1) PU condition mesmer
2) Evade condition thief
3) Minion necro
4) Apo condition warrior
Ele, GD, Ranger and Engi don’t exist.
Go.
The problem has been with this map ever since the TA aether path update and anet doesn’t seem to care. It takes forever to load. Sometimes it doesn’t, but most of the time it does. Avoid this map unless it’s really necessary. If you’re going to pug for TA and you’re transferring from another map, tell your team in advance.
Daze, Stun are NOT Conditions, They are Control Effects.
Sigil of Paralyzation increase ONLY Stun duration.
Pure teoretically Mesmer Daze effects with CS and 6xRoM, should last around ~1.60 Seconds (If including all theory of its lasting duration)
Same difference, this game runs on a 1/4 second as the minimum time interval. Be it condition or control effect they should comply to the same rule.
Oh look another one of these threads…. Maybe we should just make a sticky with every single one of them at the top so people stop making them….
We know pets are broken, we know our utilities are about as exciting as watching paint dry, and we know we have no real theme to the class.
Did I mention our pets are unresponsive and have poor AI? I feel like the 15 other threads on the front post saying that may have not covered it…
1. Before you try to sound condescending, first try to get some clues. I put it loud and clear that this is a rant thread not an acknowledgement thread. And when I say I’m new to the class, it’s implying that I never experienced these problems first-handed. It should be common sense to know that wtf thread like this will happen .
2. Yes, all the rant threads should be sticky so the devs realize the extent of its(pet system) ridiculousness. I’m not even complaining about pets strength/nurfs/buffs I’m complaining about their fundamental mechanics.
3. Or all the ranger players should keep their mouth shut so ranger will always be number one target for my mesmer. I guess that’s what you want to happen, judging from what you’ve written.
4. Try to actually read before you comment.
I can answer your second question. Every condition in this game is rounded to the nearest quarter, but I’m not sure if it’s downward or upward. I think anet said it somewhere but it was long time ago. I would presume it’s a downward quarter, which means if you get 51% duration on 1 sec daze, then you will get 1.5 daze. You will need at least 75% duration increase to reach 1.75 sec
Mesmer rune and sigil of para do not reflect duration increase on the skill tooltip, assuming they do increase the duration at all, so the scale will remain a mystery, for now. But I don’t think condition duration compounds that way, it’s probably base duration*(1 + incremental percentage regardless of where it comes from)
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So, my ranger has been 80 for a decent while but I’ve never actually played it until recently; thus, I consider myself pretty new to the class. I got a little bored of other classes so I think I should try it[ranger] out. Since the class is supposed to be attached to pets, I tried various pet builds, including both supporting pet and pet-centric builds… my question is..
Why are pets so broken? Like, not just a minor nuisance here and there but seriously broken..
I first tried supporting pet builds, you know, pet buffs and what not but they were so slow to react to cambat situation. For example, I wanted my moa to give me fury before I enter combat but then I had to wait for it to acknowledge the command, then I had to wait for it to cast, THEN I could enter the fight… which, by the time, I already lost my first mover advantage.. not to mention that most of the time pets just simply went kittened by not activating skills at all yet they went on cooldown (what!?) It’s even worse when two pets and pet swap were required in my combo chain. It’s clunky, broken and ruined my combat flow entirely…
But I was still hopeful… so I moved to pet-centric builds, the ones that let pets do all their things while my ranger supported them… Yeah… they took forever to get to the target, they were rooted (what!?) while they were hitting and they had ridiculously short range of attack which mean if my enemies have swiftness my pets are worth nothing and again.. skills failed to activate. To top it up, pet skills are also very weak, for example, Drake skills, like seriously…. it took forever to channel and even if my drakes managed to pull it off it would only take 1 shuffle for my enemies to get out of the attack range.
But I was still hopeful… so I thought about it.. maybe I was doing something wrong, like, maybe I didn’t use pets correctly and then I thought about it.. you know, there’s a chance that all those ranger pets are tied to the game general pets, which means anet can’t change these pets — allowing them to attack while on the move, lowering channeling time, increasing skill effectiveness, etc. without breaking the whole game. But I thought I was imagining things so I looked on the forum… and it seems that that might be the case… which is, if true, very stupid. Why? why on earth would you just reuse the in-game mobs in the first place ? Didn’t you have any common sense to realize that they [generic mobs and mobs under player control] have totally different purposes and thus require totally different basis for their setups?
