[Teef] guild :>
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Probably not at all. With every patch and Anet posts (stupid sigil changes anyone?) i have less and less reasons to play this game.
It also doesn’t help that issue with top 5s farming team of golds for easy ranks is not fixed. If you actually want to climb you would have to duoq at like 5 am. I have normal job and no time for such bs.
Did 2 matches yesterday, same crap: decap things, kill things, we have 200 pts advantage – nope, let’s zerg 1 guy on some point all match and lose all advantage. Who cares about pings! Somehow the MM expects me to win 1v4 fights for my team.
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If air/fire are being removed, all the crit-based zerk/marauder builds will need some buffing to compensate. If you can’t spike people, what’s the point in playing a burst build?
pls dont kill my hammer guard it was non-viable for so long and then mighty blow + JI was fixed and it’s been fun to play
Anet just wants bunker meta from season 1 back because clearly whole pvp community enjoyed it sooooooo muuuuuuucchhhh!
Let’s embrace low skill gameplay and join DH/war bandwagon!!!! ChoooChooo.
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Just use your sigil of reveal!
fix’d
For Sigil of Revelation, the purpose would be to pull people out of stealth, but not prevent it. Something like a 1/4 second reveal would accomplish that.
Why don’t you delete thieves all together? Have you even tried to play core thief in pvp? Do you realize you guys already nerfed dodges from thieves last patch, thus forcing them more into stealth and now you add EVEN MORE hardcounters to stealth? How did you even came to conclusion that adding such hardcounter easy access sigil was a good idea? Worst part, classes that would profit from such sigil are already countering thieves pretty hard (engis, wars).
Why don’t you give thieves a spell that disables enemies defensives for 6 sec on hit? Oh doesn’t sound like good idea all of sudden? So does such sigil.
STOP ADDING BRAINLESS HARDCOUNTERS TO ENTIRE CLASS MECHANIC /facepalm x100000000000
Also removing air and fire – are you trying to force us into bunker meta again? Have you not learned ANYTHING???!!!!! from season 1? At all?
Please, just please, before you actually even get an idea to nerf things, go make those classes and play them at high lvl in pvp. Common sense, where did it go?
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Bring necro → ??? → enjoy free points.
I want sigil of passives – disables all passives on enemy for 10 sec. Sounds just as fair.
This won’t even effect Thief gameplay at all. All it does is counter Engi’s Stealth Gyro + Res and Druid’s stealth.
Thieves (and Mesmers) will still have no issue going anywhere because they are still way more mobile than any other class while still being very sustainable because of it.
Plus the reveal isn’t even as long as you think it is:
For Sigil of Revelation, the purpose would be to pull people out of stealth, but not prevent it. Something like a 1/4 second reveal would accomplish that.
Such sigil would heavily affect core specs, not just HoT specs, yeaaaahhh let’s make HoT specs even more mandatory, shall we? Considering Anet also nerfed dodges last patch, adding such sigil would be cherry on top of the cake.
I really wish anet would give thieves special spell that would completely disable other classes survival for 6 sec just so they can get the taste of “ah this won’t have much effect”.
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They are actually balanced around their mobility. There is reason why Anet doesn’t allow thieves to have semi-decent 1v1 build (hello staff dueler nerf) that can hold point. Mesmers can hold point for very limited time as well. You can’t compare it to capabilities of DHs, wars, ele and co.
Really strong duelists? Is this a joke? Really strong duelists are warrior, not thieves.
Mes/thief “mobility” compares to bruisers sustain? Really? Once again, is this some kind of sick joke? This is a point game, mobility doesn’t enable you to hold point unlike straight out endure pain or 2198391203981023 blocks from DHs.
I am honestly surprised you complain about mobility of the roamers, considering Anet have been been implementing quite few changes lately to get rid of roamers all together apparently.
OP, you need to understand one thing: roamers do not bring much in team fights, their whole purpose is to decap other points and drag enemy out of big team fights. When there were no roamers in season 1, we had a massive bunker fest and everyone hated it and this is what you are asking for. And yet you dare to claim that roamers don’t make game competitive? Somehow i feel like top players would disagree.
If you have such big issues with roamers, run a druid for example, you would have RTL on short CD which will enable you to keep 2 points at the same time under check. Or play DH – thieve’s/mesmer’s worst nightmare. Anet gave plenty of mobility to brusers/bunkers with HoT and dumbed down some maps for them (also built in some no valid path crap in skyhammer so you can’t even use blinks) so i don’t think they have any right to complain.
