The one thing I will agree with is that Meteor Shower needs toning down a bit. The dev’s should shave 25% off of it. Power creep has it hitting too hard again.
(edited by DeWolfe.2174)
Population limits of paired worlds are 50% of the T1 Worlds. So “full” for us on JQ is far less than “full” for say, BG. Also, FA is equally at the same “full” status while paired. YB is not paired so their “high” status cannot be directly compared. Though I can tell you before being paired, JQ was at the same “high” status as YB is today.
btw… Anvil Rock was the last place World before pairings began. AR’s current population is at Medium, not “very high” as you misstated.
I solo’d mine to level 30 atm. Would be higher if I wasn’t spending so much on WvW Guild upgrades.
My point is this and is a simple one to understand:
After we have done a large meta, or every day ascended crafting for things like Refinement, Daily Ectoplasm Refinements for ascended gear, we need a place to go, that does not change the location where we are. Going to Lion Arch, for instance, changes that location and forces us to make our way back to sometimes difficult spot to reach.This is gone now and has not been replaced by something equivalent.
This is the reason for this thread.
This is exactly why this thread should be moved to the general discussion section. This is not a discussion about WvW, it’s matches, or it’s players.
The least fun things right now is Druid perma immob, then Warrior and Mesmer perma stun, and then thieves perma evade. It’s like kitten Anet, how about get your butt’s into WvW and play it. Then you’ll get a clue how to balance it.
Anet wonders why WvW population dwindles. It’s because combat isn’t as fun anymore!
The point is exactly as I stated it, the Dev’s don’t play enough and that’s why it’s not on their radar as something to fix. Then illustrate that they actually design in the things that Proc the bug widely. I mostly play on my Reaper or Staff Ele and this immob bug happens multiple times per day! Remove the hard CC’s if they can’t fix the bug!!!
Once Desert Borderlands come back, I expect the number of players drop on the borderlands and EBG queues once again go high, unless Arenanet brings in some other major changes e.g. better rewards.
I wish Arenanet would show us metrics, how many players on each server and each map as each tick. This would give us a lot of food for thought!
OMFG would I love to have the number of actual players on a map and not just when it Queues. Have the number be green when a map is not Queued and turn red when the map is queued. Why they’ve hidden such a simple thing is beyond me.
Can people leave EotM alone and stop trying to kill it???? The DBl map is a BL map, only! EotM is a vastly superior map in both function and esthetics.
On the DBL polling, it’ll never be known what percentage of players voted in favor of it because they actually liked it. Tyler wrecked any chance of that by posting on Reddit. Which I believe was his intention.
Second choice would be a new map based on obsidian sanctum, ie: undergound, with large cavern areas, and supported gliding.
Other ideas?
Because it’s not bad enough we’re getting stuck again with a flipping Desert, now you want us to spend hours in a literal hole in the ground??????
FFS!
No, the disco disc is obnoxious and needs to be removed, entirely.
LOL… not that soon.
In the balance discussion, there’s a large difference between an imbalance created by player behavior and those inherited from the games design.
What would have been an interested poll before the DBl was ever made would be to ask players to pick an existing PvE zone to use as an inspiration for the visual theme of a new Borderland map. I suspect Dry Top would not have won.
If and when a third map is created, THEN we can have a conversation about it. Please STOP voting and considering them as already existing, they do not. Even Tyler said a third map is not something they have planned to do at all yet.
You need to go back and reselect your original vote. The system is set up to allow a user to change their mind.
And yet, how many know this???? Players interested in the results may go back many times to view it. How many use “just show me the results”? figuring their first vote is what’s counted?
There will not be unique borderlands for each server.
Actually they said that voting for 2/1 would encourage them to create a unique one for each side. Check the older Dev threads under the Dev Tracker.
And, what happens while waiting for over a year for it??? Maybe the DBL should be shelved until this new map is ready? Yes, where’s the vote to keep the DBL out until there’s 3 unique maps?
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BG should be open cuz sea is so weak
This is the problem that was not addressed. Sure, the score is closer this week. However, the score is only closer because of night capping. Take a look at scoring trend: BG holds sway over much of the NA day…Then at night, TC holds SMC at night, pads the score a bit until the following day when BG wakes up again.
I want real balance throughout the day, not having one server sitting in an empty EB at different times to make the score close.
