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Right now its somewhere about 50.
That’s completely bs and you know it.
50 is never ever the average minimal number of LI for pugs.
Go back to facts instead of throwing in fake news to underline your personal feeling.
lol this ^^
Escorts ask for 50 maybe, anything beyond that is 100-150, so required average today is definitely NOT 50.
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Haven’t seen those yet. When i got pertified i couldn’t move, only use special action key.
This one happened a lot though (although idk if it is intended but i suspect it is not): the blue fields (portals) spawn on top of green fields porting whoever stands in green fields out of it.
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Given that it’s only 1 item, it’s unlikely to be raid-derived. Most likely it’s here only to block progress until they have the armor finished. Expect it to appear on raid vendor. Or legendary vendor. Or, possibly even, on new ls zone vendor.
Bring 250 deldrimor steel, 250 spirit wood, 250 blah blah blah to some guy in LA D8
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That should be easy to speculate, there must be some way to figure out how many DPS meter downloads have occurred since add on sites like Curse show the total downloads.
From what I understand the only players that care about these programs are raiders.
You couldn’t be more wrong.
I kill all available raid bosses every week, i would consider myself a raider but i am completely against dps meters and refuse to use them. Majority of my guildmates that i raid with also don’t use those tools.
Given, that since Anet gave their blessing to abuse of 3rd party software, everyone and their mother seems to be jumping on bandwagon and getting those tools that allow you to read data from other players without their permission (aaand there will be, per usual, no consequences for it even if you report those players), i would say majority is still not using them yet.
@OP: define what is raider for you?
I find funny that you reference the damage you do as personal information, its just like saying " Stop looking at the boons i have its my personal information".
Your DPS is not your private data, its game information.
Back to the topic: As a lot of people already said knowing how much players raid don’t mean a thing, because there a lot of variables to it. The only people that would use it is the people that are bashing raids, no matter if the numbers are really good they would make the effort to show it like a bad thing.
What items i am using, what is in my inventory etc. is data from my account that other players should not have access to but they have due to the said dps meters because there is no real punishment for such stuff.
I will still defend poistion that dps meters generally are toxic to the game and cause nothing but drama. Yesterday i was allowed to listen to some guy talking non stop about dps of our group (how bad it is, how good it is, and that we should get class XY and get rid of other yada yada) on ts and blaming our group for failing the CM due to dps when real reason we were failing is due to people constantly dying to mechanics (3-4 people at time). He just doesn’t understand that dead people don’t dps (he actually convinced people to drop teleport spells we needed for mechanics for the sake of dps, same people also died pretty fast) and that we should have rather focused on mechanics instead of perfect golem rotation.
Sure, i can block this guy but this crap is already spreading like infection since Anet gave their blessing to the tool. This wasn’t the first group that had player like this and won’t be the last. It will be just like LI, you won’t find any group without some player spreading toxicity thanks to the tool.
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That should be easy to speculate, there must be some way to figure out how many DPS meter downloads have occurred since add on sites like Curse show the total downloads.
From what I understand the only players that care about these programs are raiders.
You couldn’t be more wrong.
I kill all available raid bosses every week, i would consider myself a raider but i am completely against dps meters and refuse to use them. Majority of my guildmates that i raid with also don’t use those tools.
Given, that since Anet gave their blessing to abuse of 3rd party software, everyone and their mother seems to be jumping on bandwagon and getting those tools that allow you to read data from other players without their permission (aaand there will be, per usual, no consequences for it even if you report those players), i would say majority is still not using them yet.
@OP: define what is raider for you?
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(edited by Cynz.9437)
Kill some dragon.
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KC adds walk backwards instead of walking towards the marked player which causes constant wipes. I think killing KC is impossible atm. On top of instant wipes upon entering the KC room.
How can you break it so badly?
We killed it yesterday despite the bugs, but it probably took 4-5 attempts because of moonwalking statues and other crap. Knowing it is bugged, you just need to try to work around it or pray for rng
We ended up having red add couple times because adds are completely uncontrollable.
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KC adds walk backwards instead of walking towards the marked player which causes constant wipes. I think killing KC is impossible atm. On top of instant wipes upon entering the KC room.
