Showing Posts For Cynz.9437:

Fix your matchmaker please. Thank you.

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Posted by: Cynz.9437

Cynz.9437

Anet should probably ask for money from other companies. After all they (Anet) have done great job at alienating players from this game and making them play something else (OW in my case).

All is Vain~
[Teef] guild :>

UGO NA - AT player incident Stance.

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Posted by: Cynz.9437

Cynz.9437

Banning the only halfway decent players because you get bullied into doing it by opportunistic people faking outrage in order to further kill off their scene because all they care about is their own ego.

What are you basing these bans on? TOS being broken? In that case I advice you ban half of NA, including the people that probably endlessly whined to you about doing this.

IMO it’s none of anyones business other than anet of what people does w their ingame tourn winnings. The only way I could find a ban justified from your end is if someone actually changed the outcome of a match by cheating. Nothing like that happened.

But yeah, I’m sure jeff convincing you of banning the team that always beats him is all done in the ‘’fairness of competition’’ and not you getting bullied by whispers and not having the nuts to take a stance.

Helseth defending cheaters and exploiters…. Noice!

As for topic, it is Jebro’s tourney. He can do whatever he wants with it.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Voice Chat for PvP

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Posted by: Cynz.9437

Cynz.9437

Here is my experience from OW which has VC and 6v6 objective oriented pvp format.

1. A LOT of players actually leave VC right away upon joining the match so they never hear communication between the teammates (same way as a lot of players mute sound in GW2 and don’t even hear/see pings).

2. A LOT of players use VC for trolling/griefing etc. instead of communicating strategy/calling CDs/enemy position etc. Worst part of it, it taught me one thing: never, ever say anything in VC if you are a female player. Even nowadays (hello 2017), the communication during the match reduces to “go in the kitchen, make me sammich”, “lol carried gurl”, “shut up grill” and other comments with sexual harassment character the moment you say “hello” on vc and try to call things like enemy flanker being behind us.

3. language barrier in EU can be pretty high.

Bottom line, i doubt VC would change much.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Salt is the heart of all PvP

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Posted by: Cynz.9437

Cynz.9437

Just an fyi, its reduced sodium in WvW (compared to PvP) with more things to cap and ppl to fight

No, just no, after wvw patch i went there to check out the changes. Ofc, there were few wvw zombies attacking me and dying but whispers i got from them were glorious. Not in a good way.There was more salt in one day of wvw than in entire season of pvp for me and i play thief, which is probably most hated profession in pvp atm, so it says something.

People must not like you then :p

I main WvW (little PvP) and the ratio of PvP toxicity to WvW toxicity would be close to 8:1 (at least for me anyway, and what I see). Maybe its not as bad for me where I /bow after my kills to show respect for a good fight?

I personally get MAYBE 1 whisper every 2 week and maybe see a toxic act once/twice a day while running for 2-3 hours) where in PvP its after every 4-5 matches.

WvW also depends on what server were up against as there are weeks I see no toxic/salty behavior

I didn’t ask them to follow me! They attacked me and i just defended myself ._.

I do not /bow however. Too lazy for that (not to mention, they didn’t deserve it).

All is Vain~
[Teef] guild :>

Spvp and PvP in general is dying..

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Posted by: Cynz.9437

Cynz.9437

PvP slowly died ever since the trait merge patch which removed most of the fun from the game and just made it mindless spam. OFC this spam was ok for the first few months, but ever since then the population has crashed.

100% agree the June 2015 patch was IMO the beginning of the real decline in PvP. It got worse in Oct 2015 with HOT power creep. It accelerated further with the start of Seasons.

Yeah i think so too. Big part of my friend list stopped playing this game with june patch/HoT.

All is Vain~
[Teef] guild :>

Salt is the heart of all PvP

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Posted by: Cynz.9437

Cynz.9437

Just an fyi, its reduced sodium in WvW (compared to PvP) with more things to cap and ppl to fight

No, just no, after wvw patch i went there to check out the changes. Ofc, there were few wvw zombies attacking me and dying but whispers i got from them were glorious. Not in a good way.There was more salt in one day of wvw than in entire season of pvp for me and i play thief, which is probably most hated profession in pvp atm, so it says something.

All is Vain~
[Teef] guild :>

condi thief has too many cover condis

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Posted by: Cynz.9437

Cynz.9437

This is what happens when you guys complained about supports being OP and now have nothing left but damage, damage, and more damage.
People cried and whined about clerics, soldier’s, hell even about ele, druid, and bunker mesmer cooldowns to help support these damage classes and cleanse you, but now that they are basically nerfed and are the #TeamGirlfriend class now, condis are now a problem?
Pfft.
What is it that this community even want anymore?

Free kills.

