Showing Posts For DaShi.1368:

Mesmer need a nerf?

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Posted by: DaShi.1368

DaShi.1368

You’ll find them easier as you play more. However, necros will have a harder time against them than some other classes.

White mantle mesmer abilities should be ours

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Posted by: DaShi.1368

DaShi.1368

I recall the multiple mindstab being a potential “fix” for mindstab quite awhile ago by a dev. I guess this is as far as it got.

Your opinion on GW2 after HoT (2017)

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Posted by: DaShi.1368

DaShi.1368

I’ve played a lot less after HoT, and when I do play, it’s mostly PvP. HoT actually made most of all PvE less enjoyable for me. I used to do fractals regularly. Haven’t really touched them after HoT. It just exposed something about GW2 PvE that turned me off…a pity. There’s a lot of good things in this game (some really great things too), but it lost its charm with HoT.

Just curious

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DaShi.1368

I’ve given up on any story in this game. Since HoT it’s been an absolute trainwreck of amateur writing. Not really sure what happened. The Pre-HoT stories weren’t brilliant, but they weren’t terrible either. There was some really good and punchy writing in there. Now it’s all a mess from top to bottom. Poorly structured plots, one-dimensional characters, cliche after cliche, and an even greater dependency on lame “mysteries” to try to keep people interested.

If it wasn’t for the new maps, I don’t think LS3 would be well received at all.

Official Feedback Thread: Episode 4 -- Head of the Snake

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DaShi.1368

Jennah and her secret police that suspend the rule of law at the drop of a hat need more than just Canach calling them out.

Yeah, storywise, the whole first instance was terrible. Starting with the leader tending the garden cliche, I was about to revolt on Queen Jennah after that. Didn’t we get enough weed metaphors with the Sylvari?

Then having the White mantle attack come immediately after the Queen initiates marshal law, just so her actions can go overlooked for the rest of the story. Convenient plots are never interesting.

Content was fine. Story…each episode seems to be getting worse.

Am I at a disadvantage if I don't buy HoT

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

I’d wait until the next expansion. You may feel disappointment with HoT, given the quality and amount of content.

Team Game With No Teams???

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Posted by: DaShi.1368

DaShi.1368

I would quit entirely if that happened.

Quarterly reports Q4 2016

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Posted by: DaShi.1368

DaShi.1368

Not sure what the point of your threads is. They’ve gone to an expansion model, and are releasing them as soon as they are ready. I know you feel they should remove (or mostly remove) the Gem Store, but I don’t think the Studio feels that would be productive at this time, nor do I.

What more do you want from them? A ‘Devata was right’ announcement? Probably what happened to the last thread is as much acknowledgement as is forthcoming.

Good luck.

I enjoy these threads. Devata brings an intelligent analysis to the topic that’s worth considering and discussing.

What was most frustrating issue this season?

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Posted by: DaShi.1368

DaShi.1368

Lack of tutorial for new players. I can understand new players not being able to make value judgement over things like beasts and capping points, but the cases where they don’t even know the basic mechanics of the game is a problem. One frequently mentioned, two people capping the same point because they think it caps faster.

speculation: Lazarus' end

in Living World

Posted by: DaShi.1368

DaShi.1368

The appropriate ending for Lazarus is to have him die on his way back to his home planet.

Mesmer go close

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Posted by: DaShi.1368

DaShi.1368

Who to send home depends on your team comp and the enemy comp. However, I feel that the best choices (meta builds) for home are:

1. Mesmer/thief – mobility obviously.
2. Engineer – Weaker mobility, but high sustain.
3. Guardian/Warrior – Both are better served in mid, but either should be able to hold point
4. Rev – if good, can kill or stall without losing point
5. Necro – Much better in mid where it support and AoEs most effective.
6. Ele – Should always go mid, but can hold the point
7. Ranger – Worst choice. Could be providing support on mid. Very likely to lose the point to anything but thief, because of reliance on stealth. Will die to warriors, which are common.

How We Could Finished This?

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Posted by: DaShi.1368

DaShi.1368

You have to do it across multiple seasons, just like everyone else.

Current state of classes in PvP

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Posted by: DaShi.1368

DaShi.1368

Meanwhile, this is probably the most balanced the game has ever been.

