I already said this in the german forums, but I do hope that not all future maps will have the look and feel of the latest ones. They’re really cool, but they wear on you after awhile. Especially when you glide all the way down to the ground, only to find out that the point of interest you were looking for was somewhere between where you started and the ground.
You do realize that the point of interest if you mouse over it shows you how far above or below you it is.
Yes, but sometimes you have to be flying right above the poi or the mastery point, otherwise, if it’s placed on a cliff or on a tree branch, it’s very easy to miss and fly by (for me at least). I also forgot to mention the ones that are underground and up in the canopy… those are really difficult to find and as a new player, I got completely confused.
I’ve come up with a new name for our current game genre: platformer obscura.
Edit: And I already don’t like the new genre.
I completely agree with you and Galtrix – the new maps are very confusing. Its too bad that so many players have to answer posts of concern by belittling, or saying that the people with issues are wrong there actually is no issue.
(edited by Djinn.9245)
I for one have had the adverse response to those “returning” items. Something I wanted 2 months ago isn’t as appealing anymore once it’s released.
An outfit that I wanted for my sylvari ele is no longer needed because I’m now playing my human necro. Or Caithe’s Bloom no longer appeals to me because I got my hands on a skin in game that I like better. My impulse buying has been stymied by lack of availability of the item.
agreed I’ve never been susceptible to stuff like black Friday or midnight releases of whatever, where people are standing out doors like a pack of hungry hyena’s. I guess were in the minority though as ppl charge forward like cattle when something that wasn’t available comes back suddenly and unexpectedly, and for those of us who aren’t susceptible to hype its just annoying and actually makes me not want to purchase it when it is re-released out of annoyance and protest.
there’s something to be said for convenience as well. Having items available all the time is convenient, and ppl pay for that as well.
You see this on Netflix as well. I’ve been watching multiple series when suddenly the licensing on them expires at the beginning of a new month and it says this is no longer available, even though I was in the middle of watching it. They do the same with movies where I see a movie and I’m like “Oh I’ll watch that in a couple of days”, and then i come back the next day and its no longer available. Its extremely annoying and makes me want to cancel my subscription, not hype me up for more stuff later.
I think this is the key: some people aren’t susceptible to this type of “hype”. I never understood why people would wait in line for hours or overnight for the new iPhone – its not like you won’t be able to get it later. I always wait until the new thing is on sale, I don’t have to have it the minute it is first available.
Until last week I was pretty comfortable with not maxing the masteries. I have all that I need to play the game. Then the XP bar change was made. Even though I don’t really need those extra spirit shards I now feel to be wasting XP, even though I was already wasting XP before the change. It’s compounded by those new event rewards that give a whole chunk of XP instantly.
I actually like the mastery system but I dislike mini-games and now I’m feeling pressure to go and do them. So I have not lost anything but it feels like I have!
You may not need those Spirit Shards now, but what if they add things you can buy with them that you actually want? Then you might wish that you had been getting them instead of just losing the XP.
I think that people are not understanding what is meant by “watch” – keeping watch means to be on-guard. For instance in some action movies when people are going to sleep or are hiding out somewhere they often talk about who will take the “first watch”. They also keep watch in the military.
So I take the name as meaning that we are keeping the “Dragon’s Watch” – we are on-guard against the Dragons.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
Mostly true. You have to kill at least one raid boss. Some people sell raids, or do practice teaching raids. After your first kill you unlock raid masteries and you can train them like any other.
Once all your masteries are completed you again get spirit shards for leveling.
We should not have to pay others for content we paid ArenaNet for.
Exactly, great point.
I hated the extra button. Was it really necesary to add a new input, when a single “F” activation would have been enough? Please don’t use it this way again.
Also, the bloodstone constructs fought too close to the shards, so it was not clear how I broke their armors. It costed me 2 deaths to understand I had to use the beam against the justicar.
I also didn’t like the introduction of an extra button. They introduce it and then “surprise! now use it in a boss fight!”
Actually the button has been in the game for at least a year.
In what content?
I agree with the OP. Dont add more of one thing that the other. Extras are cool but 10 extras for 1 point is a very slippery slope…
This is the problem, added 7 mastery points for a mastery track that requires 1 point, and the required point was even rewarded for completing the mission to get to Bloodstone Fen.
I say it gives the players more choice of where to get their MP. What is the “problem” with it?
