Showing Posts For DavyMcB.1603:

Mesmer condition build help

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Prec/tough/vit/con on all trinkets. Everything else is rabid. You will reach 2.2k condi dmg with correct trait line and gear enhancement.

ONE WARNING

The weakest point of going full condi on mesmer… is that when enemies begin running, you will be helpless. You won’t have anything to finish them off even if they have 10% hp. And it will be annoying when your enemies starting rezzing their allies because you can’t do anything whereas rezzing is a deathbed for your enemies if you’re on shatter or phant build. So expect this to be a teamplay or you will be disappointed.

Can't play game at all due to lag

in Account & Technical Support

Posted by: DavyMcB.1603

DavyMcB.1603

The story goes like this…

1. The game was designed. Some devs with common sense agreed that they should put some restraints on client-based download to make the game on par with its servers’ available bandwidth as well as users’ internet connection. Thus, culling, a method to restrict how much information a player’s computer could download at a time.

2. Players complained for characters not being visible in clustered areas such as zergvzerg WVW due to culling.

3. Devs got tired of complaints so they got rid of culling on the promise of a “more lively environment”.

4. … In contrast with the fact that the servers are still ones and the same, not amplified or increased to withstand the increased bandwidth requested from players’ computers which are no longer restricted by culling.

5. Results -> players with superior internet connection or players who are closer to server locations are more likely to get to the server and maintain smooth connection whereas those with inferior connection are restrained by high latency, longer hop, and lag.

6. This will not be fixed… any time soon because they either have to 6.1 bring back culling which is very unlikely or 6.2 upgrading servers which is expensive and even more unlikely.

Now where’s the copy/paste tech support comment?

(edited by DavyMcB.1603)

Why Are Mesmer Phantasms Undodgeble?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

1. It’s dodge-able because out of phantasm, there’s literally nothing else to deal damage.
2. Phantasms are made to be strong at this aspect because that’s the whole point of the class mechanic. Spend 1 second auto-hit phantasm or your apathy kills you; same as trying to chase bunker ranger will continuously wears out your hp until you’re dead… on the fact that you could have just ignored and survived, same as trying to chase perma-stealth thief and so on.
3. In conclusion, phantasm is like a separated damage entity, not the mesmer itself. That’s why they’re treated differently from other skills. They’re killable, kitable, ccable and so on. Despite anet’s defining it as an attack, it’s practically a pet. Can you dodge necro flesh golem summon? No.

Those three reasons combined => Deal with phantasm or DIE, it’s designed this way. Got it?

On a side note, if you want it to be dodge-able then make it an attack completely. If you miss your dodge, phantasms will deal full-fledged dmg on you just like any other skills when you fail to dodge and then disappear. They will work beautifully with all my stealth when you can’t see where phantasms are coming. Wanna take that? I’ll take that any day considering these phantasms won’t survive their initial attack anyway.

Unless you want it to be both dodge-able and kill-able then you’re just QQing. An ele’s lava ground can be dodged but can’t be killed. If you fail to dodge you get hit. It’s one or the other. There shouldn’t be a reason why phantasms can be dodged on cast then killed or dodged again after the cast is successful.

THINK.

(edited by DavyMcB.1603)

Please fix illusionary leap

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

As long as it’s a leap-based skill and not teleport-based, it will never be fixed. Sadly, I think Anet wants it to be leap-based. Otherwise you’d have to give up leap finisher. So.. it will never be fixed.

new downed state powers

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Our downed state functionality is not a bug.

I was talking about the Stomp and Blink combo, shocked it hasnt been “fixed” yet. Same goes for the Portal+Stomp combo

Because I don’t think it’s bugged. Blink doesn’t interrupt skill just like ele’s tele. Pretty much the same reason stability help stompers get through fear, grapple or gd’s 2. Unless Anet makes it so that those skills specifically interrupt stomp, then it would be another story.

(edited by DavyMcB.1603)

new downed state powers

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

@ArmageddonAsh: The stealth on our 2 guarantees a stomp stop if you are using it correctly.