How can you break it so badly?
We killed it yesterday despite the bugs, but it probably took 4-5 attempts because of moonwalking statues and other crap. Knowing it is bugged, you just need to try to work around it or pray for rng
We ended up having red add couple times because adds are completely uncontrollable.
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Don’t fix what is not broken, all i can say to Khylo :/
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I would pick A under condition that Anet does NOT remove soloq again to please teamq players crying about long queue times like they did last time.
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Are dps meters that read dps/data from other players without their permission allowed?
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Majority of thieves don’t run bound, just saying. Should i also remind you that Anet heavily nerfed acro to introduce DD = acro v2.0, so not only they just reselled existing trait line, it also didn’t add any new aspect to thief, when we start to talk about disappointing aspect of elite specs.
As far as chrono goes, in pve i use pretty much only chrono spells, don’t forget pvp isn’t only aspect of this game. As chrono you have guaranteed spot in raids due to quickness and alacrity.
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Srsly, why aren’t you checking it ingame, instead of harping on the irrelevant wording of some old patchnotes?
Thief gets +25% dmg from minors for longer than just 8s every minute. More dmg from major traits is not neccessary, just possible. You give up nothing for those for minors, because you take those traitlines anyways. Giving up an utilityslot (of which you only have 3 – usually taken by important defensive skills) is a whole different story. SotW only gives you an advantage vs dh and maybe power warrior, but both aren’t a major issue for druid. You won’t do better vs other classes, but you will have a harder time at defending points and surviving in outnumbered situations/teamfights, which is crucial.
I don’t care, what metabattle says. Most druids i saw in ranked were not running SotW (i wasn’t using it either btw – for mentioned reasons) and in the tournament (where litterally anybody could take part) it was only used in a few of the weaker teams. Non of the druids in the top teams was using it. Guess why? If it is so op as you claim, everyone would use it, like SoS for example, which is kinda mandatory for ranger.
So what is more balanced? A skill that is sometimes used and sometimes not, or a skill, that is so bad it’s never used?
Bug is a bug. Also, people do run it in ranked, i have seen pets go through my scrapper blocks like through butter.
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What if i told you, i did?
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We’re looking into all of the issues and trying to get fixes out as soon as possible.
Including moonwalking adds from KC? Can’t kill KC and get to Xera atm due to the bug.
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There’s a reason only warrior, thief, and mesmer can run berzerker stats in pvp. They’re the only classes with easy to land burst and accompanying strong cc/immunities; they’re also the only classes with remotely decent disengage, as dragonhunters are super immobile and cannot escape, and so are necromancers and eles whose ridiculous nerf to ride the lightning killed them
Last time I have checked thiefs run marauder and mesmers run sage or carrion.
A thief running zerk has 11khp and is unable to +1 against a DH or scrapper because it just dies from cleave.
A mesmer running zerk is a one trick pony.Disengaging can be done by nearly every class. Most of the time people don’t even bother chasing you because that’s pointless when the disengager know what to do.
+1
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the problem is not if someone steals the chief doing the last hit(legit mechanic), the problem comes when they are condis involved and the one who gets the kill is pure random
Yeah, it bothers me as well. However, if i recall correctly (i might be wrong though), a dev said that condis have higher priority than direct damage for the kill credit, e.g. if condi and power war attack boss, the condi war will get the credit in most cases.
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Was anything done on this or we just wont pass to xera this week
?
I guess it won’t get attention until someone makes same post on reddit and adds some muffins. At least we got wing 4 to mess around with :/
For entering boss area so far, we did countdown and tried to enter at the same time. Sometimes it works, sometimes it doesn’t. KC also kills players twice in a row, 1 time upon entering the room and second time upon first rez, kind of like 4th boss in wing 4 does.
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Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using
Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.
I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.
Even without beastmastery pets still do way too much damage without any investments into said damage. Also, you were wrong —>
This is a bug and we are currently tracking a fix for it
Ranger Balance Philosophy:
Reliance on pet for maximum efficiency as pet is factored into your damage output. Your damage will be smaller than other classes due to the pet
Jun 13 2014 Dev Stream
High pet dmg is to be expected…
The guy i quoted claimed that pet doesn’t do high damage unless traited into beastmastery which is wrong. Maybe read whole post first.
