Anthony, can you tell me why karma seems much less important now that it has been at release?
We have added a few karma sinks along the way but typically new content comes with a new currency, eg. candy corn or geodes. I haven’t personally implemented all of this content or currency but if I had to guess I would say that this pattern exists because we actually want to give you specific rewards for specific content.
With all due respect, karma was implied to be another useful currency alongside gold during the pre-release days. Perhaps I misinterpreted the messages back then, but today, I find the lack of more outlets to spend karma to be very disappointing. I always imagined that if I couldn’t afford something in gold, I could have always supplemented it with karma—hence why karma is reward from events. However, now that it has been effectively two years, I can see the distinction that item costs are purely in karma, which is fine to a degree.
As for karma’s role as a currency, I’m incredibly concerned that its importance is constantly diminishing with each new currency added. Perhaps another use for karma could be considered? Currently, new maps and content lead to a new currency. Item prices requiring the currency (in the case for Dry Top, geodes) can vary based on an external variable—such as favor of the Zephyrites. What if karma could act as that specific external variable?
Example: Player John Jingleheimer wants to purchase 15 zephyrite lockpicks in a tier 4 Dry Top map, but he doesn’t have the geodes for it and doesn’t want to spend the time running events. He does have a lot of karma though, so he can pay (example number) 50,000 karma to gain access to t6 prices and purchase the 15 lockpicks.
With the advent of the cake blaster, I want to suggest a title and an achievement track that ultimately rewards players with a title known as “Lets them eat cake.”
Before people point out that achievement points based on how long you’ve been playing is a bad thing, I want to add that this title track could offer no achievement points but only rewards a title after firing cake at a certain number of other players E.G: 1000 cakes fired to complete the achievement and earn the title.
Key run characters will have a massive boost if it was account bound.
A guildmate inspired me with his cyberpunk norn mesmer. I’m going to get the inventor’s sunglasses when gem prices lower.
Hi All,
The CDI is starting up again. How would you like the topic/s to be chosen for this round.
Here are you options for now:
1: Anet chooses.
2: You list your number 1 topic and the one with the must number of votes wins.Note: This isn’t a call for topics just asking how to pick them(-:
Chris
Por que no los dos (why not both)?
Anet chooses a bunch of topics, the community votes by rearranging the selected topics in order and priority is given from top to bottom (of the list).
I was kind of hoping for more buffs (particularly to some skills on the focus) and some more buffs or changes to unused traits than the amount presented today. This feels really underwhelming compared to the engi and ranger buffs.
I’ve been getting this error since the update hit. Has anyone else experienced this?
Hi All,
There have been a number of questions about when the CDI will spin up again.
The answer is shortly after our next Feature Pack is released.
Looking forward to collaborating with you all and having some awesome discussions.
Chris
Omg Chris, we’ve missed you! Please come back soon and chat! Bring josh too if you want! But please you are the only one (other than smith and gaile) that tries to pay attention to us and we miss it :’(
We missed you all to. Josh will definitely be part of the CDIs.
The timing is right to spin up CDIs again now. A lot of everyone’s hard work and suggestions have gone into our work on Living World, and Feature Pack etc and so it makes sense to spin the CDI up following the release of the Feature Pack.
Chris
P.S: Going to head home and will jump back on when I get settled and haven given the kids a big hug.
Can we expect the ele and necro CDIs now?
Who would you cast as the jellyfish’s voice actor?
Besides, he does the voice of many notable… species.
(Edit: Scroll all the way down for more info)
With the introduction of the upcoming glorious hero’s armor, only the people who win pvp tournaments will have access to this armor set. This means you are restricting an exclusive armor set to less than 1% of your player base.
I initially joined this game because I loved how it was different from other games. You didn’t have to be in the top raiding guilds and schedule your life around raids to get the best looking gear, nor did you have to place top in ‘arena teams’ to get the best looking pvp gear. At the beginning, you could pretty much play how you want and gain xp towards your level or earn loot towards crafting a legendary.
Sure, there were more efficient ways than others to earn coin or xp, but you could still play how you wanted and enjoy knowing you were still working towards a goal.
But now you have chosen to cater an armor set solely to the ‘1%’ crowd that feels they need to show off to the rest of the player base. This means you are excluding 99% of your playerbase from an armor set just so the 1% can feel special.
Quite frankly I thought ArenaNet was above this sort of design. Why did this change?
In Guild Wars 1, there were unique capes for tournament winners. Surely that would be considered catering to the top 1% as well? So to answer your question, Anet has recognized the top pvp players in the past, so it why would they not do so again?
