because of game mode….
thieves hardcounter other zerker builds as much as other zerker builds hardcounter them, it is literary all about who catches whom off guard

if this game had other game modes that didn’t promote sit on point and stare at enemy for the rest of the game, maybe people would play zerker builds

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Anyone else getting the QQ still?

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Posted by: Cynz.9437

Cynz.9437

Dear thieves, i take my words back… I represent you a necro using nightmare runes QQ (q’d into him 3 times in a row in yoloq, he kept trying to take our points or kill me while i was trebbing). I am honestly rather confused what he expected me to do. Stand afk? Ignore him while he was capping our points? Let him kill me?

If i don’t do my job as a thief, my team would yell at me. If i do my job as a thief, my enemy yells at me ._.

Why would you black out his name???

Let us ALL whisper l2p as a community to this helpless QQ’r

Good Lord my class is looking like a must now

names and shaming…. can’t post names on forums

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thief steal bug

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Posted by: Cynz.9437

Cynz.9437

I think it’s client-side. I don’t run into the problem on my laptop, while I do run into it running off my school desktops.

At first, I thought it had to do with graphics settings, but that shouldn’t affect rounding and calculations, so logically it would have to be something else client-related.

Just some food for thought.

anet did say it is related to how game handles latency… i guess they changed something when they tried to fix immob bug and now it messes up all port/movement spells

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thief hard countering zerkers specs

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Posted by: Cynz.9437

Cynz.9437

and then there is medi guard that eats thieves for breakfast

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No More Steal Underwater?

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Posted by: Cynz.9437

Cynz.9437

it is normal

if you stole something on the ground and go underwater you can’t use that item and steal is locked untill you go back on the ground and drop stolen item

is it annyoing? yes
will it ever get fixed/solved? mostlikely not

given that you actually get “locked” icon i assume it is actually intended

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(edited by Cynz.9437)

[Suggestion] Remove a stat from celestial

in Profession Balance

Posted by: Cynz.9437

Cynz.9437

the joke is celestial amy supposed to offer less for each stat but it doesn’t

compare it to zerker, celestial gives almost as much ferocity as zerker and more vitality for example… given vitality is not exactly zerker amulet strengh but it should give more ferocity than zerker

also it works waaaayyyy too good with hybrids given them basically double dmg and double survival compared to classes that can focus only on direct dmg or condis…

add might stacking, no wonder everyone and their mother runs cele engis/wars/eles

either hybrids need to be nerfed (which won’t happen) or celestial amy + might stacking needs to be nerfed in pvp

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Anyone else getting the QQ still?

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Posted by: Cynz.9437

Cynz.9437

Dear thieves, i take my words back… I represent you a necro using nightmare runes QQ (q’d into him 3 times in a row in yoloq, he kept trying to take our points or kill me while i was trebbing). I am honestly rather confused what he expected me to do. Stand afk? Ignore him while he was capping our points? Let him kill me?

If i don’t do my job as a thief, my team would yell at me. If i do my job as a thief, my enemy yells at me ._.

Attachments:

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Celestial comp

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Posted by: Cynz.9437

Cynz.9437

stop derailing thread, this is about team vs team

i am asking what set up would it take to beat celestial comp not 1v1

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(edited by Cynz.9437)

IMO, engineers are OP

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Posted by: Cynz.9437

Cynz.9437

Just because that build can dominate a point against you, doesn’t mean it is a problem for the rest of us.

too bad the problem is for the rest of us, engis are too good atm

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Please let everyone spectate top team queue

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Posted by: Cynz.9437

Cynz.9437

they can’t because of some technical limitations as far as i recall

only so many people fit on one map server :/

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everyone is OP!

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Posted by: Cynz.9437

Cynz.9437

Check out these threads…..Ranger is OP, engineer is OP, necro is OP, guard is OP, mesmer is OP. Make up your mind, jeez.

Oh, no comment on Warr, Thief?

Good.

That’s because everyone who’s whining is either a warrior or a thief.

