Showing Posts For DarkSpirit.7046:

[MAC] Launcher won't open

in Account & Technical Support

Posted by: DarkSpirit.7046

DarkSpirit.7046

Same here. My launcher will not open on the MAC.

Ranger Pet Botting?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

ArenaNet: Time to sell Heroes in the game stores like you do in the GW1 store.

Can small guilds Scribe?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

If you have a small guild that has only 5 favors, can you still do scribing?

How do you start? Thanks.

Modremoth without the story?

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

What if you take your character down to Dragon Stand instead of doing the story? Can you just kill Modremoth this way?

killed in loading screen

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

It is not so much due to lag as in the screen is just loading and I just died after loading. Shouldn’t the game protect your character if it is still loading?

killed in loading screen

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Lately I have been getting killed in Southsun Survival and PvE as my screen is still loading. Is there anything I can do to prevent that?

Unable to Login/Disconnected After Map Change

in Bugs: Game, Forum, Website

Posted by: DarkSpirit.7046

DarkSpirit.7046

We’ve completed the maintenance. There are a few smaller issues that the team will investigate tomorrow morning, however most players should be able to get in as of this moment. If this isn’t the case for you, please let us know.

I am still experiencing network error trying to login.

EDIT: After retrying a few times, it now works. I am finally able to enter my home instance.

Thank you! Whatever you guys did, it works!

(edited by DarkSpirit.7046)

Stop nerfing my ranger!

in Ranger

Posted by: DarkSpirit.7046

DarkSpirit.7046

Maybe they will roll back the latest patch because the server just refuses to work with nerfed rangers.

Network Error Crashing...

in Bugs: Game, Forum, Website

Posted by: DarkSpirit.7046

DarkSpirit.7046

I am stuck also. I have been able to get into hunters hearth everyday except today.

Hero Points

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

Wait didn’t Colin Johanson mention that each hero challenge in the jungle is 10 points each? What happened?

http://dulfy.net/2015/10/20/gw2-elite-specialization-line-costs-400-hero-points-to-fully-unlock/

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I have a horrible feeling that it’s going to result in “full ascended or kick” being the norm in the same way that “full zerker only” became a thing, except in this case, it can’t be fixed by throwing a trivial amount of gold at it

But why even stop there?!

Full Ascended will only get you an invite and a foot into the raid instance. You forgot other vital things we need to check on.

You have full Ascended but your ping runs in the triple digits because you are thousands of miles away from the nearest server hub. You also have a history of disconnects.

-kick-

You have full Ascended, but your Dinosaur PC and Video card turn raid encounters into a slide show. This results in delayed skills and reactions to what is going on in game. Also your game can crash at times. Cya!

-kick-

Full Ascended but you area “clicker”! You have not invested in a MMO mouse and/or keyboard with fast and easy access to hot keys. Farewell!

-kick-

We need your API link to GW2efficiency , We need to know your AP. Please link all consumables, no voice chat software? -kick kick kick-

I really can’t wait till these elitist to declare Marshall Law and have a check list and clip board on hand ready to inspect and pre approve you. When my guild already entered the Instance 20 mins ago and took down the boss of the first wing already. hah!

hahaha, this is fun.
Exaggerate much????

You think raids going to require a gaming mouse/keyboard? thats comical.
IF i was doing competitive PvP – MAYBE for the competitive advantage and faster APM… but for PvE content? designed by ANET!!? Come on…. you are really reaching here.

Why would anyone check AP for raids when its easier to just check for ascended gear + masteries…. You don’t need AP, that means absolutely NOTHING besides telling everyone you like to do jumping puzzles and explore the world…….

You make it sound as if this was meant to be something that you can easily PUG.

Not a chance some uncoordinated PUG completes this until MUCH LATER DOWN THE ROAD after there is a well designed strategy guide that most ppl can follow and understand.

Raids are better done with a guild , not random players who will probably end up trolling. You have to be desperate to try and PUG something like a raid….you are not going to succeed at all until theres a well developed strategy for raids.

Yes people would still PUG for Raids, I can promise you that. Why? Because people still PUG in the hardest areas of GW1.

Furthermore not everyone has an active guild that has all 12 players always ready and willing to do the content that they want at any time.

People are also going to attempt to LFG using their characters with exotics, get kicked, then complain about it bitterly in this forums.

Why would they get kicked? Because now everyone knows that the Raid content is balanced around ascended, not exotic equipment. And many players do not want to waste their time partying with some stranger with inferior equipment, for a very hard content that is balanced around the best equipment in the game.

I said ppl are not going to PUG UNTIL a good strategy has been created so that everyone has a good chance at beating it

No one is stopping you from trying to PUG it from day 1 of release but chances are slim of any pug successfully beating it before guilds do.

Also, you deserve to be kicked if you join a LFG that has in their title “ascended only” and you decide “well I have exotics, I can join this LFG that says ascended, i’ll be fine”

Join or create a PUG that says “casual, slow run, exotics are fine” than you won’t be kicked.

Why should there be an LFG that says “ascended only” when the devs promised that this game would not be about gear treadmill, but skill?

Casuals, not having the best equipment, need hardcore players to help them through the hardest content in this game, but most of the time people are not willing to spend time to help others.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I have a horrible feeling that it’s going to result in “full ascended or kick” being the norm in the same way that “full zerker only” became a thing, except in this case, it can’t be fixed by throwing a trivial amount of gold at it

But why even stop there?!

Full Ascended will only get you an invite and a foot into the raid instance. You forgot other vital things we need to check on.

You have full Ascended but your ping runs in the triple digits because you are thousands of miles away from the nearest server hub. You also have a history of disconnects.

