Showing Posts For DarkSpirit.7046:

(suggestion) Damask bolts

in Crafting

Posted by: DarkSpirit.7046

DarkSpirit.7046

To those players though, I would sympathise with their feelings, but it wouldn’t be the first time economic changes have made previously expensive stuff cheap, or previously cheap stuff expensive. The economy is always going to be in flux; you win some, you lose some.

Yes it wouldn’t be the first time economic changes have made previously cheap stuff expensive, we can all deal with the current price of bolt. You win some, you lose some.

(suggestion) Damask bolts

in Crafting

Posted by: DarkSpirit.7046

DarkSpirit.7046

No please don’t bring down the price of silk, it will hurt the economy. Many players invested their time into farming it and messing with the price is going to kitten them off if this is changed.

Please Remove Map Completion from PvP Areas

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Well, tbh, a lot of map completionists dont understand this one thing, wvw is not a solo game. Join a group/commander and take objectives, and you will get most of the things you need in a couple of days, maybe in a server that doesnt do well you have to wait for colours to rotate… But wvw map completion isn’t supposed to be like regular map completion, so removing other borderlands or eb makes no sense, where is the challenge if you just visit places you own? Objective of wvw is to take objectives.

That assumes that your server is active in WvW.

I took advantage of the free server transfer when they had this in the past. Never bothered to map complete another character after that because of the WvW requirement.

(edited by DarkSpirit.7046)

Bolt of Damask - How Many Do You Make?

in Crafting

Posted by: DarkSpirit.7046

DarkSpirit.7046

You can make one per day quite easily. The trick is to know what to salvage for the materials that you need. There are usually lots of cheap salvageable items in the TP if you know how to look. By salvaging them, you can make a profit even if you sell the resulting materials right back to the TP.

(edited by DarkSpirit.7046)

Hylek Maintenance Oil Recipe Bugged

in Bugs: Game, Forum, Website

Posted by: DarkSpirit.7046

DarkSpirit.7046

I had no problem consuming mine…

That is strange indeed. Could it be that I tried to consume it from accessing my stash in WvW crafting table?

(edited by DarkSpirit.7046)

Hylek Maintenance Oil Recipe Bugged

in Bugs: Game, Forum, Website

Posted by: DarkSpirit.7046

DarkSpirit.7046

It can’t be double clicked to consume. Right-click and there is only the Destroy option.

Let's Take a Vote

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

The game is still prompting my level 5 to go to Blazeridge Steppes, apparently new challenges await me there. I base my leveling experience from there.

There are also new challenges that await you in Frostgorge Sound.

Yeah I know. I created a new character just to go through this leveling experience like a new player would so that I can give a more accurate feedback based on what is in the game now.

Let's Take a Vote

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Posted by: DarkSpirit.7046

DarkSpirit.7046

The game is still prompting my level 5 to go to Blazeridge Steppes, apparently new challenges await me there. I base my leveling experience from there.

Just wow. Anyone else remember...

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Posted by: DarkSpirit.7046

DarkSpirit.7046

The Chinese launch didn’t do as well as the US launch, so that claim holds little water. The game as more popular in the US than it has shown to be in China so far.

The manifesto is a four year old video, and yeah, guess what, things do change in an MMO.

However, a lot of people have misintepreted parts of the manifesto and part of that misinterpretation is due to the four years that have passed.

At the time, Anet clarified and built on what was in the manifesto quite a bit. That’s why linking a four year video out of context is probably just a bit disingenuous.

Things on reddit have basically settled down to calm. There are about 20 people on this forum who absolutely can’t stand the new build and keep riling people up, but I don’t think the bulk of the playerbase is that stressed by it.

It’s called a storm in a teacup.

Well as long as we avoid buying new character slots and just play with level 80 characters, we can work around this…

What else can we do about it?

Feedback from an American 12 year old

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

For what it’s worth, my son feels the same way.

ArenaNet thought that it could keep people playing their characters longer, for the same rewards, if they could extend the carrot rod further between levels. Unfortunately, that resulted in negative vibes from the community when they have over-extended that carrot rod.

What if Anet is right(new leveling system)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

What if Anet actually did the right thing? Maybe with the new system, they were able to increase their retention rate by 10-15%? So maybe pushing back skills/utilities actually helps new players to continue playing because they aren’t overwhelmed by so many information. And it makes leveling more rewarding so they actually continue playing instead of quitting.

