http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
Too much sustain. Needs nerfing.
Great CC, doesn’t need nerfing.
The bunker meta is upon us and only the Reaper and Berzerker can save us…. oh wait nvm, everyone is FREAKING TANKY NOW!!
[BUG] Gun flame is hitting twice on a single target.
I’ll share my thoughts on the new berserker later.
This is pretty cool but I always enjoy watching your stuff.
I have not yet seen the stream: How well does the build perform?
It performs extremely well! It preys on the PvP mentality of outnumbered fights and uses that against your opponents by intentionally seeking out outnumbered fights or 1v1s where you can easily decap and stay alive but you shouldn’t take my word for it, Try it yourself!
And thanks! I’m glad you enjoy the guides and builds!
Also I’ll be streaming when the Beta starts. I’m just playing Shadowcat in Marvel Heroes right now.
(edited by Dirame.8521)
You trying real hard to justify this flaw. The argument you are using can apply to any class. What you pretty much saying, is the same as somebody trying to argue that Necro Scepter and Dagger OH is perfectly find to have as off hand when spec into Power, because, hey they still do damage or some other role…
You’re too busy complaining about what doesn’t sync when you should be focusing on what does sync!
YES the legends fill different roles, YES different stat sets improve one over the other but that doesn’t stop you from maximizing the use of the skills that are within each of them!
Pull condis from your team with Mallyx, swap to Ventari to remove condis. Give yourself might with Glint, go into Mallyx to apply condis because your condis will now hit hard, Go in Ventari to create the tablet and blow it up to create healing rocks, jump into Jalis to pop the elite so you take less damage whilst healing up.
If certain abilities sync and allow you to do your designated role better, I personally don’t see any bloody reason to complain.
Legends are locked into certain predesigned roles and each legend’s doesn’t seem to sync with other legends and their roles. Legend swap also seem to be the go to design for regenerating energy when fully low as well.
This to me seem to be a flaw in the design of the Revenant’s Legend and Energy system.
Because let’s say, I am a Ventari Support Revenant in full cleric gear and Centaur Legend for support.
I run low on energy. Now what Legend will benefit my role and gear choice now? Centaur has the only heal support of any legend besides Herald.
Should I switch to a condition legend? Or Dwarf legend, or Assassin legend with my cleric gear to get that energy boost?
What benefit would I have in doing so, if I will be locked out of the Centaur Legend when I do swap?IMO the better solution to this flaw, is by giving each legend an additional set of skills that can be switched in place of the stock skills, that may potentially fit the role of the build I may be building around at the time. This way all stats would still fit the legend I swap to, as well as the role I can continue to play.
The legends do sync.
Taking Ventari for Support is just one form of support. You can take Jalis for damage reduction on the Elite (and now condi damage reduction) OR you can take Mallyx to pull condis off of your teammates.
The most interesting part about the Revenant is the skills and how you can play around with them. That is really not an area where the Rev has issues. If you had gripes with the traits themselves, then I’d be more inclined to agree.
They do not sync. The weapons are the only thing that can be made to sync.
When I swap from ventari to Glint I go from 2000hps to 600. The only benefit being maintaining regeneration. A swap to malyx is pointless because ventari has condi removal. A swap to jalis is pointless because ventari can already give protection and any further damage reduction loss is made up for by healing.
The roles are separated. There is no sync like elementalists.
When you go from Ventari to Glint you just decided to go from heal support to boon support! Both of those things help your team. And people want Revenants with Glint in PvE because of that boon support.
Currently certain things are just not very optimized. archers are weak, guards die too fast, defending is usually not the way to go and transform capping of mist essence can be a pain for whoever has to compete with it. many games also end on timer and turn into a “massacre as many npcs for points” fest.
some players will maybe be angry or not understand why i make this thread but i rather have them take their time and release something that can become a competitive game mode that is worth building upon and the players enjoy.
