Variations of this have already been suggested before, ie: Factions, Guilds, Colors etc.. It’s also come with additions of adding PvP style quests or objectives to each map.
The reason these types of ideas keep coming up is because it’s one of the only real fixes to end stagnation & coverage problems.
Example
The first minor trait in Beastmastery could be something like: Sacrifice 5% of your damage and gain the ability to use a pet.So basically make the profession extremely weak unless they trait a specific line?
The ranger is built around having access to the pet. Locking that behind a specific trait would require a complete rebuild of the whole profession.To gain a pet you would need to sacrifice something else. You’re not weak without the pet, it only defines your playstyle. A lot of people have complained about the pet for over 2 years and the AI for pets sucks. In GW1 the ranger was much more ideal and the pet system there actually worked.
Pets don’t suck. Ranger players, on the other hand, do. With specializations it will be easier to spec into Beast Mastery line. Anyone who’s ever kittened about their pet has obviously never specced 6 into Beast Mastery and saw the results of giving love to your pet. Or they refuse to use the Heel/Stow function in trying to manage combat/ooc scenarios.
In PvP this is true; however, in PvE and WvW this is not. PvE bosses could care less whether your pet has 6 into BM, they’ll one shot them none the less. The same goes with WvW zergs, the pet is mere cannon fodder. Remember, any time you have to call your pet back to avoid damage, your losing “40%” of your damage. That is why they suck.
So anytime a player has to run away to avoid damage, they lose 100% of their damage. What’s your point?
Players shouldn’t be running away, so your point is invalid.
Example
The first minor trait in Beastmastery could be something like: Sacrifice 5% of your damage and gain the ability to use a pet.So basically make the profession extremely weak unless they trait a specific line?
The ranger is built around having access to the pet. Locking that behind a specific trait would require a complete rebuild of the whole profession.To gain a pet you would need to sacrifice something else. You’re not weak without the pet, it only defines your playstyle. A lot of people have complained about the pet for over 2 years and the AI for pets sucks. In GW1 the ranger was much more ideal and the pet system there actually worked.
Pets don’t suck. Ranger players, on the other hand, do. With specializations it will be easier to spec into Beast Mastery line. Anyone who’s ever kittened about their pet has obviously never specced 6 into Beast Mastery and saw the results of giving love to your pet. Or they refuse to use the Heel/Stow function in trying to manage combat/ooc scenarios.
In PvP this is true; however, in PvE and WvW this is not. PvE bosses could care less whether your pet has 6 into BM, they’ll one shot them none the less. The same goes with WvW zergs, the pet is mere cannon fodder. Remember, any time you have to call your pet back to avoid damage, your losing “40%” of your damage. That is why they suck.
My pet has never been one-shotted when specced into beast mastery.
And mine always is when fully spec’d into beast mastery.
Only one of our statements can be true, and I know yours is not, that is unless your using the beloved brown bear, in which case, if your lucky, it may take 2-3. Or the other scenario where your pulling your pet in and out of battle, in which case your proving everyone’s point. The pet is ineffective when sitting by your side.
(edited by DeadlySynz.3471)
I think a better fix would be to allow all those ascended pieces needed for the luminescent gear to be obtained by another means not related to PvE.
As a player who plays WvW mainly, it’d be nice to actually obtain these items via another means in a game mode we play. Considering many of us are sitting on tens (if not hundreds) of thousands of badges, it only makes sense that this would be one means of getting rid of some of them. Not to mention all those ascended pieces link to those achievements contain stats better suited to WvW, not so much PvE.
Only getting killed a couple of times for your first time in there isn’t bad!
Example
The first minor trait in Beastmastery could be something like: Sacrifice 5% of your damage and gain the ability to use a pet.So basically make the profession extremely weak unless they trait a specific line?
The ranger is built around having access to the pet. Locking that behind a specific trait would require a complete rebuild of the whole profession.To gain a pet you would need to sacrifice something else. You’re not weak without the pet, it only defines your playstyle. A lot of people have complained about the pet for over 2 years and the AI for pets sucks. In GW1 the ranger was much more ideal and the pet system there actually worked.
