Oke, lets for a moment, just for the sake of argument and to prevent repeating everything again play on your turn.
I dislike the ‘type of grind’ and the ‘quantity’ of grind, and find that especially the case for the element of the game I personally prefer the most. The same part that happens to also be the focus point of this game. Cosmetics.
I also find this grind or this type of grind, especially for this part of the game to be way worse that the way many other mmo’s reward there stuff.
This is not how I alone feel but how many people feel.
Because of that I would suggest Anet does something about it. (I just have an example of how it could be better) I don’t care how they fix it as long as they fix it. And while it seems completely logically that it’s linked to the cash-shop focus this link is not the important thing for me. What is important for me is that they fix it. The only reason I do point towards that link is because I think to solve a problem you need to find the cause of the problem. But again, in the end it’s the result that I care for the most.
How is this Vaye? Can you live with this formulation of the problem we are talking about here?
I can live with it.
Oke great, then every time you see a comment from me about the grind or the cash-shop simply think back about this and translate my comment for yourself back to fit along these lines.
It won’t happen because there is no way for the company to produce content fast enough for the content locusts. Even in Guild Wars 1’s time, people finished Factions in weeks and claimed there was nothing to do.
You mean the 1 to 1,5 year between an expansion would be to short?
I think it should be doable, GW1 fastest expansion was 6 months later. I even think they would be able to keep a very minimal LS going on and have one bigger patch in-between the expansions.
The strategy here is that you don’t get these big drops but you can get drops from anywhere, making the world feel bigger, to me anyway, because you can go anywhere. I don’t want to be standing around in zone X waiting for Y to drop. I don’t particularly like it in Drytop and the Silverwastes, which was a change in the direction you liked.
What you want is very specific. You want to go to a specific place and have a chance to get a specific reward, without grinding and without ridiculous RNG and without spending gold. You want what you want. You’ve narrowed down what you want to such a narrow point that you won’t get it, because other people want other things, even if there are other people who want what you want.
I want the freedom to roam in any map and have a chance of getting something cool. That’s what I want. So, yes, your very specific, needlessly restrictive set of desires, is incompatible with my desires.
Because if it getting the carapace armor worked your way, everyone would have it in two days or three days and then they’d be crying there’s nothing to do.
How do you solve that problem and your problem at the same time?
First of all, most of the content is already there / being developed, only the traditional quests should be added. The rewards should be the easy part and are already being created but end up in the cash-shop. So the trick is to put them all over the world behind content. I also did say rng would be fine as long as it was doable / reasonable / viable. That also helps to keep people busy for a long time.
Of course you are also not required to always stay at one place. If you really get tired of one place you can go to another place for an item you like there and come back at a later time when you feel like it.
In addition, for all the items that are not account-bound the gold-grind option is still there for people like you.
And let’s be fair. You say this current model makes the world bigger because you can go anywhere (what might also be true for you), but in reality it results in attrackting most people to a few locations where they grind gold, while the other system would be more likely to get people to explore the world more, indeed making it feel bigger.
Sure I explain it in details because If I don’t you keep getting questions like ‘but what if’ and ’how you solve this; . Much like you now do. The vaguer I am the more you get this sorts of questions. That does not mean they could design the reward system along these lines without following the details.
(edited by Devata.6589)