Because we didn’t want vertical progression and this is a form of horizontal progression. It’s a tried to true thing that has worked in other games, and though you may not like it, some people do. And some don’t know if they like it or not because they don’t really think about it deeply.
You take away progression from an MMO and you lose a percentage of the playerbase. But this fan base is dead set against vertical progression or at least a very verbal segment of it is (including me). This was the compromise.
Masteries were not necessary to give progression, they were chosen. And their form of implementation by forcing players to do all play modes whether they enjoy them or not (or don’t get many Masteries) is a terrible decision. Giving players choice of how they want to spend their entertainment time is always better.
Actually yes, they were put in the game to provide progression, because Anet has said they were put in the game. If they were going to force you to do everything, you wouldn’t be able to skip getting gold on most of the adventures. There’s be no extra points more than you needed. But as it stands now, there are plenty of extra points.
As an example, those who don’t raid, don’t need to raid to get the raid mastery points…because they’re just for raids and don’t affect any other area of the game.
There are no “extra points” – all points require playing specific types of content. I play GW2 for the RPG elements. I don’t want to play mini-games (Adventures). I play almost exclusively PvE, that is my chosen form of play. But to cap Masteries I must play other modes of play that I don’t enjoy. And if I don’t cap Masteries I get no more XP at all – ever.
I play games for enjoyment – why should I play modes that I don’t like? This is an on-rails gaming experience that I detest.
I like standing in Lion’s Arch. Therefore everything in the game to progress should be eligible by me standing in Lion’s Arch.
I will never again bother to respond to any of your posts. Please refrain from responding to mine in the future.
Because we didn’t want vertical progression and this is a form of horizontal progression. It’s a tried to true thing that has worked in other games, and though you may not like it, some people do. And some don’t know if they like it or not because they don’t really think about it deeply.
You take away progression from an MMO and you lose a percentage of the playerbase. But this fan base is dead set against vertical progression or at least a very verbal segment of it is (including me). This was the compromise.
Masteries were not necessary to give progression, they were chosen. And their form of implementation by forcing players to do all play modes whether they enjoy them or not (or don’t get many Masteries) is a terrible decision. Giving players choice of how they want to spend their entertainment time is always better.
Actually yes, they were put in the game to provide progression, because Anet has said they were put in the game. If they were going to force you to do everything, you wouldn’t be able to skip getting gold on most of the adventures. There’s be no extra points more than you needed. But as it stands now, there are plenty of extra points.
As an example, those who don’t raid, don’t need to raid to get the raid mastery points…because they’re just for raids and don’t affect any other area of the game.
There are no “extra points” – all points require playing specific types of content. I play GW2 for the RPG elements. I don’t want to play mini-games (Adventures). I play almost exclusively PvE, that is my chosen form of play. But to cap Masteries I must play other modes of play that I don’t enjoy. And if I don’t cap Masteries I get no more XP at all – ever.
I play games for enjoyment – why should I play modes that I don’t like? This is an on-rails gaming experience that I detest.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
Only restrictive if you insist on it being so. Suit yourself. I don’t really care about your plight. I’ll care perhaps when you complain about something worth crying over.
Going from being able to get XP from doing anything in the game (crafting, PvE, PvP, WvW, Dungeons, Fractals, Raids, etc.) to not being able to get XP at all unless you do very specific things is the definition of restrictive.
The fact is that Mastery Points are tied up behind a lot of different types of play. Collections, Bosses, Living Story, Fractals, Raids, etc. This is great until you realize that its not that you have the option to do all these different things but that you MUST do at least some of these different things in order to cap your Masteries. And you won’t get any more XP until you cap your Masteries.
I’m not even asking for easier MP. If Anet simply gave us the option to “toggle-off” putting XP toward Masteries, that would be fine.
Somehow “chose to max out their dyes” is being twisted into a reason to get left out of the best part of the birthday gift, like those people did something wrong which makes it justifiable to not consider rectifying the situation. The petty meanness of it is palpable.
No people just choose to not care about your rich kid problems. It’s not petty to not empathize with those who have more than you. It’s entitlement to assume you deserve empathy though.
I am not a person who has bought more than a few dyes, but Anet should care about the type of player who maxes out ANYTHING in the game – these are dedicated players who should not be made to feel like they don’t count.
Because we didn’t want vertical progression and this is a form of horizontal progression. It’s a tried to true thing that has worked in other games, and though you may not like it, some people do. And some don’t know if they like it or not because they don’t really think about it deeply.