Pets don’t suck. Ranger players, on the other hand, do. With specializations it will be easier to spec into Beast Mastery line. Anyone who’s ever kittened about their pet has obviously never specced 6 into Beast Mastery and saw the results of giving love to your pet. Or they refuse to use the Heel/Stow function in trying to manage combat/ooc scenarios.
In PvP this is true; however, in PvE and WvW this is not. PvE bosses could care less whether your pet has 6 into BM, they’ll one shot them none the less. The same goes with WvW zergs, the pet is mere cannon fodder. Remember, any time you have to call your pet back to avoid damage, your losing “40%” of your damage. That is why they suck.
People seem to forget that pets account for 40% of the rangers damage and remain dead half the time. In order for the ranger to do any damage they must go full berzerk but still pale in comparison to other classes who run full berserk. It’s quite pathetic actually.
A full blow rapid fire on a full toughness character hits for like 3-4K. A single swing of a hammer in full toughness build will hit a berzerker ranger for like 5-6k. See the problem here? How exactly does a full dps character do less damage than a character running full toughness?
Instead of balancing rapid fire, how about balancing toughness in relation to power. There is no way a class running full toughness should be doing remotely anywhere around same damage to a full glass target. That is a much larger issue than rapid fire.
I agree with what Johje is saying and I suggested this in another thread.. shorten the matches.
Shorten the matches or only count PPT when the numbers are semi-even on the map (within 10 players). If the numbers aren’t even or within 10 players overall, PPT freezes and loot rewards take it’s place based on how many structures your server owns.
Do this and we’ll have solved 3 problems: Stagnation, the loot issue, and the coverage issue. There are some servers that thrive when they outmatch their opponent but are terrible when it’s an even fight; base the PPT on even or semi-even fights. You will find some stacked servers nosediving in the rankings which is a good thing, numbers will even out.
Players themselves should be able to easily organize this; if they want their PPT to count, all form on one map and fight with even numbers. None of this run the empty map with golems or PvD when players aren’t around (unless you want loot).
I would rather have the PPT (and score) only count for the 1st 4-5 hrs or so of reset night when the numbers are relatively even across all servers. IMO, when the numbers are even, this is the best gauge of the server’s ability; not when everyone goes to sleep and the numbers are lopsided. Base the score and the placement of servers on the first 4-5hrs of the week when the numbers are even.
Unfortunately a large number of players can’t play during reset hours due to work/school/plans etc. Restricting points to just those few hours would not give these players a chance to participate in the actual matchup and work towards helping their team. This would also cause many players to just stop playing WvW except for Fridays, as there would be no other goal to work towards.
Loot
that was the other thing to work towards. Cancel PPT after that day and distribute loot based on what your server owns. The more you own, the greater the rewards. One problem solved with this, the lack luster rewards in WvW.
PPT doesn’t seem to make a lick of difference at the moment anyways, the match-ups are completely stale as nobody is budging. This makes me wonder why some people PPT hard when the end result doesn’t change anything, the servers don’t budge. Most people I find don’t even play for PPT.
Doing it this way is also more likely to shake up the match-ups. When servers can no longer rely on coverage when PPT only accounts for even numbers, things are more than likely to change. You will probably even find some T1 servers plummeting from the top as they lose their coverage advantage.
So now we in essence solve 3 problems; lack of rewards, stale match-ups, and the coverage problem related to score. Fights will still go on as they always do, structures will be taken, and WvW may actually draw more people in due to more rewards. The only thing that changes is the rest of the week (outside server reset), the PPT is replaced with loot.
They don’t need to merge the lower tier servers…I liked the idea someone mentioned earlier of getting rid of the STACKED T1 servers and give them free transfers…of course they probably just stack to another server…cause you know…winning…
Trust me when I say, there are many many times throughout the week when even the T1 servers are running around with the outnumbered buff. I don’t really agree with merging the lower tier servers in the upper ones but it would solve the problem IF they merged the right time zones together. IE, merging SEA coverage times together with each other and NA times together with each other. It wouldn’t make sense piling everyone into NA times then have a 1000+ que.
