Showing Posts For Dirame.8521:

Ceimash Streams some Burst Guard

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Posted by: Dirame.8521

Dirame.8521

Hey guys!
I’ll be streaming burst Guardian for the next hour (1-2pm GMT). Come check it out!

http://www.twitch.tv/ceimash

Stream Offline.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Ceimash streams so Mad Engie Mining

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Posted by: Dirame.8521

Dirame.8521

Hey guys I’m streaming some Mine Engie gameplay! Come say hi and watch me teach people the power of the Engie!

http://www.twitch.tv/ceimash

Stream offline.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Where can I find all necromancer builds

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Posted by: Dirame.8521

Dirame.8521

http://intothemists.com/guides/

Let me suggest the above. Metabattle constantly battles against other people thinking they are smarter than the originators of the build (whilst sometimes they are, other times its just annoying to see someone constantly change your build because they don’t know your reasoning.)

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's Guide to Zealot's Wrath

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Posted by: Dirame.8521

Dirame.8521

but at times it feels like I’m not pumping out enough damage. That spec is more survivable though.

You can always try Unscathed Contender, I know it works just with aegis but it’s awesome for popping out some insane burst at the beginning.. btw you are right, there is a dps loss :/

Ah you noticed it too. I have tried Unscathed Contender. It works but not the best choice if you want to keep constant dps.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Terror + Dfire + SoS + 100% chill uptime

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Posted by: Dirame.8521

Dirame.8521

You can run a normal condimancer and still maintain enough chill-time. You don’t have to go full ham on chill to “reap” the benefits.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Instead of creating new ideas...

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Posted by: Dirame.8521

Dirame.8521

I think I’ve been through all the reasons why some of the Dragonhunter traits are bad. If they haven’t seen that feedback then sure, I’ll be happy to go through it again;

- Only traps causing Bleed doesn’t give the Dhunter much synergy with other parts of the Guardian’s kit. We need other ways to cause bleed because the Guardian is pretty bad at condi layers atm.

- The last Trait overhaul consolidated a lot of traits but the Dragonhunter feels like it was created before the overhaul with several traits feeling like they could easily have been merged. Traits like all the traits that effect virtues, Dulled Senses and Heavy Light.

- Our minors don’t synergize with each other AT ALL. Defender’s Dogma and Pure of Sight? No synergy there. Pure of Sight should be merged with Hunter’s Determination and something else should take it’s place in the minor GM slot.

And I believe that’s me done.

PS: Ignore all of this when you’re talking about Spirit Wepons. Those kittens really need gigantic overhaul.

I like Spirit Weapons, especially the hammer….. but I guess that’s just me.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's Guide to Zealot's Wrath

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Posted by: Dirame.8521

Dirame.8521

You can win those sustained damage fights though by doing mini bursts.

I have different opinion.. in this day, with spec like d/d fire elementalist, burst mesmer, trap/taunt ranger, rampage warrior and burn guardian, you can’t just “mini” burst someone.. you go hard or go home.. many build can easily melt a 2k armor 17k health guardian.
Btw I really like the idea behind this build, I love to nuke people, so I changed a couple of things to improve it for my playstyle.. for example I changed the zeal line for virtue (condi cleanse and stability) and even w/o vulnerability stacks I don’t see any big dps loss in the combat chat.. plus the change I made from inner fire to right hand strenght (meditation already give me fury) gave me an increase on crit

I’ve gone that route as well (as you may have seen from the video) but at times it feels like I’m not pumping out enough damage. That spec is more survivable though.

With regards to going all in, I think you have to pick and choose when to do that or else you’ll find yourself in situations where you’ve burnt everything and your target can go full ham on you.

ps: I noticed your video now, LOL.. It’s a well made video, good job!

Thanks, glad you liked it. I’ve had time to get better at making videos.


The original post is now updated with the Written Guide: http://intothemists.com/guides/6363-zealots_wrath_guardian_burst_build

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's Guide to Zealot's Wrath

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Posted by: Dirame.8521

Dirame.8521

Try out the build and let me know your thoughts.

