Showing Posts For DarcShriek.5829:

Fractals lore1-ascalon seige and raving asura

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

Could the raving lunatic be what’s left after the first evacuation of Rata Sum?

400-500 Only rich apply?

in Crafting

Posted by: DarcShriek.5829

DarcShriek.5829

Prepare 150 – 200g or you have no chance to get to 500. And ofcource you will probably need at least 2 professions so you will need another 150 – 200g for second profession. And ofcourse that will only get you to 500 you still need to farm tons of materials to get you weapons :-)
This is worst update Anet ever did. Game is now only about farming and nothing else.

This is simply not true. I didn’t spent a single copper crafting from 400-500 weapon smithing.

But I gathered all the materials myself and not everyone will have done that.

Also with a crafting booster I got most of the way to 425 just refining orichalcum ingots.

How did you make dark steel ingots if you didn’t spend any money?

So who is taking a break and skipping SAB?

in Super Adventure Box: Back to School

Posted by: DarcShriek.5829

DarcShriek.5829

I can’t jump. So, I’m crafting.

What would be a good build for invasion zergs

in Guardian

Posted by: DarcShriek.5829

DarcShriek.5829

I’m looking for a build to farm sky pirates during the invasions. I figure I want max AOE damage to tag the most mobs possible and high survivability. I don’t really need to do a lot of damage to each mob, emphasis would be on tagging a high number of mobs, even if the damage is low. Any suggestions?

Why isn't the Lion fountain back?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Apparently the plummer is in another castle.

Living Story Lore vehicle needed.

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Would something like the Mystery Machine from Scooby Doo work?

Q: about being a commander

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

During these invasions, is there any benefit to being in a party other than seeing where other people were located?

Concerns about permanant invasions

in Clockwork Chaos

Posted by: DarcShriek.5829

DarcShriek.5829

This thread is to complain about something that hasn’t happened yet.

Buying with Sprockets after SAB patch

in Clockwork Chaos

Posted by: DarcShriek.5829

DarcShriek.5829

Know one knows. At the worst, you’ll have to wait until next years anniversary when the pavilion reopens.

Living Story is Killing the rest of the game

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

GW2lfg.com is still vibrant with groups for all kinds of content. Don’t know what the fuzz is about.

regardless! i shouldn’t, WE shouldn’t, have to use 3rd party functions for things we should be able to do with our guild mates/friends and server populations.

It’s not the games fault if your guild members don’t want to hang with you.

Living Story is Killing the rest of the game

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Funny thing about invasions, the land being invaded gets messed up real bad. Things that need doing, just don’t get done because everyone is off fighting the invaders. For myself, I happen to like what’s happened. Once the invaders go away, things will get back to normal. That’s why it’s called a living world.

Say what? Nothing changes at all in the lands being invaded. Nothing changes if you lose to the invading force, and nothing changes if you win. I’d hardly call that living.

When you say nothing changes, you’re wrong. A lot changes. The most obvious is inflation, have you seen the cost of gems lately? Have you been to any of the temples in Orr lately? You haven’t have you, neither has anyone else. They’ve been pretty much closed the last couple of weeks. If you’re looking for temple armor it isn’t happening.

If you say nothing has changed lately, then you have to be intentionally blind.

Devs, stop dodging the bullet

in Super Adventure Box: Back to School

Posted by: DarcShriek.5829

DarcShriek.5829

Q: Bigger stories and bigger events, the scale of the events have been getting bigger with last couple updates, can we expect them to be even bigger in the coming updates?

Angel: Maybe? Yes we are going to be telling bigger stories. We have not forgotten the dragons. Scarlet is quite a cosmic villian and she will have her fingers in a lot of different pots That is all I can tell you at this point.

From the Anniversary Bash Q&A: According to Angel they have not forgotten about the dragons, and it sounds like they will have bigger events like the invasions going on now. So we’ll have to wait and see what format the next elder dragon story will take.

Eww, more events like the invasion…. don’t get me wrong, the invasion was fun at first, but it requires the map to be full and for all players present to cooperate, its too lengthy and repetitive, and it pulls players away from other world events and metas, making the other maps ghost towns. If this is the direction they’re heading in, they’re going to drive themselves into the ground. As for them not forgetting about the dragons, it would be nice if this were true. I am interested to see how they will pull the next one off if they get themselves off this random tangent of theirs.

