Showing Posts For Cynz.9437:

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Posted by: Cynz.9437

Cynz.9437

Spvp needs some changes,soon no one will play spvp cuz it’s getting too STRESSFUL

I feel it’s become the opposite of stressful; there’s no reason to really get invested, which has caused my own personal play time in PvP to nose dive significantly. I haven’t played a single game this season, nor do I plan to. It’s partially the fault of ArenaNet for their lack of punishment, but it’s a truthfully dreadful playerbase that populates this game mode and the game at large.

During the early seasons, players would manipulate matches in their favor by queuing into Stronghold late at night with a full five-man team of alts and literally farm wins for their main accounts. Some got so efficient at this that they turned this into a service, and sold wins for gold. I reported people in my own guild that were doing this. What do you think happened to them?

Nothing.

Season five suffered from rampant “decay gaming,” where players would intentionally log off the game for three days to force a rating decay, which increased their match volatility and allowed them to gain 20-30 rating per win instead of the normal 5-8. Through this method certain individuals were able to hit like 2000 rating in season five while everyone else was struggling just reaching 1800 seeing single-digit rating changes per win. What do you think happened to the people that did this?

Nothing.

They did manage to fix the situation down the road, later in the season—but they absolutely refused to reset player ratings and the damage was already done. The top 250 ended up being full of mostly players that decay-gamed their accounts.

The truth of the matter is that the NA playerbase deserves nothing from ArenaNet, at least as it pertains to ranked PvP.

Whatever inch ArenaNet gives players to abuse, they take a mile. Guild teams were populated by duplicate rosters when the system first started, and certain “pro” players on the NA side of things similarly chose to fill the top 250 leaderboard in season five with over half a dozen different accounts just because they could.

Truth is, you can blame balance or ArenaNet for the status quo, and I certainly do as it pertains to their soft-touch approach to match and rating manipulators. But you can really lay the majority of the blame on the PvP player base that some how manage to shoot themselves in the foot and hedge their own momentum. The same thing is already happening with automated tournaments, where certain guild teams are lowballing their qualifying points for the monthly so they can beat up on low-seeded teams rather than just play the mode normally.

There is absolutely nothing to be stressed over, because there is absolutely no reason to feel invested. Either play it or don’t. It’s just a game, anyway.

…and this is how pvp going to lose normal players so only some bots, occasional pve’ers doing daily and cheaters will be left :/ I went from 300+ matches per season to required 120 personally.

All is Vain~
[Teef] guild :>

matchmaking algo BROKEN. w/ evidence

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Posted by: Cynz.9437

Cynz.9437

Matches like this happen all the time. Its a joke really. You are only as strong as the weakest link on your squad. How are two 1500 MMR people going to win fights against multiple people 250 MMR + higher then them. Its impossible.

Based on rank gain/loss system it is possible otherwise you wouldn’t lose ranks worth of 2-3 wins for such matches. I really would love explanation for devs how they even came to such idea.

All is Vain~
[Teef] guild :>

Ask yourself this:

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Posted by: Cynz.9437

Cynz.9437

It’s hilarious seeing people blame “casuals” for pvp being ruined. “Casuals” are just here for the loot. Can you blame them? That’s all we ever offered them. They’re here because of rewards and dailies, that’s it. They’re not ruining pvp.

If anything killed pvp, it’s the “hardcores” and tryhards in these forums that tried to push this “competitive” scene down everyones’ throats. They’re still doing it. Even as esports has kicked the bucket. Instead of “How can we make this game more fun to play?” it’s “How can we make this game more competitive?”

Pretty sure none of so called “hardcore” players and “tryhards” asked for powercreep that alienated a lot of players from pvp nor for the wonky system that creates extremely imbalanced matches and absolutely frustrating experience. It is not fun for anyone to watch same thing over and over again: your team getting spawn farmed because they are divisions below enemy or you spawn camping enemy because…. they are divisions below you. On top of it at the end of the match all you see is +0 points or -60 – who would even want to pvp anymore with such system? Let’s assume you juys say whatever, idc about about ranks, i just want some fights! Jk, due to wonky MM you rarely ever get good matchups.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

New Thief In PVP

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Posted by: Cynz.9437

Cynz.9437

You went from the class with the lowest skill floor/ceiling to play the class with the highest skill floor/ceiling.

