Showing Posts For DavyMcB.1603:

Now I understand Chill of Darkness

in Necromancer

Posted by: DavyMcB.1603

DavyMcB.1603

This problem happens because Anet doesn’t have the code for AoE proc. So it’s either everything procs or one thing procs at a time. It’s like a major oversight.

It’s a coding limitation (which I think can be fixed if they really try). You would think that they would have learned from Perplex rune. but no….

Easy solution (conceptually) would be to make every trigger that happens at the same time procs the effect all together at that particular point of time before going on ICD. For example, the 5 blinds inflicted by well of darkness should all proc chill because they trigger the effect at the same point in time. Then going on ICD and so on.

But of course it doesn’t matter because power reaper will replace power chill necro anyway (pretty that’s what they think).

How do I beat a Signet Necro

in Elementalist

Posted by: DavyMcB.1603

DavyMcB.1603

The signet necro is specialized to wreck spec with high boons e.g. ele.

It’s like diamond skin vs condition.

It’s a rock scissors paper game. Plus necro is much better at condition management now (which it always was supposed to be), you won’t end up having an easy condi burst against good necro anymore.

I have been playing this build for a while too and condi or power, it’s a pretty good spec against the usual meta like engi/ele/gd with high boon generation. Basically, for every boon you generate, you are generating more risk for yourself.

I’m more surprised at how few people are still running it. but i guess it takes time to be popular.

Advice would be to generate boon wisely. The traditional button mashing with 10 boons into the fight is a bad idea against signet necro.

(edited by DavyMcB.1603)

The Ele shout spell names

in Elementalist

Posted by: DavyMcB.1603

DavyMcB.1603

The fire skill should simply be “BURNNNNNNNNNNNNNNNNNNNNN”

It would make a hilarious emote when the time calls.

Seriously fix the TP's number input

in Bugs: Game, Forum, Website

Posted by: DavyMcB.1603

DavyMcB.1603

Set buying number, price gets locked. Try to specified price on copper digit, silver digit changes instead. Click more than once or twice, price resets, have to reopen TP again…. and so on..

Seriously.. I just tried like 10 times just to buy t6 mats.

TP interface really really sucks.

Druid Transformation physicals?

in Ranger

Posted by: DavyMcB.1603

DavyMcB.1603

Funny, I was just talking to my friend yesterday that it would be amusing if druid gets animal transformation kits or some type of nature magic creatures, each with diffrent roles to play such as healing, tanking, control, dps, condition etc. Another idea is manipulation. Poison Ivy, anyone?

[Suggestion] Spirits rework

in Ranger

Posted by: DavyMcB.1603

DavyMcB.1603

The idea sounds fine.
But that’s a bunch of work for developers and it didn’t really take my breath by reading through it. If devs won’t be amazed by it – this is probably not going to happen.

I really think that all the Spirits need are better survivability, faster response on active casts and buffed our Trait for Spirits (Nature’s Vengeance it is called – I think).

The way I see it, spirits are bad at surviving atm because they are forced to be deployed in combat heavy area due to their limited range. I think separating the “deploy range” and “effective range” will help boost their survivability by a lot. It also creates a more intelligent counter instead of just adding HP. And if the active skills are centered on the ranger, the skills don’t have to go through spirits’ animation. Instead, the ranger will be the one using them i.e. there’s no need to normalize spirits’ castime according to the animation and each skill has a cast amination/time of its own since it’s the ranger who’s using the skills.

(edited by DavyMcB.1603)

[Suggestion] Spirits rework

in Ranger

Posted by: DavyMcB.1603

DavyMcB.1603

Comparison:
Bloomhugger’s Spirits

Key Idea:
Spirits now channel their buffs to the ranger who will then spread the buffs to allies within the radius. The channeling radius should be quite long (I’m thinking of 2k) in order to allow good positioning gameplay as the ranger’s spirits only provide passive buffs and it makes no sense for them to be deployed in combat areas in the first place. The effective radius should be smaller since the buffing now gains some mobility (it moves where the ranger goes). Maybe something around 900. Active skills are centered on the ranger.

Pros:
1. Create an actual uniqueness in term of functionality for Spirits in comparison to Banners/Turrets/Illusions/Minions. Spirits as of now still feel like subpar versions of turrets.

