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Are you trying to talk to her on your main and did you activate latest chapter in LS? Also only Miyani in LA counts.
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Killed first boss, while we waited for members for second boss, we all got booted from the instance and when we try to re-enter it, we get instantly kicked to LA Aerodrome. Restarting game, dropping group, trying to enter instance alone doesn’t help. Still getting booted to Aerodrome instantly.
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And you know only d/d because i said so so your opinion is invalid. You don’t even know Sind lol.
I also know P/D and D/P, honey
I don’t personally know him, but what I’ve read from him is “D/P is not OP” without any explanation – so I guess I don’t need to know him anyway.
“I don’t like this person’s opinion so i resort to assumptions to invalidate it”.
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400 posts asking for a nerf and nothing arrives. GG anet you really do not listen to your player base. LITERALLY nothing lol
Not every poster here agrees with PI nerf….
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That is an excellent advice!
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You do realize nerfing D/P wouldn’t make other weapon sets viable, correct? You take away our meta build and we’re left with sub par builds, 1-1 = 0 just wanna point that out real quick. As Sindrener pointed out multiple times there would need to be major overhauls to the other weapon sets or the other HoT specs to make them viable. Nerfing D/P won’t do that at all.
You do realize that if D/P never will be nerfed then core thief will be nerfed and no other set will ever be viable again, right?
I don’t give a whatever about whatever sinderer says or thinks, sorry. He only knows D/P and that’s ok, but he would need to know some other sets to have a valid opinion.
And you know only d/d because i said so so your opinion is invalid. You don’t even know Sind lol. Who are you to decide who’s opinion is invalid?
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I have deleted that item months ago, now what :/
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For WvW, they made the Ghost Thief stronger and SoA went from a great skill to a really great skill. Everything else stays pretty much the same which is not good news.
They buffed other classes, so it is actually worse for us (pvp that is), it is too early to say though so just speculations atm but looking at numbers i feel like i will have to stay out of fights even more as thief now.
Ele (point holder) got mobility buffed, because druids RTLing on 18 sec CD wasn’t enough….to prevent any decaps~
Need to test out krait runes, i hope they fixed the exploit where it went through dodges.
Certainly, still not going to get any spot in raids on my thief(absolute lack of team utility for group content), back to mes and ele kek.
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The real question is, have you seen other classes changes? It gonna be painful for us~
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If Ghost Thief survives through a full balance patch, ANet has completely lost touch with the game.
Anet Loves condi, in all forms. So don’t be surprised if it survives. lol.
And since sind says we’re getting nerfed, and since he primarily plays acro from what I see, I wont generalize that comment towards power DA. :p
Think i’ve heard it all. Me playing acro? I haven’t ever touched acro, think you need your eyes checked lad
Hello Sindrener the Sizer!
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-nerf PI damage
-buff sword auto
-sword 2 should reach out to 1200
-reduce initiative of Larcenous Strike to 1
-slightly increase speed of the initial stun of pistol whip
-dagger 4 should inflict 2 seconds of poison and cripple longer (meant to be used against downed)
-dagger 5 should have initiative reduced to 5This will be enough to make SD and SP viable.
You actually thinking these things would make SD and SP viable in high end pvp is laughable
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We should be careful not to deny all of the good features of any tool or content, modes or additions to the game simply because they might cause some “toxicity”.
This seems to be yet another discussion just like the ones about “raids”, “dungeons”, “PvP”, “gearcheck” and my personal favorite “dueling”.…
You think raiding community is great and won’t abuse dps meters for griefing? Here is example: i got kicked from Xera group because my LI was the lowest and i am supposedly trash and inexperienced, meanwhile i am sitting at 10 stacks where whole team is having silver/gold stacks and 2 were dead (some clown went burning retreat off edge, other ate orbs 24/7) before labyrinth phase even started. I join another Xera group, we kill her on first try. This is nice and friendly raiding community for you.Your post kind of baffles me.
