Showing Posts For Cynz.9437:

Improvisation Rework

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Posted by: Cynz.9437

Cynz.9437

TBH only equipped spells should be affected by the improv (fixed % chance to reset one of the spells on utility bar). The problem atm is, as stated above, that with addition of the new skills the current improvisation will continue to have lower and lower chance to reset CD. So every new spec will be direct nerf to the trait. I don’t think they thought it through and i don’t think it is a good design.

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Thief is uncounterable and OP

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Posted by: Cynz.9437

Cynz.9437

Only mesmers should be allowed to complain about thieves, being hardcountered that way shouldn’t be allowed in any game.

Wrong, only necros get countered by thieves (assuming thief actually manages to dodge important spells, procs without tells and kite out shroud). Thief does not counter mes with chrono build.

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Never Played A Game With Such Terrible PvP

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Posted by: Cynz.9437

Cynz.9437

I would assume OP is relatively new to game, or at least pvp. GW2 pvp has same issue as just about any MMORPG pvp – a lot of spells and you need a lot of game knowledge to do ok/well in pvp. I wouldn’t say gw2 pvp is worst (you have multiple ways to avoid/get out of CCs), i have seen worse (in wow as rogue i could 100-0 you with perma stuns and you wouldn’t see it coming either).

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95% is running glass cannons

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Posted by: Cynz.9437

Cynz.9437

I have been running meditation burn guard before the patch and after the patch, and i have to say, it’s doing quite well. I can single out a target and burst them down with burn, and then use the body as bait… trap the body and use my scepter and sword symbols and stack the burns up to 10k ticks per second in an aoe…

lolll gg

this ^^ is why i miss sigil of generosity – it did amazing things vs burn guards

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What class is actually hardcountering thief ?

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Posted by: Cynz.9437

Cynz.9437

It’s fun to see all this “playing on paper” because nothing of what’s said before about points will work in any match besides a 5v5 coordenated one with voice chat. People literally just run to 1 or 2 points when they see the crossed swords simbol, that’s it, there’s no strategy. Every match I feel like playing with 10 yo kids smashing buttons on the middle point to see who’s doing more damage and I doubt that anyone here can claim anything else.

The theory craft about points made on forum doesn’t really matters.

This is the problem with players that complain about thief. If you play thief yourself, you always have one eye on map (or should at least), you see where enemy thief goes before they even got to another point. This is what everyone should do tbh but due to nature of the class (warriord/guards fight clubbing on point) they don’t usually. I had quite few thieves reporting me for hacking because i followed their movement on map and predicted where they would go so i could kill them, this is sadly not a joke.

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Battle of kyhlo "no valid path to target"

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Posted by: Cynz.9437

Cynz.9437

Welcome to pvp where half of the terrain shows you middle finger. I still can’t believe skyhammer was added to ranked like this when you can’t use shadowstep, blink, steal etc. on side points on flat terrain due to the bug.

I also agree with the thread, why is blue side balcony is different than red side?

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Whats the plan for necros?

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Posted by: Cynz.9437

Cynz.9437

I am curious, would necro be willing to give up some of their dmg and HP/healing/defensives for more mobility/blocks?

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Confusion over new Condi hate

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

…help me understand

lately I have been seeing comments like ‘condi is stale’ ‘condi meta forced’ ‘boring’ ‘requires no skills/gimmicky’ ‘11111111111’ ‘condi condi condi(Cooonnnndiii)’ ‘condi meta needs to change’ etc etc etc…

But… But it did.

From zerk.

you all asked for this
you all BEGGED for this
you all cried, frothed at the mouth, and whined for the death of Power, Precision, and Ferocity.

You got exactly what you wanted. To the letter.
Why are you upset?

I didn’t?

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easiest profession to play for season 7

in PvP

Posted by: Cynz.9437

Cynz.9437

With lowest skillfloor + high reward? I would say still DHs. Yes, the numbers got tweaked a bit but design didn’t really change. Other classes also saw nerfs so there is that. Ofc DH can be killed by a good player with the right build but i don’t think this is what is topic is about.