-kick-

You have full Ascended, but your Dinosaur PC and Video card turn raid encounters into a slide show. This results in delayed skills and reactions to what is going on in game. Also your game can crash at times. Cya!

-kick-

Full Ascended but you area “clicker”! You have not invested in a MMO mouse and/or keyboard with fast and easy access to hot keys. Farewell!

-kick-

We need your API link to GW2efficiency , We need to know your AP. Please link all consumables, no voice chat software? -kick kick kick-

I really can’t wait till these elitist to declare Marshall Law and have a check list and clip board on hand ready to inspect and pre approve you. When my guild already entered the Instance 20 mins ago and took down the boss of the first wing already. hah!

hahaha, this is fun.
Exaggerate much????

You think raids going to require a gaming mouse/keyboard? thats comical.
IF i was doing competitive PvP – MAYBE for the competitive advantage and faster APM… but for PvE content? designed by ANET!!? Come on…. you are really reaching here.

Why would anyone check AP for raids when its easier to just check for ascended gear + masteries…. You don’t need AP, that means absolutely NOTHING besides telling everyone you like to do jumping puzzles and explore the world…….

You make it sound as if this was meant to be something that you can easily PUG.

Not a chance some uncoordinated PUG completes this until MUCH LATER DOWN THE ROAD after there is a well designed strategy guide that most ppl can follow and understand.

Raids are better done with a guild , not random players who will probably end up trolling. You have to be desperate to try and PUG something like a raid….you are not going to succeed at all until theres a well developed strategy for raids.

Yes people would still PUG for Raids, I can promise you that. Why? Because people still PUG in the hardest areas of GW1.

Furthermore not everyone has an active guild that has all 12 players always ready and willing to do the content that they want at any time.

People are also going to attempt to LFG using their characters with exotics, get kicked, then complain about it bitterly in this forums.

Why would they get kicked? Because now everyone knows that the Raid content is balanced around ascended, not exotic equipment. And many players do not want to waste their time partying with some stranger with inferior equipment, for a very hard content that is balanced around the best equipment in the game.

(edited by DarkSpirit.7046)

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

This was expected for me, if they want raids to be difficult that means they need to balance around the best equipment other wise those with ascended would have a much easier time.

The best equipment should be exotic not ascended.

Ascended is only for those players with crafters. Non-crafters can’t make ascended weapons/armor. Not everyone likes crafting.

Furthermore, this game has gone the route of the elitists who would kick anyone from their team whose equipment is not up to par and ascended armor and weapons are still too expensive for most players.

That is a different topic, ascended are in the game, they are better than exotics, significantly so, so if you want to make hard content you will balance around them.

How about those people who can’t afford ascended armor and weapons? Are they going to denied the Raid content that they have bought? Are they going to kicked out of parties?

The game designers should have sympathy for the poorer players!

Poor or lazy? There is a difference. Plus those players that these raids are aimed for are also those players that do high level fractals. These raids are designed as, get this, hard end game PvE content. Meaning you have done level 500 crafting, you have farmed the kitten out of Fractals and SW and are ready for the next step. That next step are these coming raids.

Not all content should be made immediately accessible and completed by all players. This is an MMO. Meaning there is a progression that you need to follow. You will notice that even dungeons have restrictions with regards to what level you need to be in order to be successful. If you don’t do high lvl fractals or any other end game content as it stands right now, which it is painfully obvious that you don’t, then you shouldn’t be able to do the final end game content which are these raids.

You have several weeks to gear up before we even see the easier more accessible raid wings. That is plenty of time to get your house in order.

I don’t do high level fractals that means I shouldn’t be buying HoT then.

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

This was expected for me, if they want raids to be difficult that means they need to balance around the best equipment other wise those with ascended would have a much easier time.

The best equipment should be exotic not ascended.

Ascended is only for those players with crafters. Non-crafters can’t make ascended weapons/armor. Not everyone likes crafting.

Furthermore, this game has gone the route of the elitists who would kick anyone from their team whose equipment is not up to par and ascended armor and weapons are still too expensive for most players.

Exotics work just fine in 99 percent of the game
You really gonna complain that 2 things in pve (high lvl fracs and raids) require ascended???
Elitism is equally toxic as extreme casualism

If they add tiers of gear above ascended or make every future content based on ascended, you can freely complain and i could see the concern there….but this is ridiculous.

in the 3+ years this game has been active, only fractals and soon raids have required above normal gear…. Wow.. That sure screams anet is going towards favoring elites……

This is why I would never recommend casual players to buy HoT.

They don’t care about the casual player community who can’t afford all these pricey ascended items to access Raid content! And no party would want them because they are not decked out in ascended equipment!

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

This was expected for me, if they want raids to be difficult that means they need to balance around the best equipment other wise those with ascended would have a much easier time.

The best equipment should be exotic not ascended.

Ascended is only for those players with crafters. Non-crafters can’t make ascended weapons/armor. Not everyone likes crafting.

Furthermore, this game has gone the route of the elitists who would kick anyone from their team whose equipment is not up to par and ascended armor and weapons are still too expensive for most players.

That is a different topic, ascended are in the game, they are better than exotics, significantly so, so if you want to make hard content you will balance around them.

How about those people who can’t afford ascended armor and weapons? Are they going to denied the Raid content that they have bought? Are they going to kicked out of parties?

The game designers should have sympathy for the poorer players!

Ascended Gear to be Required for Raids

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

This was expected for me, if they want raids to be difficult that means they need to balance around the best equipment other wise those with ascended would have a much easier time.

The best equipment should be exotic not ascended.

Ascended is only for those players with crafters. Non-crafters can’t make ascended weapons/armor. Not everyone likes crafting.

Furthermore, this game has gone the route of the elitists who would kick anyone from their team whose equipment is not up to par and ascended armor and weapons are still too expensive for most players.