<sarcasm>

Sure, having more than 1 skill to spam at level 1 would be too overwhelming for most people and limiting my choice at level 1 helps my retention rate by 10-15% that there are actually other skills other than auto attack number ‘1’, otherwise I may forget that other skills do exist.

</sarcasm>

Diving goggles level gated?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Perhaps if you see a diving goggle lying in the game you would just freak out and cry out loud that this game is too complicated?

Remember they are making it for people with very sensitive brains, they have to go real easy on them.

“Ahhh….diving goggles?! I can’t stand it! This is too much information for me! My head going to explode!”

(edited by DarkSpirit.7046)

New Player Has Regrets

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Posted by: DarkSpirit.7046

DarkSpirit.7046

They think that if you have more than 1 skill to spam at level 1, that maybe too complicated.

You may trip one finger over another and sprain them? It’s all for your own good sonny, mummy ArenaNet knows what is best for you.

(edited by DarkSpirit.7046)

kudos: new player experience changes

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

I’m glad you’re happy but be careful. Don’t make it a habit. Or you will find that for every subsequent game you play in the future, you’ll need more and more handholding.

I think it’s called conditioning. Just, you know….the bad kind of conditioning where you not learn stuff on your own anymore, opposed to the good sort of conditioning where you learn to figure stuff out on your own.

Oh yeah, I call that “exploring” the features that the game has to offer.

kudos: new player experience changes

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Yeah good job, my level 5 didn’t know that there is such a cool place as Blazeridge Steppes. Thanks for sending me there with your compass.

Hero of the People Missing

in Bugs: Game, Forum, Website

Posted by: DarkSpirit.7046

DarkSpirit.7046

The real question is: Is there ANYONE out there for whom it is active? If not it might be content removed immediately before release to confuse people.

Yes that is another way of phrasing my question.

Does anyone out there have this collection unlocked on their achievement panel?

Hero of the People Missing

in Bugs: Game, Forum, Website

Posted by: DarkSpirit.7046

DarkSpirit.7046

Is this a real bug or that we have not found the item to unlock it yet? Can someone confirm?

I rly hope that they won't remove the keyfarm

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

Or you can convert gold to gems?

566g for 1 1-Ticket Skin.

So what? That makes it a rare skin that is expensive to get.

I don’t see people complaining about the prices for Volcanus or Mjolnir

566g? I can get a much better deal by shelling out real money. Since I am a working adult that would mean that I would have a much bigger advantage in this game, than those of you who are school kids.

It just blows my mind every time I hear people complaining about some means of gold farmings. After all we have a game system that allows any player to convert real cash into gold.

Asking to nerf any kind of gold farming is like wanting to ENSURE that only those players with real money are entitled to be rich in this game, over and above those other players who actually invested time into the game.

(edited by DarkSpirit.7046)

Overwolf GW2 app contest

in API Development

Posted by: DarkSpirit.7046

DarkSpirit.7046

Considering the fact that the events API, a major component, has been broken ever since the megaserver was first introduced, I feel that there has not been enough emphasis within ArenaNet to support their own API.

I strongly suspect that within ArenaNet, developers working on the API are constantly being pulled to work on the game instead, since that has always been the higher priority. As a developer, I am concerned that the API work has been on pause for an extended period of time.

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

Except it’s not as you craft or buy a legendary and you find or MF a precursor so acquisition isn’t synonymous. You can’t craft a precursor and you can’t throw items into the MF and get a legendary.

Difficulty to acquire is maybe synonymous. Disparity between supply and demand certainly. But not acquisition.

I don’t count pennies.

And also broadly exaggerated the acquisition of legendaries with the acquisition of precursors.

Furthermore, considering that this thread is solely concerned with the cost of acquiring a precursor on the TP, you have gone OT by moving this to an argument of acquiring a legendary when we have been trying to tell you that they are not “synonymous”.

On the topic of context, if you were able to follow you would know what I was talking about, since getting a precursor pretty much means you got your legendary. Anyway arguing about semantics is not really an issue, darkspirit just needed something to poke at because he ran out.

Just read what you are saying and I quote: "since getting a precursor pretty much means you got your legendary. " If I already have the legendary why would I need to get the precursor? Does this make any sense?

It is not that I am poking at your statements, you are simply making statements that go against common knowledge.

(edited by DarkSpirit.7046)

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

On the topic of acquisition precursor is synonymous to legendary,

You should check out the meaning of the word “synonymous” because what you said is totally wrong again. Acquiring a legendary is a lot more costly than simply acquiring its precursor, so how can they be “synonymous”?

