Showing Posts For DeWolfe.2174:

Condi Warriors

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Posted by: DeWolfe.2174

DeWolfe.2174

I don’t mind a Warrior being sturdy and having sustain. The issues as I see it is it’s damage output for both Power and Condi. If a developer had a single knob to turn that controlled output, Warriors need it turned down by 15%. That should put it inline with being sturdy but, have good damage potential.

[AwM] of Jade Quarry.

Is slower PVP with healers and bruisers fun?

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Posted by: DeWolfe.2174

DeWolfe.2174

It’s mostly down to preference. Personally, I like a somewhat high time-to-kill in my games, but I’ve also never been big on super twitchy gameplay. And the bunker meta of S1 took it way too far.

I agree with this. Combat, in my view, shouldn’t be super twitchy. I don’t believe diving in and doing one rotation of a few key presses should be able to down a player. Worse yet, the near insta-gibbing we’ve had do to power creep and poor balancing. Combat should take time, it should be a more of a give and take.

[AwM] of Jade Quarry.

Reset Time Change Please

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Posted by: DeWolfe.2174

DeWolfe.2174

Personally, I do most of my gaming in the dark.

Bias Lighting…. you’ll thank me when you’re older

[AwM] of Jade Quarry.

Idea on addressing blobs in WvW?

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Posted by: DeWolfe.2174

DeWolfe.2174

If you want to roam, then roam. Don’t come in here demanding everyone plays the game to your way of playing. Obviously the 60-70 players in that large group far outnumber you and your opinion.

[AwM] of Jade Quarry.

Reset Time Change Please

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Posted by: DeWolfe.2174

DeWolfe.2174

You’re going to base population distribution on lights?

http://bfy.tw/5poM

btw…. where you see lights, those are the area’s most likely to have the infrastructure to run GW2 on. That’s why the Lights photo is good for illustrating potential player populations.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

Reset Time Change Please

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Posted by: DeWolfe.2174

DeWolfe.2174

But if you make it an hour early with the daylight savings it would 8pm est ;-; more time for us est players to play. So basically with the current time the people who can’t play rn will only be able to play reset every 6 months?

Which is 5pm PST. Too early for those living on the West Coast.

Unless our internal R&D project is successful— flattening the Earth so there’s only one sunrise/sunset for everyone— there is no time which exists that will please everyone.

Chris, Anet’s logic is flawed as Frick on this? For starters, 1 hour earlier worked for over 3 years. Reset time was never on the table of WvW issues until a Dev changed it and made it so.

Here’s a logical question for the discussion, does PST follow EST? If so, shouldn’t players in the PST time zone follow those of the EST time zone?

Next question, shouldn’t the largest player population be prioritized? If EST players are the largest population, shouldn’t they be given equal to or more time to play on reset? Heck, this whole “scoring” change BS is to make the largest time based population more importance. Thus, shouldn’t this also apply to Reset?

Here’s some numbers to highlight the issue.

Distribution of US Population by Time Zone:
Eastern 47%
Central 32.9%
Mountain 5.4%
Pacific 14.1%

A smart choice would be to not prioritize around 14.1%.

And, I’ll add this lovely photo from NASA as visual confirmation of population distribution in the U.S.

The tldr, Anet’s absolutely wrong on the topic and just making stuff up for whatever selfish reasons they have. Reset time changes have nothing to do with players, player preferences, or player QoL.

Attachments:

[AwM] of Jade Quarry.

Idea on addressing blobs in WvW?

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Posted by: DeWolfe.2174

DeWolfe.2174

I wanted to put forward an idea for limiting blobbing in WvW:

Double the number of BL maps, but cut in half the size, population and number of objectives on each map. Maybe even make half the BL-type maps desert bl’s and the other half alpine bl’s for a little variety.

To address the odd number of keeps on the BL’s, each BL-type map would have two keeps (either on east and west side or north and south side of map).

EBG would remain the same.

I think this kind of set up would lead to not just more fights in WvW, but more EVEN-NUMBERED fights in WvW. The same number of people would still be able to queue for WvW as now, but the population would just be spread out more.

Idk…thoughts?

