Showing Posts For DanteZero.9736:

Living story and DA inquisition release

in Living World

Posted by: DanteZero.9736

DanteZero.9736

Why not both? Besides, you have to wait for the LS patch itself, right? So play DA:I on day one up until the LS release.

Gaming mouse for GW2?

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

thanks for the input, I just ordered a razer naga, and new mouse pad. Tired of mine sliding all the time. Gonna be epic!

Excellent choice! I have a goliathus mouse pad (speed edition) and a naga 2014 and I absolutely love it. Personally, I feel that the mechanical side buttons make it much better than the previous models. Also, as a veteran naga epic and naga 2014 owner, I should warn you, Razer’s quality is very hit or miss. I’ve replaced my naga epic 5 times since 2010 and have replaced my naga 2014 several months back (ordered on january).

NCSoft prepares us for infos about X-packs

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

I’m not a bit surprised with how sales aren’t as NCsoft had hoped for in China. After taking a look at how KongZhong made so many insulting changes (plenty of which fly against Anet’s principles), I’d be surprised if it lasted another 2 years.

Defeating the 5 champions?

in Living World

Posted by: DanteZero.9736

DanteZero.9736

I originally assumed that 5/5 would have awarded an exotic items bag, but then I found out it was only 3 rare bags… I was very disappointed since gold and silver teragriffs required more coordination than the other champions and are typically the last champs to go down and three rare bags just didn’t seem that alluring to aim for 5/5.

Of course, thinking about it now, it could crash the exotics market, probably cause the precursor market to plummet, and cause the t6/t5 crafting mats market to skyrocket.

Mordrem Wolves-not so scary anymore.

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

I’m glad the wolves don’t have retaliation anymore, it was too powerful when they spawn in large numbers.

As for the argument that you can bring boon removal, I don’t think being forced to bring certain professions just to complete content with less trouble is something Anet would agree upon.

Look at the way episodes 1-4 were structured: mordrem wolves weren’t encountered in large groups, but in small packs or in one case, one very large and annoying wolf with permanent retaliation and stability.

Compare that with episode 5 and the vast waves that spawn plenty of wolves.

If you look at their original ability to grant retaliation to itself and allies, you’ll notice that multiple wolves can howl at different times to enable what was basically permanent retaliation.

As soon as retaliation was removed, in a potentially short period of time, it would be back up.

Combine that with the large amounts of enemies that spawn and you’d have multiple enemies with potentially permanent retaliation.

Unless every class had the ability to remove boons in a fairly quick manner that could counteract the wolves, I don’t think it’s coming back.

Bring back Order of the Vampire

in Profession Balance

Posted by: DanteZero.9736

DanteZero.9736

To be quite honest, there is plenty of old Guild Wars 1 skills that are adapt-able and ideas behond them which are perfect interesting ideas for “spines” of new incoming skills. Also, it’s a book of cool skill names.

Keep in mind that many GW1 skills were copies of existing skills (campaign requirements) or worked like “rock/paper/scissors”.

Just an example of Necromancer skills:

http://wiki.guildwars.com/wiki/List_of_necromancer_skills

The most notable difference between the GW1 and 2 necro is in the adaptation of the classes to each game’s combat system. More specifically, GW1 had the existence of hexes and enchantments which made for some incredibly interesting gameplay and memorable skills. GW2 simplified that by removing hexes entirely and thus, many notable necro skills had traits named after them (most notably for me, Spiteful Spirit).

I specifically suggested Order of the Vampire to be returned in trait format because:

  1. It was a GW1 elite skill that buffed the party
  2. Its functionality meshes very well with GW2’s combat philosophy of spreading and aiding other players/the party with buffs
  3. The necro has some very self centered traits and skills (both utility and weapon skills) and could do with some less self centered traits and skills. Unholy Martyr isn’t anywhere close to being a good enough start.

Bring back Order of the Vampire

in Profession Balance

Posted by: DanteZero.9736

DanteZero.9736

It was once said that a very specific elementalist trait should have been considered grandmaster level because it granted boons on demand to other players. I didn’t quite understand it back then, but I do now: granting effects to other players increases the total effective output of the party.