All is Vain~
[Teef] guild :>

condi thief has too many cover condis

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Posted by: Cynz.9437

Cynz.9437

While i am not trying to defend condi thieves (i would rather stop playing this game all together than playing condi build), isn’t it what community (yes, you all) was asking for?

Since i started to play this game there was always this constant complains how thief instantly blows someone, always sits in stealth and always goes away, nerf nerf, yada yada. Anyone remember 2394872389478927 long threads with players begging to nerf PI, nerf backstab etc.? Well Anet did it for you.

Which resulted in thieves resorting to condis and dodge spam. Enjoy what you asked for?

Also, just fyi, condi thieves (yes there sd/sb ones) don’t have much going for survival. Think about them as about signet thieves – they miss their main burst, you can nuke them easily. Same goes for focus – it is extremely easy to kill them if your team actually throws something in general direction of the thief. Dodge their steal wombo combo, don’t blow condi cleanse right away – it shouldn’t be issue for most classes to kill them after that.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Spvp and PvP in general is dying..

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Posted by: Cynz.9437

Cynz.9437

I play PvP also in SWTOR and WoW. You do not know how well we have it here. No stupid gear differences, raising to maximum level, no premades, the balance is better (yes, it is not optimal). Etc., etc.

In wow you don’t face 2200+ ranked players while you are in 1200 range. In GW2 you do.

All is Vain~
[Teef] guild :>

How do I climb out of silver?

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Posted by: Cynz.9437

Cynz.9437

Your ability to climb in current system depends on either 1. cheating/exploiting or 2. duoq with someone really good or 3. ability to win 1v3 fights.

All is Vain~
[Teef] guild :>

Remove pvp system

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Posted by: Cynz.9437

Cynz.9437

We will have players of the same division in matches when we have a player base big enough to field matches contained within the same division (+/- 1 based on the edges) with reasonable queue times and diverse matches (Instead of shuffling around the same 10 people)

This won’t happen because current system does its best to alienate players from the game. They sacrificed quality of matches for fast queues which led to more blowouts → combined with bad designed point gain/loss system and removal of carrots it led to more players leaving pvp → less population → rinse and repeat.

All is Vain~
[Teef] guild :>

Never win

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Posted by: Cynz.9437

Cynz.9437

Just gonna post same thing as i posted in other threads:
1. MM attempts to create matches with short queues. High rated player (e.g. legend) queues, MM looks for players in similar MMr and puts team together. Then it looks for a team that could be in the same rating. However given low population (changes to game did their best to alienate players from pvp) it cannot find players in same range. So it throws whatever it can find (e.g. silver) in second team and treats the match as even. Which results in blows-out obviously.
2. The rank gain/loss system is based on assumtion that MM always creates even matches so it awards/deduces points based on player MMr vs avg MMR of enemy team. It does not take into consideration that it was complete blow-out match.

This has been going on for seasons now. Among with other changes (removal of carrots), it led to even less players pvp’ing if at all -> lower population -> more blowouts. Nobody enjoys sitting in uneven matches and losing huge portion of points for it and gaining nearly nothing for wins. Everyone realizes it but the devs by the looks of it.

The current system pushes players into quitting, exploiting and only indicates your capability (and your duoq) to win 1v3 fights in every game (only way to climb atm). The system is obsolete as it simply does not serve its purpose, imo.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Continued Account Sharing Investigations

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Posted by: Cynz.9437

Cynz.9437

GW2, where people can exploit and cheat for seasons and years and you only get dishonor for couple weeks, if even. So ruining game for hundreds of players is punished less than some guy verbally harassing roleplayers in DR. What a joke.

Verbally abusing people is just as bad or worse.

You can at least block player so you will never see chat from them again. You cannot remove exploiters/cheaters/griefers from your matches. We all know who those ppl are, it is always the same guys. Some of them have been cheating/exploiting for years, openly, nothing was done. By giving light punishment like this Anet gives a sign that it is ok to exploit.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Frustration boiling over.

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Posted by: Cynz.9437

Cynz.9437

@JusticeRetroHunter.7684: it is not that. Issue is, MM has major flaws:
1. it grabs anything it can find, there is no limit to divisions
2. one person from high rank queues, MM looks for 4 other ppl from same rating. Then when team is formed it attempts to form another but since all higher rated players that queued are already on team it grabs players from lower ranks, it evens goes as far as silver vs legends (yes, it happened) and treats it as even match and heavily punishes players that ended up facing high ranked players that they are not supposed to face.

In simple words, MM doesn’t do what it supposed to do: it neither creates even matches not rewards/deduces points based on player skill. It is simply made to force players into exploiting or quitting game.

All is Vain~
[Teef] guild :>

Frustration boiling over.