I think I’m completely sick of this complaint. Seriously, it’s an MMO and we’re playing a game mode for LARGE SCALE COMBAT! That means a large group of players fighting each other. As in 40v40v40 or 60v60v60 is the normal and what should be occurring. This complaint, as you wrote it, is what drove the dev’s to create that horrid desert map.

[AwM] of Jade Quarry.

so we're back to 50/50 matches ?

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Posted by: DeWolfe.2174

DeWolfe.2174

I want whatever is the closest approximation of skill and imo thats being grouped with people your own skill level and taking on all comers within your pip range in the queue. The reason that might lead to a lot of blow outs is the smallish player base and the extremely wide discrepency in the level of skill between people. My experience with pvp in just about every game Ive played is about 1/3 of the playerbase are sharks and the rest are whales. Mixing in the sharks with the whales to help the whales win more games does nothing positive for ranking people according to skill level. The answer imo is for the whales to become sharks. All this presupposes we want league placement to be a reflection of skill. Its obvious that most don’t want it to be.

The first priority isn’t to support or create E plumpuous Peni, it’s to create fun for as many as possible. Having fun sustains the mode and the game in general. To have fun, matches need to be close enough to be challenging. Yesterday, I played right at the start for several hours straight. I endured 9 straight blowouts. 9 blowouts are not fun or entertaining. Luckily, the last 4 matches were a bit closer and I finally had 3 wins. Anet is simply blessed they have customers as forgiving as we are.

[AwM] of Jade Quarry.

so we're back to 50/50 matches ?

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Posted by: DeWolfe.2174

DeWolfe.2174

jomir, it is a much smaller deviation than s2. In s2 you could have the equivalent of ESL players on one team, and joe smoe on the other. Now its much closer. And if the “worse” players make better plays they can much more easily win.

why? when everybody has the same amount of pips and the algorithm finds 10 players in “pip-range” you can still end up with 5 noobs at one side and 5 esl players on the other….
especially in the beginning of the season (no taking the placement in account)

No everyone doesn’t. . Some player started in amber, some in emetald and other in saphire.

No, he’s correct. Matchmaking forms teams by grouping players of similar MMR/Glicko within a certain Pip range. Thus, within the Pip range, it will group together players with higher win rates and group players of lower win rates. Giving us poor matches and mostly blow outs. I find it morally reprehensible to form teams this way. It would be the equivalent of NFL giving the standing Superbowl Champions the first draft choice. Instead, the NFL is smart enough to give the first draft choice to the last place team to help create balanced teams. Anet should take a lesson from them.

[AwM] of Jade Quarry.

One sided matchmaking - Vol. II

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Posted by: DeWolfe.2174

DeWolfe.2174

S1 was slow progress due to the 1 for 1 nature of it. Most of the progress came from smurfing like crazy. S3 appears to be much like S2 and it’s morally bankrupt. Forming teams by grouping similar MMR/glicko instead of mixing is what’s going to cause another unhealthy season of blowouts.

[AwM] of Jade Quarry.

Matchmaking seems good. A lot more enjoyable.

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Posted by: DeWolfe.2174

DeWolfe.2174

For me, the system couldn’t be more of a mess. Such a bad experience yesterday. The first 10 matches were all blow outs. Like not even remotely fun matches in Sapphire.

[AwM] of Jade Quarry.

MMR Algorithm needs an Overhaul

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Posted by: DeWolfe.2174

DeWolfe.2174

Day one and it’s already started. Fear not, I have a solution: evenly distribute crappy players on both teams!

You mean have teams being balanced??? <gasp> Yes, that’s how it should be instead of this Trolltopia the Dev’s devised. Heck, in school gym class it always used to be Team 1 picks and then team 2 picks, this way the teams were balanced and fun.

[AwM] of Jade Quarry.

Not Resetting MMR Between Seasons.

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Posted by: DeWolfe.2174

DeWolfe.2174

Pretty much this. If you started off bad your entire year will be bad. There’s simply no climbing your way out of it at all. Such a bad design.

[AwM] of Jade Quarry.