1.1 To clarfiy: Spirits will become the “Altars” that give out buff to allies. And in order to remove those buffs (supposed that the ranger is your enemy), the players must seek out and destroy the source of the buffs to weaken the ranger (and his allies). This will differentiate spirits from Illusions (Full offensive high burst summons), Turrets (Semi-offensive, semi-defensive summons), Minions (Mostly defensive summons), i.e. Spirits will be full defensive summons.

2. Retaining spirits’ limitation i.e. being immobile while still giving mobility to the functionality i.e. movable buffs in order better align the playstyle with GW2’s mobile combat.

Cons:
1. This might be OP given its current passive/active effects. But that’s the point of balancing. And the I think the change to mechanics will improve spirits overall.

What do you guys think?

Things you actually LIKE about the class

in Revenant

Posted by: DavyMcB.1603

DavyMcB.1603

Staff is awesome until it’s ruined by yet another awkward/stiff/totally non-fluid animations.

It’s funny that the Monkey King tonic has much better animation with staff compared to a full blown in game class.

Why are Revenant's traits SO bad?

in Revenant

Posted by: DavyMcB.1603

DavyMcB.1603

The whole class is a utility galore. The traits are all over the place and more than half of them are just boring passives. Not to mention how none of the trailine seems to be build defining except maybe invocation which kind of accents the energy management gameplay. The rest is, again, just utility galore.

Let’s say I want to believe that it’s a mess because anet is copping out stronger elements from rev in this version.

9k Mage Strike

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

9k SITUATIONAL damage from a phantasm that has longest attack interval, which can be easily mitigated? Not to mention how that is obviously the only damaging skill because the mes is running power on STAFF.

Your complaint is legit, OP #sarcasm

Mantra daze during other skills

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

im 1200% convinced that mesmer is only played by bad players that defend any of the proposed nerfs. ps. mesmer is hands down the easiest class to play prepatch and now….always been like this tbh….mesmer isn’t the pro class to master or play….at all, playing berserker warrior is ALOT harder to play properly in crowded fights or 1v1 even…..mesmer imo has always been the tutorial OP faceroll class

That warrior statement…. Not sure if serious.

Mantra daze during other skills

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Class specialization. It is meant to excel at that.

Btw, a traited sig of dom can stun you for 4.5 seconds.

Now move along.

GG chill nec

in Necromancer

Posted by: DavyMcB.1603

DavyMcB.1603

You got stronger for 2 weeks and now it’s 2 steps backward.

RIP 7/7/15

Amulets > Assassins Amulet . . .

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Assassin gives you more reliable CRIT attack. You trade the big dmg spike for more stable CRIT.

It’s easy to understand, really.

A Plea: 2v2 and 3v3 Support

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Most likely not gonna happen. The game is designed around 5vs5. And when I say “designed around 5vs5” I’m talking about how class design and balancing are concerning that: chances of class combination, AoE vs Dueling capability mix in a team, support mix, combination of cleaving class and single target class in a team, and so on. not to mention how it would change the feel of the game’s pvp aspect overall. Allowing 2vs2 or 3vs3 would result in players trending toward small dueling, single target classes.

Of course, they can allow 2vs2 or 3vs3 match in a single click. but will they? I don’t think so. I can imagine kittenloads of stealth mes and thief clustering on 2vs2 3vs3 rooms. And that doesn’t sound healthy for the game as a whole.

Don’t be fooled, the game is designed around PvE, not PvP; conquest is designed around 5v5. Change is not a scary thing. This trend would only affect those queues. Maybe this would also be another opportunity to address stealth, as they have been showing signs of it with recent traits.

I know entire guilds that would come back specifically to do rated 2s and 3s arenas.

Those queues are in game and they will still affect the game’s overall feel. And it’s not gonna be just stealth. It will be everything. To balance any aspects of the game according to new modes will fragment the contents even further. How you gonna balance something that’s good for small scale, 5vs5 and big scale all at the same time?

There’s a reason why anet insists on what we have right now. But if you so insist, buy a custom arena token. And you can have your 2v2 3v3.

