I hope not. I’d rather Anet focus on making this game fun again than trying to rush out poorly coded, ill-conceived content. If we learned anything from the series of major missteps in 2015, it’s that Anet doesn’t know what it’s doing and needs to take a long look at their current game before adding something new.
Ah, the old, “It’s ok for me, so it must be ok for everyone else.”
Anet is on holiday until late January. They need it after doing….
It’s such a terrible idea. And an obviously bad one. Yet, they did it anyway.
I’m not sure Anet feels any shame. The sheer amount of missteps are amazing. It’s not jsut the lack of response, it that they aren’t even learning from them. And these are things that could have been easily foreseen. Maybe they are completely replacing their staff every few months so no one knows how the game works or remembers the mistakes. Something is going on there.
The whole pip thing is bugged. It was a huge mistake to implement it. Anet doesn’t do any testing, so why add something that will punish players. You know it was punish them unfairly.
Don’t have us lose pips. It makes the game unpleasant and is extraordinarily buggy. Make the number of pips we need greater, but having us lose them is a really bad idea.
Combining GW2 with HoT is a marketing ploy to get players who bought the original GW2 to shell out another $50+ for a moderate expansion pack.
Anet drops the ball again. Who’s surprised?
It’s horrible. People are trolling it now. Another good job, Anet.
That’s it. Time to switch my main…wait, this isn’t the Ranger forum!
Dude, you keep on missing the point and adding irrelevant things into discussion doesn’t really help. No one is talking about the bugs, raids, dungeons or champions here. It’s about developers attitude toward its customers. It was The Chosen One because they took the harder path, brought a lot of innovation and no subscription fees. They dreamed big and achieved a lot.
Now, they look like just another company developing f2p game and that is my point.And they’re still doing that, but your’e just not seeing it because they’ve made some compromises along the way. Do you know when ascended gear was introduced? Only a short time after launch. And people said, right then, right there, Anet went back on their promise.
Before that, guesting was supposed to be in the game. And it didn’t appear at launch. It was delayed for months.
It’s the same company. It’s not a different company. They’re not really doing anything different.
Anet tried to do something that they thought would please the bulk of the user base. They did that to make money. They STILL came out with an expansion that didn’t raise the level cap and didn’t offer a new tier of gear. There is still innovation going on in the way masteries are done. You may not like it, but that doesn’t stop it from being innovation.
You’ve fallen into the trap of saying I like this, so the company is awesome and I don’t like this so the company has lost their edge.
I’ve played, as I’ve said, a lot of MMO expansions but I’ve never played an MMO expansion like Heart of Thorns. It doesn’t mean everyone is going to like it.
The same company innovated with the Living World Season 1 and it was pretty much a disaster and they had to change it. That company told us they wouldn’t make an expansion, they’d move forward with the living world. They are in business to make money and they do so by trying different things and seeing what works and what doesn’t. Because they’re often in new territory.
But people don’t want to forgive them what doesn’t work. They just want to yell that it doesn’t work. You can’t really have innovation without a lot of things not working. That’s not how innovation works. It really is the same company.
You just put Anet on a pedestal in the past, when in reality they were trying to make a game that sells. They did that by making a game they enjoy. Well, I still think they’re doing that. I don’t think they made HoT and thought, people won’t enjoy this. And indeed some people do enjoy it.
So I’m still not sure what you’re on about.
You are not seeing it. You’ve fallen into the trap of needing to defend everything. You put Anet on a pedestal and cannot see all their flaws.
Regardless of responding to you, I don’t know what you’re on about.
Far heroes have cost me so many games.
In group fights, don’t call tanks.
Unless they health is very low. Even then, it’s not always the best choice. Call the squishier and higher damage targets like necros, guardians, and revs. So many matches I’ve seen lost due to people focusing tanks, who can survive your focus, while getting picked off by the enemy team. I don’t understand why people call tanks so much in group fights.