How to balance pvp according to forums:

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Posted by: DaShi.1368

DaShi.1368

You forgot: All attacks always hit regardless of blocking, invulnerability, and evade.

Where's the new hairstyles?

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Posted by: DaShi.1368

DaShi.1368

Anet, please, I know you won’t listen but I’m begging you anyways. Pay this artist and add these hairstyles to the game.

Those are quite good.

Helseth carries bronze 4v5

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Posted by: DaShi.1368

DaShi.1368

EDIT: I am not sure if Helseth reads this, but you are doing your pvp community a disservice by being such a toxic elitist. If you want it to grow and proper like you always claim you should spend more effort in helping people get invested into the game mode (by giving them useful criticism and tips) instead of trash talking them infront of 500+ viewers on stream.

First, that video does not have context. Second, I’ve seen Helseth handle many bad situations with grace greater than the complaints I read on these forums. Third, while Helseth’s trash talking is nowhere near the worst out there (Leeto’s is just horrible and pathetic), he does try to cultivate the image of a bad boy gamer. He knows this will get him more views and subscribers, which is the real reason he’s doing any of this. The trash talking is part of the show.

Helseth carries bronze 4v5

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Posted by: DaShi.1368

DaShi.1368

he had nothing better to do than holding 1v2 or 1v3 at far while you and the rest of the team werent able to secure home and middle, and you come to his 1v2 with nothing to offer and wonder why he gets mad…

so youre trying to improve? after 7k games youre on this level, youre either not trying or you wont get any better

you wouldnt get top 250 on neither NA nor EU so the “flaws of the ladder system” dont hurt you at all

Not surprised that the people that Helseth was playing with in those matches think they deserve to be in higher divisions.

The logic in this thread is self-serving. “After playing enough matches, players end up in the division they belong. I belong in a high division, but am stuck in bronze after playing many matches.” So yes, everyone posting here is the exception.

Is this a new trend?

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Posted by: DaShi.1368

DaShi.1368

My Sylvari was getting irritated. Braham was going on about a bunch of mothers dying and I’m like, “Dude, my mom is comatose right now and I had to personally murder my brother/friend, one of the first people I met when I came out of my pod. Don’t talk to me about dead family.” Sylvari, depending upon how long you’ve been playing, have known the Pale Mother longer than Braham knew Eir. Eir and the Commander were good friends. Braham is totally in the wrong here. He was a character with so much potential at the end of HoT; now he’s… bleh. I want no cheesy redemption arc.

Jory, on the other hand, I can see. The wording could have been better. Instead of her saying that “the necromancer in her” ~needed to be with Lazarus, I think it would be more in-character for her to say that as a necro she’s the best suited to keep an eye on him- and if she learns something, that’s a bonus.

The Sass Level of our friends is irksome, and unless there’s some plausible reason (weird residual dragon magic? idk) I can’t imagine more than one person going bonkers like this.

That’s because the writing is getting progressively worse from season to season, including HoT. Braham is a dull cliche teenager whose motivations are plot driven disguised as character. Jory was the same, which was why we got that “the necromancer in me” line. They wanted to sell us Lazarus (for some silly reason) and used Jory to do it. Plus, the next episode will probably be another “look it’s Lazarus” episode.

Helseth carries bronze 4v5

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Posted by: DaShi.1368

DaShi.1368

I wonder what division those players Helseth played against thought they should be in. I wonder who they blamed for their loss.

Helseth carries bronze 4v5

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Posted by: DaShi.1368

DaShi.1368

There needs to be division above legendary that no one can enter so that everyone is properly playing a division below where they belong.

Helseth carries bronze 4v5

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Posted by: DaShi.1368

DaShi.1368

But doesn’t this rest on the assumption that divisions accurately reflect player performance? If matches get progressively more difficult as you move up divisions, then aren’t they working as intended?

Reasons players are unhappy with PvP

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Posted by: DaShi.1368

DaShi.1368

But consider it from our point of view. We don’t know if your cherry picking. We don’t know what actually happened in game. I’ve played many games where the class stacking appeared against me. Some I’ve won, some I’ve lost.