So does the Thief teleport and you said “their 2 doesn’t guarantee a stomp stopper” well yeah it does if they port away. Best time to use it is when they are just about to finish, the problem with ours is we might dodge the finish (if timed right) but we have NO control where we get ported to so could get ported right next to where we were or even get ported into AoE damage…

The thief 2 can easily be countered with skilled use of a blink, or even easier with another thief using steal. The mesmer 2 can not be countered. It guarantees the block of as many stomps as there are people trying to stomp you, and the reasonable duration stealth means that the timing is not very difficult to use.

The direction and distance of the teleport is inconsequential. It doesn’t matter. The only thing that matters is that it stops a stomp.

Mesmer down 2 can be countered with blind. Thief pistol 5 is the real bugger.

new downed state powers

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

First of all, you guys have to understand that each profession’s down skills cater to different situations. Even in a single profession, the 2nd and 3rd skills also cater to different situations. Ele’s and Thief’s stand out because those two shine the most in group fight and admit it, you spend most time in wvw in front of tower or keeps so yes ele’s down seems very prominent. Thief is good because they’re chained with Shadow Refuge. You tend to think that all downs are supposed to be defensive but they’re not. Some of them are meant to be offensive where you throw your final blow before you’re dead. They’re designed that way and they won’t be changed. Otherwise, we’d all have vapor form. Duh.

Another main hand weapon would be fun

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Rifle… hands down.

My mesmer is already dressed up in regal garments with masquerade mask and rapier/revolver. I need RIFLE!!! NOW!!!

The Nerf Bat

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Shatter and Phantasm have been strong for a long time. There’s nothing new with people getting busted in 3 seconds and I think it’s safe to say that Anet officially regard s them as mesmer’s signatures now. If it’s to be nerfed, it’d have been done so long time ago. I am more surprised that some people are still not accustomed to it. A warrior with common sense won’t be taken down so easily even with full glass mesmer (which is much less glassy in pvp). Unless that warrior is a glass himself then we’ve got nothing to discuss.

confusion scepter clones

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

It would make scepter stronger although I’m not sure if it’s gonna be OP. Personally I don’t think it will. Even without scepter auto confusion we already have Duelist 25 that does similar effect. Putting confusion on clone attack would just increase the variation people could go with confusion build — that is, they could save trait point from venturing into 25 duelist for something else.

(edited by DavyMcB.1603)

Scepter + Torch Dying to be condition...

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Scepter is ok now. Torch seriously needs rework. It’s either reducing the cooldown or make burn lasts longer and iMage proc more stacks of confusion. Torch right now is just a complementary weapon — i.e. crap.

Rallying with Illusion of Life DOWNS you

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

uh oh… stealth nerf? hopefully not.

Mimic any good?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Mimic is there to kill karkas, AC’s little spiders and Priest boss of front gate Arah. That is all, my friends.

Now if you really want to use it, I’ll tell you what “good” could it be for;
1) Reflecting ranger’s Rapid Fire
2) Absorbing war’s F1 rifle burst; however, if I remember correctly, your “absorbed” projectile’s dmg scales with you not your opponent so you kinda need to go dps to make that attack effective. The “reflected” projectiles scale with the sources of dmg.
3)Reflecting war’s rifle#2
4) Runaway from getting ganged, providing that somebody hit you with a projectile first. Chances are, you will get knocked/pushed/pull/stun/daze/rooted, all of these can’t be prevented by the first absorb and will most likely cause the skill to fail/get canceled

I think that’s all uses of the skill

Issues with entering dungeons with party

in Account & Technical Support

Posted by: DavyMcB.1603

DavyMcB.1603

confirmed. Happened twice now with 2 parties. The one having a problem is the fifth player for both cases.

please fix this as soon as possible plz

7/23 patch notes - Mesmer section

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

There will always be stealth nerfs, people. After 10 months of gameplay, I can’t take patchnotes seriously anymore. lolz

Consusion build - any good?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

I occasionally run full confusion with 2.2k condi dmg for fun. It used to be decent when it got x2 buffed months ago. Once the buff was reversed it became kittenty like it’s original form. If you want to play it, I would recommend you playing an asura considering it has 5 stack confusion racial skill. With that and scepter3+condi duration food you should be able to stack 10 confusion for about 7-8 seconds. However, even then you’re probably gonna do about 2k dmg per tick… which is kittenty because your enemies are most likely to use condi cure. Also, to maximize the stack, you will need a clone-generating skill and condi signet which means you will have decoy or mirror image for the first utility then asura racial and condi signet for the second and the third. You will also need scepter/torch as weapon combo. All of this setup will result in 0 mobility.

