Showing Posts For Cynz.9437:

Not every thief is youtuber?

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Posted by: Cynz.9437

Cynz.9437

lol is this a joke I feel like I’m watching beta footage from 2012

^my thoughts o.o felt like watching old footage, probably because of ost

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(edited by Cynz.9437)

Plz delete Revenant

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Posted by: Cynz.9437

Cynz.9437

They don’t need to delete revs, they need to remove elites from pvp and balance

considering rev needs it’s elite spec for anything even close to a viable build, i feel removing dragon stance would be akin to deleting the class.

i would love to know what kind of a build you would run on core rev if we were restricted to core. i cant think of anything remotely viable.

You conveniently cut out half of the sentence. Read it again, there is your answer.

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D/D Condi Thief Needs More Nerfs

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Posted by: Cynz.9437

Cynz.9437

The funny thing is everyone saying the build is easy to beat when I know for a fact every single person who said that in this thread would lose to maygi in a 1v2

Who is maygi? Never seen that person, i assume he is from NA? Then your statement may be true for NA players but please leave EU players out of it.

I haven’t seen a D/D condi thief that carried a match (unless enemy was really bad but then it is different issue).

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(edited by Cynz.9437)

Warrior makes noobs cry, here is why:

in Warrior

Posted by: Cynz.9437

Cynz.9437

Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.

So, from statements you’ve made, I’m guessing you’ve made a few assumptions about the sort of warrior that you’re up against. Aka, likely the metabattles GS Mace/shield build. So, I’ll make my response from that sort of perspective.

You are asking, what class can spend 8 seconds, able to deal no damage, standing right next to a high damage dealing class, and still win in the end. When you think about that, you’re more or less asking what class can play stupidly against a warrior and still win.

The simple fact is that some classes have abilities which can force people off of point. Invulnerabilities with good DPS, and high AoE DPS are two of those. DHs for example, are more than capable of forcing entire teams off of point, until the traps are done.
Yes, warriors have long cooldowns which enable them to stand in these… But what forces people off has half the cooldown as the warrior’s abilities to stand in those points.
So, yes. You’re up against the standard meta warrior, and he can almost certainly force you off point, and can decap. But you can force him to burn most, if not all of his long cooldowns. And you’ll be able to engage again, when he doesn’t have those skills available.

In short… If you play like an idiot, the warrior will kill you. So, don’t play like an idiot. When people burn their cooldowns to make it so you can’t stand on point, you don’t stand on point. Especially in the case of the warrior, who’s running all melee. He needs to choose between remaining on the point, and decapping, or leaving point without decapping, to kill you while taking advantage of his invulnerabilities.

EDIT:
But I’ll also list off some of the better counters to warriors. Blind spams, chain CC (that’s only one stack of stability from Eternal Champion. So just double CC.), and evades. Thieves and Mesmers are two classes which are harder for warriors to fight.

So basically give up point and lose match because there is no other way around it. Great solution man. Thanks for calling us idiots for trying to keep point which is what pvp is about.

As far as DHs go, engis and eles can sit on point with DH…

fyi, blind spam doesn’t work due to high uptime on condi cleanse and resistance

still waiting on build/class that can deal with warrior without external help and without losing point for 2+ min

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(edited by Cynz.9437)

Warrior makes noobs cry, here is why:

in Warrior

Posted by: Cynz.9437

Cynz.9437

not shure becauei don´t play it but scrapper against power war might work?
And ele if full cleanse should endure condi war. Well its not a win but …

a good (key word “good”) engi can stale but not win…
ele will die eventually…

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(edited by Cynz.9437)

Anet logic: work more, gain less

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Posted by: Cynz.9437

Cynz.9437

It’s really demoralizing. You can win a few games in a row and then suddenly lose one and all your progress is trashed. It makes you not even want to keep playing. I think that’s not the effect they intended.

That’s actually all the point. If i am #50 and i am facing #1000 players, i should be supposed to win easily. That means i should either win +2 or lose -15 points.

The real issue is the quality of the match if you end up losing it 500-100, not the system itself. If i am teamed with players that are #250 but do not know how to split, or i am assumed to carry players #3500, then there is surely a problem, but somewhere else.
If you switched the system, we would get back to 1-2 years ago where the number of points was linked to the number of games played.

You think it is actually to ok for rank 50 player getting matched with players of 1600 rating vs top 5s? Because this is what system does atm and also punishes you heavily for losing such matches.