A Plea: 2v2 and 3v3 Support

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Most likely not gonna happen. The game is designed around 5vs5. And when I say “designed around 5vs5” I’m talking about how class design and balancing are concerning that: chances of class combination, AoE vs Dueling capability mix in a team, support mix, combination of cleaving class and single target class in a team, and so on. not to mention how it would change the feel of the game’s pvp aspect overall. Allowing 2vs2 or 3vs3 would result in players trending toward small dueling, single target classes.

Of course, they can allow 2vs2 or 3vs3 match in a single click. but will they? I don’t think so. I can imagine kittenloads of stealth mes and thief clustering on 2vs2 3vs3 rooms. And that doesn’t sound healthy for the game as a whole.

CD reduction: Conditional vs Flat amount

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

It’s a double-edged sword. If done right, conditional reduction and flat reduction will have its own unique benefits. Flat reduction would have overall less improvement as it is more reliable. And every spec could enjoy the same benefit from the same trait. Conditional reduction on the other hand forces you to trait into certain spec but the reward is (supposed to be) more significant (logically speaking).

The question is, do the benefits justify the conditions? And do the conditions make sense when taking into consideration the functions of the weapons?

buff tornado

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Tornado is bad because it’s not really good at anything. out of all transformation skills, it deals the least damage. And that damage comes from self-finishing combos not the skill itself. Fine it’s got CC. But that CC comes at every fixed interval so it nullifies the effectiveness of the function since you basically can’t time your cc, which makes it half useless.

Drastically lower the CC element and add the AoE lightning storm (think of glyph of storm on air) to boost damage. Or stay with the current CC but adds wider effect radius and increase the number of attack bolts.

Tornado, as of now, is only useful for knocking rezz out of SR. Other than that it’s a suicide button.

Mesmer Exploit. Mistrust Bug?

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Only a record will explain this properly.

But it’s possible in theory. Secpter#3 does 6stacks, F2 does 8, blind adds another 2. If Sword#4, Temporal Curtain and Mantra of Dis hit multiple enemies at once, you get additive AoE 2stacks per interrupt. Also extra stacks from other F skills. Also, mistrust doesn’t have ICD, if the mes lands AoE interrupt constantly, the stack will ramp up REALLY fast.

From the weapon set, it appears to me that the mes was really building up for AoE interrupt to create this insane AoE confusion stacking.

It’s most likely not a bug.

Except he was running Decoy, Signet of Illusions and Teleport

Then that’s even more stack of confusion. for one, all F skills get x2 confusion stack. Trait AoE diversion. Sig of Ill will net more AoE stacks compared to Man of Dist in a short notice.

yeah, definitely not an exploit. But probably very situational.

Conditionmancer still sucks

in Necromancer

Posted by: DavyMcB.1603

DavyMcB.1603

Who the hell still uses dumbfire?

And you DON’T need dumbfire to be effective as condi nec anymore.

I stopped using it since 6/23 and I have been doing so much more damage with the signet boon conversion.

Also, if you’re playing the spec right, you should love going up against other condi specs. Those transfers that you have will both save your life and rekt your enemies.

Ever seen those try hard engi that keep you down with slick shoes while putting conditions on you blindly and you instagib them with plague signet?

This is a L2p issue.

Condi meta is the worst...

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Here to say what many others have already said.

There is currently no such thing as condi meta lol

Sure, condi builds are stronger, but they are still far from “meta”. Burning is another thing but that’s not “condi meta”

Bring back hexes

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Hexes were used in GW because back then there was simply not enough technology to make the actions more instantaneous (mainly ping related). GW2 is not limited by that anymore.

This was addressed in one of the very very very early press release when GW2 was still newly released. You can look it up. Still around somewhere I think. It’s part of the article that talked about mesmer redesign.

(edited by DavyMcB.1603)

Remove reward track progress for premades

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

OP seems to assume that every partied up team is a premade. That barely happens btw.

Most of the time, the partied up team are just that: friends who happen to be in the party together. Maybe 2 or 3 people at the time but barely ever full team. There’s nothing more special in their builds other than the fact that maybe more experienced people are in the same team.

You are mad because your PUG team lost. That doesn’t mean it is because the other team is “premade”.