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Posted by: Cynz.9437

Cynz.9437

LOL at least you got above 150 pts. I am sitting in blowout matches (100-500) and game deduces points thinking those matches were in my favor by far. Welcome to lottery where you supposed to exploit and cheat or get heavily punished for playing game by rules.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Remove pvp system

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Posted by: Cynz.9437

Cynz.9437

The current system can neither provide even matches (you have players of all kind of divisions in same match) nor award/deduce points accordingly because it assumes that uneven matches were fair. What the point of the system when it doesn’t serve its purpose and just alienates players away from pvp?

Atm it is nothing more than glorified HJ, that is all. All this years of developing resulted in nothing but glorified HJ. Player feedback is ignored, we are nothing but lab rats.

All is Vain~
[Teef] guild :>

Continued Account Sharing Investigations

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Posted by: Cynz.9437

Cynz.9437

GW2, where people can exploit and cheat for seasons and years and you only get dishonor for couple weeks, if even. So ruining game for hundreds of players is punished less than some guy verbally harassing roleplayers in DR. What a joke.

All is Vain~
[Teef] guild :>

Anet fix the CC into wall bug

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Posted by: Cynz.9437

Cynz.9437

They won’t fix it until it goes massively public on some popular 3rd party news platform.

All is Vain~
[Teef] guild :>

Condi Thief Needs a Nerf

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Posted by: Cynz.9437

Cynz.9437

I have a question, OP. Did you queue alone or with someone else?

Also, i don’t think that build is OP. Obnoxious? Yes. Hard to deal with if you don’t know how it works or don’t expect it? Yes. But as poster above me said, it was probably mostly because people didn’t expect it and because people you queued against weren’t as good (we all know how dead population is). I don’t think team of decent players would have issues dealing with the build.

Condi has a pretty limited attack pattern though: Hit from stealth with an interrupt to prevent the defense then they are kinda done. So you either pre-block or eat the first hit and counter the second ( [Distortion].)

At that point most of the thieves I’ve seen running this go to auto attack or stealth. I load them with condi and they tend to fall. (Since most don’t seem to be traited to lose conditions on stealth. )

I’d like to see less jumping around, especially by heavy armor, ( I’m looking at you DH,) but I don’t think the current condi thief is OP. It’s annoying.

Nobody in their right mind would run SE which you are talking about because 1. there is no room for SA (which is where trait is located) 2. SA is heavily countered by revs, DHs, engis and about every single aoe in game. It is not that thieves don’t want to trait for it, they can’t.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Why are Thiefs so toxic for a PvP team?

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Posted by: Cynz.9437

Cynz.9437

Most thieves are just extremely bad. It’s an easy thing to say, but seriously just play thief and challenge ones you see in ranked to a 1v1 and watch what happens. That’s discounting the obvious stuff like them fullcapping 90% of the time

If you mean thieves aren’t supposed to fullcap 90% of the time, I just want to stress:
If we don’t fullcap, people start angrily pinging the map and “asking” why we aren’t fullcapping. Even if there’s 2+ enemies on the point. In fact there could literally be a pure trap guardian sitting on the point with traps loaded and people will demand we somehow 1v1 a direct hard counter and cap it since nobody else knows how to exit mid/kill a revenant/disengage/whatever excuse is being used for needing the thief to carry harder.

I’m not saying all bad thieves are caused by the community, but if I’m playing wrong, then it’s directly a symptom of the greater community’s idiocy for misleading me and I’m sure I’m not the only thief dealing with this.

Thieves are always wrong, after all.

(As an aside, I’ve watched top tier videos, but top tier strategies really do not seem apply in solo ranked queue, especially not in low gold, where I am…)

^^lol this.

You run decaps, people yell at you for not +1.
You +1, they all leave you facing 2 enemies on your point and yell at you for not decapping.
EVEN IF YOU DECAP ALL match people will still flame you for not decapping which proves my point that majority never look at map. Like ever.
I had teams flaming and yelling at me for not decapping point that was camped by trap guard or a druid all match. They actually expected me to get decap vs a DH. LOOK AT MAP, people!!!!

Things like this make me want to record my games just to show what kind of crap you have to put up with as a thief for simply existing.

All is Vain~
[Teef] guild :>

Late season gold = bronze?

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Posted by: Cynz.9437

Cynz.9437

Gold was always like this, regardless at what time in the season. Just saying.

All is Vain~
[Teef] guild :>

IS D/P really "Meta" in lower ranks??

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Posted by: Cynz.9437

Cynz.9437

Hahaha if you wait like 15 secs when fighting a condi thief they are done. 3-5 dodges and they blow all of thier initiative.

And how do you “wait” for 15 seconds? If you just run away for that time = no initiative spend:) Not all classes can dodge 3 -5 times within 15 seconds.
Also this thread is about lower ranks, where condi Thieves are op as hell.

Necro – condi xfers, wells, marks etc. work well vs condi thieves, DH can just drop their traphell and it will murder thief within second (not to mention they have plenty of condi cleanse), ele with shocking aura can just facetank condi thief. Just examples. But then again, as i said, in low ranks people tend not to time their spells or use them in proper order which plays into condi thief hands.