Having said that, I like playing a PvE vampiric necro despite many shortcomings of the class as a whole. Since the necro playstyle is a bit on the selfish side and they are supposed to have some of the best ways to sustain themselves during combat, I thought it might be a good idea to bring back some old skills in the form of traits that can affect other allies in order to tone down the self focused skills and traits of the profession.

As you might have guessed, I’m suggesting for the addition or rework of several traits so that other allies can gain the benefits of the vampiric traits or gain the healing effect of said vampiric traits whenever a necro steals health. As it stands, the vampiric traits are really weak and don’t affect other allies. Each profession is expected to bring utility and support in some manner when in groups, and I think being able to share or spread the vampiric traits or it’s healing will be a good first step.

As you read in the title, something along the lines of (but not limited to what is presented):

Grandmaster trait XIV:
Order of the Vampire
(Option 1)

  • Whenever you steal health, allies within 900 range are also healed.
  • Steal 33% more health when you attack a bleeding target.

(Option 2)

  • Allies within a 900 range gain your currently equipped Vampiric traits.
  • Traits affected: Vampiric, Vampiric Master, Vampiric Precision.

(This could replace Blood to Power when going with option 1)
Tainted Blood

  • When struck, inflict one stack of three second bleeding to your attacker.

(edited by DanteZero.9736)

Was Well of Power changed?

in Necromancer

Posted by: DanteZero.9736

DanteZero.9736

When playing my necro prior to the update, I would cast well of power and get five pulses of one second stability, now I get one pulse of one second stability on casting. Am I imagining things or did Well of Power get changed?

Thoughts on GoE's buff?

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

Having used it extensively the past two days while in PvE (Silverwastes), I can finally put in my opinion and say that it still needs a lot of tuning (for PvE). More specifically, the fire and air elementals feel too fragile. It gets irritating when both can die quickly if one or two serious enemies (Example: mordrem smashers, wolves, and teragriffs) focus on it.

Of the two, the fire elemental is the worst in that it is a melee attacker that can’t necessarily dodge (unless it was through the command skill, but then that’s every 15 seconds). The air elemental is not as bad, but the command skill is certainly lackluster due to the single projectile that can causes a 1 second stun. For a skill based on air magic (more specifically lightning), a single stun projectile is the equivalent of trying to give someone a static electric shock. It’s annoying, but nothing noteworthy.

For these two elementals, I question just what exactly makes them worthy of being called “elite.” There’s nothing elite about a melee glass cannon that can’t dodge and there’s nothing elite about a single stun projectile. If anything, I think the fire elemental needs drastically improved survivability and the air elemental needs a better command skill.

The earth elemental is in a decent place and has absolutely amazing survivability, and the water elemental is ok due to the 7k or so healing on demand. My only gripes about the water elemental is that it’s a melee attacker so it can get focused down quickly and I can’t ground target the healing skill.

“too many rangers are using longbows"

in Profession Balance

Posted by: DanteZero.9736

DanteZero.9736

Whoa, I make a casual comment and look what happens!

I love Rangers. I have loved Rangers since my first online game, where she was called a Rogue and ran around killing a huge red demon in a dark, dark dungeon. You might remember the title… Hey, I had an NPC named after me in its second installment!

I don’t think anyone honestly believes my character preference will have one iota of influence on the dev team doing what the dev team needs to do. I mean, it’s a fun theory, but things just don’t work that way. No one would ever seriously suggest “Oh, don’t make that change, Gaile will get cranky!” Honestly, I’m one of millions of players — every dev is one of millions of players — and we don’t tilt things to suit our personal likes and dislikes.

So don’t worry if I play Ranger, or if another dev plays Mesmer or Guardian or Elementalist or… you follow my drift. The team does what it does for the overall good of the game.

I play a profession that can have ups and downs as far as her power and abilities, but in the end, I make the most of her strengths, try to learn to work around her weaknesses, and just generally have a blast.

Just like any other player.

Hmmm… Was that game the Diiiiii….
Die Hard Trilogy? Nah, no demons.

Hmmm, red demon inside a dark dungeon, an NPC named after you in the sequel.

Hmmmm…

Diiiiii…
Diddy Kong Racing? Nah, not a demon....

