Stunned Girls Can’t Say No <Hawt>
Stunned Girls Can’t Say No <Hawt>
wow I always thought it would be much harder to win vs a s/d thief as a necro but sure i will talk to him
i think he is available today....now we just gotta find a good p/d thief
a p/d thief that is actually good honestly will never lose a duel. YOu can time the p/d 3 skill to port you away when a stun lands the animation is that quick. Plus you land all your Cloak and daggers you will never get to half. I have beaten tons of mesmers, spirit rangers mm necros, just by stealthing off the AI.
Stunned Girls Can’t Say No <Hawt>
These rules will be going into effect soon. So be reading them.
Stunned Girls Can’t Say No <Hawt>
the use stun breakers meta lol.
Stunned Girls Can’t Say No <Hawt>
The only reason their is negativity on the forums is because we care about this game and want it to get better.
Stunned Girls Can’t Say No <Hawt>
1. labyrinth maze type map, small and tight corridors, i.e. ascalonian catacombs
2. crown pavilion. 6 teams, one control point, king of the hill. 3 ppl per team, each dome one team
3. hot lava, lots of lava. platforms, knock backs, launches into lava.
All but 3. We don’t need skyhammer 2.0
Stunned Girls Can’t Say No <Hawt>
You said this “Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.” AND you said this "There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed."
Thats how i know you do not play ele very well or even at all.That’s a great come back. Let me know when you have an actual response. So far your counter arguments have been “must not be any good” “some ele you are” and “lol, ele requires a high skill floor”.
If you want i and my friend can teach you how to play ele. Add me in game and we will set you up.
Stunned Girls Can’t Say No <Hawt>
to be fair… elementalist have the most strongest burst heals, eaiest acess to stability/protection…. this meta just happens to have too much damage, and boon hate for them to survive…
bur if you remember, before necro/spirit rangers, there was countless threads about how this low HP class was impossible to kill on 1v1 :p
Exactly, ele was the strongest profession in PvP for about 8 months out of the 13 the game has been released. Just because some other professions got accidentally overbuffed recently doesn’t make the ele bad or poorly-designed.
People seem to confuse a good with bunker with being the strongest profession in the game. Unable to “kill” an Ele because they were all bunker. How many of them died to the ele? Certainly less people then the amount that die to engy or gaurdian bunker currently.
If other squishy classes can get away with going glass and make up for it with their class mechanics/abilities then Ele should too.
If you go glass on Ele you die instantly lol.
Eles can put on zerkers but they’re arguably inferior at it.
However so what? Some amulets suit other professions better based on how that prof plays.
For instance how much sense does a Shaman amulet make on a guardian when their only condition is burning? Not much, but so what?Ele’s can’t do conditions either. In fact, they do less then Guardians.
No ele is suited for good players currently. I heard positioning is important.
You can’t “position” out of an instant necro mark or a stealthed player. You can’t “position” on a capture point smaller then most AoE’s. You can’t “position” while stunned.
You can completely lol. Its called waiting in the back going in using your burst + blast finishers to help your team and kill the enemy team. Then you get out. Your an ele lol you should be in very back waiting. Not lawl lets run around in the cleave and infront of stun wqrrqirs. Last time i checked as an ele you have access to chill. You can use ride the lightining to get away you can use lighting flash to get away. Kitting is hard.
Waiting in the back? For what? For an opening a thief could have exploited 10 seconds earlier and gotten away easier? There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed. Also, the only Chill S/D has is Frost Aura, which requires to start being hit. Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.
Sigh some ele you are.
That’s a great come back. Let me know when you have an actual response. So far your counter arguments have been “must not be any good” “some ele you are” and “lol, ele requires a high skill floor”.
You said this “Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.” AND you said this "There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed."
Thats how i know you do not play ele very well or even at all.
Stunned Girls Can’t Say No <Hawt>
to be fair… elementalist have the most strongest burst heals, eaiest acess to stability/protection…. this meta just happens to have too much damage, and boon hate for them to survive…
bur if you remember, before necro/spirit rangers, there was countless threads about how this low HP class was impossible to kill on 1v1 :p
Exactly, ele was the strongest profession in PvP for about 8 months out of the 13 the game has been released. Just because some other professions got accidentally overbuffed recently doesn’t make the ele bad or poorly-designed.
