I watched a video on “Dab” just to understand what the OP was talking about. I don’t feel the need to be able to “Dab” anymore than I feel the need to do any other passing fad dance moves.
6,356 hours played over the past 1,412 days with ZERO precursors dropped.
However, I’ve just finished making my 14th Legendary weapon so I don’t think I’m too concerned about a free precursor at this point in the game.
FYI, for what it’s worth I’m 57 years old and have never won a single Lotto jackpot either. I wonder why folks think time spent doing something increases their odds of winning at a random event.
I think that many people, including myself, find it irritating that most MMOs have this type of RNG system. Its not that it takes a lot of time to get something that should be rare, its that some people can get this “rare” item after a very short time while people who have played a long time, and even sometimes spent a lot of RL money, can go years without getting the rare item.
Yes, we know that’s how the game was set up, but it doesn’t seem fair.
People don’t read the title, it clearly says “age of account WITHOUT a precursor drop”.
Some people can’t help bragging. But in one case they had over 5k hours before drop so I think that counts.
I have only 1790 hours over 1,366 days so I guess I’m not complaining compared to many others
I think it would be a great idea to allow any class to wear the skins of any type of armor.
Zerg events starting every 2 hours… have time to play when we want you to or gtfo…
GG, seems as if the guys @ Arena.Net have forgotten every lesson learned.
I hope that’s not what we can expect from LS3, the way LS2 was rolled out was perfect (instanced content available 24/7 to everyone as long as you managed to log in at least once within 2 weeks), but somehow I have a really bad feeling about it…It happens every 2 hours. The events take 15-20 minutes. The events won’t disappear anytime soon, either; the older events from the past couple of months are all still there, too. It’s not as though Anet is only making the event a one-time thing; you have plenty of time to catch it.
2 hours is a long time. If your free time falls within those 2 hours (so between the events) you’re SOL.
If a kid wants a trophy but refuses to play in the tournament, they kid does not get a trophy.
Legendaries are not participation badges, each piece of the craft requires all of the work. The gift of battle (being the easiest to acquire by far) requires you to WvW ….. It used to require you actually kill players and npc lord’s to acquire badges at a much slower rate.
A Legendary item is not a WvW trophy, it is the highest level of rarity for the entire game. No other rarity is tied behind having to play in any particular venue. THAT is what is ridiculous.
Legendary PvP back … Legendary fractals Back?
Legendary Armor (raiding)
Just from the top of my head.
Not talking about a particular skin, talking about an entire level of rarity. You don’t have to play sPvP in order to craft Ascended gear.
Ideally I’d like to see a set for fractals (maybe matching the back piece in theme), one for pvp, one for wvw, and maybe one for “general” pve. The pre’s could be collection hunts just like the weapon pres. Hell, give me a collection (or 3) for each individual piece per weight. I’m ok with that. I never said “make it easy.”
Or even better, make it so you can do whatever content you prefer, in any combination / amount per content. That adds up to the same effort (for those who don’t get it).
(edited by Djinn.9245)
that was how they did it initially, then people cry they want expansion, so Anet gave them expansion, but now they want the Living Story back ? lol Anet can never satisfy their customers, can they ?
“They” might be different people…
If a kid wants a trophy but refuses to play in the tournament, they kid does not get a trophy.
Legendaries are not participation badges, each piece of the craft requires all of the work. The gift of battle (being the easiest to acquire by far) requires you to WvW ….. It used to require you actually kill players and npc lord’s to acquire badges at a much slower rate.
A Legendary item is not a WvW trophy, it is the highest level of rarity for the entire game. No other rarity is tied behind having to play in any particular venue. THAT is what is ridiculous.
I hate outfits. I really wish all the outfits were individual pieces or sets. I would spend much more money in the store.
8.5 hours or so to complete , this part of the legendary is one of the easiest to complete.
How long does it take you to farm enough karma from 0 until you have enough shards for both mastery and clovers?
How long does it take for clovers?