Hotjoin

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

They just need ‘pending’ for team joining when it’s more vs less. Keep pending until there’s also someone wanting to join the other team. If someone leaves midfight, then someone on the more team volunteers to go pending.

End this more vs less problem in a very easy step. But no, anet will refuse and continute with the bad AutoBl anyway.

Mesmer Exploit. Mistrust Bug?

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Only a record will explain this properly.

But it’s possible in theory. Secpter#3 does 6stacks, F2 does 8, blind adds another 2. If Sword#4, Temporal Curtain and Mantra of Dis hit multiple enemies at once, you get additive AoE 2stacks per interrupt. Also extra stacks from other F skills. Also, mistrust doesn’t have ICD, if the mes lands AoE interrupt constantly, the stack will ramp up REALLY fast.

From the weapon set, it appears to me that the mes was really building up for AoE interrupt to create this insane AoE confusion stacking.

It’s most likely not a bug.

dishonor comeback

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Dishonor should definitely come back. There should also be some rank requisite for certain gamemode. A lv1 pvp rank who barely even knows how to walk SHOULD NOT ever get into ranked games. It’s just frustrating for other pvp veterans to see. And it’s worse when they get PTSD from getting their kitten kicked so hard they left midfight.

There is “practice” mode for that.

I don’t mind losing the game if the team fights the hardest. I don’t mind one bit. But when I see the one ranger hitting 111111111111111111111111111 at point blank on LB, I really really really wanna bite a kitten’s head off.

Dishonor should maybe blocks the player out of pvp for 30 mins or something. Like, if you leave the team. You get penalized. If you want to stop playing. Good, we block you off 30 mins because you WANTED to stop playing. If you are dc’d then take 30 mins to make sure your internet is working properly.

Dishonor needs to come back.

Why is Deathmatch so unpopular?

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

1. Noobs crying forever and ever for deathmatch cuz noobs thought conquests are for noobs
2. Noobs got into deathmatch and got their kitten kicked so hard it gave them PTSD and realized that ‘Oh!, good pvp requires teamplay!".
4. Noobs never want to touch deathmatch again
5. Get back to "practice’ and kill random pugs to boost back self-esteem and continue the facerolling.

Does a Skill Work If you Press it Just Once?

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

It works if you click just once but because the game’s combat is so multi layered you often get ‘intervened’ by other actions like dodging, channelling, moving, skills canceling casting of one another’s etc. so sometimes you have to press a few times to make sure. And there is the usual latency problem.

Anti Stomp Hack ?

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Common desync problem. Most likely happen when a player is downed during moving either through skills or dodging.

Not a hack. Cleave them to death.

New Mimic + Chronomancer = op ?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Keep in mind that F5 will revert everything. Which means if you enter it without mimic being active, you will leave f5 with mimic not being active. Also, it is very likely that when you are phasing in F5, the skill will be in active state, meaning sig of ill will not reset it because the skill is still activating, technically. So, sig of ill will probably only affect F5 once i.e. two rounds of F5 or three with mimic.

F5->do whatever you want->F5 ends->Mimic->Sig of Ill-> F5 again -> do whatever you want-> F5 ends->Sig of Illl ->F5 one more time.

And btw… that smells like it’s gonna be OP already.

That would actually work, but I’m going to keep off on screaming OP until this actually gets tested. As is other classes have been getting some very powerful stuff, and while mesmer is quite strong in the burst and suprise department (just look at the amount of peope screeming mesmer nerf) we still lack a core spot in any pve group (especially with guardians now doing quickness better).

F5→ Mind wrack →Sig of Ill →Mind wrack → leave F5 → Mind wrack→ mimic → sig of ill →F5 →Mindwrack → Sig of Ill → Mindwrack →Leave F5 →Mind wrack → Sig of Ill → F5 → mind wrack → leave F5 → mind wrack.

lol….

Now insert Distortion instead of Mind Wrack.

[PVP Build] Boon Rekt

in Necromancer

Posted by: DavyMcB.1603

DavyMcB.1603

Diamond Skin Elementalist.
Immune. Immune. Immune. Immune. Immune. Immune. Immune. Immune. Immune….

lol well that trait kinda counters everything condi so…

[PVP Build] Boon Rekt

in Necromancer

Posted by: DavyMcB.1603

DavyMcB.1603

Just a build I was messing around with a few days ago. It is very specialized but I think it has been working very well for its purpose while at the same has time allowing you to be decent at fighting outside the intended situation.