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DH that doesn’t want to invest in crit complains about hitting 2k on ranged attack on heavy golem? Really now? Good joke.
How about we send you without amulets/blocks/protection in melee and let you hit for 1-2k…. yeah this is what backstab is like.
tldr: sometimes kicks are necessary. More dps slots should be power thief, power engi, and condi mesmer.
I think it is more nuanced than, ‘be a jerk’ or ’don’t be a jerk’. Wiping for 30 minutes then disbanding does no one any good. Sometimes there really is a single player who can hold a group back, such as not throwing bombs at Sabetha (ironically Sabetha seems to hit enrage frequently in my pug experience).
However as far as under performing dps goes, I think a good practice for this community to address this issue is to push people towards the higher dps yet easy rotation classes. In particular power thief, power engi, and condi mesmer. Too often we try to just stack 4 eles at encounters where ele isn’t that much better (note: for gorseval no updraft and kc I recommend you stack 4 eles lol). Both power engi and power thief clear 22k dps just auto attacking. And condi mesmer will often be top dps on a single target boss like cairn and matthias.
Yesterday i got kicked on my ele from group on Gorse because we did no updraft and instead of afking during cc phase i dropped some damage in, but our druid refused to heal me so i got kicked for going down and was told to not dps Gorse + all other “nice” things in direction verbal harassment.
I join another group (accidentally ended up with couple ppl i killed deimos with on first week) and we cleared all 4 wings without much a problem in one evening (ca. 3 hours?)…. This is gw2 raiding community for you. And this happens all the time, one group just flames and blames 24/7, i join other and we clear wings quickly and without any issues~
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It seems insane that the balance team want Necro to be junk, but they just completed their patch and did nothing to help Reaper whatsoever, just some number tweaks to a weapon nobody will use because it’s too slow for their twitchy game.
They buffed ghost trapper thief that everyone in wvw complains about and nerfed pvp thief specs, so we are basically left with 1 semi-viable option instead of two. Are you really surprised? I feel like the balancing team that actually cared about trade-offs, common sense, actual balancing etc. left this game long time ago.
1) point was, there were stacked dhs pretty much every match
2) someone asked what specs they were running, i answered, simple as it is
3) the problem, once again, is stacked DHs…. they amount of damage and support they bring is just not balanced. Yes, single DH has weakness, the stacked ones not so much. I will just bring warriors as example (which are arguably best bruisers atm), if i stack warriors, not much changes because while they bring great dps and great survival they actually don’t bring no where near as much team support as DHs do and this what i have issue with. If DHs want to dps, let them, but they shouldn’t bring so much team support with them. If they want support, sure, but at costs of damage/point pressure. And as side note, they still have by far better mobility than said warriors on top of it. The lack of trade off is what has been killing pvp since HoT came out.
As far as ele goes, ele doesn’t bring nowhere near as much damage/on point pressure like DH…. i don’t understand how can you even compare.
4) WvW is irrelevant because of food/runes/gear/lack of objectives. Ghost thief is useless in pvp for a reason. My point is, i wish devs would treat traps equally. Because right now DHs traps are by far superior to traps of other classes. And as my point above – there needs to be a trade off. Too much dmg, on point pressure, support and mobility in one spec is never a good combo, not to mention in case of DH a very easy combo to play on top of it, turret engi level easy. There needs to be a trade off, the skill floor needs to be raised. There are 10000 ways to do it, e.g. traps rework.
Necro was the Apex of 1 vs 1 before HOT.
Now necro is the Apex of team fights in team situations.
You want a easy answer, HOT specs were not well thought out when it came to PvP. Which is why build diversity has been next to none since HOT came out.
^^this
Yeah…. try to play with mechanical keyboard where game assumes you hold your key for double cast… while you actually aren’t (usually happens for me for sb5 and headshot). Beyond annoying but nothing you can do in some cases. It also doesn’t help that some spells have long aftercast.
I never understood the concept of claiming a class is op because you use it to mow down lower ranks.
I can get on fresh air ele or condi engi and wreck people in gold and unranked too. Doesn’t mean fresh air ele or condi engi is meta or op. The only thing about the number of dh players says is that the class is easy to learn and use.