Shouldn’t you be the one to welcome a meter that clearly shows your own worth to the party? A tool that doesn’t provide information on just DPS but also healing done, buffs provided, damage avoided, etc. Something that shows that LIs do not matter.Maybe she is against it in principle or respects other people’s right to play the game in peace without having their every action monitored and scrutinized? There’s some countries where monitoring everyone in the raid for hours would be considered an invasion of privacy, others might be all in for this though.
you can make your own group kicking anyone who brings or talks about a dps meter in it. its a viable solution for you that doesnt involve banning people because you couldnt be bothered.
Once again, eventually dps meters requirement will become as widespread as LI and you won’t be able to found people that would want to join your group unless you use it. I already have such issue with LI when i lead raids – if i post too low requirements, nobody want to join; if i post high requirements, group fills pretty fast. Meanwhile i think LI is a joke.
P.S. yes, i am in a guild, i don’t have to resort to pugging a lot thankfully but we all have RL and not always able to kill all bosses with the guild group.
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The previous clock tower was a joke given the camera issues. Thus, the change was long overdue.
Arguable. Still doesn’t change the fact that distance between points now is too short in correlation to easier access to tower and advantage it gives to ranged classes/builds and point holders.
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Battle of Khylo need to be switch back to its original map, the tower and the treb were the map’s unique features, all other maps have their own unique features, hammer, kill lord, cap tranquility. Removing the tower of khylo is making this map pointless to have treb and tower. it just became cap kill cap kill cap kill.
Gaming companies (in most cases) don’t revert changes they have made so i think it is extremely unlikely for old Khylo to ever come back hence the suggestion to adjust the map to make up for imbalance between access to tower and distance between points.
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Hello Anet,
since Khylo was dumbed down and was direct (imo) unnecessary buff to point holders, i think it would be fair to ask to increase range between points on the map and add some obstacles in between.
The map is too small, with design change it also made decapping and roamers basically inviable. The new change also heavy buff to classes with high damage long range attacks like DHs, druids and co (you can basically snipe anyone on other points from clocktower). Given the way the tower is designed now, the short range between points is simply not justified anymore and needs to be increased.
Sincerely,
a roamer.
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The fix was mainly to buff DHs, wars and druids and nerf roamers.
fix’d
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Except there is.
There are always exceptions.
Do people really count the dps on Matthias with all his invulnerability phases and the need to run around to cleanse?What’s next? Kicking people when their dps is lower because they are on slubling duty (Slothasor) or cannon duty (Sabetha)? A tool doesn’t cure human stupidity
The tool gives more reasons for “stupid” people to be toxic.
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That’s the point. People shouldn’t be afraid of rezzing. Some however will be, because that will cause their dps rating to go down, and might get them kicked. And please, don’t say that it won’t happen.
More likely to kick the one constantly getting downed. Also some players should be afraid of rezzing. A chrono won’t be kicked for low dps. A druid won’t be kicked for low dps. A PS Warrior won’t be kicked for low dps. That’s 6 spots in the Raid that won’t be kicked for having low dps on the meter. These will likely change based on the encounter.
That leaves us with 3 to 4 slots that “need” to watch their dps during a fight. Only way for someone to legit be kicked for having low dps is if their job is to dps, and dps only, and they fail to do that. If you are an Ele on KC, it’s the burn phase and someone goes down, don’t rez them, let someone else of the team rez them. Your job on the burn phase is to DAMAGE. There is no excuse if you go and rez someone, and more importantly there is no excuse for the rest of the team to not rez the one downed.
Except there is. As mes i might be mid of CS rotation, as druid you should not be rezzing people but actually heal people who is rezzing someone in downstate (especially on Matt), it leaves wars but problem with wars is that they are melee and usually have certain roles to fill as well. Prime example VG: someone goes down in green circle, no way war gonna run back from VG to green circle to rez the guy that got downed there. Not happening. Meanwhile as say staff ele or condi engi you are busy rezzing that guy instead of dpsing VG. Given how extremely toxic raiding community is (at least from my experience), you just gonna see people like this engi getting booted for not meeting the “meta” numbers.