I give up trying to explain to you why acquiring the precursor that you want in the Mystic Forge is based on LUCK and why you don’t need big numbers if you are lucky enough.

RNG systems are not designed to be fair based on the amount of hard work one puts in, so don’t even pretend that they are. If RNG systems were fair, there would not have been so much frustrations over them.

(edited by DarkSpirit.7046)

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

What contradiction. FYI not everyone is meant to obtain a legendary, a lot of people don’t bother or just quit.

Or they simply wait for ANet to lower the cost of acquiring a precursor (not legendary), which is the point of this topic. But of course, you never bother to read the thread title of any thread you argue on and keep insisting on going OT.

So if you can’t be lucky which probability dictates you wont be, you just sit down and keep hoping to be lucky or do you do something about it? Which one is the idiot and which one has a higher chance of getting what he wants? It’s work hard OR work smart, sometimes both then buy it straight from the TP. If you prefer then “manufacture” it, in a big numbers perspective you can manufacture them, but if it is feasible to do so is another question.

You are either ignorant of how the mystic forge work or you are too dumb to understand how it works.

It works through LUCK, not hard work. The mystic forge doesn’t care if you have worked your kitten off to transmute thousands of rares but still cannot get the precursor that you want. Yet some other lazy player who doesn’t bother, got it on his first try.

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

Not everyone is meant to have a legendary.

Work hard (grind all day), or better – work smart.

Work hard? Grind all day? For the dumb luck mystic toilet to grant you a precursor? How about those players who got a precursor within 10 tries at the mystic forge? Therefore, Luck > Hard work in this case.

I have to question the wisdom of investing development cost for creating an entire new gear tier just for a small minority of the player population, while the rest have to stagnate at exotic by level 80.

What would be a more logical assumption in my point of view is that: “Everyone is meant to have a legendary eventually, but some rich lucky few would reach that goal earlier than others”.

Talking about RNG? Go buy a lottery ticket. Sorry I don’t do that because I work smart.

Some people are lucky that;s life – deal with it and stop being jealous, work for what you want and don’t rely on dumb luck. Welcome to life.

I am not jealous, I simply proved you wrong.

Contrary to your comment, it doesn’t take hard work to get a precursor, all it takes is dumb luck. RNG systems are not designed to be fair in the first place, so don’t even pretend that they are.

Uhh no you didn’t.

First statement “Not everyone is meant to have a legendary.”

Supporting statement “Work hard (grind all day), or better – work smart.”
That’s an approach on how to get one, no one plans to get lucky.

So read that, let it sink in. How did you prove me wrong again?

First statement wrong. Because: “I have to question the wisdom of investing development cost for creating an entire new gear tier just for a small minority of the player population, while the rest have to stagnate at exotic by level 80.
What would be a more logical assumption in my point of view is that: “Everyone is meant to have a legendary eventually, but some rich lucky few would reach that goal earlier than others”.”

Second statement wrong. Because: “Work hard? Grind all day? For the dumb luck mystic toilet to grant you a precursor? How about those players who got a precursor within 10 tries at the mystic forge? Therefore, Luck > Hard work in this case.”

RNG systems do not reward hard work, they only reward those with dumb luck. Saying otherwise is like telling people that if they work hard enough they would win the lottery which is ridiculous!

(edited by DarkSpirit.7046)

Cost of precursor on TP

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Not everyone is meant to have a legendary.

Work hard (grind all day), or better – work smart.

Work hard? Grind all day? For the dumb luck mystic toilet to grant you a precursor? How about those players who got a precursor within 10 tries at the mystic forge? Therefore, Luck > Hard work in this case.

I have to question the wisdom of investing development cost for creating an entire new gear tier just for a small minority of the player population, while the rest have to stagnate at exotic by level 80.

What would be a more logical assumption in my point of view is that: “Everyone is meant to have a legendary eventually, but some rich lucky few would reach that goal earlier than others”.

Talking about RNG? Go buy a lottery ticket. Sorry I don’t do that because I work smart.

Some people are lucky that;s life – deal with it and stop being jealous, work for what you want and don’t rely on dumb luck. Welcome to life.

I am not jealous, I simply proved you wrong.

Contrary to your comment, it doesn’t take hard work to get a precursor, all it takes is dumb luck. RNG systems are not designed to be fair in the first place, so don’t even pretend that they are.