Why bother with d/p (are you a masochist or one of those super skilled guys)? Play d/d condi “perma” evasion = free win for your team. You just can’t loose any 1 vs 1 as d/d + p/d(sb) Thief. Even p/p builds work better then d/p.
People always like to put more and more effort into everything. Why would you drive a car, if you can run. And since d/d is too easy why don’t we all play meta d/p build with zero survivability? I really don’t get all these d/p thieves jumping in the middle of the fight and dying 3 sec later … What do they want to prove???

Why do you assume every d/p thief does it? As said, d/p is very versatile and if you use it properly it has way more impact on match outcome than d/d condi will ever have. Not to mention d/p is viable vs decent opponents, d/d will just feed points.
Imo, if you want to improve as thief, you shouldn’t be playing condi d/d – it won’t force you to improve, if anything it it spoils players, imo, makes them worry less about proper dodging, timing of spells, resource management etc.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

put up a tier blocker from droping in ranked

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Posted by: Cynz.9437

Cynz.9437

Nah, removing blockers was a good decision. Bad decision was to allow players from different divisions to be placed in the same match (e.g. silver vs legend), treat it as fair game and reward/deduce rank points based on player mmr vs avg enemy team mmr which leads to negative progression unless you exploit or duoq with best players.

All is Vain~
[Teef] guild :>

Why are Thiefs so toxic for a PvP team?

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Posted by: Cynz.9437

Cynz.9437

Anet and all their wisdom created a circle dancing non competitive style of pvp that requires just zerging mid and having 1 bow teef run around.

Anet failed when they made a 3 circle dancing routine with a super speedster class available. Teefs have no purpose other then to decap and back cap in gw2 pvp. Its the easiest class but the one that does the most hurt to the other team. So you can have a ftp pug come in on teef and just sb 5 all around the map and win matches. When pvp is that easy for 1 class its non competitive. Hell gw2 start i was one of those first main teefs who rolled thru circle dancing. then it got boing quick because it’s so bland.

-SB 5 around to a point decap

-Maybe cap it if team needs mid help just de cap

-If you need the cap you hold and cap

-If someone gets near you then run like a lil coward like you are to the opposite side of the map.

“Repeat above sequence”

If after a year or so of playing Teef if someone still mains it in pvp then that just means they lack pvp skill other then to dance between little circles every game. Teef got boring after a few months, got all classes now adays.

comes from necro xD

All is Vain~
[Teef] guild :>

Community's thought on condi thief in ranked

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Posted by: Cynz.9437

Cynz.9437

If we talk about condi d/d: low skill, high reward in low ranks. Is absolutely useless in higher ranks because people are actually capable of timing their spells and have enough condi cleanse.

All is Vain~
[Teef] guild :>

Unpopular opinion on match making

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Posted by: Cynz.9437

Cynz.9437

The pvp system is garbage. Period.
It matches players of different divisions in one match, treats it as fair match and heavily punishes higher rated players in such matches for being unlucky and sitting on the losing side of the lopsided match. IN WHAT WORLD MATCHMAKING IS CALLED GOOD WHEN IT EXPECTS PLAYER TO WIN 1v3 TO WIN THE MATCH?
Season after season, telling devs same thing over and over and they refuse to do anything about it. Let’s force everyone into exploiting or quitting! GLORIOUS!

All is Vain~
[Teef] guild :>

Why are Thiefs so toxic for a PvP team?

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Posted by: Cynz.9437

Cynz.9437

Shortbow 1200 auto attack range didnt get nerfed to 900 because of Revs .
That weapons offered trementously escape capabilities with Infiltrator’s Arrow and the auto attack bounce between multiple nearby foes .
And now it has the buffed Choking Gas .

(and i am the one getting the infractions? , rly ?)

i think you don’t know what i am talking about (probably because you didn’t play back then)

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Why are Thiefs so toxic for a PvP team?

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Posted by: Cynz.9437

Cynz.9437

two thfs could work in theory but they are very rarely coordinated enough to work.

I’ve seen double thief win at platinum level.

^^this.

Also, to answer OP’s question. Thieves weren’t like this at launch, in fact my job as a thief used to be to go far, kill whatever is there solo and join teammates. Not anymore. On one sunny day Anet decided that thief should not be able to 1v1 most classes (yeah yeah you can 1v1 some nowadays, but let’s be honest it takes looong time, you will lose point anyway and your enemy is most likely very bad) and also not have team support, all due to their mobility.
They continued to nerf (anyone remember BP or sb nerfs lol?) and “tweak” the class until it became decap/+1 pet and whole balance since then was done around that idea which led to one issue: thief is balanced around having teammates holding points as they are themselves not allowed to do so or support teammates by dev’s design (it also probably didn’t help that they effectively deleted thief class at HoT launch to make space for revs for the sake of sales). Meaning you don’t want more than 1 thief per team. Issue is, MM does not make sure that you have only 1 thief per team.