Right now as Sea is beginning, Bg is ticking 130 and TC is only ticking 42. BG’s Sea is not weak by any stretch of the imagination. Also, you can’t have “real balance” throughout the day. Not when the player base is split in half and divided into NA and EU data centers. Beyond that, human civilization is simply not equally spread across the planet and time zones for “real balance” 24/7. They’ll always be high’s and low’s.
If you care at all about balance from the top down, do not open BG. They do not need any help.
TW cares about balance? since when?
I would love nothing more than to be able to say some disparaging things. But, when [TW] was on JQ, they were concerned about having too much NA. Which is kinda ironic considering how their later actions left us. Though that shows, at that time, a level of caring about balance.
Speaking of balance, JQ’s going to be open soon! Here’s a thread to learn more…..
https://forum-en.gw2archive.eu/forum/community/lookingfor/Jade-Quarry-Server-Seeking-Guilds-and-Players/first#post6225863
Thanks to a change of heart from the Dev’s, JQ’s going to be open again!
…Woot!
HOLY F!!!!!
/cheer
Would be great if you could make a play list of the Reward Tracks you want to repeat. Even if it’s a checkbox to tick to repeat the same Reward Track until unchecked.
The majority of the posters upset about this pairing are from darkhaven/eBay. Both of these servers were in t4 already. The other two server groups fighting in t4 have people who were in different tiers before this week, but the ones who are upset were.
As much as I rip on dh though, really it is eBay who got the short end of the stick here. They did great with hod at the top of t4. They played very well and had a lot of good fights, but then they got stuck in last place as a guest to a dead server
Courtesy of kandle.2367’s post with numbers that are up to date as of now from wvwintel.com
Blackgate
Kills: 17,750
Deaths: 14,540
Ratio: 1.22Kaineng & Eredon Terrace & Borlis Pass & Crystal Desert
Kills: 26,777
Deaths: 21,115
Ratio: 1.27Ehmry Bay & Darkhaven
Kills: 11,456
Deaths: 14,739
Ratio: 0.78Ferguson’s Crossing & Gate of Madness & Sorrow’s Furnace
Kills: 18,149
Deaths: 22,234
Ratio: 0.82These servers together have generated more kills AND have a higher kd than BG/AR. People are not complaining without a reason. Not to mention the fact that we are four days in and they are 60K ahead of everyone. Someone correct me if I’m wrong, but didn’t they say they wanted ppt this way to prevent a winner from being chosen overnight?
I am not saying they should be matched against BG/AR, but they just should not be here.
JQ + AR
Kills: 34,009
Deaths: 20,344
Ratio: 1.67
Just adding that to the conversation to correct that AR is paired with JQ.
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OP… wut?
My head just Frack’n EXPLODED!!! THe OP has to be a troll post, has to be.
Nothing stops individual players from being a part of a greater community and working together. I highly recommend getting in voice comm’s together. There’s absolutely a lower performance ceiling without proper communication. If someone tries to be an anti-social, an obstructionist, and an isolationist, then let them go! No Commander or Guild is worth more than the World they reside in.
On the technical side of things, talk to the TS admins of each World and see what limitations they may have. Pick the strongest TS itself and let that be the determining factor of who’s TS to use.
Because to have a good competitive environment, all sides need to have an equal playing field, literally. Football fields are equal on both sides of the 50 yard line are they not? I can’t think of a single sport that has unequal courts, fields, or lanes. As such, people that play WvW as a competitive game mode will leave.
Baseball has unequal field dimensions, as well as other park specific factors.
http://espn.go.com/fantasy/baseball/story/_/page/mlbdk2k16_parkfactors/which-parks-most-least-favorable-fantasy-baseball-hitters-pitchers-mlbFootball has different playing surfaces and is played under varying weather conditions, rain and snow as well as extreme heat and cold and in domes. Some stadiums have configurations that create difficult wind conditions. Teams choose personnel in part based upon these factors and teams that don’t practice or play often in the conditions they have play in at an away game are at a disadvantage.
Excellent point.
This is a False equivalence. In the examples you’ve given, the competition is still taking place on the same field. Thus, the competition between all parties is equal based on terrain. There aren’t two dissimilar fields, one with a terrain advantage, that a singular competition takes place on.