I am now hopeless.. as I might just wasted hundreds of golds gearing this char for nothing….
Lockdown build is strong, any experienced mesmers won’t disagree on that. The question is in what aspect? Lockdown mesmer is relatively similar to pure glass thief. It does a lot of dmg in a short span of time while the enemy has almost nonexistent counter measure. But that’s that, the build is most useful when your enemy is completely oblivious of your existence. You go in, you burst them, you disable them. Done. Yeah you win. But the glassy longbow ranger can do that to.
Point is, lockdown build is heavily 1vs1 oriented and most certainly grants you a win providing that your enemy has no escaping skill whatsoever. The marginal effectiveness of the build; however, goes downhill exponentially as the number of enemies in the fight increases. People won’t care about a single-target class in a large scale fight. And if you want to roam, there might be a better build for that. The build is most sound in pvp. Is it good? yes, but is it the best? Doubtful. Because other builds could provide pretty much the same net performance. It’s just vanilla ice cream with different toppings.
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You’re running condition PU, which is like the most talentless mesmer build whatsoever, in PVP where everyone is forced to stay in tight area, where the noobs really don’t know what’s going on and try to melee everything and keep getting condi stack out of plain ignorance…
And now you’re calling mesmer ez mode… lol Try to use it against players who know how to stay out of range and bluff you to waste all your dodges /stealth/blink before they burst you down to ashes… not to mention that in WVW PU is such a lol when it only takes 1 arrow key to get away.
Because it hits just as hard as phantasms but it takes longer interval to be reused again → longer time = higher risk because your enemies will regain endurance, defensive skill recharge and what not. Shattering is also hard to land because you have to stay melee to get maximum damage. The good thing about it is that it’s a burst AOE. But who cares about aoe burst when you’re not glassy staff ele?
That being said, I wanna kill myself every time I see condi PU mesmers. It’s even dumber than a thief spamming 222222222222222222222222222222
Moa#5 puts you on evade. You can’t be interrupted when you kick that skill off. If a mesmer is a condition then moa is not gonna kill you, plus you can just outrange all the clones. Condition PU mesmers have nonexistent chasing capability. If that mesmer is a power/interrupted build then it’s even easier to kill cuz they need control skills and that would most likely put them on 1-2 defensive skill. Most people get killed by PU mesmer cuz they ignore the condi-on-death clones, thinking that they need that 1 more hit to get the mesmer, which is precisely the core concept of the build.
There are no mesmers that can put loads of condi, interrupt, disable, stealth and wield buffed phantasms all at the same time. You’re babbling.
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Ele’s tele no longer breaks stun.. If the teleport doesn’t break stun then that’s what’s supposed to happen. It moves you but you still count as being stunned. Same effect as mesmer staff’s#2.
So I’m having this bug that makes my toon hear sounds from the sources that locate far away, ex. hearing people fighting when I’m not near them at all. Every time I play pvp, this happens[but not before the previous build]. Haven’t tested this outside of pvp yet.
It’s very annoying to turn around, thinking you friend my need help, only to realize that the fight is like 1000 yards away. It’s also confusing when you want to track the thief’s pistol#5 but then the sound gets interfered by some other skills that are not in my fight ring.
Anyone having the same issue?
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Once the golem is dead, the event restarts over and over again. Can’t get out of it, plz fix this.
Because, just because only “a few” people have high amounts of wins doesn’t mean you get instant golds out of broken underlying, be it 1 gold or 1 trillion golds. I’m all for exchanging glory into other kinds of rewards because it would work just the same as dungeon tokens. Gold, on the other hand, is a NO NO.
Two things, snowballing & RNG. If you have a lot of money and you keep reinvesting you will get bigger and bigger nominal return for each investment. When you reach a certain point where, say, you can offer a little more to buy mats for crafting and sell a little less for a little lower margin but massive in size, the market is yours. Remember, vanity items asides, gw2 market is pretty much all about commodities. Then there is rng, not in a sense of once in a lifetime lucky precursor drop but in a sense at which when u have thousands of golds to buy hundreds and hundreds of exotics to drop in the mystic forge, statistics(not rng anymore) says that you are BOUND to get precursors back. Either the normal exotics are undervalued or the precursors are overvalued, at this point you are BOUND to make profits. There you go, a brief demonstration on how to be rich in gw2.