You need to take ur lumps mate & then start analyzing how you went wrong

But but but thieves are OP and ez/faceroll to play!!! according to majority of non-thief players on this forums anyway.

On more serious note, OP, if you don’t know how to play the class, start with metabattle.com (it contains most commonly used builds with some explanations) and watch Sindrender’s stream to get idea about gameplay (although i assume he won’t stream this week). Once you get hang of the class you can start to experiment with the build and adjust it to own liking/gameplay. GL and welcome to teef club

All is Vain~
[Teef] guild :>

is teef viable if...

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Posted by: Cynz.9437

Cynz.9437

Bound is light years worse than UC

The fact it’s damage was already nerfed in PvP without it being meta speaks volumes on how carry it was

To be fair, you would still have more mobility with bound than core thief…. and since only reason why you want thief is for roaming role (=mobility + dmg), dd would be still miles better than core.
That being said UC nerf would be real problem if you look at how much mobility other classes got. Even with UC + sb you can’t outrun druid defending far while camping mid all match thus preventing you from decaps on some maps (Foefire anyone?). If you play core, it becomes even more painfully obvious how much mobility + chills/cripples other classes actually have and how much harder it becomes to roam on a thief in such situation.

I have a dream where all 5 devs would be stuck on core thief and attempt to win match vs 5 classes with HoT specs just so they get idea what they have done to this game.

I do want HoT specs getting nerfed to the point where core becomes a viable alternative but it has to apply to all specs not just one class otherwise we would just have s1 all over again.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Ask yourself this:

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Posted by: Cynz.9437

Cynz.9437

I love the fact this game is dead now, not going to lie.

I told everyone for years that power creep made the game not fun. Guess what…now everyone accepts this as a fact.

Hilarious to see everyone quit. This game isnt fun at all, that is all there is to it. Spam wars 2 where everyone does massive damage whilst being perma invulnerable.

Pretty much. HoT power creep killed any chance GW2 PvP had. What’s more dismaying is that the power creep is still at ridiculous levels nearly 2 years after HoT’s release.

Hot wasnt the main power creep. That was the trait merge patch where they randomly merged all traits.

They got rid of expereinced designers who understood risk and reward and understood how to create a game fun to play with and a game where other people were fun to fight against. They replaced these people’s power with those with no design experience.

Awkward moment when i agree with Henry.

All is Vain~
[Teef] guild :>

Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

@Lalainnia.3598: read the posts in the thread. It was clearly stated that if you dodge into shatter you still get hit because due to superspeed clones don’t register dodge.

@apharma.3741: problem with phantasm attack is that it takes time for it to spawn. The channeled spells hitting in stealth works only if you cast spell while you still target the enemy before they go in stealth. By the time phantasm spawns target is in stealth thus AI itself didn’t execute the spell cast yet.

I brought up DH because it is plain bug, it is unintended behavior and it gives plain advantage to the DH player. Same applies to superspeed clones ignoring dodge into shatter. You defending such bug is about as same as defeding DH pulling players into walls. Yes, you do jump to conclusion.
Bottom line, idc how they do it, i just wish they would fix it so dodging into shatter actually did what it supposed to do – avoid getting hit by shatter instead of watching how clones do 180° turn mid of your dodge and run back at you.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

I think you two really don’t understand issue of intended and unintended behavior. Mes not being able to summon phantasm because of stealth is intended behavior same way why thief cannot interrupt mes while mes is using invul. Same way why (most) channeled and delayed spells hit thieves in stealth anyway.
Clones ignoring dodge and withdraw because of superspeed is not an intended behavior (same goes for downstate bug). Once again, your only argument for the bug is balance between mes and thief. Bugs are bugs (these specific bugs are also game changing in the fight, it is not just some typo), they should be fixed and balance should not be based on it.

I brought DHs up because this is literary same thing: DHs can abuse spear to pull people into walls thus gaining advantage, it is not intended behavior but by your logic it shouldn’t get fixed because DHs don’t do so well in tourneys. Or thieves should be able to attack through blinds and blocks because DHs hardcounter them!

I can’t believe people are actually defending exploiting of the bugs because QQ Anet balanced classes around counters.

This isn’t about DH please stay on topic.

I guess you’ve never summoned a phantasm as a thief goes into stealth eh? Attack is used before stealth begins yet phantasm just sits there like pudding. That is what a lot of people mean.