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So tired of the matchmaking system

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Posted by: Cynz.9437

Cynz.9437

People complained about long queues, so system throws anything it can find in one match hence why matches are so wonky. It also doesn’t help that it doesn’t balance out teams – from my experience it works like this:
pool of 10, 10, 10, 8, 8, 8, 5, 4, 4, 4 players.
Player 10 queues up, the system looks for teammates in his range and forms team of 10, 10, 10, 8, 8.
Then it starts to look to form an enemy team so it takes whatever is left which is 8, 5, 4, 4, 4.
So we have 10, 10, 10, 8, 8 vs 8, 5, 4, 4, 4 – take a guess how those matches go. Yeah….

It has been more and more common because less and less players pvp due… to how wonky the system is.

You guys on NA or EU and what division? I’ve been playing in Gold 1-2 and I can say, every time I check out the ranks of the other players, it’s just about always been a pretty even matchup. I still get a few games here and there that are just completely hopeless, either for my team or the enemy team, but that doesn’t seem to happen very often for me. Maybe I’m just really lucky?

Get to plat, that is where clownfiesta really starts to shine. You are only plat with couple gold teammates vs top 5s. This is my matches atm. Day ago i lost 50 points due matches like this, faced same top 5 duoq few times in a row while my teammates obviously got spawn farmed all match. What am i supposed to do? I am not good enough to solo team of top 5s but this is what i would need to do to win matches like this. It blows my mind that the system considered it a fair match (i got hefty rank point losses for those matches).

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(edited by Cynz.9437)

Thief Needs 1200 Range.

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Posted by: Cynz.9437

Cynz.9437

Next elite spec give thief 1200 range most likely and party support because thats what thief lacks.
Skills could be marks that show over enemies head (like what Mordrem Guard Sniper do) and allies deal more damage to marked foes or something. Weapon is Rifle or Longbow.

Thief should have gotten support spec (sup druid) with HoT but devs themselves said on stream they don’t know what to do with the class so i wouldn’t get my hope up. Inb4 they nerf dp just to re-introduce it as some kind of gunslinger ninja.

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Vault hack or working as intended?

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Posted by: Cynz.9437

Cynz.9437

Big thief zerk with that build in wvw would be amazing sight. Jumping thieves everywhere
Use stealth and surprise enemy groups. That would make wvw much more entertaining.

Nothing is more entertaining or scary than 40+ MM necros zerg.

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Anet logic: work more, gain less

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Posted by: Cynz.9437

Cynz.9437

It’s really demoralizing. You can win a few games in a row and then suddenly lose one and all your progress is trashed. It makes you not even want to keep playing. I think that’s not the effect they intended.

Yeah it has been for me like this for 2 seasons now. Every time such stuff happens i just quit the game all together for days/weeks. Why bother? I am sitting in 100-500 match and lose 3 matches worth of points. The game tells me basically “Hello you are trash because you couldn’t carry your gold teammates vs top 5 duoqs” – why even bother to pvp at this rate.

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(edited by Cynz.9437)

Warrior makes noobs cry, here is why:

in Warrior

Posted by: Cynz.9437

Cynz.9437

Dear OP, tell me what class/build can deal with warrior without external help and without losing point. According to you it is a l2p issue so teach us, noobs, how to deal with war.

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Warrior is too strong in PvP

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Posted by: Cynz.9437

Cynz.9437

Still waiting for warrior mains tell me what exact build/class can actually deal with warrior without external help while not losing point. This is a legit question which i couldn’t find answer for so far.

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A standard base hp for all classes?

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Posted by: Cynz.9437

Cynz.9437

You know classes are designed around their HP pools (at least that is the idea, not going in depth how balancing team kind of threw any common sense out of the window with HoT) hence why ele/dh can heal so much and thief camps stealth and has high mobility (those 3 have lowest HP pool in game).

I agree that HP pools cause some classes unable to use certain amulets but it is amulets issue, imo.

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D/D Condi Thief Needs More Nerfs

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Posted by: Cynz.9437

Cynz.9437

Bring DH, problem solved -_-’

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+0 LMFAOOO

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Posted by: Cynz.9437

Cynz.9437

And people didn’t want to believe me that after reaching certain rating you could potentially gain 0 points…. which is absurd. I am not even high rated and i already gain like 8 per win and lose 23 per loss, that is during PRIME TIME.

:’D That shouldnt happen EVER! Minimum should be +1/-1 but nevet 0!!!! Who wants to play PvP (even if legendary vs bronze) if you cant progress? What if they lost that match? Atleast -30 points.

