http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
Ceimash,
Check back in on Dec. 15th, a few weeks, and tell us if you are still as happy.
Why? What’s happening on Dec 15?
You’re enjoying the game even with all of the imbalanced classes and bunkerfests…..?
More power to you, I suppose.
The game can be pretty painful if you don’t know what you’re doing but, thankfully I know how to beat every single class in the game atm. The only problem I have is stomping them without the bug telling me “nope”.
(edited by Dirame.8521)
Some verbatim quotes I’ve had said to me through whisper and team chat in ranked.
“kill yourself warrior scum”
“you should delete your warrior, useless class”
“it didnt help that you were playing warrior”
“you know every class does everything you can do better, right?”
Among countless others. These are games where I have like 200 points and am contributing greatly to the fights, and we happen to lose cause they play the map better. People just see fit to treat you like garbage and blame the game on you for picking warrior.
Gee, thanks Anet! I’m having a blast in your expansion.
What I usually do when I know I’m going to get flamed is, turn off team chat and map chat when in a match. Then you don’t even notice anything happening.
This is the feeling. This. is. it.
If you’re a GW1 vet who played Random Arenas a lot, you’ll know what I mean. This is that feeling. that feeling of loss when you’ve gone 24 wins and lose that final match, that feeling of success when you finally finish that 25 win streak, that feeling of competition when you decide it’s time for Team Arena. This. is. it.
Barring all bugs and other issues, I think the pip system works when it “accurately” calculates wins and losses. There’s no need to overhaul it too much apart from fixing that little issue of me getting punished even when I win because my teammate got a random dc a few seconds before the match ends (I’m still kittened about that)
Anyway, good work on bringing the competitive spirit back into Guild Wars Anet. I’m actually trying to race my friends to the next Division and checking where other players who don’t spam team queue are, relative to me. So thanks and hope you fix the annoying issues soon. #pleasefixthestompbug
Yours Truly,
Ceimash.
Sapphire Forever.
Hehehe, for the people on the other side, PvP has never been this good.
BUG: Removes all stability on the target and pushes them back.
No other CC removes large stacks of stability. This is the only one.
So stomping a Revenant is already the most annoying thing in the game right now. The slow on auto just makes it a pain. Now couple that with the fact that SOMETIMES STOMPS DON"T GO THROUGH AT ALL and you have yourself a situation that generates IMMENSE amounts of frustration especially in very tense win or lose situations.
What I mean is, when you finish a stomp, it’s either the server desyncs or some stupid algorithm messes you up or I don’t bloody know, Fact is, sometimes when that stomp ends, the person I’m trying to finish doesn’t get finished.
This a plea to any dev who is listening. I beg you with all the mighty powers that I and maybe you believe in, fix this bug so I can stop losing. This stupid piece of garbage bug is giving people wins they don’t deserve.
muffles a scream
It can chain active defenses for days with good healing, condition removal, damage avoidance thats all able to be spammed more often with alacrity. It can get rezzes better than bunker guard ever could. It has the option of controlling the flow of the match with portal. It has a lot of CC that teammates with more damage can capitalize on.
What do you do to not let it control the match and win?
Most of the time I solo or duo queue. And I’m starting to lose my kitten because I swear to god everytime my team has to fight a chronobunker without having one of our own, I lose a pip. I’ll be stuck in emerald until the end of days, I can feel that.
So please, help me find away to to play around this cancerous malignant tumor in our game.
(Note: I usually play reaper, and sometimes scrapper/tempest)
I currently use boon stripping and staff skills on necro to put pressure on them. As soon as I see they’ve run out of evades, I boon strip and condi burst.
Drop Napalm on a boss, drop the shredder gyro inside the boss+fire field. Don’t know if it heals you or the gyro, but there’s potential for whirl+dark, Whirl+light for nominal group cleansing, whirl+ice for chill.
I’ll agree there’s not too much use, but you can take advantage of some of the more useful effects like burn stacking on a boss for some burst application. That’s probably the most likely effect to explore.
What he said but in PvP with slick shoes for more fun.
Superior Condi Pressure with Physical Pressure in one Amulet is too much.
Its not that its OP or something, its just better than any -damage- amulet, also it hard counters Druid, which may lead to Ranger extinction for next year again.I completely disagree. Burst can easily kill anyone running Viper if people actually bothered to focus them.
You disagree that Viper Rev hard counters Druid?
