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You think this is bad? watch this (the guy that is relogging is a thief): notice how nearly balanced enemy team is and how we somehow ended up with 3 thieves.
I mean what a joke, the balancing team balances classes around NON-class stacking while class stacking is so prevalent in pvp.
Someone actually thought that hey, it would be great idea to reduce thief to some kind of pet that has to heavily rely on team and actually rely on being ONLY thief on team!!!! Somehow it didn’t get into their heads that teams might end up with stacked thieves… or they assume that players should fix issues devs created on first place -_-’ and it hasn’t been addressed for years.
More on opposite, the moment someone discovers a build for thief that can duel a bit – ANET CAN’T WAIT TO RELEASE A PATCH TO DELETE THAT BUILD (hello staff).
P.S. @ all my “fans”: no i don’t ask thief to be OP but i ask for solving the issue of thief designed around being a liability to the team. Or prevent class stacking. One of those needs to happen.
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gather all the evidence you can and contact your isp. Anet does not route you through gtt.net, your isp does.
failing that route, you could try using a vpn, like Battleping, WTFast, or freevpn to try and force a different route.
Thanks for answer, i will check it out. I did write to ISP but they weren’t so interested in answering so far :/
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Would you be willing to wait extra 5 min to get a great juicy steak or would you rather instantly get a rotten burger with bread tasting like dusty paper which will cause a food poisoning on top of it?
This rotten burger is what MM is atm. For the sake of quick queues the quality of the matches was thrown out of the window so we sit in 5 min queue for matches that will be stupidly one sided (guaranteed loss or win).
Vote please or leave comment.
https://strawpoll.com/frag51b
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Ask Anet to give thieves semi decent build that doesn’t rely on being ONLY thief on team. Double/tripple thieves were fine in first year of this game or so, then devs changed and decided to butcher the class while not fixing class stacking which resulted in a lot of lopsided matches and absurd amount of player griefing. For some reason Anet thinks players should be somehow fixing issues that devs created on purpose.
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You can try a VPN.
Good luck.
I thought anet didn’t allow those?
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Hello, i play on EU server and recently i have been constantly routed via gtt.net provider which is horrendous as far as connection stability goes (80% package loss, constant latency spikes to a point where connection is completely lost that i get routed via different provider, aorta.net, for few sec and then get routed via gtt again).
Is there way to change routing path? Because the game is obviously unplayable under such conditions.
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another warrior…
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Well yes you could, because even it if the system was working ideally there could still be network drops where one team lost all but one of its players.
That had happened to me like 1 time in almost 4 years…. the 500-0 matches happened way more frequently tho.
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Remember when fractal/pvp vendors were supposed to be alternative to crafting? Yeah….. now you need 500 crafting anyway.
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sounds like gyro rez
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I know what constitutes a bad thief vs good one. I’m prolly the staunchest supporter of your class who doesn’t play the class. I’m also pretty much neutral in all matters except that I’m biased towards Balance & High Skill Floor/Ceilings in this game.
So when I say the majority of Thieves waste my time due to their ineptitude it’s a legit point. I say this about people who aren’t just stuck with bad teammates (I actually defend good thieves who get blamed in a game) but the actually players who truly have no business playing thief.
@Cynz you learn thief in unranked, dueling servers, and yes WvW. Not in ranked seasons. I never had an issue with bad thieves in unranked b/c that’s where they learn.
You know definition of bad is relative? Everyone expects Sind clone but they themselves can’t even play at silver level.
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technically if it really was all working ideally, when you hit your proper place you’d also get a roughly 50/50 rut. Ironically people just don’t like that much though its the goal of the system
Sorta funny really.
technically if it really was all working ideally, you also wouldn’t be sitting in 500-0 matches
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Looking for a raiding guild/group, not super hardcore however should be able to clear all wings in 1-2 days and doesn’t expect 100% rep (i can rep in pve but i don’t rep when pvp’ing, which is basically all i do outside of raiding). It would be nice if the guild/group would also put some effort in gathering at set time and not waiting for members for 1.5+ hours.
About me:
Cleared all wings, 186 LI atm.
Classes (geared + raided on): thief, mes (dps), engi, rev, tempest; working on/gearing mes tank/war.
Have ts/headset.
I can play starting 7 pm CET during the week and any time on weekends.
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After pvp’ing in this game for years i came to conclusion (based on my observations) that you reach 50% winrate when you can’t win 1v2/preferably 1v3s anymore and actually have to rely on team being decent, in short you can’t hardcarry anymore.