People seem to confuse a good with bunker with being the strongest profession in the game. Unable to “kill” an Ele because they were all bunker. How many of them died to the ele? Certainly less people then the amount that die to engy or gaurdian bunker currently.
If other squishy classes can get away with going glass and make up for it with their class mechanics/abilities then Ele should too.
If you go glass on Ele you die instantly lol.
Eles can put on zerkers but they’re arguably inferior at it.
However so what? Some amulets suit other professions better based on how that prof plays.
For instance how much sense does a Shaman amulet make on a guardian when their only condition is burning? Not much, but so what?Ele’s can’t do conditions either. In fact, they do less then Guardians.
No ele is suited for good players currently. I heard positioning is important.
You can’t “position” out of an instant necro mark or a stealthed player. You can’t “position” on a capture point smaller then most AoE’s. You can’t “position” while stunned.
You can completely lol. Its called waiting in the back going in using your burst + blast finishers to help your team and kill the enemy team. Then you get out. Your an ele lol you should be in very back waiting. Not lawl lets run around in the cleave and infront of stun wqrrqirs. Last time i checked as an ele you have access to chill. You can use ride the lightining to get away you can use lighting flash to get away. Kitting is hard.
Waiting in the back? For what? For an opening a thief could have exploited 10 seconds earlier and gotten away easier? There’s no “magic opening” that you’re speaking of because your skills are so incredibly telegraphed. Also, the only Chill S/D has is Frost Aura, which requires to start being hit. Also, you use RtL and LF in your burst rotation. You don’t have them to get away, sorry. Also, you CAN’T KITE AND DO DAMAGE at the same time as S/D.
Sigh some ele you are.
Stunned Girls Can’t Say No <Hawt>
1. A tunnel based dredge map
2. A swampy map
3. A map based in a giant castle an idea for this would be that wizards tower that we can not go in.
Stunned Girls Can’t Say No <Hawt>
to be fair… elementalist have the most strongest burst heals, eaiest acess to stability/protection…. this meta just happens to have too much damage, and boon hate for them to survive…
bur if you remember, before necro/spirit rangers, there was countless threads about how this low HP class was impossible to kill on 1v1 :p
Exactly, ele was the strongest profession in PvP for about 8 months out of the 13 the game has been released. Just because some other professions got accidentally overbuffed recently doesn’t make the ele bad or poorly-designed.
People seem to confuse a good with bunker with being the strongest profession in the game. Unable to “kill” an Ele because they were all bunker. How many of them died to the ele? Certainly less people then the amount that die to engy or gaurdian bunker currently.
If other squishy classes can get away with going glass and make up for it with their class mechanics/abilities then Ele should too.
If you go glass on Ele you die instantly lol.
Eles can put on zerkers but they’re arguably inferior at it.
However so what? Some amulets suit other professions better based on how that prof plays.
For instance how much sense does a Shaman amulet make on a guardian when their only condition is burning? Not much, but so what?Ele’s can’t do conditions either. In fact, they do less then Guardians.
No ele is suited for good players currently. I heard positioning is important.
You can’t “position” out of an instant necro mark or a stealthed player. You can’t “position” on a capture point smaller then most AoE’s. You can’t “position” while stunned.
You can completely lol. Its called waiting in the back going in using your burst + blast finishers to help your team and kill the enemy team. Then you get out. Your an ele lol you should be in very back waiting. Not lawl lets run around in the cleave and infront of stun wqrrqirs. Last time i checked as an ele you have access to chill. You can use ride the lightining to get away you can use lighting flash to get away. Kitting is hard.
Stunned Girls Can’t Say No <Hawt>
(edited by Derps.7421)
s/d fresh air ele does the best burst in the game. The only issue with ele is how you have to constantly swap attunes/ no stay in attune build diversity and the attacks on focus and staff. Thats really it. Eles aren’t in that bad of the place its just how the meta is.
Fresh Air damage from Electric Discharge and Lightning Strike is one of the cheesy kind of bursts that should be removed from the game. It’s instant, unpredictable, and only counterable by luck.