Gg Anet. Keep your kitten game. ^^

I don’t think you understand how rating systems work.

He got +0 because the matchmaker saw that he was fighting people so far below his level that rewarding him for winning would make no sense.

Glicko is not a progression system. People need to stop acting like it is.

As fishball said, MM shouldn’t have out them in such matches. Reason why it happens is because people cried about 1 hour queues and now we have such kind of matches for the sake of 5 min queues. I would love to see a player that is willing to get 0 points or lose 30 just so he can have 5 min queues instead of 30 min.

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(edited by Cynz.9437)

How to make Thief more fun class to play

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Posted by: Cynz.9437

Cynz.9437

Revenants auto attacks after HoT had the same attack speed and damage as the Thiefs dagger and they butchered it by placing a 0,5 cast time and lowering their dps
That is OBLIVION :p

Because the autos attacks have such a low animation and speed it can be used between your rotation/spells to boost your damage trementously , you are free to protect your class and ‘’wink wink’’ in the Devs that that kind of damage is ok and highllights the GW2 engines and showcase beautiful skillplay in the Youtube ….

but DONT WHINE ABOUT POWERCREEP , becuase if that TTK is acceptable by the community and becomes the ’’normal’’ , then EVERY FUTURE SPECIALIZATION WILL DEPEND TO DO THE SAME DAMAGE OR BEEING TOUGHT ENOUGHT TO HANDLE THAT BURST (2013-2016)

Choose one or the other…..
Protect your class , or protect the future

Revs are heavy armor class with way high HP pool than thieves. They also have access to blocks, evades, regen, stab and double heal. Thief doesn’t have any of that (or very limited access that meta builds don’t run anyway). Let’s not compare apples or oranges.
Once again, remove elite specs from pvp and balance core from there. If AA nerf is needed after that then so should it be. But this is not what all this mesmer mains that don’t even play the thief class suggest here – they just ask for plain nerf of one class that is not even overperforming atm.

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Plz delete Revenant

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Posted by: Cynz.9437

Cynz.9437

They don’t need to delete revs, they need to remove elites from pvp and balance core accordingly from there.
Problem with rev generally is that was designed to fill roles of war/thief/guard at the same time. It worked because those classes were nerfed to oblivion/rev was overtuned. Once they brought rev to semi-reasonable levels, the class suddenly struggles to find a niche.
Anet really should decide what rev should be really (one role) instead of trying to make it master of all trades.

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How to make Thief more fun class to play

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Posted by: Cynz.9437

Cynz.9437

Ifi see you whine about powercreep in other threads , i will bite and scratch you day and night :P
Thats a promish :P

I see no issue with DD getting nerfed if all other elites get nerfed. This guy wants core nerfed to oblivion and i am not ok with it. Do you really think that core thief spec needs nerf right now?

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How to make Thief more fun class to play

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Posted by: Cynz.9437

Cynz.9437

And what would you increase as far as “effectiveness” goes? Give some examples~

Maybe you could help move this conversation forward. How about you give apharma (and everyone else reading this thread) some examples of what you think would be a good change to a few skills in exchange for giving them a short CD (again 1-5 seconds like apharma suggested, nothing more)? This way it turns into an actual conversation. Personally, I’m in favor of giving thief weapon skills very short CDs (think anywhere between 1/4 seconds and 4 seconds) in exchange for lowering their initiative cost and/or buffing some skills. This would reduce mindless spam of the same skill over and over again, and could also allow a thief to use all 5 weapon skills back to back, like every other class currently can, if they felt the need to do so.

But again, how about you give some examples of what you think would be good tradeoffs for giving a skill a short CD.

I don’t see how it would be a good change so there is no need to make any suggestions how to make up for the unndeeded nerfs.

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(edited by Cynz.9437)

Anet logic: work more, gain less

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Posted by: Cynz.9437

Cynz.9437

There is absolutely no reward or motivation to be found in gaining +5 for a win and -20 for a loss, no matter what way you swing it.

Even if they inflate the actual rating scale, it would slow down the massive change in rating gain/loss that happens, but would be the same issue, just with bigger numbers, its a difficult thing to even deal with.

The -20 and +5 happen because of the situation i described… :/

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Anet logic: work more, gain less

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Posted by: Cynz.9437

Cynz.9437

Basically, rank gains and losses are based on your mmr vs average enemy mmr. It does not take into account that you might be forced to carry players way below your rating. Thanks to lack of players, chances that you get such matches are basically 100% which results in huge rating losses compared to gains.
The game punishes you by pairing you with worse players vs players that are at your rating if not higher.
Surely, you might be facing lower rated players as well but rating gains from those matches are also extremely low.