It’s good that you are doing this. I suggest putting it all together and making a strong case. Right now, as scattered and incomplete as it is, it just doesn’t seem very convincing.

Convincing of what? Like I said, of course you can still win some stacked matches, it all depends on just how stacked the match is which depends on how many players around your mmr are in the queue.

What I’ve shown so far by pulling factual numbers provided from the very game itself is that the MM does not balance out the average mmr of two teams. If at this point you are still determined to deny facts pulled straight from the game and keep telling players that you doubt that what they are complaining about is really happening, then you are choosing to be willfully ignorant of the situation while insulting players that have legitimate complaints and just want to see improvements to the game.

That’s the problem I have with certain people. People that will turn a blind eye to all evidence of a problem existing, but are quick to rush to the forums and insult everyone that is experiencing these problems.

Personally, I’ve been on a wonderful winning streak and have been having a great time. I started monitoring the mmr of players in the match when I was having crazy blowout matches than I won way to easily or lost with no hope. I then played during off-peak ours to study the effect it had on matches, and saw that things were even worse during these hours.

Finally, you can’t honestly believe that a player is good enough to climb from low silver to mid gold, and then suddenly lost all of his skill and dropped back down to low silver, at which point he remembered how to play and climbed back up to mid gold only to repeat the process again. Having a 50% win ratio and staying in the decision you belong enjoying balanced matches is the goal, and for a lot of these players, that is not what is happening.

So you have proved that the matchmaking system works less effectively during off-peak hours?

Now who is cherry picking? You could benefit from taking the time to thoroughly read and comprehend before commenting. It’s ok if you don’t understand things, but you’re not really helping the situation here or contributing anything useful to this thread by making blind assertions. Some people here just want to see a game they enjoy playing improve.

What am I responding to with this post? The personal attacks? That people want to the game to improve?

I’m not responding to the former. I didn’t in my previous post.

As for the latter, I didn’t think that was in question.

As for the MMR issue, I’ve said before that I haven’t seen enough convincing evidence. But I’m glad that you are providing data. I wish you would provide even more.

Things I Wish I'd Known

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Posted by: DaShi.1368

DaShi.1368

On that note: Support classes (tempest, druid) should not solo close or far at the beginning of the match. Even in higher level play, I still see this.

Reasons players are unhappy with PvP

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Posted by: DaShi.1368

DaShi.1368

But consider it from our point of view. We don’t know if your cherry picking. We don’t know what actually happened in game. I’ve played many games where the class stacking appeared against me. Some I’ve won, some I’ve lost.

It’s good that you are doing this. I suggest putting it all together and making a strong case. Right now, as scattered and incomplete as it is, it just doesn’t seem very convincing.

Convincing of what? Like I said, of course you can still win some stacked matches, it all depends on just how stacked the match is which depends on how many players around your mmr are in the queue.

What I’ve shown so far by pulling factual numbers provided from the very game itself is that the MM does not balance out the average mmr of two teams. If at this point you are still determined to deny facts pulled straight from the game and keep telling players that you doubt that what they are complaining about is really happening, then you are choosing to be willfully ignorant of the situation while insulting players that have legitimate complaints and just want to see improvements to the game.

That’s the problem I have with certain people. People that will turn a blind eye to all evidence of a problem existing, but are quick to rush to the forums and insult everyone that is experiencing these problems.

Personally, I’ve been on a wonderful winning streak and have been having a great time. I started monitoring the mmr of players in the match when I was having crazy blowout matches than I won way to easily or lost with no hope. I then played during off-peak ours to study the effect it had on matches, and saw that things were even worse during these hours.

Finally, you can’t honestly believe that a player is good enough to climb from low silver to mid gold, and then suddenly lost all of his skill and dropped back down to low silver, at which point he remembered how to play and climbed back up to mid gold only to repeat the process again. Having a 50% win ratio and staying in the decision you belong enjoying balanced matches is the goal, and for a lot of these players, that is not what is happening.

So you have proved that the matchmaking system works less effectively during off-peak hours?

Reasons players are unhappy with PvP

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Posted by: DaShi.1368

DaShi.1368

Ok.. breaths deeply before going off of the deep end again

Yeah, this is why I have doubts. I’m sorry that you are frustrated. Maybe take a break.