The Master of Peace couldn’t have had a Bloodstone in possession. They’re huge, the size of buildings, and Master of Peace’s object of interest was seemingly glowing golden – rather than the reddish purple of bloodstones – on his back.
That’s true, the bloodstones themselves are massive rocks that are almost the size of buildings. The keystone, the stone needed to unite the shattered bloodstones, however, is much smaller. If I remember correctly, it was small enough to be carried by human hands.
Something in the dialogue at the world summit that has me confused is when Anise answered Canach about why she wanted him to work for her. She mentioned that Canach’s failure at avoiding capture is what interested her… So is she interested in his ability to take responsibility for his actions?
I can’t comprehend why Anise would want an agent that fails at avoiding capture, unless she’s using him as a distraction so that she can do more work behind the scenes. Still, the way that particular statement was made has me confused.
Countess Anise is clearly Livia.
Even Canach noticed that something was definitely off about her. He seems rather intrigued by her.
Anise is clearly more than just your average ordinary Mesmer. The things she does would likely be impossible for 99% of Mesmers. Yet somehow she does them.
Livia, somehow maintained her youthful apperance and no one knows how. All after she obtained the Scepter of Orr. She claimed to have studied lots of Orrian magic.
snip
This is exactly what I’m beginning to suspect. Even the description of Livia was that she was scarlet haired and at first glance, Cobiah Marriner mistook her for a consort of King Baede (Jennah’s great/regular grandfather). At the end of Eye of the North’s cutscene, you do get a glimpse of Livia encountering the scepter of orr and that thing contains vast amounts of power. Given 250 years, it would make perfect sense that her powers improved beyond expected limits.
Don’t forget the pvp heavy scale and tribal (I think it’s called tribal) sets are still MIA as well.
Those armor sets too. In fact, I think re-releasing the armor skins sets as some sort of reward for completing events or for a large karma cost would make it ideal.
When are we going to see the medium armor skin known as “stalwart’s armor” back in the game? As far as I know, it was a pvp only reward skin but the chestpiece was found as a reward for the level 39 personal storyline mission.
So…
- 1 Cup of Potato Fries
- 1 Cheese Wedge
- 1 Cup of Gravy. Wait, Anet would have to implement gravy, unless you use a bowl red meat stock as a substitute.
Cooking level would be… 50?
The entire list would compose of ingredients at or below cooking level 50—unless Anet implements gravy and gives it some incredibly high cooking level requirement.
Setting Scruffy was annoying, but what is really annoying was the veteran ooze that had the insane crowd control skills with each attack. I was playing on a thief so stability doesn’t exist as far as I know. As for projectile nullification, it can only last so long before going on recharge.
I wouldn’t mind seeing improvements, reworks, or replacements to traits that are never used, improvements to focus skills, a couple of staff skills, and hopefully to our elites and utilities.
I’d prefer my characters to be addressed as “commander.” It may or may not have something to do with 7/8 of my characters having Shepard as their last name—even my charr. Also, we’re supposed to be a commander of the Pact, right? It would make a bit more sense once the b-iconics find out we’re a Pact commander (since more were added in the two years since Zhaitan) though.
Correct me if I’m wrong, but does the the legend not state only the rightful King of Ascalon wielding either of the swords can lift the curse?
Either this attempt fails as he doesn’t he considered that. Or Rytlock perhaps becomes the Kahn-Ur which could be interpreted as the King of Ascalon.
Or the Legends wrong and you only need the sword.
If Rytlock somehow becomes the Khan-Ur, that would lead to some massive implications. The High Legions are divided because of the lack of a Khan-Ur, a supreme overlord of sorts, and the existence of a Khan-Ur would basically unify the Legions that recognize him. This would potentially make the Charr the mightiest non-dragon influenced army on Tyria. Not only that, it would mean a lot of nervous times for the rest of the races if the Charr decides to become a bit expansionist about their territory.
It seems the game randomly blurs everything across the screen even with the option turned off. Is anyone else experiencing this?
With the introduction of the fossilized amber bug weapons, I was initially expecting some of them to shoot out bees instead of regular projectiles. I then realized that the bees are fossilized and are part of the weapon. To say I was disappointed would be putting it mildly.
We need some bee shooting weapons. I’m not talking about using an 8-Bit style similar to the super weapons, I’m talking about genuine bee themed projectile firing weapons that fire bees in place of standard projectiles.