Once again the shatters do not ignore dodge they don’t hit you while in an evade frame they hit you at the beginning or end but not during. I have yet to see anyone post a video of them hitting in an evade frame. This isn’t a bug, this is one of those weird interactions that happens.

Btw I never justified it by thief countering mesmer just that thief has so many active defences that do work on mesmer I found sad you even say evades are the main defence of thief in this topic.

Regarding DHs: example (from thesaurus):
noun
1.
one of a number of things, or a part of something, taken to show the character of the whole:
This painting is an example of his early work.
2.
a pattern or model, as of something to be imitated or avoided:
to set a good example.
3.
an instance serving for illustration; specimen:
The case histories gave carefully detailed examples of this disease.
4.
an instance illustrating a rule or method, as a mathematical problem proposed for solution.
5.
an instance, especially of punishment, serving as a warning to others:
Public executions were meant to be examples to the populace.
6.
a precedent; parallel case.

Wait, so you want phantasms to actually attack target through stealth? Am i reading his right?

If i dodge into shatter say on warrior, they explode and disappear. If i dodge same way on thief into shatter, they just run after you instead of registering the dodge process. it is NOT intended behavior. If dodge doesn’t actually do what it supposed to do just because of 2 traits interaction then it is a bug.

Actually you did justify it with mes vs thief balance, just read your previous posts again. I find it sad that you still attempt to defend bugs.

All is Vain~
[Teef] guild :>

Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

Despite some arguments here, when I was playing my pewpew druid, I “loved” the bug that allowed my channeled rapidfire to still hit those in stealth. As long at i started channeling it just a hair before the stealth happened, still hit. Never understood why as stealth is supposed to break your sight awareness.

Playing a D/P + P/P teef, unload also does it. Its still a pain in the kitten to deal with as it is a bug that anet has no intention of fixing, it still doesn’t make sense that it happens and being on both sides of the situation, can hinder the enjoyment factor of gameplay for those that play any class that stealths (teef, mes, engi, ranger)

Either way, the way it is, if I play something that uses stealth vs something with a channeled attack, I gotta watch my timing as previously stated, Anet doesnt care about that bug so you gotta roll with it and adapt

Who said it was a bug?

All is Vain~
[Teef] guild :>

Ask yourself this:

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Posted by: Cynz.9437

Cynz.9437

It is combination of many things that lead to low pop in pvp atm.
Ofc rewards are one of those but also
- absolute lack of attention in first years which made main pvp community actually quit and never come back -> death of pvp of this game started here
- took too long to create actual ranking system + seasons
- still extremely wonky matchmaking and ranking system punishing players for playing alone/playing more matches etc. You just play lottery and the game constantly tells you you suck by reducing as many points per match as you would gain for 3 wins (in which you need to hardcarry like crazy too) -> pvp turned into very unrewarding abusive job -> people quit or barely play anymore.
- 5 years? Still no consequences for cheating/expoiting/griefing/afking in matches.
- class balance is just ahhh…… they threw any common sense out of the window for the sake of sales.

All is Vain~
[Teef] guild :>

Can you fix pvp by nerfing condi?

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Posted by: Cynz.9437

Cynz.9437

I would argue about only mes running condi. I see plenty of condi necros, condi thieves, burn guards (especially on NA for some reason), condi rangers, condi revs in every match. The only class i haven’t seen frequently running condi build is ele for obvious reasons.
My guess is we have to thank sigil change?

All is Vain~
[Teef] guild :>

Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

I think you two really don’t understand issue of intended and unintended behavior. Mes not being able to summon phantasm because of stealth is intended behavior same way why thief cannot interrupt mes while mes is using invul. Same way why (most) channeled and delayed spells hit thieves in stealth anyway.
Clones ignoring dodge and withdraw because of superspeed is not an intended behavior (same goes for downstate bug). Once again, your only argument for the bug is balance between mes and thief. Bugs are bugs (these specific bugs are also game changing in the fight, it is not just some typo), they should be fixed and balance should not be based on it.

I brought DHs up because this is literary same thing: DHs can abuse spear to pull people into walls thus gaining advantage, it is not intended behavior but by your logic it shouldn’t get fixed because DHs don’t do so well in tourneys. Or thieves should be able to attack through blinds and blocks because DHs hardcounter them!