They should’ve improved the fire department if they wanted a damage oriented ele instead of this gimmicky build that, as you’ve mentioned, requires constant swapping to capitalize on the GM trait.
See thats only half the damage from it. You start in earth. Then Earth 2 air attune air 2 3 1 then swap then phoniex then swap back to air. S/D isnt cheesy burst its reliable and makes a fast pace fun ele. A cheesy burst would be using a stun then taking advantage of 50% crt on stun.
Stunned Girls Can’t Say No <Hawt>
Would be interesting to see him fight a good pistol dagger thief. A skilled p/d thief will never lose a duel.
Stunned Girls Can’t Say No <Hawt>
Spoiler;protip; Devs don’t read ele posts.
fixed it ;D
Ele is to hard for him so he wants to changed so its easier for him.
Pro ele tip. Swap attunes before your attacks land so they have a very high chance to crt. Also you can swap attunes when you are casting. I thought i would give you some tips you seem to need them.I see you are still trying to sabotage this thread with sugarcoated insults, huh? I guess thanks for the bump though
, even if you are trolling I still thank them
If you ever need help learning to play your class send me a tell i can hook you up.
Stunned Girls Can’t Say No <Hawt>
No ele is suited for good players currently. I heard positioning is important.
Stunned Girls Can’t Say No <Hawt>
i think spvp rewards is being worked on at the moment.
I said that same thing when the game first launched.
Stunned Girls Can’t Say No <Hawt>
Spoiler;protip; Devs don’t read ele posts.
fixed it ;D
Ele is to hard for him so he wants to changed so its easier for him.
Pro ele tip. Swap attunes before your attacks land so they have a very high chance to crt. Also you can swap attunes when you are casting. I thought i would give you some tips you seem to need them.
Stunned Girls Can’t Say No <Hawt>
jsut today i started experiencing it. I was in the mists not even in a match and i started having massive lag spikes and dcing. Its pretty much making the game unplayable. Is it because of the new wvw map now being properly optimized? I have never lagged this badly in this game ever.
Also NA
Possibly, the WvW crowd was also reporting massive spikes so this probably doesn’t have anything to do with a PvP update.
Its weird its just happened to me today. I cannot even play the game. Even in the mists i get horrible spikes. I think i may be done with this game for awhile now.
Stunned Girls Can’t Say No <Hawt>
Lol ele isn’t for you two i see.
Definetely I didn’t sign to be a poor man substitute of the d/d thief , by having no stealth, no meaningful escapes and no cheesy easy burst combo.
I made the ele thinking I’d play a similar version of the GW1, an improved version that’s it..after all warrior-thieves-necros-mesmers get to enjoy an improved version of their favourite profession from GW1…only in the ele case we get a worst version.Then yes you’re correct, the GW2 ele as it stands now it’s not for me, people like your friend may enjoy the whole the “all or nothing” playstyle..but the majority of us doesn’t like the current ele.
I play videogames for fun ..not for personal approval from an unknown person over the internet, I don’t care about being considered pro , noob or whatever , I only want to play a 4 elements based profession like I did in GW1 and not get frustated over it..is that too much to ask?
Ele has a high skill ceiling. You can tell a very good ele from a bad one. A best eles are also pianists. The only buff ele needs is to staff and focus and maybe changing arcane trait line. Thats really all. The rest of the class is all positioning and waiting for the meta to be more favorable.
funny thing, I play piano, and quite well (more than 12 years of experience), I do relatively well in game with about any profession including ele, despite all its flaws, but just like I also can tell when a profession is high ceiling and when I profession uses the “high ceiling” excuse to justify its ineffectiveness.
I keep hearing the “high skill ceiling” excuse, but even almost perfectly played eles cant stand toe to toe to an equally matched skill-wise players playing any other profession, as proved by the few ele “pros” remaining after the unnecessary nerfs to the class coupled with never-stopping buffs to other classes. Please do not elude yourself into thinking you are of a higher cast, most of us have mastered the class quite fine, me having played for over 90% of my time as an ele can say I know what Im doing.
Get off your high horse and stop justifying stuff, if the only counter argument you have is “your friend” can kil people with ele then I advice to roll and ele and play it out for yourself to see their flaws, only then will you have the right to dispute us and the “pros” on the state of a very deteriorated class.
