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So, it’ s ok for any class to have a build that’s easy to access and which can is viable for solo queue, but necro shouldn’t have that option?
Have you forgot eles? Or thieves? Those have to rely on teammates.
The difference is that necro needs ONE specific class to function, eles and thieves work with a variety of different classes/set ups. When you play necro without an ele against good opponents, you are a massive handicap for your team. That is an issue for everyone who does not want to constantly duo queue with an ele.
I disagree. You can play fine with scrapper or druid as buddy. I had pretty good experience by playing necro with a druid.
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Impaled by Fire
Dash quickly finally safe
Embraced in a wall
and then you realize you are pulled into wall and can only get out by logging out….
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So, it’ s ok for any class to have a build that’s easy to access and which can is viable for solo queue, but necro shouldn’t have that option?
Have you forgot eles? Or thieves? Those have to rely on teammates.
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I just want more…. earrings There is only ONE headpiece (to my knowledge) in entire game with an earring (which also sadly involves ugly tomato on the eye).
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The colors are different between the two pictures here. Also…. why use phone pics (ick) and not the screenshot function?
You would be surprised of how many people don’t know about that function xD
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It just feels to me that people still have that mentality : " if I grind enough then I should get highest rank, all rewards, etc…"
That’s not how it should work imo, especially for PvP
No, atm it works like this: farm bronzies at 5am or be forced to carry 3 golds vs 4 legend players during prime time for 5 rank points at risk of losing 15+ ranks.
The rank range increase for divisions was a change nobody asked for really, at least i haven’t seen a single post about it.
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haha. I’m the type of person to join the losing teams because i enjoy trying to overcome challenges.
Some people just get a kick out of stomping others…I just don’t see the fun in that.
LoL same. The only problem is that once you start to win too much, everyone starts to join your team so it gets boring very fast.
As far as topic goes, i don’t think HJ really needs penalty. It is a playground for people to mess around, trying out builds/classes etc. If you want more controlled environment, queue for unranked/ranked.
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“harder to reach Platinum and Legendary. As such, we’ve revised the tiers for each rank”
Pretty sure that’s the entire purpose of the tiers? That legendary is really hard to reach?
It was harder than intended in season 6. Basically the volatility change in at the end of season 5 removed mmr inflation resulted in what we had in s6 where only two people got legendary.
When a entire division is more exclusive than the top ten you’ve got a issue.
Issue isn’t mmr inflation or reduction of it, issue is that you keep getting less and less rank points the more games you play. It also didn’t help that a lot of plat/legend players ended up in low gold after placement in season 6 which resulted in gaining like 5 ranks per win once you got into plat. Take a guess how many wins would it take to get to legend if you need to win 3 games just to make up for 1 loss and the gains are so small it takes easily hundreds of games to get anywhere?
The change in this patch is just another bandaid and doesn’t solve the actual cause of the issue. They should have limited the MMR range for matchmaking (which would result in longer queues but at least less one sided matches) and make it so your rank gain/losses are based on avg MMR of both teams and not only your personal vs avg enemy MMR (this is one of the reasons why rank gains/losses are so broken and making climbing nearly impossible unelss you farm bronzies at 5 am like some top players did). It has been pointed and discussed countless times for 2 seasons now and Anet somehow refuses to fix it even though those 2 issues along with removal of carrots is reasons why people continue to quit pvp or barely queue anymore. I personally went from playing few hundreds games per season to 100 games per season because the system is so unrewarding and matches feel more stressful (due to crappy MM) than my actual rl job.
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Anet found new way to make thieves more annoying xD
On more serious note, sound options for pvp generally would be nice. I found that a lot of people disable game sound all together which makes pinging on map pretty pointless and it would help if there was separate option for it as well.
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That moment when t3 wvw armor looks better than legendary armor /faceplam.
When will people realize that certain legendaries fit in theme with certain classes better then others?
When will the devs realize they should discuss things like these with the community and get feedback first?