You think raiding community is great and won’t abuse dps meters for griefing? Here is example: i got kicked from Xera group because my LI was the lowest and i am supposedly trash and inexperienced, meanwhile i am sitting at 10 stacks where whole team is having silver/gold stacks and 2 were dead (some clown went burning retreat off edge, other ate orbs 24/7) before labyrinth phase even started. I join another Xera group, we kill her on first try. This is nice and friendly raiding community for you.
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That’s the point. People shouldn’t be afraid of rezzing. Some however will be, because that will cause their dps rating to go down, and might get them kicked. And please, don’t say that it won’t happen.
More likely to kick the one constantly getting downed. Also some players should be afraid of rezzing. A chrono won’t be kicked for low dps. A druid won’t be kicked for low dps. A PS Warrior won’t be kicked for low dps. That’s 6 spots in the Raid that won’t be kicked for having low dps on the meter. These will likely change based on the encounter.
That leaves us with 3 to 4 slots that “need” to watch their dps during a fight. Only way for someone to legit be kicked for having low dps is if their job is to dps, and dps only, and they fail to do that. If you are an Ele on KC, it’s the burn phase and someone goes down, don’t rez them, let someone else of the team rez them. Your job on the burn phase is to DAMAGE. There is no excuse if you go and rez someone, and more importantly there is no excuse for the rest of the team to not rez the one downed.
Except there is. As mes i might be mid of CS rotation, as druid you should not be rezzing people but actually heal people who is rezzing someone in downstate (especially on Matt), it leaves wars but problem with wars is that they are melee and usually have certain roles to fill as well. Prime example VG: someone goes down in green circle, no way war gonna run back from VG to green circle to rez the guy that got downed there. Not happening. Meanwhile as say staff ele or condi engi you are busy rezzing that guy instead of dpsing VG. Given how extremely toxic raiding community is (at least from my experience), you just gonna see people like this engi getting booted for not meeting the “meta” numbers.
You think raiding community is great and won’t abuse dps meters for griefing? Here is example: i got kicked from Xera group because my LI was the lowest and i am supposedly trash and inexperienced, meanwhile i am sitting at 10 stacks where whole team is having silver/gold stacks and 2 were dead (some clown went burning retreat off edge, other ate orbs 24/7) before labyrinth phase even started. I join another Xera group, we kill her on first try. This is nice and friendly raiding community for you.
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The problem isn’t DPS meters, it’s pugs.
This. Tools for analysis don’t hurt a game – on the contrary, they are valuable additions.
This. Really. If you can pull your weight in raid then there’s no negative side effect to having a meter. Unless you’re scared other people can see you’re not pulling your weight
And this is exactly the issue. People will be scared to get kicked because they are not doing desired dps so they will focus more on dps than fight mechanics or rezzing teammates etc (is already happening, see my post above). DPS meters promote nothing but selfish gameplay which is extremely harmful in overall fight. It was extremely widespread in WoW, it will be the same here.
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Ahahah maybe s/d will be our best set now.
Hype for “make s/d great again” people !
People will just play acro staff…. or join the bandwagon of DHs or whatever is next OP and stupidly rewarding thing. Just like everyone did in season 1 when thief class was total trash.
You are assuming they won’t nerf PI and acro staff at the same time. I find you odly optimistic on that one Cynz
That is why i said “join the bandwagon of DHs”. My optimism died when original balancing team left this company (by the looks of it) years ago.
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Thief: nerf anything power, buff venoms and condis.
Anet has been doing same thing for 4 years now as far as thief balancing goes~
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Fun fact: ToF has been nerfed six times since HoT release.
Fun fact: it was justified.
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They threw that concept out of the window when HoT was designed.
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@Zenith.7301: you compare core specs to elite specs, ofc elite is broken compared to core….
Mes is still king of disruption, thief was also supposed to be king of stealth, roaming etc. yet their job was given to mes and revs. Anet also gave stealth gyro to scrappers because reasons. Anet also gave revs and scrappers reveal on demand. Where were you when thieves were trash in s1-2?