(edited by DarkSpirit.7046)

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

Not everyone is meant to have a legendary.

Work hard (grind all day), or better – work smart.

Work hard? Grind all day? For the dumb luck mystic toilet to grant you a precursor? How about those players who got a precursor within 10 tries at the mystic forge? Therefore, Luck > Hard work in this case.

I have to question the wisdom of investing development cost for creating an entire new gear tier just for a small minority of the player population, while the rest have to stagnate at exotic by level 80.

What would be a more logical assumption in my point of view is that: “Everyone is meant to have a legendary eventually, but some rich lucky few would reach that goal earlier than others”.

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

Assuming that ANet really wants to preserve the rarity of legendaries then the majority of the people would not be able to get them. If they are not able to get them because precursors are far too expensive, then they would probably stop their gear progression at exotic which can be obtained at a very early stage.

This goes back to the age old argument of a lack of character progression after level 80. If they feel bored of their characters then they would simply abandon them and go play some other games.

Would that be detrimental? Not really, there is still the Chinese market, so they don’t really need us anymore.

Cost of precursor on TP

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

If the price of precursors are too high then simply forget about making any legendaries, just stop your gear progression there or just wait for a precursor to drop. It is no point complaining to ANet repeatedly over this when they have already decided not to do anything about this.

(edited by DarkSpirit.7046)

Best item to craft and then sell

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Easy. The best returns for craftable items are usually those that require ingredients that are not buyable (therefore they have 0 cost to acquire), or require some other currencies to acquire (therefore they have 0 cost to acquire), or that you can only create a limited number of these ingredients per day per account.

For example:

- Craftable items that require dungeon tokens. Since these tokens are not buyable with gold, therefore they have 0 cost in gold. But of course, they require effort to acquire which is not easily quantifiable.

- Craftable items that involves ingredients that require lots of karma/skill points/laurels/etc. to acquire. Since these ingredients are not buyable with gold, they cost 0 gold but they do cost in terms of other currencies.

- Craftable items that involves ingredients that you can only craft a limited quantity per day per account. (e.g. Bolt of Damask)

- Craftable items that involves ingredients or recipes that are now hard or impossible to find as they were introduced only from previous living stories (e.g. the recipes only obtainable from the first Queen’s Jubilee)

High demand craftable items belonging to the above categories, tend to give the best returns in terms of gold.

(edited by DarkSpirit.7046)

Precursor

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

When you play Guild Wars 2 already for almost 2 years.
I’m sure you made enough money by now to buy atleast one precursor.
Unless you waste all your money on other stuff :p

Not really, if you have only been doing world explorations on your characters.

Then you should really consider doing some more profitable content, even if it’s not something you particularly love. If you aren’t willing to do this, then you don’t want a legendary bad enough and don’t deserve one anyways.

/sits back and strokes my 5 legendaries while watching people complain about something that’s really easy achievable

I guess I was one of the naive players who actually believed them during the pre-launch when ArenaNet made videos of playing the game the way we enjoy it and that GW2 is based on world exploration.

(edited by DarkSpirit.7046)

Precursor

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Posted by: DarkSpirit.7046

DarkSpirit.7046

When you play Guild Wars 2 already for almost 2 years.
I’m sure you made enough money by now to buy atleast one precursor.
Unless you waste all your money on other stuff :p

Not really, if you have only been doing world explorations on your characters.

(edited by DarkSpirit.7046)

Precursor

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Since it’s well-known that players want an alternative method to acquiring a precursor, and these Legendaries likely won’t be the only ones, why not just wait.

Well here’s the thing. The first announced that they were working on a precursor scavenger hunt (or something similar) in September of 2012. A few months later they told us that it was in fact not being worked on but they were “monitoring” the situation, whatever that means.

Then July of 2013 comes around and they said they were working on it again and had it planned for the second half or 2013. It comes to the end of 2013 and they said nope, it’s being pushed back even further, this time with no ETA.

And now we’re in the second of 2014, a full year later, and still waiting..

There gets a point where we’ve waiting too long.

Because of a change in loot they couldn’t implement the scavenger hunt, lest it throw the economy out of whack.

I’m going by memory, anyone feel free to cite the actual quote or make corrections.

What change in loot? Do you mean that all the loot in the game got better? Am I the only one who didn’t notice that?

No precursor crafting CANNOT last.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Do you see the problem yet?

Yes. The problem is that he doesn’t know how to use buy orders.

Nice attempted troll, but at no point would he have had enough to place a buy order that was even close.