Besides a broken influx that oddly only a few seems to understand, retrospectively changing glory into today rate all at once also ignores the time value of money. Say if today 100 glory is 1 gold. 100 glory of 1 year ago is absolutely not 1 g considering the means of obtaining gold has changed a lot. The gold system was structured to be the money system since the beginning, be it champ farming, tp, etc. they are all under supervision whether you understand it or not; whereas glory is never meant to be a money system. Suddenly changing to one would break the economy for sure, won’t go over it for why cuz this is not a lecture but it’s not as easy as just changing x glory into x golds.
Cast Mimic on your enemy. Copy the next skill your enemy use [ignore #1]. Echo -> use that skill. Doesn’t matter if you get stunned now, does it?
Conjure weapon, improvised weapons, ground objects, pretty much almost anything(on the ground) having to be interacted with [F] sometimes causes the bug that blocks all my skills. This happened so many times already although I can’t accurately locate the cause.
I think it happens when you’re picking up and you dodge or disengage from the objects before picking animation is done.
Anyone having this problem?
Have to change map to fix it. Very annoying when it happened in wvw.
Mass invi, if not receiving any buff, should at least be an instant cast. It’s such a pathetic skill for an elite.
You missed the point. It is not during the fight I am talking about … its after. As in you finish the fight with 1 charge of your mantra left and then to get back to full power you need to burn the remaining charges, wait the cooldown, and recast.
I am in no way suggesting that they should regenerate in combat. I am saying that if you still have charges out of combat that it should regenerate back to full charges without the need waste them.
I don’t think I missed the point. What you are suggesting is equivalent to asking for a direct reduction in CD for mantras. Otherwise how would you justify it? say, if a mantra has 16 second CD, you use 1 out of 2 charge. How long do you think it’s gonna take to recharge? anything below 16 is asking for a buff... and a massive one… to the mantra. Taking 16 seconds to recharge is also pointless because that is just what the trait CD is. It also takes away the have-to-prepare-in-advance mechanic because you don’t have to put any thought into it since you have it automatically recharges.
Should I use them all in one fight? Should I reset everything and avoid fighting for 16 seconds til I’m ready again? or should I just leave the charges at 2/3 just in case some hostile enemies pop up between recharge?
It’s part of the mechanic. At least for now.
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That’s the point of it. Mantra(as it appears to me) are the type of skills that allow you to gain better advantage by being able to prepare them before the fight. As a tradeoff you must suffer from a 2 sec self-stun if you use it unwisely during the fight. I don’t think they would make it automatically rechargeable as that would break its penalty. It might be more possible to ask for “more charges”. 2 just doesn’t cut it even with the pre-fight advantage.
I want a class that one shot people too!!
Location desync’d. It’s when your location on your client is not the same as your location on the server. For example, your client shows that you’re here but actually you’re 5 metres ahead according to the server. Try running to the wall for about 10 seconds. It will reset your position.
I think they patched reflect dmg on lupi long ago….
no such thing.
I was talking about the maximum number of “damage-dealing” projectiles that you can reflect back to Lupi. It used to be unlimited but some people claim that it’s now limited around 20 projectiles. I haven’t been to Arah for a long time so I can’t confirm this my self but my guildies also said something similar.
I think they patched reflect dmg on lupi long ago….
You let a mesmer slip in since the beginning… it doesn’t matter if the entre is in the citadel or wherever. It’s not like you can open it, then get killed, WP and come back through portal or something.
I was gonna make a thread about this as well but I wasn’t sure if I’m the only one finding this annoying. There are mobs that do 2-3 second knockdown on auto attack (the leaping charr hallucination thing) and others that have longer interval but they keep multiplying (summoned ogre). It’s very annoying. After you stun break, you get immediately knockdown again, then launched, then knockdown again… so dumb.
And what’s the point of having an option to “interact” and clean spider web when it takes just as long as when you get immo’d?
