I get you are frustrated, but you are seriously going to blame this entire issue on ANet?
There are dozens of connections between you and their servers so just ASSUMING their servers are the reason you were disconnected is not fair….internet disruptions happen and data gets corrupted. Trying to place blame and figure out who’s fault it is does not fix the problem.
With that out of the way, you need to realize that if the game “suspects” there is a problem with the GW2.DAT database, it starts downloading it again. However, you can manually try repairing the DB with the -repair option. You may need to download some files again, but at least it won’t be all of them. The thread mentioned above has the instructions and you can also find them here: http://wiki.guildwars2.com/wiki/Command_line_arguments
Hope this helps.
1. This is not connection issue. Servers have nothing to do with this.
2. I said the game “CRASHED” during the patching process.
3. I’ve played mmos for almost 10 years, countless games, NONE… repeat NONE of them would design a game such that ONE SINGLE FILE holds everything the game has. Because when it CRASHES and gets corrupted, the entire game is blown. This happened before when the game was newly released but I thought it’s a one time thing. Guess I can’t trust Anet’s programming anymore.
4. 260k files is the WHOLE game.
5. I’m not tech-kittened. I’ve undergone at least 5 different solutions before I made this thread. I even checked my computer’s registry, scanned for malicious software, down to system restore and checked countless outdated forum threads for possible causes and solutions of the problems. There is no “assuming”
6. Don’t try to play a white knight when you don’t know what you’re talking about.
If I remember correctly, long long time ago TW also gave you stability while you’re in it with 100% faster action. Now now, the problem was……. other classes have access to quickness too. The MAIN reason it was nerfed is not because of time warp itself but because of those quickness that other classes have. Backstab thieves melted everyone’s face with 100% faster cast (yeah, they don’t have cast time after all so 100% +dmg for you), this also included rapid fire, hblades, etc..
It seems, once again, that what is supposed to be for mesmers can be executed at a much greater efficiency by other professions.
lol…. I’m glad I finally got over my mesmer and moved on to other professions.
thx stinvec, but it doesn’t seem to fix my issue. the gw2.dat is still sitting duck in the folder while .exe is loading a new one. weird thing though, even if a new .dat is being downloaded the old one is neither gaining or losing size at all….
This is what happens when lazy devs took ages to fix a bug. Cuz people start being skeptical whether it’s intended or not. Question is does this fix also happen to warior’s LB that devs said long time ago it’s suddenly intended to make the trait worth taking?
Anyway, you shouldn’t rely on 1 skill and there’s a few better ways to apply confusion than duelist IX + glamour.
Figured this out all by myself. Apparently if the client crashes while patching, gw2.dat will be corrupted and causes the entire game to re-download… even if the .dat is sitting there with 18gb size, gw2.exe won’t recognize it and insists that the game be re-downloaded.
What a dumb way to put everything into a single file. Crash once, lose the entire game.
Thx so much for zero help anet.
Thread closed.
It seems to me now.. that the client is downloading the WHOLE NEW GAME…. kitten .
I check the original file location and I can still see the 17gb .dat file but the gw2.exe won’t recognize it.
Any mod response at all? This is ridiculous..
So the client started downloading patch and then suddenly it crashed. Once it got back up I have 260k files remaining to download..
seriously..? Is this just some file verification or I just lost almost the entire game files for no reasons?
I still can’t really see it as something powerful for a group play. Talk about condi cleanse, a traited null field still seems a lot better. Even Disenchanter has lower cooldown and clean about the same number of condition at a faster rate. Mantras still have those 2.75 sec daze. 2 seconds stability is nothing besides stun breaker, but then what good could come out of it if you break stun but still stand at the same spot? Isn’t blink better? Telling your team to dodge boss stun-breakable CC is more effective than relying on mantra stun break as well.
The only thing good about mantra is mantra of pain heal bot which has nothing to do with this patch. And the only thing good from the preview seems to be -CD scepter. making those two mantras AoE is good, but still not enough to warrant any real difference.
Really disappointed by mesmer adjustment. They keep saying that they don’t want to adjust too much…. how long do I have to wait until my mesmer is complete? 7 years?