Oh yes, Diiiiii…
Diablo. It had a red demon and it certainly had dark dungeons. It also had a sequel that coincidentally had a rogue named Gaile. So you were playing with what I guess to be a bow wielding rogue fighting off The Butcher? I wouldn't know, even if I had a Frozen Orb Sorceress.

Facet of Light bugged?

in Living World

Posted by: DanteZero.9736

DanteZero.9736

Is the Facet of Light bugged? I’ve been fighting it for the past half hour and only got the red light once.

Thoughts on GoE's buff?

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

Well, since the patch is up, what do you guys think of the Glyph of Elemental’s instant cast time for the elementals’ skills pvp and pve-wise??

Stop making skirts

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

give us more PANTS!!

PANTS!!!!!! light medium AND HEAVY!!! MORE PANTS!!!

NOT SKIRTS!!

AND MORE EQUAL SHOULDERS

Thats all i ask..

Thank you

If you mean symmetrical shoulder pieces, then yes, I want more armor that has symmetry and not asymmetry.

Patch Notes Up

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Annnddd… Replica Job-o-Tron backpack is 600 gems. Talk about pricey.

(I once said I’d put down real money down on it, and I will, but sheesh, that’s the last time I ever do this sort of thing given the extremely high price for a single backpiece—even if it is voiced.)

Achievement Point Chests Need Love

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

I wouldn’t mind seeing random in-game armor and dungeon/old pvp armor skin unlocks back. I’m still missing the stalwart’s medium armor skins.

GW Veterans missed out on items due to RNG?

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Never got any nice skin worth above 10g.
Excluding Zojja’s Weapon Box dropped at Tequatl.
Was a huge surprise after 8+ years of ArenaNet’s …….. RNG

Admittedly when I got a Zojja’s Weapon Box after opening my wvw chests, I was pleasantly surprised. It was probably one of the best drops I had ever got in GW2. As for GW1, I rarely got anything worth a ton of money.

CDI-Guilds- Raiding

in CDI

Posted by: DanteZero.9736

DanteZero.9736

Proposal Overview:
Enemy encounters that require greater player attention and adaptation to changing situations.

Goal of Proposal:
Create meaningful encounters no matter what situation. In other words, each fight has to be treated like a champion level fight in terms of skill and tactics (even though champion level enemies aren’t necessarily present).

Proposal Functionality:

  1. Raids enemies where each enemy type (E.G: wolves, bandits, pirates, centaurs) can have half or one-third of their skills randomly picked from a large list. The reason: facing the same enemies over and over again with the same skills gets boring really quick. At least with an element of semi-randomness in the form of a small amount of randomly picked skills, enemy grunts (trash mobs) and various veteran, elite, and champion enemies will require a greater degree of attention and adaptation in almost every run.
  2. Bosses that can change form (with a model change and maybe even a whole new animation set) and gain different attacks, minions, and environment effects with each different form. In fact, the GW1 Krait and the enchanted mirror creatures found in the Desolation are exactly the mechanic that come to mind. That being said, I hope to see raid bosses have the ability to change between multiple forms at will rather than at set health intervals to keep me and my team on their toes.
  3. Crowd control skills must actually mean something against these raid bosses and if someone already crowd controlled the boss, I don’t want to have a team to spam crowd control just to be able to crowd control the boss later. This is a design pattern that should be avoided at any cost. Anything that does this should not be present in the raid bosses as I expect the three pillars of GW2’s combat system to be fully required in some shape or form.

Associated Risks:
Requirement of rapid communications outside of typing for some players that have no access to proper equipment (microphones come to mind).

HUGE DECISION

in Players Helping Players

Posted by: DanteZero.9736

DanteZero.9736

I think two things you should consider are (based on my experiences):

  1. How many alts do you have that can use this weapon? (Assuming they can use it and you want them to have the skin.)
  2. Is this going to be your primary weapon that you’re going to be using a minimum of 51% of the time?

Please address the female left knee

in Human

Posted by: DanteZero.9736

DanteZero.9736

It’s a bit ridiculous that the mesh twists like that, and, if I’m correct, there are other contrapposto poses that don’t rely on twisting the mesh so badly like that. The reason I’m showing a particular armor piece doesn’t have something to do with the skin itself, but rather, it has something to do with the node on the skeleton which the body mesh is attached to.