Except plat/legend was also flooded with DHs (but somehow all DH mains would always ignore my posts when i posted screenshots of 4-5 DH teams from plat/legend queues) and the trend was that teams with most DHs usually won the match. If anything, i don’t understand people that continue to spread fairy tale that DH is OP only in low ranks – DH is broken in high ranks as well due to how profitable it is to stack the said spec, higher ranks also don’t change the fact that DH spec is too rewarding for little to no effort. And once again, there is issue that this very spec carries really bad players from low ranks in high ranks where they actually have to rotate and look at map once in a while but since they don’t belong at those rating they just do a lot of stupid mistakes and drag teams down – have seen it way too many times.
No it wasn’t, it was rare to get stacked DH on a single team, it happens but rarely., my experience from playing in Plat range, a appropriate team comp will beat out a DH stacked comp easy. Especially when you have a support ele and players that aren’t trying to kill themselves by throwing themselves into awful positions. Also you didn’t specify what spec, DH has multiple specs to play from, Symbolic Point Holder, Support, and Medi trapper, Burn DH/Guardian and braindead full Trapper.
Happened a lot to me, was whole reason why i started to play scrapper this season so much. I have been qing a lot with mesmer friend and had to listen pretty much every match his moaning about yet another DH murdering his AI on point.
As far as specs go, it really varies. Full trappers are rare though. I would argue i saw more burn guards than full trappers. Generally majority in my matches were symbols and medi trappers.
Thank you for the compliments but I was referring to mainly how mechanically simple DH is and how that will eventually lead to its downfall because players will inevitably get better. I was not referring to its place currently because it’s in a good, yet unstable spot.
Nah new season will start and again we will have tons of posts proving that avoiding traps is to hard…after five seasons in row dealing with the same build.
GL avoiding layers of invisible traps left on a point by couple DHs, meanwhile while you try to focus one of them in team fight, he rides on group heals, group stab, group protection, group aegis and worst case worst, gets instantly rezzed by buddy DHs.
I really wish DH traps would be designed like thief/ranger traps and DHs wouldn’t have support range of core guardian – maybe then they would realize issue with the spec.
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@xp eke xp.6724: Reveal sigil? Really? Because devs didn’t already give reveal to classes that didn’t need them?
How about 3000% dmg backstab sigil then. Sounds just as fair.
@Yannir.4132: nerf power sigils, buff condi sigils? Good joke.
You missed my point. I don’t want to nerf power sigils, I want to nerf Air Sigil. It’s way too strong compared to other sigils. Although I wouldn’t be opposed to buffing other power sigils at the same time. Just don’t have any suggestions for that. The On Crit condi sigils are basically a joke already since their On weapon swap counterparts are clearly superior atm.
No, i didn’t miss your point but effectively you are asking to buff condi specs and nerf power specs. Simple as it is.
I mean i could just ask to nerf of death shroud for example because necros rely on it so much but hey i have no idea how to compensate for it so i will just leave it out. Totally not asking to nerf necros, nope, not at all.
Yeah it’s the Gors that we killed. I thought he was the 3rd boss. Excuse my little knowledge about the raid. We killed him at the first attempt. I did not lie. I did not intend to trick anyone. The group was advertised “Looking for a condi ranger”. It seemed like they didn’t care about being experienced. To be it, we got the boss and got the kill. I was left speechless when I got kicked right away soon after.
OP, some bosses (e.g. Gorse) have agro mechanics based on toughness. If you have more toughness than specified tank, you might actually screw up entire group. Celestial gear is not part of any raid spec. So the raid leader saying that you weren’t geared for raids nor had experience was right. I am surprised as well that he didn’t talk to you about it or kicked you after first attempt on Gorse.
And if we look at it from comms perspective, if anything you griefed them by lying to them about your gear/experience.If you want to minimize bad experience in raid, come prepared (have the right gear, build, preferably have headset/ts and know the fights).
To be fair, most people have comm mastery which gives you autoloot. If you had it, you would have had looted the box automatically upon the kill. It is really your fault for not running to box and clicking interact button.
As far as experience goes, unless the group specifically says it is a training run, you can assume that the group expects someone somehow dedicated for raids (proper gear, exp etc.) Frankly, even training runs would expect you to have proper gear and at least watch boss guides.
@xp eke xp.6724: Reveal sigil? Really? Because devs didn’t already give reveal to classes that didn’t need them?
How about 3000% dmg backstab sigil then. Sounds just as fair.
@Yannir.4132: nerf power sigils, buff condi sigils? Good joke.
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No way i am buying the gear from fractals like this.
