(edited by Dahkeus.8243)
Just play some games and if you’re higher than where you should be, you’ll drop down after a couple losses.
Besides, your leaderboard rank isn’t the same as the rank used to match you against opponents.
Can people stop justifying using two utilities and a symbol on cooldown as good swiftness uptime?
No, because it is, lol.
Not all classes are designed to have the same advantages. On a guardian, you can tank incredible damage, even with the glassiest spec, can do DPS on par or greater than a warrior (depending on the fight), can reflect projectiles pretty much on par with a mesmer, can provide tons of boon support, is one of the most stable bunkers in the game, can give 100% protection to melee, can provide aegis to allies better than any other class, etc. etc.
So considering how many things Guardians do better than other classes, you’re simply going to have to deal with the fact that there are a few things that other classes can do better.
In this case, it means you swap in a weapon and 2 utility skills instead of just 1 utility skill when you’re running around the map. But at least you run faster with swiftness than with a run sig.
You’re missing the point. It’s fine to swap in the weapon and 2 utilities in when running around the map. That’s not the issue here. I make great time on resource runs combining the swiftness with teleports.
The problem is in combat. When 6/8 classes have some source of 25% movement speed, whether traited or on signets, it just doesn’t make sense for two classes not to.
The fact that we can get it through runes, but are not given it with class mechanics, is ridiculous. If it’s so out of balance for guardians and mesmers to have the 25% movement speed, why is it available in runes? Shouldn’t we be barred from the bonus seeing as we can’t get it on our own?
Movement speed doesn’t really matter in combat. There are so few enemies that run ranged specs that there’s rarely any true kiting in this game, especially since the incredible abundance of gap-closing skills keeps that from happening much anyways. If you’re talking about trying to catch thieves/wars in WvW, then you won’t pull it off, regardless of runes/swiftness.
Can people stop justifying using two utilities and a symbol on cooldown as good swiftness uptime?
No, because it is, lol.
Not all classes are designed to have the same advantages. On a guardian, you can tank incredible damage, even with the glassiest spec, can do DPS on par or greater than a warrior (depending on the fight), can reflect projectiles pretty much on par with a mesmer, can provide tons of boon support, is one of the most stable bunkers in the game, can give 100% protection to melee, can provide aegis to allies better than any other class, etc. etc.
So considering how many things Guardians do better than other classes, you’re simply going to have to deal with the fact that there are a few things that other classes can do better.
In this case, it means you swap in a weapon and 2 utility skills instead of just 1 utility skill when you’re running around the map. But at least you run faster with swiftness than with a run sig.
Not all trolls are created equal.
Creative trolls that do stuff that’s relatively original like what Liewec posted can make the experience fun and give people a laugh. I remember there was a guy who rolled this creepy looking, shirtless baby-faced male Norn engineer who placed his character right at the Mists portal with his toolkit wrench out so that as soon as you logged into the mists, he was right in the middle of your screen, staring at you, lol.
However, in my experience, there are a lot of trolls that are really just jerks who don’t have an original thought in their head.
i honestly wish ppl would stop playing decap engis, 90% of them suck and can’t even get decap…they just feed far point and cause 3v4 in mid, so team loses mid too…
0 contribution to team
That’s actually a valid point. I’ve had some truly great decap engis on my team that help win by handling far by themselves.
However, it’s pretty common to get a team where either 1) the engi can’t handle far by themselves or 2) one or more teammates follow them over to far and at best barely cap it for a few minutes while we get wasted at home and mid.
If you want to get to 80, you can probably just buy a bunch of Tomes of Knowledge.
As for picking a main, from what I see, I would suggest ele. Ranger is ok in dungeons, but a S/WH is really the only decent build that can keep up with the current meta. Eles, on the other hand, do well using a Staff fire build, a Scepter might stacking build, or a Lightning Hammer build, so you have a lot more flexibility.
In WvW, ele AoE is really good for zergs and small fights with just about any weaponset. Eles aren’t really ideal for roaming, but that’s something done best by thieves and warriors anyways.
Just no no no no NO
^ This!
Wow already wasted a ton of resources on this. Feel free to play with minis over there…
or, you know, start up your old gameboy and play Pokemon.
I honestly don’t think that LoS objects would be good for GW2 unless most ranged weapons were brought up to par with melee DPS.
LoS was more balanced in something like WoW since a hunter/mage/etc. would just wreck everyone if they could just free cast from a distance. GW2, however, has tuned ranged weapons to (usually) deal less damage than melee, which is why there are almost no ranged builds in the PvE meta.