Attachments:

(edited by DanteZero.9736)

How do you interpret the term "exp" from LFG?

in Fractals, Dungeons & Raids

Posted by: DanteZero.9736

DanteZero.9736

I interpret “exp only” as “I am experienced with the path(s) listed on this particular LFG post” in other words, the player joining has at least completed the listed path(s) once. It does not mean experienced with the other paths that are not listed on the post.

New Halloween Outfits

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

You’re right, tenklo and AP. These outfits were extremely popular in Guild Wars, and they were much requested as additions for Guild Wars 2. I understand what you’ve said, Lady Grimm, but I think as a matter of fulfilling the request — and for a sort of “cultural integrity” — it’s good that it was recreated as it was.

(And yes, I happen to be amongst those who love this set. )

People preferred this one over Lunatic Court finery? Ravenheart? Agent of Balthazar?

sobs

(I like having at least one GW1 costume in GW2, but it still leaves a certain feeling of insufficiency)

Personally, I prefer the Shining Blade Rebel outfit as worn by Salma during the War in Kryta events.

are humans the only ones who burry dead?

in Human

Posted by: DanteZero.9736

DanteZero.9736

Asura cremate their remains (revealed in several old lore posts and in GW:EotN), I know there are norn graves, and as for sylvari and charr, I have no clue.

Fix your agro!

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

?

http://wiki.guildwars2.com/wiki/Aggro

eles do a ton of dmg. So, you were probably doing the most damage; hence, you were targeted more often than the other classes. Is that a problem?

Pretty much that…

  1. closest target to them
  2. who is dealing damage
  3. top damage dealers
  4. who is using a shield / has more toughness and overall armor
  5. others (see Tanking tactics below)

Do note that first strike seems to generates large amount of aggro, which can determine who is gonna be taking hits.

Combine from these.
Example: If you have shield, stay near target, deal damage, highest possible toughness and armor, and first strike, you’d have the aggro most definetely.

I’ve noticed that you can loose aggro, by holstering your weapons and running away from the mob, but this requires that there’s other players to generate aggro.

Another way to get all aggro, is to start reviving a player or NPC, this results in 100% aggro rating, every mob will come after you.
If there are more players reviving at same time, all those players will have 100% aggro rating, while distance to mobs will determine who will be targeted first.

Mobs in dungeons and some special mobs tend to have unique aggro system, so that it’s not possible to keep aggro definetely on 1 player in every combat scenario in PvE…

First strike generates a ton of aggro? That’s news to me. My ele tends to be the first to attack and I’ve done the same thing with my warrior. Despite my melee warrior dealing more damage than my ele, it seems my ele is the one that is constantly targeted despite trying to be slightly further away than the other players in melee range (if everyone is stacking on top of tazza, my ele is typically next to her or slightly behind another player).

Also, where did you get those numbers for the aggro rating?

Feature request: Sun Beads in Bulk

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

YES. Yes please. Something like a “String of Sun beads” which contain 25 sun beads (much like the cooking ingredients in bulk) can save so much time and keep our fingers from going sore with clicking.

Glyph of Elementals Duration Timer Is Not Fun

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

never underestimate the value of a short CD Stun especially considering the rest of the ele elites suck anyway

Hold up, the glyph can stun break now?

lesser lighting has a pseudo stunbreak it releases immoblize chill and cripple i think dazes and knockdowns still arent effected

and the elite lighting has a 1 second stun both the lesser and elite skill have only a 15 second CD for the “movement release break” and the stun

You forgot to mention that the elemental’s command attacks are activated the next time the elemental performs an attack—which means if the elemental is killed during that time period of no actions, then you get nothing.

Bought makeover kit yesterday, sale today

in Black Lion Trading Co

Posted by: DanteZero.9736

DanteZero.9736

Support refunded me the difference. In my opinion, this is absolutely incredible customer support!

Bought makeover kit yesterday, sale today

in Black Lion Trading Co

Posted by: DanteZero.9736

DanteZero.9736

I’m glad you wrote CS. I know they’ll see if they can help!