OP, some bosses (e.g. Gorse) have agro mechanics based on toughness. If you have more toughness than specified tank, you might actually screw up entire group. Celestial gear is not part of any raid spec. So the raid leader saying that you weren’t geared for raids nor had experience was right. I am surprised as well that he didn’t talk to you about it or kicked you after first attempt on Gorse.
And if we look at it from comms perspective, if anything you griefed them by lying to them about your gear/experience.
If you want to minimize bad experience in raid, come prepared (have the right gear, build, preferably have headset/ts and know the fights).
DHs /15 angry charrs with apples /thread.
Bored and unmotivated. Pre-Hot i used pvp 99% of the time, once HoT came out i actually quit game for a while due to how sad thief state was. I came back but with every season i have less and less motivation to pvp in this game. HoT specs really ruined it for me. I miss times when timing, resource management and active game play were a thing. It also didn’t help that thank to HoT and butchered seasons people i used to play with don’t log in anymore or got so obsessed with ratings that they would only play with top 10.
I actually spend more time farming legendary armor atm than pvp’ing :/
Can you decrease CD on sigil of generocity? It is too long given how buffed condis got compared to time when sigil came out…
I’ll be your frand if you unblock me!
double teef meta ? :P
did you fix your internet yet?
as for the rest, noted~
As topic says, i am looking for duo partner for season 6 [EU], in plat/legend range.
I play thief (99%) and can reroll scrapper/necro if i have to (lol 5 thieves vs 5 dhs).
Preferable play times 8 pm CET (any day except for monday/wednesday).
On side note: this forums needs “dating” section for people who want to find someone for duoq. The “looking for” is too messy and unusable.
LFG is very very buggy and laggy atm.
1. you need to open the window and then wait for a while until it actually loads all entries
2. it keeps reloading itself, the entries jump and twitch a lot
3. if you try to post a message in attempt to find more members for the raid group, it keeps getting removed after few seconds so you have to repost your message
Idk what they did in latest patches, but LFG is extremely unreliable now.
Also, it would be nice if raid LFG was separated in different wings.
I never understood the concept of claiming a class is op because you use it to mow down lower ranks.
I can get on fresh air ele or condi engi and wreck people in gold and unranked too. Doesn’t mean fresh air ele or condi engi is meta or op. The only thing about the number of dh players says is that the class is easy to learn and use.
Except plat/legend was also flooded with DHs (but somehow all DH mains would always ignore my posts when i posted screenshots of 4-5 DH teams from plat/legend queues) and the trend was that teams with most DHs usually won the match. If anything, i don’t understand people that continue to spread fairy tale that DH is OP only in low ranks – DH is broken in high ranks as well due to how profitable it is to stack the said spec, higher ranks also don’t change the fact that DH spec is too rewarding for little to no effort. And once again, there is issue that this very spec carries really bad players from low ranks in high ranks where they actually have to rotate and look at map once in a while but since they don’t belong at those rating they just do a lot of stupid mistakes and drag teams down – have seen it way too many times.
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99% of wvw population is zerglings spamming 1 on loot stick (no offense, but it is reality).
I can also kill majority of them there when i jump in that game mode for dailies once in a while. Heck i killed people while being semi afk and then noticing that i am being actually attacked (the other day some shatter zerker mes attempted to kill me, a thief!!!??? They don’t even know their counters). I mean it is same as fighting players in bronze. Once in a blue moon you run into some tryhard/decent player but it is sooooooo rare.
Go to pvp, play at high ranks, then come talk. Actually, go duel Vaans, please do – i am sure skilled player using such “OP” class like thief can easily kill Vaans’ warrior :P
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At some point we all hit some ceiling that is a lot of work to overcome, much more than was invested before that point.
Mechanical skill consists of ability to read enemy skill animations and react accordingly, it is something that comes from lots of duels and/or lots of played matches.
Map vision and strategy comes from real (ranked) practice I’d say too, lots of nuances that cannot be grasped from written manuals – just, like, the feeling of the flow of the game or smth.
That being said I don’t think it is the time for you to blame teammates or think that you hit your absolute ceiling because sub500 games in ranked is totally not that many, or even “not many at all”.
Tell that fairy tales someone else. Maybe it would apply in perfect world, but GW2 reality is something different.
The MM is bad, they gave up on quality of mates for faster queues. I spent way too much time last season in matches where my team consisted of gold players, i was plat and enemy had top 5 players. Somehow MM assumed it is fair match and i kept losing absurd amount of rating for such matches as well. Maaannnn, i am such a trash for not carrying those goldies vs misha/sind/rom and co. premades. Inb4 Helseth carried to legend – i have seen him in matches, he lost them when he had bad teammates and faced decent teams.