One of their goals with linking is to make servers similar enough, that we can match up against different servers and still have a chance. The glicko is holding that somewhat back, but essentially this also depends on them getting the linking right.
And as TylerB hinted at once before, this would have been much easier if we had twice as many servers with half of each current servers population. Since then they could match servers up much easier for more “equal” numbers etc. (Not balanced, never balanced. The fair weathers runs off, and numbers get skewed, as always)
Except, being a free thinking American, I want to create my own team in a competition. I don’t want Anet to decide who wins and who loses for us. You realize for them to create the pairings, they must start with a conversation on who’s going to be in each Tier? That’s no longer a competitive game mode at all.
WvW needs a starter zone / lobby of it’s own.
So, like EotM? I’d be perfectly okay with stations in EotM.
No, that’s not what I meant as EotM would not be viable. What I’ve been saying since the Mega Server came out was that Worlds needed a specific place of their own. It needs to be a zone like the Citadel on Alpine BL, nice and pristine. There we can form up, craft, hit the TP, bank, etc etc.
WvW needs a starter zone / lobby of it’s own.
I can see the pro’s and con’s of this. What WvW has needed is a starter zone. A Citadel like area with crafting, banks, tp, etc.
sigh, 15 minutes of fun and excitement in the game again and then, SPLAT! Anet face plants into gravel and sand.
JQ still thinks they are gods given right to Tier 1, and it’s okay to hold all of WvW hostage because they have 4 SEA guilds that refuse to move. It’s not Arena Nets fault you’ve lost all your NA guilds, again.. AND you can expect NA guilds to flock there and deal with that.
You may want to be mindful when you’re projecting your own shadows upon others. If you wish to find a person in this game that believes themselves as being “God’s Gift” and deserves special treatment, the answer lies in a mirror.
As someone from JQ, I can say all I see is a community striving to be the best they can be. In doing so we wish to replace the teammates lost over time, one for one. There’s absolutely nothing unreasonable about wanting to replace those teammates lost. Nothing unreasonable with JQ wanting an equal opportunity as you and other Worlds have. All we wish for is to be unlinked and have the same population ceiling as BG, YB, or you on TC.
Again, if you feel Worlds shouldn’t have such opportunity, that only your world should be open, then whom is it that truly feels they are special, entitled, and as you said it “God’s Gift”?
(edited by DeWolfe.2174)
Hello everyone,
I’d like to take a moment to answer some questions that I’ve seen asked frequently.Q: What factors go into determining world links?
A: We take into consideration a lot of factors when making the links, but the primary factor we look at is the WvW activity level for each world, during peak and off-peak hours. The goal being to normalize world populations among unlinked worlds and groups of linked worlds. For EU we also filter potential links by language.Huh. So, to see how well this is working, come watch the JQ, SBI, and SOS matchup and tell me this is balanced. Hell, it was more balanced the last several weeks with HoD, NSP, and DH. This is just a constant JQ blobfest. When a server can mass 2 blobs on 2 maps, against servers that can barely muster 1 blob on one bl, there’s an issue.
I mean, except for the tier 1, none of the NA matchups are even close:
Sorry, we do hope to be out of your hair as soon as possible. Hopefully next week we’ll be out of the tier. That is unless the Dev’s pull levers on us, again.
Oh, and don’t be mislead by BG in T1. They throttle to keep matches closer. They aren’t called Hibergate for nothing. Also, a certain couple of Guilds are OT’ing on TC to focus YB down.
How about something crazier, lose some of your SEA so you won’t be full?
It’s always something negative with you isn’kitten Break this community, break that World, all you want to do is break everything other than your own. How very non awesome of you friend.
Basically the topic that we all know but, it still needs to be said until it changes. GS needs a massive buff in functionality. I look at how our awesomely super massive “Grave Digger” attack is basically, meh. The damage modifier isn’t even that high. Besides being the easiest attack to interrupt or dodge.
JQ had two map of tiny queue during SEA. It was said that JQ only run 30-40 size during their previous link. If that is true, the amount of casuals in JQ is huge and that explain why JQ is full and should continue to be full, along with the dormant populations.
Hello… JQ’s had the best Sea in game since forever! How about complain to the Dev’s to unlink JQ? This way we can replace the NA we lost the week before the last linking. Then return to T1 where we’re supposed to be.