I tried every single build you show here, in a normal match I notice minor differences from traditional burst build, guardian is my main and I am pretty effective at it, plus I notice the insane burst your build can offer, best fight start ever, but after dat you have nothing.. no gap closer, no soft cc, just 1 slow blind, and here come my final test..
I moved to a pvp arena, and there I easily felt what this build lack.. if your enemy don’t see you come are pretty kittened, but against someone aware of you is another story.. I still prefer GS-s/f but thanks for your share!

ps: I hope you can understand what I wrote.. I truly need some english lessons :P

Yea, that’s the difference and the downside to it. But the build is intentionally different because it’s meant to fulfill a different role compared to that of the GS.

You can win those sustained damage fights though by doing mini bursts. For example, performing half of your burst with VoJ, Symbol of Faith and the thrown Zealot’s Flame. Or making people eat a protectors strike.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's Guide to Zealot's Wrath

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Posted by: Dirame.8521

Dirame.8521

Using Rune of the Pirate so you can use Merciful Intervention on the parrot.

http://giant.gfycat.com/FoolhardySmartDobermanpinscher.gif

Haha, is that a good or bad mindblow?

Bad in my book. It would be cool in any other MMO, but in this game abilities compete with each other and blowing a valuable skill slot for an unreliable trick like that isn’t a good idea.

It’s not just there for that use only. Should there not be any allies around you the bird acts as an additional ally allowing you to heal for more with Mi. Should it die before you can use the skill on it, you can still use Mi on yourself to get a comparable heal to using Shelter.

The little trick is just something you can do should you require it. A little SUPRISE SUCKA! for your enemy.

The good kind. That’s a very ingenious use of what most consider an extremely lackluster ability.

Well I’m glad you found that interesting.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's Guide to Zealot's Wrath

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Posted by: Dirame.8521

Dirame.8521

Using Rune of the Pirate so you can use Merciful Intervention on the parrot.

http://giant.gfycat.com/FoolhardySmartDobermanpinscher.gif

Haha, is that a good or bad mindblow?

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

CeiMash's Guide to Zealot's Wrath

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Posted by: Dirame.8521

Dirame.8521

A Guardian burst build. (<-Video Guide)

Hey guys! This week on my guide videos, I unveil a very cool burst build that everyone seems to be ignoring or just not giving a care about.
Click the link above for the full video guide. I’ll be finishing up the written guide soon and will update this thread with that and gameplay of a full match being played with commentary.

Gameplay, Full match with Commentary
http://www.youtube.com/watch?v=dUye5YLLm6o

WRITTEN GUIDE:
http://intothemists.com/guides/6363-zealots_wrath_guardian_burst_build

Different Versions of the Build
Pure Burst Build: http://gw2skills.net/editor/?vVAQRApf7dlsAhyhY1QwbIwPEHxDVNAeg69uvxQOYLh79RB-TZBFABiXGAl9HQ4EAswBBAgnAAA

Merciful Pirate Build: http://gw2skills.net/editor/?vVAQRApf7dlsAhyhY1QwdIwPEHxD1dfjhcoGAPQ9aLh79RB-TZBFABiXGAhTAwCHEAAeCAzt/AA

Zealot’s Fury Build:http://gw2skills.net/editor/?vVAQRApf7dlsAhyhY1QwdIwPEHxD1dfjhcoGAPQ9aDh79RB-TZBFwA22fgaZAEnAgFHEAAPBAA

Spirit Hammer Build: http://gw2skills.net/editor/?vVAQRApf7dlsAhyhYRQwaIwPEHxD1dfjhcoGAPwAYLh79RB-TZBFABiXGAl9HQ4EAswBBAgnAAA

Try out the build and let me know your thoughts.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Describe the Reaper in 3 Words

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Posted by: Dirame.8521

Dirame.8521

Death becomes me.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Describe the Dragonhunter in 3 Words

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Posted by: Dirame.8521

Dirame.8521

Slow and Steady.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dragonhunter: Review & Revisions (Long)

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Posted by: Dirame.8521

Dirame.8521

…. traps would be great for kiting. Especially the Elite trap. It’s on a 60 second cooldown (48s with the new trait) allowing you to proc things like Krait runes and Rune of Lyssa more reliably, has a nice long CC and slow. Perfect for the class that seemingly lacks kiting skills.