I’m so tired of the forest-for-the-trees kind of thread. Yet it’s always amusing to see one arguing so hard to get what one wants.
I got many!!
Your suggested skill is what I’ve always wanted to see since day 1.
Mine would be
1) Chronomatic Touch – For a window of 5 seconds, all the damage and conditions that you take will have their effects delayed until the window is over.
2) Twin Curse – For 10 seconds, all the damage and conditions that you take from your target will also be inflicted on your target, during which period you can not use any other skills unless the effect is cancelled.
3) Rebound – Drop a glamour trap that sends your enemy to a random location within the radius of 1,200.
4) Hemorrhagic Ritual – For 10 seconds, every 1% of your hp loss increases your direct damage by 1%. You can not be healed while this kill is in effect.
5) Hyperventilation – For 10 seconds, every 1% of your enemy’s hp being healed reduces your enemy’s direct damage by 1%.
6) Swap – Swap the location between you and your enemy. 1,500 range (Function like iLeap to prevent swapping across towers’ walls)
7) Telepathic Grasp – For 15 seconds, every 10 meters your enemy is further away from you, its movement speed is reduced by 1%
8) Demented Blessing – Inflict 10 stacks of confusion for 5 seconds, grant Quickness for your enemy for 5 seconds.
9) Revert – Revert Hp, boon status, and condition status of both yours and your enemy’s to what they were 10 seconds earlier.
10) Manic Symphony – For 5 seconds, constantly teleport you to a random location within 600 radius around your target every 0.5 second while constantly generate a clone with each teleport, during which period you cannot use any skills. Range 600.
man I wish I was in the design team….
If I use, say, two spiders and one of them uses Poison Gas, once I switch to the other spider, will the CD of Poison Gas be carried to the second spider as well? Do they have totally separated skill CD?
1. Only the first bounce has a priority. The rest is random.
2. Retaliation is crap for condi build while confusion is crap for Power build. Both don’t do enough dmg even with appropriate spec.
3. CD is way too long, Prestige is OK, iMage is not. Even if you get double CD reduction, it’s still about 18 second CD. Now, say, you run a power build, your
Idueslit/Swordman/Warlock and even Warden will wayyyyyyyyyyyyyyyyyyyyyyy outdmg iMage. If you run a condition build, even staff#2 which has <=8 second CD will deal wayyyyyyyyyyy more dmg.
4. Disenchanter has lower attack interval, remove boon and cure condition at the same time with 20CD base (16 if traited).
5. 3 Images mean at least 54!!! seconds in battle with NO shattering and dmging phantasms whatsoever. Also, your first Image won’t last that long.
(edited by DavyMcB.1603)
…Mesmer can’t spam confusion through interrupt. Staff 5 is an aoe 25% interrupt so who cares… talking about 1vs1 fight, it’s very hard to land an interrupt so I wouldn’t call it reliable. Even sword#4 with adjusted speed is still too slow. And Mantra of Distraction is not worth taking. Interrupt confusion is a hit or miss strategy for mesmer. It works wonder sometimes and crappy in another….
A lot of this isn’t entirely true, and depends on your level of practice with lockdown play. Its much easier to land interrupts when you’re aggressively shutting down an opponent(like how Warriors do) rather reactively looking for a chance. Sword 4 has a very short cooldown and is actually good for interrupts, and Daze Mantra is fantastic for interrupting, especially enemy heals and channeled attacks. Diversion with staggered clones (Ex: One sword clone and one ranged clone) can have a surprisingly high interrupt chance as well.
Chaos Storm in this situation serves two purposes: Potential interrupt (mostly for stomps or other things with a long channel) AND for the confusion bomb.