I can’t believe people are actually defending exploiting of the bugs because QQ Anet balanced classes around counters.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Delay/Bug on Sneak Attack/Backstab?

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Posted by: Cynz.9437

Cynz.9437

There is also aftercast on backstab hence why it seems so long. Latency (or rather NCSOFT servers having a party again) might be also an issue as well. I know what you mean and have seen it before.

All is Vain~
[Teef] guild :>

Remove Stealth Attack cd in pvp

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Posted by: Cynz.9437

Cynz.9437

Anet never reverts their nerfs. They might tweak stealth attacks in 2-3 years (in case game is still alive) but reverting the change would be admitting that they made a mistake. No gaming company ever does it, gotta keep image and all.
Common sense was thrown out of the window long time ago so don’t even bother reason with them.

All is Vain~
[Teef] guild :>

I really don't like thieves, but..

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Posted by: Cynz.9437

Cynz.9437

I am in tears….. o.o

Also mod apparently didn’t read the post.

All is Vain~
[Teef] guild :>

is teef viable if...

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Posted by: Cynz.9437

Cynz.9437

unhindered combatant was poo?

I would say so…. would be crapload of staff thieves running around then probably and would be slower on decaps. Which will result in more bound/staff nerfs, thieves resorting to condi, everyone crying about condi thus Anet nerfing condi as well. I mean it is always the same really.

All is Vain~
[Teef] guild :>

Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

The only issue i have with mes atm is that chrono allows AI run at light speed which results in them ignoring dodge even if you dodge into shatter making dodge obsolete in such scenario.

We’ve been over this many times, it’s not an issue born from superspeed on shatter it’s from the increased dodge range on UC. Even then with proper timing you don’t get hit by the shatter, it doesn’t make dodging obsolete it just means you need better timing.

So you actually defend the fact that thief cannot use withdraw or dash to avoid shatter effectively? Then i want dagger attacks go through invuls and blocks just because.

You’re just being petty now Cynz.

I don’t think it’s high on the priority of things to address about skills tbh especially when it’s on only 2 skills and 1 trait.

A better solution would be to address the fact shatters don’t actually work without superspeed because of all the movement speed increases given out to everyone and then change superspeed to swiftness. It may not address the issue of not triggering the detonation but at least you’ll have a second to dodge properly or just outrun them because those skills will put you further away from the shatters and you have the same speed.

And i would prefer if you stayed away from personal attacks and remained by discussion.
Point is, all Anet left thieves for defense is dodges, stealth is eh…… yeah, let’s not go there. So the main defense of the class is absolutely useless because of…. well, how should we put it nicely… oversight? And it is ok because core mes can’t land shatter?
I mean at this rate we can defend DHs pulling people into walls because DH is not used in tourneys kek.
I understand the problem with shatters not landing sometimes when clones don’t run like Flash across the map but this is different topic and you are welcome to post suggestions how to fix it without relying on exploits/bugs.

(Oh and as side note, did you know that downstate AI from mes ignore stealth completely and continue to attack you? I wonder how you would defend that <pulls popcorn>.)

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

The only issue i have with mes atm is that chrono allows AI run at light speed which results in them ignoring dodge even if you dodge into shatter making dodge obsolete in such scenario.

We’ve been over this many times, it’s not an issue born from superspeed on shatter it’s from the increased dodge range on UC. Even then with proper timing you don’t get hit by the shatter, it doesn’t make dodging obsolete it just means you need better timing.

So you actually defend the fact that thief cannot use withdraw or dash to avoid shatter effectively? Then i want dagger attacks go through invuls and blocks just because.

All is Vain~
[Teef] guild :>

matchmaking algo BROKEN. w/ evidence

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Posted by: Cynz.9437

Cynz.9437

Ok so heres the thing.

In S1-3 i was placed on certain players teams. For instance i had a duo with OE and his partner and we had Five gauge. We lost but the game was insanely close. This resulted with a pip loss. Nothing to big, later that day OE and his duo partner were on my team again and 2 ESL players were on the other side. We won this game. Once again i only gained a pip.

The problem now for everyone is when im losing a match i should of won im getting -20. If i lose a match i had no chance to win in i lose -15.

When i win im getting +10- +18 and it only gets worse for players higher up and some have even posted in the low golds of winning and getting a +4 and losing a -20.