Kohler, Arah Priest, FOTM blizzard map boss… those are the bosses with most dmg you could do with confusion.
you can reach 2280+ condi dmg max as a mesmer (no might) that about 450+ dmg per stack. With perplex rune and correct trait, your confusion can last 20 seconds at most.
Confusion maxes out at 10 seconds. Good thought though.
20
Edit>nvm, you got that
Before you are all “amazed” by it, let me burst your dream, in order to reach that 20 seconds of confusion you need to invest EVERYTHING in confusion, which means your one and only condition will be confusion. 1 condition is never enough. In a teamplay, maybe, but you are dead meat in 1on1.
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So if it’s English, it wouldn’t be considered spam although you might not even read them anyway if it’s not meant for you? Are you implying that you read everything on your chat even if it’s not meant for you? Why would it matter to you if the texts that appear on your chat are English or martian if they’re not meant to be for you anyway? If I don’t care about the msg appearing on my chat, even if it’s English, then it’s just texts appearing on my chat, why would it bother me? If it’s text clustering then it doesn’t matter if it’s English or non-english because both can create text clustering and that’s a totally different issue.
If you’re talking about Chinese flooding TEAM chat or Map chat in WVW then I might see your point. But now it seems to me that you don’t want to see anything non-english on your screen whatsoever.
I am confused with your reasoning. And it seems to me that you just don’t want to see non-English. And that is not a valid reason to be taken seriously because it is perfectly a form of discrimination. You can glorify your reasoning whatever you want.
From non-native English speaker.
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Dungeon runes are soulbound because ANET want players to run dungeon to get them. That’s why they are dungeon runes. Those soulbound runes you see from drop or MF are just byproducts of the non-descriminating RNG. They drop, but they still carry the property of being dungeon runes — i.e. soulbound.
This will not change. At least I don’t think so.
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You should not be a cmd if you’re not rolling tankish classes. Chances are you will be among the first to run away —> messed up
There is no personal trading because ANET wants every single item to reflect the markets. If you make it personal, you will never know what the equilibrium of the price should be. There’s no comparison. The market will not be big enough to sufficiently assign price to each item. Law of demand and supply will be crippled —> crippled game economy.
It’s not just about leakage aka listing fees.
I think I know exactly when your money-making “secret” is
But back to the topic, this will never happen. Maybe some time in the future but not soon. Not in 2 or 3 years if anet is even gonna consider it. This is an MMO, at one point you’re not gonna stand out by “looks” anymore. It is a sandbox. You will never be the only one wearing that looks. You’re projecting your identity on a wrong subject, my friend. Think about that and your emotional disturbance will be put at rest.
Edit> On a side note, I think they mentioned about making legend armor. That might satisfy you.
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It used to lose aggro and a lot of thieves complained that they can’t solo a thing so they removed that functionality.
Kohler, Arah Priest, FOTM blizzard map boss… those are the bosses with most dmg you could do with confusion.
you can reach 2280+ condi dmg max as a mesmer (no might) that about 450+ dmg per stack. With perplex rune and correct trait, your confusion can last 20 seconds at most.
I have been testing power interrupt build in tourny lately. And I have come to a conclusion that it is indeed very powerful if you manage to pull your chain daze off. I think changing confounding suggestions to normalized +daze duration is a good idea considering mesmer has higher access to daze more than stun. But it might be just me.
Mimic is definitely broken and at the same time very clunky to use. It is one of the most, if not the most, situational skills in the game. At one occasion it is completely useless because of the free-hit first shot. If the enemies send you a CC projectile then you’re done. On the other hand it makes certain bosses completely broken, hello FOTM. The skill concept is to reflect. Since there will always be certain attacks that are very strong and projectile-based, the skill will always be broken. Unless you code it so that mimic doesn’t work on those skills and change the skill’s functionality entirely which means it will be something else. And if it doesn’t work on boss then it is, once again, useless because players usually melee you anyway and there aren’t that many strong projectile attacks from all 8 professions.
1) Shatter has always been powerful, nothing to say
2) Phantasm is also powerful, nothing to say
3) Mantra is till lacking….