I’m not saying it’s impossible to interrupt. I’m saying it’s harder to make that interrupt come into real use. One of your utilites will be feedback or null field at the very least. Now say, you use mantra of distraction. What will you use for the other utility? Most mesmers will use blink or portal to get some mobility. If you go with this setup, what will happen when your enemy uses stability? War has long stability, ranger has long stability, GD has long stability, thief has no stability but they can vanish in stealth and wait for the stack to go off and goodluck trying to interrupt their 0 casting time skills, Engi has transmute, elixir and condi immune at 25% hp that you have to consider, necro can send back 25 stacks of confusion at you in an instant, ele has stability and cure condi on every dodge. Those are just the basics that can help deal with confusion. If you’re using OH pistol for combo confusion then you can’t use OH sword. Otherwise, you’d lose staff which is a must for condition build. And if you use mantra of distraction then you lose Mirror which is essential for shatter chain because Pistol combo is not enough and if you use both IX and X in duelist then your condition dmg is kitten which will make the build something else, not confusion focused. If you’re using nullfield(or feedback)/mantra of distraction/mirror then you’re a dead corpse walking. If you’re using nullfield(feedback)/mantra of distraction/blink then you can’t maximize your confusion stack. Also without Signet of Domination, your confusion dmg is not maximized.
Constantly blowing up your interrupt is pretty much the same as thief’s 22222222 strategy. It only works on dumb enemies, is chance based, and unnecessarily puts your skills on long CD.
Interrupt Confusion mesmer has its use, but only in a big zerg fight where your RNG interrupt works better because of the bigger sample size.
Applying confusion really has nothing to do with spec (besides duelist IX, if you say so). It’s more about which utility you have and which skill combos you’re using. Mesmer can’t spam confusion through interrupt. Staff 5 is an aoe 25% interrupt so who cares… talking about 1vs1 fight, it’s very hard to land an interrupt so I wouldn’t call it reliable. Even sword#4 with adjusted speed is still too slow. And Mantra of Distraction is not worth taking. Interrupt confusion is a hit or miss strategy for mesmer. It works wonder sometimes and crappy in another.
Still, pistol combo is just one way. Combine that with CoF you can reach 8 + 8(assuming you take IP), supposing the rune proc, it will ad another 3 then scepter #3 for another 5. That’s 24 but it won’t be 24 cuz some of the stacks will be gone before you finish the combo. And your enemy will not stand there waiting for you to stack. In a team fight you might get free casting but most likely you won’t.
And from my experience, you enemy will start getting panic and clear condi once the stack reach 10-15. So there you go… ducking.
It takes passion to run high confusion build. It’s pretty and all but it’s not as reliable as bleed/clone death hybrid coni build. Is that enough for you?
(edited by DavyMcB.1603)
You have to explode holopirate at the boss when he starts using shield. That will blow the shield off, prevent buffs tacking and the floor from being charged.
Same here, re-logging doesn’t help. Nothing helps.
Can’t see party list but still in party. Occasionally gets ported out in dungeon as well. This comes with friend list entirely offline while friends are actually online.
Can you fix this?
Btw, if you want to show how “OP” it is, post a video, not paper-based build. I wanna see how many of those interrupt you can actually land on skilled players.
More importantly, the acclaimed “5-7 permanent stacks of confusion” even without the rune.
Fraps melts my computer faster than these runes melt through opponents, so I can’t really post a video. I’ll try though. The point is that I’m a mediocre player, and these let me beat better players much more frequently than I should.
The 5-7 confusion stacks is easy give all our confusion applying skills:
- Scepter #3: 5 stacks for ~8 seconds
- Mind Wrack: 1-3 stacks for ~5 seconds
- Cry of Frustration: 2-6 stacks for ~5 seconds
- Diversion: 1-3 stacks for ~5 sec
- Distortion: 1-3 stack for ~5 sec
- Confusing Combatants: 1 stack for ~3-5 sec every time clone dies (duration here is bugged?)
- Chaos Armor: average 1-2 stacks for ~5 sec
- Other random applications: Phantasmal duelist combo, etc.On their own, these are fine. However, now add the runes of perplexity 4 and 6 bonuses:
- 3 stacks at ~8 seconds when hit (this is pretty fair except that there’s no way to avoid the application)
- 5 stacks at 17 seconds on interrupts (and we can at worst average an interrupt every 10 seconds or so)The near permanence is because confusion is applied through so many sources. So even if they cleanse, it goes right back up.
Anyway, the build is one of many. These things are OP even on a 20/20/30. But I’ve said my peace and will either adapt or wait for a change.
Can’t get enough of your last post, it seems.