They could solve the problem by simply just splitting the times of the match-up. 3 separate “PPT” times: 12-8am, 8am-4pm, and 4pm-12. Award each time slot 1 point for a win. Most points at the end wins. This stops the overwhelming SEA coverage times some servers have that generally win the match-up.
I would rather have the PPT (and score) only count for the 1st 4-5 hrs or so of reset night when the numbers are relatively even across all servers. IMO, when the numbers are even, this is the best gauge of the server’s ability; not when everyone goes to sleep and the numbers are lopsided. Base the score and the placement of servers on the first 4-5hrs of the week when the numbers are even.
The rest of the time, just award “loot per tick” or something. Given WvW is hurting for loot, why not just increase loot/gold for each structure your server holds. The higher the tier, the greater the loot/gold reward.
The use of open field siege is like putting a giant red flag above your groups head that your an easy target. The use of siege basically shows that you have no confidence in your ability to fight the enemy. This just basically makes you prey and the likely-hood of you getting farmed grows exponentially.
I don’t think you’ll be welcome on JQ Bradadad unless you come with an inventory full of arrow carts
I don’t believe they changed stability to break up groups, they changed it to change the dynamic of WvW, and it worked. The one simple change they had to make was change stability, that was all that was needed.
The solution is quite simple really, get more rangers in your zerg. I’m willing to bet your of the anti-ranger type. They can easily take out your biggest culprits (ele’s and necros) before the engagement even begins. If your still running over top of the lines of warding, then that is your own problem.
The problem is people can tell your an up-level without even clicking on you and will target you. Your basically a sitting duck out there which means your a rally-bot. Depending on how serious the group is running, up-levels may or may not be welcome.
If you see a group with similar guild tags, chances are it’s a guild raid and up-levels aren’t welcome. If you see a commander tag with a good mix of tags, chances are it’s a pug group and you’ll more than likely be fine.
I suppose Anet could solve this problem easily by not allowing rallying of up-levels.
When I first logged on, I didn’t think “plane” I thought cross, or someone nailed to a cross. Given the holiday coming up, I could see a lot of people finding this offensive.
Correct me if I’m wrong (as I havn’t really gone through the entire ToS), is there not something in there about religion or religious names or even slander? I mean if we can’t even elude to certain things that go against the ToS, how exactly can they put something like this forth (if Religious depictions are indeed against the ToS)?
If someone logs into the game and it appears to them that their character is nailed to cross, does this not go against their very ToS?
For the love of God I hope you are kidding. It is a plane. Just because you see something else doesn’t make it true. Relax.
Not kidding actually. It’s just what I noticed when I first logged on. I don’t listen to in-game music so I couldn’t hear the plane sounds. So it appeared as if my character was floating around crucified. I could care less either way, I don’t find it offensive, but I can easily see those who are religious can find it quite offensive given the holiday coming up.
Attempt to join during off hour time, that’s your best chance. Worst time to join is NA prime time (now), that is if your attempting to join an NA server. Wait till like 2-3 am and you should be good. Either that or try in the morning when you get up.
When I first logged on, I didn’t think “plane” I thought cross, or someone nailed to a cross. Given the holiday coming up, I could see a lot of people finding this offensive.
Correct me if I’m wrong (as I havn’t really gone through the entire ToS), is there not something in there about religion or religious names or even slander? I mean if we can’t even elude to certain things that go against the ToS, how exactly can they put something like this forth (if Religious depictions are indeed against the ToS)?
If someone logs into the game and it appears to them that their character is nailed to cross, does this not go against their very ToS?
I don’t see airplane mode. When I first logged on it reminded me of someone nailed to a cross. I’m not one to complain and I could care less, but I could see many people finding this outright offensive.