Archers are Weak. I agree with you on this and I believe I’ve said this before; ARCHERS SHOULD IGNORE PLAYERS. Archers are more of a threat if they ignore players and just go for the Guards, that way, people actually spend time to kill them and it helps with the overall push and pull of the game. What I mean by this is, people spend time killing Archers, meaning they spend less time killing door breakers, door breakers have more time to get to the doors because people are spending time killing archers, etc etc. It basically has a knock-on effect.
Guards die too fast. I’m okay with the outside guards dieing fast but may be it would be better for the game if they had increased health.
Defending is not the way to go. I am sorry but you are sorely mistaken. A good team of 4 can easily defend against a group of 5 pushing in whilst having 1 person run supply and break down the gates and taking down the NPCs.
The thing about Stronghold is that it’s a game of give and take, if you commit too much to offense, you’re going to lose out on defense and you’re giving the enemy the chance to come back, if you commit too much to defense, you lose out on points on the rest of the map.
You can never have a perfect balance because that requires all players in your team to be god-mode and that’s impossible.
A team that can lockdown the central supply point can easily deny the other team any push on the map, but to counter that, there’s the treb and then there’s the Champion which everyone will rush for.
Tranform Capping can be a pain
Yeap Transform capping needs to go away but in the mean time; Necro (Corrupt Boon, signets, Focus etc), Engie (Moa, Minefield removes boons), Mesmer (Moa, Arcane Thievery).
Many games end on Timer
Shows how tough that match must have been. And yea, if you can’t tactically kill NPCs to make sure you have good point score whilst going for the Lord, you really shouldn’t be playing this game.
Any team that ignores Champs will lose, any team that ignores NPCs “might lose” because they could just go for Champs and still have good point score.
Personally I like this game mode. The reason why a lot of people will find it tedious is because it isn’t as simple as Conquest.
I mean just look at the most chosen maps in Conquest, every single one is the simplest map. Legacy of the Foefire? Forest? Battle of Khylo? No one ever picks the maps that requires some semblance of additional thought, Temple? one 1 or 2 people pick that in any roll, Spirit? Pfft that map is broken man!
Stronghold will have it’s audience but a vast majority of people will play it and think, “yea…. and here i thought Conquest required good rotation and map awareness, this mode be crazy!!” because that’s exactly how I felt after playing Stronghold for 3 straight days and going back to Conquest.
(edited by Dirame.8521)
Video Edition: http://www.youtube.com/watch?v=a3glrSTasKI
Written Guide: http://intothemists.com/guides/6508-the_burst_healerdecapper_engie
Hey guys! This week I unleash the power of the burst healer Engie!
The burst healer engie is all about supporting your teammates as well as yourself with incredible healing and survivability.
The build can fall into quite a few roles in PvP, and in PvE it’s the perfect set-up for attempting raids.
More gameplay incoming but above is the guide to the build (note: I do a lot of talking and there is a lot of number spouting). I’ll be doing a written guide on intothemists.com so look out for that, I’ll link it here when it’s done, and also full gameplay vid of me bunkering and healing things to the best of my ability.
Nonetheless check above for the guide and below for the build(s).
Full Match Gameplay: http://www.youtube.com/watch?v=0FYLCdTVgkI
PvP Build: http://gw2skills.net/editor/?vdAQJAqelUUhSuYfWwyKw6FLWGU49ueXFTWA++Y5fw6B-TJxHwAOLD4b/BDnAAAPAAA
(edited by Dirame.8521)
Legends are locked into certain predesigned roles and each legend’s doesn’t seem to sync with other legends and their roles. Legend swap also seem to be the go to design for regenerating energy when fully low as well.
This to me seem to be a flaw in the design of the Revenant’s Legend and Energy system.
Because let’s say, I am a Ventari Support Revenant in full cleric gear and Centaur Legend for support.
I run low on energy. Now what Legend will benefit my role and gear choice now? Centaur has the only heal support of any legend besides Herald.
Should I switch to a condition legend? Or Dwarf legend, or Assassin legend with my cleric gear to get that energy boost?