No…. just no! We don’t need 4.5 extra seconds of bleed durations when a 20% burn duration increase on ANY rune will output more damage. Krait Runes got a nerf in burst damage… Mad Kings will do 2x the damage and this is strictly single target! It does 3x the damage in group scenarios.

For the record, there seems to be a delay between 45(s) CD elite and runes that have a 45(s) CD.
Example: FMW will not proc the bird effect on Mad King runes 100% of the time. There seems to be a lag effect of about 5s on the timer some where.

Lyssa runes will be nice but not on an Elite that takes 1 second to cast. We’ll need to cleanse 5 conditions immediately in clutch scenarios… we can’t wait a second and risk an interrupt. We’re most definitely not going to waste a trap while doing so!

Purging Flames is a better kiting tool than any trap DH has.

  • It’s a Target skill.
  • Deals Instant Damage.
  • Has a bigger radius to further prevent path of direction.
  • Takes 2 dodges to go through it rather than 1 dodge on a trap.

When some one is chasing a DH, it’s obvious to know when and where he places the trap because he will place it under his feet. Another reason why Traps needs to be Target based.

First off, I’m talking PvP. And in PvP, it’s not always about damage output, it’s about CC, Condi covers, cleanses, blinds, etc. So if you’re also talking PvP and you’re focusing mainly on damage output when you’re talking about Krait, you’ve got it all wrong.

Second off, Purging flames isn’t an Elite so it’s not even competing with the Elite trap anyway. So you can still have it in your kit.

To be honest, you can argue against the trap all you like, but the Elite trap’s benefits are there.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Dragonhunter: Review & Revisions (Long)

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Posted by: Dirame.8521

Dirame.8521

My thoughts on your thoughts;
Virtues:
I feel like everyone complaining about this are just feeling the growing pains of going from instant cast skills to non-instant cast skills. You included. I think we’ll all have to understand that if we want instant cast virtues, we can just play normal Guardian. Dragonhunter feels different and is different. It really requires a different mindset to play it properly.

About removing Melee block from Shield of Courage. I disagree. It was advertised as doing this for a reason and is amazing for it. It will be amazing in WvW and also amazing in PvP. You’re asking them to remove one of the best things about the Dragonhunter. I think that’s a bad idea. (Conditional knockback = crippled foes are knocked back?)

If they haven’t given Wings of Resolve a longer range then, yeah they definitely should.

Skills:
I agree that traps aren’t that great in PvP but in WvW and PvE, they will shine. In PvP though, when you spoke about kiting, I just realised that traps would be great for kiting. Especially the Elite trap. It’s on a 60 second cooldown (48s with the new trait) allowing you to proc things like Krait runes and Rune of Lyssa more reliably, has a nice long CC and slow. Perfect for the class that seemingly lacks kiting skills.

The changes you suggest to traps sound good, will have to try them if they get implemented to give proper feed back.

Traits:
The current traits are bad no doubt about that. I feel the virtue traits all need to be consolidated, just like they’ve done with several other traits on other classes. But that’s just me.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Is there reason NOT to take Reaper

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Posted by: Dirame.8521

Dirame.8521

As in topic. Is there a solid reason not to go into that specialization?

Because you want fears that last more than 1s.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dragonhunter Changes for Next BWE!

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Posted by: Dirame.8521

Dirame.8521

Please allow Spirit Hammer to proc Dulled senses in the next BWE! Because it didn’t proc it in the last one.

The traits remain uninteresting to me in design. More damage won’t fix that but meh.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

D/D ele

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Posted by: Dirame.8521

Dirame.8521

Hm, the reason why Ele is running rampant is because there’s not enough condi in the competitive meta right now.

Engies don’t put out enough of it and there are no good Necros willing to play condi (apart from Djooce but he rarely plays).