Ana
D.Va
Pharah
Reinhardt
Soldier: 76
LOL dva got nerfed, she is bad.
More like:
Ana
Zarya
Soldier
Rein
<insert any good dps or Zen here, lol Sym?>
Back to topic: i think you would still need one roamer (be it thief or mes, thief is probably still better option despite the nerfs…) depending on certain maps.
- There will be more bunkering and less roamers due to
What meta are you playing in? There are no bunkers in this meta, and there has never been a better time to be a roamer.
What would you call a mender druid, paladin/mender scrapper, mender ele, sage chrono, rabid warrior? These are all bunkers.
Don’t want to be mean, but are you playing in NA bronze?
No I just have standards about what is defined as a “bunker” Bruiser != bunker, but it seems people don’t differentiate the two anymore.
Mender Sw/d + Staff Druid, and scrapper are the only things that are bunkers. Mender Ele is heavy support but that’s not a bunker.
Chrono and Warrior are not bunkers by any means, they don’t function in that role.
But yes my MMR is so low that I get put in matches with Nos, Paul, OE, misc PZ guys, etc.
I said bunkering, not bunkers. Bunkering means sitting on point 24/7 and enrage team fights, as opposed to roaming. And as side note, today’s bruisers are times and times more bunkery than old-fashioned pre-Hot bunkers. Reading is hard.
There is still 2 bugs with the boss:
- when green circles spawn, sometimes the teleport circles spawn on top of green circles as well because Cairn was at that location second ago (teleporting around phase).
- when Cairn casts spartial manipulation, sometimes green circles spawn AFTER the spell is completed (and probably downed half of the group).
- There will be more bunkering and less roamers due to changes to maps, no meaninful changes to bruisers/bunkers and the fact that thief got nerfed/lol @ rev buffs/lol @ shatter mes. I swear the recent direction Anet took is all about roamers hate.
Still gonna be 123791287391273921739 dhs vs 2138201830182038012830182 wars, Anet didn’t do anything to address issues with those classes.
- hopefully quality of matchmaking will be better at higher ranks otherwise i might quit pvp all together (i have 0 interest sitting in full gold team as only plat vs almost full team of top 5 players and then lose stupid amount of rating for such matches).
- the (pure) pve horde that was afking in low ranks for easy armor will be gone probably so the quality of matches might actually change but with a twist: you won’t have people afk at spawn but due to lack of population and MM attempting to create fast matches you will still have extremely lopsided matches.
- IF Anet does implement changes related to rating gains based on how close the match was, the ratings overall will probably inflate a bit.
- there will be still farming of low ranks at 5 am for nr.1-5 ranks, paying for losses/wins, sniping, dodging queues with good players, griefing etc. because it never gets addressed by customer support by the looks of it.
- maybe, just maybe the amount of alt accounts afking at higher ranks will decrease due to min. required matches played and queue times/match quality will improve but i am not optimistic here.
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How are you going upkeep quickness on teammates and yourself otherwise? xD
Btw, while we at it, i made a lot of gold last season from ranked (by far more than in previous season) which allowed me to finance at least half of the legendary armor set (that neeeds waaaaaaaayyyy more than just backpiece). I think compared to first years of pvp, we have literary nothing complain about as far as gold income goes.
Whoever is the guy improving gold income for pvp’ers, thank you!
Lol PvP has a lower population because it’s a stale game mode, I’d be willing to bet outside of the league seasons WvW is more played than PvP. That’s without mentioning class balance atm which is pretty horrific in both those game modes.
I also think it’s a little rediculous asking for legendary armour for fractals, they’re little pieces of content you can run for a bit of fun and a little reward like dungeons used to be. A unique fractal armour skin that isn’t too flashy similar to the ones linked above would be nice especially as PvP has the glorious skins and WvW has its own unique skin too. However if you broaden it to include all of PvE there’s far more skins in PvE than either PvP or WvW.
Not every game mode and type of content needs legendary armour and considering the huge amount of work that’s going into designing them to be worthy of the legendary status I don’t think we should have any more than 1 set.
fractals are bigger end game content than raids for the majority of players :/ Its not a question of does this mode need a legendary armor its more of a question how much would benefit the game if more game modes had legendary armor and imho both pvp wvw would benefit massively as well as fractals as its the content ppl in pve run the most
The thing is that just isn’t feasible considering how long it took a team to come up with the set of legendary armour that was promised with HoT. I mean it’s been nearly 2 years assuming they started development before HoT came out and we still don’t have it in game. That’s without mentioning the new weapons that are coming out in dribs and drabs with the last one being mistaken for a troll legendary.