Yeap. I’ve seen druids tank them for ages. They don’t put out as many condis as core necro and not enough CCs either so they shouldn’t be a problem for someone specced to handle condis.
Superior Condi Pressure with Physical Pressure in one Amulet is too much.
Its not that its OP or something, its just better than any -damage- amulet, also it hard counters Druid, which may lead to Ranger extinction for next year again.
I completely disagree. Burst can easily kill anyone running Viper if people actually bothered to focus them.
When you reflect the Bristleback’s attacks you deal 300 damage or less per hit. Yea…….
Soooooo what you’re saying is…. the divisions are…… divisive?
runs away
Just won a game 500-145 and didn’t get a pip. One of my teammates crashed before the end of the match and we got a queue abandoned message.
And just checked my Game history and the last match I played didn’t count…. Amazing. Playing on patch day is the best thing ever.
(edited by Dirame.8521)
Sorry dude, you’re wrong. 5 stacks of bleed kills a 11k health player faster than it does a 20k health player. You can argue semantics and say it’s a “soft-counter” to condis but that’s about it.
Power attacks kill a 11k health player faster than it does a 20k health player.
Raw health pool isn’t a counter to anything beyond burst. All vit does is give you a larger margin of error regardless of whether you’re fighting condi or power.
Sorry again but are you kidding me? Do you know why people stack condi duration? It’s not just for giggles I can assure you that. It’s because high health pull characters require longer duration conditions to kill. That alone is enough to tell you how vitality affects conditions.
People stack condi duration, because condi duration gives +% damage generated per condi application…
You could say that people stack Precision and Ferocity because of “high health pull characters require more damage to kill. That alone is enough to tell you how vitality affects power damage.”
I’m not arguing about power dude. I’m arguing about condi. Condi is directly affected by health pool, that’s a fact that I am trying to put across. If you want to argue against that fact, go ahead but let’s leave power out of this because that’s a whole different mathematical problem.
You’re arguing about damage. It’s obvious that Vitality affects TtK, but it doesn’t mean that it’s counter to anything aside from burst. What is more, I’ve (and not only I) pointed out that if we accept your logic as correct, then Vitality is counter to any form of damage.
Yes.
Direct damage is affected by both toughness and health, Condis are only affected by vitality.
I think Curses will be considered viable when a top player plays it again. Or am I wrong?
Isn’t that the reason why this topic is here? Because no “top” player is playing Curses?
The reality that I see is, there’s no trait line on the Necromancer set right now that indescribably weak or “not viable”. Sure we can improve them but, saying “How can we make XX viable” on the Necro is a bit misleading. Curses is quite viable, in fact it makes a good case for sending us back to normal necro. The issue is that people want to play Reaper and Curses is the easiest thing to let go of because it’s a perfect trade-off. You get chill does damage in place of fear, you get shroud generation as well and a new utility set. If Reaper Shroud wasn’t as good as it is, Curses would still be in the meta.(Note that, as this post suggests, “not in the meta” does not mean “not viable”.)
Sorry dude, you’re wrong. 5 stacks of bleed kills a 11k health player faster than it does a 20k health player. You can argue semantics and say it’s a “soft-counter” to condis but that’s about it.
Power attacks kill a 11k health player faster than it does a 20k health player.
Raw health pool isn’t a counter to anything beyond burst. All vit does is give you a larger margin of error regardless of whether you’re fighting condi or power.
Sorry again but are you kidding me? Do you know why people stack condi duration? It’s not just for giggles I can assure you that. It’s because high health pull characters require longer duration conditions to kill. That alone is enough to tell you how vitality affects conditions.
People stack condi duration, because condi duration gives +% damage generated per condi application…
You could say that people stack Precision and Ferocity because of “high health pull characters require more damage to kill. That alone is enough to tell you how vitality affects power damage.”
I’m not arguing about power dude. I’m arguing about condi. Condi is directly affected by health pool, that’s a fact that I am trying to put across. If you want to argue against that fact, go ahead but let’s leave power out of this because that’s a whole different mathematical problem.
Sorry dude, you’re wrong. 5 stacks of bleed kills a 11k health player faster than it does a 20k health player. You can argue semantics and say it’s a “soft-counter” to condis but that’s about it.
Power attacks kill a 11k health player faster than it does a 20k health player.
Raw health pool isn’t a counter to anything beyond burst. All vit does is give you a larger margin of error regardless of whether you’re fighting condi or power.