The invasions are supposed to pull players away from other events and make other maps ghost towns. If they didn’t, then what would be the point of the invasions.

Devs, stop dodging the bullet

in Super Adventure Box: Back to School

Posted by: DarcShriek.5829

DarcShriek.5829

That they are working on Personal Story at all is pure conjecture, more than that, it wouldn’t make sense, as continuation of the main story-line is generally assimilated with the release of an expansion.

Generally being the keyword. Anet has already stated, numerous times, they are going to try something different. That they are going to try to advance the storyline through the LS. That means that any type of content usually done by expansions(added regions, furthering the personal storyline, new races, professions, and cities) would be the combined work of the LS and Long Term teams. Living Story teams has to get the game’s narrative there, and the Long Term teams actually provides most of the actual new content.

If that fails, they will most likely make an expansion the next go around.

But the content of Living Story has absolutely nothing to do with the main story-line (Personal Story), and even if they decided to pull it back on track, even if they merged LS and PS, from what we have seen of their releases, they will not have enough time to make the story as intricate and vivid as PS should be. Because lets face it, plot wise, LS has been weak. And it cant be helped, they stated themselves that there content is not as good as they would like it due to deadlines. But who imposed the deadlines? They did, and they refuse to grant themselves the time to make quality content, despite players begging them to do so.

Then of course, there is the other reason PS and LS cant merge; simply, PS CAN NOT be temporary. A new player who completes PS up to the fight with Zhiatain, but missed the campaign leading up to the epic battle with Jormag, wouldn’t be able to understand how he got there, nor would he be able to enjoy the battle since he wasnt able to experience the journey leading to it. Or worse, he could have joined GW2 after the battle with Jormag, and never get the chance to do it. Likewise, a veteran player could go on vacation and miss out. The content of PS is just too important to be temporary.

Anet has different teams doing different tasks. There is no reason that they couldn’t assign the PS to a team and give them the resources they need to to the task and release it as part of the living story. Not every needs to be on the 4 month to release schedule. Its totally possible to release anything that would normally be released in an expansion with the LS release schedule. There are too many individuals on these forums that can’t quite grasp the concept that different teams can have different schedules and that a good project manager can coordinate them so that they can release this with the LS. I’m confident that at some point new permanent areas will be opened under the LS release schedule. I also believe the dragons will be back. I’m not so optimistic about the PS, because it’s not really needed any more. I also sense a Destiny’s Edge 2.0 is coming.

Living Story is Killing the rest of the game

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Only that they won’t go away completely, it’s permanent content, they will still happen from time to time, randomly sucking the population from the rest of the world.

Only, you have no idea what the frequency or intensity of the continued events will be. SO why do you insist on continuing the doom and gloom attitude. It’s like you want to be upset about the invasions.

Is this game growing?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Companies never post their game failing.They are trying desperately to get new players now through their PR bs……Which indicates why the player base are declining.

Publicly held companies are required to let stockholders know if a product is failing. I suspect your tinfoil hat may be a little too tight.

What fun! (A new player's perspective)

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Yes its fun for the first 2 weeks ^^.

I’ve found it to be fun for the first 12 months.

Living Story is Killing the rest of the game

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Funny thing about invasions, the land being invaded gets messed up real bad. Things that need doing, just don’t get done because everyone is off fighting the invaders. For myself, I happen to like what’s happened. Once the invaders go away, things will get back to normal. That’s why it’s called a living world.

Overflowing with rage

in Clockwork Chaos

Posted by: DarcShriek.5829

DarcShriek.5829

If you would show up on time, you wouldn’t have a problem. Of course, if you show up 30 minutes into a 45 minute event, you will have a problem.

Why do people want to win the event?

in Clockwork Chaos

Posted by: DarcShriek.5829

DarcShriek.5829

I have to wonder if these invasions weren’t meant to be farmed. I think of it as sort of an anniversary gift to players.

Exotics Are Now Pointless

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Why would Anet be surprised? All this place does is complain.