Because not everyone would agree? Some people may have issues with something while others may not.
Pretty sure majority of engi/thief/ranger community got sick and tired of trenchcoats…. and yet we got another one making your character look like it is pregnant with a whale.
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… I can tell you that the biggest issue is that I feel like ANET doesnt know what to do with every class.
fix’d
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I don’t understand it either tbh. The whole reason why reaching those divisions was “hard” is because of wonky MM and rating gain/loss system (you play in negative unless you have 90% winrate and even with 90% winrate the gains are so abyssmal it takes ages to get anywhere). They should have addressed those issues if anything and the whole wintrading/cheating/exploiting crap that has been going for seasons now.
I don’t mind new maps so much, i really wish they would have removed skyhammer however alone due to buggy terrain.
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What is funnier is that wvw armor looks better than legendary….
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That moment when t3 wvw armor looks better than legendary armor /faceplam.
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Wait, condi engi is OP now? O.o
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What you describe is not really necro issue but powercreep that has been added with HoT.
I am however surprised that you have issues with engis considering necros eat them for breakfast with ease.Engis => stealth – moa – 14stack burning in a sec – Elixir S and see the fire chicken running show.
That is a breakfast for engis and I don’t think a punchbag need a breakfast.Dodge, staff 4, wells, condi cleanse on weapon swap? Condi xfer works wonders. Engis moa doesn’t last long enough to be much of an issue, in my experience, although moa is indeed rather obnoxious spell overall.
stealth – moa – 14stack burning in a sec – Elixir S, there are no dodge. and there are not one condi on you. 6 to 8 ? lol. and you want staff4 to what?~ Elixir S.
Spell your 1.4 sec healing to help you want you run over the running show and not down.I think i posted plenty of solutions to the scenario. Condi necro should not have issues with condi engi.
YA if there are another target. Condi necro is fine. If not, sorry.
Well of power doesn’t require targets, sigil of cleansing doesn’t require target, consume condis doesn’t require target.
You are in moa…. with 14 stack burning… with other 6 to 8 kinds of condi…. and if you be moa in reaper ….. ….
What stops you from using dodges in moa and skill 5?
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What you describe is not really necro issue but powercreep that has been added with HoT.
I am however surprised that you have issues with engis considering necros eat them for breakfast with ease.Engis => stealth – moa – 14stack burning in a sec – Elixir S and see the fire chicken running show.
That is a breakfast for engis and I don’t think a punchbag need a breakfast.Dodge, staff 4, wells, condi cleanse on weapon swap? Condi xfer works wonders. Engis moa doesn’t last long enough to be much of an issue, in my experience, although moa is indeed rather obnoxious spell overall.
stealth – moa – 14stack burning in a sec – Elixir S, there are no dodge. and there are not one condi on you. 6 to 8 ? lol. and you want staff4 to what?~ Elixir S.
Spell your 1.4 sec healing to help you want you run over the running show and not down.I think i posted plenty of solutions to the scenario. Condi necro should not have issues with condi engi.
YA if there are another target. Condi necro is fine. If not, sorry.
Well of power doesn’t require targets, sigil of cleansing doesn’t require target, consume condis doesn’t require target.
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@shadowstep
Yeah I was just in high spirits and in the mood for some poetry.
But, no skill should hard counter a whole game mechanic shared across many classes. It opens up the debate of for instance buffing steal to disable all invulns for 6s. Or buffing Mesmer Mind Wrack to disable the use of all blocking skills/Aegis boons for 6s. Etc. Etc. Etc.
Quite unhealthy.
You are trying to preach common sense to Anet balancing team, give up, man.
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What you describe is not really necro issue but powercreep that has been added with HoT.
I am however surprised that you have issues with engis considering necros eat them for breakfast with ease.Engis => stealth – moa – 14stack burning in a sec – Elixir S and see the fire chicken running show.
