Guardian bunker is a great role to have in the game. A bunker that can support and rez teammates all at once, it’s the only one that has ever been able to do it well enough solo.
The goal should be to make some other classes be able to do what the guardian does just in a different way.
Spirit Ranger has its Spirit / AoE-fear with luck, Engi has stealth and knock-backs / stuns, thief has refuge, about warrior we don’t even have to start, eles “were” in the old days with mist-form as effective as guardians were, mesmers have distortion / daze.
Necromancers are the only ones being pretty weak at it, due to the fact of having no stability in viable builds. Only Plague.Imagine these classes would go full-bunker. They would perform nearly as well as Guardians do. The only difference is instant blocks and stability. The difference in rezzing is balanced in the higher damage-output these classes have.
Thief as a bunker is terrible. They have almost no stability/protection and rely too heavily on stealth, which doesn’t contest points. There’s a reason that a bunker thief has never been a viable spec.
Thieves can reliably stomp enemies, but only when there’s not a ton of AoE cleave damage going on since they can’t tank it like other classes can.
give rangers a new pet [fox hound etc] that on F2 will sniff out [reveal] close enemy (240-360 radius?) in stealth .
momentarily rangers will be welcomed to WWW and the thief epidemic will stop.
it is also unnecessary nerf to veil, but what can you do….
I main a thief…but I think this would be fair. The F2 should probably deal some damage though or else the pet would be incredibly niche and not used anywhere outside of solo roaming in WvW…which would be a shame since foxes are awesome.
However, I don’t think this would really make much of a difference for rangers being desired in WvW since the skill would still be pretty useless in zergs.
Or if the current F2 skills worked everytime they were pressed, rangers would be in a much better place…they simply do not work reliably.
They work reliably, but they don’t work instantaneously*
But yes, there are a lot of clunky mechanics that hinder rangers, such as the 1h sword main attack, which is why I rerolled from one. =P
Bunker guardians seem to be one of the few classes/builds that is actually liked by most sPvPers and is seem as balanced. That’s probably why there have been almost no changes to it in a long, long time.
give rangers a new pet [fox hound etc] that on F2 will sniff out [reveal] close enemy (240-360 radius?) in stealth .
momentarily rangers will be welcomed to WWW and the thief epidemic will stop.
it is also unnecessary nerf to veil, but what can you do….
I main a thief…but I think this would be fair. The F2 should probably deal some damage though or else the pet would be incredibly niche and not used anywhere outside of solo roaming in WvW…which would be a shame since foxes are awesome.
However, I don’t think this would really make much of a difference for rangers being desired in WvW since the skill would still be pretty useless in zergs.
Well, if it’s an increased chance from rank up chests, then it may be a good time to bring in a new alt to speed through the intro ranks for more chests. Maybe the account-wide xp not making it into the patch wasn’t so bad afterall….
I’m not particularly a fan of hearts, nor do I have any characters that these weapons would fit…
but I must admit that they are very well done! Great job ANet!
Hi guys,
Is there a complete list somewhere of all the armor skins available and how you can get them? I don’t really want to spend real $$ on transmute stones, and my level 80 armor looks like crap. Tried googling it and had no luck! Any help would be appreciated!
-noob reborn (just reinstalled after a few months off)
Don’t spend any real $$.
Spend gold on gems and get those transmute stones.
As for a list of armor skins, http://argos-soft.net/GW2/ArmorGallery/ is a great resource since you can view armors on all races/genders in a variety of colors, although you won’t find all of the newest skins there yet.
#15charronadeadmanschest
^ Sounds the last time I was in WvW and took a wrong turn into a zerg.
People expect warriors to be higher dps than Guardians since Guardians have more of a defensive flavor in their boons and utility skills, but their dps is actually about the same when both are running min/maxed builds.
A lot of people also tend to think that warrior dps is higher since Hundred Blades pops up a large number as a result of being a long channeled skill. =P
Just curious if anyone has tested the +10% dmg from fiery wrath vs traiting inner fire for more fury up time? Reason being I could redistribute those 10 points from zeal to get bubble on rez and fury on burning?
I’m not sure how you could test that since in Inner Fire is so conditional, but I can’t honestly see how it would be worthwhile to get 3 seconds of fury that only occurs when one specific condition is applied to you. =P
Besides, Fiery Wrath is something that helps you against every class. Inner Fire only helps you when you’re fighting someone that inflicts burning regularly.