Mes also have high dps, many chose the condi road because it is safer, provides more for the team and allows you to hold point, thieves don’t have that luxury, just saying.So you agree elite specs are broken compared to core, yet before that you actually compare core to elite trying to prove that PI needs a nerf while mes shouldn’t get touched by nerfs i assume? Good joke.
I actually would argue that even core rev is still way better than some core specs from original classes.
Also, what would you do if you were 2 pts away from legend division and had 4 thieves on your team that refused to/couldn’t switch? I will tell you what happens in 100% of such cases: people troll, rage and report thief players because they know in most cases such scenario is a loss. Why? Because thief is extreme liability and there are very few good thieves because making class work is everything but easy (compared to safer profs like DHs and co. at least) and yet you are here yelling for thief nerfs.
To be fair with the bolded comment, Thieves are still kings of stealth, still on demand stealth with D/P and it’s just no one wants to take Shadow Arts since it doesn’t help you with conquest node capping and you get dodge spammability with daredevil .
go play core thief, look where that supposed stealth gets you and how much stealth hate there is atm
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@Zenith.7301: you compare core specs to elite specs, ofc elite is broken compared to core….
Mes is still king of disruption (double moa anyone? necros love those), thief was also supposed to be king of stealth, roaming etc. yet their job was given to mes and revs. Anet also gave stealth gyro to scrappers because reasons. Anet also gave revs and scrappers reveal on demand. Where were you when thieves were trash in s1-2?
Mes also have high dps, many chose the condi road because it is safer, provides more for the team and allows you to hold point, thieves don’t have that luxury, just saying.
So you agree elite specs are broken compared to core, yet before that you actually compare core to elite trying to prove that PI needs a nerf while mes shouldn’t get touched by nerfs i assume? Good joke. I actually would claim that anything chrono offers is by far superior to core mes thus chrono needs massive nerfs!
I actually would argue that even core rev is still way better than some core specs from original classes.
Also, what would you do if you were 2 pts away from legend division and had 4 thieves on your team that refused to/couldn’t switch? I will tell you what happens in 100% of such cases: people troll, rage and report thief players because they know in most cases such scenario is a loss. Why? Because thief is extreme liability and there are very few good thieves because making class work is everything but easy (compared to safer profs like DHs and co. at least) and yet you are here yelling for thief nerfs.
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Ahahah maybe s/d will be our best set now.
Hype for “make s/d great again” people !
People will just play acro staff…. or join the bandwagon of DHs or whatever is next OP and stupidly rewarding thing. Just like everyone did in season 1 when thief class was total trash.
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Pulmonary Impact is broken skill no doubts about that. Everyone who says opposite either knows nothing about the game or mains a thief.
The only balanced class at this moment remains Revenant, all other professions should be balanced around Revenant.
Wrong. Rev is extremely imbalanced the moment you start to play core specs.
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Actually, everything that was introduced with HoT aka elite specs, are overpowered in comparison to core and since 99% of players run elite specs in pvp, it is pretty much safe to say that everything IS overpower.
Anet really needs to nerf elite specs to the point that core specs can compete with them. Elite specs were meant as alternative (devs words) not as straight upgrade.Alternative don’t sell and elite specs are pretty much upgrades in every MMO you will ever play.
That is different discussion that, i am pretty sure, is not allowed here.
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Another “nerf PI, idk how to use stab, blocks, blinds, dodges, stow weapon, LOS, invul, counter-cc, instants, heals” thread eh?
Those things work against pretty much everything, so everything must be balanced, right?
The only actual counterplay (that doesn’t involve counterbuilding via stab – that can be stolen – or instant skills) against PI procs, is to do nothing, which is extremely unfun to play against. Sure, you can bait headshot (which isn’t even the only interrupt) by canceling skills, or avoid with the mentioned things, but when you do so, you aren’t pressuring the thief either. When you try to fight back, you will get PI procced. Headshot + PI provides easy and spammable dmg + defense. Granted it is by far not the only unfun and “op” mechanic in the game, which makes it kinda balanced, but that doesn’t mean there is no reason to complain about it.