(edited by DarkSpirit.7046)

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

How so? When the expansion starts I’m going to be highly incentivized to level. I’m going to be searching for as many events to do to get as much exp to progress my mastery lines as I can and I bet that will be true of everyone that has bought the expansion. Because I will be rewarded for leveling after 80. And that’s exactly true of any expansion in any game. If you buy the expansion then you get rewarded for leveling. If you don’t buy, then you do not get the rewards. Haven’t you played a MMO before to know how it works? They aren’t going to set it up so that if you don’t buy the expansion you get rewarded for not buying it.

Not for those who are not ready to buy the xpack yet.

Even if I don’t buy the xpack, I can still play the game and as long as I am playing the game, I am still a customer of their gem store. But if I have stopped playing the game, then I have also stopped being a customer.

In any game, when an expansion comes out there will be those that buy and those that don’t buy. The game moves on to a new set of maps, new professions, new character progressions and those that don’t buy are left behind. The focus of the Devs is on the expansion and the players that have paid for it. Those that chose to stay behind don’t get the rewards, the progressions. The Devs have neither the time or the incentive to cater to those who have not paid for the new work they have done.

The money you paid when first you bought the game keeps you in vanilla Tyria at the stage you are now. If you want to progress, then you’ll need to pay the Devs for the work they put into the expansion. You are perfectly free to remain in the vanilla Tyria and do vanilla Tyria stuff but the Dev’s attention, work, progression and rewards will go to those that have moved on.

And that would be the wrong approach for an online store business model.

Ultimately they need to continually keep all customers engaged, xpack or not. This means creating content that can be used by all their customers. Xpack sales will taper off years after release. The gem store, however, would continue to be their lifeline.

It’s worked for every game with expansions so far. And if they put out an expansion every year to year and a half (and they said they are going with the expansion model from now on) that money coming in will make the gem store money less important.

lol…. No way that they are going to ditch the gem store after the release of xpack and I very seriously doubt that they would get into the “release xpack every year” model instead. The gem store would be a much cheaper route to earn than releasing a xpack every year considering the revenue over cost ratio lol.

Ultimately, they do need to release an xpack every few years to revitalize the game. However the gem store is still their life line.

(edited by DarkSpirit.7046)

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

How so? When the expansion starts I’m going to be highly incentivized to level. I’m going to be searching for as many events to do to get as much exp to progress my mastery lines as I can and I bet that will be true of everyone that has bought the expansion. Because I will be rewarded for leveling after 80. And that’s exactly true of any expansion in any game. If you buy the expansion then you get rewarded for leveling. If you don’t buy, then you do not get the rewards. Haven’t you played a MMO before to know how it works? They aren’t going to set it up so that if you don’t buy the expansion you get rewarded for not buying it.

Not for those who are not ready to buy the xpack yet.

Even if I don’t buy the xpack, I can still play the game and as long as I am playing the game, I am still a customer of their gem store. But if I have stopped playing the game, then I have also stopped being a customer.

In any game, when an expansion comes out there will be those that buy and those that don’t buy. The game moves on to a new set of maps, new professions, new character progressions and those that don’t buy are left behind. The focus of the Devs is on the expansion and the players that have paid for it. Those that chose to stay behind don’t get the rewards, the progressions. The Devs have neither the time or the incentive to cater to those who have not paid for the new work they have done.

The money you paid when first you bought the game keeps you in vanilla Tyria at the stage you are now. If you want to progress, then you’ll need to pay the Devs for the work they put into the expansion. You are perfectly free to remain in the vanilla Tyria and do vanilla Tyria stuff but the Dev’s attention, work, progression and rewards will go to those that have moved on.

And that would be the wrong approach for an online store business model.

Ultimately they need to continually keep all customers engaged, xpack or not. This means creating content that can be used by all their customers. Xpack sales will taper off years after release. The gem store, however, would continue to be their lifeline.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

One reason it might not work to give a Spirit Shard at level-up to both those that only have the Core game and those that acquire the expansion is that the amount of XP to level might be different, depending on the Mastery Line activated, and how far along said Mastery Line the expansion account has gone.

Each track level seems to take a different amount of XP, so those without the expansion would receive a Spirit Shard at 380K? of XP (filled the bar), and those with the expansion would receive a Spirit Shard at up to 8M? XP (filled the bar).

I’m sure something like that would cause concern to be brought up on the forums, and elsewhere. Thus, a different suggestion might be in order.

Good luck.

Good point.

I am open to other alternative post-80 leveling up rewards, it doesn’t have to be spirit shards.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

For changes that are for the mastery system? No. Any changes to that will be for the benefit of those who paid 50-100$€ for that content. There is no reason for them to make changes to the expansion to benefit those who did not buy it. Unless you can prove that leveling past 80 is an actual problem for those that didn’t buy the expansion, then you can’t ask for a change to it.

Just because a customer doesn’t buy the xpack doesn’t necessarily imply that he spends less than the every customer that has the xpack.

If there is no point for non-xpack customers to level up after 80, then the incentive to play after level 80 is now much lower which means non-xpack customers would be more likely to quit after level 80 than buying the xpack after then.

Maybe so. But removing the leveling is tampering with a fundamental way the system is set up and unless there is a compelling reason to remove it, which you have not shown, then there is no reason for ANet to do so as removing it is almost guaranteed to bring in all sorts of bugs.

I am not asking for the leveling to be removed, I am saying they should at least award some spirit shards for leveling past 80 even for those without the xpack.

You are asking that those who don’t buy the expansion get extra spirit shards that are unobtainable to those that do buy? Why should ANet allow this? The spirit shards are money in the pocket. Why should ANet favor the non buyers ahead of the buyers in this?

