Man….
How long have you been playing..
Some of this stuff points to not long at all..-Evades actually dont come at a high cost. Weapons for both ranger and thief have plenty of evades and you can spec into either a condition build or for thieves a really annoying but fairly dangerous ( great sustain with fire and air sigils) spec that gives you enough vitality to basically shrug of hits.
-HAHAHAHAHAH life steal huh.
Please tell me how great that 100hp healing is. May as well say regen is comparable to healing signet. LOL-Thieves actually have plenty of ways to get ride of cripple and chill..
Sometimes its as easy as going into stealth.
OR shadow stepping.
Or using sword mainhand.
or healing
or just evading the application ( which they can do fairly easily)-Do you even play a thief?
What thief wont use CnD?
Do you know how valuable a daze every 3 seconds is?’-You apparently have never touched a warrior. Warrior can be one of the most mobile classes and still have plenty of damage in WvW. No survivability?
That was the funniest thing i have ever seen on the forums ( it isn’t but I said it for dramatic effect).- yes………..unless your a thief.
Stealth applications happen much more frequently than condi applications.
You comment is actually funny considering that thief, necro and warrior are my main classes i use for pvp/wvw.
- evades comes at costs that you either have to sacrifice trickery tree or crit tree which will force you to rely on FS -> LS (which got nerfed last patch)
- condi thieves may be somehow cheesy in wvw but that is, nobody would play one on any decent level of pvp as they lack spike dmg and their condi dmg is laughable compraed to what necro or engi can bring to team
- no matter how tanky thief will build the best he can do is run away, thieves will never no matter what build be able to facetank due to low HP and lack of blocks/protection/aegis
- life steal can be decent depending on build, nobody said you have to 100% rely on it
- if thief gets rid of condi via stealthm then they traited SA meaning they sacrificed dmg
- shs is long CD, most chills and cripples are on very short CD; any smart thief will safe shs for emergency like stuns or to help ally
- if you mean inf. return, it comes at quite some costs and casting time, during which you could be still stunned feared etc.
- withdraw has relative long CD
- evade doesn’t come as easy that you claim, thieves would have specifically build for it while sacrificing something else and would have to time evades
- yes i main thief actually
- s/d thief won’t use cnd as often due to FS-LS costs as well as Inf strike, weapon spells don’t come for free, they actually cost initiative… besides cnd can be easily blocked, blinded, just be out of range, interrupted etc.
- daze every 3 sec? elaborate plz
- warrior was 3rd class i leveled up for my wvw guild actually
- yes warriors can be most mobile class (horizontally) if they build for it… those warrior indeed have less survival than let’s say their rather bunkerish brothers in pvp
- that is just plain lie, condis are often applied via aoe or even AA (see IP, necro scepter, mesmer scepter etc.)… stealth doesn’t come out of nowhere… you either have to blow long CD or have to use weapon spells be it cnd or bp+ hs… all of them have animation times not to mentionion revealed debuff…. besides condi gets cleansed via stealth only if you run SA and it doesn’t remove all condis right away
i obviously have 0 idea about pvp and wvw~
[Teef] guild :>
lol