And with that, I too have sent in my ticket. It’s kind of funny, when I bought mine, I thought about what bad timing it would be (on my part) if there was a sale within the next few days.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Just now, I was running around on my engineer hoping to catch up on the living story episodes since I thought the event failure farming was gone, but it seems that it’s still going on. In fact, people got together, purposely scaled up the Coiled Watch event, and failed it for the champions that spawn. Normally, I really don’t care for farmers, but when they purposely fail events that block progression for other players, then we have a problem.

Have you tried asking nicely for them to succeed once for you? Most of the time when people ask nicely, they will agree.

I’m guessing you didn’t see my screenshot response to another poster. Anyway, they didn’t bother with helping anyone other than themselves. If you’d like to help, I will gladly extend the offer I made in a previous response to you too. I’m absolutely serious about it.

Coil Event Fail Toxicity

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

I wouldn’t mind seeing some changes made to remove all the event failure farming. Hell, I posted a topic about coiled watch several days ago and there were several inconsiderate players that responded that I should join the farming instead of complaining.

Jormag's Claw Leechers / Champ farmers

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Claw of Jormag, for a dragon based event, takes a long amount of time compared to the others. Coupled with the scaling that spawns champions, it shouldn’t be a surprise that farmers and leeches would take part in it. Personally, I think the event should be reworked and rewards for champ kills should only be granted at the end of the event—well, any event, not just the Claw of Jormag event in particular.

CDI- Guilds- Logistics and QOL

in CDI

Posted by: DanteZero.9736

DanteZero.9736

I just thought I’d voice a reminder that what we suggest and what will be released are two different things. Keep this in mind when you post things or else we’d have another repeat of the trait unlocking CDI leading to dissatisfaction with the implmentation.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Oh god not this again.

Why not just join in on the farm, it will be greatly more rewarding than the pathetic living story rewards you get. Trus’

Or maybe it’s not about the treasure and some people actually enjoy the living story? :o

Some people also want their alts to be caught up on the living story during the downtime. As for me, I don’t care if people farm as long as it’s not prohibiting other players from progressing with their living story or preventing them from getting a trait. Coiled Watch, as it stands, has nothing but farmers purposely failing an event that requires completion to advance further in the living story. If it didn’t require completion for living story advancement, this topic wouldn’t have been posted at all.

The perfect events

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Hey everyone,

I’m sure everyone has seen threads about how the latest update made things to simple and seemed like it’s dumbing the game down. There are several events that I think should be the benchmark for events in terms of difficulty. People want a challenging game and not something so simple you can play with one hand. If your defeated, you should say “What could I do differently?” and attempt again. You shouldn’t be discouraged from retrying, and, I feel, these events do just that.

Go play any of the Mordrem events in Iron marches. These are the perfect difficulty, and every other event should aspire to be these difficult. They’re not punishing, and they’re certainly not easy either.

Great examples include:
-Rescue the captured workers.
-[Group Event]Defeat the Mordrem Champion. (The thrasher that is immune to damage while you’re poisoned.)

Thoughts?
Should they raise event difficulty, especially as you progress in the game?
Other events you thought a perfect balance of difficult and fun?

The normal mordrem vile leechers aren’t that bad of an enemy design since their underground vine attack can be interrupted through crowd control. My issue with the design is that there are no “back-up” attacks that are just as unique as their main attack mechanic.

So what does this have to do with the champion mordrem vile leecher from the event? Well, it’s because that’s the big attack for that champ and many players seem to fail at grasping that you can interrupt it with crowd control. Then again, there are other strategies, but interrupting, to me, is the most straightforward tactic. Then yet, since it’s a champion, it will become buffed with defiant which, to me, is the main problem with interruption since large zergs won’t pay attention.

As for event difficulty, I’d say they are far from perfect. The worker rescue event causes players to become trapped in vines far too often and the veteran mordrem wolf has the mind boggling permanent stability and retaliation boons.

A personal example: I completed the worker rescue event across a mesmer, ranger, and engineer. All three were trapped by the vines twice in a row (after breaking out of the first vine) without a chance to dodge out of the way. My characters were then downed and killed by the two mordrem wolves and three tentacle vines that were flinging projectiles at them. While the mechanics definitely make you think a bit and require a more different approach than most of the other events, they still have room for improvement.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

DanteZero, I honestly think this is not the norm. But bad players are gonna be bad players regardless of where they are or what they’re doing. An entire event doesn’t need to get hit with the nerf bat due to a few bad people.