In conclusion, the current confusion damage is not enough to compensate for all the risk and trade-offs a full confusion mesmer has to take. Unless you want an unreliable 5 stacks of torment which deal a decent 7k/7k dmg, confusion build is crap.

Constant blackscreen

in Account & Technical Support

Posted by: DavyMcB.1603

DavyMcB.1603

After the previous patch, the yesterday one, my client constantly keeps blackscreen-crashing. It happens very often ranging from every 5 minutes to about 20 minutes or so.

I never adjusted any game settings or meddled with computer drivers. Any advice?

Bye bye WVW

in WvW

Posted by: DavyMcB.1603

DavyMcB.1603

Week after week of getting camped the moment I got off safe zone, helplessly stood there seeing a river of red-named tags pouring into the towers. Not to mention people continuously leaving the server to bigger ones. This is enough.

Congratz on your clever scheme to get transfer money, anet, but, alas, you won’t get it from me.

Good thing that comes out of Focus nerf

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

First of all.. lol. I know it sounds strange but after Into the Void nerf I noticed a different change in the fight. First thing first, of course, we’ve lost the ability to instant pull our enemies but I feel like we’ve been granted a “bluffing” ability instead.

That is, in the past, when we used into the void, our enemies got pulled instantly. This was mostly, in my point of view, useful when we want to interrupt our enemies in a small group fight (somewhere around 1vs1 to 5vs5). The 1 sec cd doesn’t really matter when pulling enemies in group anyway since out of 10-20 people, someone always gets pulled. And the knockdown duration is usually so short that it doesn’t make much difference. What I meant is that, at most, you can chain another skill after knockdown. Unless you play shatter bomb, which in that case you probably don’t use focus, it doesn’t really matter much. But once it is nerfed, it became a mental game since your enemies don’t really know when to dodge. And 4 sec is a very long time to wreck someone’s nerve.

I’ve noticed many times in my fight that when I popped temporal curtain and left it there, my enemies usually wasted at least one dodge because they now can’t anticipate the skill, and most of them dodged twice. After that I would unleash burst skill. The damage is now more effectively employed since it’s less likely to be mitigated by dodge. This would usually lead to killing them or force them to use retreating skills.

Anyone shares the same thought?

Veil nerf?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Skill description says stealth is now 2 sec down from 4. wut?

Torment should be called "Slight Discomfort"

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

stop exaggerating your torment dmg number lol….

I have 2.2k condi dmg and it hits <7k standing still, <7k moving. That, I was on 25 stacks sigil of corruption full condi 300 point Illusions 20% condi duration from trait and 40% duration from food, with signet of domination and scepter trait.

almost nonexistent mobility.

I know you don’t like torment but get your facts straight plz.

Torment should be called "Slight Discomfort"

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

I run 2.2k condi dmg at my max… 7k dmg standing still, 7k moving; if the stars align, this will couple with 20 stacks of confusion [250 dmg per stack].

Now I don’t know if it’s still sub-optimal but full condi mes surely becomes more powerful.

Torment doesn't do increased dmg when moving.

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

It ticks 2x faster so total amount of damage is still 2x more.
It’s not bugged, it works that way.

The tooltip is misleading. Now need to look if the numbers go faster or not…

That’s what I’m wondering.

Torment doesn't do increased dmg when moving.

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Illusionary Counter

As the title says, can somebody confirm? I tested it and the dmg output is the same either the targets are moving or standing still.