I dont know what they set the algorithm to. Anet will not show us open ratings in a match or even our team mates badge rating after a match.

The issue is as i stated in many threads is that your rank gain/loss is based on your mmr vs avg mmr of the enemy. It does not take into account mmr of your teammates. The system assumes it was a fair match of two teams of same rating – which obviously absolute nonsense given how every single match nowadays is extremely unbalanced due to various reasons (MM, low pop etc.). Preaching about it for 3 seasons now – getting effectively ignored anyway.

All is Vain~
[Teef] guild :>

Condi is easier to counter than power

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Posted by: Cynz.9437

Cynz.9437

Weakness?

Also i can gain condi by simply hitting someone…

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Concered with mesmers

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Posted by: Cynz.9437

Cynz.9437

The only issue i have with mes atm is that chrono allows AI run at light speed which results in them ignoring dodge even if you dodge into shatter making dodge obsolete in such scenario.

All is Vain~
[Teef] guild :>

Is MMR gain supposed to be so low?

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Posted by: Cynz.9437

Cynz.9437

Once you duo with someone 300 points below you this starts happening.

Wrong. The more games you play the less rating you get.

To put it bluntly it means that your enemies were lower rating, likely vs bronze player(s) just think of it as a free win

The joke is, he might have had low ranked teammates (cough bronzies) as well but game does not take it in account.

@OP: 8 is not even that bad. Wait till you get 0 points per win and lose 60 per match.

All is Vain~
[Teef] guild :>

Guards and engis

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Posted by: Cynz.9437

Cynz.9437

Burn guard – let them stack burns then cleanse them -> they won’t have CDs and you can kill them with ease.

Scrapper is just no go. Not happening. Run.

False. Bait out their passive elixir S by doing some burst damage (Save your steal or keep an interrupt ready) which will pop when they hit 25% HP. If this happens automatically, they are running Alchemy and will be shrunk for 3 seconds. Prepare your interrupt by counting (I use P/P so after 3, I unload)

If they are quick enough and pop their Elixir S utility, get ready as they are going to pop heal turret after. Either do another burst or interrupt. Typically when I force their passive elixir, they don’t have time to pop anything else thanks to a well timed unload or 2.

are we talking about pvp here?

Both (as I see this A LOT in both modes)

For DH, fight ranged in you can (SB or P/P)

If its a trapper, SB poison field will force them off their traps they are camping.

If its burn, let them burst some stacks and cleanse as most DH blow their load at first.

PP is fodder for anyone with brain in pvp.
Half decent scrapper will not die to thief (unless they afk/cat poops on keyboard etc.)

I dunno…I think I have some vids i cropped of my teef in PvP vs as crapper or 2. Ill have to find them. Ive beaten lots of scrapper (I also dont camp P/P much as my main damage comes from D/P)

I want to see you beating Zan, i really do.

All is Vain~
[Teef] guild :>

Wardrobe save feature suggestion

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Posted by: Cynz.9437

Cynz.9437

wow had saved builds + armor for many years now… actually before gw2 was even released :|

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matchmaking algo BROKEN. w/ evidence

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Posted by: Cynz.9437

Cynz.9437

This has been going for a while, i also made similar post, with ratings and all but devs don’t care. They apparently think MM is fine because it produces fast relatively queues, whether matches are balanced or not is not issue for them by the looks of it, especially if you consider that 1710 player lost probably 20 ranks for that match because game still considers it a 1700 avg vs 1700 avg match. It just blows my mine. They are well aware that nearly every match is like this yet they refuse to at least adjust rank gain/losses based on actual rating of players in match instead of just tossing players in a lost match and punishing them with rank loss worth of 2 wins – how to make people stop pvp 101.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Guards and engis

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Posted by: Cynz.9437

Cynz.9437

Burn guard – let them stack burns then cleanse them -> they won’t have CDs and you can kill them with ease.

Scrapper is just no go. Not happening. Run.

False. Bait out their passive elixir S by doing some burst damage (Save your steal or keep an interrupt ready) which will pop when they hit 25% HP. If this happens automatically, they are running Alchemy and will be shrunk for 3 seconds. Prepare your interrupt by counting (I use P/P so after 3, I unload)

If they are quick enough and pop their Elixir S utility, get ready as they are going to pop heal turret after. Either do another burst or interrupt. Typically when I force their passive elixir, they don’t have time to pop anything else thanks to a well timed unload or 2.

are we talking about pvp here?