(edited by DanteZero.9736)
I’m really curious because I think the elementalist and necro CDIs haven’t been mentioned in a while.
snip
All I did was ask the community if they share my opinion about that this skin shouldn’t be gem store only. You have a different opinion, which is fine, but don’t say stuff that isn’t true or doesn’t make sense.
I have a similar view but once you have a gemstore item available in-game as a reward for some sort of hard-earned task, you will absolutely have people finding the optimal way to grind it out. People will then start complaining about grind and bringing up the manifesto and lead to threads involving the common “we don’t make grindy games” argument point.
Are you kidding me. Some people like me don’t have time to grind trivialities like mobs or liadri repeatedly until we get the reward. You can already get legendaries and ascended items from grind and those aren’t available in the gem store. Some people got stuff to do. Lives to live and they can get some items in the game by paying money which again they worked hard to earn. So just because you play the game 24/7 doesn’t mean that those who don’t can’t enjoy the game by spending some hard earned money into it. This game was created so it can generate some profit. That isn’t possible if there isn’t any inflow of money.
There is no gemstore item available yet that is better than legendary. So if you want belinda’s sword. Sure take the sword and add new legendary skins in the gem store.Here, ladies and gentlemen, is the reason we haven’t had any new armorskins outside of the gemshop since launch. Trash partial set like the hideous pauldrons don’t count. I’m talking 6 complete models 1 for heavy/medium/light of each gender.
While having 6 complete models for each armor/gender type would be nice to have, it’s also not cheap in terms of resources (time, manpower, money). I would assume Anet would have to devote time and money to making said armor, testing it for major game stopping bugs (and not minor graphical bugs), and then putting it in the gemstore—which also requires more resources because someone has to make the promo-artwork, the icons, etc.
Prior to the megaserver introduction, it was easy for me to get dragonite ore by running the orrian temple events. Sure, it was daily, but it was fun (except Priestess of Dwayna’s light show effects). I haven’t been able to run the temple events properly since then, and since there aren’t any ways to get a timer on the next capture or defend event, has made acquiring traits and dragonite ore a lot more difficult.
I don’t know how long this has been going on but it seems that the huge ruin spider from the event at Mount Maelstrom is overscaling. Has anyone else completed this event in the past and remember if it always had so much health?
In my opinion, we have the best personal condi-removal and healing skill out of all the classes: Ether Renewal.
The sheer amount of of conditions removed from this skill is heads and shoulders beyond Cleansing Fire (1 condition per pulse, 8 pulses total for Ether Renewal compared to 3 from Cleansing Fire).
Sure, we might not get the full benefit if interrupted, but I think the benefits outweigh the cost of 3.5 seconds of time.
So these episodes are like missions that we pay for if we missed it. But if someone never played a season’s specific episode in the first place, it’ll sort of be like a bonus mission…
A bonus… mission… pack?
Personally, I’m not a fan of death blossom because of:
- Cast and aftercast time: it takes too long to activate and the delay after using it is ridiculous.
- Condition cap: I understand DB’s bleeds are great for condition spam, but with the condition cap, it inhibits other players if they are specced for conditions.
- Low AoE base damage: we have bleeds to make up for it, but look at number 2. To be honest, I really liked how GW1’s DB had high AoE damage, but I guess in terms of balance, this would be too overpowered.
As a guy who once asked for bloodstone nerfs: YES!
I’m a little bit annoyed here. I admit that I’m very picky when it comes to aesthetics and finding the right look is important to me once I reach level 80 on a character.
That being said, I’m a little bit alarmed to find out that the dreadnought tassets seem to be the only good pants option for charr when taking the tail into account.
I sometimes find it appalling that only such a small handful of armor pieces actually match up and properly fit the anatomy of a non-human character E.G: charr tails, asura feet/toes. Rare is the armor piece that fits properly without clipping, and rarer still is the armor piece that does all this and looks like it would be something the character’s race would wear.
On the charr body (the mesh), the worst part isn’t the floating pauldrons—those are skeleton/socket based. The worst part are the pants. Clipping is absolutely terrible on these things and it’s been like this for almost two years now (and probably even more).
Currently, I can name only 3 off the top of my head that takes the tail into account properly: Dreadnought (t3 cultural heavy), archon (t2 cultural light), and invoker’s (t1 cultural light). Of these three armor pieces, only the dreadnought armor seem to look like something a charr would wear— it’s basically armored pants with no skin showing with a flap for the upper part of the tail.
Why can’t we have more armor pieces like the dreadnought tassets? Better yet, run a major artwork pass and rework all the charr pants pieces so that they match and take into account the tail so that there’s no more clipping.