What do you hate, that everyone accepts

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Jumping puzzles. That is all.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Commander tag has no place in pve, period. This is why i think commander tags should be earned with wvw leveling and progressing instead flat out 100g. Every cofp1 freak can buy commander tag, many did for sake of ego boost, while not even stepping into wvw.

Now same people are using those tags to rally farm zergs, which i doubt was intended purpouse of commander tag. Any pve coordination (like there is need for coordination in pve lol) can be done with use of chat, ,it is bad enough that there is zillion lousy commanders running in wvw with their tags undeserved, now there is bunch of them in pve too. This needs to be changed!

If commander tags are useless in PVE, then why are you complaining about them?

Because they are hindering.

Commanders aren’t hindering, they are doing exactly what the crowds want. If people didn’t like the results from following commanders, they wouldn’t follow them. Apparently, players are quite happy following commanders, because that’s where the crowds are. Therefore, the commander tags are useful and not a hindrance. Maybe they aren’t useful to you, that puts you in the minority. Get over it, they’re commanders, not mommies.

Got any proof that im minority or your just pulling facts out of your kitten? Farmers are happy, people that would like to defeat Scarlet not so much. And they certainly dont look like mommies, more like kindergarden teachers, leading kids to play.

You’ll notice on these raids that the crowds are with the commanders. If the majority didn’t like what the commanders were doing, they would be in different areas of the map. Real simple. Don’t know what prevents you from following simple logic. I suspect because the data doesn’t fit your world view. You could always get your own commander tag and see who follows you. Quit whining, get doing. Is that too hard?

Anyone Else Anticipating Tuesday?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

I’m not excited. Jumping puzzles aren’t my thing. I didn’t participate the first time, and I’m not sure how much I’ll participate this time.

That’s ok though. I’m not the only person playing. I’m not going to like everything Anet does. I’m not going to like everything anyone does.

I’ve been having an awesome time with the latest update though.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

The thing is just that winning doesn’t give you the best farming result. I hope next invasion event going to balance them a little bit more.

Thing is farming results should be best when event is sucessful. That is Anet’s mistake on this event. Another thing is that commander tags should be used by people that are leading wvw army not by people that are leading farmer army, thats another Anet’s mistake.

Why is it a mistake? Obviously there’s a lot of people out there that want the commander tags to lead to good farming locations. You seem to be in the minority on this issue.

the whole point is NOT TO FARM

According to who, you?

Maybe you should quit trying to ruin everyone else’s game. I don’t recall anyone declaring you to be the dungeon master.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Commander tag has no place in pve, period. This is why i think commander tags should be earned with wvw leveling and progressing instead flat out 100g. Every cofp1 freak can buy commander tag, many did for sake of ego boost, while not even stepping into wvw.

Now same people are using those tags to rally farm zergs, which i doubt was intended purpouse of commander tag. Any pve coordination (like there is need for coordination in pve lol) can be done with use of chat, ,it is bad enough that there is zillion lousy commanders running in wvw with their tags undeserved, now there is bunch of them in pve too. This needs to be changed!

If commander tags are useless in PVE, then why are you complaining about them?

Because they are hindering.

Commanders aren’t hindering, they are doing exactly what the crowds want. If people didn’t like the results from following commanders, they wouldn’t follow them. Apparently, players are quite happy following commanders, because that’s where the crowds are. Therefore, the commander tags are useful and not a hindrance. Maybe they aren’t useful to you, that puts you in the minority. Get over it, they’re commanders, not mommies.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Lookers – temporary players who are looking but don’t know if they will stay.

Casuals – players with less time but do play.

Hardcore – play a lot

Lechers – People who play for free and never buy anything with real money. Box cost does not pay for the servers or new content.

You forget a category – Obnoxious Jerk. These are people that label people that buy the game but make no additional purchases leeches.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

The thing is just that winning doesn’t give you the best farming result. I hope next invasion event going to balance them a little bit more.

Thing is farming results should be best when event is sucessful. That is Anet’s mistake on this event. Another thing is that commander tags should be used by people that are leading wvw army not by people that are leading farmer army, thats another Anet’s mistake.