MMR Algorithm needs an Overhaul

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Posted by: DeWolfe.2174

DeWolfe.2174

So with S1 games would go:
win > loss > win > loss > win > loss

S2 went :
win > win > win > win > win > loss > win > win > win
or if you have bad MMR:
Loss > loss > loss > loss > loss > win > loss

and now S3 is a mixture of the 2 skewed towards S1, so if you have high MMR:

win > loss > win > loss > win > win > win > win > loss > win > loss > win > loss

and with Low MMR:

win > loss > win > loss > loss > loss > loss > win > loss > win > loss > win > loss

and since they don’t reset MMR between seasons, if you start getting into a losing pattern/streak, there is almost no point in playing this season or ANY OTHER season to come forever.

guess form a team is the only way and that’s such a different way of playing SPvP, you might as well be playing a different game.

and In case anyone’s wondering I was Legend x2 last season and I still think this system is bad.

7 losses straight, that’s it and they were blow outs. So say again?
oh, and now matched with a premade.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

Can already tell

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Posted by: DeWolfe.2174

DeWolfe.2174

I’m finding that I keep fighting the same people, over and over, even though there’s only 2 of them in a party. Of course I’m always on the losing side of them so it’s just loss after loss. GJ Dev’s on that match making. It’s as if you have a pool of only 10-14 players and Anet’s idea is to put the best 5 together over and over again…

[AwM] of Jade Quarry.

Can already tell

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Posted by: DeWolfe.2174

DeWolfe.2174

First day is always a relative turkey shoot, your die roll was just especially bad it so far it seems:D

A turkey shoot?? Trying 5 matches for 5 losses, all blowouts. It’s all good though as it’s totally my fault for not carrying it, right?
GFG….

[AwM] of Jade Quarry.

Can already tell

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Posted by: DeWolfe.2174

DeWolfe.2174

Yup, same garbage from S2, nothing has changed.

[AwM] of Jade Quarry.

2nd match, 2nd loss

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Posted by: DeWolfe.2174

DeWolfe.2174

And so it begins. I give it about 1 full day before 1/3 of the posts are complaining about matchmaking. It happened in seasson 1 and it happened in season 2. Two games and already complaints?

Why wait a day? I’ll start the “MMR Hell” followed us from S2 right now. I’m already at 4 matches and 4 losses in Sapphire. I’m stuck on teams with players that will not speak, communicate, or organize professions. A couple of them appeared to have little PvP experience as they were fighting at our spawn for an extended periods. Salty doesn’t even begin to describe me right now. This last match had a naked thief telling us, it doesn’t matter. This is the horse patties I’m stuck with….

[AwM] of Jade Quarry.

MMR Algorithm needs an Overhaul

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Posted by: DeWolfe.2174

DeWolfe.2174

S3 is simply S2 MMR Hell part 2. For me it’s been 3 matches and 3 losses. Just horrible match making.

[AwM] of Jade Quarry.

necro marks and downed state in WvW

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Posted by: DeWolfe.2174

DeWolfe.2174

Auto attack works dewolfe. Also have you tried using ele air staff 4 on a downed enemy? You think that will get you kill credit? Or static field on a downed enemy? Or guardian staff 4 on a downed enemy? You think any of those will work?

I like playing necro, it’s one of my favourite professions and while I would never say no to more loot, the idea that it’s a bug is wrong. It’s working as designed.

Oh really, well I call this broken and it’s just another one of those things the Dev’s overlook. For Staff Ele, does not all 5 Fire skills work on downed enemies? 13 of the 20 Staff Ele’s skills hit downed players. The others are either defensive or CC’s.

What other Ranged Weapon, out of all Ranged weapons across all professions, has this broken design of an “attack” not hitting downed players? Attack being the keyword because I’m not entertaining a silly discussion over why defensive skills don’t “hit” and enemy. Also, as I’ve stated, I don’t care about the loot discussion as much as I do about actual combat. Marks should be able to hit and help finish off downed players.

[AwM] of Jade Quarry.

Best class for every role in WvW

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Posted by: DeWolfe.2174

DeWolfe.2174

If you are a roamer, assuming you have a viable build, whatever class you are best on is probably your best choice. Roaming, like dueling, is more dependent upon individual skill than any sort of class advantage.

The keyword is really the “viable build” portion. If you don’t have one and a handful of “Meta” builds your going to be at a disadvantage. Also, these builds are mostly a “Rock, Paper, Scissor” design. So the only skill is really knowing when the run or when to engage.