It is likely true that AoE will never be completely removed from the game, as the game is built with it being a factor. However, there are things we can look into doing to mitigate the importance of AoE in certain situations. Maybe even something we can do specifically for WvW.
We have a lot going on right now, so I’m not sure when we’d be able to get to it, but we can at least start thinking about our options.
Thanks for the feedback all!
I really wish I knew what ANet has going on…communication on upcoming changes/goals seems to be rather sparse lately.
@ 6: Nooooooooooooo!
This thread has people saying it’d be too good for bunkers AND bad for bunkers.
I have a guardian bunker, and it if there’s a slower enemy melee on graveyard, i’ll just run in circles and frustrate him. Good for me.
^ That depends on whether you already control the point or not. If the enemy controls it or if it’s neutral, then this isn’t really productive unless you’re outnumbered, distracting enemies while your team captures other objectives.
So, in other words: It’s situationally advantageous to you when you’re fighting melee and always a disadvantage when fighting ranged enemies.
@ LoS: Ugh, I’m still sick of the pillar hump-fest that is WoW arena and I haven’t played that game in years. I’ll pass on line of sight on points.
So even with a computer that should be able to handle wvw easily as well as fast internet, it just lags massively. How are people playing this? Or is everyone just accepting the lag and dealing with it best they can…
I remember times when it lagged occasionally for one or the other reason, now its just one massive lagfest.
So:
1. Is everyone experiencing this lag?
2. Will it be solved any time soon?
What CPU are you using? If your CPU is weak, you’ll experience a lot of lag, even if you have a top of the line graphics card.
I have an AMD 8320 and it runs even thick WvW fights without issue.
this would be big buff to all bunkers and would make them op
allow only berserker amulett in pvp than im fine with big nodes^^
I don’t think I agree with this:
1) Most bunkers are still pretty reliant on knockbacks to a decent degree, even if it’s not as over-the-top as engineers.
2) One of the reasons bunkers are so powerful is because they can survive standing in the AoE. Make bigger points and glassier classes can just skirt the edges to survive.
And make AoE even less useful than it already is?
Single-target DPS is already pretty dominant. I’m not sure why you’d want to push that further in this direction.
Ele AoE is pretty balanced. Engi bomb kit spam does get pretty ridiculous, as does Warrior Longbow. Necro seems more reasonable to me…but I can see that going both ways.
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
You do realize a setup like that is severely limited in application? I’m not for Guardians getting more movement speed through the concept of the class (Runes of the traveler are fine) but I don’t think the capability to get it through some layered approach of skills + weapon abilities closes the book on this either.
If you’re running long distances in open world PvE: Swap your traits. It’s not like your skills really matter in open world PvE anyways. Just auto attack and watch netflix in another monitor.
If you’re running long distances in WvW Zerg: You get 100% swiftness from everyone else anyways
If you’re running long distances as a roamer in WvW: You should have runes of the traveler. This is the case for pretty much every roamer build on almost every class (exception is Engis with Speedy Kits).
If you’re in dungeons: You don’t need swiftness.
If you’re in sPvP: Run Runes of Speed for a meditation build. For bunker builds, you don’t need swiftness that much anyways. Use a staff swap at the countdown to get the initial swiftness you need to get to the point you’ll be sitting on.
^ All your mobility problems solved.
@ Heimdallr: If your perspective of balance comes from the state of warriors, you’re doing it wrong. Warriors are more mobile than thieves, which is pretty dumb.
(edited by Dahkeus.8243)
This would be a big hit to Guardian bunkers as well and would have a huge impact on the meta…
Sad to hear. I quit PvP at rank 40 because it was just too frustrating dealing with crazy condition specs everywhere and not seeing any real improvements in sight. Now warriors are crazy OP?
Before I left I remember warriors being bottom tier at almost everything, now it looks like the exact opposite. What happened to the anti-whack a mole balance I was always told about?
Eles look like they’re still in the gutter, a shell of their former selves.
Looks like mesmers aren’t much better off…Same thing, what happened here?Looks like I’ll be staying away from this game for a long time. Thanks.
This is pretty much how it goes in MMOs.
Compared to games like WoW, the balance is actually pretty light-handed. However, since all gear is put on a level playing field, the smallest of changes can make monumental differences.
Asking the forums to rate the current PvP is like asking the Republican Party to rate the Democratic Party’s current policies, lol.
Most of the people posting here are pretty bitter/bored/jaded. The people who enjoy PvP are in game playing.
GW2Stuff is the best, but there is http://guildwarstemple.com/dragontimer/ as well. What’s confusing you on GW2Stuff?