What about 200 spirit shards starting from 0?
- trying to nerf the easiest piece of the legendary is a little silly.
I don’t think you understand – I haven’t seen a call for a “nerf”. “Nerf” means to make something less or easier. We don’t want WvW easier, we just don’t want to do it. Forcing players to do WvW to get a legendary is like saying “I know you hate milk but you have to drink it in order to get any dessert.” That’s something you say to a child, not an adult. When adults eat dinner, they choose what they want to eat and when they want to eat it. They can eat dessert before dinner or dessert FOR dinner. That’s part of doing something you enjoy.
I’d like to show the other side to this decision.
I hadn’t stepped foot into WvW in well over a year (where did the lakes go?). I had no drive to do so, even though I had had enjoyable moments in the past. There was no push, no itch, and no true reminder that it existed. I had a few thousand Badges of Honor; I was content.
Since this change, while I haven’t spent much time in WvW, I’ve found it exhilarating. Big battles, 1v3’s (which I handedly lost), 3v1’s (which we handedly lost), but a whole ton of fun. I would never have clicked on the WvW button; would never have enjoyed myself; would never have put up a (semi)-good fight for people on the other team; had it not been for this prompt to give it another shot.
It got me into WvW, it’s got other people into WvW, and completing the track is nowhere near the level of time and dedication that other portions of a legendary take.
That’s great that you ended up enjoying WvW but I and many others have already tried WvW and don’t like it. We have to do it anyway if we can’t buy a legendary from the AH.
There are many others who don’t have to try that type of “PvP” mode to know that they won’t like it. We are adults – we don’t need someone telling us that we should try something we don’t want to do because we might like it.
I’m not too fond of WvW myself, so I’m arguing for a position that forces me to play a part of the game I’m not fond of myself.
Why?
The only reason I can understand that a person would do something that they don’t enjoy in a GAME is because they’re a masochist. Most people aren’t so Anet shouldn’t try to force people to do a type of content that they don’t enjoy.
Because I want the optional legendary weapon that comes from doing it. My desire for the legendary outweighs my dislike of WvW.
I have yet to find a game that I didn’t find something that I was not fond of that if I wanted to win the game or get some optional item I had to do it.
And legendary weapons are not required for any content in this game so ANet is not forcing you do to anything you do not want to do. You’re only forced to play WvW if you prefer one legendary skin over another. You can get a legendary weapon of your choice without playing WvW at all.
Ok, you’ve explained why you do things you don’t like but you haven’t explained why you are arguing that other people should also do things they don’t like.
And I’m aware that legendary weapons are not required, that’s why I said that Anet is “trying” to force people. They are holding up the best carrot and saying that you can’t get it unless you play the way we want you to play. Really sucks.
I’m not too fond of WvW myself, so I’m arguing for a position that forces me to play a part of the game I’m not fond of myself.
Why?
The only reason I can understand that a person would do something that they don’t enjoy in a GAME is because they’re a masochist. Most people aren’t so Anet shouldn’t try to force people to do a type of content that they don’t enjoy.
(edited by Djinn.9245)
Luckily I was told about this a few weeks before the patch so I was able to buy a gift before it went live.
I did the WvW track grind for another last weekend, and it took me over 12h (utility primer ran out) I would say probably 15-18 hours in EOTM just following the blob commanders. IDK if that’s the most efficient way or not because I don’t usually WvW.
I will say this though. I had fun.
It’s a game mode I usually don’t participate in because I don’t have to but I got used to it and it ended up being pretty cool and got some spirit shards and champ boxes to boot.
So overall I think it’s a good change. Forces you to move out of your comfort zone and you never know you might end up liking it!
Most people who play this game are adults. We don’t need someone telling us to eat our broccoli because we might like it. And if we have already decided we don’t like WvW then what? Do it anyway or no Gift for you.