What benefit would I have in doing so, if I will be locked out of the Centaur Legend when I do swap?IMO the better solution to this flaw, is by giving each legend an additional set of skills that can be switched in place of the stock skills, that may potentially fit the role of the build I may be building around at the time. This way all stats would still fit the legend I swap to, as well as the role I can continue to play.
The legends do sync.
Taking Ventari for Support is just one form of support. You can take Jalis for damage reduction on the Elite (and now condi damage reduction) OR you can take Mallyx to pull condis off of your teammates.
The most interesting part about the Revenant is the skills and how you can play around with them. That is really not an area where the Rev has issues. If you had gripes with the traits themselves, then I’d be more inclined to agree.
The buffs engies need is in making the explosives line less crappy and replacing traits that will never get used like Takedown round.
The posts you’re seeing in the Ranger forum are not from a developer. They do sort of sound like a preferential treatment sort of thing though which I can see how it would irk some people. Gaile plays Ranger so she’s telling the Ranger forum that she’s making sure people are paying attention to them. No one is doing that for us, I get how that could be frustrating.
Both Rangers and Engineers have had one “I see your feedback” sort of post from a developer since their reveals. I don’t expect much of anything before the BWE for either of us.
Grouch plays Engie.
Currently, Advanced turrets projectile deflection shield doesn’t always work when I turn on my turrets.
This has happened when I use Healing turret and Thumper.
The heal increases on you per target you heal with Merciful Intervention. It’s completely different from Astral Grace.
The patch has dropped now. What do you guys think?
The Technomancer would tap into what Asurans do for their tech. All the skills so far have been taken from Charr technology. Even the Scrapper is from Charr tech. Time for some Asuran tech. My very own pet Golem would be a good start.
Video Edition: http://www.youtube.com/watch?v=P_-aVm2VkTA
With the Balance patch fast approaching, I try my hand at predicting the future of the meta based on what I already know of the patch notes from the preview shown to us on Saturday.
Without further ado, let me tell you want my crystal ball told me;
No.3 – The Ele remains in the Meta
Eles may be weak but they will remain in the meta for 1 reason and 1 reason only. Their versatility. They can bunker on point, offer support, have great mobility across the map and still prove to be annoying in team fights.
No.2 – The Interrupt Mesmer Returns
Due to the nerf to PU’s Stealth duration, the dreaded mantra mesmer will start to rear its head again. It might get squashed by another build that Helseth decides to play on a whim but, my good money is on Mantras making a comeback.
No.1 – The Condi Meta Cometh
You are not ready for the truth.
Let me know what you think guys! What are your predictions based on what we know and will know?
Hey guys, I’ll be streaming for 2hrs from 10am to 12pm GMT so come join me as I attempt to win games by burst healing my way to victory. Druid can’t touch this.
stream offline.
(edited by Dirame.8521)
Nah, I think it’s just been given an 8% increase. So increased to 20% not increased by 20%
If it’s increased by 20% it would be great but, I’m also happy with the former.
What about pvp? The Druid can heal the team and The stronghold Lord. It’s a trinity.
You’d need 2 Druids and an Ele to heal the Lord against a full groups pressure. And the pressure won’t just be against the Lord but also on the Druids as well so…. they have a lot to heal.
I don’t see a trinity forming in any mode. Maybe we’ll get a change in WvW (probably getting a GWEND or a GWENS) but you won’t see any major tanks outside of what is already there.
In PvE, you’ll probably see what occurred in GW1 where the person who can mitigate damage the most goes head first into the fight to pull mobs (note that this can be done by anyone with invulns or massive damage mitigation) and then everyone else follows in after.
(edited by Dirame.8521)
Sounds perfect to me. Anything that beats blocks and blinds sounds like a win-win!
I’m already in love with Skull Grinder as is, make it a multi-hit grind and I could just faint.
Thieves got a remix of the acrobatics trait line…
Engineer got a 30 second stomp rez bot…Garbage.
I’m pretty sure your mind will change when all the crazy sick plays come out using the garbage rez bot.