High/low pet damage, class features, imbalance etc. – none of that should justify exploiting of the bugs.
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For those who are interested, My group was able to get a kill on this fight by running a 5/5 mirror comp 2 mesmers, 2 ps warriors, 2 magi druids, and 4 staff eles.
To get around the entry bug we had one of the chronos use mass invisibility to make sure we all made it in before the start of the fight.
after that the fight plays out like normal and you just have to pray the fixations don’t moonwalk away from the group
you do have to be a bit extra conscious of CC though since the chrono losses the extra gravity well/signet of humility
Couldn’t get a single fight yet where add didn’t start to moonwalk.
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From thief perspective: generally don’t bother to 1v1, thief is not allowed to 1v1 according to dev. Generally you should be +1 someone or decapping anyway. But let’s assume you have to 1v1 (for w/e reasons) and both players are equally skilled and running meta builds.
- guard: you stand no chance
- scrapper: you stand no chance
- ele: killable, would take some time
- rev: killable, kind of
- necro: killable, kite DS
- druid: don’t bother
- mesmer: killable if you build for condi cleanse otherwise don’t bother
- war: you stand no chanceidk why you re trying to make thief look weaker than it is by saying killable instead of saying counters/beats.
list for DP meta thief looks more like this
- beats rev
- beats mes
- beats necro
- beats ele
- beats power war
- loses to condi war
- lose to guard
- loses to engi
- loses to druid
You basically posted same list as mine, except it is one dimensional. I wasn’t trying to do anything, i just posted my opinion on the topic.
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Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using
Let’s completely ignore the fact that you’re wrong and Druids have to take a whole trait line (Beastmastery) for the pet to hurt.
I guarantee the devs know about this “bug.” There have been multiple threads about it by now, yet it exists. Don’t be surprised if the tooltip gets updated in the next patch.
Even without beastmastery pets still do way too much damage without any investments into said damage. Also, you were wrong —>
This is a bug and we are currently tracking a fix for it
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Yeah unable to do KC because of this.
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Same here, we just gave up on KC because of adds walking backwards or whatever direction they prefer instead of following marked player.
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KC adds walk backwards instead of walking towards the marked player which causes constant wipes. I think killing KC is impossible atm. On top of instant wipes upon entering the KC room.
How can you break it so badly?
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From thief perspective: generally don’t bother to 1v1, thief is not allowed to 1v1 according to dev. Generally you should be +1 someone or decapping anyway. But let’s assume you have to 1v1 (for w/e reasons) and both players are equally skilled and running meta builds.
- guard: you stand no chance
- scrapper: you stand no chance
- ele: killable, would take some time
- rev: killable, kind of
- necro: killable, kite DS
- druid: don’t bother
- mesmer: killable if you build for condi cleanse otherwise don’t bother
- war: you stand no chance
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Thief, on the other hand, has no classes that counter it in the sense that it can kill a thief consistently and in a reasonable time (like Druid countering DH, or DH countering Mesmer)….
You lost me there.
Why are you spreading misinformation?
DH can basically one shot thief, scrapper can kill thief while being semi-afk, war can kill thief with 1 timed stun.
I can tell you why ele dps will never see love: it is support class. Period. You know what happens when you buff dps side of support class? Look at bandwagon of DHs atm or celestial eles from before HoT. It is imbalanced and just broken.
Thief only dies to scrapper or DH because he lets himself die. If you are +1ing a scrapper, run away. If a DH has locked onto you, dodge. Now this is what a true counter is. If you, as a necro, see a ranger, you can’t run. Accept your death. If you as a DH see a ranger, same thing. If you as a Revenant see a mesmer, it’s gg. Thief is the most mobile class in the game, the only time a thief dies is at the fault of himself.
Running away is effectively a loss . You give up point, points is what wins games.
As necro you can run away, use wurm. It is your choice for not using it.
As DH you have plenty of blocks and gap closers to get away as well.
Same goes for rev, you have a choice of leaving fight when you really want to.
If you are talking about the case where those classes really committed to the fight and blew all CDs so they can’t get away, well, then newsflash thief will die in such case as well.