If you want higher win rate you need to be able to basically solo (duo if possible) enemy team.
This season i (like many other as well) ended up somehow in low gold/silver after placements (which is by far below my old rating), i finally grinded my way to plat but my observations weren’t wrong. As long as i was able to win 1v3, 1v2 fights, i maintained nearly 100% win rate (solo), the moment i queued vs teams that consisted of more experienced/skilled players (top 250) i was at mercy of my teammates not instantly wipe in 4v3/4v4 situations and i ended up losing quite few matches with abysmal scores like 500-80. It still somehow blows my mind that MM considers such matches fair and even and requires me to basically solo (half of) enemy team if i want to actually win/have close match.
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Escort is easiest encounter in game atm.
Second boss in W4 is stupidly easy.
Trio is doable if you know the mechanics.
Rest of the bosses would be issue if you can’t complete VG.
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@Azukas.1426: take a guess how that top percentage of thieves became good? I remember first hundred or so matches i didn’t even know wth is going on and enemies were wiping the floor with me (given, i did it in Hjs at least).
There is also issue with hitting the wall. Once you become somehow decent it gets harder to improve, only way to do it is to face better enemies which you can only do in ranked matches.
As other mentioned, thief also heavily depends on his team. If your team is playing like crap or does everything possible to prevent you from doing your job (sup roaming support ele), then you won’t be able to do much.
My personal issue is how obsessed people are with meta builds. I run meta build but with bit of changes and those changes bother other players a lot. Yesterday for example i got flamed and told to uninstall because i use SR (happens a lot btw; i find SR more fitting my playstyle actually). The joke on him, i farmed the same player (he was on thief as well) pretty hard in another match and we easily won that match as well. People really don’t understand that builds from metabattle are a guideline, once you got comfortable with the class you can adjust it to your liking and playstyle and still be very effective.
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I thought he got in an accident or banned judging by the title. Nothing too dramatic, what a clickbait
I find the change great.
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Everyone knows what is going on with MM, making it more visible won’t solve the issue of 1. lack of players 2. MM built around quantity instead of quality.
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I honestly should start to run a diary on all the toxic groups i encountered that used dps tools for toxicity and enforcing selfish gameplay (don’t rez ppl otherwise you lose dps/buff uptime etc.) This is getting worse and worse with every week.
Just another lovely monday today with raid leader moaning about alacrity uptime when 5 ppl are downed so i have to decide whether i run my golem rotation or actually rez ppl, the hell am i supposed to do? I am honestly getting tired of this crap and feel like quiting raiding all together. I have enough crap to deal with at work, i don’t need this kind of bs in game as well.Or as a alternative you could record or take screen shots of said toxicty to back up your claims. You seem to have alot of claims but no real evidence.
I can’t screenshot what is said on TS…. sure i can record the conversations but posting them here would send me on very long vacation.
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This was around 3.30 PM
That is dead hours. Normal ppl work (me xxxDDDD) or are at school at those times.
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You are qing in off-hours, idk what you expected. Last season quite few “top” players were qing at silly times like 5 am-10am so they can farm low ranks for easy wins.
It also doesn’t help that situation in pvp didn’t really improve much (same class imbalance, same wonky MM, lack of motivation, e.g. no pvp specific skins tied to high ranks) and they removed the carrot for pve horde (sup ascended).
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I miss hambow meta. The glorious days when i could beat 3 warriors solo on thief (omg thief was allowed to duel back then instead of being decap pet) while necros made me run for my life (or rather crawl xD).
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You do know that his is how ranking is supposed to work. Improve or stalemate. You either get better or you are stuck fighting people on your current Level.
Honestly, how are people not understanding this?
Or queue at 5 am and farm players 2 divisions below you like certain top 10 players did last season.
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I agree with this need better in game stuff to teach players about each map and what the playerbase considers basic mechanics. Would even go as far to say this is needed when ppl hit level 80 for pve as well. Personally the real question I guess would be how much resources would need to be spent on this what would be pushed back and how much does the community even want it.