Both (as I see this A LOT in both modes)

For DH, fight ranged in you can (SB or P/P)

If its a trapper, SB poison field will force them off their traps they are camping.

If its burn, let them burst some stacks and cleanse as most DH blow their load at first.

PP is fodder for anyone with brain in pvp.
Half decent scrapper will not die to thief (unless they afk/cat poops on keyboard etc.)

All is Vain~
[Teef] guild :>

Match Manipulation

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Posted by: Cynz.9437

Cynz.9437

That amount of Dishonor essentially bans them for the entire season. I doubt they’d care if they were banned from the main game or WvW.

I would IP ban them all together, permanently, at least those who abused account sharing. Adding dishonor won’t do anything.

You can’t IP-ban knowing most clients in the world are using the same IPv4-address behind a NAT from their provider, to save money.
Thought you would know this.

Banning the IPv4 address could result in banning hundreds of people carelessly.
IPv6 isn’t really a thing in providers their NAT’ing, just so people know here.

There is such thing as blacklist and there is such thing as customer support ticket if by some chance “innocent” player got affected.

Customer Support? The very thing you are questioning yourself in many threads?
Punishing hundreds of innocent players for the sake of yourself?
Logic over 9000.

As I said, IP-banning is not possible in current networksystem.

They are actually relative quick on technical side… it is the player griefing that rarely gets attention.

All is Vain~
[Teef] guild :>

I've seen this before...

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Posted by: Cynz.9437

Cynz.9437

While OP has a valid point (and i used to play CoV as well, loved that game), i think bigger issue is homogenization. I think most players agree that balance got worse with HoT. What came with HoT? Elite specs that are away better than core and high degree of homogenization (everyone can do everything).

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So I lost three games in a row...

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Posted by: Cynz.9437

Cynz.9437

They do not have same constraints -_- because due to their MMR they already land at 2k rating after placement so for most part they will be always on team A.

It also doesn’t help that those “pro” players (especially on NA) resort to exploiting/cheating/wintrading (not all of them but you know who i mean).

Helseth proved that wrong with an alt account that he purposefully tanked down to bronze 1 (so total kitten mmr) and got to legend .

They’re just better. :P

It takes more than few games to mess up your MMR…. not to mention, it is beside the point. I am talking about MM itself, i think you missed my point.

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Matchmaking not balanced

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Posted by: Cynz.9437

Cynz.9437

Players blaming teammates is one thing, legends facing players 2-3 divisions below them is completely different issue and should not happen. What is the point of pvp system when your rank doesn’t mean anything for matchmaking and you just play lottery?

All is Vain~
[Teef] guild :>

Guards and engis

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Posted by: Cynz.9437

Cynz.9437

Burn guard – let them stack burns then cleanse them -> they won’t have CDs and you can kill them with ease.

Scrapper is just no go. Not happening. Run.

False. Bait out their passive elixir S by doing some burst damage (Save your steal or keep an interrupt ready) which will pop when they hit 25% HP. If this happens automatically, they are running Alchemy and will be shrunk for 3 seconds. Prepare your interrupt by counting (I use P/P so after 3, I unload)

If they are quick enough and pop their Elixir S utility, get ready as they are going to pop heal turret after. Either do another burst or interrupt. Typically when I force their passive elixir, they don’t have time to pop anything else thanks to a well timed unload or 2.

are we talking about pvp here?

All is Vain~
[Teef] guild :>

Match Manipulation

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Posted by: Cynz.9437

Cynz.9437

That amount of Dishonor essentially bans them for the entire season. I doubt they’d care if they were banned from the main game or WvW.

I would IP ban them all together, permanently, at least those who abused account sharing. Adding dishonor won’t do anything.

You can’t IP-ban knowing most clients in the world are using the same IPv4-address behind a NAT from their provider, to save money.
Thought you would know this.

Banning the IPv4 address could result in banning hundreds of people carelessly.
IPv6 isn’t really a thing in providers their NAT’ing, just so people know here.

There is such thing as blacklist and there is such thing as customer support ticket if by some chance “innocent” player got affected.

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Disable invisible/offline whisper

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

If you want this change because you are unable to return the insult, it’s probably not a great reason.