The long channeling time, that.. I can deal with, but the 2 charges make any builds tied to it very weak. For example, a charge of mantra of pain hits about the same dmg as 1 mind wrack, acceptable, but having just 2 charges for a 2 sec self-stun is relatively not worth it. I can do so much more with other utilities. The only time I use mantra at all is when I want to support my team with healing and that’s that. Why? The reason is funny, it’s because the number of charges is too few that I can spam heal like crazy. The +1 charge bonus is also too far(and too small) into Domination, meaning I am dictated to run power build in order to be optimal.
Also, the fact that all your mantra charges are shown to the enemies diminishes the build surrounding it even further. Who would want to continue playing poker when you reveal all your cards to other players? It’s like shouting “All my skills are on CD, kill me now!”
Scepter is strong for power build. Nothing to say. For condition build, however, it doesn’t feel right. Why is it that scepter#3 which inflicts more stacks of confusion is not as effective as engineer’s static shot? I can’t tell either. But every time I’m on my engineer I feel much better at applying confusion with static shot than I do with scepter#3. Possibly because of it’s slow channeling without bouncing attribute. As of scepter#1, maybe you make it apply random condition? like.. Confusion/Vulnerability/Cripple. That way it’s not a guaranteed condition applier. Just throwing a random idea there.
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I don’t think mesmer will get perma vigor nerf. I mean, yes they have perma vigor but that means you have to boost up a lot of crit chance, pretty much running zerker to get perma vigor and it’s a huge tradeoff. If you take a look an engineer they can gain perma vigor with sacrificing only 20 points which go into defensive build anyway. In addition, mesmers have to constantly engage in fighting to get the so called perma vigor. Engineers get in on demand.
Different.
IMO mesmers have better vigor trait. It’s more passive so you don’t have to worry about it.
Your perspective is pretty biased anyways. Engineers get perma vigor for only 20 points? And mesmers get it with 5 points.
Also look at what you get by putting 20 points in dueling, like most mesmers do.Swiftness and vigor on kit swap is sweet, but it does cost a lot.
Oh, and you don’t need full zerker to have as high vigor uptime as engineers have.
Do tell me why that is biased, I’m sure I was certainly pointing out facts. Most engineers use kits anyway so I don’t really see much of a trade off. Zerk engies run nades/bomb, condi engi runs nades/bomb, flamethrower run.. well flamethrower, elixir gun is also a kit. They’re all kits. Having vigor on demand means you can bring it up anywhere, anytime. Mesmer vigor relies on hitting an opponent. That’s a totally different condition to be met. Mesmers have to make a build for it to make that trait reliable — hello 50% crit chance, zerker. Engineers don’t need that condition, instead they can put traits into what go with defensive stat anyway. Even if both of them use rabid, engineers will still have better advantage due to inherently being tougher. Invigorating speed is in traitline which supports condition build as well. When a mesmer is trying to runaway, he needs to stop hitting -> no more vigor. When an engi swap to Tool Kit for running, he gets swiftness + vigor and can still keep them up while running.
Also, engineers already have much higher survivability even without vigor. It’s just an icing on the cake. On the other hand if you remove vigor from mesmers, they will be crippled.. hard. Look at it as a whole class mechanic, not just one single trait.
I main both Mesmer and Engineers. Totally different scenarios when it comes to vigor.
You also seem to run both engineers and mesmers, how could you not see the difference?
Your turn..
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Diamond Skin
- this can be absurdly broken. Please, please, do not go with this. Not only pure passive immunity to conditions is very powerful, cheesy and and cannot be counter-played, but this new trait would literally kill specs like trap ranger, not to mention it would hurt necromancers.
Once again, do not go with this trait, it would be a huge mistake.There actually is counter play to this trait unlike some other similar mechanics. The goal of the elementalist with this trait is to stay above 90% hit points while the counter play is to do a bit of physical damage to the elementalist to drop them below this threshold in order to get the conditions rolling on them, which will in turn help keep them below that threshold.
In SPvP an elementalist can reach a maximum of around 20,000-21,000 hit points. This means that 2100 would be the most damage you would need to do to an elementalist to break through this trait and in most cases it would be a lower amount than that. That is not very much damage needed to do in order to start applying conditions. This still leaves room for the elementalist using healing traits/skills and kiting to try to stay above that threshold to increase their survivability vs conditions.