Why is it a mistake? Obviously there’s a lot of people out there that want the commander tags to lead to good farming locations. You seem to be in the minority on this issue.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Commander tag has no place in pve, period. This is why i think commander tags should be earned with wvw leveling and progressing instead flat out 100g. Every cofp1 freak can buy commander tag, many did for sake of ego boost, while not even stepping into wvw.

Now same people are using those tags to rally farm zergs, which i doubt was intended purpouse of commander tag. Any pve coordination (like there is need for coordination in pve lol) can be done with use of chat, ,it is bad enough that there is zillion lousy commanders running in wvw with their tags undeserved, now there is bunch of them in pve too. This needs to be changed!

If commander tags are useless in PVE, then why are you complaining about them?

Should Sylvari have never been made?

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

… The charr on the whole can’t stand sylvari, and tolerate them only because their imperator forces them to play nice,

Actually the char love the sylvari. There’s nothing better for smoking brisket and ribs.

Is the Pale Tree safe for Tyria?

in Lore

Posted by: DarcShriek.5829

DarcShriek.5829

“The Happening” is coming.

How is GW2 doing financially?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

I think GW2 changed the face of MMOs and i’m glad it did. About the finanial part ANet said they’re doing fine and they don’t need an expansion to continue so i’ll trust them on that.

And pray, do tell, how did GW2 do that? Because even NcSoft’s own next game Wildstar will have a sub structure in it and FF is doing sub only. I see some games that are coming out with smaller skill bars but hey….that was GW1.

So I really have no clue what you mean when you say it changed the face of MMOs. GW2 is different, but that’s about it. I don’t think it changed much in the general land of MMOs.

Here is how GW2 changed the face of MMOs. MMOs used to brunettes with brown eyes. Now, thanks to GW2 MMOs are blondes with blue eyes.

How is GW2 doing financially?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

….. Im not touching another product thats associated with any of these companies.

Hopefully that means we won’t have to put up with your complaining anymore. However, I suspect you’ll be back.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Guild Wars 2 brought in $25Million in sales in the last 3 months, going by the quarterly, after all expenses and taxes, that is ~$6-7 Million in profits in 3 months.

Financially the game is doing great.

I don’t see as many GW2 is dying posts anymore. They always make me laugh.

if this game is doing so great then where the hell is the content PERMANENT content.

Are actually forwarding the argument that because there hasn’t been enough permanent content to satisfy you , that this game is dying. I’ve seen people leap to conclusions, but this is in a class by itself.

I’m not sure what server your on, but I’m on Sanctum of Rall. SoR traffic has been steady all year. Right now, it’s feels as busy as it did on opening weekend. The corporate financial reports also support that position that this game is growing and not dying. I’m not sure why you choose to ignore facts and push hyperbole, but it’s not working very well for you. You should pay attention more and shout less.

How are we not dead?

in Super Adventure Box: Back to School

Posted by: DarcShriek.5829

DarcShriek.5829

My opinion is… the game is JUST been out for a year. I’m sure anet wants to stretch the whole dragon thing for as long as possible. I for sure don’t want to kill dragon after dragon and then go “Now what?”.

Besides, anet also did say, EVERYTHING that we are experiencing now (living story), IS related to dragons. We just don’t have all the pieces quite yet.

Np offense, but do you have a link for that. Because I seem to remember the opposite. When Flame and Frost started, I could swear they said it wasn’t dragon related.

How are we not dead?

in Super Adventure Box: Back to School

Posted by: DarcShriek.5829

DarcShriek.5829

Maybe Scarlet saw the dragons, and they saw her. Which would be what the pale Tree was warning her about. Perhaps the other dragons are now focused on us, because of what she did.

But what has scarlet done? Not much of anything yet. Don’t forget, the dragon’s concern is magic. The dragons probably don’t even realize that she exists.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

Huh. Another one of these threads. Yes, how dare them. They are so evil, wanting to play the game in a way that is not the one that you want them to play and using the tag they paid 100g for to make some profit. Off with their heads!

As people said already, only one achievement requires winning. If you still need this achievement, don’t worry. Eventually, you will get in an easy map or in an overflow where most players are trying to complete the event and you will get it (well, unless it takes you too long to get to Scarlet and the other players end up killing her before you arrive).