If all they ever did came down to community vote, I’m pretty sure the majority would vote to not have SPvP.
lol sadly this^^
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You’re all reading this pretty darn literally. If at 24, on average, you start to decline in speed then that doesn’t mean by 25, 26, or even a few more years ahead you are suddenly slow, it means you have begun that process. I also said I have my doubts that this will even rear its head because of how much experience comes into play. However, I would say that the mechanical element at the highest tier of play (I mean the HIGHEST, not Legendary) is such that these differences in speed would make a difference to one’s ability to be effective. Stuff like reactive action cancelling, interrupting and the like
Once again, i don’t think it applies to gw2 as much simply due to relative slow gameplay (as mentioned before aftercast, cast times etc., btw not all of them can be cancelled) and teamplay overall. You can be mechanically best player in game, you won’t win a single match without good team synergy and good rotations. There is also a lot of mindgaming involved which requires experience.
GW2 is not fps where one good player can twitch-snipe whole enemy team within seconds.
Also, what Mikali said.
I get your point OP, but i doubt there would be shift in current top players. No mechanical skill can make up for the synergy and experience they have.
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Rating volatility goes down as you play. Your friend as played 3 times as many games as you this season.
I was placed in lower gold, almost silver after placement. I have nearly 100% win rate after placements which means placement were beyond wrong. Now i have to grind like 1.5 division to where i used to be, which is not the issue but your rating gain decay hits pretty hard (went from 28 to 14 and i didn’t even hit plat yet) so by the time i get to my old rating i would gain like 2 ranks per win. You think this is ok?
If you actually played last season you know this stops at around +/- 10. (you start to lose more towards 15/20 when you approach top 100-ish).
I actually played last season and i did have matches that gave me 4 points for win… The player i duoq’d with even got 2 points sometimes….
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I will never get tired of repeating this: this game needs players vs bots mode. Surely bots are easy to win against but it is great way to learn very basics of pvp. LoL has bots mode, OW has bots mode – those are first games i spammed to learn the game and classes and i think this is what gw2 needs.
That sounds like fun.
Well that would result in farming ranks…
If the rank gains abysmal, no it wouldn’t. And frankly, who cares? Ranks are pointless. Bots games are stills harder than rank farms people are doing atm (see afk HJs).
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I have won vs top players before (duels and matches, some of those players were 16 at time, so by OP logic i shouldn’t have stood a chance, especially considering i play a thief which is most twitchy profession in game) and i am older than 24.
GW2 is actually relatively slow game (hello cast times and aftercasts) and i think strategical thinking, teamplay and experience matter more here. If it was twitchy fps, i would agree.
Also, i would like to point out that top players have played together for years, there is certain synergy they have that for new player is not easy to acquire that is why we always see same teams/players winning tourneys.
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I honestly should start to run a diary on all the toxic groups i encountered that used dps tools for toxicity and enforcing selfish gameplay (don’t rez ppl otherwise you lose dps/buff uptime etc.) This is getting worse and worse with every week.
Just another lovely monday today with raid leader moaning about alacrity uptime when 5 ppl are downed so i have to decide whether i run my golem rotation or actually rez ppl, the hell am i supposed to do? I am honestly getting tired of this crap and feel like quiting raiding all together. I have enough crap to deal with at work, i don’t need this kind of bs in game as well.Tbf, it’s easy enough to know about alacrity uptime with simple observation, a dps meter isn’t required.
The bigger thing you listed was that half the raid was downed, that group has issues that can cause frustration and toxicity, not even a DPS meter could be blamed for that.
Yeah but instead of telling people to stop dying, the raid leader attacks chronos in the group….
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During my placements I got asked – a lot! – if I would take close or rush far at the start of the game. Although (in 90% of cases) this is plain bad, people would still get mad at me, if i said that I would do neither. Just getting asked these questions indicate, that those people have no idea what they are talking about. And there is a special place for such people: My blocklist.
I am not sure if I understood you correctly. So where do you go or what do you do with your Thief at the start of the match?
You go mid/watch home for invades. Jump w/e target is, hopefully down them or at least get them low and run for decaps. In current meta going far is suicidal and waste of time. Capping home is kind of OK but in higher rating enemies tend to invade home point and thief is worst dueler/point fighter in game so it is auto loss in many cases.
If you have rather bunkery composition (e.g. druids/eles, engis) and duoq with good player (preferably high dps as well, e.g. mes), you can try to invade far for quick kill and rotate back to mid. But this is in realm of what ifs and additional variables.