A few bad people is all it takes for a problem to spread when people don’t speak out. This (event farming) is merely a symptom of a much larger issue than just farming. As for calling for a nerf, I seem to recall my posts in this thread stating my preference, and that my topic post was calling attention to the event failure farm rather than stating anything about tuning (balancing) content. Also, my offer still stands :P

A solution to this issue would be to shift rewards away from Champions and to event completion. Some tweaking would need to be done to balance this, obviously. Since existing Champions are all now events, this would not really reduce the utilization of such Champs. It should, however, shift rewards from failing events to completing them. It might also discourage huge blobs of players who trivialize events because of event up-scaling popping Champs.

ANet won’t do this, of course. Instead, if toxicity develops over Coiled Watch, we’ll see another timer nerf on the event pop.

That is a very good idea and I certainly hope the developers take the time to consider this.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

I came upon that event yesterday, doing my PS. As soon as I typed in /s chat that I needed it, everyone to a person helped me succeed, even though I seemed to be the ONLY ONE needing it. So ya… please stop the QQ threads on this stuff.

So you wouldn’t mind helping out a guy who also had a problem like you, wouldn’t you?

Attachments:

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

It’s going to continue to be a problem as long as there are events that give more “loot” for repeated failure than success.

It might not be “right”, but that’s how MMO players are. Arena.net should know this by now.

You mean scaling up any event that produces champ spawns rather than swarming the farmer blob with modified enemies that have tons of crowd control. I’d rather face enemies with tons of knockbacks, pulls, stuns, and even knockdowns (Risen enemies with their ridiculous anchor throw comes to mind) rather than have events scale up to produce champs.

Failing Coiled Watch for farming

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Just now, I was running around on my engineer hoping to catch up on the living story episodes since I thought the event failure farming was gone, but it seems that it’s still going on. In fact, people got together, purposely scaled up the Coiled Watch event, and failed it for the champions that spawn. Normally, I really don’t care for farmers, but when they purposely fail events that block progression for other players, then we have a problem.

Any advice for veteran modrem wolf?

in Living World

Posted by: DanteZero.9736

DanteZero.9736

That Wolf is unusually tough for an event of its level, yeah. Blind spamming helps a lot, but the easiest way is just to call for help when you tackle it.

Assuming if people want to help. If they don’t, I suppose blind spam can help but then there’s the problem of the wolf splitting into multiple copies of itself—each with permanent retaliation and stability. Also, blind spam works if you have access to blinds skills and not all classes have access to rapid cooldown blind skills or chain blinding skills.

CDI- Guilds- Logistics and QOL

in CDI

Posted by: DanteZero.9736

DanteZero.9736

1. Guild Halls
2. Alliances + Alliance chat/the alliance features that existed in GW1 brought over to GW2 minus any tempting changes to the functionality.
3. More guild based activities

Any advice for veteran modrem wolf?

in Living World

Posted by: DanteZero.9736

DanteZero.9736

Having recently completed episode 3 on several alts, I noticed one very peculiar moment as I was running through the episode: the veteran mordrem wolf in the iron marches has permanent retaliation and stability. Normally if I have trouble surviving an enemy encounter, I switch to a more survival oriented armor set, but for this particular enemy, I noticed I ended up dieing a lot—even with survival oriented gear.

While running on my thief, ranger, mesmer and guardian, I noticed they still tend to die quickly even with soldier’s gear and boon removal. It doesn’t help that it has the redundant retaliation roar, but having permanent stability pretty much made the fight a rez-rush grind rather than a challenge since you can’t interrupt it. How would I go about to better fight the veteran mordrem wolf in episode 3?

Those with Mistfire wolf

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

I tried using the glyph of elementals in SE P1+2 in addition to bringing the mistfire wolf. The fire, air, and water ele dies in less than 30 seconds for me, but the mistfire wolf tends to stay alive the entire duration. It also deals more damage than the earth ele so I tend to bring the wolf instead.

Interactable object names are "unknown"

in Bugs: Game, Forum, Website

Posted by: DanteZero.9736

DanteZero.9736

Certain interactable objects (things you have to press the interact button for) such as dungeon chests, flowers, bombs (such as the ones from the personal story skritt path), etc all have their name string replaced with “unknown.”