It is a loss-loss situation either way.

Please change the way rating gains/losses work – they should consider team MMR as well.

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PvP and the Future, in the future

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Posted by: Cynz.9437

Cynz.9437

Let’s assume a miracle happens and someone somewhere at Anet decides to actually invest some resources in pvp:
1) definitely could use more goals, i agree. Divisions related items, skins, finishers, whatever items, FLUFF!!!! would be nice.
2) this game needs 3v3/2v2 deathmode with clean map (Courtyard was too stuffed).
3) this game needs bot mode. 5v5 match vs 5 bots. Yes, it is easy, yes it is farmable but it would teach players basics better than some NPCs saying couple lines.
4) elite specs need to go from pvp, period.
5) automated tourneys? yes, ty. Also, allow us to duel anywhere, everywhere, like in WoW (right click on player, challenge to duel; if they accept, a flag drops and dueling area is around that flag with radius of xx meters. Duelers are enemies and can attack each other unless one dies or runs out of dueling area). Big part of wow pvp community was formed through duels. As new player you would watch other duel, they would duel other players, eventually they would meet players they would want to pvp with through duels -> they formed teams and went to team pvp. In gw2 you just get thrown into team arena right away and get murdered at spawn 24/7. For seasoned pvpers like me it is not issue, if we join game for pvp we know there is learning curve and it takes time to get good, but your average Joe doesn’t want to watch how other wipe the floor with his character for 200+ matches before he could actually start compete vs other.

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(edited by Cynz.9437)

Best way to "farm" Legendary Insights?

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

- Surely many are not good but you don’t need to be qT member to beat the encounters however that is what most pug groups require (which is unrealistic) nowadays (bring 24820480238 LI, have golem dps in real encounter yada yada). If player performs bad just kick him, judging players before they could even prove themselves is just stupid (same as AP requirements in dungeons).

- Um, it really depends on leading and how dedicated players are. I had for example better Xera runs with “noobier” groups (we had some players with only 20? LI and that have never done the boss but we took time to explain them their roles) than with 250+ LI groups.

- I have made own groups. The joke is, it is actually hard to find players if you make a LFG like “Deimos, 50 LI….”, i tried. Waited for like 30 min just to find 2 more players. The moment i made changed post to “Deimos 200 LI….” the group instantly filled. The community is so brainwashed, you can’t get away from it, even if you make own groups.

- I am in a static group (although we are not full 10 man yet so still have to pug few) and i have enough LI and Kps now so i can get into any group but it doesn’t change my experience i had when i started to raid (i had geared characters, i know encounters and i am plat/legend player so i would say i have decent class knowledge/awareness etc.) and had to go through a lot of trouble getting into any groups. The OP will have the same experience mostlikely hence why i suggested to join a raiding guild asap if he actually wants to clear bosses every week.

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(edited by Cynz.9437)

Best way to "farm" Legendary Insights?

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

I am just saying how it was for me and i came to only conclusion that with low LI your only chance is joining a raiding guild.

Nobody said it is easy to get kills when you start raiding. Keep in mind that every experienced & successful raider had hours of hours of wiping before he got successful. There is no need that ppl coming later to the party get all the good things served to them on a silver plate.

Define served on silver plate? If player comes knowing mechanics, with proper geared character, plays well and all, how is he any different from a player with 250LI? At the end both of them would produce same result – killed boss. The only difference is that player with low LI would spend hours and days trying to find a group that wouldn’t instantly kick him where 250 LI player could even afk and still get carried in the fight without getting kicked (had too many of those).
Honestly, what a logic.

everyone seems to forget one basic thing:
Raids were never designed with pugs in mind, they were designed for organized groups and guild. So if you don’t join a guild or make a group yourself, then you’re cutting off your own foot and then complain you have trouble walking. I honestly don’t mean to sound rude here, but please, if you’re not yet in a raiding community, get in one. And if you have trouble to get in one, start with guilds like RTI who have zero requirements and are pure training/beginners with some pros mixed in.

Read my initial post before posting… -_-’

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Best way to "farm" Legendary Insights?

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Posted by: Cynz.9437

Cynz.9437

I am just saying how it was for me and i came to only conclusion that with low LI your only chance is joining a raiding guild.