Doing things I don’t like is exactly why I play games… /sarcasm off
I don’t have a problem with WvW play being required. What I do have a problem with was the way Anet handled the change to acquiring GoBs. They stashed the announcement away with a small blurb in a gigantic patch note several months ago. Even if people saw it there was no date announced. It just stated once beta testing was over. Something this significant to those that don’t normally play WvW but want to work on a legendary should have been announced better. I think it would be fair for Anet to bring it back as a vendor item for say a few weeks.
So you don’t have a problem with OTHER people having to do a WvW track as long as YOU can purchase a Gift more easily?
I don’t understand why a WvW item should be required for Legendary Weapons. That’s like requiring some PvP item to get Ascended items.
Legendary weapons are the top tier of all weapons, they’re not specifically WvW weapons.
I think its a shame that Anet didn’t respect small Guilds when they introduced the new guild stuff. I was part of a small guild with players that didn’t play together as often as we used to due to schedules. But we did hope that at some point we could work out our schedules and play together more often.
Instead, because of the Guild Hall limitations and only 3+ guild members in a party gaining points for your guild, all of the other members of my guild stopped playing GW2. I am now the only member left.
Thanks Anet.
In a game that already has a solution for not wanting to see a gear slot (uncheck the “show” box), making the solution for not wanting to view shoes be “invisible shoes” is just crazy. All visible gear slots should simply have a show/hide checkbox.
I’m not against fun gear and fun ways to get it. This is just a very strange solution to people wanting bare feet.
I actually think the defend events should be more rewarding (And perhaps harder too to compensate) than the capture ones. What kind of hero says “Oh, you need defending? You’re on your own, mate. I’ll wait until your dead so I can get better loot!”?
I agree.
Holy, dude… take a chill pill. You could have invested your time instead of writing this to a raid boss and mastering your class. It’s not that hard and if you don’t like it, don’t do it. There’s enough content for everyone.
When Anet introduces new lore ONLY accessible in raids, that is definitely something to complain about.
Correction: Anet indroduced new lore accessible in raid instances. That is not something worth complaining about, because anyone can gain access to a cleared raid instance — without even having to fight anything. That is about as close to casual as one can get; you can experience the entirety of the raid storyline as a point-n-click adventure. It’s even easier than the personal story.
I wasn’t aware that I could just access a cleared raid instance whenever I wanted. Please tell me how I can do this.
On the one hand, Legendaries are an enormous grind (yes, farm = grind if you don’t like it). On the other hand everyone wouldn’t want Legendaries as much if they weren’t special and hard to get. Since I don’t enjoy grinding, I’m not “working toward” any legendary. I figure in a couple of years I might finally have one just by playing or I might not. Someday if I find myself really disappointed that I can’t get at least 1 nice thing like this without grinding, I’ll go play another game.
TP prices and supply / demand will change based on players. How materials are acquired can only be changed by Anet. I don’t understand why people can’t allow the OP to talk about what he wants to talk about.
I agree with the OP – it makes no sense for some base materials to come from nodes and others to come from sources which are not directly available in the environment. I’ve always seen it as bad design.
Once again i will ask: What exactly does casual mean?
IMO, “casual” means a person who doesn’t want the game to be a job.
And, my definition is slightly different:
A casual player wants a game they can pick up and play, then stop playing at any time for any reason…. which means the content needs to be accessible, and in portions that allow for breaks or stopping.
A hardcore player wants something they can devote themselves to… often (but not always) to the point of scheduling and devoting large swaths of their time around aspects of the game they wish to play such as raids or PvP tourneys.
A casual player can be a player who plays a lot, and a hardcore player can be someone who plays infrequently… and vice versa. But, the difference comes by their willingness to schedule/commit their time to the game, and not how much they actually wind up playing.
~EW
I view having to schedule, dedicate large swaths of time, etc. as being like a job. So I don’t think we differ much.
Holy, dude… take a chill pill. You could have invested your time instead of writing this to a raid boss and mastering your class. It’s not that hard and if you don’t like it, don’t do it. There’s enough content for everyone.