Be nice now.
You’re totally ignoring the fact that the enemies could dodge, stealth, get out of range, outrun and kill illusions during the process. That’s NO WHERE near permanent 5-7 stacks. Plus, Confusing Combatants and Shatter are mutually exclusive. You use illusion for one trait you lose it for the other. Your theory is paper based at best.
That doesn’t necessarily mean I won’t accept it if you can provide some concrete evidence like the video record of actual fight. I’ve been running confusion build for half a year. I’ve never been able to keep it up 5-7 stacks permanently and I’d love to see how you can do it. I could reach 20+ stacks at time, but only when I want to burst, then I’m left with CD for like 10++ seconds, at which time I go into defensive mode to wait for my recharge.
(edited by DavyMcB.1603)
Can’t get enough of your last post, it seems.
Btw, if you want to show how “OP” it is, post a video, not paper-based build. I wanna see how many of those interrupt you can actually land on skilled players.
More importantly, the acclaimed “5-7 permanent stacks of confusion” even without the rune.
(edited by DavyMcB.1603)
Mantra build is stronger than most people think. The most likely comparison would be a d/d thief. It’s not nimble, and people usually hate that, but it hits very hard.
It’s a hit or miss build and it requires a lot of skills to pull it off.
If you go all out mantra, your blurred frenzy could hit up to 9k++ and your shatter deals just as much dmg shatter build does. You could also use Mantra of Pain as a substitute of IP when shattering. Your phantasms would also be almost as strong as in phantasm build.
Mantra build is a glass cannon version of a glass cannon.
————
That being said, what I hate about it is the fact that your charges are shown to the enemies. It’s so stupid that you don’t know what skills your enemies are using or which one is on CD. Signets are shown but all classes have signets so it’s a fair deal. Mesmer is the only class that has Mantra charges but then they’re shown. It’s one big strategy giveaway. When you’re out of chrages it’s like you’re screaming COME KILL ME NOW I RAN OUT OF SKILLS!!!!!!111!!
(edited by DavyMcB.1603)
The problem is not that the rune is OP. The rune is intended to aid confusion mesmer; however, it relies on the mechanic that other professions can do better than mesmer, i.e. interrupt.
The rune is OK on mesmer because we can’t spam interrupt and it makes confusion mesmer stronger. On the other hand, when it’s in engi’s hands, the rune becomes ridiculously OP. More importantly, it COMPLETELY obliterated the exclusivity that mesmer used to have on Confusion. Even without the rune, it is a lot easier to apply confusion with engi. Scepter#3 is channel and slow. Prybar deals INSTANT 5 confusion. COF has long CD and illusions often get killed during the process. Static shot deals INSTANT confusion and BOUNCES. Bomb#3 is AOE with relatively short CD… and if you’re an asura..well, it’s stupid at its fundamental already. The rune just makes it worse.
I wouldn’t suggest that the rune is removed completely. But maybe change the 6th property into something like..
6) +25% Confusion dmg -> This way the rune doesn’t simply give free access to confusion.
or
6) 5 stacks of confusion for 10 seconds when interrupted by daze
or maybe a little more restrictive like
6) All shatter skills inflict confusion -> So that mind wrack deal 8 stacks, COF 12 stacks and Diversion 8 stacks with IP, making shatter confusion stronger along the way while also retaining the exclusivity to mesmer.
That being said, I like this rune on mesmer. It works beautifully with occasional interrupt. It just needs a bit of adjustment on what other classes could do with it.
[b]Edit for fun
Personally I’d love the 6) property to be something like.. Confusion dmg is delayed for 5 seconds after skill activation. This would mean the enemy wouldn’t be aware of the dmg until it’s too late… that would be so much fun lol[/b]
(edited by DavyMcB.1603)
It goes back to when the game was in its development.
“When you lock horn with a necro, one of you will die…”
- Devs
Necro is designed to not runaway. That is all.
The trait is for a condition tanker. And condition tanker means high Vitality. 25% of very high vitality is very effective. If you health is less then 20k, I’d say just don’t bother with this trait.
Seems like you still can’t get enough of your last thread. I, for one, love the engineer the way it is. Very versatile and could adapt to almost any situation.