You might then say, well, people will then leave. However if people are not buying the expansion then the odds are they will get tired of the vanilla game and leave anyway, so this is also not an argument in its favor.

That was not what I said. Those who have the xpack are free to get the same spirit shards as well as mastery points. The mastery points are useless for those without the xpack so those without the xpack would not receive mastery points and only receive the spirit shards.

They deliberately took the spirit shards out of leveling. They could have reworked it so that level 80s get spirit shards when they leveled but they didn’t. For whatever reason they took them out and made them only available as a drop. If they don’t want them as a level reward, they aren’t going to put them back in.

So again, if there are no rewards then what is the point of leveling past 80?

The very same thing you would get if you are playing a different game and you don’t buy the expansion. Nothing. If you don’t buy the expansion then you don’t get the rewards for leveling.

That is just dumb and disincentives players from playing the game after level 80.

How so? When the expansion starts I’m going to be highly incentivized to level. I’m going to be searching for as many events to do to get as much exp to progress my mastery lines as I can and I bet that will be true of everyone that has bought the expansion. Because I will be rewarded for leveling after 80. And that’s exactly true of any expansion in any game. If you buy the expansion then you get rewarded for leveling. If you don’t buy, then you do not get the rewards. Haven’t you played a MMO before to know how it works? They aren’t going to set it up so that if you don’t buy the expansion you get rewarded for not buying it.

Not for those who are not ready to buy the xpack yet.

Even if I don’t buy the xpack, I can still play the game and as long as I am playing the game, I am still a customer of their gem store. But if I have stopped playing the game, then I have also stopped being a customer.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

For changes that are for the mastery system? No. Any changes to that will be for the benefit of those who paid 50-100$€ for that content. There is no reason for them to make changes to the expansion to benefit those who did not buy it. Unless you can prove that leveling past 80 is an actual problem for those that didn’t buy the expansion, then you can’t ask for a change to it.

Just because a customer doesn’t buy the xpack doesn’t necessarily imply that he spends less than the every customer that has the xpack.

If there is no point for non-xpack customers to level up after 80, then the incentive to play after level 80 is now much lower which means non-xpack customers would be more likely to quit after level 80 than buying the xpack after then.

Maybe so. But removing the leveling is tampering with a fundamental way the system is set up and unless there is a compelling reason to remove it, which you have not shown, then there is no reason for ANet to do so as removing it is almost guaranteed to bring in all sorts of bugs.

I am not asking for the leveling to be removed, I am saying they should at least award some spirit shards for leveling past 80 even for those without the xpack.

You are asking that those who don’t buy the expansion get extra spirit shards that are unobtainable to those that do buy? Why should ANet allow this? The spirit shards are money in the pocket. Why should ANet favor the non buyers ahead of the buyers in this?

You might then say, well, people will then leave. However if people are not buying the expansion then the odds are they will get tired of the vanilla game and leave anyway, so this is also not an argument in its favor.

That was not what I said. Those who have the xpack are free to get the same spirit shards as well as mastery points. The mastery points are useless for those without the xpack so those without the xpack would not receive mastery points and only receive the spirit shards.

They deliberately took the spirit shards out of leveling. They could have reworked it so that level 80s get spirit shards when they leveled but they didn’t. For whatever reason they took them out and made them only available as a drop. If they don’t want them as a level reward, they aren’t going to put them back in.

So again, if there are no rewards then what is the point of leveling past 80?

The very same thing you would get if you are playing a different game and you don’t buy the expansion. Nothing. If you don’t buy the expansion then you don’t get the rewards for leveling.

That is just dumb and disincentives players from playing the game after level 80.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

For changes that are for the mastery system? No. Any changes to that will be for the benefit of those who paid 50-100$€ for that content. There is no reason for them to make changes to the expansion to benefit those who did not buy it. Unless you can prove that leveling past 80 is an actual problem for those that didn’t buy the expansion, then you can’t ask for a change to it.

Just because a customer doesn’t buy the xpack doesn’t necessarily imply that he spends less than the every customer that has the xpack.

If there is no point for non-xpack customers to level up after 80, then the incentive to play after level 80 is now much lower which means non-xpack customers would be more likely to quit after level 80 than buying the xpack after then.

Maybe so. But removing the leveling is tampering with a fundamental way the system is set up and unless there is a compelling reason to remove it, which you have not shown, then there is no reason for ANet to do so as removing it is almost guaranteed to bring in all sorts of bugs.

I am not asking for the leveling to be removed, I am saying they should at least award some spirit shards for leveling past 80 even for those without the xpack.

You are asking that those who don’t buy the expansion get extra spirit shards that are unobtainable to those that do buy? Why should ANet allow this? The spirit shards are money in the pocket. Why should ANet favor the non buyers ahead of the buyers in this?

You might then say, well, people will then leave. However if people are not buying the expansion then the odds are they will get tired of the vanilla game and leave anyway, so this is also not an argument in its favor.

That was not what I said. Those who have the xpack are free to get the same spirit shards as well as mastery points. The mastery points are useless for those without the xpack so those without the xpack would not receive mastery points and only receive the spirit shards.

They deliberately took the spirit shards out of leveling. They could have reworked it so that level 80s get spirit shards when they leveled but they didn’t. For whatever reason they took them out and made them only available as a drop. If they don’t want them as a level reward, they aren’t going to put them back in.

So again, if there are no rewards then what is the point of leveling past 80?

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

For changes that are for the mastery system? No. Any changes to that will be for the benefit of those who paid 50-100$€ for that content. There is no reason for them to make changes to the expansion to benefit those who did not buy it. Unless you can prove that leveling past 80 is an actual problem for those that didn’t buy the expansion, then you can’t ask for a change to it.