Reasons players are unhappy with PvP

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Posted by: DaShi.1368

DaShi.1368

But consider it from our point of view. We don’t know if your cherry picking. We don’t know what actually happened in game. I’ve played many games where the class stacking appeared against me. Some I’ve won, some I’ve lost.

It’s good that you are doing this. I suggest putting it all together and making a strong case. Right now, as scattered and incomplete as it is, it just doesn’t seem very convincing.

IMO, tempest is the worst class right now

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Posted by: DaShi.1368

DaShi.1368

Sadly, because of the lack of build diversity, we need to move beyond the idea of a single class filling multiple roles based on different builds.

Ele is a good example. It can deliver a lot of damage, but it is far more effective as a bunker. Playing it as anything but a bunker is not efficient. Each class has a role where it excels.

Reasons players are unhappy with PvP

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Posted by: DaShi.1368

DaShi.1368

To be fair, you and others are making the accusations that the system is unfair to you. If anyone needs to provide evidence, you should. Show us your games. Let’s see all the horrible players you have to deal with, and let’s see how you respond to it in game.

I get it, it’s frustrating to be on losing streak and the last person you want to blame is yourself. But we’ve seen exaggeration over and over again on this forum. I just find it hard to believe that it is as bad as you are saying.

Average Wait Times

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Posted by: DaShi.1368

DaShi.1368

I’m not asking for longer queues. I’m just asking that the average waiting more accurately reflect how long it takes to enter a match. Is it based on all players, or just those in your division?

Average Wait Times

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DaShi.1368

Can we make this more accurate? By multiplying it by 5.

People saying "Go play another game"

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Posted by: DaShi.1368

DaShi.1368

I’ve never seen it used in a non-insulting way. There’s always better ways to address someone’s complaint. Frankly, saying nothing is better than saying “Go play another game.”

Why is auto-loot gated behind masteries

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Posted by: DaShi.1368

DaShi.1368

Well, if you’re going to quibble about quick loot versus quick interact then I’ll quibble that everyone might know what he means but technically auto loot was put in a long time ago. First was the need to stand on top of the sparkle to loot. Then they gave us AOE autoloot on interact. Then with Masteries was AOE autoloot without interact.

So I was pointing out that if anyone was going to be a stickler about it, the terminology used by the OP was not correct. Correct would have been “auto pickup” not autoloot, as we already have had autoloot for a couple of years.

I’m actually not being a stickler about terminology. You and Vayne are. I’m merely pointing out the inconsistencies and unfairness now present in that approach. For example, the term in the game that the OP is talking about is called Autoloot. Look it up. I don’t know why neither of you have before making these kinds of statements. And I don’t know what else to say about this because 1. it’s a verifiable statement and 2. it doesn’t change the OP’s argument. It does defend the OP against unfair criticisms of being called dangerous though. That should never have been said.

I was being a sticker because Vayne made a wrong statement and then you made a wrong statement when you corrected him. So I pointed out that both of you were incorrect.

But my statement wasn’t wrong. It’s called Autoloot. Reinstall the game and check it out.

Why is auto-loot gated behind masteries

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DaShi.1368

This is where words are dangerous. Autoloot is indeed a feature of Guild Wars 2. You can set your account to autoloot and even group loot a feature that not every game has. What you’re talking about is actually quick loot a feature most games don’t have.

I’m not sure why you think autoloot isn’t a feature everyone gets, because everyone does get it. All they have to do is enable it in their options panel.

No, the OP is correct in terminology. Autoloot is gated behind masteries. A quick look at the options screen makes this clear. And there doesn’t appear to be any other confusion in this thread about what feature he’s talking about. Also, there’s no such thing as “quick loot” in GW2. Or least, nothing called that in the game. Calling his words dangerous because you think they are incorrect is unnecessary hyperbole.

Yes, and no.

https://wiki.guildwars2.com/wiki/Advanced_Logistics
This is different from auto-loot. You do not need to hit any buttons to loot with this active.”

There’s more than one auto-loot. There’s the subcategory “quick interact” (which is what he undoubtably meant by “quick loot”) and the subcategory of auto loot called “auto pickup”, which is the subject of this thread.

https://wiki.guildwars2.com/wiki/File:Options-General.jpg

It’s just yes, actually.