You take away progression from an MMO and you lose a percentage of the playerbase. But this fan base is dead set against vertical progression or at least a very verbal segment of it is (including me). This was the compromise.
Masteries were not necessary to give progression, they were chosen. And their form of implementation by forcing players to do all play modes whether they enjoy them or not (or don’t get many Masteries) is a terrible decision. Giving players choice of how they want to spend their entertainment time is always better.
(edited by Djinn.9245)
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
Why do people keep assuming that this was intended behavior? Isn’t it just as likely that this is a bug? (Or an oversight.)
Because it is obvious that Anet’s new mandate for GW2 is to try to make people play all game modes whether they want to or not.
Every single one of them was a chore. I was doing the shooting gallery the other day to get the bronzer achieve and mobs started attacking me WHILE I’m doing the adventure. How can this be a thing? It’s like they deliberately went out of their way to kitten people off.
Mobs attack you WHILE you’re trying to do the adventure?! That’s crap.
Seems like a bug.
They fought for me in the instance. They actually managed to hold their own relatively well and take out the weaker White Mantle whilst I dealt with Adrienne.
Was the opposite for me, they were taken out easily, and I had to do all the heavy lifting…again. Surprisingly Caithe was the one companion who stayed alive (in her instance), and brought me back up when we were fighting those evil swords.
Maybe the reason the companions survive better for some players is that some have builds that help their party members by removing conditions or giving extra healing, etc.
I hated the extra button. Was it really necesary to add a new input, when a single “F” activation would have been enough? Please don’t use it this way again.
Also, the bloodstone constructs fought too close to the shards, so it was not clear how I broke their armors. It costed me 2 deaths to understand I had to use the beam against the justicar.
I also didn’t like the introduction of an extra button. They introduce it and then “surprise! now use it in a boss fight!”
I’m just getting sick of artificial difficulty in the form of chaining Knock Downs and Knock Backs. It isn’t challenging – it’s annoying.
You do know you can literally kite the justicar in a circle with a ranged wep without ever getting hit by her cc right?
It is very difficult to continually stay out of reach for the entire fight. I know, I know, L2P, whatever – some people don’t have skills as good as others obviously.
Sound like sour grapes from someone who feels like they had to work hard for Mastery Points. I sympathize but am personally glad to have additional Mastery Point choices. They are still not enough for me. Hopefully this is a sign that Anet will start giving their players MORE choices instead of less.
I think there’s nothing wrong with hoping for something that might be good for everyone. Perhaps a choice from a few different items?
LOL – “no, I’m not an awesome player, but I found it easy”. What an overt backhanded insult.
<shakes head>Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
My suggestion: Instead of complaining about how raid masteries are ‘strong-arming’ you into a raid you don’t like, try and get 10 people for wing 3’s first encounter.
Instead of complaining that you feel forced to do something you don’t like, you should just do the thing you don’t like.
O.o
I completely disagree with the OP’s 2 suggestions.
1. I would hate for GW2 to become the same kind of toxic environment as another MMO which has dueling in the regular PvE environment.
2. Inspecting only leads to discrimination.
I will brave the “L2P” responses to say that not everyone finds the “trash” mobs a faceroll. Depending on the mob it can take me at least a minute to kill one. And I’m not a new player and have Exotic gear. Some people find certain types of gaming easier than others.
I agree that the book UI is annoying. AND I would love to have an interface where we can store all the readable items we get throughout the game without them taking up storage space. I hate destroying things like that.
To all those saying “it was really easy, what’s wrong with you?” – apparently you are just an awesome player since other people are having problems. Don’t hurt yourself patting yourself on the back like that.
I agree – I HATE this fight.
(edited by Djinn.9245)
I just had the same issue. Marjory stands by the door doing her “idling” animation the entire time. I’m not good enough at this game to complete it without their help.
I don’t think this is a bug, but rather that it’s feedback on a system. As such, I am going to move it to the Living World forum.
Thanks for understanding.
Thanks for confirming that Anet making Stealth Gliding useless, and making enemies attack us that are too far away for us to see to use our gliding attack skills on them, is on purpose rather than a bug.
I believe that for Legendary Weapon Crafting there are items that get recorded in the collection but are still needed for making a future item. Are Legendary Backpacks the same?
For straight collections you can get rid of items after they are “recorded” if you want, but for collections where you are crafting something I would be careful.