Just because a customer doesn’t buy the xpack doesn’t necessarily imply that he spends less than the every customer that has the xpack.

If there is no point for non-xpack customers to level up after 80, then the incentive to play after level 80 is now much lower which means non-xpack customers would be more likely to quit after level 80 than buying the xpack after then.

Maybe so. But removing the leveling is tampering with a fundamental way the system is set up and unless there is a compelling reason to remove it, which you have not shown, then there is no reason for ANet to do so as removing it is almost guaranteed to bring in all sorts of bugs.

I am not asking for the leveling to be removed, I am saying they should at least award some spirit shards for leveling past 80 even for those without the xpack.

You are asking that those who don’t buy the expansion get extra spirit shards that are unobtainable to those that do buy? Why should ANet allow this? The spirit shards are money in the pocket. Why should ANet favor the non buyers ahead of the buyers in this?

You might then say, well, people will then leave. However if people are not buying the expansion then the odds are they will get tired of the vanilla game and leave anyway, so this is also not an argument in its favor.

That was not what I said. Those who have the xpack are free to get the same spirit shards as well as mastery points. The mastery points are useless for those without the xpack so those without the xpack would not receive mastery points and only receive the spirit shards.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

For changes that are for the mastery system? No. Any changes to that will be for the benefit of those who paid 50-100$€ for that content. There is no reason for them to make changes to the expansion to benefit those who did not buy it. Unless you can prove that leveling past 80 is an actual problem for those that didn’t buy the expansion, then you can’t ask for a change to it.

Just because a customer doesn’t buy the xpack doesn’t necessarily imply that he spends less than the every customer that has the xpack.

If there is no point for non-xpack customers to level up after 80, then the incentive to play after level 80 is now much lower which means non-xpack customers would be more likely to quit after level 80 than buying the xpack after then.

Maybe so. But removing the leveling is tampering with a fundamental way the system is set up and unless there is a compelling reason to remove it, which you have not shown, then there is no reason for ANet to do so as removing it is almost guaranteed to bring in all sorts of bugs.

I am not asking for the leveling to be removed, I am saying they should at least award some spirit shards for leveling past 80 even for those without the xpack.

(edited by DarkSpirit.7046)

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

For changes that are for the mastery system? No. Any changes to that will be for the benefit of those who paid 50-100$€ for that content. There is no reason for them to make changes to the expansion to benefit those who did not buy it. Unless you can prove that leveling past 80 is an actual problem for those that didn’t buy the expansion, then you can’t ask for a change to it.

Just because a customer doesn’t buy the xpack doesn’t necessarily imply that he spends less than any customer who has the xpack.

If there is no point for non-xpack customers to level up after 80, then the incentive to play after level 80 is now much lower which means non-xpack customers would be more likely to quit after level 80 than to continue playing and possibly buy the xpack after then.

(edited by DarkSpirit.7046)

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Because that’s the way the game was set up originally and because it will be useful after the expansion and because they aren’t going to rewrite that part of the game (and introduce an unknown number of bugs) just to please people who didn’t put money into their pockets.

Then they are not catering to their customers who have bought the original game at all.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

But why get anything at all? They could just as easily simply have made it so that you couldn’t get XP at all after lvl 80.

Then what would be the point of leveling past 80?

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

They could have awarded some spirit shards instead as a leveling reward.

So people without the expansion would get easier access to spirit shards? Or should people with the expansion get BOTH Mastery Progress and spirit shards?

I would have been fine with people with the expansion getting both while people without the expansion only get the spirit shards. After all, it is useless to have the mastery progress without the expansion anyway.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Does that mean that those who do not have the expansion would be stuck in the “pointless to level after 80” world?

Most likely.

Don’t really see why that is an issue though. What is the difference between getting XP that does nothing and not getting XP?

They could have awarded some spirit shards instead as a leveling reward.

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

Right now it does give no reward. It’s because the game is in between the old skill point system and the new Mastery line system. Once the expansion starts, leveling past 80 will progress a Mastery line.

Does that mean that those who do not have the expansion would be stuck in the “pointless to level after 80” world?

Why level after 80?

in Guild Wars 2 Discussion

Posted by: DarkSpirit.7046

DarkSpirit.7046

What is the reward when you have gained a level after level 80?

It seems that after the patch, leveling after level 80 is pointless and gets you no reward at all.

Ditch Diversity Edge.

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I kind of understand that the relationship between Kass and Marj are suppose to add breadth to their characters.

How else are they going to demonstrate their support for the LGBT movement?

But I agree, that has too much emphasis on the story line…

(edited by DarkSpirit.7046)

Ditch Diversity Edge.

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

trust me, you will probably see Wolverine return transgendered before you will see this happen. Politicizing art is the megatrend now. All art is political, but art that tries to be mainly political is usually subpar. Best to just don´t bother anymore.

I want to see TransRace! No racial discrimination when you can be any race you want.

It's Confirmed, No WvW in Future

in WvW

Posted by: DarkSpirit.7046

DarkSpirit.7046

Tbh I’m really more here to make a point. Anet has stated that they dont think wvw players are a thing, and I am pretty sure they are going to destroy our game mode with the expansion. They dont read the wvw forums, I’m sure they check this forum because they’re trying SO hard to advertise and sell HoT. So I want to show them that a lot of their long-term players are going to end up leaving with this expansion if they dont give us a reason to stay.

So your question as to why you should buy the expansion is simply a ruse to make a point that you think Anet is going to ruin the game. I think your speculation about long term players leaving is just fear mongering. If the current vanilla version you play NOW isn’t a reason to play the game in itself, then kitten expansion that you’ve already decided will ruin the game isn’t going to do it for you.