For Roaming, let’s see there’s the garbo S/L Druid, condi shatter Mesmer, stun lock Mesmer, stun lock Warrior (both condi and power) and perma evade condi thief with healing. Pistol whip Thieves are slightly increasing in population again too.

The best “class” in WvW is to have class in WvW. Have fun, get wrecked, wreck others, and enjoy sharing. This goes double to those of us roaming around grabbing camps, sniping yaks, tapping gates, etc. We end up spending hours playing this Cat and Mouse mini game within WvW. If someones good, whisper them the compliments. If some has heart and comes back to fight you, even after repeatedly getting destroyed, whisper them the props for it. Having class and courtesy makes the game that much better.

[AwM] of Jade Quarry.

Best class for every role in WvW

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Posted by: DeWolfe.2174

DeWolfe.2174

Role of the best at reducing fun in WvW goes to the" Ebolatasm Mesmer".

[AwM] of Jade Quarry.

NA T1 needs more balance

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Posted by: DeWolfe.2174

DeWolfe.2174

TC farms BG for hours upon hours on end not bothering to take stuff.

Oh, and in what game are they doing that, “Farmville”? Sure as heck aren’t farming players in GW2…. Or, maybe BG is a new type of ore node in PvE? That would make sense then….

[AwM] of Jade Quarry.

NA T1 needs more balance

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Posted by: DeWolfe.2174

DeWolfe.2174

til we drop down to T2 again

no! You stay put.

[AwM] of Jade Quarry.

Tarnished Coast attacking BG Garrison

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Posted by: DeWolfe.2174

DeWolfe.2174

TC’s zerg was larger than BG’s in your video so no surprise they were sieging the garrison there. And ONS commander is one of the better ones we have now.

Then I really feel sorry for TC… AHAHahahahahaha

btw…. BG what the heck???? @1:38 you should have spiked repaired the wall and split TC in half.

[AwM] of Jade Quarry.

necro marks and downed state in WvW

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Posted by: DeWolfe.2174

DeWolfe.2174

Wall of but’s I told you to save…

Oh, a Necro can do blah blah blah. I have a weapon, it should work on all enemies regardless of downed state, period. This is the only weapon in game that is broken as such. Broken… b..r..o..k..e..n.. and it should be fixed.

How anyone can excuse this is ridiculous.

[AwM] of Jade Quarry.

Bring Back the Desert Borderland!

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Posted by: DeWolfe.2174

DeWolfe.2174

The devs are going to rework the map to be more likable to the masses.

The devs will probably make a video showing their progress and ask our opinion.

The devs will keep working on it and someday bring it back into rotation when it’s in a wvw worthy state.

/thread

The devs would have better luck starting from scratch.

And not use a freaking desert theme…

[AwM] of Jade Quarry.

necro marks and downed state in WvW

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Posted by: DeWolfe.2174

DeWolfe.2174

Since this continues to sidetrack and fixate on loot, etc. let me pull this back to marks needing to be fixed. I have a weapon with 5 skills. Four of the Staff skills do not hit downed enemies. That is an extremely broken design! All of my offensive skills should help in killing a downed enemy. And, before you all begin with your “but’s”, you can save them. It’s a broken weapon and it’s needed fixing for far too long.

These forums….. it’s like herding cats in a field of Catnip.

[AwM] of Jade Quarry.

necro marks and downed state in WvW

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Posted by: DeWolfe.2174

DeWolfe.2174

Dear God, stay on target! Marks SHOULD hit down players. This SHOULD be fixed, period. I’ll add to the list that Revenant “Vengeful Hammers” under Jalis doesn’t touch down players either. Which they absolutely should be hitting.

[AwM] of Jade Quarry.

Bug: Immobilized in WvW by Druids

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Posted by: DeWolfe.2174

DeWolfe.2174

The least fun things right now is Druid perma immob, then Warrior and Mesmer perma stun, and then thieves perma evade. It’s like kitten Anet, how about get your butt’s into WvW and play it. Then you’ll get a clue how to balance it.

Anet wonders why WvW population dwindles. It’s because combat isn’t as fun anymore!

[AwM] of Jade Quarry.