I see, thought as much. Though I almost always go close to let more Mid-like classes go Mid, but often 2 enemies come our Close as you said. Yet mostly people don’t really predict that so it is hard to decide whenever is it better to go Close or Mid and Watch for Close, one way or another, always Thiefs fault =D
At higher rating you know pretty much everyone and know what they do so it is easy to predict (e.g. misha/sind always push far as duo, zan always pushes far, so does vaans). At lower ratings people do not push far as often and even if they do they are usually pretty bad – if you are any good you can solo them as thief even (i actually managed win 1v2 vs 2 DHs in gold lel).
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I honestly should start to run a diary on all the toxic groups i encountered that used dps tools for toxicity and enforcing selfish gameplay (don’t rez ppl otherwise you lose dps/buff uptime etc.) This is getting worse and worse with every week.
Just another lovely monday today with raid leader moaning about alacrity uptime when 5 ppl are downed so i have to decide whether i run my golem rotation or actually rez ppl, the hell am i supposed to do? I am honestly getting tired of this crap and feel like quiting raiding all together. I have enough crap to deal with at work, i don’t need this kind of bs in game as well.
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Rating volatility goes down as you play. Your friend as played 3 times as many games as you this season.
I was placed in lower gold, almost silver after placement. I have nearly 100% win rate after placements which means placement were beyond wrong. Now i have to grind like 1.5 division to where i used to be, which is not the issue but your rating gain decay hits pretty hard (went from 28 to 14 and i didn’t even hit plat yet) so by the time i get to my old rating i would gain like 2 ranks per win. You think this is ok?
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It has been normal, OP, since devs decided thief should be huge liability and a decap pet heavily dependent on team doing well. The worst part is when this very team is doing everything possible to prevent you from doing your job (e.g. roaming support ele kek).
Making posts on forums about this is pointless (would add more here why but i can’t). You can attempt to open a ticket giving the information about people that griefed you in game but yeah… gl on that. Just block them and move on. The biggest issue i have with players that actually intentionally afk/throw matches because you didn’t switch from thief (happened few times to me in the past, latest yesterday…. -_-’).
During my placements I got asked – a lot! – if I would take close or rush far at the start of the game. Although (in 90% of cases) this is plain bad, people would still get mad at me, if i said that I would do neither. Just getting asked these questions indicate, that those people have no idea what they are talking about. And there is a special place for such people: My blocklist.
I am not sure if I understood you correctly. So where do you go or what do you do with your Thief at the start of the match?
You go mid/watch home for invades. Jump w/e target is, hopefully down them or at least get them low and run for decaps. In current meta going far is suicidal and waste of time. Capping home is kind of OK but in higher rating enemies tend to invade home point and thief is worst dueler/point fighter in game so it is auto loss in many cases.
If you have rather bunkery composition (e.g. druids/eles, engis) and duoq with good player (preferably high dps as well, e.g. mes), you can try to invade far for quick kill and rotate back to mid. But this is in realm of what ifs and additional variables.
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I will pretend OP is serious.
You ruin matches for other players because you cause extended 4v5 matches (regardless the reasons) and you expect no punishment for it? I mean you could just be driving broken car, cause accident, kill someone possibly and complain that this is not your fault because you don’t have enough money to fix the car.
Also players you team up with get punished because otherwise it would be abused (e.g. team up with other, if match doesn’t go well -> one logs off so other doesn’t lose rating -> this is match manipulation and is against ToS).
Actually it is literary within your control to upgrade your toaster and internet. If you don’t have money for it – stop gaming and go get a job, no offense, just a life advice (not to mention you can build a pc for like 400 euro, if not cheaper, depending on country, that can easily run gw2).
If you want to improve you pvp gameplay while still playing on toaster, i would suggest hot joins and dueling servers. You wouldn’t harm anyone there.
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OP, you must have been offline for considerable amount of time because the other day i did get booted to character selection screen and instantly logged back to match – we won and i gained rating. There was no penalty.
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@Grogba.6204: it doesn’t matter who had how much alacrity (i don’t use that that monitor garbage so i can’t give you that info), bottom line we killed the bosses without any issues (beside one wipe on Gorse because 5 people got egged – which is CLEARLY not a an alacrity uptime issue) and all that dps meters contributed to was toxicity in the group, LITERARY nothing else.
Blame the player not the DPS meter, the meter is just a tool that player would be the same without it.
But Anet giving their blessing to the tool… gave those toxic players more tools (the puns) and reasons to grief other players. I mean by the same logic, why not stop moderation of the forums all together – toxic posters will be always there and won’t change, right? Or removing the blocking someone feature – same thing.