Anyway, condi is the counter to the current meta of vamp runes and survivability but no one is willing to put together a team with “counter comping” in mind.

I think you mean boon hate instead of conditions.

It’s both. Condis reduce the effect of boons. Like poison vs regen or vuln vs protection. More condis, less sustain effectiveness.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

D/D ele

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Posted by: Dirame.8521

Dirame.8521

Hm, the reason why Ele is running rampant is because there’s not enough condi in the competitive meta right now.

Engies don’t put out enough of it and there are no good Necros willing to play condi (apart from Djooce but he rarely plays).

Anyway, condi is the counter to the current meta of vamp runes and survivability but no one is willing to put together a team with “counter comping” in mind.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Build Preview: Zealot's Wrath Burst Build

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Posted by: Dirame.8521

Dirame.8521

Full guide coming to my youtube channel later this week; http://www.youtube.com/watch?v=OfYxl9UE2H8

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Engineer Build Compilation - All Modes

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Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Powerbuild: shiro/glint/jalis

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Posted by: Dirame.8521

Dirame.8521

For PvE, Shiro + Glint seems like a good idea

For PvP/Solo WvW Shiro/Mallyx or Shiro/Glint works

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Ceimash streams Condi Engi

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Posted by: Dirame.8521

Dirame.8521

Hey guys, it’s that time again! And I’m streaming some Ft/Eg engie for your viewing pleasure!

http://www.twitch.tv/ceimash

Stream is down.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

How do you handle Condi burst?

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Posted by: Dirame.8521

Dirame.8521

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Beta dragonhunter feedback/thoughts thread:

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Posted by: Dirame.8521

Dirame.8521

You make a good point, however, in the instance where an enemy is already caged (Circle or Hunter’s Ward), they would need to escape

My thought was that they would need to hit the Ring repeatedly to take damage and since the ring pushes them back there’s a good chance they’d be taking double damage from Test of Faith. So escaping isn’t needed, attempting to escape is where the damage is at. And the person using the ring can decide to use banish or even the shield knock back or any knockbacks to force the target into taking the damage.

Even though it is a 43s cooldown, it has too much going for it. An immobilize is a really strong debuff, a gap closer fairs extremely well with melee burst (whirling wrath), and it heals. If I remember correctly, a Power build would yield a little over 1000 damage, which could make for good damage – unnecessary damage. It’s like a free hand out. Think of it this way: We can all agree that 1.6k healing from Virtue of Resolve is good enough, yeah? So when you can basically do the same value in damage and a lot more, the damage throws Wings of Justice off balance.

True enough.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

signet necro is OPer than dd cele ele

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Posted by: Dirame.8521

Dirame.8521

Both of them are good fights for me depending on who the driver is. Ele is more OP though because mobility.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Beta dragonhunter feedback/thoughts thread:

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Posted by: Dirame.8521

Dirame.8521

Trapped – When you said, “Immobilized [units] cannot evade,” are you including that Mesmers can use Sword2 Blurred Frenzy but the evade frames won’t function? This should include Crippled in the list of affected conditions to have synergy with DH’s kit.

Didn’t want to include cripple because we already have traits like Zealot’s Aggression and Hard Light.

Weakened Prey – I think your wording is confused here. Right now, it means that if the player has 3 stacks of bleeding, that player will apply weakness on foes. Reliable access to weakness is a good idea, however, Guardian has very constraint access to applying bleed (unless geared for it).

Oh yea, I edited it now to remove the confusing wording (now I know how Anet feels). The trait would synergize with my suggested change for Piercing Light as well as traps, giving the Guardian more cover condis.

Winged Defender – Should also apply aegis to all allies within the effective radius. You say it has synergy with Defender’s Dogma… but what is the quality of that synergy? So what, you get to apply burning on your next attack, bfd.

Good idea with the aegis in a radius thing. The synergy with the Defender’s dogma is one thing but, when you’re flying through the air about to immob a target, the last thing you want is to get interrupted so having the Aegis there is also synergetic with the Wings of Resolve itself.