Build Summary
Offensive focused build. High boon-to-condition conversion rate. Aimed at dealing with high boon generating specs such as elixir/turrets condi engi, arcane eles, gds and other boon builders in general. Build is condition based and revolved around the use of signets for conversion not corruption skills.

Build’s Strength
1. High boon stripping rate which turns enemies’ buffs against themselves through condition damage.
2. High temporary condi damage through might stacking (10+ stacks at 100% ready state).
3. Amplified active effects of signets on top of their passives.
4. Still retaining overall effectiveness of being condition build while not relying on corruption skills.
5. Decent survivability outside lifeforce through siphoning.

Build’s Weakness
1. Very 1vs1 focused
2. Poor lifeforce generation (condi specs are never good at this but you get my point)
3. Low mobility (again, condi specs)

http://gw2skills.net/editor/?vRAQNAW7Yn0ICV2gd2AO2A83gDchaO2NxSAv6AYBibd++BA-TJRAwAKuIAAeCAlLD0b/BA

Key Notes
1. Your damage will be mostly relied on bleeding which comes from your direct offensive skills and boon conversion. With my spec, you have around 85% bleeding duration. In general situation, without cleansing you can maintain around 10-15 stacks.
2. Vigor and regen are pretty common and often come with cleansing. So when enemies cleanse your condi. You can corrupt their boons and change them to condi again.
3. You don’t have a lot of burst heal but decent healing can be achieved through siphoning.
4. This build is best against other condi spec with high boon application: celes eles, condi turret engi, etc.
5. You can change Transfusion in blood magic line to Vampiric Ritual and slot Well of Corruption instead of Signet of Spite for higher conversion rate.

Sorry I don’t have vids. But I have been trying it out and I think it’s pretty decent so I wanna share. Just keep in mind that fundamentall it’s a specialized build so I don’t think you will see it in meta anytime soon

70% Necro: ¡Adios Diversity!

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

On the contrary, necros have decent diversity now. “Power wells” is vague, because there are different variations of wells. For example, I’ve been running a Celestial Dhuumfire build with siphoning wells (link and video in signature). Other necro builds use support-style wells like Well of Blood and Power, and forego the damaging wells all together.

The diversity is decent. It’s much more improved at the very least.

I also did a flight test with my specialized boon rekt necro the other day. It was awesome in its own right. Chill necro is also much better with chill>vulner trait.

Trait - Rending Shatter

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

The trait is too weak to compare with other traits even though it is directly aimed at shatter build. I don’t know how anet missed it but there it is.

If it’s just gonna add vulner it should at least inflict 2 or 3 stacks per illusion. As of now the vulner stacking through shatter is done better through minor trait instead of an actual major trait which is aimed to do just that (ironic, I know).

New Mimic + Chronomancer = op ?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Keep in mind that F5 will revert everything. Which means if you enter it without mimic being active, you will leave f5 with mimic not being active. Also, it is very likely that when you are phasing in F5, the skill will be in active state, meaning sig of ill will not reset it because the skill is still activating, technically. So, sig of ill will probably only affect F5 once i.e. two rounds of F5 or three with mimic.

F5->do whatever you want->F5 ends->Mimic->Sig of Ill-> F5 again -> do whatever you want-> F5 ends->Sig of Illl ->F5 one more time.

And btw… that smells like it’s gonna be OP already.

(edited by DavyMcB.1603)

Grenade barrage needs to be hotfixed ASAP

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Seems like a hard code problem. Things like this would never last for a week (even hours). It’s probably more than just switch pierce mode on and off.

Yep Burning is fine.

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

I’m pretty sure the people who are defending burn are pretty much the ones running it atm.

Either way, burnig is broken, that’s not even a question to begin with. Not only because it has high dmg. But because that damage also breaks the boundary between condition and dps. An afk rampager GD can stack 10-11stacks of burning in almost an instant. That’s around 3-3.5k per tick, that’s like 15k in 5 seconds. That’s what a dps spec is supposed to be able to do, NOT CONDITION which is meant to take more time to kill things with higher net damage per skill used.