Oh, then it’s another BS trait I won’t take. Well GG.
Heh, just wait till you see what you can do with it.
We are currently good at healing and after the Balance update, we will be better at healing.
Burst healing guide inc.
If you guys are offended by Druid, shouldn’t you also be angry at all the Staff Eles out there? Because those guys have and still can do better heals than the current Guardian. And Tempest will also be able to make that even better.
Some of you are too busy comparing your class to other classes when the reality is, there are classes that already exist that do what you’re complaining about better than us anyway and yet, Guardians are still in every meta.
But yea, keep on complaining. I’m sure someone will buff something at some point.
I’m just waiting for someone smart to make a Dragonhunter build so I can watch all you complainers just change your minds.
There’s no doubt that the traits could’ve been better and some skills could be better and it is a big departure from what we currently understand about the Guardian (which I think is a good thing) but it’s not so bad that you can’t make any builds with it or so bad that it won’t be functional or be a boon to certain builds or certain styles of play.
Its not just you. Its also been occurring to me as well. Always at the most inopportune moments. But seems like a bug that’s happening to mesmers as well. I was watching Helseth and he had the same issue as well. Right now I’m not sure what is causing it.
If the enemy team doesn’t know much about the game then using Stealth Gyro would be amazing but I doubt it would work against teams with eagle eyes.
But if you can orchestrate a scenario where the enemy team is more distracted by a certain objective (even if they are eagle-eyed) then you might be able to pull off a Stealth Gyro as it doesn’t show up on the mini-map.
I agree. I feel like the name scrapper lends itself to bleeds and cripple more so than stuns and lightning. The distance between the name and the function really makes it feel like the name was changed later in development.
The projectiles are random, meaning there is both a possibility for you to win the slot machine and have some poor schmuck die to 1,000 poison darts, but it is just as likely to be an old Gangplank ult and enact the nightmare scenario where someone with low health doesn’t get hit by a single dart, in which case you just wasted a utility slot on nothing.
And the raw damage is incredibly negligible and only useful for the occasional proc or burning an aegis off something.
The raw damage was weak because the devs were using a non-power amulet when showing it off. I believe the damage will be around 500 with 1k crits with power amulets.
Turret damage doesn’t scale with player stats. We have no reason to believe gyro damage will scale now. So I think the damage will be the same with power amulet.
Hmm, true.
The projectiles are random, meaning there is both a possibility for you to win the slot machine and have some poor schmuck die to 1,000 poison darts, but it is just as likely to be an old Gangplank ult and enact the nightmare scenario where someone with low health doesn’t get hit by a single dart, in which case you just wasted a utility slot on nothing.
And the raw damage is incredibly negligible and only useful for the occasional proc or burning an aegis off something.
The raw damage was weak because the devs were using a non-power amulet when showing it off. I believe the damage will be around 500 with 1k crits with power amulets.
Only in PvE would it be worth it in any capacity but in PvP, you’d need to immobilize someone for a crazy amount of seconds for it to be any good.
anyone running burns without sigil of smouldering is insane
It’s not important. Reapplication speed or general condi layers is better. So poison, bleeds, vuln etc.
I run this build for condi;
http://intothemists.com/guides/5967-fteg_mightstacking_build
Great in 1v1 scenarios and alright in group scenarios.
(edited by Dirame.8521)
After actually watching your video, I do say that I will always run the traitline, but just because function gyro and the extra tankiness is so good, and personally, I HATE ALL of the engi traitlines that aren’t alchemy, so I won’t be crying over losing explosives or tools.