I guess we disagree, I don’t think bringing legendary armour to PvP or WvW is what either game mode needs right now. Proper class balancing is far more important than the shiny armour, unique armour skins would be nice but in my opinion not legendary as it needs to have a proportionally high cost to getting it.
This is one of the rare instances when i agree with apharma.
@Astralporing.1957:
Raids are marketing feature, frankly so are fractals and about everything in this game. It is all done to keep players interested in game so they continue to play it and buy stuff from gem store. The game has raids → alternative to WoW. I had few friends from WoW and LoL that were willing to play GW2 if it had raids. The problem is, there is also part of players (and i would argue, it is not small) that is doing raids atm due to armor. Such players wouldn’t eve engage the mode if it didn’t offer unique reward.
People afking at spawn is not “anecdotal hearsay”, it happened A LOT in lower ranks (i have been messing around on my alt account, that had 0 MMR basically, low ranks were really really really bad last season due to pve’ers just “grinding” the shards).
Reward tracks didn’t really bring people to pvp because reward tracks are horrendous compared to farming you can do in pve (SW, past AB and co.). The only reason why reward tracks exist is because as pvp’er you made literary 0 gold (except for selling dyes on TP for like 2-3 silver) and it has been issue for years.
Don’t compare pvp to pve, it is apples and oranges. Bringing highly desired pve rewards (ascended) to pvp did ruin the experince for a lot of players and ruined game mode generally. Bringing pve rewards to other pve mode that are exclusive to specific game mode atm, will ruin that specific game mode simply because once again, raids are harder than fractals generally and average Joe would always chose path of less resistance.
Here is the thing too: let’s assume i could get all fractal rewards from pvp/raids – i would never touch fractals again. I do not enjoy it, generally i find pve beyond boring comparison (beside LS) and i am not even going to start on quality of pug groups.
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Lol PvP has a lower population because it’s a stale game mode, I’d be willing to bet outside of the league seasons WvW is more played than PvP. That’s without mentioning class balance atm which is pretty horrific in both those game modes.
I also think it’s a little rediculous asking for legendary armour for fractals, they’re little pieces of content you can run for a bit of fun and a little reward like dungeons used to be. A unique fractal armour skin that isn’t too flashy similar to the ones linked above would be nice especially as PvP has the glorious skins and WvW has its own unique skin too. However if you broaden it to include all of PvE there’s far more skins in PvE than either PvP or WvW.
Not every game mode and type of content needs legendary armour and considering the huge amount of work that’s going into designing them to be worthy of the legendary status I don’t think we should have any more than 1 set.
fractals are a much bigger part of the end game than raids for the majority of players :/ Its not a question of does this mode need a legendary armor its more of a question how much would benefit the game if more game modes had legendary armor and imho both pvp wvw would benefit massively as well as fractals as its the content ppl in pve run the most
Idk about wvw, but pvp would be ruined, just like it has been before with examples i posted above. Frankly did you even read what i wrote about pvp backpiece? The backpiece WAS poorly implemented, it caused a lot of bad matches for actual pvp’ers that were forced to carry pve’ers that didn’t give a flying kitten about the matches, just the collection/backpiece. It would be the same with the armor. No matter how it would be implemented, there would be still mob of pve’ers flooding the mode and letting themselves getting carried by pvp’ers. I have been in those matches, they are not fun. You have a guy sitting permanently in at spawn (constantly dying) or farming animals and letting enemy cap points and your match is basically 4v5 (in best case). As pvp’er (that actually raids and does daily fractals as well) i say no, ty, NO to legendary armor in pvp.
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@Astralporing.1957: fractals are pve, raids are pve; there is huge difference between those and pvp. Your average Joe is not interested in pvp, this is reality, where killing scripted bosses is by far easier and more satisfying for majority of the player base (i dare you trying to argue that pvp has bigger population than pve).
Fractals would be threat to raids, because once again, overall they are easier, alone from organization stand point – you need 5 people for fractals, you need 10 people with specific specs for raids. A lot more things can wrong in raids, some mechanics require you to have certain amount of people, where some fractals can be actually… soloed.
Then we have issue with raid rewards being time gated with 1 week, where you can get rewards from fractals 24/7, and even if we take dailies as time gate, it is still daily, not weekly time gate.