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Legendary Armor: Feedback [merged]

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

Posting a pic with comments… med rez btw.

2nd picture would be vastly better looking and more appropriate for our Adventurer professions…

Edit- I feel like I wasted a lot of time achieving this set. Extremely disappointed with the armor and being in the dark about the design for almost 2 years, and I know I’m not the only one who feels this way.

yeah…..the active medium is just…. a ball gown, there is nothing intimidating or cool about it (inactive chest is ok)

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Which do people dislike more?

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Posted by: Cynz.9437

Cynz.9437

There has never been anything worse then a nomad thief, people will stay in enemy keeps indefinitely with this build and not even 50 people can kill him. Its honestly as if thief is allowed to choose an admin build and just float around the map as an invincible kitten perma taping waypoints. When I was tied with NSP being on FC at the time, I once saw a thief do this in blue eb keep for more then 24 hours. There was nothing anyone could do. I seriously loathe the thief class and this build is by far the worst. Honestly though I hate every thief, it’s the worst implemented class I have ever seen in an mmo game. It’s always been anti fun even since the beginning. (https://www.youtube.com/watch?v=MXcRknfEzfY&t=315s) This old video for example, thief gets to reset 30 + times after getting out played at each engagement but still being able to stealth and try again as much as he likes with no consequence. As far as I care, this thief LOST 29 1v1s in a row and his class is kittening cheating.

Attack while players do not notice you, immediately stealth and disengage if the victim player fights back. This core design of the class both mitigates the amount of time that players are actually interacting with each other (diminishing the pvp experience) but also makes what should be a squishy assassin class, capable of what essentially is the highest amount of invul uptime in the game (dodge spam) or indefinite stealth.

I hate this class more then any collection of english words could express in all honestly, imo anyone who plays thief isn’t playing video games to have fun, they are playing to be troll and see a “you win” screen.

total exception to the thief players who /bow at 1vs1 spots, you guys are my homies and don’t play like total kittenes.

So much generalization and baseless, clueless accusations. You really should try to play the class at some decent skill level before flaming part of the game community just because they chose to play certain class. Just because you don’t know how the class works doesn’t mean they are cheating.

Where do game rule state someone has to bow before you?

Where do games rules state that thief players should be “honorable” and stand still there and feeding you loot bags because it is obviously what you ask for. The class is designed around being slippery and running away at costs of survival/sustain. They are not warriors after all. They reset fight? So what, you also get OOC.

Go in pvp, you will be glad to have decent team on your team. But noooo, everything is fight club and everyone should iHULK, iSMASH in “honorable” way.

As for topic: i couldn’t decide which i dislike more. Both are gimmicky builds that have only room in wvw and are basically noob stompers.

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(edited by Cynz.9437)

Wing 4 is too broken for me

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

15 tears – your group failed the mechanics.
Rest is definitely bugs that are still not fixed for some reason. And no, those two are not as rare as people claim. Cairn one happens actually pretty frequently for me.

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Jumping Puzzles are getting out of hand

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

I agree on terrain issue with OP. I can’t even imagine how norn/charr players do those considering how one millimeter on some step can mean you gonna fall down and start JP all over again. Or those invisible edges that prevent your character from jumping because reasons. Or how you do fine jump and still hit the invisible wall with your face and fall down instead of landing on the stone where you supposed to go.

If JP is designed around mesmers being mandatory, then it is not a good JP, sry.

Worst part, they are mandatory now for map achieve…. why :/

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Always D/P

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Posted by: Cynz.9437

Cynz.9437

D/P is basically utility weapon set with some damage hence why it was used the most in pvp – which is all about team play. D/P is not the best set for everything. Staff for example was/is great if you want to play more selfish and more dueling/damage oriented build. Same applied to s/d – it was a selfish dueling kit. Those 2 gave thief way better chance to win 1v1 encounters at costs of team support and versatility. There is reason why we see more different weapon sets used in wvw compared to pvp – in wvw everyone fights only for themselves (at least thieves).

