http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
You can attempt placing your turrets in hard to reach places or using a combination of them in order to protect all of them from harm like Flameturret + Thumper +Rocket. Flameturret overcharge applies blind in an area, Thumper turret can apply the protection boon as well as knock people back, Rocket is just there for damage.
Hey guys! It’s friday and I’m streaming and giving away Crunchyroll guest passes!
I’ll be streaming for 4hrs and I’ll be giving away the 2 keys. Come watch, say hi if you want to and stay for fun!
Stream down due to technical difficulties.
(edited by Dirame.8521)
Sure, can be realy cool. But remember taunt and rakes dont work togather that well. But with ZS… Could be very nice.
It’s all about positioning when it comes to using drakes. They’ve worked extremely well for me.
For more minion magic I run lich so I can drop the mark that summons minions.
I killed a D/F ele on my condi ranger one time. It was fun.
Does anyone feel like these shouts should be pronounced in some weird magical language? Rather than just being like “Hey you there! FEEL THE BURN!” Doesn’t sound or feel very Ele or even magical at all. It just sounds like I’m taunting my foe and giving them a wedgie with my burning fists.
Does anyone else feel like that?
Understanding the roles other power classes play.
Warriors are somewhat more resilient, mobile, and are basically 100% dependant on their Rampage to burst down targets.
Mesmers have incredibly strong bursts, mobile, team portal utilities and resilient through distortion and stealth.
Assuming you have a 5th slot because the other two are taken by a mixture of Ele, Thief or some type of bunker support… why not hamguard as the 5th filler?
Hamguards do exceptionally well against Mesmers and Thieves considering we have a raw dmg burst potential of 7k and you will only have that 1 window of opportunity to burst down a Mesmer. No other class, other than Thief or mesmer, can instant teleport and output this much burst damage on a single target in a 1200 radius. Add that in conjunction with other focus target dps and the Mesmer is toast. The biggest downside is our mobility but it’s quite alright if you’re a hair behind everyone else. By the time your team needs that burst, you’ll be there.
I understand Absolute Resolution is tough to leave behind but let’s be honest, it’s not going to offer more support than Indomitable Courage unless you’re against heavy condi classes. If you’re running with a self sustaining group, it’s definitely not going to offer a significant performance boost.
TL;DR
That’s my argumentive reasoning as why hamguards should be a 5th pick for team comps. My question is, why don’t we see many of them in tpvp? I’m a bit surprised, I don’t see more running around considering their strong burst potential.edit
I know they’re not popular in solo play because people are utterly uncoordinated and you’ll likely be the only one on the same target. I was speaking in tournament tpvp play only.
It’s simple. The meta shifted. Has nothing to do with their shortcomings.
You guys can make as many technical excuses as you want but the fact is, the only reason why the meta shifted is because 1) the patch landed and buffed other professions 2) People figured they’d final try condi guard 3) There are currently no DPS guardians with hammer on any competitive team so people are going to make excuses for why it doesn’t work when it actually still does.
(edited by Dirame.8521)
how is warrior good at CC again?….
you have chaos storm, earthquake,updraft. steal, mantra, daze shatter, iwave, doom, reaper’s mark, overcharged shot, hammer ring, banish. there’s cc that goes through stab like steal and shatter, and there’s corruption for counter stab CC and there’s CC that works on down body like updraft, banish etc….and there’s unblockable CC, like venom with choke gas..and magnetic pull..not sure how hammer and mace and shield are any good at CC…
Because unlike some other classes, you can perfectly chain CCs to an extent that the person you’re targeting can only escape if they have stab or invulns.
Also warriors can get unblockability if they wanted to.
Only one pet in a 1v1…. In more than 1v1 the minions will not live anyways.
Plus, you’re giving up a runeset for this. Are 5 jagged horrors, even traited, better than a rock dog or parrot?
They apply bleeds when they attack and when they die they apply poison and weakness… what’s not to like?
A lot of what we’ve got is sustained healing, which is very much like what the Ele has. We have so many sources of it that it should work but that no longer fits with the way people play in PvP.