Nobody said it is easy to get kills when you start raiding. Keep in mind that every experienced & successful raider had hours of hours of wiping before he got successful. There is no need that ppl coming later to the party get all the good things served to them on a silver plate.

Define served on silver plate? If player comes knowing mechanics, with proper geared character, plays well and all, how is he any different from a player with 250LI? At the end both of them would produce same result – killed boss. The only difference is that player with low LI would spend hours and days trying to find a group that wouldn’t instantly kick him where 250 LI player could even afk and still get carried in the fight without getting kicked (had too many of those).
Honestly, what a logic.

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(edited by Cynz.9437)

How to make Thief more fun class to play

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Posted by: Cynz.9437

Cynz.9437

And what would you increase as far as “effectiveness” goes? Give some examples~

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Why is my match making raunchy lately?

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Posted by: Cynz.9437

Cynz.9437

Low population. There is no reason for average player to do pvp atm.

Meh im still doing ok, yeah occasionally you get top players in a gold or plat game, i just look at it as an opportunity to test my skills against a quality player.

Whenever I try this my whole team sees the top two duo-queueing together and quits before the game even starts, just afking in spawn and raging lol. There’s not much testing of skill to be done when it’s 1v5.

I would say on average the matches aren’t that extreme, at least during peak hours, though.

@OP: it might improve your matchmaking if you also try to only play ranked during peak hours and just go unranked outside of peak hours. That’s what I’ve been doing and my rating has stayed right around 1,600 this season. You’ll still get some blowouts, but maybe not as many. It could also help with the risk of losing 20 points vs winning 5 if you play less total matches, so you could get more points per win.

That is not how it works once you climb higher lol. Since at high rating not many players queue, the MM just grabs anything from lower ranks and you have real clownfiesta for matches. I had silver players in my match day ago, Sind also mentioned yesterday he and Misha had silver players and he is legend lol.

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Best way to "farm" Legendary Insights?

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Posted by: Cynz.9437

Cynz.9437

I am just saying how it was for me and i came to only conclusion that with low LI your only chance is joining a raiding guild.

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What Would Bring Me Back To PvP

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Posted by: Cynz.9437

Cynz.9437

There used to be actually a lot of teams, weekly ESL and all. I think it all went downhill after HoT launch.

Automated tourneys would be interesting.

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Teef Guild

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Posted by: Cynz.9437

Cynz.9437

I will as well, if we could get an arena going again in spvp that’d be a huge step to giving people an inside look on how to play and play against thief. This is cool and if we get enough support and potential participation we could have a super successful startup to the guild again.

I was responsible for maintaining arena on EU, however the costs were rather high and there was just me and Jana runnung daily CoF to keep it up. Nobody else was actually willing to put some effort in keeping it up so we gave up once HoT guild arenas came out.

It sounds all great and you might even get few people in first week or so to support the arena but after a while it is just one person keeping it up and it gets rather costy and tedious. I think guild arena is fine as it is atm.

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How to make Thief more fun class to play

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Posted by: Cynz.9437

Cynz.9437

i very rarly see 15k bs in wvw unless someone is core/signet d/d which once a blue moon let alone in spvp lol. think the avg is 7k on a class with 0 defence boons/buff’s which nearly everyone has except thief (well ok, -10% from dash)

Funny, most marauder thieves will hit my mesmer for 10k with backstab in WvW, in fact it’s rare for me to see anything like a 7k hit unless it didn’t crit. Though follow up auto attacks will do 5k+ in less than 1s so if you’re not quick on the stunbreak/blocks you will be going down. Granted SPvP you’re not likely to see numbers as high but then again they removed all but 1 amulet with toughness and vitality so I guess it balances out.

Personally I think making the skills more powerful/useful but adding short cool downs 1-5s might benefit thieves in general by reducing the spammability of strong skills and combos. It would also soft counter stealth camping reducing DP dominance and allow for stronger skills on other weapon sets for survivability while still retaining the more frequent use of effective skills aspect of thief.

We all found out very early on that rev was way too strong having strong skills and only a resource cost with no cool down and the cost was in line with thief cost for skills mostly. It stands to reason that if thief wants stronger skills they must not be allowed to spam as much or pay with higher cost, the latter being something I don’t think anyone wants to see. I know some people will say it’s not a problem as thief has been like this since launch but thief skills have always been a balancing nightmare where if a skill was made really good it was spammed till it was nerfed or too weak to be of any use mostly just as some of the ludicrous cool down reductions on other classes have been balance issues.