This question is directed to players who don’t mind pets and recognizes that pets will never be removed or have a “perma-stow” option.
Since pets have been made more responsive when compared to how pets were a year ago, I was wondering, how do you guys feel about the skill cast times?
For me, there are some skills with cast times that I find really annoying such as the reef drake’s confusion screech (too easily stepped aside even in PvE due to cast time and cone shaped AoE) and the jungle stalker’s insane three second cast time for mighty roar.
Champ rewards were added not to be farmed, but to be an additional incentive to reward players for taking on the challenge of a champion enemy.
The QD train was a low level circuit that granted level scaled rewards for minimum effort. Add in toxic players with horrible attitudes, and you scare away new players—which is something you don’t want to do if you want to have a healthy playerbase.
The trains still exist in some ways, and I’m disappointed it hasn’t disappeared completely.
This has me wondering, since the balthazar and lyssa backpieces have flavor text, will we see flavor text added to the dwayna and grenth backpieces?
As a guy who owns both a razer black widow (2012 edition), and a razer naga 2014, I prefer to use alt as a modifier key with the naga’s numberpad:
alt+1 = F1
alt+2 = F2
alt+3 = F3
alt+4 = F4
I use the black widow’s macro keys for push to talk voice communications and other things such as 3 button combos (makes the HUD disappear), opening and closing mail, or rebinding a macro button to function as the escape button so my fingers don’t have to travel so far to hit escape.
Seitung Assassin’s armor was great. I didn’t like the other armor sets for assassins; too much spikes and pointy blades poking out everywhere.
The main problem with turrets is that they’re better in doing anything other than being turrets.
People use them as blast finishers – putting them down just to destroy them a second later – or for their toolbelt.
But not for their supposed use as turrets. Because they’re usually terrible in doing that.
That’s exactly what I’ve been doing when I experimented with adding turrets to my builds.
Turrets attack anything within range and draw too much aggro. By default they should target your target and attack only when you’re attacking.
For me, combat encounters rarely go past 45 seconds and the time between combat encounters rarely go past 15 seconds. Assuming I bring a rifle turret and healing turret, I’d technically have two turrets ready between combat encounters. However, if I brought a net, flame, thumper, or rocket turret, I’d have one or two other slots out of commision because their non-pickup cooldowns are over 20 seconds.
When I take a turret, I’m sacrificing a skill slot that can do one of three very important things to me:
- Remove conditions
- Stun breaks
- Kits. Enough said
Turrets can’t move, picking them up only reduces their cooldown by 25%, they attack anything within range thus drawing aggro, and they can’t simply be detonated and redeployed ASAP in the middle of a fight to prevent loss of utility/damage.
Just exactly what role are turrets supposed to fill in PvE?
I noticed turrets don’t seem to be attacking with the tooltip attack speed E.G. rifle turret seems to be attack slower than normal over a 10 second time period.
Do they have some sort of aftercast now or has it always been like this?
Personally, I’d love to see the attunement hand particle effect added to the elementalist aura. Imagine a ring of fire, earth, water, or lighting crackling around your character’s head.
If you look at the weapon again, you should see that the weapon is under a specific category. I doubt there’s a scythe weapon category.
Considering retired town clothes will be moved to tonics and players who don’t like the change can get a refund, I know I’m getting my refund. I was expecting to mix the town clothing items into my medium armor characters’ armor sets, but oh well.
I read the entire thing. By far, the most detailed and thorough review of the living story! I have to ask, why didn’t you address the short stories that were posted on the site? As far as I’m concerned, if it didn’t happen in-game or was shown in flashbacks, then it doesn’t exist.
But not the backpiece Tyria needs right now.
You get a +1 for completing the title, but I’d have to break off and say that after Scarlet and Living Story season 1, we need it right now.
I would imagine it would take quite a bit of resources considering the need to record a variety of lines, then coding them to play when certain conditions are met. Even so, it may cause annoyance if the lines play too much, yet if it plays too little, then there’s going to be requests to get them to play more often.
However, I would love to have a backpiece like this.
yes, this back item is now a necessity – I NEED IT -please let me use my 5000 blade shards to get it.
They could also make it a meta event reward or put it on the gem store. I think if this thread or the reddit post gets noticed by a dev, it might get passed around and if there’s enough support for it, we might get a new golem overlord backpiece.
To be honest, we’ve known this was going to happen for months now. There’s nothing surprising about it, but at least now we know how many points of ferocity = 1% of crit damage.