This video sums up the game for me

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

This game is indeed meant for 10-year-olds.

Even a 10 year old would’ve found the game in it’s original state very easy to understand. The brand new and downgraded Guild Wars 2 is re-designed for a much dumber audience.

Now it’s meant for people who seek the “Any” key on their keyboard on a “Press Any Key to continue” message.

A 10 year old, yes, but certainly not a 6 year old, as one particular poster has revealed on the forums.

Glyph of elementals is worse now?

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

Unfortunately, there is a big problem that existed since the BWEs which makes the elementals—both normal and elite, useless to a high degree: survivability. Other than the paper thin defense on any non-earth elemental, the AI and reaction speeds are also very poor. Add in the cast times, aftercast times, and low numbers (from the skills), and you get an elite skill that is anything but elite.

Had the elementals actually been able to withstand a decent amount of damage (somewhere around 30k damage minimum for each elite elemental in PvE), then it would make them useful given their 60 second lifespan. I believe that even if the elemental had better AI, it still wouldn’t have a good enough impact without skills that activated instantly and could be ground targeted.

New Player Has Regrets

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

To OP, I hate to say it but I suspect you have had experience with more in-depth video games in general (anything that isn’t on a tablet or phone) than the new players that Anet made these changes for. I don’t think these changes are meant for someone with your skill level.

ArenaNet just shortened the Personal Story...

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Are we certain the personal story missions were removed or are the journal entries just rearranged in the journal and still present in the game?

Unhappy with NPE Changes

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

You have just made my 6 year old son cry.

He was happily playing until the patch went down, running around chasing his green storyline star raining death on his enemies with his longbow ranger(lvl 6)
He logged back in and started playing then sounded really distressed and came over to me telling me his game was broken, about to cry because he couldn’t find his star and his weapon isn’t working properly because his last skill isn’t unlocked.

So friendly to new players. :<

I would have done the same thing if I were his age. But then yet if I were his age, my parents wouldn’t have allowed me to play an online game where interactions with strangers are bound to happen. Of course, at his age, I wouldn’t have had full grasp of changes made to the game because I don’t look for the update notes and would have naively played along my merry way.

The point I’m trying to make: at that age, I wouldn’t have been able to handle changes made that was so “sudden” and would have cried about it too. Your child is no different and you should have alerted your child about it earlier. Better yet, you could have prepared your child for the changes if you so absolutely want your child to play a T rated online game.

GW1 Armor Sets that You want to see in GW2?

in Guild Wars 2 Discussion

Posted by: DanteZero.9736

DanteZero.9736

Standard mesmer rogue’s armor: http://wiki.guildwars.com/wiki/Rogue%27s_armor
Prestige mesmer elite rogue’s armor: http://wiki.guildwars.com/wiki/Mesmer_Elite_Rogue_armor
Shing Jea mesmer’s armor: http://wiki.guildwars.com/wiki/Mesmer_Shing_Jea_armor
Ascalon (the real deal) mesmer’s armor: http://wiki.guildwars.com/wiki/Mesmer_Ascalon_armor

CDI topics does not mention dungeon....

in Fractals, Dungeons & Raids

Posted by: DanteZero.9736

DanteZero.9736

I kind of imagine that’s what necromancer balance meetings go like as well.

You mean 7/8 of the profession balance meetings, right? Because I suspect that everyone except for rangers are not happy.

As for the topic of CDIs for dungeons, the lack of any substantial updates to dungeons other than exploit fixing, random unannounced changes or additions to dungeons that change the completion time of a path, and lack of updates or reworks (Arah story mode comes to mind) may have been a cause for people to believe a CDI is what’s necessary for attention to be given to dungeons.

Why Not Make Elemental Pets Permanent?

in Elementalist

Posted by: DanteZero.9736

DanteZero.9736

I think 60 seconds is fine due to the lesser elemental having access to two skills and the elite elemental having access to three skills. With the upcoming buff, that would bring the skill total to three for the lesser elemental and four for the elite elemental.

I think the bigger problem is the AI and the survivability of the elemental. Other than the earth elemental, the others are pitifully fragile not to mention some attack types make absolutely no sense E.G: the fire elemental having the lowest health but attacks in melee.