So many people in this community bash newbies…
It absolutely surprises me when the community also complains about the PvP community also being dead.
Sarcasm aside, you do seriously get a better community and a better game when you accept people who are new and don’t act like they’re some nuisance that just gets in your way.
Guardians and Warriors are both absolutely awesome in all aspects in the game. Guards are better in PvE and Wars are better in sPvP, but they’re both solid contenders in both PvE and PvP.
Stealth preventing stomp is a good mechanic that provides additional considerations for stomping players so that a downed player isn’t an automatic, brainless press F encounter.
If you’re an engi against a downed, stealth player, you probably shouldn’t have much trouble anyways since you can spam so much AoE damage on the spot anyways. =P
Sigh. Yet another person thinks I’m an engi.
Eh, misread, but the point stands. =P
In the end, you lost the fight because you and your team didn’t have the cooldowns available to defeat your enemy players who had cooldowns which won the day.
Yea, I gotta agree with the consensus here…the boss content from the Wurm and Marionette fight are great, but they really need to be in an instanced setting to work well.
Stealth preventing stomp is a good mechanic that provides additional considerations for stomping players so that a downed player isn’t an automatic, brainless press F encounter.
If you’re an engi against a downed, stealth player, you probably shouldn’t have much trouble anyways since you can spam so much AoE damage on the spot anyways. =P
Personally, I don’t think the item is inherently bad, however, ANet didn’t set the expectation that there would be a better version of the Molten Alliance pick, so players that thought they were buying a permanent best-in-slot pick ended up feeling deceived.
I think if players knew at the time the Molten pick came out that a better version would later be available, we wouldn’t see the rage that we are seeing today.
There’s a lot of potential in EotM, so I’m cautiously optimistic…
However, I’m still waiting for some content that really shakes things up such as:
– New playable race
– New profession
– New utility/elite skills
– New dungeons
– Player housing
– Raids?
T3 with Vigil gloves and shoulders.
Attachments:
T3 with Vigil gloves and shoulders.
Attachments:
Go thief. Sadly, Rangers are in a pretty bad spot for PvE. In a perfect, min/maxed group, a ranger can be good with a specific build like Prysin mentioned, but the 1h sword mechanics are really wonky and it doesn’t adapt to messy situations very well since the pet and spirit are very vulnerable to dying early. The 1h sword auto-attack can also be a liability since it prevents you from dodging during the autoattack animation (unless you weapon swap).
About Greatsword… I know it’s a one trick pony, but I have fun chaining Binding Blade and Judge’s intervention… what do you think, is it a good idea?
Yea, GS isn’t the most diverse weapon, but it’s a great weapon for sPvP simply because of the cleave damage. This makes it amazing when enemy teams are trying to revive downed players. One of the best roles a DPS Guard can play in a teamfight is putting up cleave pressure to prevent rezes.
Also, it’s the best burst weapon available, so yea, it’s a good idea. Just be careful with when you use Blinding Blade since it’s easily dodged when you try to get someone at a long distance.
I don’t expect much of anything for sPvP in the next patch. The devs usually tell us if there’s anything big coming, but they’ve been silent in sPvP stuff.
The big change with the next patch is the Edge of the Mists map, which is a really big change, even though it has nothing to do with sPvP.
What would you want to buy with Laurels?
I give up. Reading comprehension must not be a strength of people on these forums. Third time someone’s argued a point I’m not making, lol.
No, what you’re failing to understand is that “hard to play” doesn’t necessarily mean “hard to understand”.
Engineer is a profession which is hard to understand, pretty much like Elementalist, because of the tedious class mechanic, but it isn’t necessarily hard to play overall. Once you get used to the profession mechanic, which usually takes just a couple of games in hotjoin if you’re not new to the game, the profession is baseline as easy to play as any other profession.A profession is hard to play when it is unforgiving, thus making a single mistake the cause your death. Glass Elementalist, for instance, is an hard to play professions and Thief in some extents. Glass Engineer or triple kit engineer (with 30 Explosives) can be considered hard to play.
Decap engineer is by far not hard to play.
Let me parse this down for you:
I never said it was hard to play. I specifically said that it is not hard to perform well without understanding the intricacies of the class/builds.
I said it is hard to play well, meaning that there’s a high skill ceiling. I’m not arguing the low skill floor.
Even if entry level decap isn’t hard, perfecting the play is much harder than most builds out there.
pve right? for aoe gs, for single target sword (with trait!). but we’re getting 2nd sigil slot for 2h weapons soon, so id do for gs
^ Agreed with this. Upgrade the GS first.