When Anet introduces new lore ONLY accessible in raids, that is definitely something to complain about.
Once again i will ask: What exactly does casual mean?
IMO, “casual” means a person who doesn’t want the game to be a job.
They don’t seem desperate for cash. I’m still playing what i want, sorry if you aren’t, what are you not able to do?
What other motivation would make a company completely contradict one of the core principles of their game? Do you think they just “decided” its actually better not to let you play like you want? If you’re not familiar with this issue, there are huge numbers of threads about it.
Wow, maybe they decide to put some lore outside raids, so the great majority of the players can enjoy it!
Not going to happen – Anet is too busy trying to force people to play what Anet wants them to play. What has happened to GW2 since the good old “play like you want” days is what we affectionately call “selling out”. It usually doesn’t happen to MMOs until they are much older and desperate for cash.
I agree with the OP that there should be more parity between the sexes with the various armor sets. I also agree that there should be more variation in general. I’d like pants in light armor and tops WITHOUT SKIRTS. And I don’t understand why nearly all the Medium armor has skirts. To have some with skirts is fine, but I’d like at least as many without.
Is this a ligit thread? I mean one game of PvP can be all it takes some days, other days it’s like what? View a vista, gather, do some events, and a JP. How is that not casual friendly?
Not everyone is willing to play PvP. Not everyone have a character of every profession, or enough to cover the requested “win with X”.
The point of the daily system is to get people to try things that they might not otherwise do.
It’s a incentive to get players past their natural inertia.
I’m an adult – I know what I like or don’t like. I don’t need Mommy to tell me to eat my vegetables in a game.
If I want fun rewards sometimes I need to do stuff that is not fun.
If someone was offering money to people to eat cow poo IRL, each person would have to do a cost/benefit analysis of how much money it would take for them to eat cow poo. Some would say that they wouldn’t do it even if offered a million dollars. Others would do it simply on a dare with no money required. Obviously there is a scale of discomfort to reward.
I would like a legendary weapon, but I am not going to do the huge amount of WORK to craft one. So I simply won’t get one. It’s not that big a deal – most people don’t get the ultimate best thing they want in games. How many people farm content thousands of times in other MMOs trying to get a rare drop that they never get? People in this game farm the Mystic Toilet and spend hundreds or thousands of gold trying for a drop that they never get.
I’m just skipping to the “never get” part without doing all that work / discomfort lol.
not sure if you realize this but games aren’t intended to be trivial in nature.
? O.o
wvw can be casual, pvp can be casual it and they take no effort, you simply do what you enjoy doing. Walking up to a wvw vendor and buying a thingy take no effort, walking up to a vista takes no effort. etc etc
WvW and PvP might be EASY – if there are no opposing players when you walk in and you can accomplish your goal without conflict, that would be easy. But for those who don’t enjoy PvP conflict, even the potential for that to occur makes those activities UNfun. And since a majority of the Daily list are WvW and PvP, that means for those players who simply dislike PvP conflict and want to avoid it, the Dailies are heavily weighted against them. Of the remaining PvE options, if one is a World Boss and you don’t have that kind of time, that further restricts your choices.
Therefore Dailies are weighted against casual players.
If you are being serious you are hands down my favorite person right now.
I can’t even believe you might be serious – but here’s hoping.That aside – without the possibility of conflict there is no possibility for reward.
See how simple that was?
I am being serious, but I don’t understand what: “without the possibility of conflict there is no possibility for reward” has to do with this topic. Clearly there is possibility for reward without conflict in a lot of GW2. And since we’re speaking of PvP conflict, obviously most of GW2 doesn’t have that. Just in the dailies.
(edited by Djinn.9245)
It’s evenly balanced – in fact weighted heavier to PvE
13 accessible dailys.
Gametype 1 WvW – 4 daily options
Gametype 2 – sPvP – 4 options
Gametype 3 – PvE – 5 options
And yes, whether you like it or not, sPvP and WvW are two different game modes. One is balance based, one is hybrid PvE open world PvP fighting. For the record, the WvW achievements are more geared towards fighting npc’s than actual players.