I hate to say this, but I can only suspect that ArenaNet expects us to use the gem->gold conversion to make up for the difference (i.e. use your real money).

No precursor crafting CANNOT last.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

So a bloggers wife, who is an “avid player” and “highly skilled” hardcore mmo gamer cant farm enough gold to buy a precursor and thats why she left the game.

If all she plays GW2 for is crafting a legendary and cant find fun in any other content, then she should play something else, what she did.

That is not a fair comment. Nobody wants to be stagnant for years with no progression after reaching level 80.

To be honest, I feel the same way as his wife and I am feeling bored. My characters are pretty much using the same exotic gear as they did more than a year ago. I didn’t want to waste resources crafting an ascended if I am ultimately going for a legendary. Since there is no progression path from ascended to legendary, I have to choose between the two.

(edited by DarkSpirit.7046)

Precursor

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Posted by: DarkSpirit.7046

DarkSpirit.7046

I have played this game since beta but have been stagnating on exotics since then. I can only hope for a random precursor drop from some monster since I hate RNG and I see no point to start on the other ingredients without getting a precursor first.

Also no point in going for ascended weapons and dilute my resources if I am ultimately getting a legendary. There is no progression path from ascended to legendary which means I have to choose between the two.

There really isn’t any gear progression after level 80.

(edited by DarkSpirit.7046)

Precursor, 300, 800,1540 now 1850g

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Here’s a long, pointless explanation. Everyone else feel free to skip this post to spare yourself.

Perhaps you need to read again if you don’t understand what I am saying. If you don’t agree with either the first or second part, I can always provide proof through competition. Like I have said, it is not an isolated economy and I am ready to prove that.

Alright fine. I’ll break down your post since you don’t even know what you said.

Except that it is NOT AN ISOLATED economy. The GW2 economy is connected to the real world economy by way of the gem store because people can always convert real money to gold Rich people out in the real world, can move some of their wealth over and still be rich in GW2 without investing too much in terms of playing time.

Having legendaries doesn’t prove that you are a better player. It just means you are richer in the game.

The first paragraph is you stating that the GW2 economy is connected to the real world economy via the gem shop because people will buy gems and convert to gold. You then go on about how rich people in the real world can buy gold without having to spend much time in GW2.

The first sentence of the second paragraph you state that having a legendaries does not mean that you’re a better player. This has nothing to do with your first paragraph. Rich people buying gems to convert to gold is not the only way to acquire legendaries. One can also make the argument that acquiring legendaries by drops alone doesn’t require skill either. So obviously this means that your second part is not the same as the first part and are two separate arguments.

I then post “Lol… no.” because I found your first part ridiculous. You know, the part about the GW2 economy being tied to the real world economy via the gem store.

You then post:

Lol…if you think that having legendaries implies that you are a better player then you really have not heard of the gem-gold currency conversion or playing the TP for gold.

If having more gold is your definition of “win”, then we can compete as to who holds the most gold if real money is allowed into the competition.

I was laughing about the ridiculousness of the first part but you immediately inferred that I was referring to the first sentence of the second part, which I wasn’t. When I clarified this to you, you stated the following:

My first part is connected to my second part so my entire would not make sense without them.

My proposal of a competition is meant to illustrate just how silly defining “having more gold” as a “win” in this game is.

Again, I was laughing about the ridiculousness of the first part. You saying that my “Lol…no.” comment can only refer to your comment that legendaries require skill and not to the first part, as I had intended, is completely illogical. You cannot cherry pick which part of your argument that I can comment about.

It does not matter that you stated that legendaries do not require skill nor that it’s part of your entire post/argument. I can comment about about whatever part that I find to be ridiculous and don’t agree with.

I can make the following post:

The world is flat.

We all live in this world

You then “Lol..no.” my post and then I respond by saying “What’s you don’t think we live in this world?”. You then say “I was commenting about your first part.” I’ll then say “Well both parts are part of my argument so you can’t make an argument about either part separately.”

Do you see how wrong you are to tell me what I can and can’t argue against and how asinine it is for me to have to breakdown everything to explain it to you? I was commenting about your first part. You applied it to the second part. I said no I was referring to the first part. You said no, I can only comment about both parts even though you have the option to apply what I said to the second part.

Ridiculous. Just ridiculous.

Like I have said, if you don’t agree with my first part that the amount gold in this game can be influenced by real world riches, then why don’t you take up my challenge to prove it to you?