The Nerf On Confusion Was Too Harsh

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

FYI, Confusion is never nerfed. It was buffed (x2 damage) for a brief period of time for PVE /WVW. Then there was about to be a burst of confusion mesmers in WVW so they reverted the change back… to its original crappy form. PVE still has the x2 damage.

The problem with confusion is that ANET wants it to be a burst condi… you see.. you can’t make a condition burst, esp. when it stacks intensity. If the condition stacks intensity and bursts at the same time, it’s going to do kittenload of damage. And if you make its damage on par with other condition then it’s not a burst.

I’d say, ANET is doing it wrong. They’re gonna have to come clean on what they actually want on this condition. Otherwise, the problem will continue.

Hobo Sacks: A Terrible Fashion Statement

in Engineer

Posted by: DavyMcB.1603

DavyMcB.1603

Got my engi to 80 for the first time. Spent nearly 40g and countless tokens to upgrade and make him look good. But there’s still one irritation…

+1 for hobo sack redesign..

and I have a feeling that we have to wait for years for this one…

Are Mesmers too unique?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

so we have people complaining about a class being “too unique” now? wtf has become of GW2 forum.

All GW2 Down

in Account & Technical Support

Posted by: DavyMcB.1603

DavyMcB.1603

the game thought my account was a free trial account…..

Phantasmal Defender with Signet of Illusions

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

I’m using +20% hp + signet of illusion and idef… It helps from being able to stand 1 hit to … umm 3 hits? Not that much to be considered OP… say… if I use blink or portal I would probably avoid 10 hits..

I only use it for extra retaliation damage… which doesn’t really help much.

Lag lag lag Skills not responding

in Account & Technical Support

Posted by: DavyMcB.1603

DavyMcB.1603

I’ve never had this problem until a few days ago. Wherever I am in the game, WVW, PVP, PVE, every now and then there’s a spike lag, following with skills not responding and sometimes right off DC. My friends are also having the same problems.

What’s wrong with the server? It’s so annoying.

Wtf sword?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

1,044 hours and just officially tried s/s a few days ago. It works wonder. iswordsman could hit almost as hard as izerk although its attack range is a bit buggy. 4th skill could be handy at times and deals decent dmg. s/s is not the best combination in term of outright dmg but it does give you a lot of “dancing” capability.

What race shall my Mesmer be?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

It’s pretty much the same but I’d suggest Asura since you get one nice skill for Confusion if you wanna spec into that build — which makes me regret choosing human but it’s already too late to change v.v

Upcoming Mesmer Changes/Concerns/Suggestions

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Confusion Damage isn’t “doubled” in WvW, It’s unchanged. It’s only in sPvP that it’s changed, and I have not seen a confusion build in sPvP in a long while. Likely being Condition Damage from a mesmer, via staff is highly unreliable. An Engineer does everything they can do, better. (Pry Bar, Pistol 3) and no, I’m not saying Engineer is in a good spot because of it. They could use some buffs.

Confusion isn’t the only thing unchanged either. All runes, Lyssa for example, are not nerfed like they are in sPvP. (Hello all buffs instead of just 3 at half duration) You also have things like Sigil of Generosity (On Crit, transfer condition) which is amazing.

Confusion built mesmers also have to contend with (aside more AoE cleanses) – Food buffs. Lemongrass Poultry can reduce all condition duration by 40%.

In a group WvW situation that’s meaningless, but in a small skirmish, or 1v1 it’s massive. Sure the mesmer can run Rare Veggie Pizza to counteract, and probably is, as it’s the only way to give Confusion a decent duration, but all his other outgoing conditions are obliterated. As they mostly come from clones.

Staff clones, Bleeds now last 3 seconds (From 5), Burning lasts 0.6 seconds (Not enough time to actually deal damage)

When you see a zerg running 5 Glamour Confusion mesmers and Immediately stacking 20 Stacks of Confusion on people, via Null Field, Feedback, and Temporal Curtain (for pulling them back into the effect to put more stacks) is when Confusion gets out of hand.

And again, confusion dmg in pve/wvw got doubled. Read patch note.