Stability can now be countered by the one mechanic it was made to counter. Explain how that is even remotely good.
Because prior to that it had the potential to be a permanent counter. It got to the point where it was completely useless to drop any type of CC on a melee train. Even with boon stripping, it was still useless to drop any CC. It’s terrible design to completely negate all CC for the duration of a battle.
I’ve said this for quite sometime, and I’m glad they finally delivered; the simplest and biggest change they could make to WvW was to change how stability worked. They did it, and kudos to them. WvW just got infinitely better and the fights far more interesting.
If your group is having problems dealing with the CC, get more Rangers in your zerg to pick off culprits. They tear both ele’s and necros apart rather easily when they aren’t ready which is almost always the case. They do serve a purpose, just not one that everyone would like them to be.
The coordination between the 3 servers seems to change on a daily basis. Last night, I was part of the siege on BG’s ebg garrison while JQ stood on the wall and watched.
Tonight, every time we engaged BG, JQ jumped on our backs. It is what it is.
Just know that when your being doubled teamed, your getting more fighting in. Nothing is more boring, to me anyway, than drastically outnumbering your opponent with little to no contest in a fight.
You need players on the map who are solely looking for fights. They keep the enemies occupied while the PPT’ers do their thing. Get on comm’s and find out when the map fighters are engaging whatever server, then go quickly flip one of their structures.
There is no reason why both of the groups can’t work together.
The stab change was necessary on so many levels. Previously, it was just wrong that a group could just pop stab and run completely immune to CC the entire battle when rotated (which isn’t difficult). It required no skill what so ever. Now dropping CC on a group means something, where you manage to CC the group or not.
This makes battles more interesting now is it’s literally like a game of chess waiting for your opponents to make the wrong move.
Why not just attach a name to the siege, that way there is no guessing on who dropped it or false blaming someone else/guild? That way it’s easier for people to get called out on it and easier for Anet to track down as the person who dropped it will get reported much quicker.
So does this mean we can be devoid of dungeons now to complete a legendary?
I mean it’s only fair if PvE’ers don’t have to enter WvW to finish something required for a legendary; WvW’ers should be abstained from having to enter dungeons
Golems aren’t the problem, server population is. A server with superior numbers can put down loads of rams, catas, trebs, or just simply PvD without any real contention. If you want omega golems nerfed, then we might as well nerf all siege on servers with superior numbers.
My server has easily stopped it’s fair share of omega golem rushes easily… when the numbers are semi-even. Mortars work wonders, and no they won’t be destroyed unless your getting sandwiched in an attack, which again, is a numbers problem.
If this goes through, this is one change that is desperately needed. Whenever a big clash ensues in WvW, it’s always the same; any and all CC is just thrown out the window as it’s nullified.
This is the one “minimal” change Anet can make to WvW to drastically shake it up because no longer will it be case of: stack might, pop stability, and run in unscathed.
Keep the armor vendors but give the players an option to upgrade each armor piece to make them indestructible, by using various ascended, and kitten mats.
This could be a great way to empty the economy of crafting materials, while giving players the convenience to not waste their time travelling back and forth to an armor vendor.
While I do believe that there is an expansion incoming, I also believe it will be unconventional meaning it won’t be a traditional expansion.
I don’t think WvW will be a major part of whatever announcement they make; however, I do think it will be bigger than an update we’ve go so far.
Personally, I’d just be happy with dungeon rewards being available in WvW in one for or another. I personally have zero interest in stepping into a dungeon.
The problem with some people’s views on pets is stemming from a biased standpoint in a particular game mode. Shouldn’t the class at least have semi-effective builds in all game modes (if designed correctly)?
The “I’ll show you how to play a ranger” or “your not using the pet” aren’t valid arguments by any stretch.
sPvP – Nobody should be arguing that pets are under-powered here. Many of them shine with a variety of builds. It may take practice, but it’s doable.
PvE (No world bosses) – The jury is out on this one. Seeing as some enemies ignore the pet’s presence, it really negates having the pet, given pathing issues and slow F2 response.
