Let’s also bear in mind that Anet actually brought up the manifesto, which I dissected line by line in so many posts I won’t repeat it here. But there’s no possible way to look at it, using the manifesto’s own words, to make anyone think that they mean any definition of grind but the standard one.
We don’t want people to grind in Guild Wars 2 is a line in a paragraph about combat. Not a paragraph about gear or farming or gaining gold. Grind, as in killing stuff to gain levels. What it means to most old timers.
If you can find something in the manifesto which supports your definition, I’d love to hear it. Because in 3 years since it’s been out, no one has provided anything but that single out of context line, we don’t want people to grind in Guild Wars 2. But everything around it defines it as something other than people are saying.
You can win any argument if you ignore the evidence.
Grind is and always has meant doing something repetitively to achieve some goal. It is synonymous with farming. It has never been directly tied to leveling only. You can certainly level grind, you can also farm experience. You can faction grind or you can farm faction. You can grind mobs for loot or you can farm mobs for loot. It’s all the same. As far back as SWG people were grinding for all sorts of things. Mission grinding for cash, experience grinding for leveling, experience grinding for jedi unlocks, merc/geonosian grinding for cubes/adhesive, or just faction grinding to swap sides or buy faction loot. So unless ArenaNet missed a decade of grind being used in a ton of different ways, your argument doesn’t hold water.
You also realize that when he says combat he is talking about anything that involves combat, which ranges from quests to farming mobs. It is exactly why they go on about what makes GW2 events different. That is why he says
“In most games, you go out, and you have really fun tasks, occasionally, that you get to do, and the rest of the game is this boring grind to get to the fun stuff”
The problem is that that is exactly what you do in GW2. Want the BIS gear? Grind. Want a certain WvW rank unlock? Grind. Achievement point unlocks? Grind. Awesome looking skins? Grind. BIS runes/sigils? Grind. Legendaries? Grind. Crafting? Grind. Even if by some stretch of the imagination we are talking purely combat, that’s a grind too! GW2 has an incredibly shallow grindy combat system, I was hoping they would go the TCOS route but they decided to stick with mediocrity. Honestly the “fun stuff” is incredibly few and far between, which is why the game is grindy. Instead of introducing fun content they slap in grind content. Any fun content they do add is usually temporary, which ultimately hurt the game.
They could indeed learn some things from TCOS, also the quest. Anet seems to think quest need to be boring but TCOS had some great ones. There no stats on gear would also fit into GW’s philosophy I think. I usually use WoW as comparison as most people know WoW and only a few know TCOS but yes they could learn something from TCOS.