Sorry again but are you kidding me? Do you know why people stack condi duration? It’s not just for giggles I can assure you that. It’s because high health pull characters require longer duration conditions to kill. That alone is enough to tell you how vitality affects conditions.
I agree let’s make everyone invincible toughness tanks that apparently no longer need vitality to counter condi. Or condi clears.
Vitality doesn’t counter condi. It’s like saying Vitality counters power damage.
Sorry dude, you’re wrong. 5 stacks of bleed kills a 11k health player faster than it does a 20k health player. You can argue semantics and say it’s a “soft-counter” to condis but that’s about it.
Dirame.8521
No offense, but it doesn’t matter if you consider them useful or not. Its not matter of opinion or personal preferences.Its a fact : every single Necro in last Pro League (both EU and NA) used SoV, PS, SotL and SoS for a reason.
Yea and it sucks. The only reason that build is any good is because of Reaper shroud. Your survivability isn’t greater with all those signets, SoV especially.
@ The V
The problem with it having it’s own stats are beyond than making it “viable” for condis.
If the gyro does not inherit our stats, the crit chance is terrible, (4% like every minion), and wich is much more important -> unaffected by the might banners and buffs WE have.
Condi engi couldn’t really use this gyro anyway, but I see your point there. Therefore I suggest another change:
- add 3 stacks of burning for 5 seconds on this gyro
This would make it an ok condi option if cc is needed, aswell finally a great power skill. Yet those would again just work IF THEY INHERIT OUR POWER AND CONDI DAMAGE.
ANet you really have to adress this issue with that skill. Is so insanly CLOSE to be a great skill. But it’s on the edge of “useless” … -ness … or something :<
Please a statement! >.<
I personally don’t think it would see much use even in condi builds with that change. It’s more viable in decap builds as it’s more reliable than big Ol’ bomb and on a shorter cooldown.
According to Leeto, Plague Signet should be nerfed.
Why? The only one that might need changing is the one that proc on crit. Apart from that the normal one is pretty balanced as is.
Because it’s so good, you need to run it. Since you’re forced run Plague Signet, you’ve to run Signets of Suffering and if you run SoS, you have to run Signet of Vampirism and Signet of the Locust, which already defines your build…
Considering I’ve been playing with Plague and not needed to use SotL or SoV or even SoSpite because I personally see them as Not-Very-Useful. I don’t think you NEED to use any other signet just because you’re using PlagueSig.
In fact, it’s so unnecessary that, if you took corrupt boon in place of SoSpite and Consume Conditions instead of SoV, you’d see your usefulness and survivability go up because you’d be able to shut down boon spam from Engies, Revenants and Eles, in such a way that it’s incredibly difficult for them to come back from.
Plus, if I recall correctly, it was already nerfed from “all conditions” to "5 conditions’. I might be applying Corrupt Boon’s nerf philosophy to Plague Signet, though, as I’m having difficulty recalling exactly.
No no, you’re right. Corrupt Boon got nerfed to 5. And I think I was the one who instigated the discussion on it with a topic I created about Corrupt Boon being too powerful when it converted all boons.
(edited by Dirame.8521)
According to Leeto, Plague Signet should be nerfed.
Why? The only one that might need changing is the one that proc on crit. Apart from that the normal one is pretty balanced as is.
Hey Anet,
I was thinking (because I’m a broke kitten and generally find it hard to bring myself to buy gems) that it would be a good idea if you had lower cost gem options. This is because of my experience with other games with currency like gems. I find that I actually spend more on in-game currency in games like marvel heroes because they have a cheaper option. There are times when I buy the more pricey options but a lot of the time, because of the low currency option, I can easily convince myself to shell out. “I’m only spending 3 quid, that’s nothing” is what I tell myself.
I looked at the store and would like to suggest that 300 (£3.50)and 500 (£5.50)gem options be added. I know, I know, I made this topic for my own benefit but there are probably people like me out there that would really like the option for cheaper gems. The current gem options just seem to scream, “go big or go home” to me and I find myself going home a lot.
In Reply to Topic;
[Deadnant] Stab + Resist x Perma = Corrupt Boon sees you and wants you badly.
I think the answer is not to counter condis but to counter the classes that wield said condi power.
And here are my suggestions:
I think Revs who run Viper are extremely susceptible to burst damage. Put pressure on them and they won’t last very long unless supported by something like Druids or Eles or Bunker Mesmers. Just like ORNG was running.