I overall love the concepts of the scrapper and everything but I do agree that some traits could be made to be more interesting. Particularly, adaptive armor should honestly function more closely to the necromancer’s corrupter’s ferver in which each stack of the buff the should apply a smaller % of -condition damage and toughness that caps at 20% and 500 (maybe 400 would be more balanced). I’d also make it work when you strike a foe so you have to be in the thick of the battle to maintain it instead of passively surviving, so you could be coutnered by being kited or CCed. I love the idea of rapid regeneration (which makes up for backpack regen being meh) but I’d prefer to have it so only one of the regens could be active at a time. As for mass momentum, I’m not worried about it since its might duration is low, and it requires using a niche trait/kit to be truly effective, although I do agree it feels too passive. I just don’t agree at all that its strong, since with HGH we already have a perfectly balanced form of mightstacking.
Hm, you may be correct. But the thing is if the Engie can stack might without the need for a lot of Elixirs, that allows the class freedom to take other utilies and makes them potentially more survivable and adaptable.
I’m not against more survivability, the only thing I think should come in addition to that survivability would be the inability to deal a ton of damage. Large might stacks equates to that.
Looks nice i hate kit Swapping and yours looks fun :-)
This is the build I was using. Weak against heavy condi pressure.
http://intothemists.com/calc/?build=-Z70;2cPFw066cQFx0;9;4lik;0156237257;4UB0;3k2Ewk2Ewa0Y
(edited by Dirame.8521)
What build is he playing in the vid?
I was playing my mines build. It’s great in 1v1s but I find it very ineffective in team fights sometimes.
Video Edition: http://www.youtube.com/watch?v=UDsXC6xW0Dc
So unlike a lot of people on the forums, I actually like the skills for the Scrapper. I feel some Gyros will see some play and others, less so but the traits on the other hand, I’m not so optimistic about. I feel that it’ll foster a meta that everyone will just end up complaining about and will end up getting nerfed and then we will complain about the nerf. Why not just nip it in the bud before the chain starts
The traits in particular are Mass Momentum, Adaptive Armour and Rapid Regeneration (i should add that you can’t take Rapid Regen and Mass momentum because they are both master traits). In my opinion, these traits could kick start something that many players in the PvP community are currently arguing against having on other classes(cough Ele cough) so why should we accept it on our class? Shouldn’t we want traits that won’t eventually be nerfed because they end up flipping the meta and everyone and their dog decided to complain about it?
But maybe that’s what Anet wants, another meta shift. It would be a change of pace but it’s really not very different from what we have now. Eles jumping in and cycling between burning you and mightstacking whilst flame bursting you for 6k crits and Necros building up might whilst blasting you for 3k Life blasts.
It’s kinda silly and it shouldn’t be something we advocate.
I agree that I may be overreacting but these are my fears and I’d just like to make them known and also ask the question, is this what we want?
You know there are quick activation Gyros that get used up as soon as they show up. In that case gyros are far more useful than some of you are willing to admit.
I’m still not sure how we know there isn’t going to be a Solo Q.
tl;dr-pvp only players are poor.
Eh? How?
Everyone get Scientific Hammer skins!!!!
Not everyone can afford Mjolnir. Scientific is just way cool.
(edited by Dirame.8521)
Can you guys a least wait until they fully revelate the spec before hate the kitten out of it ? It can’t be worse than Tempest. I am expecting a nwe brawler option for the engi with the spec just looking the new trait
Oh don’t get me wrong. Mine is just to be practical and call out things I find to be mistakes. The spec is already better than Tempest, it’s just, I know it could’ve been different and maybe more interesting than what we may be getting.
(edited by Dirame.8521)
For me it’s already bad depending on how much might the juggernaut build will stack. If it’s high enough, they might as well have just told us “Hey guys, we like the Cele meta and how people can be tanky and still deal a ton of damage!”
herald druid and reaper
that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.
tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.
for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?
Apparently Tempest is better with Staff. So maybe.
I think Tempest works really well with D/D:
1) D/D has the most Aura’s (1 on main- , 1 on offhand and the leap finisher), this works really well with element bastion.
2) Staff kinda needs certain rotations depending on the situation, to use the blast finishers on earth. Overloading complicates this a bit. It’s not a huge deal, but just a little annoyance when you wanna optimize every skill-usage.