They seem to have fixed the issue of Scarlet dying to quickly. There’s no excuse to not get there in time.

How often you die

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

My Ranger is fast approaching 10,000 deaths.

Not bad in a year…that’s like 27’ish deaths per day…

Anyone beat that or do I win?

I may have you beat. I’ll have top check. I suck at this game, plus I can’t resist a good leap to my death.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Guild Wars 2 brought in $25Million in sales in the last 3 months, going by the quarterly, after all expenses and taxes, that is ~$6-7 Million in profits in 3 months.

Financially the game is doing great.

I don’t see as many GW2 is dying posts anymore. They always make me laugh.

How are we not dead?

in Super Adventure Box: Back to School

Posted by: DarcShriek.5829

DarcShriek.5829

The dragons have been awake for sometime now. It’s not like they just woke up a couple months ago. They don’t seem to be actively hunting down magic at the moment. It may be another year before the next dragon becomes an active target.

Look at it this way, WoW has been active for 9 years now. In order to accomplish that it will be 2 years between each dragon for GW2.

commanders farming instead of doing event

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

The event isn’t fun enough to play it to win. Farming seems to be the next best reason to play (for many many players). And, as I understand it, most of the Achievements do not require you to win the event.

Only 1 event requires winning. Plus, I’ve not seen commanders farming. They seem to leave when the event is over like everyone else. Sometimes you win, sometimes you lose. Honestly, after the first win of the day, the difference between winning and losing is small.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

WoW was made in 2003 Guild Wars 2012 im sorry but tech is higher and they should have all those futures wildstar has LFG in BETA it has duelign IN BETA it has trading in BETA all those futures

Face it Anet just messed up.

1) I agree that Anet messed up, but not as regards to this specific point.

2) WoW was made in 2003, 2004, 2005, 2006…2012, 2013. It is still being made today…that is what the, “continuously in development,” part of my post meant…and yet WoW does not have features that GW2 does.

3) Good to hear about those features in Wildstar’s BETA. GW2 has all of the ones you mention except an official LFG tool. Once Wildstar launches lets see if it has every feature possible, let alone every feature included in GW2 (I am willing to bet that it will not).

WoW was released in 2004. It’s only competition was EQ. It had timing and lessons learned from EQ on it’s side.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Casuals spend the most $ on gems because they having paying jobs.

Hardcore players or players who put the hours in use gold to buy gems.

Without casuals no GW2.

how could this be true is the game sold 3.5 mil? where did that money went to?

  • Recuperating costs of developing the game
  • Wages
  • Bills – Building, Electric, Water
  • Equipment maintenance + Server costs
  • Profit

3.500.000 do i need to add anything else? Its not 500k we’re talking about but 3.5mil………… this is just sad excuses

250 (ish) employees.
$50k per year (just a number for demonstration).

$12,500,000 total salary cost.

Benefits, payroll taxes, etc can readily double that to $25,000,000 per year.

the 500k boxes you mention as being enough, at $60 each, equates to $30,000,000. A touch over one year of salary costs.

The game was in development for 5+ years.
——————————————————————————————

And that doesn’t even cover the costs of things like equipment (were they supposed to operate the game on abacuses ?). Electricity. Water. Property costs. Etc.

Trust me $50K is less than the starting salary. try at least $65K + don’t forget benefits like health insurance and such. They’re paying 100K+ for their people. I work in the industry in the near SF so I have a good idea what they are paying. Plus I talked to them at GDC.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

http://www.washingtoninteractivenetwork.org/blog/winatgdc-inside-your-mind-bro/

WINatGDC – Inside Your Mind, Bro
BY: Julian
DATE POSTED: March 29, 2013

Before walking into the Player Pyschology: Putting Motivational Principles to Work session, I thought about what I wanted out of video games. Sometimes I want to go fast. Sometimes, I want to problem-solve. And I can’t leave out wanting to blow things up, on occassion. What is it that keeps me coming back for more? Why do certain games offer much more of a satisfying experience than others? This is what discovered…

Scott Rigby [Immersyve], seen to your left, opened up the talk with a focus on testing. Game developers should test fun just as much as they have it. Gathering data on the player experience and gauging the level of “fun” is important. Oh, and actually use the data by applying it to further development, since big data [buzz word!] is nothing without a purpose. I think we can all agree that it’s always going to be fun to play our own game, so Rigby urges devs to “be discreminating and a bit skeptical” when it comes to testing.