Issue is not just with thieves, the biggest flaw in class balance is that they balance classes around non-class stacking but MM allows class stacking which results to wonky balance in the match. Look at DHs: one DH is not much of an issues, stacked DHs can become one due to absurd synergy with conquest and team support (aoe heals, aoe knockbacks, fast rez, aoe blocks, aoe buffs etc.)

This class has a high skill cap and not everyone can play it. Problem is everyone thinks they can..

…and yet every forum warrior that doesn’t play thief claims it is most faceroll class in game. It also rises another question, why does it take little skill (in comparison) for another XY class to be as effective if not more as a thief?

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Unpopular opinion on match making

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Posted by: Cynz.9437

Cynz.9437

OP, maybe you should read complains properly? No offense, but get to plat then you will see what people are talking about.

Do you think it is reasonable that gold and silver players are in the same match as legend? Do you think it is reasonable that players in such matches lose points worth of 2-3 wins? I am sitting in a match with few gold players facing top 5 players, lose 2 games worth of points and you tell me not to complain? Couple matches like this kill entire week of matches for me and i have no control over it (except for resorting to exploiting of the system in which i am obviously not interested).

You have the luxury of sitting in the rank range where big part of pvp population is. You do not get to experience the crazy lopsided matches that happen at the end of the spectrum because MM is designed around fast queues and not quality so it throws whatever it can find (e.g. silver vs legend) into matches and treats it as fair.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Game crash on character select

in Bugs: Game, Forum, Website

Posted by: Cynz.9437

Cynz.9437

Pvp match over -> win/loss screen (the humiliation one) -> pick character select -> game crash.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Steal not working properly?

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Posted by: Cynz.9437

Cynz.9437

Whole reason why i had to move to EU because they changed how teleports interact with high latency which results in teleport spells actually not teleporting you.

Now that’s what I call dedication, welcome to Europe!

Haha, i have been on EU for a while now (since begin of 2015 i think) and enjoying lovely 20-40 ms~ But yeah, the change was main reason why i was forced to leave NA servers.

All is Vain~
[Teef] guild :>

ChronoTanks and alacrity

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

Here is problem.
1. Usually the class that tanks doesn’t bring high dps.
2. Mesmers are always needed due to alacrity/quickness.
3. Mesmers generally have low dps.

Conclusion? Combine 3 in 1: bring mes tank. That way you won’t have 3 characters in raids with low dps but only 2 leaving another spot for dps -> faster kill.

Additionally mes bring tools like no other class has – aoe invul which allows to ignore some mechanics completely (see VG green circle).

All is Vain~
[Teef] guild :>

Steal not working properly?

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Posted by: Cynz.9437

Cynz.9437

Anyone else have the problem of Steal not teleporting to the locked on target? Occasionally, in PvP/WvW mostly, steal wouldn’t teleport to the target but instead stay in place. I’d get the buffs and the cooldowns, but not the damage and healing it also can do. Is this a bug or is there something wrong with my thief? I know when sometimes you can’t steal like when they’re at someplace steal can’t reach, but when they’re on the same level terrain and in range of steal not behind anything it does get annoying.

If you have more than 100ms it is normal. Whole reason why i had to move to EU because they changed how teleports interact with high latency which results in teleport spells actually not teleporting you. As you see i have made this video in 2014 while being on US servers (having 160ms~), the issue has been the same since then.

https://www.youtube.com/watch?v=zB4LAIOajpI

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

ranked horror story share time

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Posted by: Cynz.9437

Cynz.9437

Worst thing is thieves not understanding their role, e.g.
-spending most game fighting and dying at mid.
-never decaping far.
-full caping far while 2-3 enemy respawns are incoming.
-+1 bad matcups (e.g. engi) for more than 30 seconds, while the rest of the team is outnumbered elsewhere e.t.c.

It’s even worse that they refuse to learn and believe they are actually good if you point it out to them.