Ugh, the HoT personal story actually makes the GW2 personal story look good. The HoT is a rushed mess. Pacing is all over the place. Most of the chapters are entirely unnecessary. And the characters are so one dimensional, that it doesn’t bother me when they don’t talk about recent events. I don’t care what they have to say. It’s surprising how little of it is connected to main plot of defeating Mordremoth.
In GW2 personal story, you saw the pact build up and slowly push it’s way into Zhaitan’s territory. You saw how you gradually wore him down. In HoT, you go very quickly from having the pact nearly wiped out to having them defeat Mordremoth. There’s very little in between that shows you how they recovered got to the point where they could challenge him. The final battle with Zhaitan made him look weak because he was weak by that time. However, we never wore Mordy down. He was that weak to start with.
Then there are the terrible one dimensional characters. A direct result of players complaining that their characters didn’t feel epic enough. Anet’s response was to simply make all other characters sounding boards for your character to shout orders at. How epic! At least I cared about the some of the characters in the GW2 personal story. The mentor’s, even Tegwen’s, deaths had more impact.
1. Malyck. You are correct. This was the time to address this in some way. Even if he becomes a part of LS3 (which is extremely naive to bet on this), they will try to force in a connection to HoT that simply wasn’t set up.
3. Rata Novus was a disaster from a story-telling point of view. It was all build up with no pay out. There was absolutely no reason for your character to go there. They don’t gain any new information that they couldn’t have gotten in a better way from somewhere else. Trahearne tells your Mordy’s weakness in the last chapter! It’s an odd bit of filler in a story that already lacks substance.
4. Everything with Caithe feels like it was written after the fact. I’m glad that her arc is over. Unfortunately, that probably won’t stop them from writing another equally pointless arc for her.
5. They had no time to explain this. They were too busy having us chase frogmen, place an egg on a pedestal to no effect, and waste time in ruins that gave us no significant information. Where could they possibility fit in anything about Mordremoth in this story?
It’s a sad state that anyone could think the HoT was any improvement in writing from Anet. That was a bit of a rant, but I can’t believe they charged money for this.
However in a group fight: NvN
There are very few excuses to stomp one or two until your team has the advantage.
It just depends how strong your team is against them as you may need to stomp to allow point capture.The decision on when to stomp/finish a player is situational it’s not always he’s down I better stomp it now. This comes into the scenario of advanced fighting techniques.
Unfortunately few people know when and when not to stomp. There’s a belief among some players that you should never stomp. Somewhere along the line, they took a special scenario to be the rule. So many times I’ve seen 2 or more enemies down only to rally because the other team made the simple decision to stomp.
They should really reduce the penalty for losing so that people can at least make progress. Having all your wins wiped out because of some bad matches is disheartening.
Wins should always give 2 pips and loosing loose 1 pip. That way you can progress even if the MMR algorithm forces you into a 50% winrate.
You can progress with 50% winrate up to Ruby, just because you can’t lose tiers… which means you dont lose pips for x% of your loses.
I’m in Sapphire, two days after season has started as soloQ, so I guess everyone should be able to get into Ruby sooner or later.
5 win streaks are pretty rare with 50% winrate.
Wrong. You can have total win rate 50%, but at certain times it may be between 40-60% (which gives 50% at the end), so… if you manage to get 5 wins, then get losing streaks, your loses are mitigated by tier floor… and if system will try to keep give you 50% winrate, you already benefit pip wise.
Its not win-lose-win-lose-win-lose-win-lose… and if its clearly win-lose constantly then you’ve to be throwing yourself over and over.
I think I understand the point you’re trying to make, however, if the system is pushing you towards a long run probablity of 50% and each match is modeled as an independent event, then you’re going to have a 3% chance of winning 5 in a row. Now you might make and argument that the matches aren’t independent, but I’d be hard pressed to construct one myself.
Idk, if I could get soloQ into Sapphire, everyone can…
The popular, it’s ok for me, so it must be ok for everyone else argument.
It’s funny, you’re finding HoT frustrating but there are many people finding it fun. What’s frustrating about it to you?