You’re point goes without saying and rather point-less. If people don’t like it, they won’t buy it. OK …

Now, if your point is that People who make assumptions about how the game will be ruined by the expansion and therefore allowing that assumption to taint their objective assessment of the expansion is ridiculous, regardless of how the current game satisfies them …. then you might have something to talk about.

Some veteran players just do not like where the game is going. Their recent experiences have already indicated to them what HoT would be like going forward so they have valid concerns.

It's Confirmed, No WvW in Future

in WvW

Posted by: DarkSpirit.7046

DarkSpirit.7046

Let me help you, don’t buy it. This decision I made for you is based entirely on your comments. you can keep playing wvW if you want, but don’t try and pretend you know more than the guys who design products based ENTIRELY on metrics.

Metrics are not infallible and don’t make you all-seeing and all-knowing what your customers want especially when you don’t necessarily select the right metrics to look at.

(edited by DarkSpirit.7046)

It's Confirmed, No WvW in Future

in WvW

Posted by: DarkSpirit.7046

DarkSpirit.7046

I would wait to hear the next beta test event feedback before buying. The last event feedback didn’t go that well.

And of course, try not to get too carried away from all that hype since obviously all that fits into their marketing model.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

There is absolutely nothing wrong with playing an elementalist if I like to play an elementalist. And story instances that are designed to be solo should be solo-able, not take 8 minutes to kill a veteran in a party (from DaveyC)!

I totally agree that you should indeed not play another class simply for difficulty reasons and play what you like to play. However, considering difficulty… if you’re on the lower end of being able to handle certain difficulties you cannot always expect the game to be easy enough for you as if the whole game is designed for just you. However, since it is not ONLY designed to be solo able but also for a full party, you can overcome your troubles regarding difficulty with some friends (your son?). That. is why it’s a MULTIPLAYER game.

Sure, my internet connection may be crap now but it is due to change soon. The fact that HoT is too difficult as the Revenant is too weak is also brought up by DaveyC and many others in his thread:

Sure…..! So let’s leave the revenant that way! It’s cool enough (sarcasm)! 2 legends is more than enough! Don’t even need water weapons anyway! (SARCASM)

You big butt suckers! HoT is crap right now! Don’t try to defend A.net! They sucks right now!

I would wait and see if they have really fixed the issues with HoT before buying. I don’t see anything wrong with that. Too bad even if some of the fanboys here disagree with me that I should wait and see before I buy, by denying that there is a problem with the living story and HoT.

There’s enough threads about waiting to buy. Your thread title reads only about difficulty. And while that could be a valid reason for someone to not buy it, it is a very personal reason for yourself and there are ways to overcome the obstacles in this game at your disposal which you just ignore because of reasons of your own making. Also Lag is Lag. The game does come with a list of minimum requirements. If you do not have a working internet connection or good enough graphics card or some such. .. then It’s entirely up to you to meet these requirements . Any troubles coming from that are fixable or you decide to live with them and adjust your plays type.

Personally, I haven’t even bought the expansion yet. I don’t see the pressure to buy right this instant at all. So you definitely shouldn’t feel pressured by anyone else but your own judgement.

No I disagree. I have nothing personal against it, I wouldn’t have supported them for 10+ years otherwise. I just don’t think that the ANet has done a good enough job on the Revenant at this point in time. I bet you that even with the best internet connection I would still not be happy with the Revenant because it took more than 8 minutes to kill a veteran in a party! Is that acceptable? Comon!

Please stop with the ANet is always right fanboyism. You are starting to freak me out with your glazed eyes! Goo says it best:

Sure…..! So let’s leave the revenant that way! It’s cool enough (sarcasm)! 2 legends is more than enough! Don’t even need water weapons anyway! (SARCASM)

You big butt suckers! HoT is crap right now! Don’t try to defend A.net! They sucks right now!

Sure..blame it on the players who gave negative feedback during beta testing! HoT has to be perfect.

(edited by DarkSpirit.7046)

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

Revenant issues from the most recent Beta Weekend were addressed, not to mention during that first beta event the Revenant was even more unfinished than it was during the recent beta event.

https://forum-en.gw2archive.eu/forum/professions/revenant/Revenant-Changes

Not to mention they even show how they’ve increased damage for the Revenant and it’s extremely noticeable.

https://youtu.be/5goa21iunTw?t=581

So I do think you should probably do a little more information gathering before making these accusations.

As for the “elementalists are too susceptible to lag spikes” and “the game is too laggy” that…is not Arena Net’s fault. They aren’t in control of your internet connection, they have no sway over whether or not your ISP is screwing you over. Don’t blame them for that, it’s just outright silly. That isn’t a fault with the game, that’s a fault with your choice of an internet provider.

That would be like personally blaming a Customer Service representative for a store where you yourself chose to buy something and someone else lit it on fire.

Players would still need to try them out before I decide. Unlike some I have always believed in trying out instead of giving out my money based solely on hype.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I won’t accept help, even though it’s freely offered. I won’t be part of a guild that can help me. I insist on playing the squishiest profession.

There is absolutely nothing wrong with playing an elementalist if I like to play an elementalist. And story instances that are designed to be solo should be solo-able, not take 8 minutes to kill a veteran in a party (from DaveyC)!

Sure, my internet connection may be crap now but it is due to change soon. The fact that HoT is too difficult as the Revenant is too weak is also brought up by DaveyC and many others in his thread:

Sure…..! So let’s leave the revenant that way! It’s cool enough (sarcasm)! 2 legends is more than enough! Don’t even need water weapons anyway! (SARCASM)

You big butt suckers! HoT is crap right now! Don’t try to defend A.net! They sucks right now!