Heavy Light – I think Rebounding Light should just be merged into this one.

Now that you say that, I think Rebounding Light would be better served if it was merged with Zealot’s Aggression because they are 2 traits that would function well together. My suggested version of Heavy Light would already have a way to cripple targets.

Hunter’s Fortification – Good concept, but the payoff is pretty unrewarding. I’d like to have “All ward skills have a reduced recharge” by no more than 15%. Change the skill to Procession of Blades, because with most wards, you’re not going anywhere and Test of Faith won’t do much. Also, rework traps so they have potential to apply more bleed stacks.

The pay off would be more rewarding than you realize. Currently even if people teleport out of your ring of warding they still get CC’ed. This means that if the skill that is procced is Test of Faith they will still take at least 2-3k damage from crossing the line. It also means that your goal is to constantly push people into the walls of the Ring, changing how you play by quite a bit. Procession of Blades is fine though, my only problem with it is that it doesn’t require any further thought than landing the Ward in the first place.

Strengthened Virtues – This one is what caught my eye. I don’t mean to hop on the “Let’s make mesmers the ideal for balance and work up toward them” train, but it really has bugged me that Mesmer’s shatter skills are all improved slightly with one trait, Master of fragmentation. And here we are, with three underwhelming traits spread out across three trait tiers. Soaring Devastation would need it’s damage reduced, however, because that is the only good one of the three.

Soaring Devastation’s damage isn’t all that really. And it’s a skill that has a 43s cooldown. Reducing the damage wouldn’t be good I think.

Thanks for the thoughts on my suggestions. I appreciate that.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Beta dragonhunter feedback/thoughts thread:

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Posted by: Dirame.8521

Dirame.8521

Here is the video version of my thoughts with some gameplay: http://www.youtube.com/watch?v=IIdJcdudau0

There are a few things I will cover here that I didn’t cover in the video, I personally feel like the weakest part of the Dragonhunter is the traits. The virtues are fine, certain bow skills are fine but the traits just don’t do any of that justice (pun not intended).

The traits: I feel like certain traits should be merged and new ones made because whilst builds can be made out of these Dh traits, they don’t really influence build diversity that much. The builds that can be made are boring and just retooled versions of old builds. Below are suggestions for what I’d like to see change in the traits, I’ve posted these before but I’ve gone back, editted it and made it better (I believe). I really do think the below changes would make a huge difference and a large impact on builds.

Piercing Light: (Change piercing light to this. Adept Tier)
Cause 3 stacks of Bleeding to targets when you reach the burning threshold.
Threshold: 3 stacks of burning

Rebounding Light (New Minor Trait, Replaces Soaring Devastation. I would like Soaring Dev to be merged into Strengthened Virtues below)
Your Longbow auto attack now bounces between 3 targets and cripples them.

Trapped (Replaces Dulled senses in the Master Tier as I want that to be merged with Hard Light)
Deal 10% more damage to Stunned, Knocked down or Immobilized foes. Immobilized foes cannot evade and deal 15% less damage.

Weakened Prey(Master tier trait replacing Bulwark. I want to merge Bulwark into Strenghtened Virtues)
Apply weakness to targets when they reach the bleeding threshold.
Threshold: 3 stacks of Bleed
Weakness for 7s

Hunter Determination (Merge Pure of Sight with Hunter’s Determination. Master trait)
Attackers outside the threshold take 10% more damage. Gain stability for every enemy hit by True Shot.
Threshold: 600

Replace Pure of Sight GM minor trait with;
Winged Defender
Activating Wings of Resolve grants you Aegis. (Then it would synergize with Defender’s Dogma the Master tier minor trait)

Heavy Light (GM trait merge with Dulled senses)
Enemies you hit with the Longbow within the threshold are knocked back and crippled. 7s CD

Strengthened Virtues (This is a GM trait and is a merger of Soaring Devastation, Bulwark and Big Game Hunter. It replaces Big Game hunter in the GM line)
Shield of Courage lasts longer and has an increased radius.
Wings of Resolve immobilize foes and deals damage
Spear of Justice increases damage dealt to tethered foes by 10%

Hunters Fortification (The current hunter’s fortification should be changed to this. GM Trait)
When you lay down a Ward, you also lay down a trap. Traps recharge 20% faster and apply bleeds.
Trap: Test of Faith (Wards include Hammer 5, Staff 5, Longbow 5)
Trap Cooldown: 45

Utilities: Traps are great in PvE and WvW but I don’t feel they’ll get any love in SPvP. Dragon’s Maw would be pretty disruptive in team fights though.