Just a side note, OP, have you ever thought that some people actually enjoy playing d/p?

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95% is running glass cannons

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Posted by: Cynz.9437

Cynz.9437

Define glass cannon build. I personally run marauder and it is not exactly glass cannon.

If teams wipe that fast in team fights then it is MM fail, not build issue. It means the MM put experienced players vs good players.

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What class is actually hardcountering thief ?

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Posted by: Cynz.9437

Cynz.9437

DHs and guardians in general have been always hardcountering thieves. Surely, they can’t always follow them everywhere (although they do have plenty of mobility to prevent some decaps if they pay attention to map) but they don’t really have to. If enemy has 2 points that are being defended, thief will be forced into team fights – which is really unfavorable for them, especially if enemy team has DHs.

On Foefire i feel like druids counter thieves pretty well, all you need to do is to sit on the edge and spam your lazers. If thief attempts to decap your home, you can just RTL there – there will be no decap (not to mention thief will be probably close to dying due to pet doing stupid amount of damage and porting to the thief).

Generally regardless what class you play, the biggest counter to thief will be always team coordination and map awareness. I have seen plenty of teams that did not have thief win vs a team with a thief.

P.S. i think scrapper is also pretty good hardcounter to thieves, if they engage into a fight.

All is Vain~
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(edited by Cynz.9437)

PvP Vids Don't belong in Community Creations

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Posted by: Cynz.9437

Cynz.9437

I agree. I would prefer those videos being in the class sections or in case it is pvp, raiding/dungeons or wvw, in those sections at least.
Surely this section is named community creations but i would never come here to look for thief videos for example as i know most threads here contain fanart, fan music etc. Videos on other hand are often educational and should be in appropriate sections.

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Third party DPS meters and game hostility...

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Posted by: Cynz.9437

Cynz.9437

People can say that players will discriminate or behave badly toward other players no matter what. But there is a difference between that and giving those players an approved tool with which to discriminate.

Not everything that excludes people is discrimination. If I don’t hire someone because he lacks the qualification/Skill set I require, that person could feel discriminated by skill-selection. I hope we agree that sounds stupid though. If I use an assessment center for my selection, is that less fair than using my guts?

I don’t want to sit in ts and defend our mes because the group is flaming him for not keeping 100% alacrity/quickness when they group in fact was running around like headless chicken and obviously missing wells.
I don’t want to sit there and being forced to make a choice to either dps or save teammate. And if i dare to chose saving my teammates (why do people die? because they tunnelvision dps for the sake of dps meters and ignore fight mechanics), i get flamed for missing out w/e dps.
I don’t want to sit there and defend my damage because i was on add-killing duty while our hero condi rangers were too busy tunnelvisioning their braindead rotation and didn’t need to bother with fight mechanics.
But these things happen thanks to dps meters and people caring only about the numbers on 3rd-party software that reads data from other players without their consent (and Anet does nothing about it).
Sure, i can go look for another group. But add LI in there, add how many groups actually go for certain boss -> gl finding a reasonable group for a kill. As it is right now, the only option (same goes for LI elitism) is joining a chill guild that has smart commanders that won’t stress you more than your RL job.

DPS meters for personal uses? Sure. Group wide dps meters that are abused by toxic elitists (and sry to say it but a big part of raiding community consists of those)? No, ty.

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(edited by Cynz.9437)

Thx Anet

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Posted by: Cynz.9437

Cynz.9437

Go to pvp, things are semi-balanced there. WvW will be always imbalanced, alone due to external buffs.

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Let's steal from Ana

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Posted by: Cynz.9437

Cynz.9437

Ana’s Skill #1 = Fire Arms -> High Caliber + Skilled Marksman + Incendiary Powder
Ana’s Skill #2 = Rifle #2 -> Net Shot
Ana’s Skill #3 = Alchemy + Tool Belt -> Toss Elixir H
Ana’s Akill #4 = Elixir X (self)

Might not be a perfect match, but it’s not “nowhere near” because it’s too kitten close.