PvE (Dungeons & World Bosses) – Pets are supposed to account for 40% of your dps. You can’t sustain 40% of your dps if they are:
- sitting by your side
- continually being called back or swapped out
- dead because of unavoidable 1 hit ko’s
WvW (General Play) – By general I mean what people usually do there and that’s zerg. Maybe some small or medium group play; either way the pet is useless in all these scenarios due to pathing issues, lagging F2, and AoE.
WvW (Roaming) – If your somehow able to avoid the zerg and stay in 1v1 or maybe 1v2 scenarios, the pet is fine in skilled hands. Most people don’t go to WvW to roam, they go to zerg, and given the amount of complaints of roamers and smaller groups being run over by the zerg, it pretty much negates the pet.
So we have 5 scenarios; 1 of them, the pets are fairly advantageous, 1 is a toss up, 1 is semi-useless and based on luck, while 2 of them are completely useless.
To me it sounds like we should have the option to play with the pet because it really limits the effectiveness of the class as a whole.
Well the thing is, you stay in your Tier, this happens. You move down a Tier, your now the dominant server.
Ehmry Bay moves up a Tier and someone from Tier 5 moves down, it’ll be even worse. Someone from Tier 7 moves up while ehmry bay moves down; nothing changes in Tier 6, but Tier 7 gets destroyed.
So what exactly do you want? The only ideal situation is to fuse all the servers together into 3 separate factions where the population will be the same throughout all factions…
Are you up for something like that or are you one of the players that holds too much “server pride”?
That is assuming u play power necro right? cuz if you play condi there is no way in hell a ranger power or condi ranger can beat you.
Not true.
I’ve beat many of them sitting on a zerk ranger; and that’s after being jumped and them getting the first couple skills in. Even killed them sitting in their own wells before the LB was even buffed.
I also think dungeons shouldn’t be a part of the process to make legendaries.. this coming from a WvW player.
A better question to you OP is.. Are you going to complain and quit if Anet releases an expansion?
I somehow highly doubt (call me crazy), that’d you’d complain or quit at all. I’m sure you’d be happy with it.
I’ll also ask you this; is giving players additional things to do a bad thing? Would it not make the game more appealing to new players?
Guild groups can still run on a map with “outnumbered” and still defend well against a larger zerg.. if they are in fact defending. The OP’s idea may help. This is rare though because if an guild is running organized on a map, 99% of the time there will be enough people on the map to remove the buff.
I think it’d make more sense to have white swords as an upgrade within the tower/keep instead. This way if people are really serious about defending, they’ll keep sentries posted until the structure is upgraded.
Nobody should be against any type of expansion, it makes absolutely no sense. Nobody should have any qualms with anything the OP has listed because if anything, all of that makes it far more appealing to new players.
It’s not a question of “if one is needed” it’s more a question of “are additional things for players to do good for the game” Obviously the answer should be yes.
If/When an expansion is released, it needs to address parts of the game that are so severely lacking.
IMO, the living story isn’t really cutting it (or ever really for that matter).
I don’t think it’s so much loot, I think some people.. actually most people, have absolutely no interest in PvP. Hence why EoTM has a better turnout because it literally is just another PvE map champ/karma train.
I suspect that even if Anet quadrupled all the rewards in WvW, we still wouldn’t see any PvE players venturing in.
I concur with Fish. I think I may have found a use for all my mithril now as I’m sitting on over 10,000 bars..
One thing I noticed last night which was quite odd with the bells is despite my fps rate not changing, I went from several instances getting a score of 550 to 588, then my last instance I couldn’t hit one correct note.
Not that I care as I completed the achievement long ago, but I found it very odd that suddenly on one instance, it did not matter when the note was struck, it was always a miss.
WvW is not the place for roaming/small fights etc.. Those you encounter by themselves or in 2’s are probably running to their group. Expect them to either run from you or be no contest.
As others have said, EoTM or sPvP is the place for that.