Your inability to pull it off on engineer is not our problem. Period.
ah okay so its not a bug? didnt know that
thanks! well then kaamau no worries they wont change it (but it’s pretty broken you must admit that haha)
Not much, I’d say. As an occasional confusion mesmer, in general, you have two most effective ways of applying confusion. It’s either through combo or cry of frustration. Trait would probably be 0/30/0/20/20 for combo and 0/20/0/20/30 for COF. The latter requires that you have Duelist X which means you have to give up Duelist IX. The first one allows you to have both X and IX but if you shatter your iDuelist then your glamour is useless without the combo finisher. So it’s sort of mutually exclusive. Combo confusion hits harder because it lasts longer but shatter confusion comes with more survivability. Both generate 8 stacks of confusion. Shatter doesn’t require utilities. Plus if you shatter, you’d probably use S/S + Staff anyway.
(edited by DavyMcB.1603)
The combo finisher is probably not considered a bug now. Devs said something similar with war LB longtime ago that they wanted the weapon to become 100% combo when traited so that there’s a point to take the trait. It’s not a new topic.
iLeap will never be fixed because it’s a leap. To fix that, they have to make it “teleport” based, which will never happen.
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: DavyMcB.1603
bump.
next time, how about putting “Mind you, our servers might not be able to sustain enough players” next to the price tag, Anet?
Their game servers are fine.
What we are seeing are peering with Verizon/ArenaNet(problem both need to work to fix) and Level3 (Western US; doesn’t appear to be ANET related).
I was referring to the general skill lag problem due to the insufficient data processing capability of the game servers. This level3 thingy is just one of many things that constitute the problem.
SEA players lagspikes, ISPs with Level3 route
in Account & Technical Support
Posted by: DavyMcB.1603
bump.
next time, how about putting “Mind you, our servers might not be able to sustain enough players” next to the price tag, Anet?
Domination 20 number IV, 3 clones + IP -> Diversion, following by sword 4 or mantra of distraction for extra spice.
There, 25 stacks. They won’t last long though.
Instant 25 vulnerability? If you go mantra build every interrupt could deal up to 4.5k while also put enemy off heal for 15 seconds if you have 3 stacks of mantra of distraction (or something), and even longer with sword#4 + pistol#5 + stun signet.
Not saying it’s easy though. Full mantra + interrupt hits extremely hard, providing you know how to maneuver without dying. Very high learning curve.
(edited by DavyMcB.1603)
More importantly, are Confusion and Bleed stacks going to be capped at 5? From the leaked notes, they’re not listed but from what j.sharp wrote, it sounded as if all boons/conditions were being capped at 5.
Duration stacking… So say you got an engi a necro and a guard on a team. They all have skills/traits that apply burn… You can only get the duration stacked 5 times. Intensity stacking will still be capped at 25. There is only one boon that is intensity stacking (might) all others are duration stacking. This is more than likely an intentional nerf to classes/team comps that amp up on boons.
Possibly also an intention to put more emphasis on lengthening the duration of the duration-stacking conditions. Right now burn/poison are supposed to be duration stacking thingies but instead people always spam the application of the conditions. It makes burn/poison duration sigil/runes/traits more logical.
Intensity Stack =/= Duration Stack.
Totally different, people.
1 Bleed 1 sec +
1 Bleed 1 sec +
1 Bleed 1 sec +
1 Bleed 1 sec +
1 Bleed 1 sec =
5 Bleeds on 1 sec
1 Burn 3 sec +
1 Burn 5 sec +
1 Burn 4 sec +
1 Burn 1 sec +
1 Burn 3 sec =
1 Burn 16 sec, whatever burn stack comes after this doesn’t add up burn duration until one stack is gone.
(edited by DavyMcB.1603)
…Is there a reason why IMage has such a long CD and relatively long attack interval?
30 second CD with 3 stacks of confusion on 3 second duration base and 5.27 second interval.
If I go full condition with Master of Misdirection + 20 point Domination + Perplexity Rune + Koi cake, at most my confusion will last about 4 second (from IMage alone). Mind you that would mean I have to sacrifice Duelist X which is somehow a much better mean of dealing net condition dmg including both bleed and confusion. It’s such a pitiful effectiveness from a “phantasm” compared to what other phantasms
could do.