I do play one. Not at his level but i know why he plays it so well. Ele isnt an easy class at all. Its a very rewarding class. You have good positioning and you can actually play the class you will be rewarded well. IF you cannot do those two things then you will go to the forums and whine about why this class should be easier to play for you.
Stunned Girls Can’t Say No <Hawt>
jsut today i started experiencing it. I was in the mists not even in a match and i started having massive lag spikes and dcing. Its pretty much making the game unplayable. Is it because of the new wvw map now being properly optimized? I have never lagged this badly in this game ever.
Also NA
Stunned Girls Can’t Say No <Hawt>
Lol ele isn’t for you two i see.
Definetely I didn’t sign to be a poor man substitute of the d/d thief , by having no stealth, no meaningful escapes and no cheesy easy burst combo.
I made the ele thinking I’d play a similar version of the GW1, an improved version that’s it..after all warrior-thieves-necros-mesmers get to enjoy an improved version of their favourite profession from GW1…only in the ele case we get a worst version.Then yes you’re correct, the GW2 ele as it stands now it’s not for me, people like your friend may enjoy the whole the “all or nothing” playstyle..but the majority of us doesn’t like the current ele.
I play videogames for fun ..not for personal approval from an unknown person over the internet, I don’t care about being considered pro , noob or whatever , I only want to play a 4 elements based profession like I did in GW1 and not get frustated over it..is that too much to ask?
Ele has a high skill ceiling. You can tell a very good ele from a bad one. A best eles are also pianists. The only buff ele needs is to staff and focus and maybe changing arcane trait line. Thats really all. The rest of the class is all positioning and waiting for the meta to be more favorable.
Stunned Girls Can’t Say No <Hawt>
Lol ele isn’t for you two i see.
Stunned Girls Can’t Say No <Hawt>
I think its too complicated and hard to balance.
Please think of this from a developer’s point of view.
I’ve watched the State of the Game videos and all I can say is I’m elated that the developers have explicitly said that they disagree with your point of view (because it’s been brought up… multiple times).
Uhh… No I think they are with me on this one.
You don’t even play an ele lol. You play a wqrrqir and a stun wqrrqir at that. Stop trying to ‘balance’ classes.
Stunned Girls Can’t Say No <Hawt>
^ This argument can be said for any skill though. Learning when you use your blocks/immobilize/condi clear etc etc all play an important role in how your build works. It is no different to making speed boosts non passive so players have to learn when to pop the swiftness and when just to wander along. I agree timed heals is a premium skill use to learn when to back up and when to push your red bar a bit further, but so is knowing when to snare and when to count how many times they have evaded and are low on vigor. As it stands with condi/sustain being the vogue, healing signet has risen to favour for now. This is perhaps the closet the warrior has been to being able to bunker to any degree. In a game that encouraged all professions can play all roles, then healing signet is making good on that statement currently when traited/paired in specific ways. For the record, I do have a bias. I like healing signet for it’s ticks and accept that if popped it does pathetic healing and has a longish cool down to justify it’s passive..but I have a low opinion of this flavour of the month stunlock build we’re all seeing. I’m a duel swords guy..cuz shields are for wimps.
It doesn’t really have any counter play and you need that in this game. You can poison but wqrrqirs have massive amounts of condi removal. So poison doesn’t work. YOu can burst. But burst requires set up and after you burst you need to reset your burst. You can inflict heavy damage yes. But After you do that damage when does the wqrrqir do? He stuns you and then he blocks all attacks and while you are stunned and being blocked. He regens all of his health. It really needs a slight healing nerf. But adrenal heal and mending need a buff to compensate.