WvW is player vs player, PvP is player vs player. Doesn’t matter how you try to spin it.
Look at it this way. The daily is a reward for completing a set of tasks. It is completely optional in every way. If you want the reward, complete the tasks.
A system designed to reward players for participating daily should be open to all types of players. Not only players who like or don’t mind certain types of content. Anyone familiar with MMOs in general knows that a LARGE percentage of players seriously dislike PvP, and yet GW2 dailies are mainly PvP oriented. This is simply a fact.
It is obvious that ANet wants to reward those players more than PvE players. Wanting to reward one group of players over another is unfair. I’m not saying that ANet shouldn’t do whatever they want – its their game. But there’s nothing wrong with the players on the short end of the stick complaining about it.
This argument is a dangerous one to make.
I’m not making an argument, I’m stating a fact. The Dailies system is weighted for PvP.
Even that fact doesn’t make dailies less casual since the patch. The fact that dailies are weighted for PVP … and PVP achievements are farmed by PVE people in dedicated PVP rooms show the opposite of what you are trying to argue; dailies are very casual friendly.
PvP rooms are not gank-proof. So if you really don’t like PvP, you won’t do that either.
What other kind of profit would I do something I don’t enjoy for? Are you telling me you do things you don’t enjoy for some kind of imaginary profit? Why on earth would anyone waste the little precious time they have in this life doing something they don’t enjoy for something imaginary?
Either you’re trolling me, or GW2 is your first MMO and you’ve never played a jrpg or phone-app game.
I actually didn’t like Ultima and EQ because they were grindy. The first MMO I really liked was WoW. As I said, I don’t do things I don’t like for an imaginary reward. I play games to be entertained.
My money’s on the former.
On the off chance you’re not, ‘cause I can be a sucker like that: Let’s say you really want Trailblazer’s Armor, but you HATE TD. You’ll have to make the cost-benefit decision if it’s worth being miserable in TD to generate the currency to purchase your precious Trailblazers Intricate Gossamer Insignia recipe.
No analysis is necessary – if I hate TD I won’t do it. Trailblazer’s Armor might be nice in-game, but it’s not real. I’m not going to spend my real time doing something I don’t like for that.
Look at it this way. The daily is a reward for completing a set of tasks. It is completely optional in every way. If you want the reward, complete the tasks.
A system designed to reward players for participating daily should be open to all types of players. Not only players who like or don’t mind certain types of content. Anyone familiar with MMOs in general knows that a LARGE percentage of players seriously dislike PvP, and yet GW2 dailies are mainly PvP oriented. This is simply a fact.
It is obvious that ANet wants to reward those players more than PvE players. Wanting to reward one group of players over another is unfair. I’m not saying that ANet shouldn’t do whatever they want – its their game. But there’s nothing wrong with the players on the short end of the stick complaining about it.
This argument is a dangerous one to make.
I’m not making an argument, I’m stating a fact. The Dailies system is weighted for PvP.
I agree with the OP that Dailies aren’t geared toward casual players. Many of the replies say “it took me 9 minutes to do my Dailies, how much more casual do you want?” But “easy” is not the same as “casual”. “Easy” is subjective for one. And WvW is not casual, PvP is not casual, World Bosses are not casual, JP are not casual, etc..
That’s a whole lot of stuff coming form someone who obviously hasn’t investigated these things.
Easy doesn’t mean casual
That’s what I said.
… doing things on your own timeline means casual
Again, that’s what I said.
and many of the dailies are exactly that … able to be done when YOU want to do them.
Not sure what this has to do with my post, but OK.
Furthermore, most of those things you list are casual, not only because you can do them when you want to, but because people have set them up to be that way. For instance, PVP dailies are almost faster to do than PVE ones, because people have made specific PVP rooms JUST for people to complete their dailies …
So no, you don’t need to be a PVP expert to get your dailies
I never said you had to be a PvP expert to do dailies. I said that some people don’t LIKE PvP.