No, worst thing is teammates that force thieves into situations/positions where they shouldn’t be because team itself lacks map awareness, ignores pings, refuses to help etc.:
- as i said ele going to solo beasts instead of helping necro at mid thus forcing thief to actually help necro to defend point for example
- despite all pings nobody going to defend lord thus forcing thief to do which is probably worst class for it
- nobody going to defend points we have despite, once again, all pings but rather chasing some guy on road with 4 man while thief is desperately trying to defend points or at least keep points decapped vs 4 enemies that are not that dumb
- going to +1 teammate? That teammate just leaves you to 1v1 DH or scrapper on your point.
- stealthing teammate so he doesn’t get stomped and trying to rez him? Nah, let’s spam attacks, reveal themselves and feed enemy extra points which otherwise would be an easy rez.
- there is always this stupid DH or warrior on your team that keeps going far, thinking he does something useful, dies there thus feeding points and forces thief into big fights at mid which the class is not designed for instead of letting thief to run decaps all match. <<<i could sing about this one

THIS HAPPENS EVERY MATCH. And if we lose, guess who gets the blame? Yeah the thief. I can play like trash on my necro or scrapper – nobody says a word. I can play my best as thief in the match but if we lose it i get flamed. Reality is, a lot of people do not understand how play with a thief on team. They simply don’t let you roam because they think they can roam better than thief on their support ele or DH…… /facepalm.

I am not saying that thieves never make mistakes or always play perfectly but they usually end up being target of the unwarranted flame/hatred/blaming while on top of it majority of pug teams in my experience did their best to prevent thief from doing their job on first place. I even had situations where enemy team defended me vs flaming of my own team, this is how pathetic it can get.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Pulled into wall @ Mid [Kyhlo]

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Posted by: Cynz.9437

Cynz.9437

They won’t fix it (i have posted about this bug for over year now, it was successfully ignored because apparently exploiting is welcome in GW2) and /stuck doesn’t always work, especially if you are in combat.

All is Vain~
[Teef] guild :>

IS D/P really "Meta" in lower ranks??

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Posted by: Cynz.9437

Cynz.9437

D/P works fine in lower ranks (i landed last season for some reason in low gold and farmed my way to plat with 100% winrate as generic dp DD with some tweaks). D/P generally is very versatile set for pvp hence why it was always meta. However, you cannot play like Sind (regardless the rating) when you play solo or/and lower ranks simply because you do not have support of teammates like he does (hello Misha).

The tweaks (withdraw instead of vigor, refuge for teammates and myself + lifesteal instead of blinding powder, improvisation for double plasma etc.) i talked about are aimed at less roaming and more fighting because as said i play alone (thus no team support) and can’t rely on team to actually defend points so i end up in 1v1 situations that i have to win more than i should as a thief tbh. If you are decent at thief it shouldn’t be much issue in low ranks as people there are generally not as experienced/don’t have necessary reflexes/muscle memory so they can lose to thief on classes that actually counter thief.

That being said, if you want to faceroll in low ranks, play condi d/d. At low ranks players are usually not as good as timing which is biggest enemy of condi d/d. Once again, however that build is very spoiling, imo, and i personally don’t think it would force you to get better at thief.

Lastly, not trying to be offensive to anyone, but general rule (regardless which class you play): always assume your teammates are mindless bots with 0 map awareness and understanding of pvp.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

I know, everyone complains, but come on....

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Posted by: Cynz.9437

Cynz.9437

…. do people really not inform themselves how this works?

The system tries to predict if you win or not. If you win, great, little gain because you are in the place you are supposed to be in, if you lose, well, system predicted you should be able to win, down a notch.

That’s how matchmaking is supposed to work, pinpoint you as best as possible with the variety of possibilities in mind.
Oh, wait, wait, you guys want to go up up up no matter what right?
So you don’t want matchmaking, you want a reward progression, great you have your reward tracks and the chests for the league.

Yeah system totally predicted me to win facing top 5 players while me having teammates 2 divisions below the enemy…. i lose points worth of 2 matches for that at least. The problem remains, the rank gain/loss system is based on assumption that match was fair….. which is nearly unrealistic given current MM and lack of active population. It heavily punishes you for losing the lottery that you have no control over except for cheating/exploiting/wintrading/duoqing at 5 am etc.

You do realize that at the moment top 5 players have silver players in their matches. It IS thing. The consequences of it are quite severe and make whole system rather obsolete because what is the point of the system when you have top players facing/playing with not so experienced/skilled players in the same match anyway? You do realize it makes people simply quit game?

Nobody asks for climbing all the time no matter what. People just want decent matches and fair ranking system.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Delay/Bug on Sneak Attack/Backstab?

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Posted by: Cynz.9437

Cynz.9437

There’s a 1s cd on all stealth attacks for thief since people whined a lot about them being used to remove aegis without breaking stealth.

???? y not just make it reveal the thief if they break aegis.. the cool down is a pain, it is so easy to miss if your game gets even a lil bit laggy

Maybe due to the fact that it does no damage to the aegis user. The teef in me would like this tradeoff (as I run revealed training, the extra 200 power would help…not as much as backstab but still)

I know u are not doing damage but at least u hit something and remove a boon .. instead of getting stuck in stealth without being able to use your auto attack and forced to use initiative if u want to break stealth … idk it is just weird getting locked out of your auto attack

Your error is in thinking that balance devs actually have any experience with thief and would understand the issue or care for that matter (which they obviously don’t, they only cared about DHs when they implemented that change, they didn’t care about how many issues would rise from that).