I think it’s a good idea….. Legendary armour from PvP and from fractal and from raids all different skin ofc. Just like the back piece
I am glad to hv collected both
No, this actually really really bad idea. You know what happend when Anet added ascended shards to pvp? Mass of pve’ers flooding ranked, afking at spawn all match, ruining games for actual pvp’ers and collecting shards for easy ascended pieces. Aaannddd since customer support actually doesn’t do anything about such behavior by the looks of it, the experience from players (especially in lower ranks) was abysmally bad last season.
Same issue was with backpiece, bunch of pve’ers flooding ranked with 0 idea about game mode, doing their matches on classes they never played in their life for the backpack collection while actual pvp’er is forced to carry such players if they actually want to win.
Anet should have gated those items behind the wins but they would never do it because GW2 is casual friendly.
I don’t want to sound like a jerk, but i think i could speak for pvp community when i say, we gladly welcome players that are genuinely interested in pvp but we don’t want players that are only interested in afking out some pve gear/skins and ruin matches for everyone else in the process however THIS is exactly what will happen pvp would give legendary armor.
P.S. i would also like to mention, that even AP hunters were ruining the mode by paying other players to carry them to w/e rank so they can get their achives.
(edited by Cynz.9437)
Can you get legendary backpack from raids? No.
Can you get legendary backpack from other source than fractals? Yes.
Also, it would kill raids if players could obtain legendary armor in other ways.
If that’s true, it only speaks badly about popularity of raids themselves. Any content so unpopular should be better just left off to die.
Though, as it has been mentioned already, legendary backpack being available through pvp didn’t kill fractals, so maybe it’s possible that your argument is completely groundless.
raids =/= pvp
fractals =/= pvp
pvp actually kind of died once ppl got their backpacks… pvp was never threat to any game mode
i would bet that 95% of gw2 population is pve’ers and would rather smack scripted bosses than fight other players
(edited by Cynz.9437)
TP
/15 angry charr with apples
Can you get legendary backpack from raids? No.
Also, it would kill raids if players could obtain legendary armor in other ways.
So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).
Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode.
Well of Corruption and GS4 (Nightfall after buff) on Reaper can produce nice fear chains (not to mention the blinds!) on warriors with pulsing stab.
These two skills last 5 + 8 seconds (40 + 25 sec. cooldown). Enough for some decent kiting when double Endure Pain / Berserk Mode kicks in.
But as the OP plays thief: I never had problems killing warrios on thief (except Macebow). Just blind>hit>run>blind>hit>run! Easy. He should not land one single burst skill.
You must have fought really bad warriors. Blinds don’t work on resistance and wars have a lot of it. By the time resistance wears off they just go endure pain so anything you throw at them is useless. Can’t interrupt due to high uptime on stab. Run you say? Yeah, sure, except in meanwhile he just heals back (assuming you actually managed to make a dent between all passives and absurd amount of defensives) and thief heals (and sustain for that matter) is a joke in comparison, not to mention ironically even damage on war is higher than on thief.
Maybe, just maybe, if you play extremely perfectly and war makes mistakes you may beat them but by that time they got the point and defended it for easy 5 min.While you are obviously in rage/complain mode I deal with the situation and I am able to find adequate builds to duell warriors.
God, I don’t get this forum. Are you all running Metabattle builds and think you know your class? Learn to adapt! GW2 is rock-paper-scissors – deal with it!
“Warriors have resistance”…. no kitten sherlock?
Resistance is a boon, you know!
Spite trait
Curses trait
Dagger
Axe
GS
Scepter
Well of Corruption
NCSY! (strip)
…you can corrupt boons almost every second.
Complaining about too many boons on target when playing necro is like complaining about not enough dodges when playing Daredevil.
Where did i say this was necro perspective?
What is a rifle? :P
Rifles will be more viable when we add more projectile hate, amirite?
you can thank powercreeped DHs and rangers for it
Condi isn’t “skillless” it just isn’t instant. Power does damage instantly and condi over time. Condi risks a cleanse and doing no damage even after landing an attack.
And anet is not removing a fundamental game mechanic because you don’t understand it. Sorry.
HAHAHAHAHAHAA, rrright. Burn guards say hello.
I would also like to point out that what you posted applied to game state of like 2-3 years ago and not true anymore due to all the power creep. Since when procs and passives based damage application was considered “skillful” ?
What do you run, OP?