Once again, stop posting misinformation.
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It’s hardly overpowered with all the projectile reflect spam riddled in HoT
You mean the counter play to all the Range projectile Spam in game? SoW is a bug and needs to be fixed, period.
Anet will fix “bugs” like jump casts but not something as blatant as this says a lot.
And you say it’s not OP, let’s see does any other single skill in game give 5 stacks of Stability, provide 25% damage increase and 50% movement speed increase and now have the unintended Bug of being unblockable all for 8 seconds? On a relatively short Cd compared to all those effects. Hell that is better than most elites in game and it’s not like it can’t be cast while in Stealth to help eliminate the Tell on cast, on top of the 5 stacks of Stability being applied upon activation to stop it from being interrupted.
I love this alternate reality people live in where rangers have unbelievable burst potential and can insatgib you if you give them an ounce of an opening.
I guess that’s why every optimal ranger build has been some form of a tank. (spirit bunker, regen bunker, Druid)
Exactly XD,you other guys make it sound like rangers can insta kill you with this “supremelyOP” bug….gg when pew pew becomes viable
Let’s completely ignore then fact that pet does absurd amount of damage regardless which build druid is using and the mechanics (in this case blocks) that supposed to help you to deal with, imo, unreasonable pet damage actually do not work due to bug. It is a bug unless officially stated otherwise. Period.
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I actually would like some food that can be bought with magnetite shards or dropped from boss. As mes, i have to run bountiful stones (hello platinum doubloons 2g each, 6+ gold per 5 stones) and rather expensive food for boon duration. Even with using bags from raid on lv 53 character, raids generally are still extreme gold sink (at least for me since i almost never get anything good, 1 ascended per month if i am lucky).
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I have done LS and raids. I actually don’t see how raid story is that important to LS, it is more of a side story and fancy facts. You get all clues from LS anyway if you actually bother reading dialogs and letters in instances.
Also, if you are really interested about content from raids you can
1. just go raid, it is not THAT hard
2. check wiki and youtube – it is all there (cutscenes, clues, dialogs etc.)
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LI is a joke, any group that requires more than 100 LI is just bunch of bads asking to get carried. I have been in those 200+ LI etc. groups – they still make same idiotic mistakes like any 0 LI player would make (running in circles on top of group while having poison debuff on Matt, eating all orbs on Xera etc).
The new wing showed it even more – people join with their 46464654654 LI and can’t handle simplest mechanics from easiest wing in game.
@OP: if you confident in your skills and knowledge of the bosses, i would say go for it, if groups come with such absurd requirements, they deserve to be lied to, imo. Problem is, most require you to spam so you probably would need some kind of macro.
Try to make own groups or join a raiding guild – it is safer tbh. I have been in the same boat when i quit raiding for few months due to pvp seasons and then started to raid again. After switching couple guilds i finally found one i am comfortable with, we kill most bosses every week and i have enough LI now to join pugs if i really have to.
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@Crinn.7864: i highly doubt that pile of crap on mine node in Foefire for example was intended. You can get easily pushed/feared/pulled into it and can’t use stun break due to the bug. There is not a single good reason why THIS supposedly, by your words, feature should prevent character from using stun break.
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(edited by Cynz.9437)
The biggest joke is that after 4 years they still didn’t bother to address no valid path bugs around/on nodes (e.g. in Foefire) but roof deemed to be broken and needing attention /tableflip
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Thief, on the other hand, has no classes that counter it in the sense that it can kill a thief consistently and in a reasonable time (like Druid countering DH, or DH countering Mesmer)….
You lost me there.
Why are you spreading misinformation?
DH can basically one shot thief, scrapper can kill thief while being semi-afk, war can kill thief with 1 timed stun.
I can tell you why ele dps will never see love: it is support class. Period. You know what happens when you buff dps side of support class? Look at bandwagon of DHs atm or celestial eles from before HoT. It is imbalanced and just broken.
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They already have a mobility advantage.
You still didn’t give me a give me one good reason
this looks like a pretty good reason to me. high mobility classes already have a huge advantage, it doesn’t make sense to give them a bigger one.