Next Necromancers, These guys are tough to deal with mainly because you have two healths to chunk down. The first way to shut them down is to burst them at the start of the fight so they don’t gain any Deathshroud. Second way is to get a Shout class (Guard, Ele, Warrior etc) that can heal and cleanse condis for you or Third way is use a Daredevil to harass them. If you guys don’t know, Daredevils evade a lot and Condi-Reapers attack too slow so, you have a perfect foil for them. Or last resort, get your own Necro, as in normal, basic, no specialization Necro, trust me, you won’t regret it.
So that’s how you beat the most prevalent condi classes. Forward any questions to my secretary…. whom I have not appointed yet.
What works in pro league doesn’t always work for the average player. Hate against current DH is, IMHO, a L2P issue from new players (lots for them coming since F2P) and people who are not seasoned in PvP. Stop walking through the traps.
Good players force you to walk through traps. And good teammates play around the fact that they have a trapper.
I recently fought a Daredevil and I literally could not touch him with Reaper Shroud. Switched to DS and all of a sudden, he was eating pavement every bloody second.
And like Flow said, I mainly use normal Necro because I want 3 trait lines that I think are incredibly strong together.
The amount of CC that RS gives is good for downed cleave and team fights, whilst the instant fear and immob from DS is great for 1v1s or for CC chains on a single target.
(edited by Dirame.8521)
I thought they were supposed to be a choice; optional. But, you are severely hobbling yourself by not traiting in them. The majority of them are so op or far to strong compared to the originals, you’d be crazy not to spec..especially if you are a Guard, Reaper or Chrono.
The irony in that giving us more “choice” they actually gave us less lol.
Funny that. I recently played the normal Necro and it turned out it works better than the Reaper in certain situations. And the normal Engie is still quite viable, also situationally but you guys would have everyone believe that the Elite specs are better in every way.
Timeline would’ve been better than top skills. Top skills is just skills that did the most damage but Timeline would’ve shown the order in which you were hit and if you saw 3 Trueshots in a row then you would be correct.
As the topic asks, When is it coming online? Because I assumed it would be today. Am I just going to wallow in the pain that is Unranked forever? Not that Ranked will be any better, I just crave progression and competition more than mindless button-mashing.
It is uncontrolled and time gated to ten second intervals – it’s also a top tier trait.
It’s people are worrying about that aspect of the dragonhunter, then I`m surprised.
You may see it as small but it’s one of the reasons why Dragonhunters can beat Thieves and other melee classes. The unpredictable CC just does nothing but make fighting them a pain.
Hey guys,
Recently we’ve all been dealing with a lot of Dragonhunters and their amazing ability to annoy everyone. Apart from their traps being a pain to deal with, DHs also have that pesky Longbow trait called Heavy Light.
The problem with this trait is, even if you dodge into melee with a DH and then proceed to block every attack for the next century, the next attack after you drop your block will always knock you back. This proves to be a problem because it means that people who try to play smart are rewarded with a face full of knock back. This is not including the fact that Deflecting Shot is unblockable so a Guardian could just hit you right out of your block if he/she wanted to.
The problem that this raises is one of very little visibility when it comes to the timing of the knock back hitting and the inability to fully counter the knock back as a primarily melee character.
My suggestion to fix this is for Heavy Light to become more like a charge that you expend. A lot like venoms or incendiary ammo where, if you block or evade when someone has these active, they expend their charge till it comes off cooldown. The charge will be visibly represented on the DH’s skill bar similar to the way traits like Kinetic Battery and Gadgeteer are. This should give more visibility to other players and should give them the opportunity to negate one of the DH’s defensive/offensive weapons.
Now this is not about DH being unbeatable or anything like that. It’s more about combat visibility so that players know when a knock back could hit them so that they are given the opportunity to negate it and are rewarded for successfully doing so.
Thanks for reading. Please feel free to share your thoughts.
Glyph of Elementals and have the Elemental walk into the trap?
Hey,
Got the game not so long ago. Playing engineer casually. Really like the turrets, but people tell me they are not worth it, because they are easily destroyed.
Has there been any (official) word of adjusting turrets to be viable?
Cheers,
In PvP, turrets can be easily destroyed. In PvE, that’s been fixed, all NPCs now that 90% less damage from AoE attacks unless the attacks are directed directly towards them.
Seriously, I don’t know why it is the way it is. It doesn’t make any sense to me. But hey, I’m not part of the arenanet crew, maybe they have a plan in mind that we’re not privy to.