Burning atm allows condi spec to become bursty as well. That’s just plain broken.

Why would you burn for 5 ticks? Where’s the cleanse? Besides, condi damage needs some help. The ramp up is too long in pvp. Still, burn is a bit out of control. It needs to be balanced for classes in a way that would make them sacrifice applying other condis and focus on burn if they want it.

Should backstab do 500k damage because you can dodge it?

Yeah, same logic.

Yep Burning is fine.

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

I’m pretty sure the people who are defending burn are pretty much the ones running it atm.

Either way, burnig is broken, that’s not even a question to begin with. Not only because it has high dmg. But because that damage also breaks the boundary between condition and dps. An afk rampager GD can stack 10-11stacks of burning in almost an instant. That’s around 3-3.5k per tick, that’s like 15k in 5 seconds. That’s what a dps spec is supposed to be able to do, NOT CONDITION which is meant to take more time to kill things with higher net damage per skill used.

Burning atm allows condi spec to become bursty as well. That’s just plain broken.

Furious Interruption should remove boons

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

  • It’s three seconds of quickness every five seconds.
  • Even three seconds of quickness once is great for a hyper-concentrated burst. Since you’re in Domination, you’ve got access to Confounding Suggestions, Power Block, and vulnerability-stacking all working to soften up your target for a big burst.
  • Right now, there’s an interesting trade-off between Shattered Concentration and Furious Interruption. Furious Interruption is more of an “all-in”/“win-more” skill, while Shattered Concentration helps interrupting builds shore up a weakness (stability).

Quickness is good only when you’re using combos and setup. It speeds up the process. I’m not arguing on quickness’s effectiveness. my point was about its effectiveness in regard to rupt build. Most of rupt skills are instant cast: diversion, mantra of dist, pistol 5, etc. So the quickness that you get from interrupting is pretty much gonna be spent on auto attack or maybe blurred frenzy? That doesn’t seem like a very useful buff to me (relatively) when compared to blurred inscription which buffs sig of dom and moa, making rupt build a complete hex master on top of mantra of distraction. My point is, for a trait that directly relates to interruption (and CC for that matter), Furious Interruption completely loses to non-direct interrupt trait like Blurred Inscription. Shattered Concentration is completely for another build.

Furious Interruption should remove boons

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

3 sec quickness doesn’t really seem like a useful buff on rupt mes for me.

Can we have an extra boon removal effect? Right now, blurred inscription seems like a total given for rupt build (with moa and signet of dom).

Give me endure pain

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

1. Mes can rip your boons better now compared to pre patch. A decent rupt mes will anticipate this.
2. Every time mes dazes you you get 5 stacks of vulner, 3 more if interrupted
3. The mes also get +5 might stacks for every interrupt. With rune of strength, if you don’t give a frik and keep ignoring the interrupt, you will be punish harder and harder for every consecutive interrupt.
4. If a rupt mes is at 100% ready state and he intends to completely deny your rez. You will be DENIED. because that’s what the build is all about.

The “zomg button mashing buffs freak hit and forget” was dead with the patch.

Now adjust.

Rampage > Lich

in PvP

Posted by: DavyMcB.1603

DavyMcB.1603

Rampage is supposed to be better than Lich in term of offense because it is melee. There is greater risk for meleeing. However, I do agree that the effectiveness spread between Rampage and Lich is way too wide. 1k+ (at the very least) auto attack damage with 4CCs of short CD is way too much.

Lich is a power mode, but Rampage is outright godmod (now that it also benefits from physical skill traits)

Mesmer is not as fun anymore.

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

Lol right “it was more fun because it was subpar” cuz logic, right? Never really seen you come out and say how ‘challenging’ mesmer is before patch. So I’m not really buying this ‘now it’s not challenging’ bs of yours. Funny, because your retro posts were always complaining about how mes wasnt that good. Hipster syndrome?

Exclusive items should stay exclusive.

in Guild Wars 2 Discussion

Posted by: DavyMcB.1603

DavyMcB.1603

I dont remeber anet saying anything is intended to be exclusive regarding 99.99999% of items in game(besides the game edition exclusive gifts). Those TP skins are never meant to be exclusive. What ya talking ’bout? Lol

It’s a tad bit pathetic to build self esteem on digital item exclusivity, don’t ya think?