Because some of us find HoT to be a lot of fun. In fact, HoT as more fun for me right now than the base game.
It’s fun for Vayne, so it must be fun for everyone. It can’t possibly be that someone else found it unfun. We must investigate!
Data is what will answer that question, and opinion polls of forum members is not the data we need. Arenanet could record several things in the game, for example, they could use a counter and register several things each time a team wins:
- classes used by winning team
- counter for each trait used by winning team increments by one
- runes and sigils counter
- amulet counter
That could give arenanet clue to problem traits of classes, or even combinations of traits, runes/sigil and/or amulet.
In Starcraft 2, they collect data about the win rate of races and the build orders. In League of Legends, they collect data of the win percentage, items bought, and the power spike of characters (when do they usually go strong in a battle).
Arenanet does this too. It just doesn’t correlate with what people think is happening so they don’t believe it.
100% agree as well. There are a few very good things, like the first two maps. But so much after that just looks lazy.
Some of the choices didn’t make sense. They are now much harder to see whether or alone or in a clutter than they were before.
Matchmaking is terrible. I literally get teamed with first time players against tournament winners on a regular basis.
I’m a western player. I have no idea what you’re talking about. And players saying it wasn’t what we wanted? How many players? Have you not noticed every time someone complains about too much grind in HoT, roughly half the posts in the thread are by people who don’t mind or even like it?
I think you’re over-estimating your opinion as something that is some sort of majority opinion. I think it’s probably a minority opinion. Of course, I think my opinion is probably a minority opinion too. I think most people don’t think deeply enough about their gaming experience to register much of an opinion at all.
A good thing Vayne is here to tell us what everyone else is thinking.
It’s a vast improvement over the OP who is apparently able to tell us what everyone in “the west” and everyone in China wants from GW2.
Which is especially confusing to me since I’m in the UK, which is generally considered to be a western country, and I don’t agree with anything they said.
I really don’t understand why you need to misinterpret his post. If you think it is wrong, then state your reasons why. Arguing against something that doesn’t exist doesn’t make sense.
Why is it hard for some people to make thread titles actually about the topic they want to discuss?
I’m a western player. I have no idea what you’re talking about. And players saying it wasn’t what we wanted? How many players? Have you not noticed every time someone complains about too much grind in HoT, roughly half the posts in the thread are by people who don’t mind or even like it?
I think you’re over-estimating your opinion as something that is some sort of majority opinion. I think it’s probably a minority opinion. Of course, I think my opinion is probably a minority opinion too. I think most people don’t think deeply enough about their gaming experience to register much of an opinion at all.
A good thing Vayne is here to tell us what everyone else is thinking.
All I know is that InsidiousWaffle is trying to sell a lot of chests.
I have over 2,000 games.
This month they have all been either getting demolished or very few close wins. It wasn’t always this way.
They’ve been horrible for the entire month. I’m up against guilds and tournament winners, with people brand new to pvp on my team. It doesn’t make any sense.
I’m also having the same issue.
Congrats on getting Nightfury. Nice pics too.
This is great news! Thank you so much for listening and responding to us.
I love how ANet claims that their Community is the friendliest and every time Thieves ask for some kind of buff (for years now) a lot of people start trolling around asking for the exact opposite. :P
I don’t see thieves just asking for buffs. I see them more often asking for nerfs to other classes.
70 from HoT
and 15 characters.
That’s right folks. If you don’t like the PvE, just shut up about it. This game isn’t for you.
That is what Vayne seems to think.
Maybe they should lock the specs behind doing an excessive amount of whatever content he enjoys playing the least, and see who is complaining then.
It means that you can’t just play one area of the game and expect to get the rewards at the same speed. You’re in a place now where you can get every single point just by WvWing without ever leaving WvW. That’s an improvement.
But all we here from WvW is complaint. Shrugs.
I’m okay with that.
It’s not a problem for Vayne, so it shouldn’t be a problem for others.
That’s right folks. If you don’t like the PvE, just shut up about it. This game isn’t for you.