Not true. Stab doesn’t work vs corruption, blocks don’t work vs unblockable spells, blinds don’t work vs enemies with resistance etc.
You don’t pressure thief? Instants very well pressure thief (hello DHs), if thief doesn’t have trickety steal up, you just pop stab (many of those are bound to passives or instants on top of it, so no actual interruptable action is required) and just throw everything you want against them. Spells with blinds can very well pressure the thief as well, it is not like they don’t have damage multipliers.
Here is fun fact, i play on my alt account without HoT for funzies, meaning i can run only core spec, yet i have no issues beating DD thieves using IP while i have 0 access to stab, blocks, invuls and similar and have only 2 dodges without any actual endurance regen beside occasional vigor from steal. How come? How come i can beat (actually pretty easily) DD thieves while playing core spec and players with their overloaded HoT builds can’t?
I will tell you why thieves rely so much on PI: AoE and absurd amount of nerfs to backstab. If your only reliable source of damage is going in melee and getting one shot by just another 20 stacks of traps on point, i think the alternative is quite obvious. DHs shoot AA arrows for 3k+ from range and everyone is fine with it, thief can shoot maybe 2-3 HS for IP for 3k before he runs out of ini and everyone is throwing tantrum. Biased much?
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Actually, everything that was introduced with HoT aka elite specs, are overpowered in comparison to core and since 99% of players run elite specs in pvp, it is pretty much safe to say that everything IS overpower.
Anet really needs to nerf elite specs to the point that core specs can compete with them. Elite specs were meant as alternative (devs words) not as straight upgrade.
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Another “nerf PI, idk how to use stab, blocks, blinds, dodges, stow weapon, LOS, invul, counter-cc, instants, heals” thread eh?
Just fyi, anything you post now won’t affect changes that will go live tomorrow. You would need to QQ months before next balance patch for the change to happen.
Also, given the experience of past 4 years, i think it is safe to say that Anet will just nerf anything that made thief remotely useful in pvp (yet again) and just buff condis specs (yet again). You hate unicorn DD condi spammer thief? Guess what, this spec is direct result of all the QQ about thieves for the past few years. You are literary begging for it with threads like this.
As far as PI goes, i will just repeat what i posted in so many threads by now. How do you expect thief to do damage with absurd amount of AoE dropped on points? At one side you cry about thief doing their job (dealing dmg duhh) and ask for nerfs on other hand you cry rivers when you end up having 1-4 thieves on your team, especially vs stacked DH team. Why not just be honest and ask to delete the class since you are not satisfied with anything related to this class?
Sure, PI needs a nerf to bring it to core level, but only when all other elite specs will get hefty nerfs.
Also, thief still remains the only class in GW2 that actually requires active involvement of the player for every aspect of defense and offense, unlike every other class that rides passives on passives.
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We getting nerfed bois
i feel left out
we gonna get obliterated to unplayable
given how you, Zan and co. have access to certain, cough, information, cough, i am actually worried now…
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Mes are fine, the only thing that needs fixing, imo, not nerfing, actually fixing is when clones run at 38210830218308% speed and not register dodges while you dodge into shatter.
While there are quite cheesy aspects of the class (e.g. CS affecting elites), generally it is not easy class to play and i think reward-skill-effort correlation is somehow balanced for mes, in comparison to biggest offenders like DHs and wars.
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too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.
too bad most of the complainers are the vast majority of silver and lower tiered players who don’t want to learn the class and its counters and just scream for nerf. Funny thing is, if DH is nerfed even slightly it would spiral completely out of meta as it’s barely hanging in atm.
You forgot a majority of thief players. We’re probably on our way to sit next to Revs assuming anet keeps them where they’re at. Though my hopes are really are just the full trapper build getting neutered for low mid tier, or diminished trap damage on same trap types, to discourage stacking.
plain generalization for the sake of argument without any statistics to back it up
@OP: I can also drop same general statement like you.