If someone is harassing/sending inappropriate messages, merely report them using the in-game report feature. The CS Team will handle it. Do not engage them, as that would negate any actions the CS Team might decide to administer.

Good luck.

HAHAHAHAHAHAHAA you actually believe they do anything about this? You clearly didn’t pvp at higher rating where you see same people playing every day and harassing other players in every way possible.

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necro Axe and dagger cannot be hit behind

in PvP

Posted by: Cynz.9437

Cynz.9437

Just fyi, thief skills don’t hit from behind either (hence why backstab and shadowshot melee attack misses a lot just because target turned around or stepped to the side by millimeter), you actually have to actively turn around.. <_< Those attacks also prioritize pets even if you have enemy player targeted next to the pet – if both of them are in the same range your character will actually turn away from target and hit the pet (that includes ranger pet, mes clones, necro minions etc.).

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Got stuck in a wall. "16 Min Timeout"??

in PvP

Posted by: Cynz.9437

Cynz.9437

Had it happen twice to me with DH’ Spear of Justice and saw it happen to my duoqueue partner yesterday.

As if that unblockable and near un-dodgeable CC wasn’t ridiculous enough now it gets you stuck in walls too…

It has been like this for seasons but all my posts about it were ignored for more than a year now. You can pull players into pillars or under mid platform in the forest for example really easy.

Attachments:

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Suggestion - dyable heavy legendary armor

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

Siimilar issue with medium. They supposedly fixed it, but it is still very bright and pink glow on parts of armor is not dyable. It is always pink. You better like pink. As thief player, pink…. on top of blown up bell like skirt >_<
This is shadow abyss dye, darkest dye in game yet looks gray

Attachments:

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Improvision vs executioner

in Thief

Posted by: Cynz.9437

Cynz.9437

Depends on game mode. I am fan of improv due to high utility of the trait (reduces CD, gives double stolen item) -> great if you play solo in pvp and don’t have teammates to rely on.

Exec is nice for dmg but tbh there is so many things like block/dmg redux/blinds etc. flying around in pvp that at the end you are better off with second plasma than that extra 500 dmg (after all reduction traits/condis etc.), imo. Dead thief doesn’t dps, dead thief just feeds points.

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I tried but cant

in PvP

Posted by: Cynz.9437

Cynz.9437

I have people double capping points, eles trying to farm beasts instead of helping teammates, 4 people chasing 1 guy on the beach etc. but somehow it is always my fault or rather the fact that i use refuge that we lose… because clearly one spell defines outcome of entire game – and i am in plat 3 -_-’. It never gets better.

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Match Manipulation

in PvP

Posted by: Cynz.9437

Cynz.9437

That amount of Dishonor essentially bans them for the entire season. I doubt they’d care if they were banned from the main game or WvW.

I would IP ban them all together, permanently, at least those who abused account sharing. Adding dishonor won’t do anything.
They will just play other games for the rest of the season and then continue exploiting or “borrow” another account from someone. Think about it, if certain mes with big mouth, for example, asked his fanboys to give him their accounts, there would be line of willing players.

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(edited by Cynz.9437)

Match Manipulation

in PvP

Posted by: Cynz.9437

Cynz.9437

So exploiting of the system, ruining matches for countless players, griefing, making actual real money of account sharing results in dishonor for a season? That is all? Just wow.

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Sildar's digital paintings

in Community Creations

Posted by: Cynz.9437

Cynz.9437

Those are really nice.

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Swampland Fractal: Am I wrong here?

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

Eh, you don’t all have white mantle portal devices in shared inventory slots to easy mode this?

Scrubs!

Who needs that when you have shadowstep and dash on short cd.

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So I lost three games in a row...

in PvP

Posted by: Cynz.9437

Cynz.9437

They do not have same constraints -_- because due to their MMR they already land at 2k rating after placement so for most part they will be always on team A.

It also doesn’t help that those “pro” players (especially on NA) resort to exploiting/cheating/wintrading (not all of them but you know who i mean).

They earned the 2k rating though due to their skill. They achieved that rating under the same exact constraints you and I have. The same. There is no line in the matchmaking that exempts “pro” players from having the same constraints we do, they are just better (minus those that wintrade etc.).