Pre-Purchase Community Address

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

I think this was all planned to get away with charging 50 dollars for it. It’s not worth 50 dollars unless the guild halls are absolutely incredible because the amount of content appears to be very low for a 50 dollar expansion.

And it’s really annoying that you are trying so hard to get people to preorder. If it turns out to be good people will buy it after it comes out. Don’t push the preorder this hard. Just make a good product and it will speak for itself after you release it.

I ended up preordering but I’m not happy about it. I felt like the only way I’d get a good value is by preordering the ultimate edition. I felt bullied into it. I may have done it, but I’m not happy about it.

They came out with much more than $60 worth of content with GW2 + living story + Events + Every patch ever. I’m more than happy to give developers more money then subscription games for the expansion. The reason I was hesitant to prepurchase is the fairness factor of the deal that new players got compared to old players. Its like having a game %25 off for some but not for others.

If you want to support them because they did X, Y, and Z, that is a great reason to preorder and they don’t need to push you to do it. You were going to preorder anyway.

What I’m upset about is they’re only including the character slot for preorders so I feel bullied into it even though I much prefer not to preorder. I don’t like the concept of preordering. I want to decide after the product comes out if it’s worth the price.

Agree. It was a good read until the ‘only preorder gets one slot’ part. Still feel tad bit shady but I guess I could live with this fix.

Is new character slot before 23rd Only?

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

Dude….lol /15 asuras

Will Mimic Affect Elites/Heals?

in Mesmer

Posted by: DavyMcB.1603

DavyMcB.1603

If mimic works with elite :
Chronomancer > F5 > Moa > Mimic > Moa > F5 > Moa > Mimic > Moa :p

Op as hell!

Wrong. Mimic resets cd of the NEXT Skill used. Moa Mimic Moa wouldn’t work…

“This skill now causes the next utility slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.”

Still OP: Chronomancer > F5 > Mimic > Moa > Moa > F5 > Mimic > Moa > Moa

…lol imagine the rage.

GW2 shooting itself in the foot !

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

You guys should stop playing video games and get better jobs

This is not about money, this is mainly about value. There is a difference.
If you have grown up in a very consumer heavy society like North America, throwing money at over-prized stuff is part of your daily life. The value of a product is secondary as long as it is the up-to-date “thing”.

In other societies the value of a product consists of both, the cost and the degree of satisfaction in regards of expectations. $50 here is a dinner for two, $100 if you want something better than pizza. Even though you could say that is fairly expensive, together with the experience I see enough value to pay for the experience.
I don’t care about the prize tag, as long as I see the proper value in the product.

Which right now I see not in GW2:HoT, and neither does my wife. Two less buyers of the expansion for now.

Value is subjective. Fifty dollars is nothing to an adult. For example…A man with a wife and three kids wants a burger for dinner. He ends up paying about $50 to eat his burger. If he wants an ice cream cone it will cost him around 10-15 dollars. Fifty dollars is nothing.

You are confusing value placement with purchasing power.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

This is seriously a marketing 101 problem.

You can’t suddenly make things that used to be charged as a promotional benefit.

You just freaking can’t.

Cuz it’s gonna blowup and create a sense of unfairness among consumers. lol There are many other contexts and factors to be considered before decision like this is made (time relevance, product’s book value, etc). Apparently Anet didnt think it through.

This HoT pricing disaster is seriously gonna be on my marketing textbook for dummies (If I am ever going to write one)

(edited by DavyMcB.1603)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: DavyMcB.1603

DavyMcB.1603

You can say it’s just $50 dollar all you want. That doesn’t fix the problem. Because the problem is NOT the price for me.

How did your marketing team miss this? HOW?

FTFY Because for some of us, the $50 entry fee IS the problem. The rest of it just worsens the base issue.

I understand where you’re coming from. But the value-to-money for this particular type of product is less objective [as part of the problem] than the fact that Anet totally ignores the disparity of usable benefits for two different groups of customers.

It’s just that a lot of blind ‘supporters’ seem to always get back to this price thing when they try to defend the sale model. So I wanted to address that.