I would wait and see if they have really fixed the issues with HoT before buying. I don’t see anything wrong with that. Too bad even if some of the fanboys here disagree with me that I should wait and see before I buy, by denying that there is a problem with the living story and HoT.

lol pretty sure no one has agreed with you at all in this thread. . . .and you cant judge a difficulty of something based off a class in beta that isnt balanced yet. What that have to do with HoT and the current classes.

Something was too difficult just for you and you gave up and think everyone else must feel the same way and now your trying to get people to not pre-order Hot cus u werent good enough to beat one boss in one episode of an instanced story mode that isn’t part of the open world.

Let’s just all enjoy the game and work hard for the things we want to accomplish.

Then you not been reading the beta feedback thread. Yes the game certainly has a lot of room to improve.

The revenant is too weak. Elementalists are too susceptible to lag spikes. The game is too laggy and despite being a later version, it doesn’t have the instance reconnect feature that GW1 has, so every time you disconnect you need to restart. On some evenings it is almost impossible to play so yes it is not for everyone especially those who use Frontier DSL.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I won’t accept help, even though it’s freely offered. I won’t be part of a guild that can help me. I insist on playing the squishiest profession.

There is absolutely nothing wrong with playing an elementalist if I like to play an elementalist. And story instances that are designed to be solo should be solo-able, not take 8 minutes to kill a veteran in a party (from DaveyC)!

Sure, my internet connection may be crap now but it is due to change soon. The fact that HoT is too difficult as the Revenant is too weak is also brought up by DaveyC and many others in his thread:

Sure…..! So let’s leave the revenant that way! It’s cool enough (sarcasm)! 2 legends is more than enough! Don’t even need water weapons anyway! (SARCASM)

You big butt suckers! HoT is crap right now! Don’t try to defend A.net! They sucks right now!

I would wait and see if they have really fixed the issues with HoT before buying. I don’t see anything wrong with that. Too bad even if some of the fanboys here disagree with me that I should wait and see before I buy, by denying that there is a problem with the living story and HoT.

lol pretty sure no one has agreed with you at all in this thread. . . .and you cant judge a difficulty of something based off a class in beta that isnt balanced yet. What that have to do with HoT and the current classes.

Something was too difficult just for you and you gave up and think everyone else must feel the same way and now your trying to get people to not pre-order Hot cus u werent good enough to beat one boss in one episode of an instanced story mode that isn’t part of the open world.

Let’s just all enjoy the game and work hard for the things we want to accomplish.

Then you not been reading the beta feedback thread. Yes the game certainly has a lot of room to improve.

The revenant is too weak. Elementalists are too susceptible to lag spikes. The game is too laggy and despite being a later version, it doesn’t have the instance reconnect feature that GW1 has, so every time you disconnect you need to restart.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I won’t accept help, even though it’s freely offered. I won’t be part of a guild that can help me. I insist on playing the squishiest profession.

There is absolutely nothing wrong with playing an elementalist if I like to play an elementalist. And story instances that are designed to be solo should be solo-able, not take 8 minutes to kill a veteran in a party (from DaveyC)!

Sure, my internet connection may be crap now but it is due to change soon. The fact that HoT is too difficult as the Revenant is too weak is also brought up by DaveyC and many others in his thread:

Sure…..! So let’s leave the revenant that way! It’s cool enough (sarcasm)! 2 legends is more than enough! Don’t even need water weapons anyway! (SARCASM)

You big butt suckers! HoT is crap right now! Don’t try to defend A.net! They sucks right now!

I would wait and see if they have really fixed the issues with HoT before buying. I don’t see anything wrong with that. Too bad even if some of the fanboys here disagree with me that I should wait and see before I buy, by denying that there is a problem with the living story and HoT.

(edited by DarkSpirit.7046)

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

LoL sure. Now it is time to end this attention seeking thread of yours. Have a good one and I hope you and your son can enjoy HoT even if it is difficult.

Sure, whatever you choose to believe.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I know I said I was done with this thread but I ran across this. It seems you have already purchased HoT despite your difficulty fears.

I confess that I haven’t and I am hesitant to pre-purchase after hearing the horror stories in this thread.

https://forum-en.gw2archive.eu/forum/game/gw2/Thanks-for-your-response-Anet/first#post5191442

I am now satisfied with their response and decided to buy new xpacks for my son and I.

I hope HoT is not too difficult for you and your son.

Actually I didn’t buy it, I changed my mind after reading this thread from DaveyC. And my son is not getting it either, cause I hold the purse string.

https://forum-en.gw2archive.eu/forum/game/hot/So-Disappointed-After-The-First-Beta/first

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

There is nothing poor me about it. I am just using the points that the community here supplied to emphasize, to anyone who is still deciding to buy HoT, that this game is not for everyone. So we are in agreement.

I have played this game since May 2005 in GW1, then GW2 beta, until now and I am probably more veteran than most of you here. After more than 10 years supporting this franchise, I have gathered enough fun out of it already.

Again, I am not the only one with this point of view:

https://forum-en.gw2archive.eu/forum/game/hot/So-Disappointed-After-The-First-Beta/first

(edited by DarkSpirit.7046)

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

Yes HoT is not for everyone, thanks for agreeing with me. This is what I have been trying to emphasize all along.

And this thread confirms it:

https://forum-en.gw2archive.eu/forum/game/hot/So-Disappointed-After-The-First-Beta/first

So Disappointed After The First Beta

in Revenant

Posted by: DarkSpirit.7046

DarkSpirit.7046

This isn’t a true testing beta, if it was it wouldn’t be:

“Hey guys you can help us “test” the Revenant by pre-purchasing an expansion we have told you next to nothing about! and playing our new class in the upcoming beta events!"