3) D/D is pretty strong in almost every area, but if I’d have to point out one minor weakness, it’s teamfights: Sometimes being melee-only is pretty annoying when the opponent has strong AoE. LoS’ing while doing DMG/Healing also gets complicated by D/D being melee only. The Overload gives you a bit more teamfight-capabilities. Staff-Ele is already extremely good in teamfights – why does he need the overloads?
If you run D/D, It lacks condi cleanse/healing if you remove arcane or Water and it lacks might stacking if you remove Fire. But this is all second hand information really. I personally don’t play Ele.
herald druid and reaper
that’s what it’s gonna be. now with druid it kinda depends on how it will work.. but apparently druids will have aspects instead of pets which makes the whole thing a bit more reliable. staff looks like a lot of cc for peel and most likely also a bit of heal. the only question is how it will turn out. oh and let’s not forget the scrapper, the so called close combat brawler.
tbh after more than 1 year and close to 3000 games on d/d ele i’m getting sick of it. people are frustrated to play against d/d eles and i’m sick of seeing so many d/d eles that can do well without having to master the class 100% just because they get carried by passives, bugs and burns.
for me they could delete d/d ele from the game if they finally make other builds viable. neither burst nor condi builds have ever been viable in the history of gw2, it has always been that tanky thing. in a perfect world ele would be hard to play and rewarding if you’re able to do it. in reality you can do whatever you want and still achieve above average results. but hey, #believeinkarl because tempest is gonna open up new playstyles, right?
Apparently Tempest is better with Staff. So maybe.
Bunny Thumper – A hammer-wielding, close-range, knock-down master.
And they tell me a rifle hunter is unthematic…
Some hunters use hammer you know? :P
We’re just craving nostalgia really. Hammer Ranger builds were a thing in GW1 and all Anet needs to do is refine and refresh the idea of that build for GW2.
All Ai is going to be revamped for Heart of Thorns and the only reason Rangers are even close to good right now in PvP is because of how good their pets are. So I’m not going to drink your bitter cool-aid, thanks but no thanks.
You must be pretty bad at PvP then if you’re saying the pets are the reason Ranger does alright in the game mode. Ranger pets are by far the weakest class mechanic of all the professions. They have bad AI, suffer from pathing issues, and die so easily to cleave damage alone in every game mode it’s not even funny. On top of that the majority of pets see barely, if any, use, because either their F2 ability is bad or mediocre compared to a pet in the same family (say like Fern Hound vs Wolf, for example) or the whole family is mediocre/bad compared to other pet families (Why use a Devourer when you can use a Spider, for example). In PvP the BM traits for the pet are strong (if used with melee pets with low F2 cd’s). The pets themselves range from alright to just plain bad.
Please do not insult me. Do you know how I play and who I’ve played against? How can you tell I’m bad at pvp just because you don’t share my opinion?
The reality is, pets are better than they were a year ago and if you know how to use your pets well, they won’t die so easily. So please, don’t insult me.
All Ai is going to be revamped for Heart of Thorns and the only reason Rangers are even close to good right now in PvP is because of how good their pets are. So I’m not going to drink your bitter cool-aid, thanks but no thanks.
So we have Medic, Purge, Sneak, Shreader and Bulwark Gyro. Wonder what the Elite will be. Enter a Gyrocopter and lay waste to enemies?
Things that need fixing in my opinion;
- Why Pistol isn’t 1050 Range and piercing
- Medkit
- The Explosives line
- The effectiveness of certain traits
I feel after the expansion, there will be more hands free to fix things but for right now, it’s all hands on deck to get the expac out.
(edited by Dirame.8521)
The Forge will have Tool-bots instead of Toolbelt skills. These Tool-bots will give you different benefits when activated and they will also grant these benefits to nearby allies. Tool bots have active skills as well as passive benefits.
The cooldowns are needed for the more powerful skills. I would have added cooldowns to more skills if I were Roy.
AI time maybe :P
Edit: To differentiate the reveal posts made around the same time, this thread can focus around the possibility of the “Forge” using AI.
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