You can lol and try to argue with words all you want, but the fact remains that I can prove my point through action and you can’t.

(edited by DarkSpirit.7046)

Precursor, 300, 800,1540 now 1850g

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Or how can you explain that some people can get 100 legendaries and the most not even one?

That’s easy … someone worked to get 100 legendaries … someone else didn’t do enough to even get one. That’s not an economy problem and if anything, your example illustrates this beautifully … A working economy does indeed separate 100 legendary people from zero legendary people, AS INTENDED.

While people can argue the legendary system doesn’t work, that’s not indicative of how the economy as a whole DOES work. Again, I think it’s worth noting that as much as ignorant people consider the economy to be broken, the way it works is intended and confirmed as such by the experts at the helm of it at Anet.

Except that it is NOT AN ISOLATED economy. The GW2 economy is connected to the real world economy by way of the gem store because people can always convert real money to gold Rich people out in the real world, can move some of their wealth over and still be rich in GW2 without investing too much in terms of playing time.

Having legendaries doesn’t prove that you are a better player. It just means you are richer in the game.

Lol… No.

Lol…if you think that having legendaries implies that you are a better player then you really have not heard of the gem-gold currency conversion or playing the TP for gold.

If having more gold is your definition of “win”, then we can compete as to who holds the most gold if real money is allowed into the competition.

My comment was actually to your first part which was too ridiculous to address.

My first part is connected to my second part so my entire would not make sense without them.

My proposal of a competition is meant to illustrate just how silly defining “having more gold” as a “win” in this game is.

Your point? Doesn’t change the fact that I was still just referring to your first part of the post. You instead applied it to half of your statement in the second half which I wasn’t referring to.

Perhaps you need to read again if you don’t understand what I am saying. If you don’t agree with either the first or second part, I can always provide proof through competition. Like I have said, it is not an isolated economy and I am ready to prove that.

(edited by DarkSpirit.7046)

Precursor, 300, 800,1540 now 1850g

in Black Lion Trading Co

Posted by: DarkSpirit.7046

DarkSpirit.7046

Or how can you explain that some people can get 100 legendaries and the most not even one?

That’s easy … someone worked to get 100 legendaries … someone else didn’t do enough to even get one. That’s not an economy problem and if anything, your example illustrates this beautifully … A working economy does indeed separate 100 legendary people from zero legendary people, AS INTENDED.

While people can argue the legendary system doesn’t work, that’s not indicative of how the economy as a whole DOES work. Again, I think it’s worth noting that as much as ignorant people consider the economy to be broken, the way it works is intended and confirmed as such by the experts at the helm of it at Anet.

Except that it is NOT AN ISOLATED economy. The GW2 economy is connected to the real world economy by way of the gem store because people can always convert real money to gold Rich people out in the real world, can move some of their wealth over and still be rich in GW2 without investing too much in terms of playing time.

Having legendaries doesn’t prove that you are a better player. It just means you are richer in the game.

Lol… No.

Lol…if you think that having legendaries implies that you are a better player then you really have not heard of the gem-gold currency conversion or playing the TP for gold.

If having more gold is your definition of “win”, then we can compete as to who holds the most gold if real money is allowed into the competition.

My comment was actually to your first part which was too ridiculous to address.

My first part is connected to my second part so my entire would not make sense without them.

My proposal of a competition is meant to illustrate just how silly defining “having more gold” as a “win” in this game is.

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Or how can you explain that some people can get 100 legendaries and the most not even one?

That’s easy … someone worked to get 100 legendaries … someone else didn’t do enough to even get one. That’s not an economy problem and if anything, your example illustrates this beautifully … A working economy does indeed separate 100 legendary people from zero legendary people, AS INTENDED.

While people can argue the legendary system doesn’t work, that’s not indicative of how the economy as a whole DOES work. Again, I think it’s worth noting that as much as ignorant people consider the economy to be broken, the way it works is intended and confirmed as such by the experts at the helm of it at Anet.

Except that it is NOT AN ISOLATED economy. The GW2 economy is connected to the real world economy by way of the gem store because people can always convert real money to gold Rich people out in the real world, can move some of their wealth over and still be rich in GW2 without investing too much in terms of playing time.

Having legendaries doesn’t prove that you are a better player. It just means you are richer in the game.

Lol… No.

Lol…if you think that having legendaries implies that you are a better player then you really have not heard of the gem-gold currency conversion or playing the TP for gold.