World Linking Feedback [merged]

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Posted by: DeWolfe.2174

DeWolfe.2174

So may of your arguments are wrong on so many lvl’s.
Please attach screenshots of these ‘40 queue on everything’. I doubt that even happens at reset.

This is from two minutes ago at 1:32am on Reset night. Yes, population balance is not even close to a thing.

editing to add, this was not on JQ. Give you folks one guess which World is this stacked?

Attachments:

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

Every server has their share of off peak players. I don’t think it is so simple as you put it.

We’re talking about individuals here. Not zergs or anything of the sort.

Take a look at some graphs:
http://mos.millenium.org/servers/view/15/
Desolation has night-capping team that works 2:20 – 10:00. Evenings are hard-fought battles. Desolation wins the matchup by 90k points.

http://mos.millenium.org/servers/view/9/
Kodash has no night-capping team but fights well during evening hours. Losing by 55k points.

http://mos.millenium.org/servers/view/26/
Sunday May 8 Far Shiverpeaks overtook Riverside’s 8k score lead in just 4½ hours of uncontested PvD.

http://mos.millenium.org/servers/view/13/
Look at this graph! Every time Baruch Bay peaks it’s 1 in the night and this domination continues because nobody will capture stuff back. Players are sleeping. 90k win to Baruch Bay.

I could go on and on, but the message is clear: bulk of points are made during night when theres just few individuals playing. It doesn’t matter what happens during prime time when there’s competition between the three servers.

Have to give this attention.
100 vs 20 at night is not fair and any developer/staff should have know this.
(I wonder how many of the staff have player on Desolation, wtj’ers)

100 vs 20 at anytime is not fair and any developer/staff should have know this.
FTFY

[AwM] of Jade Quarry.

Add supercannons to north dbl tower

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Posted by: DeWolfe.2174

DeWolfe.2174

Alpine Citadel needs several Super Mega Cannon’s!!!! The fact that players put trebs in the citadel shows a desire and need for it.

btw… screw the DBL and hope it never returns

[AwM] of Jade Quarry.

WvW Guild Mission bugged

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Posted by: DeWolfe.2174

DeWolfe.2174

Trying to do this weeks, “Capture and Hold a Camp”. After successfully capturing, claiming, holding, and upgrading, rewards were never received. It only took 15 minutes to upgrade the camp. After waiting out the hour, nothing happened. No progress being shown, nothing.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

takes steps to bring the value of off-hours coverage in-line

I’m still beside myself that people are so arrogant to think that the 4 hours they personally play, should be greater than or equal to the other 20 hours in a day.

[AwM] of Jade Quarry.

Where are the female commanders at?

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Posted by: DeWolfe.2174

DeWolfe.2174

JQ is known for having female commanders. We have a lot of strong women on JQ.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

Do you need a reality lesson as 20 is still less than 100?

Why should that matter? What if 20 can achieve the work of that 100? They are still automatically worth less even though they are far more efficient?

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

But those people will matter more to the score than if they played in primetime.

Consider two scenarios:

1. There are 20 people WvWing on each server, with a 1x multiplier.

2. There are 100 people WvWing on each server, with a 3x multiplier.

Each person in scenario 1 is worth 65% more than a person in scenario 2.

That would only be true if the PPT awarded by Keeps, Towers, Camps, and a Castle inflated by 65% per tick. Which, it does not and never has.

Do you need a math lesson?

20 people who win a 1x multiplier skirmish = each person is responsible for 1/20th of the base victory points
100 people who win a 3x multiplier skirmish = each person is responsible for 3/100ths, or about 1/33rd of the base victory points

1/20th is 65% more than 1/33rd

Do you need a reality lesson as 1 is still less than 3? So how is that equal? Is there 33% less territory to take, cover, and hold?

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

But those people will matter more to the score than if they played in primetime.

Consider two scenarios:

1. There are 20 people WvWing on each server, with a 1x multiplier.

2. There are 100 people WvWing on each server, with a 3x multiplier.

Each person in scenario 1 is worth 65% more than a person in scenario 2.

That would only be true if the PPT awarded by Keeps, Towers, Camps, and a Castle inflated by 65% per tick. Which, it does not and never has.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

I’m sure your pve is more skillful than pvping for a keep.

In your case, let me just agree and say yes, fighting a Keep Lord takes far more skill than it does fighting you for it.

[AwM] of Jade Quarry.

Nerf Conditions

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Posted by: DeWolfe.2174

DeWolfe.2174

They should make confusion like a reverse Retaliation, the way Blind is like a reverse Aegis. It will add more skill play to both giver and receiver.

Please don’t reference anything with Retal. If something needs to go from WvW, it’s Retal. Think of it this way, in a zerg fight, retal has near 100% uptime. Thus, one attack that hits 5 target will punish the player with 1,500 damage. That simply shouldn’t be! Players should be rewarded for active combat. Combat should last longer without having to build so much sustain. This is where I will reference Confusion as confusion punishes active combat. Which as previously stated, shouldn’t be.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

Wall of text, scroll up to read it.

Very well said Chaba. Though I still completely disagree with your point of view. Your point of view is that the lack of interest in WvW stems from “Coverage Wars” as you put it and from a lack of variation in match-ups. I disagree with that assumption. Do you think being in a match with BG, JQ, YB, TC, FA are any different? My home is JQ but, I have accounts scattered all over the tops tiers. On any single day I can jump around matches. Does it feel any different at all, no not at all. There is no substantial uniqueness to matches with other Worlds.

I feel the lack of interest in WvW stems from a lack of World building by the dev’s. WvW was at it’s best when players retained World pride. As that World pride waned, WvW interest fell too.

One thing is for certain, a scoring system with a bias toward time of day is utterly discriminatory. Though I may have said it satirically on Reddit, this proposed system is meant to bolster and create an NA, EU, and an letter F followed by a letter U.

[AwM] of Jade Quarry.

World Linking Feedback [merged]

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Posted by: DeWolfe.2174

DeWolfe.2174

Want to know why?

Here’s the short version in bullet points.

  • Being thrown into a new server without your say.
  • Wanting a small WvW community, but now having a Que size ranging to 40 on every map.
  • Being berated by other server members daily as if I chose to move.
  • Server pride = GONE

Here’s in more detail.
If I wanted to move to a larger tier server, I will fork over the money and gems to do so. I chose my server for the reasons that it was small in population, it had a good community, and it was a smaller tier. Smaller community meant friendlier players and no pressure to move up or maintain its tier. But when we moved up by our own means, it built server pride and an investment into the community. Smaller also meant no que time for maps, every map was free and meant every extra person was essential. Being on server that whole guilds dedicated to being toxic to others doesn’t help in the transition and when going into WvW means more infighting and actual fighting, WvW is no longer enjoyable.

OP, with such an opinion you’re going to run into the small minded and the narcissist that do not see any other way of playing than their own. Especially the “parity preachers” that do not understand there’s such a a thing as player preference. That players used Tiers as a way of creating user created rules of engagement.

Here’s two other thoughts I’d like to address….

I will gladly put up with queues if it means more people in wvw.

The Merges (or whatever they are called) is good for the overall game. OP you are a minority, if you weren’t your original server would not have had a small population. It’s pretty ignorant and selfish to think that they should cater to a select few people instead of doing whats best for the game and majority community.

WvW was on life support, it’s now recovering somewhat because of changes like this.

Now, are there actually more players in WvW? Or, since they decreased available space by half, is it the doubling of population density that gives a player the perspective that WvW population has actually increased? I have a feeling this WvW Beta has had a net zero effect on the actual WvW population.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

10x the labor? What labor?

Have you ever solo’d a keep lord? That’s a whole lot more effort and skill than doing it with 30+. The point was, you still have the same amount of territory to manage with less man power.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

Regarding the ‘controversial’ change of applying Action Level Multiplier, I’m totally in favor of it.
The way I see it, it’s a step in the direction of all players counting equally. Imagine a scenario of an OCX skirmish being worth 10 points and an NA one worth 30. If there were 10 players during the OCX skirmish one could say they are ‘responsible’ for 1 point each, and if there were 100 players during the NA skirmish, one could say they are responsible for ‘0.3’ points each, hence OCX player is still more valuable for a server (even if his Skirmish was worth a bit less). This Action Level Multiplier is a great measure for mitigating the feeling of ‘would anyone miss me if I were not here?’, as it aims to bring all players to roughly equal terms.

We’re fighting for a share of the total, always. Those 10 OCX players are fighting for a portion of the whole 100%, just as those 100 NA players are. If anything, I could argue that it’s not fair those 10 OCX players are doing 10x’s the labor of the NA players!!! They should get 10x’s the rewards!!!

[AwM] of Jade Quarry.

Tiers shaken up

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

JQ just mad that they can barely beat FA even which is the weakest of the T2 servers. Cry more about Blackgate. My alt account that I play about as much as my BG account is on BP/FA and its been fun farming JQ and YB there as well.

JQ/IOJ KD ratio 1.15
BP/FA KD ratio 0.80

Please repeat that?

Maybe some cares will be given if we get a change of Dev’s after this Beta. Until player control is restored, nothing for competitive WvW’ers to do. Luckily at least the next PvP season starts soon.

[AwM] of Jade Quarry.

Tiers shaken up

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

Not enough “thanks” go out to the ANet guys I think.

You want me to “thank them”??? Let’s see, they’ve manipulated WvW by leaking info to a select few. They manipulated WvW by pairing worlds poorly and intentionally stacking some. Then they locked said Worlds indefinitely without using actual population. They manipulated matches by removing the glicko wall and manually setting matches. Only to replace the said glicko wall within a couple of week after they placed worlds as desired. Now soon to add xenophobic type discrimination to scoring.

I’m not going to thank them for any of the above. I’ve played a competitive game mode to be competitive. As there is no competing with the Dev’s, so it makes trying now utterly futile. I’m betting after this “Beta” they’ll be less overall WvW players than before. I look at my long contact list in game and I see fewer WvW players logging in.

Of course, I’d expect you as a BG to see things differently as you’re the only World Q’ing 3-4 maps still.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

There needs to be another solution to “nightcapping” which doesn’t make a big player base feel undermined. I agree with several posters here that what Tyler suggested isn’t really solving the issue but rather creating another problem of server stacking. Let’s try to think constructively how to resolve this and propose solutions

If the player Base was big enough there wouldn’t be a need to equalise their impact.

On JQ/IoJ we can Q two maps in Sea. That’s a substantial amount of players that’s about to get reduced to insignificance. Though players on here are so fed up we probably have only 20-30 on total. They’re not even bothering logging in and staying in BDO instead. Most at the point now of saying “uh huh… fine devs…. sure devs….. whatever devs…”

For a comment above, no it’s not racism. Though this entire design concept is certainly a form of discrimination still.

[AwM] of Jade Quarry.

(edited by DeWolfe.2174)

Let’s Talk Scoring…

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Posted by: DeWolfe.2174

DeWolfe.2174

“Rip Ocx/sea” and similiar comments make me laugh.
WvW is a PPT Game, so the most ppt should be awarded when the most players play wvw. So Look at all NA/EU Servers, look when each Server has the most Players and find the average. Thats exactly what happens, so its a good change.
Theres no reason why Players playing during times with lesser Players should make the same Impact than during prime time.
Having to work during the day and only being able to play during night or living in a different timezone is no excuse. Most Points should and finally will be awarded when most are playing.
Its just fair and Servers with a high Night Cap Population will still have an advantage. If said Servers have a low Prime Time then their Place wasnt in the current Tier anyways and they should and must drop a Tier. Its no fun for 2 other Servers playing vs a weak Server during Prime Time, its pretty boring when theres no enemies or they are only running away. And then still losing to the weak Server because it has 30-40 Players during night ticking away at 500.

If you are losing, then you are “overall” the weakest World in the match. Also, those 30-40 players during the night are not playing for the other 20 hours of the day. That would be more about 150-200 players playing for 4 hours each. So this perception of the “the majority plays when I play.” is flawed.

[AwM] of Jade Quarry.

Let’s Talk Scoring…

in WvW

Posted by: DeWolfe.2174

DeWolfe.2174

This would be the end of Power of the Mists buff. Most players don’t really notice the buff.

Hope there’s an equivalent to make up for this in PvE. That’s a huge hit to come later in the week. I always waited to craft before reset. To use boosters toward the endof the week to stack the effectiveness. Better up the Guild ones, let us use two Guild ones at once, or something.

Any other bad news for today? Might as well toss it all out on us now…

[AwM] of Jade Quarry.