“DH is too strong, it’s not weak, it’s not where it needs to be. Nerfing it now would not make it another revenant. There are OP aspects about DH that you can’t outplay beside sheer luck and random dodges.”
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What about instead introduce new passive things we start to remove some?
^^this.
Do you want necros and revs be another warrior that you can’t attack for something like 1 min (depending on passives and utilities) while he is free to attack you 24/7?
They need to nerf all HoT specs to core levels (yes, thief including, just for you, my “fans”) before they start adding anything, imo.
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Once again, issue with dps meters is that it promotes selfish gameplay and makes people ignore fight mechanics/rezzes etc. I already had “great” experience last week when we had a clown with dps meters in group that was so obsessed with dps that he simply ignored adds we needed to kill. I just did the same to show him how wrong he is – obviously we instantly wiped. But it was pointless, the guy continued to ignore mechanics and just talk about dps of the group and his personal dps.
Surely, you can kick such clowns, but when dps meters become a wide spread phenomen thanks to Anet blessing, you won’t be able to avoid such clowns anymore. Just like with LI.I call BS. There’s not a single fight in the game where such a thing could happen. Lets go through them, shall we?
VG: No adds
Gorseval: Adds should be pulled in and cleaved. Also you should be doing no updraft so…
Sabetha: Adds should be pulled in and cleaved
Slothy: Adds should be pulled in and cleaved/Slothy should be pulled near the center so that aoe kills adds
Trio: Heh
Matthias: No adds
Escort: Heh
KC: No adds
Xera: Adds should be pulled in and cleavedSo…which boss was this imaginary player ignoring the adds on? If the adds weren’t being pulled in, then your team was bad, it’s not the fault of the guy doing dps. Tell your mesmers to stop being idiots and put on a focus.
Edit: Silly me, I forgot wing 4, lets add them!
Cairn: No adds
Mursaat Overseer: If you guys failed this, the group sucks, not any 1 person
Samarog: No adds
Deimos: Ok, there’s some target switching here.So, out of every boss in the game, only Deimos is relevant.
Have you tried to do w4 CM? Also you just proved that i wasn’t wrong.
You need to kill crystals on Xera….
Sab turrets in last phase can’t be pulled….
Matt has CC phase, the dps hungry people don’t CC, in fact they simply don’t bring any CC. Same goes for about any boss that requires CC (KC, SAB, Xera, VG etc.)
KC has adds, they are not exactly pullable, in some instances you don’t want them to be pulled….
Samarog thows spears, if you don’t clear them, especially in CM, you will wipe pretty fast.
Do you even know raid mechanics? Because based on what you have posted you have never even done any of the raid bosses.
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I have seen one lfg requiring bdgm, imo if you want to see other ppl’s dps just get arc instead of bdgm. But it is their group, their requirements so if you don’t like it then don’t join
Yeah until everyone and their mother requires them, just like with LI. Make own group? Yeah, i did. Guess what? People have been complaining that LI requirement i put were too low and nobody wanted to join because of it. The moment i put them higher, the group filled.
Same will happen with dps meters. Anet should have never allow them in game. It adds nothing but toxicity to raiding.but everyone and their mother does not require them. and if that does happen you can always form your own group. seeing as lfg doesnt require you to have it.
Did you even read what i wrote or you just read what you want to read?
I have seen one lfg requiring bdgm, imo if you want to see other ppl’s dps just get arc instead of bdgm. But it is their group, their requirements so if you don’t like it then don’t join
Yeah until everyone and their mother requires them, just like with LI. Make own group? Yeah, i did. Guess what? People have been complaining that LI requirement i put were too low and nobody wanted to join because of it. The moment i put them higher, the group filled.
Same will happen with dps meters. Anet should have never allow them in game. It adds nothing but toxicity to raiding.If you can pull your own weight in dps, then there’s harm to getting a dps meter. The people fighting the most against them are the ones that would get kicked if people knew how badly they were playing.