That is a breakfast for engis and I don’t think a punchbag need a breakfast.Dodge, staff 4, wells, condi cleanse on weapon swap? Condi xfer works wonders. Engis moa doesn’t last long enough to be much of an issue, in my experience, although moa is indeed rather obnoxious spell overall.
stealth – moa – 14stack burning in a sec – Elixir S, there are no dodge. and there are not one condi on you. 6 to 8 ? lol. and you want staff4 to what?~ Elixir S.
Spell your 1.4 sec healing to help you want you run over the running show and not down.
I think i posted plenty of solutions to the scenario. Condi necro should not have issues with condi engi.
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What you describe is not really necro issue but powercreep that has been added with HoT.
I am however surprised that you have issues with engis considering necros eat them for breakfast with ease.Engis => stealth – moa – 14stack burning in a sec – Elixir S and see the fire chicken running show.
That is a breakfast for engis and I don’t think a punchbag need a breakfast.
Dodge, staff 4, wells, condi cleanse on weapon swap? Condi xfer works wonders. Engis moa doesn’t last long enough to be much of an issue, in my experience, although moa is indeed rather obnoxious spell overall and i can totally see mesmer being big issue for necros. Probably only classes that can survive mesmer moa, if they get hit by it, is thieves (assuming they have full endurance) and warriors thanks to passives.
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What you describe is not really necro issue but powercreep that has been added with HoT.
I am however surprised that you have issues with engis considering necros eat them for breakfast with ease.
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It might sound boring but if you are going to learn to draw, first thing first, learn how to draw proper proportions (i still can’t do them well but i am very lazy and painting is just my hobby). You can use all amazing colors if you want, if proportions are too wonky, you yourself won’t like your pictures and will get frustrating. Sadly it takes time and a lot of patience (if you really want to improve, draw people every day, sketches are enough). There are plenty of guides on anatomy and color theory in internet (you will need those 2 for very basics).
As far as effects go, photoshop brushes and tablet are your friends.
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Some sadistic asura making an experiment trying to see how many silly players will jump to their death.
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That is part of the map strategy = stealing beasts. The only issue with it is, as mentioned, condis – even if you should get last hit because you took last 5% of the beast with 1 attack, the enemy that applied condis will most likely still get the credit for it due to how condis work. Have seen it happen way too many times.
That’s not how it works.
If the boss dies to a condi tick and both teams have stacks of that condi on the beast, then it’s effectively random.
If the boss dies to a power attack, the points will always go to the team that dealt that attack.
No it doesn’t.
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You missed season 1 and 2 when everyone was reporting players for simply playing the class – thief was that bad.
Which part of thief do you find broken? Enlighten us.
Once again you also missed seasons when staff or s/d builds were rather popular. D/P will be probably always popular set for pvp simply because of it’s utility. PvP is about teamplay and d/p is probably least selfish set for thief.
Nobody is using refuge (besides me) because it locks you in one area for long time and with introduction of crap load of AoE in HoT and reveal on demand for multiple classes it is rather hard to use it effectively (not to mention the long CD). Scrappers for example have way superior version of refuge.
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The issue has been there since launch – the targeted aoe registers nameplates as ground so say you want to use blink to port to ledge but if someone with their name comes up on your screen on top of the ledge you will actually port behind yourself instead of the ledge. Can something be done about it?
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Head shotting aa, especially thief dagger aa is a gamble, sometimes it hits other times it dosnt, what what does seem to happen a lot though is counter stealing a thief who bursts you from steal, quite often I would his signet of agilty and steal, most of the time it does enough dmg for them to back off or vice versa
LOL that is why i open with ss.
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I hope they nerf /p to the ground honestly. Getting tired of head shot spam ez mode since it makes using other weapon sets so much more difficult to use against it. I’d be happy if they changed stealth attacks based of both hands instead of just main.
Why? Lots of initiative waste when you let a HS spamming teef do its thing when you are not even casting anything ;P
Free kill in my books.