I really wish some bug would occur for couple days that caused other classes to be locked out of their AA if they used class mechanics so people would get an idea how stupid the whole issue is.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Downed Ranger Hacking?

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Posted by: Cynz.9437

Cynz.9437

Either he had another ranger trying to rez him or he is lagging (ever seen swimming corpse effect xD?).

cannot be anohter ranger, theres only 1 ranger on the other team. what is this swimming corpse effect?

When player is lagging and went down while moving or being knocked back, his corpse starts to basically swim around on the ground. Effectively his corpse is actually lying somewhere but issue is you get stomp promp only when you are next to visible corpse while physical location of the corpse is somewhere else. It is not a hack, it is just side effect of lag. They also can’t be rezzed by normal means but can be attacked by ranged attacks or you can use teleport skills to port to their actual location and just spam AA to finish them.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

What's with all the thieves hacking?

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Posted by: Cynz.9437

Cynz.9437

I’ve seen one Thief clearly cheating I think. I know you can chain shadowsteps and all that other nonsense but this guy was covering half the map it seemed instantly, he was doing weird teleports that looked unnatural. I could understand maybe someone good pulling it off but he wasn’t even that effective. He was constantly blinking about in odd patterns… it was the weirdest thing I’ve ever seen.

Check shadow trap, it has 10k units range, just saying.

All is Vain~
[Teef] guild :>

I know, everyone complains, but come on....

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Posted by: Cynz.9437

Cynz.9437

Screenshot taken on my alt account, play f2p in EU. Currently falling in and out of leaderboard….
Look, I understand that it was probably during downtime, especially cuz my timezone doesn’t line up with EU. But seriously?! -23 for one loss, +2 for a win?! What is this matchmaking?!!?

It is not much better during prime time. And the whole reason for such numbers is because rank gain/loss system assumes that matches are balanced and bases the rank points only on your MMR vs avg MMR of the enemy. It does not take into account that you might have had low ranked teammates that you had to hardcarry.

All is Vain~
[Teef] guild :>

ranked horror story share time

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Posted by: Cynz.9437

Cynz.9437

This is plat 3, not silver, not gold, flipping plat. Disclaimer: i am not an amazing/pro/whatever player but this is what i see nearly every day and it makes me wonder what is ranking system for.

Going in match, see 2 duoqs of top 5 players on enemy team. Asked my teammate what division they are, they say “Gold”. Me: why am i playing this game?

Support eles farming beasts instead of helping our necro. They usually have chat off and map minimized by the looks of it.

Soloing Dhs and scrappers as thief, hoping i won’t get them in the next match…. nope, i got them on my team next match -_-’. Generally i noticed, we faceroll some team heavily (500-50 style), next match i am on the losing team and lose twice of points i gained last match -> usually makes me quit game for few days.

Watching my entire team chasing some guy on roads and ignoring mid point while i capped home and decapped far and…… hold it, capped mid at begin of the match…. map? what do you eat it with? Pings? We don’t need game sound! We are too pro for it!

Fun one: when we lose i get reported or flamed pretty frequently for being bad thief, using refuge, yada yada, i was even told not to play thief unless i am Sindrener kek (apparently i am supposed to win 1v4 while my team is chasing 1 guy off point). IT IS ALWAYS THIEF’S FAULT! When we win, people from my or enemy team ask me to duoq with them. I have permanent injury from all the facepalming.

And THE WORST one of all…
People who are actually useless acting like it was my/my duo’s fault that we lost the game, even though we are the ones carrying almost all the time.

Agreed, this is the worst. ^

When youre doing well, winning your fights ….having that random person on the team die and shout “this thief is useless”. Eventho youre steamrolling ppl and decapping every occasion.

On the bright side, it feels good to know you barely won the match simply by chipping 5 pts here and there with decaps, micromanaging like interrupting multiple enemies from attacking your teammate capping tranq or stalling engi/dh on your point thus dragging more enemies in while gives your team huge advantage, saving teammates from stomps etc.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

Downed Ranger Hacking?

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Posted by: Cynz.9437

Cynz.9437

Either he had another ranger trying to rez him or he is lagging (ever seen swimming corpse effect xD?).

All is Vain~
[Teef] guild :>

What's with all the thieves hacking?

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Posted by: Cynz.9437

Cynz.9437

Are you sure they didn’t use the trap? Shadow trap has pretty long distance (10k units) and not visible markings obviously.

And as Alatar said, people often to resort to yelling “hacking” because they simply don’t know how other class works. I got reported countless times for hacking because i used downstate teleport or was able to pinpoint enemy thief by hearing their sb5 in stealth. It is also technically possibly to cast shadowstep twice in a row if you are lucky and have improvisation.