I can see how this tool may bring some help to individual player (if they really care) but overall i see no profit from such tool, but rather negative effects like
- toxicity in raids and extra reasons to grief other players
- promotion of selfish gameplay (don’t rez other, ignore mechanics etc. for the sake of highest dps)
- security issues due to use of 3rd party software.
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@Grogba.6204: it doesn’t matter who had how much alacrity (i don’t use that that monitor garbage so i can’t give you that info), bottom line we killed the bosses without any issues (beside one wipe on Gorse because 5 people got egged – which is CLEARLY not a an alacrity uptime problem) and all that dps meters contributed to was toxicity in the group, LITERARY nothing else.
This wasn’t the only case. I have been in groups where some idiot couldn’t shut up about everyone’s dps and ignored mechanics just for sake of getting highest dps.
How do you want me to prove it? Start recording TS conversations? That would fall into flaming and shaming category if i dared to post it here. Prove me that those tools didn’t increase toxicity in the groups.
+1 to OP
I also completely disagree with use of DPS meters, they brought nothing but toxicity so far in raids i have been in.
Then maybe you need to find different teams to play with. They have brought nothing but support and helpfulness to teams I’ve been in raids with.
Yeah, so not only i have to filter through bad players, i also have to filter through toxic players with their dps tools. Lovely.
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+1 to OP
I also completely disagree with use of DPS meters, they brought nothing but toxicity so far in raids i have been in. I don’t wanna sit on ts and listening to some guy with said tool flaming other people. Sure, you can kick him but then another dps tool zombie will join. This tool is like a disease that keeps spreading.
Just other week i had to defend our chrono tank because one of those dps zombies was complaining about not having 100% alacrity uptime – well no flying kitty watson, maybe stand in wells for once? When this guy became really annoying i told him to go play a tank for us and show us how to keep 100% alacrity on everyone in real raid environment – he shut his hole finally. I don’t want to deal with this kind of crap but i am forced to because Anet gave their blessing to this harassment tool.
If Anet agrees with abuse of such tool and all the negative consequences, they could at least give us tools to protect us against such thing if we do not wish to participate. Atm i have no choice. When i got this game i never agreed that my data is to read by 3rd party software.
What are you doing that you are getting harassed by players with DPS meters?
I luckily didn’t get harassed yet but i have heard enough of flaming and discussions on ts because of this thing and i am sick and tired of it. Not only we had to filter bad players, now we have to filter toxic morons with their dps tools.
Whoa. Slow down. The tool isn’t elitist (if anything, it treats everyone the same, something that observation alone cannot do). Elitists will use the tool to serve their elitist principles, sure. That’s a social issue, not a technological one.
No, he’s right. The ONLY possible reason for having a tool that rates other people is to exclude them, and that’s the very definition of elitist.
A non-elitist tool would not measure other people, except perhaps in aggregate.
ANet didn’t think this through (or, maybe they did and they’re just trying to satisfy elitists).
Anet did think it through. Only personal and group dps is allowed, or sharing of data between the dps meters. If someone doesn’t have a dps meter, it’s not allowed to give personal dps data. If someone can see your personal dps, that is not the team as a whole’s dps, report them
I hope you are aware that reports do nothing in this game? I would have to make an actual ticket if i want support at least read the name of the player.
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They removed soloq at beging because few people that did teamq complained about long queue times. The problem was, that with only teamq we had premades with ts farming solo players for easy wins (and a lot of (paid) carries of players to ratings where they don’t belong). The community wanted soloq back, so it was added back.
I assume teamq was disabled because the population simply can’t support it so the chances of wintrading for titles are basically 100%.
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My thoughts: …. It’s not dead. You are being overly dramatic. Why are you so salty?
Season 5: Needed to be upper platinum to be in the top 250 EU
Season 6: Need to be upper gold to be in the top 250 EUThat’s without mentioning the lack of well known PvPers on the leaderboard at all, we have maybe 5 or 6 and that’s it.
That is not because of lack of players, that is because a lot of legend/plat players from previous seasons landed in gold/silver this season (idk wth they did to placements, i personally have to grind out entire gold division this season, not that it is hard but it takes time). Give it couple weeks, it will be again 1900 for top 250.
As far as pvp in general goes, it is always same issue: pvp balance, wonky MM, lack of motivation to pvp etc. All of it could be fixed and could bring crowd to pvp again however it all requires resources and Anet has only so many which they reasonably directed at gem store/pve (the most profitable part) instead of pvp. PvP is just a feature on the box, to get extra bit of players that otherwise wouldn’t buy GW2, it will never get as much attention as pure pvp games like OW or LoL.