We have been doing internal testing and it feels like it in a good place for a tier 3 trait. That being said though and as a reminder, none of these changes are set in stone yet and are subject to change.
What about this situation, a condition necro is fighting with an opponent. He got the opponent down. Then an ele with diamon skin comes up and starts rezzing the downed opponent… that’s like a guaranteed rez. Most condi necro run scepter and staff, that would be impossible to deal with considering the necro has very gimpy direct dmg already and has to chew through ele’s protection/toughness/vit/regen.
I can’t imagine how ridiculously OP it would be in a GD/ELE zerg blob.
Before you are swayed by the vigor hate train, I wanna point out something. Mesmers is capable of having nearly perma vigor uptime. But that means you have to boost up a lot of crit chance, pretty much running zerker to get perma vigor and it’s a huge tradeoff in term of survivability. If you take a look an engineer they can gain perma vigor with sacrificing only 20 points which go into defensive build anyway. In addition, mesmers have to constantly engage in fighting to get the so called perma vigor. Engineers get in on demand.
Think carefully before you throw vigor nerf everywhere.
I don’t think mesmer will get perma vigor nerf. I mean, yes they have perma vigor but that means you have to boost up a lot of crit chance, pretty much running zerker to get perma vigor and it’s a huge tradeoff. If you take a look an engineer they can gain perma vigor with sacrificing only 20 points which go into defensive build anyway. In addition, mesmers have to constantly engage in fighting to get the so called perma vigor. Engineers get in on demand.
Different.
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Confusion has its places in PVE but not everywhere. Mostly for fighting bosses that do multiple attacks in a short duration.
It’s a pvp-oriented condition and it will stay that way.
Arcane thievery is powerful but not against necro…. If you’re a necro and you can’t manipulate condition properly then there’s something wrong…. very wrong.
…. and it will take another year to balance them and fix bugs!
HOOORAYYYY!!
Ascended Weapons don’t make any significant stat difference. Even crit dmg on berserk is the same as that of exotics. Ascended armors are pretty much gonna follow the same pattern.
It’s only the trinkets. And trinkets are very easy to get.
Stop whining.
Err. This is completely false.
The ascended weapon has a higher base damage, therefore it is the most influencial piece in regards to damage output.
yeah… 50 more…. holy jesus now I got 1 shot!!!!!!!111111!!!11
berserk trinket +crit dmg. It is the most influential price in dmg output.
that 50 more damage is 5% more total damage, like a force sigil. It’s still the most influential piece in dmg output.
That 50 more is a +50 WEAPON BASE dmg. sigil of force is TOTAL BASE DMG*(1.05)
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Ascended Weapons don’t make any significant stat difference. Even crit dmg on berserk is the same as that of exotics. Ascended armors are pretty much gonna follow the same pattern.
It’s only the trinkets. And trinkets are very easy to get.
Stop whining.
Err. This is completely false.
The ascended weapon has a higher base damage, therefore it is the most influencial piece in regards to damage output.
yeah… 50 more…. holy jesus now I got 1 shot!!!!!!!111111!!!11
berserk trinket +crit dmg. It is the most influential price in dmg output.
The only “ascended gears” that make significant difference are trinkets. Ascended trinkets are pretty easy to obtain and rather cheap except back piece which might be a little expensive, just a little. I have at least 30 ascended trinkets so far (30 trinkets with stats that I want for my 3 lv80s). That still doesn’t count the leftover trinkets stacking in my banks which I don’t plan to use any time soon.
Ascended Weapons don’t make any significant stat difference. Even crit dmg on berserk is the same as that of exotics. Ascended armors are pretty much gonna follow the same pattern.
It’s only the trinkets. And trinkets are very easy to get.
Stop whining.
1. Skill Lag
2. Skill Lag
3. Skill Lag
Are you totally new to the game? Is this your first char? If so, struggling with PVE for lvl is very normal for mesmer. It doesn’t have many potent aoe skills to kill multiple so most of the time it wil be slaying mobs one by one. If you have friends, try swapping char when doing dungeon, that will give you about 70-80% exp per run.
Or join the zerg train, but I recommend that you don’t though… you’re gonna lose interest in the game real quick.
Also, the halloween event just arrived. Join the upleveled areas. Doing events in upleveled areas will always give you higher exp.
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