That is a cheap mischaracterisation, the people complaining are saying off the bat “I will not do PvE” and they need to understand that comes with a downside. Demanding that their particular choice of ignoring PvE should some how not have any downside when just a few hours gliding around would solve their problems is just silly.
That’s a cheap mischaracterization, the people complaining are saying that they don’t want to spend days to unlock their elite specs. They feel it’s too much grind. It’s also a mischaracterization to say the they can get it with a “few hours of gliding around.” In fact, nothing in your post is accurate.
No, they literally said “I will not do PvE” on the first page. Scroll up, and as I’ve said before I have my Elite Spec with zero repetition of content after a day and a bit.
Who’s this they you speak of?
hurrado and Decado; hurrado said something along the lines of “I don not want to play that zone i will not do PvE” and Decado has said a few times he is only considering WvW as an option of play.
Now we’ve established both my points of the previous post are correct would you like to retract your post? :P
lol, neither of your points were correct. lol The people. lol
That’s right folks. If you don’t like the PvE, just shut up about it. This game isn’t for you.
That is a cheap mischaracterisation, the people complaining are saying off the bat “I will not do PvE” and they need to understand that comes with a downside. Demanding that their particular choice of ignoring PvE should some how not have any downside when just a few hours gliding around would solve their problems is just silly.
That’s a cheap mischaracterization, the people complaining are saying that they don’t want to spend days to unlock their elite specs. They feel it’s too much grind. It’s also a mischaracterization to say the they can get it with a “few hours of gliding around.” In fact, nothing in your post is accurate.
No, they literally said “I will not do PvE” on the first page. Scroll up, and as I’ve said before I have my Elite Spec with zero repetition of content after a day and a bit.
Who’s this they you speak of?
That’s right folks. If you don’t like the PvE, just shut up about it. This game isn’t for you.
That is a cheap mischaracterisation, the people complaining are saying off the bat “I will not do PvE” and they need to understand that comes with a downside. Demanding that their particular choice of ignoring PvE should some how not have any downside when just a few hours gliding around would solve their problems is just silly.
That’s a cheap mischaracterization, the people complaining are saying that they don’t want to spend days to unlock their elite specs. They feel it’s too much grind. It’s also a mischaracterization to say the they can get it with a “few hours of gliding around.” In fact, nothing in your post is accurate.
That’s right folks. If you don’t like the PvE, just shut up about it. This game isn’t for you.
Don't understand all these spec complaints...
in Guild Wars 2: Heart of Thorns
Posted by: DaShi.1368
Because it’s a not a problem for Vayne, it’s not a problem for others. Haven’t heard this one many many many times before.
Having your elite spec sooner is not bad for the game.
Just because you don’t understand it doesn’t mean there isn’t a problem.
Anet should close this thread. This thread is a direct attack against a number of other forum posters.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: DaShi.1368
Yup, exactly why I don’t play ESO.
What’s weird is that HoT is end game content. It content that is best played with a fully equipped character. However, because of the way elites were implemented, many people are playing with incomplete builds and having a terrible time. They are rushing through content to complete their builds. I too would love to take my time and explore, but my priority is getting my elites first. Otherwise, the game just isn’t fun for me.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: DaShi.1368
GW2 at release was a great game. I played the beta and knew exactly what kind of game I was getting and loved it. Unfortunately, since then it’s been misstep after misstep for Anet. The Karka event, LS1, LS2, NPE, and now HoT. The first few were understandable because they were trying some new concepts. However, at this point they seem to have no idea what they are doing. They shouldn’t have this many large protests over their actions month after month.
Elite Specializations & Hero Point Feedback [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: DaShi.1368
I have no problem with things for casuals and things for hardcore players. They just need to be aware of where those kinds of players intersect and be sure not to make the experience intolerable for either. With the NPE, they went too far towards the casuals. With HoT they went too far towards the hardcore. Hopefully, they’ll realize this and make some adjustments.
I also agree. Good post!