Once again, issue with dps meters is that it promotes selfish gameplay and makes people ignore fight mechanics/rezzes etc. I already had “great” experience last week when we had a clown with dps meters in group that was so obsessed with dps that he simply ignored adds we needed to kill. I just did the same to show him how wrong he is – obviously we instantly wiped. But it was pointless, the guy continued to ignore mechanics and just talk about dps of the group and his personal dps.
Surely, you can kick such clowns, but when dps meters become a wide spread phenomen thanks to Anet blessing, you won’t be able to avoid such clowns anymore. Just like with LI.
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I have seen one lfg requiring bdgm, imo if you want to see other ppl’s dps just get arc instead of bdgm. But it is their group, their requirements so if you don’t like it then don’t join
Yeah until everyone and their mother requires them, just like with LI. Make own group? Yeah, i did. Guess what? People have been complaining that LI requirement i put were too low and nobody wanted to join because of it. The moment i put them higher, the group filled.
Same will happen with dps meters. Anet should have never allow them in game. It adds nothing but toxicity to raiding.
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GL getting any stats as roamer.
Khylo is like biggest blow to any roamer main as well. It is like Anet wants us to join bandwagon of DHs and afk on points.
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They will just nerf everything useful and buff condis…. per usual.
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When thief stops getting one shot by random aoe while going for backstab, then we can talk about PI nerf. While i understand why there are complains about PI, let’s face it, as long as point is covered in 129038974^987^21394^5732987591 AOE you have no other choice but use PI. It was doable before HoT but now we have DHs, scrappers, druids, necros spamming everything they got on point – gl getting BS off there.
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^^this is seriously getting annoying in LFG. As raid leader you have to constantly change message in LFG because raid group composition keeps changing or certain trolls join/leave but after few tries you just get suppressed and can’t change LFG anymore.
Fix this please, Anet QQ.
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If traps stopped being stackable and dps DH stopped provide so much team utility, it would be easier to deal with stacked DH teams, atm it is pure nightmare.
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The bandwagon of DHs want their 5v4 DHs matches.
[Teef] guild :>
Just to give you a better idea (and illustrate my earlier point):
rev – just reroll. Nobody wants your, even your own guild :/
Revenant, before the changes that put this class out of meta, was considered to be one of the “guaranteed spots”. And the changes that removed it from this spot were not even aimed at PvE group content – they were caused by some WvW problems.
So, no class is really secure.
This is nothing new really, especially if you pvp. There was always certain bias when it came to class balance.
[Teef] guild :>
Heavily depends on bosses. Here is my list based on personal experience.
The meta:
chrono – needed for all fights, guaranteed spot due to quickness/alacrity/disorts etc.
druid – needed for all fights, guaranteed spot, healerrrsss…… duhh
war – needed for all fights, guaranteed spot, dem team buffs
ele – i would argue that you don’t necessary have to have ele, but they are one of the best dps atm, provide some group utility, basically guaranteed spot in all fights
The rest:
thief – only guilds and friends would take you, while they bring good dps, your average mindless sheep pug groups would rather blindly follow the meta and would probably kick you instantly
engi – condi engi is great for VG, escort…. and that is about it. You will have hard times finding a group that will take you for other bosses.
necro – great for VG, Matt, decent for w4 bosses. Once again, would have hard times competing vs ele for spot when joining pug groups.
rev – just reroll. Nobody wants your, even your own guild :/
guard – great for cairn, matt, deimos. Once again would need friends/guilds if you want to do other bosses. Pugs won’t take you instead of ele.
[Teef] guild :>
(edited by Cynz.9437)
Huge lags, definitely NCsoft servers.
I wouldn’t say that yet, but it does say “destination unreachable”, appears you might be pinging a closed map. I would re-run using an open map.
It is same result, regardless which map i pick.
[Teef] guild :>
I support this.
Skyhammer and new Khylo was forced on us without anyone asking for it. At least give us a choice not to play on maps that are so stupidly imbalanced and buggy.
I realize it would give long queue times, i also realize we have map selection after queue popped but i don’t want to be at mercy of 5 DHs on enemy team for getting or not getting new Khylo.
[Teef] guild :>