On top of that…
1. Never seen 5 glamour mesmers running together. And pretty sure it’s not gonna happen. No one is dedicated enough to devote their build for highly cooperated team play like that and give up their entire solo capability. How many full confusion mesmers have you seen in a random zerg so far? Let alone being glamour build.

2. Again, diversification effect.

(edited by DavyMcB.1603)

Upcoming Mesmer Changes/Concerns/Suggestions

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

TLDR -> Iirc none of the other conditions get buffed up 2x in WvW and they have that same drawback (please feel free tell me if there is another one… I don’t PvE much)

I really see no issues with how the rest are… having plaid many condition builds on many classes (the ones I haven’t plaid extensively may have issues I’m just ignorant of).

Downing a player with just one condition is hard regardless of the condition…. try killing some one with a p/d thief when they even have something that cleanses 1 condition >.<

I’m very thankfully that my mes doesn’t have that issue because of the number of conditions she can apply. Even the vuln on staff auto attack is useful in that way. It helps sort of protect the others from things like that (despite being kinda wimpy in a condition damage build).

The duration isn’t shorter than what some other classes can apply… it can be a bit harder to re-apply, but imo that’s made up for by how it heavily punishes people by putting them in a much harder position than just a bleed by forcing them to take fewer/no actions. It’s very much a kittened if you do kittened if you don’t situation… and that’s the beauty of confusion and why it’s great and I love it on my mes and it totally works with the good for me bad for you theme.

But those buffed numbers are meant for the rate in which PvE mobs attack and are too high for PvP… as shown by how it wasn’t increased in sPvP.

I don’t think the difference between sPvP and WvW as far as conditions go is that large. You have more/fewer conditions being applied and more/fewer being cleansed (WvW/sPvP respectively) so it evens out fairly well.

So I really don’t see why only confusion should do twice the damage in an area in which it excels (again if there is another feel free to tell me).

IMO it’s just something that came along with WvW having PvE rules and really should be looked at for balance (inb4 balance in WvW = ahahaha… no). I wouldn’t mind if they made my mes do less confusion damage than it does now to players… so that it would be on part with the reasoning of why it’s like that in the other player vs. player parts of the game. To me it just seems more balanced that way… but we’re starting to get off topic now lol.

My main point of the other post was that increasing the potential damage of a skill 5x is too much… and doesn’t address any of the other problems with that weapon. It’s very much like how shatters are good… but other areas of mesmer are lacking. This seems to be a very common problem across all classes and most weapons.

I don’t feel that changes like this are going to help fix scepter. Buffs like this really shouldn’t happen all at once (same thing with large nerfs). It should be done bit by bit… and not taking one part of something from 1-10 and ignoring the rest. It should have gotten smaller buffs to all 3 until it was a solid all around weapon.

Confusion is a burst, you kaboom your enemies with 8 stacks and you have to wait for 30-40 seconds until you can do that again. The stacks last very short for such CD. Other conditions are much more easily applied and at a much higher rate.

(edited by DavyMcB.1603)

Upcoming Mesmer Changes/Concerns/Suggestions

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

As far as people needing to “line up” just pew pew into a crowd and you’ll do massive damage.

5 Stacks of confusion on 5 people isn’t actually “massive”, even at the 1800 condition damage I’m currently at. Plus it’s channeled and only 900 range. If the enemies aren’t stupid or aoe cleansed, it’ll do pretty much nothing and will only work in WvW zergs. It’s a nice addition, but it doesn’t really improve the scepter in general.

Confusion does much more damage than it should in some areas… it was buffed a long time ago to accommodate how much less frequently the mobs attack vs. a player… but in WvW it does the PvE (buffed) damage to everything regardless.

Here is the math behind confusion damage:

PvE and WvW: 10 + (1.5 * Level) + (0.15 * Condition Damage) per stack
sPvP: 65 + (0.075 * Condition Damage) per stack

In WvW @ 1,800 cond dmg that’s 400 per stack per attack… so 2k per every single attack with 5 stacks… and then it can hit up to 5 targets…

In sPvP it’s far more toned down. @ 1,800 it would be 200 per attack… 1k with 5 stacks… so it’s half what it is in WvW…

Confusion in PvE almost always sucks though (other than when the mob has haste and starts spamming etc.)… I’ll agree with that if that’s what you’re trying to say.