With full condition and 25 stacks from sigil, confusion dmg will be about 220+ something. 220×3=660 per tick. How many skills can you activate in 4 second? Say, if a very very very very dumb thief auto attacks with dagger nonstop, that would be about 4×2×660=5280.
4 -> 4 seconds of confusion
2 -> worst scenario, 2 attacks per second
660 -> approximately the highest and most stable dmg a stack of confusion could achieve (I didn’t count might because we don’t have reliable sources of might)
Chances are.. even the dumbest person in the game can’t manage to do that. In practice, the effective dmg time would probably be about 2-3 seconds and I’m pretty sure no one will be able to spam skill that fast even if it’s a thief.
Did the balance team overestimate the competency of this phantasm or what? Cuz, I’m telling you, I’ve been running confusion for a very long time, even before the notorious buff-instant-nerf x2 dmg and I still find it very lacking (phantasm wise). I could say the dmg from IDuelist is probably even higher and more reliable than that of IMage even with condi gear.
Illusionary Elasticity seems good for IMage but the extra stack is extremely unreliable. If traited, IMage would deal 4 bounces but there is no target priority at all. If you use this trait with GS#2, at least the attack would hit the target, bounce to you and then hit the target again. IMage + IE doesn’t work because sometimes it hits enemy once then the other 3 bounces are retaliation which is garbage for condi build. If I fight two enemies at a time, there is a very thin chance that the attack would bounce between enemies and causes 6 stacks of confusion; however, it rarely happens.
So… comparatively (phantasm) speaking, what really justifies IMage long CD and all?
In forum you’ll only hear thieves crying. In the real game play you will always see them gloating.
I have been a full time mesmer for almost 3k hours until I tried thief a few weeks back.
Two words.
EASY MODE
remember kids, 99/100 times when someone says “I was X but tried thief for a day and lemme tell you, EASY MODE”…no, he didnt. he doesnt have a thief, and if he does, he died like a moron constantly
Except that I didn’t die. And got at least 2 people whine after every match. Thief is my full time pvp now. Get your facts straight or kitten. Plz. For us all.
In forum you’ll only hear thieves crying. In the real game play you will always see them gloating.
I have been a full time mesmer for almost 3k hours until I tried thief a few weeks back.
Two words.
EASY MODE
I can gear up full berserk and put ALL my trait points into everything that caters stealth.
Result => Constant 3k++ backstab, constant condi cure, 10+ might stack, 50% running speed 60-70% of the time, almost immortal against other melee classes (blind spam), unshakable pursuit with d/p 3, cooldown-less interrupt, on-demand stealth, and the list goes on… and that’s just pvp without food and gear tweak.
(edited by DavyMcB.1603)
The first characteristic is actually a strength not weakness. You can go full condi while your turrets also deal decent dmg. The point for turrets are for you to go condi and have them as support direct dmg. If you change that mechanic then full condi engi’s dmg will be kitten (supposed that you use condi/turrets build — which I’m using and it works amazingly fine).
First of all, if you’re not gonna fix mortar then please REMOVE IT and give us something elses.
As for additional skills, I’d love to have something more in line with Invention. Maybe some kind of constructs that could be controlled from a distance such as a probe or a mech as an elite.
It’s not about making sense. It’s about the rule. The rule dictates that channeled skill still operates after enemies go into stealth.
There’s no such thing as sense in a video game.
Instance reset for no freaking reason.
in Super Adventure Box: Back to School
Posted by: DavyMcB.1603
I spent 5 hours in world 2. Was 5 steps away from boss when suddenly it RESET!!!!!!
Should I expect more of this in the future?
Godkitten I’m so mad right now.
You’re calling devs to remove one of the most crucial traits for mesmer. Do tell me how it’s not nerfing?
Understanding yourself is hard, it seems.
Now to top on that, your lack of understanding in the profession totally manifests as the above posts suggested. You came here calling a nerf on Duelist X claiming it’s restricting build diversity and made a false comparison between shatter and phantasm builds. Total bullkitten.