I know exactly what it says in the game. The OP is talking about autoloot gated behind masteries. This is an accurate statement. Everyone here seems to understand exactly what he is referring to. If not, they could just ask for clarification, but the OP’s statement remains correct.

As for “quick loot.” If someone is going to question someone else on accuracy, they should at least hold themselves to the same standards. Thus, for this argument, I stand by there not being a “quick loot” in GW2.

Finally, to be more precise, what he is talking about is “Autoloot: Quick Interact.” This is the feature behind mastery gating. But this all semantics and doesn’t matter because it doesn’t change the argument that the OP is making. It certainly isn’t dangerous.

(edited by DaShi.1368)

Why is auto-loot gated behind masteries

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Posted by: DaShi.1368

DaShi.1368

This is where words are dangerous. Autoloot is indeed a feature of Guild Wars 2. You can set your account to autoloot and even group loot a feature that not every game has. What you’re talking about is actually quick loot a feature most games don’t have.

I’m not sure why you think autoloot isn’t a feature everyone gets, because everyone does get it. All they have to do is enable it in their options panel.

No, the OP is correct in terminology. Autoloot is gated behind masteries. A quick look at the options screen makes this clear. And there doesn’t appear to be any other confusion in this thread about what feature he’s talking about. Also, there’s no such thing as “quick loot” in GW2. Or least, nothing called that in the game. Calling his words dangerous because you think they are incorrect is unnecessary hyperbole.

(edited by DaShi.1368)

Why is auto-loot gated behind masteries

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DaShi.1368

And how many other masteries would people go to say that they should have outright thus stripping any purpose or need in mastering masteries.

All of them please. I’m sick of leveling. I want to play the game.

You know, you dont have to play this game

I said I want to play the game, not that I have to. Is everything ok?

Why is auto-loot gated behind masteries

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DaShi.1368

And how many other masteries would people go to say that they should have outright thus stripping any purpose or need in mastering masteries.

All of them please. I’m sick of leveling. I want to play the game.

X locks Y locks Z. Utterly frustrating.

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DaShi.1368

Very much agree. Masteries drain my desire to play the game. You need to complete nearly all of them to craft the new legendary precursors. So I grind to finish one mastery only to see the next one takes even more grinding. So then I quit for awhile until I can bare the tedious grind again.

My suggestions:

1. Drop mastery points. These are just unnecessary gates. If you want people to play that content, make it worth playing and give repeatable rewards. Now they are played once, the person says, “Glad that’s kitten is over with,” and never touched again.

2. Reduce the XP amount for later masteries. Make them the same as getting to level 80. This game and its predecessor was never a game about leveling. It was about getting the max level and then playing the game. In fact, I was hoping GW2 would have eliminated the pointless exercise of leveling altogether.

3. Finally, make all mastery progression global. Don’t separate HoT masteries from the others. For those who want their spirit shards, make that its own selection in the mastery menu.

Anet will do this anyway. Anets pattern has always been come up with a fun idea, suck the fun out of it, keep it like that for X years, then change it to fun concept that it should have started as. Let’s just skip ahead. I’m already dreading the masteries for the next X-pack.

Lessons learned

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

If only it were that simple. But it’s not. There’s an equation. For example, a lot of people might like the Living Story, which is part of what comes with the expansion. They can’t do the living story without owning the expansion, whether they liked the expansion content or not.

Then they buy the game, if they want the LS. What you are saying is that they should buy the game no matter what. Like it or not, just buy it. With that logic, people should just buy everything all the time. This is the argument you are making.

It’s a matter of moving forward with the game, or being locked into the core game forever, with very little new content. It’s not just about liking or not liking.

No. It’s a game. People play it because they enjoy or not. If they believe that they won’t enjoy content that they would have to pay for, then they shouldn’t buy it. You are only one step away from saying that they should be forced to buy it.

The situation would be vastly different if there were so many good MMOs out there, but from the point of view of many of us there aren’t. And yeah we get this game has it’s flaws, but compared to the alternatives, this is it…for many of us.