What I’ve found that does work is burst healing. I can literally take a teammate from 10% to 60% and myself from 10% to 100% in a few seconds.
http://gw2skills.net/editor/?vdAQJAqelUUhSuYfWwyKw6FLWG0YGew6Dr+13qYyCw3B-TJxHwAOLD4b/BDnAAAPAAA
I’ve been running similar set-ups to the above. What I’ve found is that even with Settler’s burst still hits you hard even with the amount of toughness you have. Celestial works better in surviving direct burst attacks and it does an okay amount of healing.
I haven’t tried many other amulets yet but it’s a promising concept if a team were to play around the use of it.
Just have a warrior drop their rez banner for you…
Waste of a cooldown just for that though.
The reaper shouts are awful. Was anybody ever excited by any of them?
Oh yeah, one of them is a stun break and might see use because the Necromancer’s competing stun breaks are garbage.
I am excited for “Rise!” as a minion master.
However, tempest shouts and reaper shouts fill very different roles despite both being shouts. Reaper shouts debuff the enemies while buffing you, and tempest shouts either buff allies, or hinder enemies, but never both.
Rise is going to a bleed stackers dream! I seriously can’t wait for it.
Not really sure why they decided to give two professions shouts, they should try to make the elite specs more unique (however if Anet decides to give thieves a staff like rangers, then I wouldn’t mind that). Furthermore shouts make more sense for Tempest and if they were going for an unstoppable monster theme for Reaper then warrior physical skills would have made more sense.
Haha, that’s true. Unstoppable monsters like Jason X don’t shout, they just punch through things! And appear next to you suddenly and abruptly!
I feel so bad for reapers this xpac. They got screwed over big time.
Tempest gets aoe stunbreaks and superspeed, more fire and water fields for blasting and aoe heals+condition removal and immobilize, not to mention that famous aoe damage elementalists are known for.
Their shouts don’t decrease in effectiveness against single targets. They serve as combos, for damaging and utility of the group.
Not much is gonna change with necromancer this xpac at this rate.
Over-exaggeration.
The problem with letting you have both at the same time is that it would basically make Reaper a straight upgrade to regular Necro. Which they don’t want to do with Elite Specs, they want to keep the base specs relevant and make it a valid choice to pick an Elite or not (and once more elites are added, choose a specific elite), not just make everyone spec into the Elite all the time.
The only elite spec that doesn’t really follow that at the moment seems to be Chronomancer. I mean, yah, Tempests can choose whether to overload or not and don’t technically lose anything, but they are going to have to alter their playstyle in order to use Overloads (as most Ele play revolves around frequently cycling through attunements).
But since Chronomancer’s single additional skill isn’t really a massive mechanic change or anything like all the other Elites have gotten, even that seems reasonable to me.
Tempests get a long cooldown if they are forced to leave that attunement. So they do lose something but they didn’t have to sacrifice the base profession for it.
I think Reaper as a F2 would be a good idea. It would make for some great combos if they don’t give it a shared cooldown.
It’s going to be very hard not to pick Reaper. It’s one of the only lines that gives us deathshroud aside from Soul Reaping, it allows us to power up chill to new heights, has a speedy melee cleave auto attack and good mobility… what’s not to like!
If you’re playing condi; Check if they have Mantra cleanse or mantra heal, if they don’t have either, you’re good to go. Use dodge at weird moments that you wouldn’t normally use it, stealth and burst them with condis.
If you’re burst, just stealth, burst thin air. You’ve probably hit’em.
According to the wiki the Fury only gets applied every 10 seconds
Yea, that is not as frequent as I’d like but every 10s you gain opening strike + your ways of gaining opening strike = near inifite opening strike. At least till the turret dies.
There is a problem.
Opening Strikes don’t have stacks. So you’ll basically just overlap the already existing OS. Another problem is that you don’t really need infinite opening strikes. You need them on your Maul, Swoop and Path of Scars. And that’s pretty much it.
Well maybe for your build it’s an issue but for the idea I have, it’s not an issue at all. I use every Opening strike as soon as it comes up.
Just use SotP. Fury every 3 seconds for the duration with a 60-48 second cooldown.
And the turret adds to the overall abundance of opening strike during the SotP downtime.
Meh, quite easy to do in WvW and PvE with the amount of items you can mix and match.
Maybe I explained it wrong or you read it wrong but I meant, after you dodged, it remains there so that you can use it at the right time.
I didn’t misunderstand you. To have there be no activation window you’re literally granted a free tool belt use just for dodging. That’s completely OP.
What makes this skill balanced is that it requires you to follow up a dodge with a toolbelt skill; it requires you to actually think before you use something. What you’re asking for is just a permanently accessible second tool belt use, and that’s just crazy. Why should engineers get double Grenade Barrages just because they dodged?
The very counter to this trait is to further lock down engineers so that they can’t fire off their free tool belt skill upon initially evading. What you ask for is to take away any potential counterplay to this trait. It’s just a flat buff to us that we frankly don’t need. We struggle against certain classes right now, but it certainly isn’t because of Tools.
Alchemy+Tools is like our best trait line combination right now, and that’s partially because of HGH and Kinetic Battery. If anything needs a buff, it’s Explosives or Inventions. Tools is fine, if not the best designed tree we currently have right now. The only trait in that entire tree that doesn’t work well is Gadgeteer, and even then it’s still OK.
It’s not even on the shore of overpowered, talk less of actually being in the city of OP. Half the stuff we can do with the toolbelt skills can be evaded, interrupted, blocked, CCed to death, destroyed by projectile deflects, heck Elementalist Dagger #2 destroys thrown elixirs. It’s not like giving us the choice to use KB when we find it most appropriate would all of a sudden break the game. If anything, it would simply make us more of a target when people notice we have KB and could do something with it at any time.
And even if someone tried to CC me when KB is up so I wouldn’t use it, they’d be wasting their time because what I use it for is an instant skill. I just want the option to use it at a later time when I choose to, not when the game forces me to.
To have it permanently accessible would be overpowered. I do agree with Sold Out that the activation should trigger the trait rather than the aftercast. It feels almost as if it pulses every second as a check, and triggers on the next second check with a toolbelt skill on CD. This could also just be a skill queue lag issue, as I’ve also annoyingly accidentally double casted my Toss Elixir S before despite not pressing the button after throwing it the first time.
Maybe I explained it wrong or you read it wrong but I meant, after you dodged, it remains there so that you can use it at the right time. 40s duration is also perfect or even 20s or 15s.
worst meta ever, not because it’s fast or bursty or whatever you think but because bad players get carried way too much by builds, passives and some op skills now.
Since day1 of release..the loser of a match up always declare how the winner got carried by his build, chances are the “bad” player won by using a predictable pattern and you losing to it only shows your real level of skill….and don’t take this as personal insult or anything, there is always somebody better than you out there.
There are thousand of unknown better players than every single forum warrior ( me included ) you see normally here, who are you to say that they’ve got carried by their build?
signed :
- a simple multiclass enthusiast ( ele, ranger, necro, warrior, mesmer )Some players ARE getting carried by their builds. Half the mesmer players right now probably couldn’t or didn’t play mesmer before the June 23rd patch. And when the mesmer gets nerfed, you’ll see how a good number of them will move to the next OP thing.
The major aim of a game is to have fun..this is not some kind of highly skilled job you’re doing, you’re playing a videogame so everything will be easy in the end
I mean this is GW2, a MMO aimed at casual players, there will be always something that you deem “too easy” to run, if people wants some kind of recognition for playing a videogame..well dunno what to say
Oh right, so just because “there will always be something that will be too easy to run” people shouldn’t complain? Especially when it’s ruining fun for many players? The very thing you’re trying to wave around as your defence? Really?
1 week that is all i give the guardian after HOT and revenant will be launched till they go extinct in pvp/e and wvw becoming only a lost, dead underdog profession
Nah, with weapon swap they’ve been given a new lease on life. Shiro + Swords + Staff + Ventari is going to be hard to beat.
your current average medi guard can and will BBQ a Revenant
This is true.
Guardians have too many defensive cooldowns. Revenants currently, do not have as many BUT with the ability to generate resistance, it’s possible that a Revenant could outlast a condi guard. It really depends.
worst meta ever, not because it’s fast or bursty or whatever you think but because bad players get carried way too much by builds, passives and some op skills now.
Since day1 of release..the loser of a match up always declare how the winner got carried by his build, chances are the “bad” player won by using a predictable pattern and you losing to it only shows your real level of skill….and don’t take this as personal insult or anything, there is always somebody better than you out there.
There are thousand of unknown better players than every single forum warrior ( me included ) you see normally here, who are you to say that they’ve got carried by their build?
signed :
- a simple multiclass enthusiast ( ele, ranger, necro, warrior, mesmer )
Some players ARE getting carried by their builds. Half the mesmer players right now probably couldn’t or didn’t play mesmer before the June 23rd patch. And when the mesmer gets nerfed, you’ll see how a good number of them will move to the next OP thing.
Kinetic Battery is a great trait, no doubt about that but there’s an issue with it that I think needs to be addressed.
The issue in question is with how Kinetic Battery basically forces you to use it within the short time frame the proc is up. When you dodge and activate it, it’s either you use it right then and there or it goes on a 40s cooldown. There’s no space for tactical play or set-up in order to use it at the best possible moment.
The sense of urgency that is forced upon you when using this trait cannot be ignored. It really could make or break your fights and while that can be cool, I feel a more tactically sound way of dealing with the trait is to have the trait not have a duration when you activate it. It should be permanently active until you decide when to or when not to use it because like I alluded to earlier, that would allow us to use it at the best possible time.
My two cents and a stop watch. What do you guys think?
Hehe, unfortunately I don’t have access to those guys. From the sample size I’ve fought though, I’ve been able to either stalemate, kill or get killed after a long fight. So, from my testing, a more proficient player than I am, would be able to deal with the likes of Noscoc and Phantaram.
While I have no idea of your relative skill level, I’ll leave a story.
The year was 2013, quartz crystals and its accompanying Celestial gear had just been introduced to PvE/WvW. Cele d/d eles running +60% boon duration rune sets were all the rage. It sucked to fight them. Most were bad to middling and were carried by the build. While not top-tier myself, I decided to make a ranger build to kill all the bad to middling d/d eles. So, I made a chill-spam ranger with approx +90% chill duration. Bad d/d eles didn’t manage their condi removal wisely, got their CDs all sorts of messed up from chill, and then died. Good ones either killed me or recognized what I was doing and disengaged.
The moral of the story is: not all builds are viable at all skill levels.On topic: The ‘meta’ as it is now sucks. We’ll see what it looks like if/when anet ever gets around to reducing the ridiculous amount of powercreep they introduced.
You make the assumption that I do not already understand the morale of your story. But the reality is, I always factor that in to my research for any build. I’ve seen players play some Ranger builds in ways that I have never seen before in any competitive match but keep on trying to tread all over the idea that Rangers can succeed just because YOU can’t.
According to the wiki the Fury only gets applied every 10 seconds
Yea, that is not as frequent as I’d like but every 10s you gain opening strike + your ways of gaining opening strike = near inifite opening strike. At least till the turret dies.
The perfect synergy with Engineer!
Engineer trait for turrets; Turrets apply boon to allies around them. Grab Rifle Turret place it in an inaccessible place so that your enemies can’t get to it easily but close enough so that your Ranger can generate infinite Opening strike, then proceed to laugh at your enemies.
MUHAHAHAHAHAHAH! You’re welcome.
I have literally never seen this type of damage done before from a necro. Can anyone tell me what happenend and how he managed (trait combo’s etc) to do such a high amount of damage? Necrotic bite is a skill from dagger auto attack chain and it crit’d for 8k damage. I’m in awe right now.
I’m not very tanky. Only have 2450 armor, but I’ve never taken damage this fast from any other class before. She didn’t have any quickness either.
It’s WvW?
No doubt about it, pre June 23rd meta was not only way more balanced but also allowed the coexistence of unique builds that are no longer available or viable today.
Pre June 23rd there were 4 dominant builds:
-cele rifle engie
-cele dd ele
-shoutbow warrior
-medi guardThese builds were also viable and used by solo queuers who like pvp but not in high tier tourneys. Today, the following are either extinct or a shadow of what they used to be:
-bomb heal engie
-p/p rabid engie
-trap condi ranger
-poison master ranger (ele, shoutbow killer)
-survival condi ranger
-shatter mesmer 4/4/0/0/6
-terrormancer
-high burst fresh air eleTerrormancer still works, you just wont be gaining a lot of DS.
Poison Master Ranger works and kills eles and Necros. (uses one trap)
Survival Condi Ranger also works, kills Eles or stalemates them. (uses one trap)
Shatter Mesmer still works, in fact, it probably has more survivability than the Stun-Spam Mesmer.Trap condition Ranger, you can’t go full traps ever again unless you’re fighting random group of people.
Bomb Heal Engie has now become something different. You can burst heal people and yourself. Literally going for 10% to 100% in a few seconds.
Poison Master Ranger works and kills eles and Necros. (uses one trap)
Survival Condi Ranger also works, kills Eles or stalemates them. (uses one trap)What bad eles and necros are you fighting that let you wreck them in a team or node fight with those bad builds? Try that against Phantaram or Noscoc AND have team viability before saying those horrible builds work. Lmao, Smh
Hehe, unfortunately I don’t have access to those guys. From the sample size I’ve fought though, I’ve been able to either stalemate, kill or get killed after a long fight. So, from my testing, a more proficient player than I am, would be able to deal with the likes of Noscoc and Phantaram.
I wholeheartedly agree
Re-evaluate your position in the team. Understand what you’re doing wrong, figure out if a different build will help or playing the build differently would be the solution. Try, retry, re-evaluate.
No doubt about it, pre June 23rd meta was not only way more balanced but also allowed the coexistence of unique builds that are no longer available or viable today.
Pre June 23rd there were 4 dominant builds:
-cele rifle engie
-cele dd ele
-shoutbow warrior
-medi guardThese builds were also viable and used by solo queuers who like pvp but not in high tier tourneys. Today, the following are either extinct or a shadow of what they used to be:
-bomb heal engie
-p/p rabid engie
-trap condi ranger
-poison master ranger (ele, shoutbow killer)
-survival condi ranger
-shatter mesmer 4/4/0/0/6
-terrormancer
-high burst fresh air ele
Terrormancer still works, you just wont be gaining a lot of DS.
Poison Master Ranger works and kills eles and Necros. (uses one trap)
Survival Condi Ranger also works, kills Eles or stalemates them. (uses one trap)
Shatter Mesmer still works, in fact, it probably has more survivability than the Stun-Spam Mesmer.
Trap condition Ranger, you can’t go full traps ever again unless you’re fighting random group of people.
Bomb Heal Engie has now become something different. You can burst heal people and yourself. Literally going for 10% to 100% in a few seconds.
This post is pretty funny! “Bait out their condi clear”? With what! EG autos? Pistol attacks? That’s just silly! Maybe if you fight someone who shouldn’t be 1v1ing you, you might pull off a win! But against actual 1v1 classes like the insanely popular DD Ele or cele signet Necro you are just going to get doodied on! Your burn spikes will be cleansed or transferred back to you and you will be stuck using weak pistol and EG attacks and die! In teamfights, your burns will be AoE cleansed or your target will simply reposition themselves and again you’re stuck with weak pistol and EG attacks! This is the problem of being a condi burst build! Condi Necro suffers from the same issue and it’s really not in a good place! This is also the problem of having to tailor your build with weak utilities! Other burn spike builds like Guardians and Eles do not have to change much to get their burns off but the Engi has to take bad utilities like Flamethrower! But hey, if you are having success with it in solo queues, by all means play what you enjoy! But there is a reason no good Engis are using this method in high level PvP!
Also Plague Signet is an instant cast condi transfer! It’s also a passive proc! These Necros excel at absolutely demolishing condi builds, specifically burn spikers, 1v1! They can even hold their own against the way stronger DD Ele! To think that you could “melt” this build is amusing! You should at least learn what skills do before you make these assumptions!
Condi Necros beat DD Eles. Engies can beat DD Eles but you need to seriously be on your A-game.
I and Djooce (Necro) have been running condi together. We’ve won quite a few matches because we literally cannot be out-cleansed.
(edited by Dirame.8521)
These types of skills are ALWAYS messing with skill queues. Trying to queue a skill after a dodge is nigh impossible on Warrior because of reckless dodge. I mean try it, get into combat and try to queue a skill after reckless dodge, you have to hit it twice for it to work. It’s weird, annoying and doesn’t let the character’s skills flow well.
Please add to fix list.
I’m surprised people are asking for mesmer to be nerfed. I am not surprised that people are noticing mesmer is more powerful since the patch, but I am surprised they want it to be nerfed. Without exaggeration, this is the first time since launch that mesmer has had good trait synergy. Seriously. The class has had its back broken since the first few months after the game came out.
Mesmer is working for the first time in 2 years. The class now has actual options for overall strategy, trait selection, weapon selection, and utility selection. Why do people want that to go away? I think it’s because anet has neglected actually fixing their classes for so long, that having a class in the game that actually works is upsetting to people.
It’s like, your parents beat you every day, and you have this friend, and his parents beat him every day too, so you get along. Then one day, he gets adopted by parents that love him, and don’t beat him, and you resent him for it. All you want is for him to get beaten as well, so you can go back to being the same. It’s crab mentality.
The problem to me is the awful way that the classes in the game are treated. I made a post awhile back, but for about two years fully half of the elementalist traits were so bad that they never had a place on any possible build. It was terrible. There are still enormous amounts of traits and weapons that have no place in any part of the game. That is not ok. And when anet does nerf things, they go way over the top with it. For practical examples, remember when warrior had an awesome greatsword + quickness dps build? Remember necro before the dhuumfire fiasco? And engineer got gutted this patch. Or, hell, remember when mesmers had viable confusion specs at launch?
There should not be useless traits, utilities, or weapons. Classes should have actual choices about the strategies they employ. I’m not saying there don’t need to be any changes to mesmer ever, but you can’t compare a class that’s working for the first time in three years to the barely functioning state of most of the classes today and say that mesmer should be nerfed on that basis. This game needs serious buffs.
You’re claiming that people who are asking for nerfs are asking for Mesmers to go back to being beaten. You’re wrong if you think that. Anyone who has been on the receiving end of confounding Suggestions and undodgeable blinds would know that those things need to change, there’s no question about it.
Submitting my SPvP build/guide;
The Bleeding Heart condi build.
http://intothemists.com/guides/6148-bleeding_heart_condi_build
Hey guys streaming for a few hours [1 – 4pm gmt probably] so come say hi and see what crazy build I’m playing today.
(edited by Dirame.8521)
Personally, I find bombs to still be awesome. If only for the stealth combos I can do which allow me to take on the likes of mesmers and thieves and even Rampage Warriors. It also allows me to mess up eles because D/D eles love to melee and you can make them feel stupid with a blind, confusion bomb combo.
But to each his own I guess.
This is a fantastic change in my view. I took a break for nine months, and when I came back I felt something was different about my engie but I couldn’t tell what.
Honestly, I’m very pleasantly shocked that they finally acted on all the hobo sack complaints. My Sylvari no longer has to deal with those shameful things being a part of his kits build. None of them matched my TA based style remotely.
I can understand wanting the option to keep them, though. That would be the only way to please everyone (though I’d wager they pleased the majority.)
I came back and my character is not my character anymore.
There are plenty of back item skins that will fill the void easily.
I took Trapper’s Expertise because I think Spike Trap is too good a utility to leave on a kitten cooldown.
And I totally forgot trapper runes. I should update the WvW build.
The written guide is now up http://intothemists.com/guides/6148-bleeding_heart_condi_build
Hammer is too slow, Mace/Axe can be unwieldy but is prime candidate for being a good weapon, Staff is also a good candidate for being a good weapon.
The problems that I find are as follows;
- Relies too much on auto-attacking or getting into combat to gain energy.
- You spend most of your time trying to combo attacks but you can’t really because most of your good attacks either require energy or go on such a long cooldown that you can’t reliably combo them with anything. This is where the auto-attacking thing comes in, you’re spending most of your time trying not to spend a lot of energy so you spend your time trying to pop small skills and waiting to pop big skills but all that is for naught because the time you’re using to wait has already been used to punch your face in.
My suggestions; Reduce the cost of big skills and give them cooldowns so at least we can perform a chain combo with the small cost skills.
- Consider abilities that give energy in chunks.
- Increase the animation speed of the Hammer knockdown. That thing seems like it’s built to squash a tortoise.
- The damage for all weapons except Mace/Axe is fine. Crowd control is severely lacking. More condi burst is needed for Mace to really shine.
- Taunt doesn’t seem to be doing what it’s supposed to do (someone taunted me and I could still use skills)
- Ventari’s Tablet feels like it’s only good for the reflect and blowing up to heal. The cleanse is nice but there’s no CC on it so, it just feels lack luster. An initial knockback would be nice when it unleashes it’s bubble.
Those are my qualms and suggestions right now. I can say, it feels a lot like the engie and Ele at the start of the game when no one knew how to play them. Right now though, I feel it’s just the lack of Legends with the appropriate combination of skills.
(edited by Dirame.8521)
Still not fixed.
Master of Corruption; Reduce the recharge of corruption skills. Corruption skills apply an additional condition. Gain %3 Life-force for every condition on you upon the initial activation of a corruption skill.
OR
Master of Corruption; Reduce the recharge of corruption skills. Corruption skills apply an additional condition. For 4s after you activate a corruption skill, conditions applied to you give you 3% life force.
The idea is to make this trait more alluring. And also to give us some life force generation that isn’t tied to Soul Reaping, spectral skills, or deaths.
Been playing a bit of St.
Loving it more this weekend, than compared to last beta St event.
- Timing my Ossa for when they’re in our lord’s room has been fun.
- Supply depot changes seem to have made Mid-fights more enjoyable/a priority
- Adding supply gains from enemy kills makes defending more fun/fulfilling
The treb though…
If someone is on the treb, you pretty much have to stop what you’re doing and get them. And since the treb respawns every few minutes, if you’re up against a treb kitten, you pretty much don’t have time to do anything before the treb respawns and that kitten is back on it. There’s almost more benefit to camping at the enemy treb and destroying it every few minutes and waiting for mist champs to channel than running supplies or fighting else where.
If you’re going to keep the treb though, then you have to do one of the following:
- Put a cap on number of spawns for the treb (2 times)
- Give it a bigger spawn time (5 mins)
- Or make the treb easier to destroy
There were some matches where you could literally call the game mode TrebWars. It just wasn’t fun sitting at a treb site and fighting, don’t get me wrong, I like fighting. It just didn’t feel like I contributed to anything other than turn the match into a 4v4.
You could replace the treb with a cannon or a balistia that could help the lane defend. Or introduce a mechanic where every player kill within your gates/stronghold triggers a dead Guard’s respawn time so they respawns.
If you want the treb gone you have to send someone there to distract the person using it because they could easily just repair it if you destroy it. It’s just a tactical decision you have to make
Take 5 guardians, drop a line of sanctuary bubbles for the door breakers.
And the counter to that is trebuchet. What is a bubble if the bubble is dropped for dead things.
I had fast queues. Played all day yesterday.
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