- WvW numbers come nowhere near pvp numbers simply due to external buffs (e.g. food), stats and gear variety. Fact is, you will not see 15k backstabs in pvp matches (unless someone runs one shot signet thief and all stars align (25 might stacks, 25 vuln stacks, no protections, no dmg redux, extra dmg multiplies etc.)), period.

- THIEF SPELLS ALREADY HAVE COOLDOWN, IT IS CALLED INI COSTS – why do people don’t get it in their head is beyond me. Ini takes TIME to regenerate, sole reason why thieves resort to AA most of the time because other spells are so costy, don’t deal enough dmg and you might end up being dead really quickly if you actually waste those. Let’s also not forget that ini is global resource – it is not like for other classes, that can switch weapon and have new set of spells ready to use. Thief spells are already balanced around their so called “spammability” otherwise things like sb5 would deal 10k – is this what you want? Because this what will happen if changes that you ask for were implemented. They already attempted to do it with rev – they turned out to be stupidly overtuned until they got nerfed into oblivion. It simply doesn’t work. Also, the jokes on you, revs highest dmg comes from AA as well.

- Nerfing d/p wouldn’t accomplish anything but force everyone into staff. Other weapons sets are just poorly designed and complete overhaul simply won’t happen. They would have better survivability if you add CDs to them? From what? HAHAHAHAHAHAHAHAHAHAHA, what nonsense.
D/p is dominant because it is versatile and offers utility, stealth in conquest is often counter-productive otherwise we would see ghost thieves everywhere. But noooo, we come with our WvW mentality to pvp forums and ask to nerf class that we obviously have no clue about.

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(edited by Cynz.9437)

Best way to "farm" Legendary Insights?

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

This is so not true. When i had below 100 LI, it was near impossible to find a group. I had the KPs, i had the experience and multiple geared classes but it was pointless. Unless i ran with the guild, i had to beg pug groups to take me and kick me on one mistakes, most wouldn’t agree and just kick before we even attempted encounter (god forbid i joined VG group with my 50 LI) or even if they took me, they would kick even though it was someone else that messed up. Once i reached 200+ LI, suddenly nobody has issues with taking me in their groups.
So let’s not pretend the issue is not there. OP asked the question and i gave him the answer based on my experience, considering i have been in exact same situation as OP.

@OP: i would also suggest you to gear a druid or a mes – those are always needed.

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Gear rewards not a title.

in PvP

Posted by: Cynz.9437

Cynz.9437

In wow you would get t2 weapons for 2200 rating and mounts if you reached top %.

It would be nice to have some skins per tier however 1) Anet doesn’t have resources to create skins for pvp 2) there would be wave of pve’ers (just like with other stuff) that would complain that they can’t get the skin and are forced into mode they don’t want to play or have to pay to get carried yada yada.

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Warrior is too strong in PvP

in Warrior

Posted by: Cynz.9437

Cynz.9437

There are all sorts of ways to dodge that don’t require a ‘dodge’, that other classes get access to:
Blind. Stealth+Kite. Shadowstep/Blink. Standing further than their range (The only ranged CC a warrior has is on the Rifle – A brief Gunflame daze and immobilize+cripple conditions, easily cleared or ignored by most classes)
To the engineer – Your build is a bad matchup against a meta warrior, and may have to be mixed up a bit to provide more ways of stopping the warrior from getting and staying in killing range. You know a warrior can’t be 100-0’d, so you need another strategy. Warrior recovery is restricted to (rather powerful) regeneration – they can’t burst heal.

If someone dies to a joke of a skill like Killshot, they’re not worth playing against in the first place.

Signet of Might is worthless against evades and blinds. and it has a significant “This guy can go unblockable” icon.

Saying that Signet of Might is worthless against evade and blind its like saying that the heal skill it’s worthless cause you start at full hp.

A heal skill is useless against anyone that can take you to 0 before you can activate it. It can be powerful (Depending on the skill), but it can be countered.

So basically you need to play a thief but dish out damage of condi necro + zerker warrior (because meta thief doesn’t have enough pressure to get past wars defenses) if you want to kill war. Please show me the class/build that can do it. I am still waiting for the answer.

Btw, blinds are useless vs war due to high uptime on resistance and condi cleanse.

So far i have seen warriors die only in two situations: they are either extremely bad, like afk bad, or they got majorly outnumbered. I guess players in plat/legend are not good enough and need to l2p?

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(edited by Cynz.9437)

Why is my match making raunchy lately?

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Posted by: Cynz.9437

Cynz.9437

Low population. There is no reason for average player to do pvp atm.