Everyone has their price tag in MMOs as to what amount of entertainment they’re willing to give up for the profit that comes with doing something they don’t want to do (like grind/farm/etc).
You do realize that unless you’re a gold seller there is no actual profit, right? It is ALL supposed to be entertainment.
ROFL you seem to be taking the word ‘profit’ to mean RL money. Profit in this case means what you gain in exchange for doing what you don’t enjoy. This can mean gold and ap like in the case of dailies… but it can mean other stuff, too. You give up one thing to gain another.
~EW
What other kind of profit would I do something I don’t enjoy for? Are you telling me you do things you don’t enjoy for some kind of imaginary profit? Why on earth would anyone waste the little precious time they have in this life doing something they don’t enjoy for something imaginary?
Look at it this way. The daily is a reward for completing a set of tasks. It is completely optional in every way. If you want the reward, complete the tasks.
A system designed to reward players for participating daily should be open to all types of players. Not only players who like or don’t mind certain types of content. Anyone familiar with MMOs in general knows that a LARGE percentage of players seriously dislike PvP, and yet GW2 dailies are mainly PvP oriented. This is simply a fact.
It is obvious that ANet wants to reward those players more than PvE players. Wanting to reward one group of players over another is unfair. I’m not saying that ANet shouldn’t do whatever they want – its their game. But there’s nothing wrong with the players on the short end of the stick complaining about it.
Everyone has their price tag in MMOs as to what amount of entertainment they’re willing to give up for the profit that comes with doing something they don’t want to do (like grind/farm/etc).
You do realize that unless you’re a gold seller there is no actual profit, right? It is ALL supposed to be entertainment.
WvW and PvP might be EASY – if there are no opposing players when you walk in and you can accomplish your goal without conflict, that would be easy. But for those who don’t enjoy PvP conflict, even the potential for that to occur makes those activities UNfun. And since a majority of the Daily list are WvW and PvP, that means for those players who simply dislike PvP conflict and want to avoid it, the Dailies are heavily weighted against them. Of the remaining PvE options, if one is a World Boss and you don’t have that kind of time, that further restricts your choices.
Therefore Dailies are weighted against casual players.
That is the funniest thing I’ve read all day.
Interesting reply. If you wrote on a forum that you dislike MMO experiences that are “on rails”, I’m not sure what would be funny about that.
wvw can be casual, pvp can be casual it and they take no effort, you simply do what you enjoy doing. Walking up to a wvw vendor and buying a thingy take no effort, walking up to a vista takes no effort. etc etc
WvW and PvP might be EASY – if there are no opposing players when you walk in and you can accomplish your goal without conflict, that would be easy. But for those who don’t enjoy PvP conflict, even the potential for that to occur makes those activities UNfun. And since a majority of the Daily list are WvW and PvP, that means for those players who simply dislike PvP conflict and want to avoid it, the Dailies are heavily weighted against them. Of the remaining PvE options, if one is a World Boss and you don’t have that kind of time, that further restricts your choices.
Therefore Dailies are weighted against casual players.
Being a casual player who has a full-time job and doesn’t get to play much when I am able to log in, I feel that recent changes to the Dailies have made it more difficult to complete. I don’t understand why they couldn’t have kept the do-able ones for those of us who have less gametime, while also adding the more intense ones for higher-level toons. As it is now, whenever I log in the list of Dailies that automatically show up on my UI are mostly ones that I don’t have the time nor the level of character for. I realize there are a lot more within the Hero window, of course. But it just feels like the choices have dwindled.
Now, I know some people may jump in here and claim that Dailies are meant to push us out of comfort zone and go explore more content, but not all of us have the time to go to the 80-level zones, run dungeons, or play PvP/WvW. Other people may also state that those of us who can’t play often have no right to earn the Daily rewards, that if the devs created more casual-friendly Daily content, it would be “dumbing down” the Daily system and somehow affect die-hard players.