There are other alternatives to playing MMOs. No one has to play an MMO. No one should buy one MMO that they don’t like just because the others are arguably worse.

So not buying the expansion, like or or not, puts you in a kind of limbo. You’re just going to sit with what you’ve been doing all along. Very little new, and very little you can participate in.

No it doesn’t. OMG, life is not an MMO. Most especially life is not GW2. I’m a bit concerned that your argument here isn’t able to parse the difference.

If you’re okay with other MMOs out there, it’s less of a problem but not everyone is…in fact, I’d wager many people aren’t.

Again, life is not an MMO. People don’t have to buy a game they don’t like just because other games like it are arguable worse. WTF?

So if you don’t support this game, even if you don’t like the direction it’s going in currently, and there aren’t other MMOs to replace this one, then you’re sort of shooting yourself in the foot.

No. You do something else. Do you really need an MMO to live? This is getting deep into crazy territory.

You still try to change the game to the game you want, which some people did. It’s why the April update happened.

Which a lot of people didn’t like. The only truly effective way to get what you want in a game is to vote with your wallet. If the developer isn’t creating the content you want to play don’t buy it. If they are, buy it.

But I’m relatively certain it happened as much from internal metrics (from past comments we know Anet relies heavily on those) rather than complaints on the forums from people who didn’t buy the expansion.

I’m relatively certain that you are wrong and that you have no data to back up what you are saying. Because this wouldn’t be the first time you claimed something that you couldn’t support and just expected us to believe it.

Again, because this has to be said, life is not GW2! It is not an MMO. We will all be fine if we never play another MMO again. It’s a choice of entertainment. If it is not entertaining, then we shouldn’t pay for it.

Just because you’ve hooked this game up to your veins and need it to survive, doesn’t mean the rest of us need to invest in your folly. If you love this game so much, throw all your money at it. Leave us out of it.

(edited by DaShi.1368)

Lessons learned

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

If you guys could stop arguing and call a truce then this thread could get back on topic. Just agree to disagree.

The lesson I learned from HoT was to carefully read the weasel words of the pre-purchase offer. If I had paid more attention then I would not have been so surprised when I didn’t get an extra character slot. Once bitten….

Which is all I’m saying. Buy the game if you want it. If you don’t like what’s being offered, don’t buy it.

Lessons learned

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

First all all. accusing someone of blatantly lying is offensive. You can disagree with people without accusing them of lying. I believe you’re incorrect, but that doesn’t mean I believe you’re lying.

I don’t believe you’re incorrect. I know you are. But you’re right. I can’t assume that you know you are.

Disney does indeed do more research before rides, because each attraction, in and of itself, is a major, usually unchangeable investment. But the analogy still stands. I’m sure Disney has come out with rides that are less popular than they predicted. A focus group hears about a ride but doesn’t experience it. There’s no way anyone can get an accurate picture from a focus group.

How can your analogy stand when it lost its only leg? You outright capitulated in the first sentence. What you describe after that is normal business practice? If there was no risk in business, then everyone would do it. What you are asking for is for the players to take all the risk so that Anet doesn’t have to. Do you work for Anet?

In fact, my son works for a firm that does market research and he’s always going on about how inaccurate market research is. Everyone does it, but that doesn’t always mean it leads to results people expect. Which is why I say an in game metric is worth a hundred focus groups or comment on forums from people who don’t buy the game. It’s the simplest logic there is.

Appeal to authority. You should be ashamed, because this behavior is deceitful. This is fact.

You don’t buy the expansion because of what you’ve heard, without playing it. and Anet has no idea which of the myriad reasons you haven’t bought the expansion is the reason that most people haven’t bought it.

No one in the history of the world has done what you are saying. People don’t buy things they can’t take back just to try it out. This is getting ridiculous. It’s already been demonstrated that Anet can acquire this information without people buying. That’s how business works! Again, you are asking players to foolishly take all the risk and Anet to take none. Do you work for Anet?

So the next expansion, if Anet goes by comments on the forum, will be easier, cheaper, less grindy, and then a bunch of people will start complaining it’s too easy, there’s nothing to do because I’ve done everything, and it’ll just start all over again. No one runs a business this way. It doesn’t make sense to run a business this way.