I think we are talking about different Ana here.

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Why does anet keep buffing condis?

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Posted by: Cynz.9437

Cynz.9437

I assume because players mainly still roll power builds so statistics don’t look so great for condi builds thus they get buffed and power nerfed with assumption that if condi builds are OP everyone will roll them (even tho neither of those changes may be needed on first place, condi builds have their cheesy aspect and they are not exactly fun for everyone (i personally probably would quit the game all together if only viable build for thief was condi) but i don’t think anyone at dev team actually takes it into account).

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Will they one day correct the spear guard

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Posted by: Cynz.9437

Cynz.9437

What’s wrong about spear? There are much worse underwater specs. Ranger for example.

As OP said, the spear allows guards to pull enemies into terrain (i could post screenshots once i get home) thus forcing them being stuck there (the only solution is to hope that someone kills you with aoe or you relog). The spear also launches enemies high in the air sometimes on uneven terrain (especially around side points and at the edge of the mid point in Foefire) so they instantly die to fall damage. It is obviously bugs that has been reported since HoT launch…. hence why i said, OP is talking to the wall.

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(edited by Cynz.9437)

Most boring race

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

Humans probably…. it is just so generic.

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Will they one day correct the spear guard

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Posted by: Cynz.9437

Cynz.9437

You are talking to a wall here, man. I guess DH spec is so bad they need every help they can get, including bugs.

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Making a thief on EU

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Posted by: Cynz.9437

Cynz.9437

Quick general question, what is the process for creating a European account. The gw2 site seems to imply I will be locked into NA if I purchase through them but also says I can choose an EU world.

I think between pvp seasons you can xfer between eu and na servers as much as you want (given you got enough gems…. or have no characters). I hopped between regions couple times (urgh ty wvw guild), my main account does state it is bound to NA region. My alt account is bound to EU and i could xfer without issues as well.

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Improvisation Rework

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Posted by: Cynz.9437

Cynz.9437

It has been discussed before. What made improv worse is addition of physical skills with HoT which reduced chance of utility reset overall. It seems like Anet likes it this way so i doubt they will change it.

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Dragonhunters NEED to be toned down ASAP

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Posted by: Cynz.9437

Cynz.9437

It must be boring on NA atm?

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Making a thief on EU

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Posted by: Cynz.9437

Cynz.9437

Oh the French, singing in French always and forever at the Eurovision…

yeah about only community that calls a zerg “le bus” in wvw…. don’t ask, it is just a thing…

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Making a thief on EU

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Posted by: Cynz.9437

Cynz.9437

I’m east coast so it wouldn’t be severe (I hope). I also have good connection speed.

Is there a latency difference between the language servers? Or are they all roughly the same?

all EU servers are in Frankfurt (Germany) so no, only time you will have issues is when you get routed over junk wooden box that Telecom refuses to update for 100 years now…
the EU servers show which community is there (german, french), the rest is basically anything… but most ppl speak english anyway (except for french servers maybe lol)

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Making a thief on EU

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Posted by: Cynz.9437

Cynz.9437

I hear if you play from US on EU you will be having rather high ping compared to EU players on NA (so around 250-300), especially if you are from west coast. If you play from EU on NA, you would have around 160-180 ms. I played on NA for about 2 years (from EU). Had to switch after they changed how spells interact with high latency. Basically things like bp-> hs -> steal might eat your CDs not not actually teleport you. Same goes with most teleports (signet, shs). I recorded video back then when i was on NA to show the issue, last time i checked (on alt account last year) it is still the same https://www.youtube.com/watch?v=zB4LAIOajpI This is what 160 ms looks like, i don’t even want to think about 300ms.

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(edited by Cynz.9437)

Let's steal from Ana

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Posted by: Cynz.9437

Cynz.9437

Too late. We already have Ana — Rifle Engineer.

lol nowhere near

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

One can’t be 6 times plat, just saying~
There was whole thread about it, i don’t see the need to create another one.