Sorry, my 7 Rams on a tower gate makes it a bit tight of a fit
How would a mixed bls setup of 2 ABLS and 1 DBL affect the population?
Because to have a good competitive environment, all sides need to have an equal playing field, literally. Football fields are equal on both sides of the 50 yard line are they not? I can’t think of a single sport that has unequal courts, fields, or lanes. As such, people that play WvW as a competitive game mode will leave.
It’s funny to sad how much WvW is becoming EotM. In EotM there’s two types of play, K-Training or Bag Farming. Now in WvW it’s basically coming down to people wanting to full blown either K-Training or Bag Farming too. Long live EotM 2.0
If they are going to bring back that horrid Desert map, they should fix it for gliding first.
The biggest problem with wvw right now is the return to the Alpine BLs. They’re too small and make blobbing almost a must.
From the release of HoT, until the return of ABLs, YB won almost every matchup. Not because of siege humping or all of the other things people are whining about, but because it took a heck of a lot longer for those 50 to 60 person blobs to respond and one-spam everything in their path.
If you want to make wvw more competitive, go back to DBLs, or put some more space in ABLs.
People want 15 to 30 person fights, not having their group of 20 constantly mowed down by 40 or 50 person blobs.
Hell, add in a diminished returns setup so that you get less rewards if there are more than 30 allies in a 2500 range, or something.
Kill the blobs and you’ll save WvW.
Sure, kill the fun of the largest group of players in the game and that will save it, right? How about how being dead wrong on the subject? WvW populations tanked after DBL was released. So that’s certainly not saying much for the DBL. Also, who are “these people” that want the 15-20 man fights? Many of us are in WvW for LARGE SCALE COMBAT. 15-20 is not large scale at all.
WvW is definitely not dead. We had queues on all four maps at reset in T3. And even had good fights Saturday morning. Then it died down into the inevitable boring everyone has their home BL and lets just fight on EB situation
Not anymore
- BG is just too big. For any tier. In order for Anet to make linkings to give a good T1 how many servers would they need to link? And to link enough to give 24/7 coverage, would NA Prime have massive queues?
The problem with BG is that JQ isn’t there. It takes a certain level of nuts to want to be at the top, to want to PPT, and to want to play the way we’ve played for 3 years. It’s obvious the Dev’s don’t want JQ in T1 again. They will simply keep gimping and locking. That’s the problem with the game mode now, it’s no longer about building a World and being competitive. It’s just log in, run around looking for bags, then logging out. Because of that mindset, BG won’t be challenged for first again. That is, not until some of them leave the game out of boredom.
I disagree with you entirely. The problem is not that any particular server is locked or not locked. The problem is that some people decided to overstack some servers and game the system mechanics in unintended ways and literally screwing everyone else to the point where it almost collapsed the entire game mode, which really wasn’t that long ago if you recall.
Now that something is actually being done about these overstackers are crying foul. Nevermind that they caused all these issues IN THE FIRST PLACE and this is all a very predictable outcome. Can you even think of what it would be like now if the downward spiral would have continued without any intervention ? Even you guys in T1 started to run out of people to play with / against, what is currently being done is the only thing keeping it all afloat. T1 and overstacking in general is like kitten on the rest of us that has grown so big that getting rid of it would be like amputating a limb, which is also very bad. So we’re all unfortunately stuck with it.
Nope, you my friend are completely mistaken. This Dev intervention that’s taking is going to be the end of the mode in the long term. Stacking was the player solution that kept the mode going for as long as it has. Stacking allowed for variation in the Tiers which allowed for a greater range of player preferences and play styles. Like I said, the T1 play style is unique and different than T2 and below. It’s why keeping it separated was healthier for the game mode.
Let’s not lose sight that the game mode had lost a lot of players since launch. Heck, 6 months after launch and there already wasn’t enough players in NA to cover the 24 Worlds. That’s why a couple years ago players began asking for an Alliance system and Server merges.
- BG is just too big. For any tier. In order for Anet to make linkings to give a good T1 how many servers would they need to link? And to link enough to give 24/7 coverage, would NA Prime have massive queues?
The problem with BG is that JQ isn’t there. It takes a certain level of nuts to want to be at the top, to want to PPT, and to want to play the way we’ve played for 3 years. It’s obvious the Dev’s don’t want JQ in T1 again. They will simply keep gimping and locking. That’s the problem with the game mode now, it’s no longer about building a World and being competitive. It’s just log in, run around looking for bags, then logging out. Because of that mindset, BG won’t be challenged for first again. That is, not until some of them leave the game out of boredom.
JQ was just in several weeks of a boring match with DB and FA. Where half of DB is ex JQ and hit us. Where FA played for second and would just hit us too. I don’t think I’m alone on JQ for not wanting to be so offensive to another World like that. Unless you are BG since… well… they have it coming forever. If nothing else than being the Dev’s pet world.
So wait…. JQ received the second to last place world prior to Beta. Now we’ve been paired with the actual last placed world prior to Beta. How exactly does that work out? That we have less players again after linking. Meanwhile, a couple minutes before midnight EST, and BG has 61 players in queue total across the 4 maps.
So the problem is, how is this a competitive game mode any longer? We can’t build our team up, to move up, because we’re locked. The dev’s take away numbers when they please. This is pretty much hitting “why bother” levels of care now.
btw… JQ is absolutely NOT full. That’s utter bunk! You’d have to be counting players coming in to gather nodes, spy accounts, or something. They are not in Squad, in TS, or on JQ.com. Need far more strict rule sets for what is a “WvW player”. Also need it based on hours played and not just weekend warriors that play reset and nothing else.
(edited by DeWolfe.2174)
I already asked, there won’t be any information given before reset occurs. So we’ll find out when we find out. For the EU linking, do note that EU reset happens hours prior to NA reset. That why there’s info on the EU linking already.
When ya get a rage whisper it means you have done something good.
Yeah, ummm… no, not always. Especially if what they did was call for help to run you over with numbers.
I wish it was easier to whisper tbh
we have some staff in our guild and we’ve been in their testing events as you guys saw from Reyanas stream.
And this is why I think the game mode has never evolved for the better. Dev’s should be non partisan and they clearly are not.
Devs should play their own game. I’m not sure what you mean. They are in many many guilds. Some you don’t even know are devs but they could be playing along side you. ArenaNet team is a very nice team and they are gamers. I think if anything exploring their relationships with the GW2 community is helping them greater not hurting.
Sometimes “What You See Is All There Is”.
When developers develops a game based on the experience of gamers with 24/7 participation, they are creating a game for the 24/7 gamers.
So don’t expect mass appear for the game mode and don’t expect the game to be popular.
Even through PR would say otherwise, people would find out the expected participation level quickly and quit.
I’m confused by what you’re saying. “24/7” gamers? What do you mean by this. What do you also mean by “mass appear” and Guild Wars 2 is popular.
They dont expect 24/7 of participation. I’m not sure where you are getting this from when I say Arena Net also plays their game as well.
My reading of this: If the devs listen to people that are “above average dedicated” to the game, they will design a game for the “above average dedicated” crowd. And not appeal to the more average or casual players.
So, the more ANet listen specifically to the most die-hard-core WvW players, the more WvW becomes intimidating and less tempting for the casual/average gamer.
Grabs the “special” popcorn for sitting waiting for LilDev’s rant on this
I think the devs listen and play with a spectrum of players. Some of them are hardcore. Some are extremely skilled SPvPers and others are casual PvErs and they listen to us all.
Going back to what I was stating before, no I do not believe the Dev’s listen to a wide spectrum of players. In fact, I think the sphere of influence on them is extremely small. There would never have been a need for the “Adopt a Dev” event if there was a vast number of Dev’s playing WvW regularly. Your perception that there are is likely skewed because you’ve had a couple in your Guild. I assure you that not every World, nor every guild, has a Dev playing with them. Certainly not any of the more visible ones or from the WvW team.
btw…. this blah blah destacking, blah blah destacking, is the WRONG solution. If we tried to spread out there wouldn’t be enough on the maps. People have been utterly delusional for the past 3 years with this same rhetoric. There wasn’t enough players for 24 NA server’s then and certainly we don’t have enough for the 4 paired now.
Lastly, the though process behind the “NA is for NA” and “EU is for EU” scoring nonsense incoming is going to be the nail in the coffin. Once the Dev’s discriminate and devalue people, they’ll leave.
we have some staff in our guild and we’ve been in their testing events as you guys saw from Reyanas stream.
And this is why I think the game mode has never evolved for the better. Dev’s should be non partisan and they clearly are not.