If having more gold is your definition of “win”, then we can compete as to who holds the most gold if real money is allowed into the competition.

(edited by DarkSpirit.7046)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Or how can you explain that some people can get 100 legendaries and the most not even one?

That’s easy … someone worked to get 100 legendaries … someone else didn’t do enough to even get one. That’s not an economy problem and if anything, your example illustrates this beautifully … A working economy does indeed separate 100 legendary people from zero legendary people, AS INTENDED.

While people can argue the legendary system doesn’t work, that’s not indicative of how the economy as a whole DOES work. Again, I think it’s worth noting that as much as ignorant people consider the economy to be broken, the way it works is intended and confirmed as such by the experts at the helm of it at Anet.

Except that it is NOT AN ISOLATED economy. The GW2 economy is connected to the real world economy by way of the gem store because people can always convert real money to gold Rich people out in the real world, can move some of their wealth over and still be rich in GW2 without investing too much in terms of playing time.

Having legendaries doesn’t prove that you are a better player. It just means you are richer in the game.

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DarkSpirit.7046

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

I had and there were relatively little threads on the subject to suggest that’s its a widespread issue that you were claiming.

I’m not going to address the conspiracy topic in the second part of your post because it’s ridiculous.

Then you are either blind or you are saying this for selfish reasons.

600g may be too expensive to most players, but $84 is affordable to most people. To the gem store, they are about the same value.

Nope. I did several searches using different keywords and they all come up the same. There are very few threads.

Yep. Anet is just in artificially raising the prices of items on the TP so that all the players rush to the gem store to buy gold. /sarcasm

Of course they do, they even advertised that you can exchange gems for gold. If this is not something that they try to encourage, then why would they advertise it?

There’s a difference between advertising it and manipulating prices of items in the game to force players to buy them which you’re suggesting.

Oh so you think that the update, with all those farming nerfs, that came along with that particular “gem-for-gold” advertisement was just a coincidence?

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Posted by: DarkSpirit.7046

DarkSpirit.7046

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

I had and there were relatively little threads on the subject to suggest that’s its a widespread issue that you were claiming.

I’m not going to address the conspiracy topic in the second part of your post because it’s ridiculous.

Then you are either blind or you are saying this for selfish reasons.

600g may be too expensive to most players, but $84 is affordable to most people. To the gem store, they are about the same value.

Nope. I did several searches using different keywords and they all come up the same. There are very few threads.

Yep. Anet is just in artificially raising the prices of items on the TP so that all the players rush to the gem store to buy gold. /sarcasm

Of course they do, they even advertised that you can exchange gems for gold. If this is not something that they try to encourage, then why would they advertise it?

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Posted by: DarkSpirit.7046

DarkSpirit.7046

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

I had and there were relatively little threads on the subject to suggest that’s its a widespread issue that you were claiming.

I’m not going to address the conspiracy topic in the second part of your post because it’s ridiculous.

Then you are either blind or you are saying this for selfish reasons.

600g may be too expensive to most players, but $84 is affordable to most people. To the gem store, they are about the same value.

(edited by DarkSpirit.7046)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

So you pulled one thread from a year ago. It’s not out of the realm of possibility that a handful of people are not sure which to craft. However, this is still far from your scenario that it’s a widespread problem.

I pulled one thread as an example. I did tell you to google it as I am not going to go through the trouble of indicating every single thread that I have seen just to prove a point.

The only reason why ANet would make legendaries and their precursor trade-able through the TP is GOLD. Anything that can be bought with gold can be bought with real money, especially so if those items tend to be very expensive. It doesn’t take a genius to realize why ANet is doing that.

(edited by DarkSpirit.7046)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

There’s very little overlap between crafting an ascended and crafting a legendary.

And that is the problem! And if you have not seen any threads that people are forced to decide between legendary and ascended, then simply search for them in google.

https://forum-en.gw2archive.eu/forum/game/crafting/Ascended-or-Legendary

Precursors should be craftable. Colin promised us that (see Buttercup’s post above). By all reasons, they should give us craftable precursors even if they dont want to make ascended weapons into precursors.

(edited by DarkSpirit.7046)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Crafting precursor? In 2013 price of precursor is broken and Colin Johnsson said to: No problem, crafting precusor or others is coming for 2013 because the price is totally broken must be other solutions to obtain a precursor. And where is crafting precursor in 2013? Nowhere. Now we are in 2014 the game is extremely broken. It’s time to repair and keep is word.