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Forest of Niflhel and Battle of Kyhlo

in PvP

Posted by: Cynz.9437

Cynz.9437

They should just remove the beasts, the game mode is PvP, not lets go and kill an NPC in 4 hits and get 25 points, its stupid, how about we make it that we actually have to PvP in order to get points,

Same goes for Trebs, remove them.

Why not just vote for skyhammer?

Skyhammer is plagued by terrain bugs (e.g. you can’t use teleport skills around side points) and it gives huge advantage to ranged/passive classes due to jumping pads.

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Vault hack or working as intended?

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Posted by: Cynz.9437

Cynz.9437

Probably used bound for dodge, it looks similar, along with acro, trickery trait etc.

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Thief Needs 1200 Range.

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Posted by: Cynz.9437

Cynz.9437

what i was thinking about when i posted this was situations like claw of jormag and wvw you can’t really hit CoJ without going into the frostbite zone and its difficult to hit enemies from the top of a wall when youre defending a tower.

You are not supposed to hit Jormag from there, you are supposed to defend golems and let them nuke Jormag. The fact that rangers, eles, Dhs and co. can hit the boss from that range is not intended.

As far as towers go, same thing, you are supposed to use arrowcarts and such.

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How to make Thief more fun class to play

in Thief

Posted by: Cynz.9437

Cynz.9437

While the thief has access to stealth and teleports what the thief needs is a nerf in pure spam autos… and thats all.

Backstab already hit for 15k in light armor, which is almost to down someone.

Thief needs a redesign so it stops being the class that spams from stealth, try to insta kill someone and if don’t succeed teleports away and resets.

Classes like that aren’t fun to fight against. Teleports should have higher initiative costs, so it can’t be used at any moment.
Autos should be nerfed in damage (not speed) and some other skills buffed in damage or initiative.

Please go make a thief and record some games in ranked where you hit for 15k backstabs consistently. I would even make a bet that if you would take recent Sind’s videos you wouldn’t find a single moment where his thief hit for 15k in a match and he is best active pvp thief on EU atm.

Teleports have CDs…. ini is also not infinite…. it is a CD. Ever heard of resource management?

On one hand you complain about backstab damage (which has absurd set up requirements), on other hand you ask to nerf AA and buff other skills which will lead them to be hardhitting as well and next thing you will do is complain about them as well. Thief is not even most hardhitting class in pvp atm however it is the squishiest so it just blows my mind that people ask glass canon not to deal damage.

He ran away? Be happy, the point is yours now. Pvp in this game is about points, not duels. Same goes for stealth – stealthed thief doesn’t cap/contest anything -> easier caps for you.

You want thief not to use stealth, not to teleport, not to deal damage – what should thief do then? Lie down and die?

Year ago, before AA buffs, thief was in the state you are asking for. Guess what happened? Nobody played the class besides very few hipsters (there was literary like 2 thieves in legend division all together). And those who did play it got flamed, griefed and constantly reported for not rerolling other class.
Every player that has 0 clue about the class wants thief nerfed but none of them want thieves on their team when the class is not doing so well or stacked. What a joke.

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(edited by Cynz.9437)

is there anything you like to see get nerf?

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Posted by: Cynz.9437

Cynz.9437

Ya, remove elite specs from pvp and balance from there – i would be very happy.

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My muse razer naga is bad

in PvP

Posted by: Cynz.9437

Cynz.9437

GL finding any youtube videos from me (beside records of bugs) and i have been playing thief-like classes in every game. One of my favorite game is Thief series actually (although Dishonored comes close). Bottom line, it is just your assumption and nothing else, don’t throw everyone in the same bucket based on class alone.

Obviously not every thief is a youtuber, but of the youtubers a disproportionately large amount of them are thieves.

I’ve been in enough rpgs to notice that certain behavioral types are more prolific on certain classes than on others.
I keep hoping that someone will fund a research team to analyze rpg players. I’m willing to bet they would find all sorts of correlations between psychology and class choices.

so because i chose necro as my main it is very clear that i like being thrown around like a ping pong ball.

No, no, you are supposedly emo or something xD

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My muse razer naga is bad

in PvP

Posted by: Cynz.9437

Cynz.9437

What are you implying? I would be careful here, because it is just your assumptions and are not based on any real statistics.

I’m implying that various personas and personality types are attracted to certain archtypes in RPGs, and that the thief/assassin/rogue archtype tends to get all the “I’m important enough for youtube!” types.