Remember vulnerability increases condi damage now and Guards can stack a lot of it.
You can’t pay for skill, sorry.
/threadplayer 1
gw2 pvp skill: 100
plays: non elites
VSplayer 2
gw2 pvp skill: 100
plays: elites
My condi spec on Engie can beat ALL the Elite specs. You guys believing that things are pay 2 win is just all sorts of misguided really.
Hahaha, I can’t believe you still let that exist. Talk about counter to all condis apart from Necros.
I don’t know how many times people have said the devs should put CDs on the most powerful Rev skills but no one answered that call.
(edited by Dirame.8521)
So this happened just a few minutes ago. Queued up for a match and then I couldn’t get in.
Then all of a sudden I try to log out and log back in but the game gives me a disconnect.
Dunno what happened but just thought I’d mention it
(edited by Dirame.8521)
I can also confirm that the skill is unblockable.
Stronghold is THE WORST MAP to put in the Hot-join rotation. Courtyard was and still is THE BEST MAP to put in the hot-join rotation because Conquest pretty much devolves into a deathmatch anyway but sure, let’s lump a map that requires coordination and at least 5 people into a mode that encourages stacking on the winning side. That sure is going to get everyone interested!!
Forums are completely devoid of ele qq now, yay! That means our class is okay and doesn’t suck right? Looks at tempest
It’s just sad that gw2 pvp has regressed till this state. Massive power creep across all classes except warrior and Ele, which makes us irrelevant. Even with a build that was strong pre-expac.
You know balance was thrown out of the window when a spec that was strong becomes under – average after the expac. I called it too. Rip ele #timetomainrev
Yea sure, blowing people up in one overcharge is totally not strong and applying 5 condis in one hit is not strong. Those things are totally weak.
They seem to become less relevant with each update, starting with the Hambow adrenaline nerf.
Did DH and Revenant replace the warrior? Because the 2 new elite specs would fit the warrior role very well. Sometimes I wonder if DH and Rev were originally meant for warriors.
It’s not funny how underwhelming Berserker is. I’m just a bit baffled
The only reason why Berserker isn’t being played is because people are too obsessed with the Discipline trait line.
It seems some have forgotten that the class can punch through all the block spam.
The thing about DH is, there’s a problem with visual ques. Sometimes people don’t see the trap visuals probably because of the constant stealth usage from trapper runes. That combined with the intense damage and the possibility of comboing with other skills, it just becomes crazy in team fights.
Fighting on point has never been more dangerous.
I would like that as well, kinda hard to know when you are evading or not. So it’s difficult to time it when fighting. Plus the gap closing is still not effective enough imo, still too slow aftercasts.
Every time you hit the ground with rocket charge, you stop evading for that moment.
Is DH something you think you could play in a serious tournament?
Almost any build can be played in a serious tournament. The thing that really matters is the team you build around it.
So a while ago, Blinding Ashes was nerfed because it was extremely spammable and kinda annoying to deal with in PvP. Flip a few months forward and now we have Lingering light.
Lingering light is a ranger GM trait that spams blind when you heal a target. Pretty much every bloody second, if you’re playing a Support Druid (don’t know if there’s any other type of druid really)
Lingering Light is a bit different in how to execute the blind compared to Blinding Ashes but that doesn’t make it any less spammable. Fought too many a Ranger only to be blinded repeatedly whilst getting railed on by a pet that deals obscene amounts of damage giving me flashbacks of the old Beastmaster meta.
I’d suggest giving Lingering Light the Blinding Ashes treatment, 8-10s cooldown.
As an aside, new pet damage…. needs looking at.
You’re funny.
Reaper Runes = Shouts apply chill (Reaper, Ranger, Ele, Warrior)
If it should be changed to anything, it would be; Whilst you have a companion, gain 7% damage reduction. But I think it’s fine as is, what’s wrong with a rune named Scrapper being able to be used by everyone?
Dirame.8521 had some gameplay footage of Bunker DH, for those interested: https://www.youtube.com/watch?v=govr0sit2zo
And thanks for sharing the vid dude, much appreciated.
As for CeiMash. He did good & should do even better given the new changes guard will be getting.
As for weapon choices I’d likely go mace/focus & scepter/shield
Mace focus for blocks & heals. Scepter shield for Aegis/projectile blocks and the immobilize.Staff is good but far less so if your not constantly near a few allies & using altruistic healing.
Yea I realized that afterwards.
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