… kitten , hadn’t thought of that.

In hindsight though, makes sense. + two classes make up a significant portion of the profession balance.

Rarely do I ever see thieves complain outside of their own profession. Wars, on the otherhand, tend to complain that they need more DPS or CC more than they complain about other professions. It is usually the other professions that complain.

EDIT: Actually the reason why you don’t see warr/thief QQ alot is because war being OP is a given to the community and thieves are leaving their profession and hopping on war or guard.

People would be surprised how much kitten we have to do just to stay alive on the battlefield. Feel free to hop on War and give walking around with a “cannot disengage” target on your back a try.

and then there are nike warriors….

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[Suggestion][PvP Map] The Lab

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Posted by: Cynz.9437

Cynz.9437

movement spell bugs? please elaborate.

go on skyhammer and try to use spells like heartseeker, shadowstep, steal, blink and such there, enjoy getting ported to random places or even watch spells to fail because magical uneven ground

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streak ended by 4v5

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Posted by: Cynz.9437

Cynz.9437

A ready button?

So, instead of allowing people to screw you over by leaving the match early (or not join at all), you’d rather let them prevent the match from starting altogether until everyone else has left?

No thanks.

i don’t think you understand how ready button works

if you declined the queue, you get dropped from the queue while other players are still in queue…. in some games there is also time punishment if you queued for too many matches in short time and decline them

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Most mechanically intensive profession?

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Posted by: Cynz.9437

Cynz.9437

I’d say Mesmer, Engineer and Elementalist feel the most mechanically intensive, but all 3 classes are capable of running builds that reduce that intensity significantly.

I personally find Thief, Warrior and Guardian the least mechanically intensive.

^^never played a thief apparently

in terms of press as many buttons as possible would be ele and engi spam
in terms of precise timing/positioning/combo etc. would be mesmer and thief
imo

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(edited by Cynz.9437)

Killshot vs Daggerstorm?

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Posted by: Cynz.9437

Cynz.9437

signet of might probably

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[Suggestion][PvP Map] The Lab

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Posted by: Cynz.9437

Cynz.9437

i can already see every single movement spell bugging out there…. besides we already have asura map, so no ty

not to mention this type of map once again favors engis

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PvP bag reward track

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Posted by: Cynz.9437

Cynz.9437

tonics track plz

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Time to nerf celestial

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Posted by: Cynz.9437

Cynz.9437

Celestial is fine, self high might stack is the problem.

Ele and war can reach easily 20+ stack might! engi celestial, without a fire field, only 10 more or less.

Nerfing sigil of battle could help, but imho finding a way to buff less might by on their own would be better.

Maybe give classes more access to boon removal or stealing, would be nice.

that would be huge nerf to guardians, they would be unplayable probably

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IMO, engineers are OP

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Posted by: Cynz.9437

Cynz.9437

I might support your claim if Engineers had better access to stun breakers/stability and condi removal on par with other classes. However, we do not and likely may never have those joys.

Turret engineers are certainly difficult to deal with, but they do not have much of a place in team arenas, and most experienced players in solo arenas can adjust their play accordingly to deal with them.

wat…? have you seen tournaments lately?

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Celestial comp

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Posted by: Cynz.9437

Cynz.9437

i am talking about actual team fights where whole team set up is something like 2 celestial eles (staff preferably) and 2 cele engis + w/e

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Holy Kitten

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Posted by: Cynz.9437

Cynz.9437

Thief hate, it’s all just human psychology.

A mesmer can down you from full health with one combo. Engi doesn’t even need to use wep skill to down a squishie. Guard gs 5,4 + 2 and few people are downed. The currently hated rapid fire can down you from full HP as well.

Most skills/combos show up in combat log as a bunch of small hits.

Killshot/evis that hit hard as a single skill are not as hated as backstab. You can see them, you can react to the actual attacks. It gives the target hope that he might be able to avoid those attacks. All his utitlies on cd, endurance low, HP low but still he can see the attack coming and try to avoid it.