Scepter auto and block still suck as well… 100% agreed. Scepter needs some love, but this is the wrong kind of love for scepter.

IMO confusion could really use some tweaking to be a little bit more potent in PvE but less in WvW… it seems about right in sPvP to me.

This just seems like a bad way to try to buff scepter all around.

Unless you’re a PvE only player… still a ton of condition damage…

The chance it’ll get cleared is part of the price you pay for having it ignore toughness… like with all conditions.

Confusion dmg getting doubled in WVW makes sense because you also have to consider the fact that in WVW there’s a much much greater “diversifying” effect when it comes to dealing with confusion. There’s a greater number of people there; thus, greater possibility of getting “cleansed” by some random allies. And since the attack itself has a very short duration, it is rational to boost up its damage to compensate for the risk full confusion mesmers have to bare.

As a person who has been rolling with full confusion build for months, getting someone killed solely by my confusion in a non-zerg situation is rare. And usually, once my enemies got attacked by confusion and didn’t die in the first attempt, they would run away, put condition cleaners in their slots and come back for me. This immediately made almost every class unkillable.

So yeah, I think confusion is right at where it’s supposed to be. Not talking about PVE, of course.

Bounce Attacks and Illusionary Elasticity

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

I think it’s a bug but I feel like devs also don’t wanna make it apply to illusions since the outcome could make some of them much much stronger. Which is lame… the only trait that’s supposed to make iMage actually have some use.

The Prestige CD Glitch

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Eh, that’s all it really is: Fun.

It doesn’t have THAT much usability.

It’s actually does if you trait for it…. aegis/regen/protection every 4 sec is a lot. Blind lasts 5 seconds with the spam rate of 4 second. 2.3k burn every 4 second. Cure all conditions every 4 second. 2 blast finisher every 4 second. and on top of it all stealth every 4 second — suppose you’re not in combat you’re exposed only for 1 second.

If you’re using it offensively, you have to include stealth cooldown. Have you actually tried doing it every 4 seconds in combat?

Like I said.. there are more than just stealth. Detection debuff lasts for only 3 secs so yes you can do it every 4 second.

Every 7 seconds*

And again, as to everyone who’s saying this is superb, have you tried doing it yet, because we can theorycraft all we want, but our opponents aren’t going to stand still while we nuke them.

I’m doing it every 4 second and I’m doing right now. How did you come up with 7?

The Prestige CD Glitch

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Eh, that’s all it really is: Fun.

It doesn’t have THAT much usability.

It’s actually does if you trait for it…. aegis/regen/protection every 4 sec is a lot. Blind lasts 5 seconds with the spam rate of 4 second. 2.3k burn every 4 second. Cure all conditions every 4 second. 2 blast finisher every 4 second. and on top of it all stealth every 4 second — suppose you’re not in combat you’re exposed only for 1 second.

If you’re using it offensively, you have to include stealth cooldown. Have you actually tried doing it every 4 seconds in combat?

Like I said.. there are more than just stealth. Detection debuff lasts for only 3 secs so yes you can do it every 4 second.

The Prestige CD Glitch

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Eh, that’s all it really is: Fun.

It doesn’t have THAT much usability.

It’s actually does if you trait for it…. aegis/regen/protection every 4 sec is a lot. Blind lasts 5 seconds with the spam rate of 4 second. 2.3k burn every 4 second. Cure all conditions every 4 second. 2 blast finisher every 4 second. and on top of it all stealth every 4 second — suppose you’re not in combat you’re exposed only for 1 second.

The Prestige CD Glitch

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

rofl… I’m here to confirm more broken mechanics from this skill update. Seems like devs only removed the channeling part but forgot every other effects the skill could do.

Now hide in SM and prepare for portal BOMB!!

The Prestige CD Glitch

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Experience the perma stealth before it gets fixed!!

My opinion about mesmer weapons

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

People need to stop thinking that mesmer is a direct dmg class.

oh.. who am I kidding.