Capes = clipping issues
Which is why you probably won’t see them. =/
1) Yes!
2) Yes!
3) Nah…
4) Umm..sure
5) WTF??
Really?
You’re complaining about Longbow on a warrior?
^ This.
Yes, I’m sure the auto-attack on the longbow seems underwhelming compared to the other skills the weapon has…
…because the other skills on that weapon are just ridiculous.
I am not the person who usually complains… but this is unacceptable. I cannot begin to explain how upset this makes me. Is this the kind of people that we are allowing to thrive in the community??
I am incredibly upset by this, and I hope something gets done about these people…
People love to blame the devs for the dead PvP community…
but honestly, people like this do more to clear out potential PvPers than anything.
I hope that guy gets banned.
It’s amazing what people can do when they consider what it’s like to be in the shoes of a person different than them.
Agreed with the OP: Great job on Taimi.
@ OP: Beautiful post.
If there was a BM trait that would cause your pet to cast an AoE fear (similar to the wolf F2) whenever you used “Search and Rescue” to start reviving an ally, would you take it?
If you would, how many points in BM would you be willing to invest for this? (10, 20, or 30)
*This is primarily from a PvP perspective
**Also, this would only trigger if/when the pet actually started reviving an ally.
Specific Game Mode
sPvP
Proposal Overview
The following changes are suggested to boost the role of Rangers so that they provide enough support in team fights to be a viable contender without resorting to a Spirit build. This would be done by adding more condition removal (which falls in line with a ranger as a survivalist who is in tune with nature magic) as well as pet support.
- Lightning Reflexes should remove immobilize
– Boost active condition removal by lowering the cooldown of Signet of Renewal
– Add a talent that makes “Search and Rescue” cast an AoE fear when the pet begins to rez
Goal of Proposal
The goal is to give rangers enough support to be a viable contender in team fights in a way that stays in line with the flavor of the profession.
Additional focus on active condition removal also helps keep PvP builds involved and exciting to play.
Lightning Reflexes should also break immobilize since the class has so few counters to this condition, which has become more and more prevalent. This is in line with the flavor of rangers since if there’s anyone that should be able to make their way out of a trap, it’s a nature survivalist!
Providing a talent that has CC in conjunction with Search and Rescue also makes it a viable and potentially valuable skill the same way that Resolute Healer is for Guardians.
Proposal Functionality
This is pretty inherent in the description, but it’s worth noting that the Fear from “Search and Rescue” should only trigger if and when a pet starts reviving.
Associated Risks
Too much condition removal could throw off the balance of conditions in PvP. If this becomes the case, I think it’s better to transfer the passive condition removal from Signet of Renewal and the trait Empathetic Bond to be a more active ability.
Proposal Overview
Either change Fractals to have a 10 player version or discontinue focus on Fractals to build a new 10 player instanced dungeon/raid.
Goal of Proposal
The goal of building 10 player content is to allow players to experience the fun of instanced content on a larger scale without becoming a disorganized zerg. This would provide more options to players who want to be able to game how they want so that they don’t have to choose between small party content and large zerg content.
Since Fractals has already had so many additions, building this as separate content could prevent Fractals from becoming too bloated, but you could still incorporate the agony design of Fractals so that rewards of Fractals and the new content would work hand in hand.
Proposal Functionality
I understand that GW2 has stayed away from large raids for a reason. However, if you don’t design a raid that takes up as much time as raids in other games do and keep party sizes to a 10 player size, you can still cater to the more casual/flexible player that GW2 is designed for while still providing more serious, organized content.
Associated Risks
Creating an instanced area that takes up too much time to clear could drive away players who can’t spend long periods of time online. Also, creating content with a very low skill ceiling would create content that loses player interest fast..
The staff is pretty amazing, even in its limited use. I love that I can put on a staff, drop a circle, then swap it back off at the start of a sPvP match and get a ton of swiftness right from the start. It’s also great for getting swiftness built on on a stacked group in WvW.
For now it’s a placeholder for the time when we wil get a semi balanced and fun
underwater pvp combat. Which is around the time of the next expansion.
But they’re not planning on an expansion….wait a minute…I C WUT U DID THAR!
What type of structure would you find interesting for leagues and ladders?
Server-based ladders would be interesting. The more you split up a ladder, the more people will get to be high ranked, which encourages more people to play. You could then take the top leaders from each server and have them compete against each other.
How long should a season last?
Hmm…not sure on this. A month or two? I’d rather it be too long than too short.
What would motivate you to play in one?