Non Raiders blocked from XP bar spirit shards
in Guild Wars 2: Heart of Thorns
Posted by: Djinn.9245
I wasn’t aware that you had to complete the Raid Masteries to get back to XP gain. Yet another method for Anet to force you to play a game mode whether you want to or not. I’m quickly coming to the decision to leave GW2 over this strong-arming. Shame as I just bought gems. I won’t be foolish enough to do that again seeing how this game is becoming mostly an on-rails experience which I CAN’T STAND.
I’m fine with the mastery system, but I hate how mastery points are distributed. Putting a lot of them behind gimmicky, optional and challenging mini-games is a nightmare to a player who wants to enjoy GW2 as an RPG and not as a platformer. This forces you to hunt for other “optional”, extremely hidden or time-gated points, which require you to be at the right place in the right time, and such a thing can take hours if you miss a single event. And that’s for 1 point, when yo’ll need as many as 24+ to complete the remaining masteries.
One of the best things bloodstone fen had, was requiring only 1 new mastery point but offering 5-6(?) easy ones. Thank god for that.
Completely agree – Anet doesn’t want to keep working on Super Adventure Box because it isn’t what GW2 is about (which is fine with me) but then they go and create all these OTHER mini-games within the game. Makes no sense. I play GW2 for the story, not for all this other mini-game (including JP) and PvP or “Esports” garbage.
While I think that capes in general are cool, it would be a lot of work to make them not clip with everything else. I don’t care enough about them to ask the devs to put that much work into them. I’d rather have more armor sets – especially the ones we’ve been asking for with no skirts!
I agree with the OP – I am stuck with only MP that I am not interested in getting and all current Mastery bars full. Don’t punish us by forcing us to finish all Masteries before we can get XP again. If trying to force players to play in certain ways is the way it will be going forward I will leave the game.
But in my opinion, they’re listening to the wrong cries!
We all welcome narrative and stories. But for the love of Balthazar, do this in-game! Wy do I have to track website, forums, reddit, tumblr, twitter, facebook and instagram?
Same thing happened with the stories about Scarlet.
Do
This
IN-GAME
There might be some limitation to giving these stories in-game (like the writers can write the story but not enough people to produce the game content). They did announce the stories on the Launcher.
When did they put actual story on “forums, reddit, tumblr, twitter, facebook and instagram”? If you’re talking about devs giving general info, one of the Moderators should be informed whenever a dev posts outside the official forums and that info should be pointed-to in a forum post.
As TheNecrosanct asked I would also like to know why the OP cares? What do you think you would get from having Map Completion static on your whole account?
Maybe the OP thinks they could have the maps already filled so they could always see what is where and use all WP on all characters? That’s the only benefit I can figure out.
There already is a guide built into the game to navigate TD. Open your story journal, select Heart of Thorns Act 3, and play. It guides you from the Entrance all the way through to Rata Novus (Which has easy access to the Ley Line Confluence even without any masteries) and the end of the map to Dragon’s Stand. And, as observed – once you’ve made it to the Ley Line Confluence waypoint, you have access to every part of the map that matters.
“Having access” isn’t the issue. It is navigating between the WP. Trying to get FROM the WP to a particular Vista, HP, MP, etc. is the challenge. Have you ever heard the saying “you can’t get there from here”? Very frustrating to go to the WP that seems closest to your objective and try to get to that objective that you can actually see only to find that “you can’t get there from here”. In the rest of Tyria you can literally go around your objective until you find a way to it. In HoT since there are many layers that is not the case.
It’s also not a problem. Learn how the different zones interconnect. Once you have the waypoints and can get through the map to the next, the rest should be actual exploration, not running stupidly at the nearest minimap marker. In HoT, every part of the map is its own little mini-zone connected to others. And the minimap starts making perfect sense once you realize that and see how the zones interconnect.
Wow, thanks so much for telling me that my concerns are not actually a problem and that I shouldn’t run stupidly while trying to avoid being killed. Very helpful.
There already is a guide built into the game to navigate TD. Open your story journal, select Heart of Thorns Act 3, and play. It guides you from the Entrance all the way through to Rata Novus (Which has easy access to the Ley Line Confluence even without any masteries) and the end of the map to Dragon’s Stand. And, as observed – once you’ve made it to the Ley Line Confluence waypoint, you have access to every part of the map that matters.
“Having access” isn’t the issue. It is navigating between the WP. Trying to get FROM the WP to a particular Vista, HP, MP, etc. is the challenge. Have you ever heard the saying “you can’t get there from here”? Very frustrating to go to the WP that seems closest to your objective and try to get to that objective that you can actually see only to find that “you can’t get there from here”. In the rest of Tyria you can literally go around your objective until you find a way to it. In HoT since there are many layers that is not the case.