T1 is even a ghost town at times.. even after reset, so relying on T1 isn’t necessarily going to get them any action.
eotm isn’t WvW, it is a place now designated to level up alts. Even making eotm a part of the scoring ranks I think will have little effect.
Take all the players who actually log into one of the 4 “scoring” WvW maps and megaserver that.. now that is different from eotm all together.
Are PvE players likely going to try to venture into WvW in that atmosphere to level an alt? Not likely, they’ll stay in eotm.
I started out on ET when they were considered dead last of all servers. I’m actually happy now at least one person considers them a “behemoth” lol.
Simple rule, you play on the server that’s closest to your time zone..
IE: NA on NA and EU on EU. Everyone else; only has the option to play in the area closest to their time zone.
However, I think this only would have worked when the WvW populace was bigger. Right now, even T1 teams are struggling to get people out.
One year ago I would have agreed with the OP, but right now, something more drastic needs to be done instead.
Yes it should, in fact, it should do double damage once stealth is initiated. Stealth has to have some draw backs, perhaps taking double damage while in stealth.
Try being in t1 where the matchups sometimes don’t change for months and months.
Ya but being in T1, do you really want to face a T2 server where it’d be no contest?
Or imagine if a T1 server was thrown down into T2.. how might that fair for everyone involved?
Well the players can collectively do something “themselves” if they really want to.
Organize something offline where we find out what guilds mainly play in what time slots and how many per guild. Then collectively organize “ourselves” to populate a couple of tiers accordingly.
I honestly think if all the WvW’ers were clustered into a few servers to populate the maps with 24/7 coverage, we’d have enough to maybe fill up 2 tiers.
The question is, why don’t players just do this already? It would be far easier to get GvG going. Sure there will be some players that like where they are because they prefer small group fights instead.
Nothing stopping anyone from doing this, and Anet really has their hands tied unless they abandon the “server vs server” idea and turn it into faction vs faction or guild vs guild (whatever you want to call it).
Someone with some time on their hands maybe should give this a go. Find out exactly how many guilds are currently active with numbers and what time slot, then go from there.
Complaining about about match-ups is pretty much futile. In any given match-up putting a server 1 up or 1 down can be the difference in them destroying or getting destroyed.
(edited by DeadlySynz.3471)
How many times have they said there will never be a petless option?
We all rolled rangers, which was the pet class of the game. We did not roll archers, marksmen or anything of the sort.
The pet is not going anywhere. Deal with it.
Ironically, I rolled an “Archer” and my pet stays at my side on passive in battle because they are completely useless. Yes I will still do more damage to you by myself, rather than you and your pet can do to me.
No player should have a problem with a “choice” to keep their pet stowed with a boost or to actually use the pet. It’s none of my business how you want to play, nor is it any of your business on how I play mine. If I have the choice to keep my pet stowed to do increased damage, it’s nobody’s business.
Simply Anet, give us the choice to either play with the pet or not. Nobody should object to this, not a soul.
I think some player’s mistake is they judge these items based on equally experience sPvP with balanced classes. We know the classes aren’t balanced, nor are battles generally fought with players of equal experience. If a player was beating you before this booster, they will still beat you with the booster regardless.
From a WvW standpoint, it’s laughable. 5% + health regeneration isn’t going to save anyone from being smoked by 10 to 40 people at once. It also isn’t going to help you even with a single class with the ability to hit your for 10K+ dps.
The speed boost is nice; however, in WvW your almost always running around with swiftness.
Sure let a guild blow a bunch of money and gems to run out with that boost thinking it will turn the tide of the battle… trust me it won’t. If you lost regularly or even barely lost regularly before, you will still lose.
Bottom line, if your using WvW primarily to duel.. don’t, get out, go to the proper venue.
I’m not saying this to tell you how to play, I’m saying this because if your “Red”, i’ll mow you down regardless of whether your dueling or not.
Given I play the class being whined the most about at the moment in full glass gear, I have the 1 skill that will do just that when I catch you by surprise… Which I will because your focused on dueling.