I’ve played a mesmer alone for almost 3k hours. I’ve tried almost everything the profession has to offer. Different variations of shatters. Different variations of phantasms. Reflect. Perma-retaliation. Bunker. Full heal. Condi-cleanser. Both shatter confusion and combo confusion. Condition interrupt. DPS interrupt. Stealth-portal zerg relay. And the list goes on..
Your assumption and misconception that mesmer lacks build diversity is totally bullkitten. It’s just that most of those diverse builds are very specialized — congruent with the class as it’s meant to be specialized profession. The fact that shatter and phantasm (thus tiding with duelist X) are so popular is because it’s a dps build. People love dps build because it’s easy and practical for most situations. Because “most situations” are about decreasing those red bars. Anything could reduce those red bars be it thief, necro, war or GD. Here it’s like you’re saying that Hidden Killer should be removed because back-stab thieves have to take it, preventing build diversity. It’s a circular reasoning. The fact that Duelist X shines so much is because it’s tied with shatter and phantasm build(actually just shatter). It’s true that those are the only two builds that deal dmg(condition as well if you want to count that too). BECAUSE that’s how it’s supposed to be. It’s not that mesmers don’t have other builds. It’s just that those other builds totally have nothing to do with dmg (at least not directly). And that’s why most people don’t take them. Because people usually assume that being viable means it has to wreck everything in 1 second. It doesn’t.
If you’re running a full reflect build, do you expect it to be able to kill a melee thief? NO. Because that’s not where the build becomes viable. It’s when you put 8 sec Feedback with effective 24 sec CD on gates and reckon 50-man zerges hitting towers that makes this build viable.
So… NO you don’t need duelist X for everything.
L2P the class for us all, plz.
(edited by DavyMcB.1603)
Is this a new fancy way of calling nerfs on a class?
full berserk+ appropriate traits + food and maybe sigil rocket your crit rate to 70% or more already with barely any sacrifice in dmg… and no you don’t have fury yet. assassin armor is irrelevant for mesmer. This is a hey-let’s-make-thieves’-backstab-more-OP armor.
(edited by DavyMcB.1603)
This is a stat combo that will make necro terror even kittening ridiculously more OP. Mesmer without prec leaves us with full confusion build…. you NEVER go full confusion.
Even if you do.. Duelist IX + glamour combo is still the best confusion stacking method compared to Cry of Frustration (ridiculous, I know) so.. since you already venture into 20 duelist.. might as well get prec for bleed. It’s a lot more effective.
Unless Anet makes COF a confusion version of mindwrack.. THEN WE’LL TALK ABOUT CONFUSION SHATTER.
(edited by DavyMcB.1603)
Noobs: JEZUZZZ MAN NERF THAT VEIL IT’S SO OP IT STACKS STEALTH!!!
Anet: ok ok…
(Veil Stealth got shrunk to 2 seconds)
Anet: Fine now?
Noobs: YEAH FINE NOW!!
Mesmer Players: wtf? where’s the trade-off? where’s the balance?
Welcome to the mesmer club!
I bring in moa literally just for scumbag thieves who want to stealth then 2222222 and stealth and run when losing.
And sit on their faces when they die. They think they could troll well they’re so dead wrong.
It’s kind of ridiculous that I have to go entirely defensive just to counter a skill that has like what 7-8 second CD? Thx for the feedback anyway, I’ll try those strategies.
I seem to have great trouble with them lately considering we only have 1 idiotic stability that lasts even shorter than LHC’s micro blackhole. I try to equip my two other utility with blink and decoy but give them 10 second at most I will be out of all stun breaker including staff#2 and sword#2. Then the idiotic hammer will hit and it’s over.
Any suggestion?
It’s not dumb. It’s just very very heavy 1vs1 oriented Confuion spam. I use it all the time when I havoc. Same exact weapon and traits.
Reveal should initiate when a person decides to “attack”. There should be a penalty even if you’re blinded or aegised.
It’s ridiculous to be …… oh I miss that 8k backstab never mind I’ll try that again, oh I miss again never mind I’ll do it again and oh again? ok never mind I’ll do it again…
STUPID