Wallows require 3 mastery points and 1.5m experience (equivalent to 6 levels using 79-80 as the standard). You may prefer to be able to explore free of the constraints of the mastery system, but I think the effort required to unlock wallows is fairly minimal given that TD is the third map out of four in the expansion. But for the sake of argument, let’s say you don’t have wallows.
The issue isn’t “preferring” not to have wallows, the issue is not knowing that they were such a huge deal. Just starting HoT, they looked like a convenience. There is nothing in-game to indicate which Masteries are better than others so I just picked the ones that looked good to me. When I got to TD I discovered that wallows was probably something I should get but I didn’t have the MP at that time so I wandered around without them.
As for TD not being as confusing as I think, I have watched videos before in order to try to get places and even following a video I can sometimes end up in the wrong place because of having to deal with mobs or whatever. It’s not like it is a flat map like Queensdale where if I get off-track dealing with some mobs I can literally still see my destination and go there in a generally straight line. And I’m not saying that I necessarily want that, just that between all the layers, and things blocking your vision, and adding all the really difficult mobs so you don’t have a chance to stop and get your bearings, it can be very frustrating.
Starting with Dry Top, Anet decided that they needed to make the game MUCH more complicated than it was. Not really sure why – but I’m thinking that someone Higher-up at Anet loves Jumping Puzzles so much that they wanted the ENTIRE GAME to be one big JP. This was a sad day for those of us who don’t really appreciate Jumping Puzzles.
I’m with the OP and I’m glad that the “old” content is still there. After being frustrated by HoT, I go back to one of my lower level alts and enjoy the comparatively relaxing fun of the rest of Tyria. So much better.
It was a great day for those of us who didn’t appreciate your average flat generic mmo maps though. Luckily even the base ones were already taking a departure from that old trope.
Not to mention calling Drytop or even HoT a jumping puzzle is simply wrong. I’ve done jumping puzzles and they’re really nothing like either Drytop or HoT.
I mean there is a minimal amount of jumping that has to be done in Drytop and once you get the waypoints, it’s even less.
A ground targeted skill that moves you to a location you target, not really jumping imo.
Saying that maybe one of the people at Anet really loves JP and would like the rest of the world to be more like JP is not the same as saying they are JP.
As for “a minimal amount of jumping”, there are many more things in Drytop and HoT that require regular jumping than your average Tyria map. (Not counting JP which I generally don’t do.) In regular Tyria, the only content that requires jumping is normally Vistas. In Drytop / HoT (and maybe Silverwastes but I don’t spend a lot of time there), you have to jump to get to other content like the Inquest Leader, find Coins, Masks, etc. And no I’m not talking about crystal skills.
Starting with Dry Top, Anet decided that they needed to make the game MUCH more complicated than it was. Not really sure why – but I’m thinking that someone Higher-up at Anet loves Jumping Puzzles so much that they wanted the ENTIRE GAME to be one big JP. This was a sad day for those of us who don’t really appreciate Jumping Puzzles.
I’m with the OP and I’m glad that the “old” content is still there. After being frustrated by HoT, I go back to one of my lower level alts and enjoy the comparatively relaxing fun of the rest of Tyria. So much better.
I would be terrible figuring out fermats second to last therorem let along his actual last one but if someone said to me “look it’s complicated, just remember this formula and write down these things in order to pass your exam” I wouldn’t be all hostile and stuff..
I don’t see how objecting to someone basically saying “its too bad you’re having a hard time but its actually easy” is “hostile”. And you gave a vague answer about “run down the middle and turn left” or whatever. That isn’t exactly helpful in the huge maze of TD. Do you really think that if someone said “here’s a couple of hints” someone would suddenly be better at math? Nor are some people going to be any better at finding their way around TD. I have gone round in circles and found myself completely at the opposite side from where I was trying to go. It is hugely frustrating and not at all fun to do that while being frozen constantly by Chak or whatever. Never anywhere you can stop and breathe in the Jungle, nevermind alt-tab and consult something about how to get where you want to go.
It might be easier than you think. Much of the map – notably including the entire event cycle – is contained within the lanes and associated camps and connected by wallows.
Until last week I didn’t have the wallows unlocked. I did other Masteries first and only recently had enough points to unlock wallows. I’m sure other people are in the same boat.