Stunned Girls Can’t Say No <Hawt>
tbh i didn’t read anything you said miriforst.1290. But i agree with making turrets more active. If they are buffed and not made more active then engis have a spirit ranger build. You can deny it all you want but its true
Stunned Girls Can’t Say No <Hawt>
s/d fresh air ele does the best burst in the game. The only issue with ele is how you have to constantly swap attunes/ no stay in attune build diversity and the attacks on focus and staff. Thats really it. Eles aren’t in that bad of the place its just how the meta is.
actually no, the best burst is still held for thieves agaisnt moving targets and warriors for CC’ed targets. And before you say that “eles burst is AoE” I remind you that 2 of the main hitting point of that build are single targetted, lighting and arcane missile. Damage aside, the fact that to be able to land all that you need incredible amount of setting up could be offset if it wasnt that you have to sacrifice 2 utilities in order to attain the damage that every other profession is already given in their weapon, leaving no room for defense nor utility for the team. Something that neither thieves, mesmers, warriors or necros have to think about given how their survavility is not tied to kamikaze tactics and how they bring several buffs as well as utility skills on top of their weapon skills.
And yes, I agree that staff need faster auto attack, but first the unresponsiveness of the weapon has to be addressed. As well as the lack of damage outside fire attunement, the inherent problem with gust which failed even against almost standing targets, long CDs and the fact that you have to be constantly switching attunements instead of just when actually needed in order to attain something all “mindless professions” (as many say) do without giving it much thought or even trying.
hahahahhaa. No thieves and stun warriors do not match the burst of a s/d ele. Trust me on this. The only set up it needs is good positioning. I may be biased because i play with an extremely good ele. I can understand if its hard for you.
Stunned Girls Can’t Say No <Hawt>
I would wager most NA players are fast asleep at this time of the day or just waking up for school/work.
I can confirm its 5 am here and my comp paper is due in 4 hours
Oh you sush theirs no time for paper! You need to help me test my engi burst build some more xD
Stunned Girls Can’t Say No <Hawt>
With all due respect, people need to let go of the healing signet hate. The problem is not the signet, it’s that most warrior have taken cleansing ire at 20 points which is directly tied to toughness and healing. That is where the strength of it comes from. Anyone who invests in toughness and healing should see dividends that reflect that. The power/precsion/crit dmg focused builds that annihilate healing signets tick heal are out of vogue and no one uses them. Glass canons just don’t do well in spvp anyone unless played in small population maps. In WvW (Which this is not the WvW forum) With trinkets it can begin to get excessive I agree, but in spvp, it is what it is. This paired with sigils of impact and a few melandru runes is why they can output fairly decent dmg and still survive fairly well with hammer/mace. If your heavily invested in toughness/healing and have traited to increase crit on stun and maximise stun damage, this is more an example of build success. You have made over self a well rounded build. It is not the warriors problem that nobody is focusing on in-your-face spike damage and instead focusing on sustain which is not cutting it for them in the end. If anything, if you moved cleansing ire to any other trait line, healing sig would now reflect that heavily because people who want to use it won’t be invested to at least 20 points in toughness/healing. Again..form follows function..you invest in healing/toughness…you have a lot of healing/toughness=you’re a lot harder to down now.
Yes but you are right but with the healing signet you do not have to invest in healing for it to be amazing. But the thing that bothers me the most about it is this. One of the most important skills you can develop in this game is when to use your heal. The healing signet completely removes that skill. I mean look at the engis turret heal lol. You have to choice when to detonate for the 20 sec cd or drop it and pick it up for less healing and a shorter cd.
Stunned Girls Can’t Say No <Hawt>
s/d fresh air ele does the best burst in the game. The only issue with ele is how you have to constantly swap attunes/ no stay in attune build diversity and the attacks on focus and staff. Thats really it. Eles aren’t in that bad of the place its just how the meta is.
Stunned Girls Can’t Say No <Hawt>
Well i duo queue with a guy named Lord Earle or we just throw together random premades with our friends.
Stunned Girls Can’t Say No <Hawt>
Can we PLEASE have less particles and more trails? I love the weapons with melee trails, the particle effects just clog up the screen.
This is a trail, of course this is a flashy one, but most trails are not like this.
Dear Daecollo,
No. Trails are the ultimate particle effect. Stop making stupid threads. Whenever you get a new idea I want you to go to the bathroom look in the mirror and tell it to your reflection because thats the only one who cares. Thank you for your time
With love,
The gw2 forums XOXOXOXOXOXOXOXO
Stunned Girls Can’t Say No <Hawt>
I regret every decision that lead me to this thread
Hey these may be the new forums rules Anet just needs to sign off with them.