All is Vain~
[Teef] guild :>

(edited by Cynz.9437)

No valid path to target / No line of sight.

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Posted by: Cynz.9437

Cynz.9437

It is nothing new and has been happening since launch. Fun part, if say DHs would be struggling with some nasty bugs that get them killed, Anet would instantly fix it.

All is Vain~
[Teef] guild :>

matchmaking algo BROKEN. w/ evidence

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Posted by: Cynz.9437

Cynz.9437

consider this:

if matchmaking is so bad, would adding the ability to form 5 man premades back into ranked actually be detrimental?

like, it gives you the option of having a good team that you can reliably win matches with. sure it’s at the expense of ‘fair matchmaking’, but we don’t even have this anyway. so do we lose anything at all?

So allow people to get carried to ratings where they don’t belong and they ruin matches for other people like in previous seasons?

Or having 5 man premade farming full solo teams all day thus making people quit?

What an idea….

All is Vain~
[Teef] guild :>

New Thief In PVP

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Posted by: Cynz.9437

Cynz.9437

You went from the class with the lowest skill floor/ceiling to play the class with the highest skill floor/ceiling.

You need to take ur lumps mate & then start analyzing how you went wrong

not so, hammer warrior is worst case. i tried guard, didnt get hot to play it, then necro and things goes well.

Cause necro is the only well user for who don’t have hot!

LOL that is not true. Core thief, burn guard, condi engi just to name few. You may not be able to compete with those at top 100 or so but in lower ratings those builds can work if you know what you are doing.

You don’t get the joke..

https://wiki.guildwars2.com/wiki/Well

Yeah, it is hard for me to understand a joke written in broken English.

All is Vain~
[Teef] guild :>

New Thief In PVP

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Posted by: Cynz.9437

Cynz.9437

You went from the class with the lowest skill floor/ceiling to play the class with the highest skill floor/ceiling.

You need to take ur lumps mate & then start analyzing how you went wrong

not so, hammer warrior is worst case. i tried guard, didnt get hot to play it, then necro and things goes well.

Cause necro is the only well user for who don’t have hot!

LOL that is not true. Core thief, burn guard, condi engi just to name few. You may not be able to compete with those at top 100 or so but in lower ratings those builds can work if you know what you are doing.

All is Vain~
[Teef] guild :>

Thieves in WVW

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Posted by: Cynz.9437

Cynz.9437

1. it is thieves, not thiefs
2. Because thieves are roamers per design. Also, most zergs kick thieves instantly nowadays so all they can do now is roaming. Thank the community.
3. i assume with non-telegraphed burst you mean backstab? (because every other “burst” is telegraphed). Please check requirements on backstab and the damage it does when all stars don’t align before complaining about it. Main dmg for thief comes ironically from AA nowadays, just saying.
4. Access to stealth is not that “easy”, you use use ini for it (which results in less weapon spells you can execute at time) or/and use of CDs, most are pretty long on top of it.
5. thieves are not immune CCs, actually thieves have lowest access to stab of all classes in game. The normal builds run maybe 1-2 stunbreaks but about every other class does in wvw/pvp environment.
6. If thief did take bandit’s defense it means they either don’t have shs or blinding powder -> trade for condi cleanse and stealth. Weren’t you just complaining that they have easy access to stealth lol? Also god forbid the class that doesn’t have access to stab actually has access to stun break!

Please, go play one. Also record it so we can see how “OP” thieves are. I am sure skilled player like you can dominate entire community on such “OP” class

All is Vain~
[Teef] guild :>

Why did you stop playing pvp?

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Posted by: Cynz.9437

Cynz.9437

I still play but like 1 match per day or so. Went from 300+ matches per season to required 120 because
- completely imbalanced matches for the sake of short queue times resulting in extremely frustrating experience (you either watch your team getting spawn camped or spawn camp the enemy, either way it is boring and frustrating; good fights are rare).

- rank gain/loss system that punishes you harshly for queuing/doing matches at all (gain less the more you play) and losing the MM lottery (see point above). I am not good enough to carry gold players vs top 10, i simply can’t, i get those matches however and i lose points worth of multiple wins (so according to the system i am trash). You just play in negative – why bother at all?

- HoT specs are still mandatory. HoT specs introduced such insane powercreep and homogenization that fights simply because unfun overall (everyone can do everything, overloaded spells, aoe spam, cc spam, crapload of passives, low risk/high rewards, whoever has better latency and facerolls faster wins generally or at least gets carried by passives). I miss resource management, i miss timing of the skills, i miss necessity being aware of your position etc. (even thief being probably most risky class in game is still stupidly faceroll/forgiving if you compare DD to core).

- more of a personal issue, i soloq 100%. Gets boring after a while so i just play other games.

On the bright side, playing less gives me more time for RL stuff like going to gym or meeting with colleagues/friends

All is Vain~
[Teef] guild :>