If TD is easier with wallows that’s great. But without them it is really terrible.
i hope Garm join Eir son and not be a 1 off mord slaves
it will broke my heart
Yea, if they make him a mob I won’t kill him. That’s just wrong.
I would be terrible figuring out fermats second to last therorem let along his actual last one but if someone said to me “look it’s complicated, just remember this formula and write down these things in order to pass your exam” I wouldn’t be all hostile and stuff..
I don’t see how objecting to someone basically saying “its too bad you’re having a hard time but its actually easy” is “hostile”. And you gave a vague answer about “run down the middle and turn left” or whatever. That isn’t exactly helpful in the huge maze of TD. Do you really think that if someone said “here’s a couple of hints” someone would suddenly be better at math? Nor are some people going to be any better at finding their way around TD. I have gone round in circles and found myself completely at the opposite side from where I was trying to go. It is hugely frustrating and not at all fun to do that while being frozen constantly by Chak or whatever. Never anywhere you can stop and breathe in the Jungle, nevermind alt-tab and consult something about how to get where you want to go.
I agree with many of the posters here:
-more Light armor that looks like actual armor but doesn’t look utterly plain / ugly (like the default glider). Quilted tops can have fancy designs, etc. No skirts or butt-capes for once.
-more Medium Armor that looks like actual armor. Leather armor can be hardened, you know. I’m not sure what all of the “trench coat” styles are supposed to represent but there are way too many. Let’s see something new please. WITH NO SKIRTS!!
-more Heavy armor that doesn’t have skirts.
-no more strange mix/match of different things on different sides of the character. Unless it is a off-one-shoulder evening dress, I don’t understand the point. They just look strange.
-additional headpieces that are more decorative than protective. Most of the time I turn off my helm because I like my character’s hair / face to show.
Swimsuits and “lingerie” style skins are not something I’m interested in. I’m not against them but if votes are counted toward what is worked on first, I’d prefer the items above.
Actually, I believe it would encourage people to take a break from the pc to earn something in the game. Perhaps I’m wrong, but I was thinking about something like a mini-game that’s connected to GW/GW2. I don’t know about you, but sometimes I’m not able to log on for weeks, although I can bring my phone with me almost everywhere.
I think the only types of “play” I could see being able to do outside of the actual game would be things like dealing with your Inventory / Trading Post, manipulating your Guild interface, and maybe being able to do some kind of chat. Although the chat would probably also be good for Gold Sellers.
Maybe also play with your character’s looks / wardrobe / dyes? Stuff that could keep you interested in the game without becoming a substitute for actually playing the game.
I definitely could not see being able to do anything to gain In-Game stuff other than selling things you already had in your inventory on the TP.
GW2 is an MMORPG that is about Character Progression within a fictional world, with content that tells not only a story for the whole world but a Personal Story directly tied to your Character. RL is not Tyria. This is proposing gaining something In-Game for essentially not playing the game.
Actually it took me a couple of minutes max to figure out something like Donari did. Your solutions will probably never be implemented (not saying they aren’t good suggestions) and given how simple the solution provided by Donari is, you can see why they wouldn’t be.
I love people who answer a post about how some players are having difficulty with a subject and the response is “it was easy for me”. Great for you. I’m not sure what your point is tho – the OP said it wasn’t easy for his friends, you calling him a liar? You saying there’s something wrong with his friends cause it was easy for you?
I happen to agree with the OP. I hate TD with a passion. Spend as little time there as possible. I’m glad it’s “easy” for some people. Maybe they enjoy a “tangled” path or maybe they think or see things differently than those of us having trouble. But its like people who enjoy / are good at math. People who don’t enjoy it or aren’t good at it aren’t inferior or have something wrong with them.
(edited by Djinn.9245)
After reading about the adventures, I decided to just avoid them as I do most JP. I don’t play a game to “study”, “practice” or anything else I did in school or do for my job. If it gets to the point where I can’t progress because Mastery Points are locked behind things I don’t like to do, I’ll just go to a different game. Which is a shame because the things I DO like about GW2 make it my favorite MMO right now.
While I understand those people saying that gear / skins should never be made unavailable, there is at least one aspect of this game that depends heavily on the idea of exclusivity: Legendaries. At least some people work so hard for them because they like the idea of having something that others don’t. If Twilight started out easier to get so 50% of players already had it, and then Anet changed the method of getting Twilight to be as difficult as it is now, I bet a lot of players wouldn’t bother trying for it because “its common”.