Which is the huge advantage?
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That’s more-or-less the point I was trying to make. I’m calling it a “terrain nerf” to Mesmer and Thief.
Given that Mesmer and thieves had a absurd advantage on old Kyhlo, I’d say the change was justified.
Why should roamers that can’t hold points not have any mobility advantage? Give a one good reason.
They already have a mobility advantage. Giving a mobility advantage to the classes that already have the highest mobility in the game is silly.
You still didn’t give me a give me one good reason why roamers that can’t really hold point shouldn’t have advantage in mobility department. Given how small Khylo is, roamers do need extra mobility there BECAUSE point holders have absurdly short way between points there.
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That’s more-or-less the point I was trying to make. I’m calling it a “terrain nerf” to Mesmer and Thief.
Given that Mesmer and thieves had a absurd advantage on old Kyhlo, I’d say the change was justified.
Why should roamers that can’t hold points not have any mobility advantage? Give a one good reason.
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I am not using it….. those tools allow you to read info from other accounts regardless whether other person is even using those tools or gave their agreemen
afaik the only thing which it can read from your account is your gear/build/skins, now its illegal. Whats your problem then?
Have i given my agreement to it? No.
I mean by this logic you shouldn’t have any issues if i look at your bank account and private emails.
THOSE FEATURES ARE ILLEGAL NOW…
and yet ppl are using it and think they are allowed to because of what anet said
they will be also not banned for it
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I am not using it….. those tools allow you to read info from other accounts regardless whether other person is even using those tools or gave their agreemen
afaik the only thing which it can read from your account is your gear/build/skins, now its illegal. Whats your problem then?
Have i given my agreement to it? No.
I mean by this logic you shouldn’t have any issues if i look at your bank account and private emails.
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If you add finisher to Dash every thief and their mom will run it forever and DD traitline will be even more cemented into every single build.
I don’t think you understand there are other game modes. Bound is basically must have in raids.
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1st boss spawns portals on top of green circles…… pretty sure it is not intended.
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Game is not balanced around 5v5 either.
actually it is or anet wouldn’t nerfs thief for years for the sake of forcing them into one specific role
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guard is op for trash lvl
thief is op for high lvl
Those screenshots are from plat. Stacked DHs/wars still give huge advantage, even at higher ranks.
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Old Kylo was lots of fun and visually a much more dynamic map.
But blinks were beyond OP, and Thieves, Mesmer’s and Eles were far too good because of this. With a few fixes this new map will be far better from a balance stand point.
How dare roamers have a tiny advantage, especially on small map like Khylo where non-roamers have stupidly short ways between points….
So what adjectives would you use to describe the advantage blinks granted on other mapss?
According to you,
Khylo (original) : tiny
Legacy : ?
Temple : ?
Forest : ?I mean, when it comes to original Khylo, all they did was grant unique access to the cata. Unique access to walkways. Unique access to the roof. Unique access to walls. Unique access to side points. Unique access to water pipes. Yeah…
You really don’t understand the issue, do you? Or just general difference between roamers and point holders.
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I don’t think mes is weak however the new map makes roamers obsolete. The map is already to small which allows “slow” classes to have short walks between points. Now they removed tiny advantage roamers had and gave faceroll classes (hello dhs, wars, druids) possibility to snipe ppl from miles away from safety.
Don’t fix what is not broken :/
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Yeah i have to redo second boss because of it.
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LI requirement crap wasn’t causing enough toxicity, let’s officially support another toxic tool!!!
You dare to rez someone -> lose dps – get kicked.
You dare to run off with aoe/out of aoe so you don’t take dmg -> lose dps -> get kicked!
Welcome to WoW raiding guize, where mods are allowed and dps meters forced absolutely selfish and suicidal gameplay.Dps-meters with full logging and analyzing features are actually good thing for pve and not a problem at all. Try them in WoW and you will see how great that tool is.
Actual problem is quite sad state of the gw2 raiding community, and devs who somehow missed like 10 years of raid evolution in MMO games.
I have raided in wow for years, i have seen enough of those meters. They caused nothing but selfish gameplay and drama in raiding groups. There was more toxicity because of them than in pvp.
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