Exactly, Anet has already collected information on what they want for the next expansion. If no one buys it, then they didn’t do their jobs correctly. Also, get an editor, half of what you wrote is unreadable.

[quote=6409754;Vayne.8563:][quote][quote][quote][quote][quote]

Lessons learned

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

It’s not shameless and using that language is inflamatory. It’s like saying I’m not going to vote, but then complaining about who gets into office. It’s the same thing.

This is not an accurate analogy. It’s more like saying, I’m going to vote for a candidate and then ask them to do what I want.

If a million people don’t buy the expansion it tells Anet zero about what those people don’t want. Nothing at all. NoT one thing. Anet can’t possibly know why those people didn’t buy the expansion.

This is not true. Anet will know that they delivered a product that a million people didn’t want. They’ll get an earfull on the forums for why people didn’t buy it.

People who buy the expansion and only play certain content at trackable entities. Anet knows exactly how many people have bought the expansion and what percentage of them raid. If you’re not counted in that, if you didn’t buy the expansion because you don’t like the addition of raids, a bigger percentage of people will be raidiing. You can call it shameless but I call it logic.

That’s only accurate for development that occurs between expansions. If Anet advertises an expansion that I won’t want to play, I’m not going to buy it. And I shouldn’t. You’re saying to people to buy it anyway and hope they change their mind after they have your money. That’s not logic, that’s a scam.

How exactly does not buying the game tell anything anything? DId you not buy it because it was two expensive? Did you not buy it because of bad reviews? Did you not buy it because it didn’t include enough new armor skins? Did you not buy it because you didn’t like the difficulty of the HoT zones? Did you not buy it because you don’t like vertical maps. They’re all different reasons. People who bought it can be tracked.

I answered this already. In this very post. You are repeating yourself.

It’s like saying Disneyworld knows why people don’t come to their park if they don’t come to their park. It’s factually false. They can guess but they don’t know. But if you go to their park and you don’t ride certain rides and enough other people don’t ride those rides they’ll replace them.

WTF? This is a blatant lie. Disney does a ton of testing, marketing, and focus groups before they even begin designing a ride. No, at this point, you are blatantly trying to deceive people!

Glad to see a lot of other people here aren’t being fooled either.

(edited by Moderator)

[Spoilers] Deus Ex Machina Issue

in Living World

Posted by: DaShi.1368

DaShi.1368

Wait until Ogden’s Hammer shows up to save us. No one can say it wasn’t set up!

Lessons learned

in Guild Wars 2: Heart of Thorns

Posted by: DaShi.1368

DaShi.1368

Don’t buy expansion until of 50% off.

You are willing to wait 1 year only to save 20€? That’s… well… ok.

To save 20 euro, to see what problems are associated with the expac, and to see which ones will be fixed and which ones won’t.

Otherwise they may end in the situation of someone that paid for the game to change direction away from the one they wanted. Like it happened to many people with HoT.

Well, if not enough people buy the expansion, it doesn’t help., because it changes nothing. Most people will just walk away from the game, find another game and never say anything. The problem here is that if the game does worse, its’ not necessarily going to change the direction in the way you want.

So if casuals say don’t buy the expansion and raiders do, and you end up with more hard core players, the game will continue further in the direction you don’t like because the content being focused on is the hardest.

Not buying the expansion, in my opinion, isn’t a way to make the game swing back to the content you want. Buying the expansion and not playing the hard stuff is.

Ok. This is shameless. That logic doesn’t make sense. Once they have your money, they can make any content they want.

IF THE EXPANSION DOESN’T PROVIDE THE CONTENT YOU WANT, DON’T BUY IT!!!

It’s that simple. And let them know that is the reason you did not buy it. In this game, you vote with your wallet. Once you buy the game, you’ve up your part of the process. This is why pre-purchasing is so dangerous for consumers.

(edited by DaShi.1368)

Farming Botters in Diessa Plateau

in Guild Wars 2 Discussion

Posted by: DaShi.1368

DaShi.1368

You will not get in trouble for reporting someone for botting, even if they weren’t really botting. Don’t spread misinformation.