He didn’t say price was broken IIRC. If he did, I would love to see it. Frankly, I think they take a different strategy. Instead of making precursors craftable, they introduced Ascended weapons.

Ascended weapons confused the hell out of everyone. How many times have you heard people asking if they should build a legendary or an ascended weapon?

Why does it have to be one or the other? Why can’t ascended weapons naturally progress to a legendary weapon? Instead of exotic precursors it would have made more sense to have ascended precursors. And many people actually want that:

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Making-Ascended-Weapons-into-Precursors/first#post4209204

Really? I don’t seem to recall many threads with people asking whether they should craft an ascended or legendary.

Then you haven’t been visiting many forums.

If you choose to craft an ascended weapon then you have chosen to progress to a separate upgrade branch and your efforts to make that ascended weapon is useless should you decide to get a legendary weapon later on. There is no natural progression from ascended to legendary even though crafting an ascended also takes up a lot of resources. This is why many people felt compelled to skip ascended weapons and just go straight to acquiring a legendary. Ascended weapons only drain their resources without helping them on their journey into legendary.

(edited by DarkSpirit.7046)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Crafting precursor? In 2013 price of precursor is broken and Colin Johnsson said to: No problem, crafting precusor or others is coming for 2013 because the price is totally broken must be other solutions to obtain a precursor. And where is crafting precursor in 2013? Nowhere. Now we are in 2014 the game is extremely broken. It’s time to repair and keep is word.

He didn’t say price was broken IIRC. If he did, I would love to see it. Frankly, I think they take a different strategy. Instead of making precursors craftable, they introduced Ascended weapons.

Ascended weapons confused the hell out of everyone. How many times have you heard people asking if they should build a legendary or an ascended weapon?

Why does it have to be one or the other? Why can’t ascended weapons naturally progress to a legendary weapon? Instead of exotic precursors it would have made more sense to have ascended precursors. And many people actually want that:

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Making-Ascended-Weapons-into-Precursors/first#post4209204

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Posted by: DarkSpirit.7046

DarkSpirit.7046

tl;dr version

It’s working as intended.

But to whose intentions? Not to yours, suck it up.

This why we ended up complaining in their forums. We are not sucking it up!

Rise up and revolt I tell you! Revolt!

We want ArenaNet to make our crafted ascended weapons as precursors! Support my thread!

https://forum-en.gw2archive.eu/forum/game/gw2/Suggestion-Making-Ascended-Weapons-into-Precursors/first#post4209204

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Posted by: DarkSpirit.7046

DarkSpirit.7046

tl;dr version

It’s working as intended.

But to whose intentions? That should be obvious.

ANet: “Suck you dry of all your gold then you would be forced to buy gems with real money, then suck your money dry too! Bwahahaha!”

….conflicts with…

Foolish OP: “Something is wrong, those prices are too expensive, ANet! Aren’t you suppose to care that we enjoy the game?”

(edited by DarkSpirit.7046)

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Posted by: DarkSpirit.7046

DarkSpirit.7046

If/when it is actually broken? You took a screenshot of everything working as it should?

Yup Anet’s plan of bleeding us dry of gold (and therefore money), is working as it should!

Why are precursors not ascended

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Posted by: DarkSpirit.7046

DarkSpirit.7046

Oh so you want it to be THAT way …. Doh ho ho ho ho
(only if they finally added that epic solo quest line & scavenger hunt for the EXACT precursor you want, otherwise forget it b/c then almost No one would get the exact Legendary they actually wanted and then no one would be happy)

Didn’t ANet plan to have precursor crafting previously? They really don’t need to. Just make crafted ascended weapons as precursors.

Their current excuse for ditching the promise is that the precursor crafting is not compatible with the way progression and rewards work in Guild Wars 2 . . And crafting of ascended weapon is not?

This is why I really really hate the path of getting a legendary weapon because either I pay 1000g or more to buy a precursor from the TP or I keep farming gold for the mystic toilet slot machine. Either that or I have to pull out my legendary credit card.

This is just a scam to milk gold/money from us and I simply refuse to fall into it.

“not compatible with the way progression and rewards work in Guild Wars 2 " translates to “we would prefer to push you to either grind for more gold for many months or to buy more gems with your credit card because we would like to bleed you dry of your money”.

I started playing since beta and I would continue waiting for a precursor to drop for me in the world then, before starting on my journey to get a legendary, since I am not going to play the RNG game with the mystic toilet.

(edited by DarkSpirit.7046)