What do the rest of you think about the changes to the Daily system? And has anyone else had issues pursuing the Dailies as a result? Let’s try to have a friendly, constructive, conversation here, and not attack each other.
I agree with the OP that Dailies aren’t geared toward casual players. Many of the replies say “it took me 9 minutes to do my Dailies, how much more casual do you want?” But “easy” is not the same as “casual”. “Easy” is subjective for one. And WvW is not casual, PvP is not casual, World Bosses are not casual, JP are not casual, etc.. Some people find them easy because they don’t mind or even like that content. But a casual player is generally someone who doesn’t have a lot of time to play AND just wants to spend that time doing what he or she finds fun. They don’t want to put a lot of effort into their fun and they don’t want to be forced to do things they don’t want to do.
If you enjoy putting effort into your fun, that’s great. But a lot of people put effort into their job so they prefer to put less effort into their fun.
Am I saying that people who put less time / effort into the game should get the same rewards as those who put more time / effort in? No. All I’m saying is that I see the OP’s point, and that “easy” does not equal “casual”.
I’m a little confused by all those saying that “Elite Specializations” are just additional specializations and not supposed to be better than those we already had. If they’re not supposed to be better, why are they called “Elite”?
You gain a mastery point for completing the achievement Been There, Done that.
From the wiki: ‘account-wide achievement for world completion may be displayed in the Hero panel with the tab Achievements > General > Hero. it is worth a total of 20 (Arenanet Points.png) Achievement Points and awards the title “Been there. Done that.”’
So “Been there. Done that.” IS Map Completion.
And as Doctor Ding stated you only get the achievement once per account so if you already did Map Completion on another character you won’t get the achieve again.
How so? – when you can only get Mastery Points for participating in very specific types of play, that is forcing you to play the way ANet wants. Unless you want to ignore all the character options purchased with MP (ignore most of the expansion I just purchased). I don’t do PvP, WvW, Fractals, Raids, or have lots of gold (just to name a few). As a dedicated PvE player, I am forced to do things I don’t like in order to participate in the MP system. There are literally no options to earn enough MP only doing the things I like.
Do they still throw that quote around? The whole ‘play how you want’ thing? I don’t mind that they included the Mastery Points in Tyria. I find it is sort of tedious trying to get them when they are tied behind silly achievements. Don’t get me wrong, I want to work for rewards. I just sorta want to have fun. Not stare at the screen in frustration.
I guess I want to know what ANet expects me to do if I’m not willing to jump through their hoops. Do they want me to leave GW2 when I am done doing the map exploration and content that I like to do? Because I’m not going to try to progress my characters doing things that I don’t enjoy doing. That defeats the purpose of playing a game.
Backpacks should be dye-able except perhaps those that already have special effects. The basic glider is dye-able so why not the wings, etc.? I suppose ANet is “saving” different colors for future cash-shop inventory but they don’t sell enough colors as has been complained about over and over.
Just remember mastery points are another attempt by ANet to force players to play the way ANet wants you to play, not the way YOU want to play.
How so? I spend a tiny number of hours doing various tasks, some of which sometimes introduce me to interesting stuff (lore, locations, game modes) and …then I’m done. The rest of the time, it’s up to me how I play.
And even then, mastery points are only as restrictive as earning hero points to max the elite specs (albeit with fewer options overall).
I don’t love the mastery system, but it’s hardly some sort of Orwellian reward tool. (INB4: I checked and no, they didn’t make me say that either.)
How so? – when you can only get Mastery Points for participating in very specific types of play, that is forcing you to play the way ANet wants. Unless you want to ignore all the character options purchased with MP (ignore most of the expansion I just purchased). I don’t do PvP, WvW, Fractals, Raids, or have lots of gold (just to name a few). As a dedicated PvE player, I am forced to do things I don’t like in order to participate in the MP system. There are literally no options to earn enough MP only doing the things I like.