Obviously they disagree given that they buffed the traps.
or……have…. no…. clue. Traps are extremely underrepresented (or rather non-existent) in pve and pvp so they just slap some nerfs on viable specs and proceed promoting condi play that nobody with common sense would use in those game modes.
So…let’s say you have necro…how are they supposed to reasonably stay alive when they can’t hard-cc to kill that time (due to pulsing stab), can’t soft-cc thanks to plenty of resistance (plus leaps and cleanses when necessary), can’t kite (again, all the leaps and control a warrior brings), can’t effectively mitigate the damage (b/c no invulns/blocks that stop 100% of damage, and AGAIN resistance = ignore weakness), and NOBODY can sustain a zerker warrior’s damage (you need lots of blocks/invulns + blinks to have a shot).
Thing is…there isn’t a clear strategy for dealing with a warrior when he goes into godmode.
Well of Corruption and GS4 (Nightfall after buff) on Reaper can produce nice fear chains (not to mention the blinds!) on warriors with pulsing stab.
These two skills last 5 + 8 seconds (40 + 25 sec. cooldown). Enough for some decent kiting when double Endure Pain / Berserk Mode kicks in.
But as the OP plays thief: I never had problems killing warrios on thief (except Macebow). Just blind>hit>run>blind>hit>run! Easy. He should not land one single burst skill.
You must have fought really bad warriors. Blinds don’t work on resistance and wars have a lot of it. By the time resistance wears off they just go endure pain so anything you throw at them is useless. Can’t interrupt due to high uptime on stab. Run you say? Yeah, sure, except in meanwhile he just heals back (assuming you actually managed to make a dent between all passives and absurd amount of defensives) and thief heals (and sustain for that matter) is a joke in comparison, not to mention ironically even damage on war is higher than on thief.
Maybe, just maybe, if you play extremely perfectly and war makes mistakes you may beat them but by that time they got the point and defended it for easy 5 min.
Anet would be forced to balance pvp properly
Making a logical leap here when you don’t need to. Dal is merely proposing a true free-to-play mode for PvP. He feels like allowing pvp-minded players to download Heart of the Mists — the game — could build the player-base, which is like Step-1 in improving everyone’s experience.
they used imbalance to make extra money (HoT specs + revs were made OP so players that want to compete are forced to buy HoT).
Revs in 2017 #lol
But seriously, yeah power-creep is inevitable in any MMO. I’m sure the internal conversation at ArenaNet felt silly to the developers that wanted PvP to stay true to the original zero-grind for PvP philosophy.
I’d love to hear the real no-bullkitten reason PvP doesn’t allow full access to HoT-specs for free-to-play players. I saw something the other day that said something like 95% of players have the expansion at this point… Like, what do they have to lose?
Nobody is going to stick to absurdly imbalanced pvp game.
But really, as far as spvp is concerned, solo/duo q is one the best changes ranked has ever seen. People absolutely hate being stuck in a certain spot, it’s human nature to dislike that. I’ve come to terms with the fact that I’m not the best player in gw2. (Who knew.) My wins and losses are about 50/50, but my rating seems to be dipping in and out of platinum and gold 3.
People don’t want to hear what I’m about to say: If you’re stuck in a certain place, that’s probably where your skill level in spvp resides. I’m going to look and think outside the box over the next few days, maybe record some games and look for my mistakes. I’ll be doing all that while someone who is pushing far while being +2’d is yelling at me as to why I didn’t revive him. ;D Then he’ll come to the forums and complain about how kittenty this rating system is. But really, these changes are quality.
So you are telling me it is my fault that i am only plat player on full team of golds facing top 5 players (200-400+ rating above us) on enemy team? And that is not just an exception. Good to know, thank you.
the problem of the warrior is it’s a class easy to play, so against trash player u will win all 1v1, but against decent player war is just correct no need nerf and no need up. war is just a good class for 1v1 and a bad class for tf.
war condi beats ranger/necro/rev
war condi can’t beat a good scrapper/mesmer/guardwar power beat scrapper/mesmer/necro
war power can’t beat a good ranger/guard/rev
and a war power just insta die if he is +1 by a thief or a class with high dpsI like how the only way thief is mentioned is when it’s +1.
At least if we bring a pet friend we have a chance as thief!!!
I mainly play mesmer and DH stacked game is still the hardest for me to perform in.
Traps after traps cleave make it incredibly difficult to do any damage on them.
Remember once I thought I baited out the test of faith only to found out it is the trap laid by the other DH.
…and that is one of examples why 1 DH is managable, but stacked DHs are an issue.
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