Unless you decide to go hammer for fractals. =P
Stealth caltrop condition builds, lol.
I give up. Reading comprehension must not be a strength of people on these forums. Third time someone’s argued a point I’m not making, lol.
D/D is very underestimated, but it’s a very strong weapon, particularly for 1v1 with the right spec (blind on stealth really makes this set shine). However, D/D doesn’t really fit in the current meta that well for tPvP because 1) it tends not to contribute as much as D/P team fights because of no blind field and 2) tPvP is all about point capture and D/D is highly reliant on being stealthed, where you can’t cap points.
That being said, I think it still works just fine for solo Q as a roamer.
edit and it’s definitely not mindless. Knowing exactly when stealth ends to chain CnD and when Death Blossom is actually worth using (instead of being a waste as it often can be) really make or break success with the set.
I think the build is pretty stupid and low skill, esp because of automated response.
That being said, a warrior homepoint shuts the build down hard. And I think a dps ranger would too (if the build could kill anything else).
Seems to be a lot of people here who probably have never played an engi, but feel like they can evaluate the skill required to play one based upon Auto Response.
Yes, auto response does reduce the threat of conditions, but there’s so much decision making involved in everything else an engi does, it blows most other classes out of the water.
On most classes, if you need to heal, you press your heal button. There’s a few exceptions where current conditions suffered and such are considered, but that’s mostly it. For an engi, you consider what your current health is, then weigh that against whether you detonate your healing turret, whether you blow other CDs for a blast finisher (Big Ol’ Bomb, Shield #4, etc.) to get extra healing, or whether you just pop the turret for the base heal and pick it back up for a reduced cd. A good engi will know exactly how much to blast for extra healing and when to save cooldowns.
And that’s just the heal. Engis have a lot of combo fields, which means that knowing what combo finisher to use at the right time adds another element to gameplay, and that’s before you even consider all the extra potential actions to take with the extra skills that kits provide.
So if you want to claim that engis are overpowered, go for it. That’s a valid argument. If you want to say that engis require no skill just because you’re frustrated at losing to a strong class, then just stop and go educate yourself.
Yea, a lack of communication is usually pretty synonymous with a losing team in solo Q. I’ll take players that are mediocre at winning fights but great at communication over great players that don’t talk any day. This is especially true for some maps like Legacy of the Foefire where a coordinated push for the lord is often the difference between a win or loss.
No skill required, 100% effectiveness, spammable CC, no skill ceiling at all.
Reminds me of HamBow.Engis actually probably require more skill than most other classes to really play well. Sure, the build is powerful and, as a result, still viable even in less capable hands, but the skill cap for playing the build well is much, much, much higher than hambow.
Why? Spamming knockbacks is no skill whatsoever unless you mean waiting for stab to run out before doing it lol. Really there are rank 20 decap engis who could run this build and be a pain in the kitten . Its a total pain in solo q too because they just cap your close all game whilst you have two idiots failing to kill him
It’s like you didn’t even read what I posted at all, lol. I never said that a mediocre player couldn’t perform well with it.
The two big ticket items that could win me over and convince me that we’re actually getting content to rival an expansion are:
- New playable race or profession
– Player housing
There are many builds that work too well in this game mode and might be considered boring to play against, but thats a problem of the game mode. If the main goal of the match would be to win teamfights and not just to run around the map capping points we wouldnt see this kind of builds.
^ Exactly. The game types also force people to build around clustering on top of a tiny point making AoE spamming classes like this extremely powerful, even though a decent ranged build could likely counter it easily if it weren’t for the fact that standing at range does nothing for point capture.
No skill required, 100% effectiveness, spammable CC, no skill ceiling at all.
Reminds me of HamBow.
Engis actually probably require more skill than most other classes to really play well. Sure, the build is powerful and, as a result, still viable even in less capable hands, but the skill cap for playing the build well is much, much, much higher than hambow.
This is the typical guardian med build atm.
^ Seconded on this. Itty Bitty Bunker has a nice write-up on the build:
http://intothemists.com/guides/2294-ittys_meditation_dps
@ Jax: I know Itty Bitty’s been running this build in high end tournies for quite a while, so it’s nothing new.
So…someone who bought an iPhone 4 should be able to get a refund to buy and iPhone 5 then, right?