Thief continuous hiding in tower/post

in Thief

Posted by: DavyMcB.1603

DavyMcB.1603

So it’s no big deal, eh? because I’m pretty sure mesmer hiding is 100x less effective and not triggering sword isn’t gonna remain unnoticed for long and they also require rams and people. And I’m pretty sure they didn’t take that long to kill tower lord, by the time I saw them and ran from the door to the lord spot, he’s already killed.

and they are all condition thieves, so losing aggro is not their problem at all.

but whatever, I just killed them all off. back to wvw.

Thief continuous hiding in tower/post

in Thief

Posted by: DavyMcB.1603

DavyMcB.1603

so I just observed a new trick used by these people. Apparently full stealth thieves are not only annoying in fight but they can keep hiding in towers/posts with very very brief visible time.. which , of course, can be very easily countered by hiding on some spot. Actually they don’t even have to hide, their non-invi time only lasts like 2 seconds at most and they can remain practically undetectable for minutes, waiting til people are gone and then begin taking towers with ease.

you nerfed mesmer once because they can carry a horde of army into tower. 3 full invi thieves are just as capable of taking towers/posts with this tactic. And I saw it with my own eyes today.

thoughts?

Condition Mesmer vs S/D / SB thief

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

You can’t take perma stealth thief, not with condition mesmer for sure. Even a group of 5 people can’t do that in general.. well.. most of the time. It’s a kitten build to makes you feel aggravated. Just run away. The problems most people have with this build is that that they don’t want to run away… because it’s so annoying, I understand. keeping engaged in the fight is just gonna get you killed.

Prismatic Understanding and Veil

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

so in general, Veil lasts for 6 seconds and when I run through it I get 4 second stealth which means I have 2 second gap to reapply stealth again. So it’s totally 8 second stealth. Cool. But the problem is when I equip Prismatic Understanding, stealth now lasts 5 seconds and it makes it almost impossible to get the second stealth unless I pop Veil right at where I’m standing so that I get stealth right away and then I have 1 second to run through the glamour again.

It’s not quite okay during the fight where I have to keep running because usually I have to pop Veil ahead of me (and I guess that’s how we’re supposed to do it?) which pretty much wastes the first 1 second to get to the glamour. So it’s Veil, 1 second for running through, 5 seconds in stealth. gone, no second stealth. The accumulated time of stealth is decreased from 8 to 5. It’s a bit icky.

I know that trait give you boons and stuff and you can gain the second stealth by breaking the first stealth before 5 seconds but I’m just asking about how are we gonna utilize the full duration of stealth.

Anyone also having trouble with this?

Mesmers bad for the group against Lupicus?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

So I guess you haven’t seen Lupi reflecting that phase 2 green-thingy raining attack to itself yet.

Btw, I use clones all the time in phase 1, not sure what’s wrong with that. If it’s Lupi spawning grubs on clones then I think I saw a dev mentioned that he changed Lupi to prioritize playrs before clones/and necro minions already.

Diversion daze doesn't stack duration.

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Daze is an effect caused by some skills which interrupts and prevents the target from using skills for a period of time. It does not stack in duration.

It’s nowhere written it stacks. Anyway I also find Diversion useful to put 20x vulnerabilities on a target (when Mind Wrack is on CD for example) :-)

If you daze your target and hover you mouse quickly over the daze icon on the target’s condition bar, it says that it stacks duration. I’m pretty sure it says that. But whatever, it’s just icky to control multiple daze when I spec into melee mesmer.

Diversion daze doesn't stack duration.

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

I dont think this is a bug, its been there since start and lets be honest, 4 sec daze would be a bit to much

ha, then why does it say daze stack duration in the condition description then.

never mind, anets love to put misleading things in description anyway.

Diversion daze doesn't stack duration.

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

So.. if you have IP and 3 illusions are at different distance from your target, once you hit diversion they run in at different intervals and cause a “seems like” daze stack because they shatter at different time. But once I hit Diversion with 3 illusions and myself next to the target enemy at once. Daze only lasts for 1 seconds. Test it a couple times, pretty sure it’s broken. Fix this plz….