ANet should make a big deal about it. Advertise it like the Living Story. Make random games viewable by players similar to how GW1 was. Post write-ups of high end matches. Put some energy into it and you’ll get it back. Appropriate entry levels would also be a motivation. See “How would you encourage players of all skill levels to participate?” for more.
What types of rewards would you like to see?
The standard armor/weapon skin stuff is nice, but custom emotes similar to the rank emotes would be awesome too. That way it’s more than just another finisher since we already have so many.
How would a player earn these rewards?
There should be entry rewards for playing x number of games or signing up as well as high level, exclusive rewards for top performers.
How would you encourage players of all skill levels to participate?
This is a big one and could be a make or break for how much participation you get but create custom entry levels. There should be a rookie entry, veteran entry, and pro entry. One of the biggest hurdles for new players is getting smashed by more experienced players.
Ensuring that you actually have rookies in your rookie section may be tough, but providing lesser rewards for rookie levels and/or using current ratings could be used for this.
So what you actually are saying is that you deserve to get ascended back items without:
a) paying for them
b) doing any work for themAs a comparison you can check what it would cost you to buy the mats for the ‘There with Yakkington: A Traveler’s Tale’-back item, the one with selectable stats. Almost 120g too, roughly.
Remember, it’s not only a nice and unique skin, it also has ascended stats. I’d suggest you guys stick with an exotic version and upgrade it later when you can afford it. It’s not that hard.
No, what he’s saying is that he would like to see an ascended item available without requiring crafting.
Yea, Ranger weapons are terrible when it comes to #1 skills.
Longbow, short bow, and 1h sword all pretty much provide max dps when you just spam #1 (well, Barrage can be a DPS boost at times and Rapid Fire is a boost when you’re not at max range).
This is one of the reasons I rerolled: DPSing as a ranger is incredibly boring.
i, as a thief, totally agree that my favourite prof is the main reason why mesmer and ele ( and other zerk builds aside, maybe, zerk necro) cannot be played succesfully in tPvP.
Tbh i believe that the best way to make other zerk proffs to fit in the meta is to make them having different roles than simple “roam and kill”.
In the old burst meta, mesmer was simply the best proff due to time warp, IoL and Portal, aka its TEAM UTILITY rather than pure damage.
This is the way it should be.
And in order to do this, we need to nerf warriors: being the best " all rounders" they simply put to shame other professions regardin “risk reward” ratio.
Because, let’s be honest, thieves has always been there as the best roaming proff, and nobody will take their role: thieves used to train all other glass cannons from the beginning, nobody complained in top tier PvP ( aside the full quickness oneshot, which was really broken).
And notice that thieves have received nothing but nerfs in these months.
Very much agreed with this.
In an ideal world, I would love to see warriors balanced so that they either are a glassy, high burst spec (probably would be strong in low level PvP, but weaker against more skilled opponents), or a more stun/daze CC oriented bunker (better for coordinated groups and high level PvP).
Warriors really have the potential to be the linebackers of PvP, but as it stands now, they do amazing damage while maintaining incredible sustain. Maybe if they had a long cooldown ability to strip stability, something like this could be viable. Having warriors as a linebacker-like warrior would fit the warrior style of play while providing a viable role that doesn’t dominate at everything.
arguably you didn’t start gathering your first material today though, you’ve been accumulating them for just such an occasion.
that or you sold them all as you got them, in which case you have the money to buy the ones you need.
And if you’re like most players, you have an overabundance of the cheap materials and a shortage of the ones worth any decent amount.
Either that or you’ve sold your mats for gold to spend on other things.
Either that or you’ve already spent all your mats leveling a weapon profession.
So yea, it’s a very ‘arguable’ point, lol.
Yea, there are a lot of useless skills/traits, just as with any class…
But some of the skills/traits the OP listed makes me wonder how long they’ve been playing the class. Have you never played a PvP DPS meditation build? Tournament players like Itty Bitty Bunker have been making good use of meditations for a good while.
Also, you’re knocking Resolute Healer? Have you ever played a bunker in PvP? This trait is so clutch in so many games because of the knockback. I’ve prevented stomps and pulled off rezes so many times because of this trait. Yes, the mesmer ability is nice for PvE, but this one is incredibly clutch for PvP.
How lazy are you really? If you have gold it takes maximum 30 minutes for you to get your crafting discipline to 500.
“If you have the gold” lol
There’s the kicker. As of right now, here is what it would cost to level the professions involved in this to 500 (according to GW2Crafts.net). This is assuming you had the gold to buy all the mats at once. Not following this guide and not doing all your crafting at once will cost you more than these estimates.