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

You have lost your credibility to me, over this year :p
So some pictures or videos would be wonderfull
/sigh

i couldn’t care less what you think about me

why don’t you go try yourself /sigh

Why dont you show us some videos ?
You can replicate too easily
i am just a casual that stopped pvp since octomber of 2014 :P
(i want to see that Dragon Maw (3500 damage) to do x4
*Ah yeah … /sigh

i would have to find a dh, i would have to set up recording software, i would have to upload it somewhere = too much work for something that won’t really change anything
why does “casual that stopped pvp since octomber of 2014” even care?
/sigh

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

You have lost your credibility to me, over this year :p
So some pictures or videos would be wonderfull
/sigh

why don’t you go try yourself /sigh

All is Vain~
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(edited by Cynz.9437)

Why the salt?

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Posted by: Cynz.9437

Cynz.9437

bring nearly 0 team support etc. (at least in pvp).

No.

how explanatory~

please show me how thief can heal other, share boons consistently, give blocks etc.

i am sure no necro would like a thief as support lol

*Thieves can heal others via Skelk Venom, wich is crap. Channeled Vigor offer a better sustain/mobility wich is needed to help allies.
*The boon stripping/sharing it’s on a 20 sec, high cd but with high impact
*CC > Aegis: you can negate more enemy damage
*Black Powder’s Blind can negate some damage

Thief support:
-forcing the enemy team in disadvantage by decapping (can negate 1 man’s damage)
-make use of it’s mobility to quickly turn the tides of the match by +1
-providing bursty buff via Steal Thrill of the Crime/Bountiful Theft combo, now more powerful without pulsing stability
-quickstomping, making downed allies rally or cc sharing
-stop stomping/ressing/cleaving via Chocking Gas, wich even provide a great help to Reapers that can provide the initial stack of poison needed to proc the daze and slaughter nearby dazed foes. Poison whirl deals more damage than Deathly Chill’s proc in PvP and are more bursty, thieves can offer a good cc/burst option to help reapers while saving their Executioner’s Scythe and Infusing Terror, usually used to make Executioner’s Scythe connect.

Like if healing and boon sharing were the only support ability in this game..

- mes, rev, even druid (on certain maps) can do it just as well
- see point above
- is it really that bursty? Not to mention other classes share more boons/strip them/provide more team dmg in a sense
- i assume you mean elite which vs any half decent team will get either thief killed or interrupted at least. Engis provide stomps without even being in stomp range.
- about any class can provide as much if not more cleave….

Bottom line it none of that is special enough to claim that thief provides team support. Yes, there is some, hence why i said nearly but it is extremely limited and not consistent compared to other classes. People don’t pick thief for support or bunkering point, people pick thief for roaming (which is not support) for a reason (they are really great at it, they just will never be good support with their current kit). And that role is also why thief is designed how it is.

-Revenant and Druids are nowhere near good as thieves to decap and +1, Mesmer only while a portal it’s already placed.
- ^
-Well.. might, fury and swiftness aren’t bursty like quickness but makes you hit harder and run faster, other classes can debuff better than thieves but the thief can jump into the fight like Batman while stripping boons, buffing allyies and making it’s burst, then leaving the fight. Other classes have to stay sticked to the fight to make an effective use of their stripping ability, thief it’s about execution speed.
-Basilisk venom are a very good elite and it’s better than impact strike, but with impact strike you can just making use of the last hit teleporting on a downed to turn the tides of a fight. Engi’s Gyro it’s good but it have only 1 stability stack and can be interrupted.
All the things that help your team to win are support.
-You stop the cleave with Chocking Gas.. how many meta build can provide a good pulsing CC?

- decaps are not support really, it is part of roamings
- have you ever seen freecasting necro that knows his stuff for example? sticking the fight is not an issue if enemy is dead
- thief can also be interrupted…. actually easier than gyro since last tends to spawn under the ground and is hard to target generally
- you don’t need pulsing cc, one is enough in many cases…. high aoe dmg is probably more effective tbh

Once again, most of those are not really support. Support is healing teammates, provide boons/blocks/invuls and peels.