Stunned Girls Can’t Say No <Hawt>
Shatter mesmer is harder to play then stun wqrrqir because it actually require set up and you are actually a class cannon. Stun wqrrqirs can actually take a lot of punishment. They have great offence and great defense and and easy burst to land.
Stunned Girls Can’t Say No <Hawt>
I laughed at the turret comment, yeah who needs them to attack anything anyways (net turret wont if you overcharge it when you place it)? Or attack as fast as they are supposed to do (none of them does)?
And i suppose that a ranger with mobile support spirits should be chosen over you know stationary offensive/defensive immobile structures with long recharges (and that are squishy as hell) that only scales with condition damage and healing power?
I know where all the AI hate comes from, but turrets are not the villain. They are stationary, dont block projectiles (ask an engi about this) have a hitbox the size of the sun when it comes to ground targeted AoE and cleave spam. They don’t move around like ants on coffee , they aren’t summoned at every dodgeroll and for most parts they aren’t even a threat.
Arenanet was so afraid of turrets actually being a viable mean of defending a point. Don’t get me wrong, but if you trait grandmaster deep into their traitline, and deep in others for the rest of the traits you would atleast expect it to be reliable defending in a 1vs1. The thing is i could do it with any other spec better and still be viable in more than that one situation.
Of course i know about passive play being bad, but i would like turrets to achieve a goal of being a strategical weapon that requires planning ahead. Other games have had turrets in that form and it creates an interesting dynamic between defenders. The most obvious way to do this would be to have different firing arcs on different weapons, the riffle turret might fire four times as fast as it does now but only do it in a 90 degree arc, meaning you can choose to cover that blind spot with maybe a short range but 360 flameturret on the cost of not covering a certain doorway and so on. Also if the overcharge could open up a “remote control” kit that allows us to activate and target different tactical utilities such as designating a spot for a rocket strike or deploying a projectile shield on the cost of a deactivated turret for X seconds. Something more active, because i like active play at the same time that i love when a plan works and seeing i set in action.
Well whatever im more of a multiple kit guy anyways.
Turrets without bugs would be game breaking lol. Before they nerfed and changed net turret. You could permanently keep someone immobilized with rifle and the net turret. As cool as it sounds to be a camping engi its to much passive play. Engi isn’t a class based around passive play. Engi is a reactionary class. It turrets need more of an active role but that goes against the whole i am a turret thing. Its quite an issue lol.
Stunned Girls Can’t Say No <Hawt>
No matter how I look at it, if everyone played each class equal amounts, then the class vs class thing in the forums will take a heavy hit.
I was absolutely nuts until I got 8 characters slots, one for each class.
ok, I wanna play this class now, (deletes character)
hmm…I feel like playing something else (deletes newly created character before it even gets to level 20)
woops, again. (deletes)
nah, i want to go back to this other random class (deletes)
Oh, the sky is blue (deletes)People who only use one or two classes, or have a “main” character are extremely biased. You’ve got to look at every side equally instead of crying out “Devs don’t love us!” just like what all the other classes cry out at one time or another.
That was pretty much me lol.
Stunned Girls Can’t Say No <Hawt>
Wow that was a bit harsh
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There are some points where we share an opinion but I ahve to disagree on others…I´ll just put something in for #6, because that´s actually the class I play. So it could be that I´m a bit biased :P
As I see it a lot engis, me included, are actually not begging for buffs to the turrets but several bugfixes to all the traits, fire rates and overcharges.
But I also dont want turrets to become too viable, like spirits on ranger. I don´t like when the screen gets all cluttered with them and other stuff on top.Also I think you´re right about the spot engi has
Currently engineer is neither badly underpowered nor extremely overpowered. Depending on the build it has a rather high or normal skill floor. I think that´s quite the healthy state for a class.
Hey I don’t make the rules I just follow the ones I make. <3
Stunned Girls Can’t Say No <Hawt>
just interesting how all of you forum masters have problems with max 4 spirits but at same time nobody of you cry about the mesmer illus :P
This, +1
Ahem well,
Spirits buff/heal the entire team while mesmer illusions which are far squishyer only stand their to be used for shatters and shatters if you didn’t know kill them. . Or you are complaining about phantasms but unfortinatly they die way easier then spirits and no mesmer runs phantasm builds in tpvp. So please have some viable complaints. But then again you are a dead head and they are called Dead heads for a reason.