Armorcrafting: 116g 81s 77c
Leatherworking: 110g 40s 46c
Tailoring: 107g 26s kitten
If they took Skyham out of solo q, decap engis would still be OP, but not as bad as they are now. As it is, they are the solo q heroes since they can contest a point on their own so well while also being able to gank with almost no counter in Skyham.
Wins/losses in hotjoin are completely arbitrary. =/
Get in line, Mesmers need it way more than Guardians.
What the hell do you mean “get in line” Lol, Mesmer and Guardian and both equally slow outside of combat but, Mesmer is way faster than Guardian in combat.
Also I wouldn’t want a Speed Signet I would want a trait like Warrior Sprint or Power Shoes, Hell it doesn’t even need to be 25% If I can get 15% Increase Movement speed I would be so happy. Then I won’t have to use Travy Runes
Have you played a mesmer?
Mesmers have 12 seconds of swiftness on a 25 second cooldown. For movement abilities, they can blink 900 yards every 30 seconds and if you get really fancy, you can do a quick 180 and use Phase Retreat on the staff then do another fast 180 for a teleport that’s a bit faster than running.
Guardians get 100% swiftness by using 2 shouts and a staff. If you have staff/GS, then you can use Leap of Faith every 15 seconds on top of that.
Ranking high on the leaderboard means you understand what builds and strategies are most likely to lead to winning and actually utilize them as such.
Sure, you could be really knowledgeable without playing the meta and maybe you are the most 1337 skilled player in the game, but just don’t get ahead because you play a D/D ele or something, but that’s a shortcoming of just about any type of leaderboard.
In the end, the leaderboard isn’t simply a measure of skill, but a measure of competitiveness. To succeed, you need a combination of skill, drive, and enough play time to make something of it.
And then after each victory you work hard for, you get a 4v5 and go back down.
Play enough games and that averages out.
@ Abazigal: Agreed. I wish there was a larger games played requirement for high positions of the leaderboards.
And as a guard and you are downed in spvp, don’t even bother with #2 skill, the enemy will have stability, and you will be dead with your worthless #2 skill.
In most cases against smart players, but it’s worth popping it at the last second anyways, even if they have stability up. You never know when a teammate will get a last second clutch boon strip or something.
(edited by Dahkeus.8243)
Only me? or am I the only one that think the guardian moves like turtles.. we could also need some Signet for movement, would be perfect!
Thank you!
Mesmers are slower than us. but yeah excluding us and Mesmer every class as an 25% permanent movement increase or can have perma swiftness (Warriors and Engineers)
You…do realize that Guardians have 100% swiftness pretty easily, right? Staff + Retreat + Save Yourselves.
Hell, even thieves can’t get 100% swiftness without using centaur runes.
Ranking high on the leaderboard means you understand what builds and strategies are most likely to lead to winning and actually utilize them as such.
Sure, you could be really knowledgeable without playing the meta and maybe you are the most 1337 skilled player in the game, but just don’t get ahead because you play a D/D ele or something, but that’s a shortcoming of just about any type of leaderboard.
In the end, the leaderboard isn’t simply a measure of skill, but a measure of competitiveness. To succeed, you need a combination of skill, drive, and enough play time to make something of it.
Yes, we should be able to punch the homeless refugees in their face, then take their precious family heirlooms.
=P
its not about getting credit. its about winning.
When I read this out loud in my head, it totally came across in a Charlie Sheen voice…
The march patch will supposedly help eles in structured PvP (sPvP), but right now, they’re pretty lackluster.
Structured PvP is the arena-type PvP that is completely where all gear is free and stats are even. This is accessed by clicking the crossed swords icon at the top.
In WvW, eles do better since they bring a lot of AoE, which is useful for large zerg encounters.
WvW is the large, castle-invading type PvP where players use their PvE gear to fight. Lower level players are also instantly leveled up to 80.
Love it when I’m finishing someone in 1v1 and I’m 1 shot by kitten cannon.
That’s what you get for standing in a giant red circle. Maybe you should PvE more. =P
Here’s a list you’re looking for, I believe:
https://forum-en.gw2archive.eu/forum/game/gw2/Armor-skins-not-available-in-PvE/first
You…do realize that almost every thief has a shortbow as a swap weapon 90% of the time, right? It’s one of our strongest weapons, hands-down, even if we don’t use it as a primary weapon.
Well kitten , and here I thought I was talking about it as a main weapon… oh wait I was… and what part of what I said doesn’t apply to it as a side weapon? The point is, the nerfs are uncalled for.
I was about to type a counterpoint…but I think you’re just venting. Maybe when you calm down you’ll think this one through, lol.