Then there is backstab.

It’s the opposite of all the above.

Unseen, high damaging attack delivered into the target’s back. It’s creepy and feeds people’s paranoia.

A thief stealths up, you don’t know if he ran away, he could be harvesting a nearby node (I sometimes do while SR is up and that zerg failed to aoe bomb my SR. I don’t waste time). If I do that when fighting someone just as my stealth is about to wear off, ooooo that rage when they see me mining bronze ore while they try their best to kill me.

I stealth up. All that goes through my target’s mind is the backstab. I can tell from how widly he keeps turning around that he can feel my breath on his back. I can deliver my attack now or just wait a little longer or even CnD again.

It’s up to me to prolong the uncertainty.

Backstabbing someone is a play of no honour, of course thieves deserve to be hated.

i like this post

you should write a book

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Revealed

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Posted by: Cynz.9437

Cynz.9437

Metal gear detected sound when revealed

!

i actually like it!

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Skyhammer

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Posted by: Cynz.9437

Cynz.9437

can we start some sort of a challenge like the ALS ice bucket challenge to raise awareness of skyhammer?

if someone’s a celebrity pls start it.

with the might of Grenth i summon joo, underwear model! XD

i am sure anet is aware of skyhammer issue (kind of hard to ignore mothership skyhammer thread), they must have their reasons to keep the map in rotation

would be nice to know them though

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something is up with stealth attacks

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Posted by: Cynz.9437

Cynz.9437

can be seen on caed stream as well if you watch closely, he missed backstab that should have hit the target but did nothing

as far as stealth goes, i tend to lose it when i drop refuge and my rockdog hits someone with nightmare runes casuing me and the dog to run in fear and reveal me at the same time O_o (would need to test it properly though, so don’t take me by word)

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ANET DO SOMETHING PLEASE

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Posted by: Cynz.9437

Cynz.9437

d/p trickery is fine (BESIDES AGGRAVATING BUGS ÖLJKAWgöejr#höljrztlökjhtzöljkölztukjföluzrkölrzköljkurzöljukölzukölj!!!!!!!!!!!), the problem is celestial amulet + might stacking allowing certain classes to be able to fill every role at the same time… they are not just pushing thieves out of meta but some other classes/builds (see guards) as well
i don’t think that thieves need buff in that sense (besides some QoL changes) more like celestial+ might stacking needs to go from pvp

oh and as side note, attempt to nerf BP caused me to use 2 BP instead of 1 when i stomp someone… /slowclap

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(edited by Cynz.9437)

Celestial comp

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Posted by: Cynz.9437

Cynz.9437

Everyone always say L2P. So what’s the counter to celestial comp (celestial eles, engis) ?

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engineer turrets

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Posted by: Cynz.9437

Cynz.9437

I think turrets shouldn’t work inside capture points.

actually smart engis place them around the point so they cant be easily AoE’d

Smart engis don’t play turret build!@ XD

unless they are lazy and want easy win :P

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ANET DO SOMETHING PLEASE

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Posted by: Cynz.9437

Cynz.9437

In 8-9 months we will see more buffs to stuff like traps, and a couple of traits, obviously accompanied by more nerfs to stealth and dps.

If you wanna punish yourself playing this profession for another 8-9 months and see it get even worse, it’s your call.

Now days I play Gw2 and HS wile in queue for another game.
It is as good as solitaire…

^^this

they will keep nerfing thieves for the sake of numbers untill people will stop RP assassin creed and reroll other classes (imo)

ironically the biggest buff to thieves would be when anet would finally leave class in peace

i would be happy if they fixed bugs though :/

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(edited by Cynz.9437)

Skyhammer

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Posted by: Cynz.9437

Cynz.9437

getting stuck mid air on skyhammer because game can’t handle pathing is sooo good… not really

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streak ended by 4v5

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Posted by: Cynz.9437

Cynz.9437

4v5 is definitely irritating no matter what side you are on
2 years later still no ready button :/

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