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

sign … show me some data…
or where you find it
/sigh

this very forums and personal experience, you are welcome to search /sigh

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

mesmers can active the trap with a clone, the same can do necros with rise, rangers don’t even need to go in point to kill a guard and thief can just teleport in and out, with only a small damage, making the guard wast his skill.
The guardian is strong, but not the best class of this game. In team fight have some problems, expecially if the enemy team know how to fight one. A good thief can just spam backstab and AA on the back of a guardian and he die easy. Warriors can burst them down easy with unblockable CC and burst.

Also, burn guardian was strong pre-HoT, not they’re unplayable with all the amount of conditions in this game. Also, as a necromancer I really like to find them and kill them with they’re burn. Send back 15 stack of burn don’t have price

A thief would die if they tried it to do it because there is guaranteed a trap there and teleport counts as walking through the trap twice. It is very much possible to take 4xdamage from the trap by using shadowstep (assuming you meant it).
Thief can’t spam backstab as it is on CD and successful hit applies reveal… -_-’

A smart thief, assuming he has to fight guard for whatever odd reasons, would go in stealth and dodge through guard to get rid of first stack of traps…. just saying.

/sigh ….
They stated before that you cannot teleport from spot A to C , without not activating the traps in the point B (middle area between A -C)
Its like the Like or the Lighting or the Rngers Suff teleport … so the thief/memser teleports have extremly fast travel speed
You dont get x4 damage …
/sigh ..

Can i have the Crowbar knockback plz ?

/sigh
I am not talking about eating it once due to porting into trap, i am talking about eating it twice due to algorithm despite porting only once into trap.
/sigh

All is Vain~
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Why the salt?

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Posted by: Cynz.9437

Cynz.9437

bring nearly 0 team support etc. (at least in pvp).

No.

how explanatory~

please show me how thief can heal other, share boons consistently, give blocks etc.

i am sure no necro would like a thief as support lol

*Thieves can heal others via Skelk Venom, wich is crap. Channeled Vigor offer a better sustain/mobility wich is needed to help allies.
*The boon stripping/sharing it’s on a 20 sec, high cd but with high impact
*CC > Aegis: you can negate more enemy damage
*Black Powder’s Blind can negate some damage

Thief support:
-forcing the enemy team in disadvantage by decapping (can negate 1 man’s damage)
-make use of it’s mobility to quickly turn the tides of the match by +1
-providing bursty buff via Steal Thrill of the Crime/Bountiful Theft combo, now more powerful without pulsing stability
-quickstomping, making downed allies rally or cc sharing
-stop stomping/ressing/cleaving via Chocking Gas, wich even provide a great help to Reapers that can provide the initial stack of poison needed to proc the daze and slaughter nearby dazed foes. Poison whirl deals more damage than Deathly Chill’s proc in PvP and are more bursty, thieves can offer a good cc/burst option to help reapers while saving their Executioner’s Scythe and Infusing Terror, usually used to make Executioner’s Scythe connect.

Like if healing and boon sharing were the only support ability in this game..

- mes, rev, even druid (on certain maps) can do it just as well
- see point above
- is it really that bursty? Not to mention other classes share more boons/strip them/provide more team dmg in a sense
- i assume you mean elite which vs any half decent team will get either thief killed or interrupted at least. Engis provide stomps without even being in stomp range.
- about any class can provide as much if not more cleave….

Bottom line it none of that is special enough to claim that thief provides team support. Yes, there is some, hence why i said nearly but it is extremely limited and not consistent compared to other classes. People don’t pick thief for support or bunkering point, people pick thief for roaming (which is not support) for a reason (they are really great at it, they just will never be good support with their current kit). And that role is also why thief is designed how it is.

All is Vain~
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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

About any teleport (e.g. mes is affected as well) counts as double, it is not exactly intended but yeah…. as far as DH goes, the main issue was always class stacking not DH itself. 1 Dh was never issue, multiple were due to their synergy with each other ( shared blocks, heals, stab, traps everywhere).