Anet is aware that they will get false positives in their reporting system. That’s why they investigate these reports (if they actually do). If it turns out that the person wasn’t really botting, they move on. They will not punish you for providing a value service to them.

As long as you are not abusing the reporting system, you will be fine. Teleporting bots and people who camp nodes look enough like that reporting them is understandable.

In fact, I frequently get ready to report any character that I see that didn’t walk up to a node and vanishes after farming it. Unless it’s a well known farming spot (like Malachor’s) or a known permanent position for a rich ore node.

So go ahead and report the bots. Anet will be able to tell whether they are valid or not, but they need your help to find them.

Lazarus (Spoilers)

in Living World

Posted by: DaShi.1368

DaShi.1368

This is kind of what I expected from a defense of Lazarus. “But there’s this. And there’s this.” Exactly. The problem is that his “flaws” and the PCs protests are handled so ham-handedly that they are obvious covers for the Mary Sue that they are getting ready to force into this story. It literally reads like they looked at what a Mary Sue was and added some counterpoints to it to defend this character. You can speculate all you want, but that doesn’t change the bad writing. I honestly believe based on the writing that someone at Anet has a crush on Lazarus. He just doesn’t fit in this story.

Yes. British Harley is more interesting that Lazarus, who has simplistic dialogue and motivations. If they could only have gotten Ben Stein to voice him. Then they could at least have been ironic.

(edited by DaShi.1368)

Lazarus (Spoilers)

in Living World

Posted by: DaShi.1368

DaShi.1368

Just played through LS3 twice and Lazarus is the absolute nadir of GW writing. It’s almost like the writers said, “You thought Scarlet was a Mary Sue? We’ll give you a Mary Sue.” He’s extremely powerful. He shows up out of nowhere. He has no real role in the story other than to be there. And characters immediately start liking him for no good reason.

Exactly: ‘And the situation looks like: “Hi Guys, I am Lazarus, I was evil, but you can trust me, I change my mind and I want fight against dragons with you”. I don’t believe him.’

The whole dialogue was so forced and painful to experience. It’s obvious that the character is shoehorned in the plot for reasons. Much of the dialogue reads like the writer has a crush on the character. It is fan-fic writing. Think of all your criticisms of him. Guess what the PC said them and we got a direct answer for them. Seriously. This happened. We are forced to like him. The weak protests of the PC are set up to force everyone to accept him. You can almost feel the chains wrap around the other characters when he shows up. Oh wait, that literally happens we he first appears.

He has no other role in the story other than “look! it’s Lazarus for no reason.” The impact of removing him from the story would be improving it.

And Marjorie going with him is downright offense. Some deplorables threw a fit over Marj and Kas, so Kas has been absent from LS3 so far. And then to have Marj join Lazarus for “mystical reasons” is insulting. She’s obviously the more popular character, so by having her with Lazarus, we should like this character more. Please…

But the the absolute worst crime of Lazarus is that he is boring. For all of Scarlet’s flaws as a character, she was at least entertaining to watch. Scarlet also got away with a lot because it’s harder for a villain to be a Mary Sue. We are meant to hate them. But when you are obviously being manipulated to like Lazarus, a dull, poorly-developed trope whose only grace is nostalgia (for a minor, who cares, character), that’s offensive to us as readers and embarrassing to Anet as writers.

Please Abandon Matchmaking

in PvP

Posted by: DaShi.1368

DaShi.1368

It’s obviously doesn’t work. We still end up with too many horrible matches. However, the bigger problem is the ridiculous wait times. Being put in a bad match is more forgivable, if I don’t have to wait 5+ minutes for each one.

So please drop the matchmaking and reduce the wait times.

Currently, this game is getting unplayable because of wait times.

Mirrored hairstyles

in Guild Wars 2 Discussion

Posted by: DaShi.1368

DaShi.1368

I like this idea.

season 3.... smh

in PvP

Posted by: DaShi.1368

DaShi.1368

I agree. This one is the worst yet.

Matchmaking.... SIGH

in PvP

Posted by: DaShi.1368

DaShi.1368

Last season wasn’t bad. I had a 60% win rate. This season 30%. Hell, the 50% of season 1 was better than this.

Correction: 25% this season.

(edited by DaShi.1368)