GL finding any youtube videos from me (beside records of bugs) and i have been playing thief-like classes in every game. One of my favorite game is Thief series actually (although Dishonored comes close). Bottom line, it is just your assumption and nothing else, don’t throw everyone in the same bucket based on class alone.

@XxsdgxX.8109: thief hasn’t been good for dueling for years now… what are you talking about? In GW2 pvp, last thing you should be doing as thief is dueling……

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(edited by Cynz.9437)

Just another day in pvp

in PvP

Posted by: Cynz.9437

Cynz.9437

Dude, i know this will sound harsh but….

Instead of complaining, you need to realize something,

How would A-net in PRACTICE actually identify and punish griefers that don’t effect people who aren’t griefing?

If you are going to throw a thread like this around, you should have at least one competent way to deal with the problem of griefers that has no obvious loophole or exploitable mechanic.

Are you implying that Anet doesn’t read reports, doesn’t have access to chat logs and can’t identify players sitting afk at spawn?

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Best way to "farm" Legendary Insights?

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

- 13 LI every week
- join guild and be good. Pugs won’t take you, too many elitists that blindly follow meta but are actually bad and want to get carried.

pugs will take you if you’re honest and polite. Really, I’m sorry you ran into a lot of bad apples, but the barrel isn’t spoiled just yet. If you take 1 apple and it turnt out be bad, don’t condemn the rest of the barrel. I have been with so many pugs I can say it’s about 50/50 when it comes to normal people and toxic elitists. You just needa be patient and give them a try. You can always leave if they turn out toxic

1 apple? 1!!??? apple? I have raided since last summer and majority of pugs are the same. Bring meta, bring 12380128301823 LI or get kicked. Meanwhile most of them are bad and can’t avoid simple things or follow simple mechanics.

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Just another day in pvp

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Posted by: Cynz.9437

Cynz.9437

It really blows my mind how strict this forums are and how people like this guy can do whatever they want in game on other hand. I have no issue playing with 2 thieves (and i am going to ignore the fact that i had silver player on team as plat), this guy however after seeing that we were still recovering despite his obvious attempts to lose, decided to afk completely at spawn. And he will see no punishment for such griefing too. Why is this acceptable?

Attachments:

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(edited by Cynz.9437)

Can you be carried into top 100?

in PvP

Posted by: Cynz.9437

Cynz.9437

Yeah easy. You get in top 100 with like 1700 rating (on EU, on NA it is even lower) due to less active players. Grab fresh account, win couple matches, you would be already in top 100. Staying there is of course different story.

Also, i would like to point out that due to lack of players, not everyone you see in plat/legend queue are in those divisions, teams consisting of something like plat/gold vs legend/plat are more common this season (and it was actually a thing last season as well).

Then there is also issue with class balance: there are certain classes that can carry even bad players to high ratings which results in bad matches at the end because those players lack map awareness, have bad rotations etc. Have seen it waaaaayyyy too many times, it is just too painful to watch (e.g. yesterday i decapped mid point in front of enemy DH and he completely ignored me, i really should start recording matches just to show things like this).

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(edited by Cynz.9437)

Can we get all the amulets back now?

in PvP

Posted by: Cynz.9437

Cynz.9437

No, thank you. I am not missing bunkerfest from previous seasons. Those amulets were removed for a reason.

What would improve build variety is removing elite specs from pvp.

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Forest of Niflhel and Battle of Kyhlo

in PvP

Posted by: Cynz.9437

Cynz.9437

Stealing beast is part of the strategy and frankly part of certain classes role. You are basically asking Anet to reduce requirements for map awareness even further thus making game even easier. How about no?

I think treb is ok as it is, don’t change what is not broken.

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Best way to "farm" Legendary Insights?

in Fractals, Dungeons & Raids

Posted by: Cynz.9437

Cynz.9437

- 13 LI every week
- join guild and be good. Pugs won’t take you, too many elitists that blindly follow meta but are actually bad and want to get carried.

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top theif 2017

in Thief

Posted by: Cynz.9437

Cynz.9437

Agreed, there are good thieves that don’t stream. Anyone who plays thief at a relatively high level deserves some kudos for putting up with constant abuse for playing the class.

There should be an achievement for this tbh. The amount of BMing and reporting you get as thief, especially in pvp and/or when thief is not doing so great in whatever meta, is rather ridiculous. I still have nasty flashbacks from season 1 :<

Sind isn’t just a good thief he’s a good guy I’m his #1 fan I hope we get married some day

Get in line =.=

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(edited by Cynz.9437)