Rigby started to dig deeper in the gamer mind and explained self-determination theory. It’s built upon three principles: Mastery [being really good at things], Relatedness [having things matter to you], and Autonomy [doing things on your own]. These are the things that get you addicted to your favorite game. Applying these concepts to games as a developer, you can ensure that your players keep playing. And playing.

Next to take the stage was Troy Skinner [WB Games]. He broke down the differences between semi-successful games [$] and smash-hit-gotta-play games [$$$]. Turns out, it’s all about who you target. Think of gamers in a spetrum; As Skinner puts it, on one side you have “the connoissuer.” This gamer is into all genres, plays video games as a hobby, and is hungry for tips and tricks. On the other side, you have “the bro gamer.” This gamer is more casual, plays video games for entertainment, and needs to be quickly competent. Why do bros matter? Well, they make up 65% of the market and are key to the smash-hit-gotta-play games. I know, it’s difficult to relate to the person on the opposite side of the spectrum, but it may lead to a succesful game. Target both audeinces and let your “connoiseurs” do the leg work of passing the game onto the “bros.”

Skinner wrapped up with every player’s dream: “to explode enemies with your fist.” There seems to be something utterly satsifying about this. And it lies in user feedback. It’s what Skinner calls “the secret sauce.” If you acknowledge your players for doing something awesome [and also some average things], they will love it and come back for more. If you’ve played Call of Duty, you know what I’m talking about. The first time I played, I felt like reloading earned me an accolade. Oh wait, it actually did!

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Because hardcore isn’t dumb enough to spend $10 for a flute or $5 for a minipet. <—- of course this will be deleted because stating the obvious isn’t allowed on this forum

Besides being rude, your comment has no basis in reality. I guess by your standards, that means your not hardcore.

rude or not that’s the reality here.

So you admit your not a hardcore gamer?

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Because hardcore isn’t dumb enough to spend $10 for a flute or $5 for a minipet. <—- of course this will be deleted because stating the obvious isn’t allowed on this forum

Besides being rude, your comment has no basis in reality. I guess by your standards, that means your not hardcore.

Living world - What it should be

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

When compared to it’s peers, GW2 is very successful. They must be doing something right.

Why cater to casuals?

in Guild Wars 2 Discussion

Posted by: DarcShriek.5829

DarcShriek.5829

Anet is aiming for the 65% demographic that doesn’t want to work hard to feel mastery in the game. Not only is it the largest demographic, it’s also the one that will most likely spend the most money per individual. You may want to look into the research done by Dr. Scott Rigby and Troy Skinner .

(edited by DarcShriek.5829)

no more living story plz

in Living World

Posted by: DarcShriek.5829

DarcShriek.5829

I don’t like living story because everyone is playing it. Anet, please make something that people won’t participate in. Too many people are playing the invasions, please make it stop. I want GW2 to be the cool little game that no one knows about so I can be hip.

Clockwork Chaos will cause great inflation

in Clockwork Chaos

Posted by: DarcShriek.5829

DarcShriek.5829

OP

You need to understand what inflation is and what causes it before throwing around these terms.

More loot drops in game doesn’t cause inflation. More gold (or in this case, silver/copper) causes inflation.

Where did you get that 40g? Did you get it from selling all your materials? Then that doesn’t cause inflation.

You know what causes massive inflation? Gauntlet farm. But that was nerfed so it’s not an issue.

I highly doubt this event will cause inflation. In fact I think we are currently operating with disinflation ( a decline in the inflation rate towards pre- Queen’s Jubilee patch levels)

Merching blues and greens have the same affect on the economy as straight gold. As far as whether or not the event will cause inflation, a quick look at the price of gems should tell that at least in the short term, inflation is here.

We have been turned into forces of chaos

in Clockwork Chaos

Posted by: DarcShriek.5829

DarcShriek.5829

If she’s Harley Quinn, who’s Puddin’?

Bill Cosby is. Yeah, I went there.