Surely, they could add another carrot for pve’ers but let’s be honest, do we really want horde of pve’ers in pvp that don’t care about matches and reduce overall quality of those like in last season (afking for ascended)?
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The question is, do we really want more wings with harder encounters so we sit all week in raid instances? I personally don’t want to. Game should be fun and not turn into some kind of job.
I am glad when i can find groups that can clear all 4 wings in one evening but it is very rare. My guild isn’t doing so well atm either so i have to pug the rest, sometimes whole week because people still fail on bosses that have been there for months/year.
As far as enrage timers go, i would rather prefer if Anet used their resources to create new fun content or balance classes out than fixing something that doesn’t need fixing and is not issue to anyone besides certain…… individuals…..
And as other said OP, if enrage mechanic bothers you so much, just type /GG when you hit the enrage mark. Nobody stops you from that.
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I will never get tired of repeating this: this game needs players vs bots mode. Surely bots are easy to win against but it is great way to learn very basics of pvp. LoL has bots mode, OW has bots mode – those are first games i spammed to learn the game and classes and i think this is what gw2 needs.
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1. i played thief, 2. iam platinum, dunno if that counts as low division tho
Please go duel Zan, if thief is so easy to 1v1. Don’t forget to record! Show us your epic thief skills.
Also, thief rotation heavily depends on team rotation. If 4 of your teammates are zerging animal while enemy camps every point, there is only so much you can do, same goes for support ele thinking he is some kind of roamer and pushing far all match.
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Same crap as last season: i am plat, sitting with full team of golds vs sind/ROm duo that are like 500 pts above my teamates. I also was losing like 15-18 pts for those matches back then. People wanted faster queues? They got it. At the costs of quality of matches.
Oh wow… This happened to me last season (and i feared it happening this season too), as Silver I fought the top 20 players but the only response you’ll find on these forums is usually “you are where you belong, rating is accurate”….
Still can’t believe in the first week, an accurate rating has already been debunked, thought they would have fixed it by now otherwise rating = nothing.
Need that hard cap on matches, it was suggested heaps last season….
Also this^^.
Take a wild guess at what time those top players were playing usually and why (i will give you a hint, not at prime time).
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Can we have those for immunities, blocks, regens, heals and similar then? Not trying to defend ghost thief but other classes have just as much if not more cheese.
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Yes, but power builds benefit from those conditions as much as condition builds.
because conditions were designed as utility originally
This isn’t true. How are bleeding or burning utility? Why did condition damage stat sets, sigils, and runes exist at launch? Why do many weapons do nearly no power damage and a lot of condi damage?
Some conditions have utility, always have and always will, like blind or chill. But condition damage builds have always been a thing.
Increased damage to burning/bleeding foes? Don’t have those traits, nope? Not using condis to cover other condis?
Probably because those weapons were meant as utility (e.g. sb has been pure utility with extremely poor damage for 4.5 years now).
Yeah condi builds always have been a thing but i still think condi were meant for utility/attrition if anything and not crazy burst as it is now.
I am not arguing here whether condi or power is more OP, i am just guessing why condi is hated so much. They are very bursty now compared to previous years, still have their utility aspect and are very passive compared to power alternative, condi builds are also usually very tanky – a very unenjoyable mix to deal with hence the hate. It also doesn’t help that condi builds usually include some kind of cheese, e.g. perma dodge condi thieves or never dying condi wars chaining CCs 24/7.
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(edited by Cynz.9437)
Can’t tell whether OP is serious or…
Want harder encounters? Do CMs, nobody stops you.
I think current raids are already inaccessible to majority of the gw2 player base so they are everything but casual. On most bosses enrage is basically instawipe anyway, so i don’t see why the complains.
It bothers you that people can solo some bosses (within 4 hours mind you lol)? Why? Why is it a problem?
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Yes, but power builds benefit from those conditions as much as condition builds.
because conditions were designed as utility originally
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Condis also have secondary effect that they kept from times when condis were supposed to be utility. Imagine backstab would also reduce your healing by 50% for example and automatically cast on target when target hits thief – this is what condis are atm basically.
Imagine power thief could reduce healing with autoattacks … oh wait.
Non-damage effects of condis are the same for all types of builds.
It is not AA that does it, it is the poison – a condition.
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