Longbow: Good weapon but not being able to shoot LB#4 without facing the right direction is annoying.
LB#5 timing is a bit off. The Ward seems to drop later than intended. Hopefully it does get fixed
LB#2 rooting you ruins the flow of combat a tad.
BUGS
Spirit Weapon Hammer doesn’t work with Dulled senses
Wrath of Justice doesn’t work with Spear of Justice.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Fears about sPvP Leagues

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Posted by: Dirame.8521

Dirame.8521

This still doesn’t solve some of my fears …

Try popping stability.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Reaper Logo?

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Posted by: Dirame.8521

Dirame.8521

Chinese Necromancer icon.

The problem with that is, the necromancer’s normal logo is also in the same picutre.

Attachments:

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Reaper Logo?

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Posted by: Dirame.8521

Dirame.8521

Just noticed this logo (pic attached below) whilst watching WP’s explainer video for Leagues. It looks like it would be the Logo for Reaper but who’s to say that it is.

Attachments:

I make guides to builds you may not have heard of;
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Reason Reaper Shroud feels Squishy

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Posted by: Dirame.8521

Dirame.8521

You probably should’ve mentioned you were talking about sPvP. The only downside to Blighter’s Boon is that it isn’t as good when it comes to sPvP. It is however awesome when you’re in GvG, ZvZ, or with any class that can stack you with boons.

Lol, Blighter’s Boon gives you life force per boon gained from yourself or from allies around you. So a Full empower from a Guardian gives you 14% life force, that Ele/Tempest that spams all his boons and shares it with you with his warhorn? He just gave you full life force (or a bit of healing if you’re already in shroud) so you saying that Blighter’s boon isn’t good in SPvP, is you not knowing how good it is.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Final Impressions DragonHunter Beta

in Guardian

Posted by: Dirame.8521

Dirame.8521

Very good feedback. Just to pick out one piece of it to underscore, after playing with DH this weekend I found myself becoming highly annoyed by the cast times on the virtues. It made my whole cadence of combat feel clunky. I agree with everyone who has posted that the DH virtues really need to be instant.

DH is supposed to feel different from your base Guardian. You guys just need to get used to that in order to play effectively.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dragonhunter and Guardian

in Guardian

Posted by: Dirame.8521

Dirame.8521

In PvP the virtues can be good.

Courage can be used to help your teammate guarantee a stomp or a rez (basically you cover them with it so that they take no damage whilst stomping or rezzing), I currently use Wings of Resolve in a “blow em up at once” combo because of the immob and damage. And Spear of Justice is good for damage as well. No real utility since it doesn’t work with Wrath of Justice right now. (Also part of the reason why I think Longbow sucks but I digress)

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Wrath of justice (bug?)

in Guardian

Posted by: Dirame.8521

Dirame.8521

Bugged I believe

I make guides to builds you may not have heard of;
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dragonhunter setup is a joke

in Guardian

Posted by: Dirame.8521

Dirame.8521

They are more a side-grade. More useful than your Old virtues in some scenarios, useless in others.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Dragonhunter trait synergy

in Guardian

Posted by: Dirame.8521

Dirame.8521

Talked about this extensively. I had thoughts on how to change it and even gave suggestions but no one seemed to care at the time because they hadn’t gotten their hands on the thing.