Even if they had a hard reset that placed them in silver I can almost guarantee they will rise back up to the top just because of their skill.

Nobody is denying it and nobody says they shouldn’t have gotten their rating. The problem is matchmaking. Why should anyone play when you are constantly in uneven matches? It is not fun for anyone and i am sure that even the “pro” players don’t play as much as used to anymore simply due how bad matches are atm (not because they are losing or winning but because it is simply unfun).

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Toxic/bullying/rude players

in PvP

Posted by: Cynz.9437

Cynz.9437

I normally love salty players it means im doing something right. however if its one thing i hate more than toxicity is AFKr’s they are the scourge of pvp. i dont care if youre 0-500 you dont stop playing unless it is literally a GG ie. you are 200 points behind with 30secs on the clock thats a GG.

I had some guy afk because i played thief. He said he afk’s in every match that has a thief unless thief rerolls. He wasn’t joking either.

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Matchmaking not balanced

in PvP

Posted by: Cynz.9437

Cynz.9437

It’s not the algorithm’s fault.
It’s match manipulation.
That is why match making feels terrible this season.

Despite what your friends and friends of friends may admit to or not, I’m telling you right now that almost half of the participants this ranked season are running at least one kitten method of match manipulation. The try hards are running them all and since there is no division segregation anymore, that means that we all play together. Thus, no one is able to avoid the match manipulation mole throwing. It will happen to you and if you are a legit player that isn’t partaking in all of this, g’luck. I don’t even mean that in a cliché sense, I mean it literally. Good luck with who’s in your que when you hit that button.

Are you NA? im EU and havn’t experience any manipulation at all.

Queue at 5 am for fun.

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New ranking system

in PvP

Posted by: Cynz.9437

Cynz.9437

PvP tutorial would help. Most players in up to gold 2 (included) have no idea what they are doing.

Tutorials are pointless imo. What we need is a simple bot game. They are not as challenging and wouldn’t give much rewards but they are more educational than any wall of text you can think off. I have played quite few games in the past and i found bot games are the best way to learn pvp system and practice in general (OW, LoL have those for example).

have you seen the AI in gw2???? a tutorial would go a long way for the newer pvp playerbase.

I have seen bots that people have been using to farm rank 1 on old LBs. If 3rd party can develop something like this, why not Anet?

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So I lost three games in a row...

in PvP

Posted by: Cynz.9437

Cynz.9437

They do not have same constraints -_- because due to their MMR they already land at 2k rating after placement so for most part they will be always on team A.

It also doesn’t help that those “pro” players (especially on NA) resort to exploiting/cheating/wintrading (not all of them but you know who i mean).

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Matchmaking not balanced

in PvP

Posted by: Cynz.9437

Cynz.9437

@apharma.3741: i care because i still didn’t find a game for pvp (OW is fun and all but gets boring very fast due it being … 100% pvp, i am filthy pve’er as well :|. BNS is too grindy and it had only 1v1 when i played it where i love strategical nature of pvp). I dream (i know pointless, but i do anyone) that one day pvp in this game gets better.
I don’t mind sitting in long queues tbh. Issue is, say i do get quick matches, 5 min queue + 15 min blow out matches x 4 = 1hour 20 min of completely wasted time. On top of it i would have to play even double amount of games to make up for those blow outs so it turns into 4 hours of wasted time. 30 min queue for balanced match suddenly doesn’t sound so bad (my record so far is 1 hour 28 min from other seasons).

@RedCobra.7693: nobody is asking for it. Fact is balanced matches are not possible given current system and population so i ask for at least fair evaluation of the match outcome.

@Trevor Boyer.6524: i am well aware of that but i am not allowed to complain about/mention those issues.

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New ranking system

in PvP

Posted by: Cynz.9437

Cynz.9437

PvP tutorial would help. Most players in up to gold 2 (included) have no idea what they are doing.

Tutorials are pointless imo. What we need is a simple bot game. They are not as challenging and wouldn’t give much rewards but they are more educational than any wall of text you can think off. I have played quite few games in the past and i found bot games are the best way to learn pvp system and practice in general (OW, LoL have those for example).

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Matchmaking not balanced

in PvP

Posted by: Cynz.9437

Cynz.9437

-68 in 2 games to 2 high rated duo qs vs one duo q and randoms
current rating 1864

You were totally supposed to 500-0 that, man!

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