Stunned Girls Can’t Say No <Hawt>
Hello, I would like to share with you all the new semi-official Forum class rules.
1. Necros are no longer to complain about nerfs to condition damage. Power necro can be viable after this meta. Open your mind and try new things.
2. Rangers need to stop complaining about their class. Open your mind and try new things. Also, spirit ranger is the easiest class in the game stop acting like its hard.
3. Thieves need to relax and stop being so defensive when someone says anything about their class. Dodging 80% of attacks while dealing damage and stealing boons isn’t balanced. Accept it even after a slight nerf your class will be meta experiment with builds. Cough cough s/p. Also you have one of the most powerful abilities in the game (sword 2, yes the port)
4. Wqrrqirs are not allowed to complain about the damage thieves do. Hammer crts for around the same damage (on stunned targets) that back stab does. I of had earth shaker crt for 4k+ plus on multiple people who weren’t glass cannon. Also healing signet needs a slight nerf stop defending it. Poison doesn’t counter if because of cleansing of ire. Power damage doesn’t counter it because burst take time to set up and you cannot damage a wqrrqir when you are stunned or they are blocking.
5. Eles you have the best burst in the game with s/d fresh air. Some of your complaints are justified but your class is better off then most of you think.
6. Engis your class is in an amazing state. Stop complaing about turrets in pvp. Hope they do not get a buff. If they do engineers will be come the spirit rangers of staying on a point.
7. Guards just eh keep being blue?
8. MESMERS are not allowed to ask for buffs. Your class is countered by condi damage that is OKAY. Everything should have a counter. When their is less condi damage and spam you will be taken in every tourny team.
Stunned Girls Can’t Say No <Hawt>
If Elementalist got buffed and became easy as hell to play it would called wqrrqir.
Stunned Girls Can’t Say No <Hawt>
Ahh i thought it was just mine. Yah this is extremely annoying and its a quick and easy fix,
Stunned Girls Can’t Say No <Hawt>
lol so i like how when you reply to my name turns into kitten s.7421.
Stunned Girls Can’t Say No <Hawt>
i still hope that this game will manage to do the turnaround
So does everyone here. People are upset and mad because they want this game to succeed but the path its on currently on leads off of a cliff.
Stunned Girls Can’t Say No <Hawt>
The only option i see is to wait and hope wildstar is good.
Stunned Girls Can’t Say No <Hawt>
Well we all came to this game because it was advertised as THE pvp mmo. You can only keep hope for so long and you can only overlook kitten ups/bad design/no content for so long.
Stunned Girls Can’t Say No <Hawt>
Your ideas would/will kill this game even more.
Stunned Girls Can’t Say No <Hawt>
I love how these threads always try to make themselves be about big important sounding things for the game and everyone playing it.
Then when you read the thread it becomes clear the guy got whomped by a thief and he’s upset. If that’s what this is about, say so rofl.
and you are clearly a thief.
And clearly that’s what this thread is actually about.
exactly
Stunned Girls Can’t Say No <Hawt>
I love how these threads always try to make themselves be about big important sounding things for the game and everyone playing it.
Then when you read the thread it becomes clear the guy got whomped by a thief and he’s upset. If that’s what this is about, say so rofl.
and you are clearly a thief.
Stunned Girls Can’t Say No <Hawt>
send me your gold pls. just send the mail to my forum name.
pvpers don’t need gold! GTFO outa here pver =D
Stunned Girls Can’t Say No <Hawt>
Go on 1v1 servers and destroy people. Then have them all go on the forums to complain on how op mesmers are.
1v1 OPness has nothing to do with tournament viability. And IMO the phantasm build needs nerfed via empowered illusions trait removal
Oh i know and i agree with you on both fronts. But that is the main reason people are so against buffing mesmers. People go on duel servers and get owned in 1v1s against mesmers then they complain they are op.
Stunned Girls Can’t Say No <Hawt>
Go on 1v1 servers and destroy people. Then have them all go on the forums to complain on how op mesmers are.
Stunned Girls Can’t Say No <Hawt>