This is guaranteed marketing, no self-respecting game developer solely focusing on testing and data feedback will lock it behind a paywall.

People are pretty much paying them to test their game for them….pure marketing (and successful to boot!)

No. You also forget that the majority of active players in an MMO purchase expansions. Hardly a marketing attempt.

I confess that I haven’t and I am hesitant to pre-purchase after hearing the horror stories in this thread.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

I did LS 2 with achievements on my ele and I know there are plenty of better eles put there. Some things are easier done with specific professions but all are quite doable.

Nope I still can’t pass that level. Guess I am not 1337 enough to play HoT then.

I am amazed at the reasoning here.

The OP has problems with soloing one fight in one step of one story and therefor decides “Living Story Season 2 too difficult”. And since he/she still can’t pass it, solo, he/she isn’t leet enough to play HoT?

Wow!

I feel a loss of words… I won’t even try to match that amazing level of deduction.

My personal thoughts about Living Story Season 2 is that it was fairly easy to do with a few tough, but no way too tough, achievements.

And I seriously doubt soloing Everything in LS2 is a requirement to enjoy HoT.

As for the OPs problem with that fight it’s “only” to figure out the mechanic of the fight, and then be patient enough to end the fight. The opponents in there aren’t very tough, but sure, you can’t stand still on the red circles and expect to win.

In fact you need to literally stand still on the AoE during the fight with the crystal creature in order to damage him. My initial mistake was to dodge out of the AoE and my damage on him was 0.

I am not the only one who thinks that HoT maybe too hard:

https://forum-en.gw2archive.eu/forum/game/hot/So-Disappointed-After-The-First-Beta/first

So Disappointed After The First Beta

in Revenant

Posted by: DarkSpirit.7046

DarkSpirit.7046

Hello All,

I had high hopes after playing the Revenant at EGX Rezzed. After Playing the first beta, I am so disappointed.

I have tried a zerker and condi build with all weapon types. All I have seen is crazy low DPS, to the point where it took about 8 mins to kill a vet with other players.

That and no underwater weapon hardly make it much of a Beta.

From my perspective, I wish Arena net had not bothered with this weekend. I would have preferred them admitting that we are a long way away from hot completion.

After what I have seen today, I doubt very much that I will be playing a rev from day one, if even at all.

For what it is worth, I am seriously questioning whether I have a future in this game. (No you cannot have my stuff).

I guess that’s what you get for blind loyalty when the overlords have a culture of bleeding gamblers dry when you are a bit of a gambler yourself.

I was afraid of that, HoT would probably be way too hard for me to enjoy it.

I already find the Living Story 2 too hard so I am probably not mad skillz 1337 enough for HoT.

(edited by DarkSpirit.7046)

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

And as for not being 1337 enough for HoT, if you keep this up, then yes, I guess you’re not.

If you say so.

Living Story Season 2 too difficult

in Guild Wars 2: Heart of Thorns

Posted by: DarkSpirit.7046

DarkSpirit.7046

Not everybody would be interested to replay an area that they have already done for 0 rewards.

ANet has to decide if this game is for casual or hardcore players. I will not buy HoT if it is only for hardcore players. They only need to declare it so.

I am an old man with a family and many other real life responsibilities and my reflexes and eyesight are not as good as they were. Gaining 1337 skills in an MMO is about as low in my priority list as it gets. It is mere entertainment to me. Ask me if I want to be a 1337 TV couch potato.

No MMO that hasn’t taken an unholy beating *cough*Wildstar*cough* has declared itself for either camp. They’d be foolish to do so, it limits sales. So I doubt you’ll get your desired declaration from Anet.

OK, look, most times I think of myself as pretty casual (haven’t farmed endless dungeons, haven’t done more than tour the fractals enough to clear each one once, only ascended goodies on my 80s are laurel purchases, etc.) but there comes a point when you have to ask if you’re barking up the right tree. With the exception of the evolved worm, sometimes teq, and a few achievements this game is about as casual friendly as it comes (at least when it comes to seeing storylines and getting through the content once, legendaries are an unmitigated, -unholy- grind, with ascended crafted items being a touch behind them.) I’ve played a few MMOs (WoW, Wildstar, STO, SWTOR, TERA, Allods Online, Prius Online, Foresaken World, and Ragnarok Online,) I can promise you that if this game is too much for you, MMOs are really not going to work out for you.

Then maybe MMOs just doesn’t work out for me anymore and I shouldn’t be playing HoT. I don’t need an answer from ANet because you have already answered it for them. See? I am now old enough to agree with my critics.

Argue for your limitations, and sure enough, they’re yours. Illusions by Richard Bach.

Seriously is sounds like you want a reason to not play the game. First of all, elementalist is probably one of the least forgiving professions. People who want a lower skill ceiling usually choose a different profession. You can always do that. Level a character that’s more survivable.

The problem is you want the game to be easy and plenty of stuff is. The living story is hard for some people, but not that hard. Arguably it would be harder on an ele.

But no one is going to come here from Anet and tell you the game will be too hard or easy for you, because why would they. There’s always the possibility they’d be wrong.

I think you need to play a different profession and join a casual guild or find some friends. If you refuse to do that, I’m not sure you should buy HoT.

Considering the fact that it is getting close to decision time on HoT, many would be thinking about this also.

The difficulty of the new content would be a factor in that decision and community feedback is what I am gathering since many of you have played the HoT preview.

Even if you are right, that means I may not be able to solo with my elementalist through HoT content without frustrations. That means HoT world exploration and stories would probably be a lot more difficult than world exploration and personal stories are right now. That would be painful for me.

At least in GW1, I could strategize a team build to get me past difficult areas, but GW2 is pretty much just dependent on age-related reflexes to dodge.

(edited by DarkSpirit.7046)