But here are my ideas for changes;
DRAGONHUNTER:
Piercing Light: (Change piercing light to this.)
Cause 3 stacks of Bleeding to targets when you reach the burning threshold.
Threshold: 3 stacks of burning

Trapped (Replaces Soaring Devastation. Soaring Devastation will be merged with Strengthened Virtues below.)
Deal 10% more damage to Stunned, Knocked down or Immobilized foes. Immobilized foes cannot evade and deal 15% less damage.

Weakened Prey(Master tier trait replacing Bulwark)
Apply weakness to targets when you reach the bleeding threshold.
Threshold: 3 stacks of Bleed
Weakness for 7s

Strengthened Virtues (This should be moved to GM tier replacing Heavy Light and Heavy Light should be merged with Dulled Senses in the master tier. This also removes Soaring Devastation and Bulwark as I don’t think they are very good traits on their own.)
Shield of Courage lasts longer and has an increased radius.
Wings of Resolve immobilize foes and deals damage
Spear of Justice knocks down all foes it hits

Heavy Light (moved to Master Tier and merge with Dulled senses)
Enemies you hit with the Longbow within the threshold are knocked back and crippled.

Hunter Determination (merge Pure of Sight with Hunter’s Determination)
Your attacks that are blinded, blocked or evaded, grant you a stacking buff.
Your next attack deals 10% more damage. Stacks up to 5 times. This effect ends after 10s or when you land an attack. Attackers outside the threshold take 10% more damage. Gain stability for every enemy hit by True Shot.
Threshold: 600

Replace Pure of Sight minor trait with;
Winged Defender
Activating Wings of Resolve grants you Aegis.

Hunters Fortification (The current hunter’s fortification should be change to this)
When you lay down a Ward, you also lay down a trap. Traps recharge 20% faster and apply bleeds.
Trap: Test of Faith (Wards include Hammer 5, Staff 5, Longbow 5)
Trap Cooldown: 45

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Ceimash - Streaming Dhunter

in Guardian

Posted by: Dirame.8521

Dirame.8521

Playing some Dhunter nonsense for a couple of hours come say hi.

http://www.twitch.tv/ceimash

Update: Stream is up, come watch me whip and nene!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Ceimash's Thoughts on the Reaper

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Hey guys,

I’ve been playing the Reaper for the past 24hrs and my goodness is it a force to be reckoned with. Of course there are a few things to address but for the most part, I think the Reaper is taking souls to Grenth faster than an earthquake in Lion’s Arch.

The Good:
Reaper Shroud: Absolutely amazing and well built. Sucks that the attack speed increase trait doesn’t seem to work because this Shroud would be even more amazing. Have to say, if this was bad, I would’ve written off the whole profession.

The Traits: Very well done. Each of them have their purpose and has seen some use by me. The only two that probably needs improving might be the shout trait and the GS trait because they feel so barebones but apart from that /thumbsup.

Nothing Can Save You/You are all Weaklings:
Very good in large groups and still strong in small group fights or 1v1s.

The Okay but needs tweaking:
Greatsword: Really good weapon but has a few issues. First off is sticking to your target. If a target is running away from you and you’ve got GS, there’s no gap close to help you close the distance even a slight bit. The slow moving Jason X idea will probably need to be thrown out because functionality is needed here. GS3, I think needs to change to at least a 500 range movement skill in my opinion. It currently misses often because the range is so short but the skill feels like it should move the Reaper forward a bit like a moving drill.

GS5 is also really wonky in that it shoots where you character is facing rather than where your camera is facing. And sometimes when you do a quick turn, it shoots where your character was previously facing.

Apart from that, I have been able to use GS to great effect. Very hard hitting and sometimes satisfying weapon.

THE BAD:
The rest of the Shouts: As the current shouts work, I believe their effectiveness is meant to be neutered the lower the targets you have to take out are. That doesn’t make them exempt from being called out as slightly less useful than the other good shouts. They could be made better by having a slightly higher return when you have only 1 target. For Instance: Rise gives 2 minions instead of 1 when you have 1 target. Or you could add the above functionality to the trait for Shouts in the Reaper line.

The Elite Shout takes too long to cast imo and I feel like I could do a similar thing with a working Elite Golem.