Funny how most people on these forums can’t comprehend players as being anything but one of two things:
1 – Soft, inexperienced players who only play PvE.
2 – Hardened, cool kids who only play PvP.
Such a false dichotomy…
Idk…I think it’s pretty unfair to the teams who lost because of 4 v 5.
If your internet is unstable, you should probably stick to hotjoins.
I’d like to see more “Bruiser” type specs in the meta, but not with the same damage to sustain ratio that the meta hambow has.
^ This.
It would be awesome to see a CC-focused build come into play with teams.
Yea, I’ll second this…
The gemstore hasn’t been doing so well lately:
– No new music instruments in a long time (You’re missing a gold mine by not making a guitar or drums)
– Flametouched armor is reskins of existing armor and one of those is getting recalled.
– New “masks” are simple monotone facial tattoos selling for almost as much as a full set of armor.
– No new types of armors
– No new town clothes in a while and no non-event related town clothes in a long, long time.(is ANet abandoning the town clothes concept?)
I want to spend gems on the store since I love supporting this game…but there hasn’t been anything really worthwhile to spend them on and stuff like this really discourages me from supporting the gem store.
Ideally, yes, we would all give rangers a detailed instruction on how to use their pets…
However, in an event this large, you have a lot of players that cover a very wide range of experience. Considering that you’ll probably have several rangers that don’t even have their pet’s commands hot keyed, however, it’s unlikely you will be able to explain this to them in a timely manner before the event starts and even if you did, it’s unlikely that they could pull it off well enough in the middle of a giant fight to be successful.
If a ranger is experienced enough to know how to control their pets, then you probably don’t have to explain this to them anyways.
The problem is that it confuses the average rangers to tell them not to use their pet, especially if they have done so previously. I’d be ok with telling rangers “don’t use your pet on the wardens if you are not 100% sure of the mechanics” or something. It’s also important that good rangers know people won’t be screaming at them to put pets away when the ranger is rightfully and perhaps critically maximizing DPS to win the event.
Meh, whatevs.
I’d rather have confused rangers not using their pet at all until they realize how the fight works than to have then mess up the fight mechanics in an event that’s only available every 2 hours. =P
Want 100% swiftness?
Staff + “Retreat!” + “Save Yourselves!”
You don’t need to remove every condi a necro throws at you to beat them in a fight.
What’s Mossman’s least favorite band?
The Rolling Stones.
The suggestions forum was archived in favor of posting in relevant subforums. Team members here already monitor those subforums that are relevant to their work, the suggestions subforum required them to look in multiple places and comb through unrelated suggestions to find those that were relevant to them. We feel that focusing suggestions into the relevant places, team members are more likely to read suggestions that they may be able to act upon.
I think if I was a dev, I would have been too tempted to reply to this thread by telling the OP to post this in the suggestion sub-forum for consideration. =P
If you’re in a zerg, you’ll pretty much get 100% swiftness from allies around you. If you’re roaming, then runes of the traveler are the way to go.
How to recreate this:
Play and increase your rank through normal, legitimate play.
Afterwards, take off your chest piece, go into hot join, then stand far away and tag random new players. More than likely you will end up with a high personal score by tagging enemies before they die to players who are actually doing the job of killing them, even though you’re not really doing much to contribute to winning the game, which doesn’t matter because it’s hot join.
Not really sure what’s so amazing about that. =P
Also doesn’t help that you have rangers who are clueless on putting their pets to passive.
This is purely semantics that is annoying me, but pets should NOT be on passive. They need to be recalled for the few seconds it takes to run over a mine, then target reset on the warden. Especially since you’re probably using a jungle stalker or snow leopard.
Everyone in map chat shouts “rangers don’t use your pets!” and then I have to explain to a bunch of now confused rangers that you absolutely should use your pets, just appropriately.
Ideally, yes, we would all give rangers a detailed instruction on how to use their pets…
However, in an event this large, you have a lot of players that cover a very wide range of experience. Considering that you’ll probably have several rangers that don’t even have their pet’s commands hot keyed, however, it’s unlikely you will be able to explain this to them in a timely manner before the event starts and even if you did, it’s unlikely that they could pull it off well enough in the middle of a giant fight to be successful.
If a ranger is experienced enough to know how to control their pets, then you probably don’t have to explain this to them anyways.
The good
The fight mechanics of the Wurm and Marionette fight are awesome.
The bad
Doing these fights un-instanced with a random giant zerg is really frustrating.