Showing Posts For Cynz.9437:

Stop nerfing everything

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Posted by: Cynz.9437

Cynz.9437

Actually we need more nerfs for elite specs. They were stupidly overtuned when HoT went live.

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Lead Attacks =/= Initiative cost now..

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Posted by: Cynz.9437

Cynz.9437

I would make a ticket. Obviously an oversight.

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Let's talk about the new patch, here.

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Posted by: Cynz.9437

Cynz.9437

The thief trait ‘Pulmonary Impact’ needs a 5 second ICD… Or Headshot needs to cost 2 more initiative

yeah let’s nerf core spec for no good reason!

Pulmonary impact is a Daredevil trait…

did you even read what i quoted?

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(edited by Cynz.9437)

Change or remove Sigil of Absorption

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Posted by: Cynz.9437

Cynz.9437

The only ways to avoid PI is to do nothing or to use uninteruptible skills/stability (if the thief hasn’t steal up). Avoiding headshot and avoiding PI is not the same. Headshot alone doesn’t do much if it doesn’t interrupt, so using defensive cds just to avoid hs is basically a waste. Not doing anything isn’t an option though, because then the thief can just autoattack you to death, which means, you need uninteruptible stuff (or enough sustain to heal through the dmg) in order to deal with PI. It requires counterbuilding, because counterplay is very limited. Which makes it such an unfun mechanic to play against (doesn’t neccessarily mean it is op though).

There are a lot of unfun mechanics in game (6 sec reveal on nearly instant spells that you somehow supposed to predict, passives, random invisible procs, attacking while blocking/being invulnerable) and yet there are still there.

Then start a thread about why we should get rid of those, I’m listening. What nobody can understand about you is this “well if I can’t have fun then nobody can!!” attitude. If something is low-skill and very unfun, let’s get rid of it. For the record I played symbolic DH last season, I am not really afraid of PI thieves on that build. Shards of Faith just needs to go imo, I use it but I could live without it.

Been there, done that. It resulted in multiple vacations.

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Let's talk about the new patch, here.

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Posted by: Cynz.9437

Cynz.9437

The thief trait ‘Pulmonary Impact’ needs a 5 second ICD… Or Headshot needs to cost 2 more initiative

yeah let’s nerf core spec for no good reason!

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Stop Nerfing Warrior Sustain

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Posted by: Cynz.9437

Cynz.9437

There is a reason that thieves have been perma meta for the entire history of this game, while warriors haven’t.

Someone forgot season… 1-2… when thieves were getting reported for simply playing the class. And since HoT thief hasn’t been meta for a single tournament.

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You forgot

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Posted by: Cynz.9437

Cynz.9437

Was that on the table?

OP wants traitline about mobility not have anything to do with mobility.

OP wants an icd on an ability that is another, among many, overly bloated abilities for thief. Spamming dodges to break immobilizes when thieves multiple means to do so is unhealthy for balanced gameplay.

OP doesn’t realize the last 2 balance patches have seen nerfs to Thieves Evades and Endurance regeneration.

It’s funny the complaints are coming from someone that plays a class with on demand access to Resistance Spam which negates all movement impairing effects.

What’s funny is I play every single profession in this game, more than most of you. When classes that have a minimal way of gaining distance from a thief and he just random kittenollolol dodges out of it, you’ll begin to recognize the broken nature of dash. I can be objective in my criticism of abilities.

Also, I don’t know where you’re getting that I play something with on demand resistance spam as my profession.

Oh no, how dare a class that can’t hold point nor tank/support team to save their lives be good at moving around the map! Blasphemy!

having a small icd on immobilize break on dodge wouldnt affect how fast you can move around the map. it just affects how easily you can reset a fight.

There is already a CD on how many Immobs that can be cleansed, this is called endurance regen…….. and since the last couple patches Thieves have had their endurance regen nerfed significantly. Just saying,

This is laughable.

It is laughable the excuses you ty to come up with when Anet has already been indirectly nerfing UC through nerfing Thief Endurance regen. Again I’m so sorry I can’t play the game for you and make it easier for you.

What excuses? I’ve given a reason and all you have done is provide the excuses. Thieves have multiple means to cleanse immobilizes, something as spammable as should not remain as overly bloated at trait as it is; however if it is to remain as such place an icd on the immobilize portion of it.

It amazes me that there are people who are so focused on keeping in traits/abilities that are not healthy for the game only so they can feed their egos playing those very builds that are destructive to the game as a whole.

I have an advice for you. Go play core thief without drd. Try it. You will see the issue with cripple.

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Stop Nerfing Warrior Sustain

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Posted by: Cynz.9437

Cynz.9437

Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?

Because warriors don’t have extra evades, and have to take everything to the face? Because warriors don’t have teleports and stealth?

so you think it is ok for a class to have high sustain and high dmg just because they can’t port all over the map?

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Stop Nerfing Warrior Sustain

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Posted by: Cynz.9437

Cynz.9437

Just putting a perspective. If according to you d/p is so broken, what did it make a warrior that has nearly twice HP pool, by far better sustain and higher dmg?

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Stop Nerfing Warrior Sustain

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Posted by: Cynz.9437

Cynz.9437

And here i am, putting myself in danger of getting one-shotted for negligible 3k backstab crits and it is considered fine. Wars had to much sustain and too much damage, something was going to get hit at some point. I honestly don’t know what you expected.

Also, don’t forget that other classes got nerfed as well. If warrior remained untouched, they would be stupidly broken.

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You forgot

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Posted by: Cynz.9437

Cynz.9437

Was that on the table?

OP wants traitline about mobility not have anything to do with mobility.

OP wants an icd on an ability that is another, among many, overly bloated abilities for thief. Spamming dodges to break immobilizes when thieves multiple means to do so is unhealthy for balanced gameplay.

OP doesn’t realize the last 2 balance patches have seen nerfs to Thieves Evades and Endurance regeneration.

It’s funny the complaints are coming from someone that plays a class with on demand access to Resistance Spam which negates all movement impairing effects.

What’s funny is I play every single profession in this game, more than most of you. When classes that have a minimal way of gaining distance from a thief and he just random kittenollolol dodges out of it, you’ll begin to recognize the broken nature of dash. I can be objective in my criticism of abilities.

Also, I don’t know where you’re getting that I play something with on demand resistance spam as my profession.

Oh no, how dare a class that can’t hold point nor tank/support team to save their lives be good at moving around the map! Blasphemy!

having a small icd on immobilize break on dodge wouldnt affect how fast you can move around the map. it just affects how easily you can reset a fight.

Bravo! We found a winner! This is what thief should be all about (according to devs) -
run away! Whole reason why they gutted every other aspect if thief to june patch was their idea of thief being decap pet/janitor. Running away is part of that “design”.

Also, why do you have such issue with thief running away in pvp? It would mean you won the fight and point is yours now.

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Change or remove Sigil of Absorption

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Posted by: Cynz.9437

Cynz.9437

The only ways to avoid PI is to do nothing or to use uninteruptible skills/stability (if the thief hasn’t steal up). Avoiding headshot and avoiding PI is not the same. Headshot alone doesn’t do much if it doesn’t interrupt, so using defensive cds just to avoid hs is basically a waste. Not doing anything isn’t an option though, because then the thief can just autoattack you to death, which means, you need uninteruptible stuff (or enough sustain to heal through the dmg) in order to deal with PI. It requires counterbuilding, because counterplay is very limited. Which makes it such an unfun mechanic to play against (doesn’t neccessarily mean it is op though).

There are a lot of unfun mechanics in game (6 sec reveal on nearly instant spells that you somehow supposed to predict, passives, random invisible procs, attacking while blocking/being invulnerable) and yet there are still there.

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DH hard counter even more

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Posted by: Cynz.9437

Cynz.9437

Tbh they should have changed their reasoning to something like: we want to motivate thief players to random dodging thus we added 6 sec reveal on nearly instant ranged spell!

At least DHs gets eaten by necros and co.

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You forgot

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Posted by: Cynz.9437

Cynz.9437

Was that on the table?

OP wants traitline about mobility not have anything to do with mobility.

OP wants an icd on an ability that is another, among many, overly bloated abilities for thief. Spamming dodges to break immobilizes when thieves multiple means to do so is unhealthy for balanced gameplay.

OP doesn’t realize the last 2 balance patches have seen nerfs to Thieves Evades and Endurance regeneration.

It’s funny the complaints are coming from someone that plays a class with on demand access to Resistance Spam which negates all movement impairing effects.

What’s funny is I play every single profession in this game, more than most of you. When classes that have a minimal way of gaining distance from a thief and he just random kittenollolol dodges out of it, you’ll begin to recognize the broken nature of dash. I can be objective in my criticism of abilities.

Also, I don’t know where you’re getting that I play something with on demand resistance spam as my profession.

Oh no, how dare a class that can’t hold point nor tank/support team to save their lives be good at moving around the map! Blasphemy!

All is Vain~
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Change or remove Sigil of Absorption

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Posted by: Cynz.9437

Cynz.9437

1. PI got nerfed, fyi. Read patch notes for change. Also, 1.2k is considered heavy damage? Is this a joke? Go roll a thief and play vs other classes, you take more dmg from retal alone than you deal to enemy.

2. PI is not spammable, it is bound to spells that costs resources/CDs. Learn the class before complaining.

3. Every single class has plenty of tools to deal with it (blind, blocks, reflects, invuls, dodge, LOS, stow weapon????). Actually the class that is most vulnerable to so called “PI spam” is thief itself. I can beat “PI spamming” thieves on core thief even (2 dodges, nothing else there; i am talking about plat division here), why can’t you? The only thing that this trait “counters” is people that don’t know how to play this game.

4. I love the fact that single trait that gives thieves tool vs mindless spammers is apparently OP, broken, yada yada and should be gutted but crap like instant reveal on short CD that deletes entire traitline from thieves IS FINE guize! Where is the outrage? Oh right, nobody cares as long as thief gets gutted.

5. I like how everyone forgot that air/fire was deleted. How should thief deal damage to enemy? I mean i go in match, if i don’t kill anything, i get yelled at but here i see bunch of people asking to remove damage from thief. We already have only AA and PI basically because everything got nerfed to the ground and made unusable thanks to QQ threads like this.

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(edited by Cynz.9437)

Revenant will now be the best class

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Posted by: Cynz.9437

Cynz.9437

DP thief will dominate now.

With the pulsing stability nerf, thief can take out warrior, necro and ranger very easily. They can already take out mesmer and ele quickly before the patch. DH also gets heavily nerfed. The only class that can resist dp thief well now is engi.

Still only class in game you by all means don’t want to stack on team.

I played some matches yesterday. Yes, some changes are noticeable but at the end of the day it didn’t switch thief position – they are still a decap pet/janitor, nothing else really.
I am not saying thief is bad but i highly doubt you will see 3-4 thieves per team (at least on consistent basis) as we saw it happening with DHs and revs for example. So word “dominating” is not exactly right here, imo, unless you speak exclusively about roaming role.

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(edited by Cynz.9437)

You forgot

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Posted by: Cynz.9437

Cynz.9437

Was that on the table?

OP wants traitline about mobility not have anything to do with mobility.

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Remove Stealth attack nerf!!

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Posted by: Cynz.9437

Cynz.9437

Does anyone really run SA in PVP and use that Rending Shade. I find it hard believe that 1 trait is good enough to nerf thief core mechanic.

You know it works only if you landed a hit? Which will apply reveal to you anyway and prevent you from using another stealth attack for a while. Rending shade is definitely not the reason to add CD.

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Revenant will now be the best class

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Posted by: Cynz.9437

Cynz.9437

Rev? Seriously? The profession that you can condi from 100-0 in seconds due to their lack of cleanses? That rev? As a condi warr I just melt them like butter.

Meanwhile, nobody is talking about all the necro buffs.

I am, scroll up xD

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condi rev is seriously redonkulous

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Posted by: Cynz.9437

Cynz.9437

They still die fairly quickly not to mention there are nowhere near at levels they were in s1-s2.

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Please remove daze component of Choking Gas

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Posted by: Cynz.9437

Cynz.9437

Wow i am good at predicting. I said, give it a day and there will be outrage about this change. Here we go.

I would like to point out that there is also downside to the daze on choking gas in combination with. IP proc applies reveal since it counts as direct hit. Meaning if by some chance someone sits in the poison and thief really needs to stealth up and run, he will get revealed and possibly die. Before, as a thief, you had to watch out for interrupts and delayed PI, now you also have to watch out for choking gas applications.

I am kind of on the fence here with the change. At once side i can see what the complain is about and it definitely could be very obnoxious with the right build (e.g. hybrid thief with double sb) on the other hand i always wished sb was more than gap closer + some blasts. I also wish core was more viable, but it should be done through traits and not weapons, imo, since same weapons are also used by elite specs.
I also would like to point out, if meta thief (dp/sb da/tr/drd) spams choking gas, he is sitting there with 0 ini and locked in sb for a while – which makes them really vulnerable not to mention still prominent lack of meaningful damage on sb (those 500 AA will hardly kill anyone).

They will probably revert the change though, not because it is balanced, fair or what not but because average Joe was crying rivers on forums. Just like they did with stealth attack from sb because some DH was crying that it was OP.

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Change or remove Sigil of Absorption

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Posted by: Cynz.9437

Cynz.9437

This sigil is way ahead of power level of the other new sigils for Thief. The issue here is that it steals entire stacks of boons with full duration – headshot Revenant, steal 20+ might AND apply PI? This power level of an effect should be reserved for traits, not sigils. Either remove it or make it “steal” fixed boons with amount and duration.

Or steal swiftness… because reasons.
People have been crying for removal of air/fire. Here are the consequences~

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Let's talk about the new patch, here.

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Posted by: Cynz.9437

Cynz.9437

I wouldn’t say this was the worst patch. I think we have seen worse.

I welcome anything that reduces powercreep introduced with HoT, so it was a big plus from the patch, imo.
My critique is that when they try to make core more viable (which is really welcome), they usually go wrong way about it, imo. Just an example from thief (yeah yeah i main it): their idea behind sb and poison buffs was to give players more motivation to pick SA but in the same patch they gave reveal 2 spells that have basically no cast time. This is not how you motivate players to pick underused traitlines…. Some hipsters in wvw might make a build around sb/poison/sa but it hardly change what people run in pvp at any half decent level.

Sigil change also does bother me. I can see where they are coming from (less sigils, less effort to balance) but it is just another step to reduce variety. I think nobody can deny that build variety became basically non existent (outside of lol HJs) with june patch and HoT launch. The sigil change is just another step forcing us into same meta build. As dps i have no alternatives really as far as sigil choices go.

An observation: couple players made obvious troll posts on forums -> things from those posts actually got implemented.

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(edited by Cynz.9437)

Power build sigils are a bad things right...

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Posted by: Cynz.9437

Cynz.9437

sure there is a choice… there is no tanky amulets in spvp other then paladins. you dont think power was over the top for past year? not sure what game you playing.

i thought this thread was about sigils?

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This why Guild wars was taken out of Esports

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Posted by: Cynz.9437

Cynz.9437

I think nerfs are fine (game has been powercreeped for ages), i do not agree the condi friendly direction they went with though. The issues of all the classes were also not addressed.

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Power build sigils are a bad things right...

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Posted by: Cynz.9437

Cynz.9437

At least you have option, as power there is hardly a choice.

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Seaweed Salad Nerfed - PANIC BOIZ

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Posted by: Cynz.9437

Cynz.9437

Weren’t condi sets up way to go now anyway? I don’t understand the change.

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Revenant will now be the best class

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Posted by: Cynz.9437

Cynz.9437

Tbh i think necros will dominate this meta. Revs are still easily killable.

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Patch notes - the irony

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Posted by: Cynz.9437

Cynz.9437

People are so quick to cry whenever there is change. Notice how thief wasn’t the only class nerfed. Pretty much everything is getting normalized which is much more healthy for PvP (i wish the changes applied to WvW as well, but we have to start somewhere ig). The only big thing is that DH counters thief even more now, which i don’t understand. The shortbow changes are also interesting.

My problem is not even the nerf (whatever really, nothing new here) but contradiction in what they say and what they do.

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Patch notes - the irony

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Posted by: Cynz.9437

Cynz.9437

Yeah man, buffing some poison that nobody in their right mind would use (because it is garbage) but trapper thief and adding more reveal to braindead spells in the same patch will TOTALLY motivate players to use SA. Somebody is in real need of reality check.

Poison builds on the thief are strong thanks to high base condi damage and the heal offset. Problem was that most thieves typically couldn’t stack enough without compromises. The new changes make dumping 10+ stacks of poison on an enemy easy and that may also make the new Choking Gas a real problem with Impacting Disruption and Pressure Striking traited. Panic Strike and Body Shot are also a nice strong combo.

I don’t see people running it in pvp. Maybe in wvw, but it is still absolutely useless at any half decent levels in pvp.

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Patch notes - the irony

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Posted by: Cynz.9437

Cynz.9437

Skills that tether players together now apply Revealed to provide a stronger window of opportunity to players who can successfully land them.

Aaaand they give reveal to nearly instant spells that have no tell whatsoever. Apparently landing instant spells is extremely hard in dev’s opinion. I am dying here.

DHs apparently need stronger window of opportunity vs thieves… OMG HAHAHAHAAHAHAHAHAHAHAHAH, are we playing same game?

The Daredevil staff functions as a fairly strong AoE weapon, but core thief lacks good ways to deal with large groups, so in this update we’re tuning up the short bow to be a stronger ranged AoE weapon.

HAHAHAHAAHAHAHAHHAHAHAAHAHAHHAAHAHAHAHHAHAHAHAHAHA, the reason why thief can’t deal with large groups is lack of tools to survive in said situation nor HAVING ANY FLIPPING GROUP SUPPORT TOOLS. Did they even try to play core thief recently? Someone help me here.

we’re also looking at updates to the Deadly Arts line that emphasize poison use to help establish more defined ways to play based on the traits that you select.

Yeah man, buffing some poison that nobody in their right mind would use (because it is garbage) but trapper thief and adding more reveal to braindead spells in the same patch will TOTALLY motivate players to use SA. Somebody is in real need of reality check.

I can’t decide whether this patch is a sick joke or display of….. let’s not go there.

On side note: Sigil of generocity is OP guize, they had to remove it /facepalm.

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(edited by Cynz.9437)

Remove Stealth attack nerf!!

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Posted by: Cynz.9437

Cynz.9437

That only works in 1v1. It does not work in pvp for example as target might gain random block from the guardian for example the very same moment you hit backstab.

Wasn’t that one of the reasons they introduced it? To prevent mindless spam through 1 hit defences like aegis or blind.

By that logic they should have removed passives and instant aoe then. Not to mention: if you ask someone how do you deal with aegis and blinds, every single person will tell you to attack. I would agree that CD may have make sense if stealth attacks had no ini costs and didn’t require being behind the target (in case of bs, sword etc.), in melee and stealth but as it is right now, those spells already have quite a list of requirements bound to rather long CDs and/or hefty amount resources (that hardly any other spell has) that extra CD on top of it with side effect of locking thief from the AA is just absurd and just plain class discrimination as no other class has been punished as hard in design.

Look at all thief builds, what is the most prominent thing about them (beside condi d/d) ? Main damage comes from AA. Maybe some IP here and there but it is mainly AA and there is good reason for it – it is not worth using anything else since everything has been getting nerfed over and over and over again to the point where AA is only choice. If you diminish the class to running away from enemies and using AA 90% of the time, sry, but you did rather poor job as designer.

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(edited by Cynz.9437)

Strongest roamers are PvP veterans?

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Posted by: Cynz.9437

Cynz.9437

Cant say one way or another, but in my experiences the builds are different some of the strategies are different.

IN MY EXPERIENCES when i did do both alot typically i had no problem beating any roamer i encountered on a power necro.

To be frank. Roaming died a couple years ago. What is left is a cesspool for the most part with a shiny oasis once in a while.

Back when Obsidian Sanctum fight club existed…when Windmill was a hot spot and the spot near near south camp bridge had skirmishes happening 24/7…When taking north camp and getting instant response from roamers was a thing… That was the golden age of roaming. Epic memories were made during that time <3

I know it is bit off-topic, but do people roam at all nowadays and where do people duel (if they duel at all)? I haven’t touched wvw in ages outside of dailies and killing randoms that tried preventing me from doing said dailies o.o

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Remove Stealth attack nerf!!

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Posted by: Cynz.9437

Cynz.9437

You should read the wvw section, think there is at least 3 threads there, also 1 more thread that’s bwen moved here lol

You know what i meant =.=

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Remove Stealth attack nerf!!

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Posted by: Cynz.9437

Cynz.9437

Or you could just wait it out and use the time to re postion your self instead of wasting iniative.

That only works in 1v1. It does not work in pvp for example as target might gain random block from the guardian for example the very same moment you hit backstab.

Not to mention, if you are actually low on ini and locked out of AA, you can’t cleave anymore which is really bad. No other class is locked out of AA for such long period of time but thief. I would really love to see mesmers getting their AA locked if they missed shatters or warriors getting locked out of AA if they missed burst. I bet the cries would be insane.

Thief also is only class that has extreme hardcounter to entire traitline and class mechanic, namely reveal on demand. No other class has to deal with this.

I also don’t even want to start on the fact that this nerf affected all weapon sets, even those that are already really weak. Once again, class discrimination at its finest.

Ok well sure. I forgot I don’t do much pvp anymore so that kinda skipped my memory. But class discrimination, pff the wvw side of things thieves are gods creation and anets baby doll.

More like nobody knows that wvw even exists :P

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What core builds do you play?

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Posted by: Cynz.9437

Cynz.9437

I run the old fashioned DA/SA/TR dp/sb in pvp on my alt accnt. Works fine actually as long as ppl forget to hit their reveal button.

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Remove Stealth attack nerf!!

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Posted by: Cynz.9437

Cynz.9437

Or you could just wait it out and use the time to re postion your self instead of wasting iniative.

That only works in 1v1. It does not work in pvp for example as target might gain random block from the guardian for example the very same moment you hit backstab.

Not to mention, if you are actually low on ini and locked out of AA, you can’t cleave anymore which is really bad. No other class is locked out of AA for such long period of time but thief. I would really love to see mesmers getting their AA locked if they missed shatters or warriors getting locked out of AA if they missed burst. I bet the cries would be insane.

Thief also is only class that has extreme hardcounter to entire traitline and class mechanic, namely reveal on demand. No other class has to deal with this.

I also don’t even want to start on the fact that this nerf affected all weapon sets, even those that are already really weak. Once again, class discrimination at its finest.

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(edited by Cynz.9437)

Invisibility problem

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Posted by: Cynz.9437

Cynz.9437

Because it is channeled spell. I doubt they will change it. The only thing Anet was ever interested is nerfing thieves.

What actually bothers me more is not even channeled spells but queued spells. Like say someone uses a spell while you stealthed -> they shouldn’t be able to target you for next spell but since it was queued it will track you anyway. I would claim it is a bug (and no, i am not lagging, i have 20-40 ms on average). Like i am sitting in stealth for few seconds and still eating DH AAs because he spams them.

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(edited by Cynz.9437)

Strongest roamers are PvP veterans?

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Posted by: Cynz.9437

Cynz.9437

I think for a lot of players it is bit other way around. For me as for many other i met back then in WvW guild, we started with pve, moved to WvW and started to pvp to improve our “skills”. It is probably generalization to assume that pvp vet is automatically a good roamer (not to mention there are lot of players that even after thousands of pvp matches are still not that great) however if person is indeed good/decent in pvp, they would do fairly good in wvw as well.

That being said, wings, ranks etc. do not represent skill in this game since we still don’t have a pvp and reward system that can determine skill. Just an example: some dude runs with bronze tag, oh he must be bad, right? Jokes on you, that guy is probably legend level that simply didn’t play for week or two. Or there is guy with say XY legend title – turns out it is one of those AP hunters that paid to get carried (yes, it was a thing actually).

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(edited by Cynz.9437)

How do we beat godzerkers?

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Posted by: Cynz.9437

Cynz.9437

Are we talking about pvp or wvw here?

If you really going to duel them (which i wouldn’t suggest) it would be a reaaaalllllyyyyyyy long fight if they run endure pain and defy pain. Then again zerkers are by far easier than their condi brothers.

Same goes for DHs, long fight – you need to go through all their CDs, there is just no way around it.

The reason why those two gives thieves the most issues is just stupid amount of passives and instant spells.

All is Vain~
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backstab is very clunky

in Thief

Posted by: Cynz.9437

Cynz.9437

On one sunny day Lord Helseth decided to get thieves nerfed. So when he ended up in the same match with devs, his goal was to kill as many devs as possible with his thief (https://www.youtube.com/watch?v=dWZ9lkbK_2U).
Not so long after that Anet decided to listen to DHs (yes, DHs – that is still most rewarding and easiest build to play in game) and nerf every single stealth attack. They didn’t care that gaining stealth already requires considerable amoung of Cds/resources. They didn’t care that thieves have to put themself in extreme danger trying to line up that attack from the back. They didn’t care that underused and weak weapon sets were also affected by the changed. Even mesmer mains that are not exactly biggest fans of thieves were confused about dev’s decision.
Meanwhile, concerns voiced by the thief players remain ignored for almost 5 years now.

Moral of the story: we (thief players) are not wanted here.

The worst part of the whole, there is no means to cancel stealth atm without using initiative and this change also locks you out of AA.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

does anyone play without youtube?

in Guild Wars 2 Discussion

Posted by: Cynz.9437

Cynz.9437

I used youtube for few JPs maybe…. not sure why would you need it for vistas etc. – they are pretty obvious for most part.

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[Teef] guild :>

Season 6 : Skill based or gind based system?

in PvP

Posted by: Cynz.9437

Cynz.9437

It is skill and luck based (who gets the silver/gold players woo). Definitely not grind based.
-20 +20? You are lucky lol. I go -15 +8.

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[Teef] guild :>

Two easy changes to provide a role for thief.

in Thief

Posted by: Cynz.9437

Cynz.9437

What really should have happened: they should have given the thief druid spec so the thief would actually get different role.
Instead they gave thief acro v2.0 :/

Don’t worry, the 2nd one they seem to be getting will add nothing…again.

You better enjoy playing D/P in PvP cause that’s all you’ll be playing for at least another 2 years.

I actually do enjoy playing d/p, was always fan of the weaponset it does bother me that we have no alternative to decap pet.

Whilst Thieves do tend to suffer as more people enter a fight (like Mesmer), it’s undoubtedly the king of roaming and dominates the scouting/response time role in WvW. Can’t be proficient in every role unfortunately, but it’s better to be good at one thing at least (unlike Ranger that is err, not really a role filler).

But, Thief can perform well in massive fights by just being careful. When I enter large fights I mostly pick off backliners and stragglers with my dps set, then switch to shortbow and spam Choking Gas on a stacked group to disrupt their healing rotation. Sometimes just being a nuisance and disrupting a back line can be enough to be effective.

Wat? Last time i checked druids were must have in raids and good support/point holders in pvp.

All is Vain~
[Teef] guild :>

not enough carrots

in PvP

Posted by: Cynz.9437

Cynz.9437

I am all up for carrots, as long as it involves wins and not sitting afk in the match.

All is Vain~
[Teef] guild :>

Why 1v1 and 2v2 deathmatch is bad

in PvP

Posted by: Cynz.9437

Cynz.9437

I think we could use cleaned up courtyard 3v3 deathmatch.

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Legendary Armor in PVP

in PvP

Posted by: Cynz.9437

Cynz.9437

They did the pvp community a favor. If the legendary armor was obtainable through pvp, pve players would simply jump in pvp matches and be dead weight because its easier to farm and be carried anonymously.
If a reward track was put in for legendary armor it would ruin pvp even more than it already is.

Attach carrots to wins, not games played – problem solved.

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[Teef] guild :>

Thief is uncounterable and OP

in Thief

Posted by: Cynz.9437

Cynz.9437

What does thief have for the team outside of mobility and bit of damage? They can’t support, they can’t hold point, they can’t reliably 1v1 most classes (frankly general tactic is to run from every 1v1), they can’t join big fights (just melt in aoe without anyone even targeting them). It still remains one of the most unforgiving classes as well – you get hit once, you might die on next hit.

Also, no matter how good you are as thief, if your team is crap, you won’t be able to carry it unlike warrior or engi that can 1v2/1v3 for ages.

Let’s also not forget the fact that thief remains the only class in game that you by all means don’t want to stack on your team. If class is so OP, why do people throw tantrum when they end up with 2+ thieves? Let’s also not forget all the tourneys that have been running this and last year – i haven’t seen much carrying from thieves.

What counters thief? Good rotation, good map awareness, certain maps, bunkery teamcomp (win team fights, camp 2 points → thief can’t do anything), portals, focus fire, REVEAL!!!??.

Someone claimed that if OP picked thief, he obviously wouldn’t do well. The joke is, if he picked DH/war/scrapper he could do fairly well with probably like 5 matches of experience…. but thief is OP, yo.

Also, everything Sind said.

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[Teef] guild :>

Titles for legendary armors

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

I dunno, we already have titles for CMs and other challenges for the raid wings so I honestly don’t think we need it.

I would however support a title for owning every legendary in the game, with the title being simple and to the point: Legendary.

Titles can be bought since it is one time thing. Highly doubt someone bought 150+ boss kills though.

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[Teef] guild :>

Titles for legendary armors

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

Yeah, linking KP+ LI + armor definitely became a drag. I support this thread.

All is Vain~
[Teef] guild :>