Those are my thoughts on the Reaper guys, you can check the video below for bits of gameplay and me chatting my face off about Reapers be awesome. Let me know what you think!

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Epidemic

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Remember the times when people complain that they have no support skills? Epidemic is a Deeps support skill. Just think about it, A Guardian can apply 10 stacks or more of burning and all you need to do is spread that to everyone and boom…. you just wrecked an entire crew because you had Epidemic.

Very situational but very powerful in those situations.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Could Robert Gee be more transparent with us

in Necromancer

Posted by: Dirame.8521

Dirame.8521

In reply to topic;

Only if we have Sue Storm with us.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

[Guide] The Condi-Vuln/Hybridmancer

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Full match with the Vulnmancer using the Blood Magic Edition;

The original post has been updated with the link.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Gamescom 2015 necro footage

in Necromancer

Posted by: Dirame.8521

Dirame.8521

Necro looks terrible all of the guys were destroyed . Funny how on last one bold guy with necro vs guard that was avoiding Gs attacks…….Reaper is crap GS easy avoidable low dmg extremly low Dagger auto attak is 3 time faster and better base dmg Wet dreams of slow but hard hitting necro will not come to life and remain simply wet dream in delusional head
Since Reaper release I spent time farming getting ascended Legendary … and now I don’t even want to play gw2 ….. SO much Frustration from this class
We can openly say Necromancer is worst and most hated class in gw2

Let all the amazing players get their hands on it first. Playing any class on the show floor is always a pain, especially one you haven’t played before.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Best condition classes

in PvP

Posted by: Dirame.8521

Dirame.8521

Necro shouldn’t even be in this conversation, Dirame.

The master of condi manipulation cannot be left out of a condi class list.

Well, it kind of can, because its condi build’s effectiveness varies massively with who it’s facing. If not facing another condi build, it’s really quite weak. If it is facing a burn guardian? Well, may the six have mercy on their soul.

Yea, maybe the popular condi build doesn’t fair well but there are builds that do well regardless of whether they fight a zerk war, a condi war, shatter mesmer, burst engie or thief. Trust me, I know.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Best condition classes

in PvP

Posted by: Dirame.8521

Dirame.8521

Necro shouldn’t even be in this conversation, Dirame.

The master of condi manipulation cannot be left out of a condi class list.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Ceimash Streams: Turret engie bcos reasons

in Engineer

Posted by: Dirame.8521

Dirame.8521

Hey guys I’m streaming right now and busting out some crazy tourrette engie. Join me and laugh at my folly for the next 3.5hrs

http://www.twitch.tv/ceimash

Stream is offline

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

(edited by Dirame.8521)

Best condition classes

in PvP

Posted by: Dirame.8521

Dirame.8521

In my opinion Best Condi Classes = Necro, Ranger, Engie. Mesmer likes to tell itself that it’s good but it really isn’t.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Unblockables very blockables

in Necromancer

Posted by: Dirame.8521

Dirame.8521

First check if you have Soul Marks on, then if you do have it on, remove it and choose it again.

Mine have been working fine. Been using it all week.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Make Necromancer viable!

in Necromancer

Posted by: Dirame.8521

Dirame.8521

I really really would love just one reliable blast finisher that isn’t a mark that has to be tripped to trigger. Maybe the reaper 5 greatsword skill instead of the stun on it make it a blast finisher. Maybe one of the new shouts could be a blast finisher.

Bone minions?

That activation time tho.
First the 1½ cast time to summon and then the 2s delay on the actual combo blast after using Putrid Explosion.

That’s useless for a lot of short duration fields.

Isn’t that why you cast them beforehand? And there’s a 2s delay? I used to play a Necro burst spec at the start of the game that used bone minions and Well of Suffering and I never had a delay on the blast finisher. Pre-casting the minions each time so they are ready for every fight.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash

Rune of The Forge burn duration

in Bugs: Game, Forum, Website

Posted by: Dirame.8521

Dirame.8521

Rune of the Forge says it applies 10s of burning. It only applies 1s of burning.

I make guides to builds you may not have heard of;
http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash