At first the event was truly fun. Seeing enemies that could wipe out whole zergs was actually a good change of pace, and I enjoyed it. Finally, something challenging.
But the length….. too long to say the least. You literally spend ten minutes fighting one enemy that has roughly 1 billion HP. This is not fun, it just mindnumbing. The fact that you had to kill like 50 of the same enemy also did not help this fact.
When leading the Ancient Karka to the nest, the Reinforcement parts were way too long. The first reinforcement took about 45min to 1hour to do and then second reinforcement part took another 30min at least. It just unrealistic to have a Young Karken that has more HP than Zhaitan and it takes 10min to kill, and you have to kill 50 of them.
The other parts of the event were interesting and a change of pace to the mindnumbing auto attack parts. The rock/geyser part, the tree knocking down part, and the acid steam vents were great and fun concepts.
In the future: Have enemies that can deal massive amounts of damage, but do not make them take 10minutes to kill. Find a balance between challenging and being tedious. You can have a long 3 hour event. Just have a lot of different elements within the event to keep players interested and engaged.
P.S. I really thought this event would reveal Deep Sea Dragon or at least 1 of his lieutenants. Maybe, an epic battle with the elder dragon, but he narrowly escapes or something would have been epic. Karka were not very interesting nor did they feel like a true “threat.” Just mindless monsters that overpopulated.
For me, the thing that felt rushed was the new map itself.
First off, its small, which is fine except there is literally almost nothing to do.
The first big chain was cool and all, but after that there is nothing. Sure, there is a few DE here and there, but they do not lead to anything awesome are just the standard “kill enemy X” or “turn in loot Y,” and they just do not lead to any awesome chain. They are also all really far apart so half the time you are just running across a ghost area with mobs that are annoying to deal with. No NPCs fighting and no players doing anything.
I thought this was supposed to be a battle to take the island, not a ghost town area. This was supposed to be Orr 2.0, but instead feels like a half finished Orr (which Orr itself not felt completed as well). Orr at least felt like battle was sort of going on…
After you done all the events like once and the JPs, there is literally no reason to come back besides mat runs. All the other maps still do it better.
Add more event chains, add more NPCs running around, and make it feel like your fighting for something.
Hows that selfish. We’re protecting our own interests. I only have 24hrs in a day and so do you, I don’t want to waste my time on YOUR character progression.
Definition of SELFISH
1: concerned excessively or exclusively with oneself : seeking or concentrating on one’s own advantage, pleasure, or well-being without regard for others
(taken from http://www.merriam-webster.com/dictionary/selfish)I’m not sure where the confusion is stemming from.
What others are talking about is a thing called “Paying it forward.” Someone, somewhere, sometime, gave you your first chance at running it. It wouldn’t kill you to do the same for others now and then. Sub-optimal does not equate to useless or wasting time for nothing.
One of the inherent rules of human nature is that EVERYONE is inherently selfish whether they admit to it or not. You are always consciously or subconsciously looking after yourself before others. You cannot deny this, but neither is there anything wrong with being selfish.
I could point out that your argument is selfish because you want other people to do what you want them to do, and you are not adherent to group decisions.
Moral: Selfishness is not wrong despite what society might define it as.
The best you can hope for is a situation set up so that the selfish individual is encouraged to cooperate. Mostly GW2 is set up like that, magic find gear and FOTM are the only current exceptions.
Do not forget about farming. Farming is selfish because people want enough people to do the event quickly while at the same time being able to do enough damage to actually get loot. That is why people do not spam map chat with “Plinix up” anymore or at least the smart ones don’t.
But you are right, they should have a different system then what it is now.
Hows that selfish. We’re protecting our own interests. I only have 24hrs in a day and so do you, I don’t want to waste my time on YOUR character progression.
Definition of SELFISH
1: concerned excessively or exclusively with oneself : seeking or concentrating on one’s own advantage, pleasure, or well-being without regard for others
(taken from http://www.merriam-webster.com/dictionary/selfish)I’m not sure where the confusion is stemming from.
What others are talking about is a thing called “Paying it forward.” Someone, somewhere, sometime, gave you your first chance at running it. It wouldn’t kill you to do the same for others now and then. Sub-optimal does not equate to useless or wasting time for nothing.
One of the inherent rules of human nature is that EVERYONE is inherently selfish whether they admit to it or not. You are always consciously or subconsciously looking after yourself before others. You cannot deny this, but neither is there anything wrong with being selfish.
I could point out that your argument is selfish because you want other people to do what you want them to do, and you are not adherent to group decisions.
Moral: Selfishness is not wrong despite what society might define it as.
Nobody’s gonna be in that area in a few days because there’s nothing of interest, so you can do it then if you manage to get there alive and not being oneshot.
Not being oneshot by what? The jumping puzzle is literally 10seconds away from the waypoint with zero mobs between said waypoint and the beginning.
So are there invisible enemies that instantly you kill now? In fact, there are not enemies on this island that can 1 shot you to begin with. Logic these days.
The puzzle in itself is super easy. On the second set of geysers, you can abuse stability skills in order to ignore half the hard jumps.
- You can now buy Obsidian Shard in the Fractals of the Mist for Fractal Relics
Obtaining Obsidian Shards in the Fractals does not seem that worth while since it costs 15 Tokens for just 1. It is more likely that just straight karma farming is still faster (especially with karma jugs). The only nice thing about buying them from FotM is that you do not have to worry about Balth Temple being open or not.
Now, I have not gotten to far into FotM (Diff. 4), so maybe more Tokens drop in higher difficulties?
Honestly, this is a nice alternative for some people than anything else.
Edit: Also, buying skillpoints is not that big of a deal either since skillpoint requirements for a legendary are mostly a none issue when trying to complete the other components.
Hit me up if you are ever online: Diviner.7405
I need to start getting mine.
I just bought my Dusk a few days ago. Now, this comes out, which could drastically lower the cost of a pre-weapon….. Should I just sell my Dusk and buy other mats needed or just keep my Dusk?
This is some BS.
Except that it will go for a lot of money which most people cannot afford, so people who want it still cannot get it.
30 runs
Exotics: 4-5
1 Dye Pack
1 BL Key
1 BL Salavage Kit
1 The Crossing
can anyone confirm you get halloween skins here? :O I know lots of people have gotten mad moon or crossing, but skins as well? :O
You cannot get skins from the chest itself, but you can get keys which allows you to try for skins…
I got an exotic from the dungeon. My opinion on the one time event though, is that everyone complains too much. It was a one time event, and if you wanted to see it in person, you could have. Don’t blame ANet for your disappointment, blame the users for all the horrid speculation and whining behind it. It was a nice little cutscene, and nobody appreciates it.
Because saying that it was so special that it CAN ONLY BE A ONE TIME event is not hyping it all?
Oh wait…
Good god people, what were you expecting? Zhaitan to swoop down and teleport you to Cantha?
Considering how epically lame Zhaitan is, no one was expecting that.
But yeah. I do not get why they cannot just repeat the 5 second cut scene. It started off good, but then when it ended it, it became totally lame.
There is no option to report a person for “griefing.” Anet does not care enough to ban people for doing this kind of stuff.
Done it twice, and each time another person was with me. Both of us always made it in.
I hear a number of complaints:
1)Small characters have trouble: I have done this puzzle twice now, and the people I see that get the farthest are asura and humans… They obviously learn how to do, yet people still complain.
2)The acid is too fast: The hardest parts of the puzzle is the first waiting part, and a part above that where you jump on a small rock. After that small rock, the puzzle become pretty easy and you can actually slow down a little bit, if you want too.
Why do people want the puzzle to be easy? Its not like its going to be over tomorrow or something. You have a week to do it. Just practice and get better. Everything else in PvE in this game is relatively easy and requires almost no skill or thought to complete. Why cant there be one thing that requires some practice? (Im not even going to use “skill” here, since you can just memorize all the jumps and do it blindfolded).
Its no fun or frustrating comments are all relative. When I first started doing it, every time I made a little progress or got a little farther, i felt really good and proud of myself. One of the greatest feelings in all of time playing Guild Wars 2 was actually completing this thing. Funny, one of the worst feelings in all of my time playing Guild Wars 2 was beating Zhaitan after seeing how lame is fight was.
So do not say there is no joy to be had in this jumping puzzle.
Seriously?… Youre blowing this ridiculously out of proportion…
It is my opinion as a consumer and my feedback with stated facts. The cash shop is going in a direction that is not pleasant, I only hope that my feedback will assist to “nip it in the bud.” If I am blowing it out of proportion, chances are, there will be somebody that takes it to a higher level out of proportion.
Instead of blowing 30g on chest, spend it on the item you want?
Yeah it sucked that the chances of getting anything is low, but at least you can get them…
This would be nice, if it were just in game gold, but it is also real world money, which makes it a real world problem.
Real world money cause you choose to spend real world money. You can easily spend in-game money on the items.
Its all about player choice:
You can choose to spend 800 gems on keys OR you can choose to convert those gems into gold and just buy the skin you want off the TP. Most skins right now are between 1-2g, and Im pretty sure 800 gems can get what you want.
But instead you insist that everyone was forced to gamble their money away on nothing when that is not case. You do not have to gamble at all to get a skin. Stop insisting you do.
Instead of blowing 30g on chest, spend it on the item you want?
Yeah it sucked that the chances of getting anything is low, but at least you can get them…
Cooh! No, Quaggen means WooooOOOOooooh!
So today I was going through the achievements and noticed in the “Bosses” section an achievement for “Killing the Hydra Queen.”
Now I have 100% world completion and googling this did not turn up any results. So I assume this is new content.
Does anyone know where to find the Hydra Queen or any ideas about this?
yooms and Morphemas, what happens when you set a limit on market prices is that items that have more demand then that price get traded off market. I saw it happen in another game I was in, a few very high priced, hard to get items got done entirely by private trades.
In one sense, its a good thing if some players got a bunch of these legendary precursors through exploits early on, as they can now trickle out onto the market. If none had been generated that way, the supply would be even less. And I’d be surprised if the devs make them easier to get, since they are purely optional/cosmetic its hard to make an argument that anyone NEEDs them.
The problem with off market trades is that an extreme amount of trust come into play from one side of the trade in this game. Since there is no actual way to trade items at the same time outside the TP, one player is then forced to send the item first and then trust the other player to send their item.
This can obviously led to scams by players who do not have the item but claim they do (or even by players who do have the item) so the amount of people willing to do this becomes very limited.
Sure, if a player lost 1g or even 10g to a scam like this, it might not be a big deal. But pre-weapons go for over 100g in most cases and people generally do not like to gamble that money in something that can easily lead to a scam.
You answer your own question OP.
The reason why people are not interested in reporting bots is because they have tried reporting them in the past, but the same bots are still there five days later.
Lets look at what the OP claims to be the larger piece:
1. Dungeon runs: Can be done in less than a weak. It is also enjoyable somewhat, and not as much as a grind as other areas.
2. WvW badges: Again not that time consuming and you can farm karma while doing it. It is probably the most enjoyable of all the farm as well.
3. Tier 6 mats: As someone said before, you farm them while karma farming, and the most of them are less than 3 silver on the TP. The two highest ones are Vial of Potent Blood and Armored Scales at 10s. This is only because CS does not drop them a lot.
The only things that require a ton of gold are Ectos (which is about 70g, but you can get them by salvaging low priced rares you find), the required gold spend (120g), and the precursor (250-300g right now….).
Does any server still farm straits of devastation, or did everyone quit doing events after DR nerf?
Posted by: Diviner.7405
Straits has a giant loop of events that one can engage in and have almost no down time between the event so it might even be better than CS farming. The problem with these events is that most require at least a few people to do as most are champion/veteran killing events.
Instead of trying to find a server, I would look for a guild/group of people to party up with to do the events. If you find people and explain to them the events and the potential amount of karma that can be obtained, Im sure you can get them to join up with you.
I disagree with having events where players have to fight enemies as cities are meant to be safe areas to take care of bank/guild/crafting/trading post business.
If they had events that where minigames, then I would be cool with this.
The problem is that people want to do this event, but the event has so many bugs that most of the time it is not worth attempting because the event is going to become bugged and stay bugged until server reset. For my server, the event became bugged on the first attempt on the server reset today. Not worth spending time on until Arena Net patches it.
@takatsu: The reason people farm CS is for legendary.
At OP point 1: Time to run my level 10 character straight Orr and start farming end game.
The problem with the OP ideas is that people want a constant and reliable area to farm. If people get forced out of their farming spot, then a lot of people will come here and complain. The other thing is that people want to do the final dungeon for whatever reason they feel like doing it for, and if players cannot do it whenever they feel like it, then they will come here and complain… (CoF is already super annoying with this as half the time it is undercontest and the events take forever to complete)
Most people that are posting in this topic seem to follow into one of the following categories:
1) Knows about the loot competition in this game.
2) Has not gotten to level 80 and farmed in Curse Shore
3) Is level 80 has been to CS, but doesn’t realize the competition
Loot in this game is based off of how much damage you do to an enemy. If the game feels that you did not do enough damage, then the enemies will not drop any loot for you. You have to do enough damage to enemies in order to get a “tag” on them. This is why high dps AoE skills are king in this game.
This system quickly becomes a problem in Cursed Shore, because the amount of players/botters doing the events. Some events easily exceed 20+ people and so this causes the massive problem of no one being able to do enough damage and no one getting loot at all since the mobs die to quickly.
Overall this method creates a negative community rather than a positive one. Personally, I have myself getting annoyed when people call out events (that are not temple or Arah events) in CS, and then 50 people show up and the amount of loot I get decreases considerably. I see people telling the people that call out events on map chat to be quiet and it is just creating a bad community.
Find a guild that keeps track of the timers.
Have you people even looked into the OTHER costs of a legendary? You have months and months of work before you even need to worry about a precursor. Buying a precursor on the TP won’t get you any closer.
Just don’t worry about it, who knows, maybe some time in the future there will be more ways to acquire of precursors. But for now there is no reason to have one.
Wrong. Wrong. Wrong. Right now, the precursor is the determining bump for most people. The rest of the stuff DO require time, but the thing about them is that they have a relatively set amount of time you have to spend doing them unless Arena Net drastically changes the requirements or the methods of obtaining the requirements. Sure, 77 clovers is RNG too, but the cost does not increase exponentially over time as the precursor weapons are doing right now.
The problem is this: In a month from now, who knows where the precursor weapons will sit: It could be 1g or 1,000 g or somewhere in between. However, following recent trends, it will most likely be closer to 1,000g. If it is 1,000g, then the amount of time at which it takes to obtain it has increased exponentially. If you obtained it now, then at least you know relatively how much time remaining you have to obtain a legendary weapon. That is why this topic exists and why people are so worried. Another good thing about having one, is that they can make you vast amounts of money very quickly. Buy one know for 250g sell it in a week for 300g.
Going back to the TC. I think why they are increasing at this very fast rate is because the people who have been farming since day one have obtained everything else they need and now the demand has increased so heavily that people keep bidding each other up. The sellers see this and then increase the price even more. The other problem is that is soulbound on use making the existing unsoulbound ones even rarer.
How did Zhaitan lift the entire island of Orr from the bottom of the ocean when he is like 1,000 times smaller than it?
Seems physically impossible and I do not think he has the magic to do it, since his boss battle was really lame…
I do not know why people where surprised about how utterly lame the Zhaitan fight was. The way Arenanet treats any large sized boss was hinted at when the player reached level 17 and fought Shadow Behemoth. The dragon lieutenants themselves are the worst bosses in the game as they literally do NOTHING at all and just turn into snooze fests for 5-10min after which you wake up, take your garbage loot, and leave.
So heading into the Zhaitan fight, I knew I should not end up expecting anything of substance. It is sad really when looking at other games released. Look at Dragon’s Dogma (yes it isnt a MMO, but the message still applies), the dragon fight there was an epic battle that engaged the player as much as possible. Guess what that game had? Movable dragons that actively tried to kill the player… Revolutionary, I know…
Just find a server that literally has the full map (there are servers like this) and just go get everything real quick and switch back later.
At least they are not taking away names that real players would want to use someday…
/topic
So Ill start out by saying I do not play thief as my main and play a Warrior. I was playing WvW today and came across two thieves, both in the same guild. I had fought thieves before so I knew to be somewhat cautious. They were both pretty far away and I was in a group of people. So here is what they did (and I fought them both a few times, one was much better than the other).
The good thief (playing as a human) would be really far away and then would invis himself and run up to me. He would start attacking while invisible and continue to stay invisible will still attacking. He was wielding two daggers. This guy would literally kill me within a few second (maybe 5-6 seconds) while being invisible the full time. I fought this guy a few times and the only time I could win was by getting a few of my teammates to attack him, but even then he would go into invisibility repeatedly. I tried interrupting him with some of my skills, but everytime I used them, he would either invis himself instantly or appeared to not be effected by it.
Now, Im a level 80 Warrior with pretty much the best gear you can get in the game. I have 25k health and a decent amount of toughness and I have never been downed this fast unless Im killed by a large group of people.
So after this, I decided to go onto my level 25 thief and hopped into PvP where I had access to all the skills. I read through every single skill, weapon ability, and trait the thief could use and attempted to copy the build this thief was running. When I went into the first game of PvP, I quickly noticed you cannot stay invisible while attacking and I could not get close to killing people that quickly while invisible. I could spam heartseeker, but I do not believe this guy was using heartseeker (unless he was using it while invisible).
So my question is this: How did the guy do it? Am I missing something here? I am genuinely curious about this and would like to understand what is going on…
I do not want to accuse of using hacks or complaining about the thieves or anything, I just want some answers…
I like the idea, but it does have some problems. When problem I see is for meta events that have no chance for failure. (i.e. the dragons). The Shatterer himself has no goal and thus he will never succeeded since he isnt out to do anything. He just stands there while people zerg him to death. They would have to add a counter objective to him (i.e. protect the cannon or something). Even then it would be a problem, because people would complain about the failure and having to wait 3 hours to fight it again. (All dragons are on a three hour timer until the next spawn). The dragons and other world bosses are problem for another topic.
My suggestion is this: Make some of the events cycle no matter what. For your Quaggan captain, have mutinies occur and have player defend, that is fine. But in some of the mutinies maybe the Quaggan captain gets kidnapped or wounded or something (it is unavoidable) and the pirates take over anyway. Players could still be rewarded for trying to quell the mutiny but the outcome in itself is unavoidable.
The same thing can happen with the Orr events. But make in on a large scale. Maybe there will be some events that forces areas back into enemy hands no matter what. For example, maybe there is just too many undead and the pact has to retreat. The players themselves have to defend the retreating pact members. Even if the event is successful, the area that pact members left will now be controlled by the undead and it will be in a failure state etc.
My idea is a cycle of events and not so much a difficultly increase. This will allow for areas to be in both success and failure state no matter the outcome of events. It is not very hard to come up with ideas. Sadly the game is already out and I doubt they are going to change the game that dramatically.
P.S. I have seen the pirate area in failure state on low pop. servers. Basically, hostile pirates spawn there and it is much easier to complete the heart in the area. It is actually better for that area to be in failure state.
First off, for the people complaining about their being to many people killing the boss. Switch to a low population server and then go and do it. There will only be a few people there and the fight will last sometime. I have been there at like 1AM and there was not a single person fighting the thing on a low population server.
Here is the problem with the fight:
The major problem is the Shatterer does not move. This is a very big problem for a number of reasons. First off, the Shatterer cannot always hit you. He can only hit in a certain area and if you simply move out of that area when you are low on health, you can simply heal up and then come back and continue shooting him. Second off, him not being able to move creates areas of where you can hit him and he cannot hit you. This allows for people to just mind numbingly sit there and shoot him until he dies which creates a very boring fight. Third off, this creates him dependent on his minions to kill you instead of him killing you. Thus, the battle becomes killing the minions and then shooting a “thing” for a time until they spawn again, instead of “having an epic battle with a dragon.”
Thus, they need to do something about it. Maybe, have an arena or separate area where the only thing you do there is battle him and he will be able to move around and chase you down. This will prevent “safe” areas and being able to just simply run away and heal up. You will find more people dying to him and the amount people being able to easily zerg him will need to increase dramatically. If he can move around and kill you within two hits, then people cannot just mindlessly spam him while he cannot hit back.
Claw of Jornag is much the same way. In phase 1, there is a “safe spot” where you can shoot his shield and he can never hit you (minus his fear, but that doesn’t kill you, only inconvenience you a little). This spot is even worse than the Shatterer spot because at least with the Shatterer you have to worry about his mobs. Claw doesnt have mobs to worry about. I find myself just afk auto attacking in that area until his shield goes down. Even if this “safe spot” was removed, he does not do enough damage to you that dodging his attacks is actually worth doing. Phase 2 also has its problem, but that stems from the fact that the champion mobs that spawn there have more health than the dragon does. -______________-
Havent fought Tequila yet. Need to get on that.