Does this actually happen with mesmers? I mean it’s intended with thief because their skills are shadowsteps, but mesmer only has teleports so this shouldn’t happen.

The mes blink is basically like shs, your character is walking the distance. There was thread about it a while ago. It seems like when algo calculates whether your character can teleport to the target location or not your character walks twice basically or something along those lines hence why it can happen that you eat the damage from traps twice for one blink. The portal is different story though.

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

My knowledge of thief lack some points. But what I mean is that you can backstab and then spam AA. I wrote it wrong XD
About the trap, I didn’t know that shadowstep count as double. Now i know that it’s not a common teleport skill.
Anyway a thief have 3 dodge, enough to dodgeroll in and out the trap, then flee away with a movement skill, just the time to make the trap end. if needed you can do it twice if the guardian set them again.

Maybe for a thief make the guard waste his traps is not easy as i tought, but for a large amount of classes it is.
They’re strong but not so hard to elude.
I played DH at high levels and find out that there’s a large amount of ways to ignore your traps and your block skills, making you sometimes really easy to kill.

The DH is easy to use at low levels and grant you easy kills against low rank players, but at higher levels there’s players that know how to kill you easy

About any teleport (e.g. mes is affected as well) counts as double, it is not exactly intended but yeah…. as far as DH goes, the main issue was always class stacking not DH itself. 1 Dh was never issue, multiple were due to their synergy with each other ( shared blocks, heals, stab, traps everywhere).

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Feedback on Balance Changes

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Posted by: Cynz.9437

Cynz.9437

mesmers can active the trap with a clone, the same can do necros with rise, rangers don’t even need to go in point to kill a guard and thief can just teleport in and out, with only a small damage, making the guard wast his skill.
The guardian is strong, but not the best class of this game. In team fight have some problems, expecially if the enemy team know how to fight one. A good thief can just spam backstab and AA on the back of a guardian and he die easy. Warriors can burst them down easy with unblockable CC and burst.

Also, burn guardian was strong pre-HoT, not they’re unplayable with all the amount of conditions in this game. Also, as a necromancer I really like to find them and kill them with they’re burn. Send back 15 stack of burn don’t have price

A thief would die if they tried it to do it because there is guaranteed a trap there and teleport counts as walking through the trap twice. It is very much possible to take 4xdamage from the trap by using shadowstep (assuming you meant it).
Thief can’t spam backstab as it is on CD and successful hit applies reveal… -_-’

A smart thief, assuming he has to fight guard for whatever odd reasons, would go in stealth and dodge through guard to get rid of first stack of traps…. just saying.

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Third party DPS meters and game hostility...

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

Does ArenaNet allow gear check? I thought they didn’t, but I know little about DPS meters.

Not, it is not allowed but it is not like there are any consequences even if you report the offender.

As far as dps meters goes, i learned one thing so far: just roll your golem rotation, do not rez/do not help teammates, ignore fight mechanics as much as possible, do not take cannon/mushroom eater etc. jobs, all for the sake of dps. Because if you don’t pull the golem numbers, you will get kicked. The raid groups, especially pugs, are that blinds.

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(edited by Cynz.9437)

Why the salt?

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Posted by: Cynz.9437

Cynz.9437

bring nearly 0 team support etc. (at least in pvp).

No.

how explanatory~

please show me how thief can heal other, share boons consistently, give blocks etc.

i am sure no necro would like a thief as support lol

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Vault is bugged

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Posted by: Cynz.9437

Cynz.9437

Has been reported on in thief section already. If we are lucky, they might remember it in next balance patch~
Reminds me on backstab…. “bug”. QM is non existent :/

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Current state of reaper in SPvP

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Posted by: Cynz.9437

Cynz.9437

Ele can’t do crap alone, thief can’t do crap alone so does necro. Necro is team fighter, your team is supposed to support you. Free casting necro is scariest thing in pvp atm imo. Also, i would like to point out that in some match-ups necro actually has an upper hand, e.g. vs engis.

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Merging "Must-Have" Traits with Core Classes

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Posted by: Cynz.9437

Cynz.9437

Very, very few traits should be made baseline, and of those that are it needs to be traits that are actively fixing some flaw in the classes’ design. Illusionary persona needed to be baseline because mesmer was at the time the only class that couldn’t just use their class mechanic in combat without first doing something else unless they were running that trait. Nothing stopped engineers from using toolbelt skills, nothing stopped thieves from using steal, or necromancers from using shroud, or rangers from using pets. But mesmer had to get an illusion up before being able to use its class mechanic. That was a design flaw that was addressed by making the trait that fixed it baseline.

Fast Hands is not at all the same thing. Its not fixing some design flaw with warrior. Making it baseline would be pure powercreep. Not only is it powercreep because its very strong, but it no longer forces you to make a choice to take it. You wouldn’t have to take the discipline line for it anymore if fast hands was baseline, allowing you to take a “stronger” traitline, which is even more powercreep.

Fast hands is a perfect example of a trait that should never be made baseline, because it doesn’t actually fix any design problems with warrior.

Trickery has been mandatory for 5 years basically because Anet balances weapon spells costs around extra ini that trickery gives :/

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Why the salt?

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Posted by: Cynz.9437

Cynz.9437

Because thieves have tools to get away and majority of players want a punching bag that rewards them with a loot bag. Simple as it is. They don’t care that due to their escape tools thieves also can’t hold points, can’t duel most classes, bring nearly 0 team support etc. (at least in pvp).

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(edited by Cynz.9437)

You forgot

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Posted by: Cynz.9437

Cynz.9437

Or you use your signet to remove immob, or perhaps you play with the dodgeroll heal, or you teleport away with your shadowsteps which will likely make immob run out before they reach you again oooor…… Surprise: just dodge the immob to begin with. It can’t be that hard with a gazillion dodges, right?

Yep, here is prime example of a person that doesn’t play a thief but somehow thinks he is an expert. Thief does not have gazillion dodges. But they supposed to dodge everything somehow. Or blow really long CDs to deal with really short CD, yeah sure. You know immob is not only tool other classes have to keep someone in place. What else would you suggest?

P.S. just fyi, dodgeroll heal is called Withdraw and can’t be used when stunned/dazed which occurs a lot when you fight mesmer for example.

I rarely play thief but even I’m not delusional enough to say thief isn’t over packed with dodges and immob clears….

Get some adventure runes or what ever, energy sigil, withdraw and acro and you can dodge all day.

Nobody is denying it, but given the state of the game, it is kind of necessary. And once again (srsly i am tired of repeating myself ), nerf elites, make stealth more viable survival tool and nerf to dash wouldn’t be an issues.

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(edited by Cynz.9437)

Thief is uncounterable and OP

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Posted by: Cynz.9437

Cynz.9437

I believe that Stealth is a huge issue for video games. It causes more aggravation, frustration and disappointment than any other power – in ALL games, and understandably so.

It is very rare to find a thief so skilled as to shun Stealth entirely. I have heard tell of such amazing players, but that when they were threatened by a large group of players, they resorted to Stealth to escape. Which illustrates how ridiculously powerful Stealth is.

Counterplay is vital to making games fun. Stealth takes away counterplay, therefore Stealth is the opposite of fun.

Budding games developers take note.

Does thief have invuls, huge HP sponge, high access to blocks and multiple heals, stab? No. All they have is dodges and stealth, why wouldn’t they rely on it…. /facepalm

There is plenty counters to stealth in game, i hear stopping mindlessly spamming spells helps.

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(edited by Cynz.9437)

What heal do you guys use? (PvP)

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Posted by: Cynz.9437

Cynz.9437

Withdraw for torment – too much of it flying around. I would be running channeled vigor if i played with someone but since i solo 100% i end up dueling a lot trying to defend points so withdraw is actually better since it offers condi cleanse vs pesky revs/mes and co.

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