Not sure if I can agree with that, HS was bugged for a long time now, cause quite often it interrupts the target when the target is not casting anything. I keep getting interrupted when I am just running. I thought I am just being salty, so I asked other Thief to try it out with me, and my HS were interrupting him when he was only walking. Happened in almost 25% of cases.
Stow weapon, you sure AA wasn’t on?
It wasn’t on, we were just hitting running target, no fighting. Although I didn’t know that it can interrupt even AA, that is quite … disappointing
I haven’t experienced it. Most AA have cast time, it is same as with any spells – anything with cast time can be interrupted.
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I thought about it and couldn’t pick one tbh. All of them include some kind of frustrating gimmick so i end up soloing half of the instance or rezzing teammates 24/7.
I know what is my least favorite: underwater one.
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As someone who played a very broad spectrum of competetive games for about 20 years i can say CCs arent the issue in this game. We have ways to deal with CCs, like swapping uttis for that extra stunnbreaker etc.
The main issue is the lack balance between risk and reward. A lot of the builds have cheap ways to be succesfull. There is very little build up and skill required in quite a few cases.
“big hits " should require
- Build up. For example: a combo string of landed moves leading to that 1 major dmg move.
- Be relatively hard to hit. A slow big telegraph move for example or a move that has to be aimed precicely.
- Coming from a super glassy build that takes a huge risk getting in to a position to do that dmg.Arenanet should listen to this guy, Rufus, he knows what he’s talking about.
What you say here does make me wonder about Thieves, though. I wonder what could be considered “taking a huge risk” when you’re not even visible when you start an attack chain in a game where internet latency has to be taken into account – I mean, thieves always gets me down to about 30% health before I even know they’re there.
This is just one reason I dislike stealth in any “competitive play” MMO.
Go play one before claiming things. Please. Stealth doesn’t stop player from taking damage nor mitigates it unless you pick traitline that is absolute garbage in current meta.
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They threw any common sense and balance out of the window for the sake of sales (HoT).
It also doesn’t help that there is literary 0 consequences for exploiting, cheating, griefing, afking, match manipulation in this game. Apparently entire customer support budget went on forum moderation.
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I hope they nerf /p to the ground honestly. Getting tired of head shot spam ez mode since it makes using other weapon sets so much more difficult to use against it. I’d be happy if they changed stealth attacks based of both hands instead of just main.
Why? Lots of initiative waste when you let a HS spamming teef do its thing when you are not even casting anything ;P
Free kill in my books.
Not sure if I can agree with that, HS was bugged for a long time now, cause quite often it interrupts the target when the target is not casting anything. I keep getting interrupted when I am just running. I thought I am just being salty, so I asked other Thief to try it out with me, and my HS were interrupting him when he was only walking. Happened in almost 25% of cases.
Stow weapon, you sure AA wasn’t on?
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That is part of the map strategy = stealing beasts. The only issue with it is, as mentioned, condis – even if you should get last hit because you took last 5% of the beast with 1 attack, the enemy that applied condis will most likely still get the credit for it due to how condis work. Have seen it happen way too many times.
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To answer your question about multiple professions: leave it in section where it was posted (e.g. pvp or warrior forums for example). I don’t think anyone would post it in 9 different sections alone because reposts are not allowed.
I honestly never saw a video with all 9 professions and even if someone did make video with multiple professions it was usually related to one game mode, e.g. wvw.
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That’s stunning! <3
But wait, can you tell me more? What’s the character’s name? Whose character is it?
That is thief Sindrener from bluri.2653.
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necromancer can’t win a single 1v1,
That’s a lie, necro beats engi and support ele. It just loses vs the other 6 classes.
and warriors…. just saying~
As for discussion, it is pointless to type anything it seems, people just read what they want to read and if they see what they can’t accept or can’t provide proof against it they just dismiss it with various irrelevant excuses or continue to claim same crap without any actual facts (e.g. necro has weakest dmg in game…. based on what exactly? Or they just go on about thief when the discussion is not even about thieves but the fact that necros HP pool gives them more time to react compared to low HP classes like thief/ele/guard and there is reason why those classes have dodges/blocks and necro doesn’t -_-‘… but noooo we would rather twist the words for the sake of flaming).
Bottom line, i don’t think necro needs buffs. We don’t need more powercreep. Elites need more nerfs /thread.I’m on NA, feel free to bring your necro against my warrior any day. Warr versus necro, even with 50% lifeforce, is still a really imbalanced matchup.
I don’t need to xfer to NA for it, i have seen plenty of necros soloing warriors in my matches.
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necromancer can’t win a single 1v1,
That’s a lie, necro beats engi and support ele. It just loses vs the other 6 classes.
and warriors…. just saying~
As for discussion, it is pointless to type anything it seems, people just read what they want to read and if they see what they can’t accept or can’t provide proof against it they just dismiss it with various irrelevant excuses or continue to claim same crap without any actual facts (e.g. necro has weakest dmg in game…. based on what exactly? Or they just go on about thief when the discussion is not even about thieves but the fact that necros HP pool gives them more time to react compared to low HP classes like thief/ele/guard and there is reason why those classes have dodges/blocks and necro doesn’t -_-‘… but noooo we would rather twist the words for the sake of flaming).
Bottom line, i don’t think necro needs buffs. We don’t need more powercreep. Elites need more nerfs /thread.
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earn prestigious rewards—— aka llamas kek
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Silv, you really don’t get it – downed thief won’t be able to port and run away. Honestly, it is like talking to a wall here.
You act like pvp is all about 1v1 which is not. Once again, it is job of your teammates to peel for you and support as necro. This is how necro is designed atm. You have spectral walk (funny how you conveniently excluded it as escape tool), flesh wurm, shroud and CC if things get too hot – don’t act like necro is completely naked there.
You are actually asking to buff necros becuse they die when focused by multiple teammates? Are you serious? Guess what? ANY CLASS DIES WHEN FOCUSED!
Boonspam is still a thing in pvp, actually one of the biggest issues. Don’t act like it is not and necro is not solution to it. Less damage, less defense etc.? Newsflash – EVERYONE GOT NERFED, including oh so hated thieves. Maybe read patch notes once in a while.
Funny how good players can survive burst on necro but you can’t. So odd. I suggest you to check some necro pvp guides.
Necro is weaker and everyone is stronger? Wat?`Every class got nerfed. Forgot revs that are the actual weak class atm?
Necro damage is not medium, they probably have the highest damage in teamfights (outside of lol zerker staff ele and maybe traps dh). Necro survival is not bad, i would argue that revs die faster kek. Staff and wells are not aoe now? That is new to me. Another newsflash – necros weren’t designed to be a mobile class and probably never will be; if you don’t like it you are playing wrong class. Actually quite few classes have bad access to stab, what is your point? How is boon corrupt useless? Please elaborate.
Not every class brings everything better to pvp. As stated before thieves and wars have basically only single target damage; thieves can’t hold points nor deal with engis/DHs unlike necros; engis are not very mobile and can basically only tank points.
Ofc you would survive better on DH than on necro (althrough i would love to see 12k DH staying alive, i call bs) because (omg i am getting tired to repeat myself) necro is designed around teamplay and needs support where guards are bruisers for most part and are more independent.
@Crinn.7864: 17k HP is achievable only with vitality amulet. That means dps loss, point is, assuming necro and thief would be using zerker amy, the thief would die instantly, where necro would still have a sec to react (e.g. heal, los etc). Nothing stops necros to pick amy with vitality as well and have more HP.
Spectral walk is instant, so is traversal (flesh wurm port). I didn’t start the comparison between thief and necro, it is the very same necro mains here that started it crying for having same mobility as thieves because apparently it would be somehow balanced.
Who said i would sit on point brawling as a thief? It is not my job. The guy claimed that ppl don’t sit in aoe where the nature of conquest forces at least half of the team on points.
The difference between necro and DH is, both have low skill floot and really easy to learn however mastering necro is completely different dimension compared to DH. From my experience scrapper is actually pretty easy to play, core is hard. I don’t change my mind unless classes get patched drastically, you can stick your sarcasm and reminders somewhere else.
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Let’s be honest here, most evade counters are on guardian/DH with very few if any on other classes and they are pretty slow outside a few select teleports.
Isn’t it what OP asked for?
Here is the OP:
So as a mesmer main being hardcountered by thief I’d like to know what is the class that hardcounter thief the same way that thief hardcounter mesmer ?
Thanks
A guardian/DH’s presence on a team does not shut down a thief entirely on its own, it makes a thieves job more difficult but it is not a hard counter due to its lack of mobility.
So he wants to counter roamers, not thieves by your definition. As stated before, map awareness and good teamplay are counters to that which has been proved in many tourneys.
@apharma.3741: i actually saw quite few necros using spectral wall but maybe it is EU thing.
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Let’s be honest here, most evade counters are on guardian/DH with very few if any on other classes and they are pretty slow outside a few select teleports.
Isn’t it what OP asked for?
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@OP: I’m sorry you had such a miserable experience.
Failure providing more incentive than success is a failure in game design and should be addressed by ArenaNet.
Sure. And the way to address that is by posting the name of the event, an estimate of comparable rewards, and the request to change it. ANet can’t change things until it knows what the issues are. Even then, not all “poor design” situations need to be urgently addressed. There are tons and tons of events in Cursed Shore, so everyone has options, whether they are greedy + reward-driven, interested in trying all the events, or just want their dailies.
An event (and its rewards) aren’t “toxic”; it’s how a tiny fraction of players behave. Things could be better, but they aren’t dire.
The last 4-5 years have seen literally thousands of posts detailing the exact events that need retooling as well as suggestions for improvements which have netted us exactly 1 change (Champ Train in Queensdale, and that was a problem that didn’t exist at launch but was inserted later on). It would seem that anything “broken” related to core Tyria maps is pretty much guaranteed to remain a poorly implemented mess until the last server shuts down.
The problem is that it is simply easier for them to handle verbal abuse reports versus expending substantial time reviewing, redesigning, testing, and implementing changes to a core function of the game that will NOT generate any new revenue.
They don’t handle them based on my experience so far, the reports just land directly in the bin.
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Yeah, another thread about /dagger to ensure this doesn’t slip away. Please allow stealth to go off on block(even if it doesn’t do damage), to compete with d/p’s stealth reliability. It’s pretty frustrating having d/d feel 218% useless against every guardian build, ever. Advice on fighting dragon hunter as d/d is welcome as well, even more now that their pull reveals.
I’m tired of d/p and d/d is more fun. Thanks
Honestly an easy fix to it would simply just to make it unblockable. It’s got a high enough initiative cost that it would’t really cause any issues.
The moment you brought up guards, you lose your argument. Anet wants guards to hardcounter thieves if you didn’t get the memo yet.
CnD definitely could use some love, not sure if making it unblockable would be the best solution as it would reduce amount of counters to it and players using other classes probably wouldn’t appreciate it (prepare for qq).
I think maybe CnD should give some kind of protection for xx sec if it got blocked or blinded for example. Or maybe apply blind regardless whether it got blocked or not (similar to ss).
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I think the op is asking the wrong question. Thief really isn’t a issue, but evade having no hard counter can be.
There are plenty of spells that counter evades. But let’s assume for a second that Anet nerfs evades even more (despite nerfing them basically every patch so far), how should thief survive? This is a legit question. Stealth is not an option due to abundance of reveals and stealth not really providing damage mitigation. What is left? I am genuinely curious.
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I personally do not understand why people think that high HP + shroud from necro is so useless. Once again, go play thief/dh/ele with zerker amy – you will get one shot by everything, literary. Maybe it will teach you the difference between low HP pool and highest HP pool in game. As necro you can at least take few hits and still have time to react. As low HP class – you are instantly in downed state. There is no room for reaction anymore.
So you are telling me that instead of having the ability to run away from what kills you it’s better to not be able to do anything about it but at least survive 3 hits before you get killed? That makes no sense at all.
If a Warrior stuns you and starts his 100b your deathshroud is instantly gone and he’ll keep attacking you, but If you teleport away he first hast to get close to you which gives you a lot more freedom. Also you aren’t locked in aoe fields when you have he ability to just get out there which is why the shrouds usefulness goes down exponentially the more people are in the fight and since necros rely solely on team fights… I guess I don’t need to go further.
Perhaps you should start playing necro for once instead of telling everyone to try out thief. Because I did play both last season and playing daredevil is a joke compared to necro… And don’t start with your “but core thief” again. You have daredevil and can use it.
- can’t run away if you get hit and get one shot
- those teleports have CDs, necros have flesh wurm (actually on shorter CD than shs, fyi)
- enemy is actually effectively locked in aoe due to nature of conquest. Surely i can run out but i would lose the point.
- once again, i get the idea of necros being tired relying on having support which keeps them alive in team fights but this is how the class is designed atm. If they were to change it, necro would have to give up something. Regardless the class, i don’t think we do need more powercreep. Plain buffs would however lead to it.
Actually necro is my second most played class (because it has the lowest skill floor in game and one of the easiest class to start with, especially if you need to switch, imo). Also, i think you really should try to play classes that struggle vs necros; necros are pure nightmare for scrapper for example.
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First off, i didn’t talk only about traits that increase damage, i was talking about damage capability in general. I think some necros really don’t realize how much of the threat they are to the enemy team if they are left to freecast.
Since you decided to bring up the thief (apparently someone is really jealous), i would like to point out that thief (along with warriors actually) have mainly single target damage. In the team fight, they can pressure only one person where necro can pressure entire enemy team.
The condi pressure + procs are also great weapons vs most classes.
I personally do not understand why people think that high HP + shroud from necro is so useless. Once again, go play thief/dh/ele with zerker amy – you will get one shot by everything, literary. Maybe it will teach you the difference between low HP pool and highest HP pool in game. As necro you can at least take few hits and still have time to react. As low HP class – you are instantly in downed state. There is no room for reaction anymore.
Now i can see the point of some necros being tired of being dependent on having support babysitting them. On the other hand all i saw so far is them asking for more survival and mobility. But here is the joke, let’s assume necros would get those buffs – wouldn’t it make them second warriors/revs (s1 version). Mobile, tanky juggernaut pressuring whole team? Have we forgot s1-s2 where necros were absolute nightmare? Do we really need more powercreep (i am sure engis wouldn’t appreciate necro buffs)?
Every class has to sacrifice something for their perks. Eles are great supports but they are not doing so well as dps atm; wars maybe be good bruisers but they don’t really bring any team support, mobility or much aoe (see cleave) for that matter; engis are great point holders but they lack in mobility department; thieves are hands down are best roamers atm but they can’t hold point to save their live (or 1v1 most classes for that matter). That was the reason for my question: what would necros be willing to give up for getting things from other areas (see mobility, survival etc).
[Teef] guild :>
(edited by Cynz.9437)
Sounds like issue on your end tbh, i have never experienced something like this in years of playing this game (yes, there was issue with characters being stuck in map, yes there was issue with game throwing everyone out of the match but your case sounds more like bad internet connection). I would contact tech. support, they might give you some advice. Also get pingplotter (trial version is free), it is more user friendly tracert – it will show you whether issue is with your connection or the game servers.
[Teef] guild :>
Cynz. Stop reasoning with there’s people. They clearly have very little understanding of thief so they must know more and be right of what they say.
You know what is really funny about the whole thing? When thief counters a class, people throw tantrum. Meanwhile guards have been hardcountering (not just countering, actually 0 chance to win vs them unless they afk/really bad) thieves since launch and somehow everyone is ok with. The double standards~
[Teef] guild :>