Happy New Year everyone!
It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.
It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.
For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.
That’s a whole lot more options.
You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.
Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.
And as I keep saying only if you care about getting those achievement points which many don’t.
Not sure what your point is – obviously those of us who are discussing it here DO care.
I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}
This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.
First, you have no idea how many people are dissatisfied. And second, even if there are less people dissatisfied why does that matter? Its not a contest. Both groups can have what they want.
Sure, if they add more dailies and make it even easier, it won’t inconvenience me…but I’m still not sure Anet is willing to do it. I think they want you to do something for those points. Which is the point.
Some people will always be “not doing something” for the points. If Anet wanted Dailies to be a challenge, each and every one would have to be actually difficult. Anyone who happens to want to PvE in the zone specified is not going out of their way. Anyone playing WvW anyway is not going out of their way. Anyone doing PvP, Dungeons, Fractals, JP or whatever anyway is not going out of their way. Only people who prefer open PvE have now been inconvenienced where in the past they were not. Only us.
The collections from Halloween are still complete-able though Halloween is over (just added to one myself) so I don’t know why they would “close” the ornaments collection after Wintersday. But I have no proof that they won’t.
It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.
It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.
For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.
That’s a whole lot more options.
You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.
Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.
And as I keep saying only if you care about getting those achievement points which many don’t.
Not sure what your point is – obviously those of us who are discussing it here DO care.
I’m not denying that there are people dissatisfied with the new dailies. But I think that there are very very few people by percentage that are very dissatisfied and I think as people are getting used to them, most people are satisfied.}
This isn’t just about me and you. And you’re perfectly free to complain. I just don’t think there are that many of you by percentage and yes, that makes a huge difference.
First, you have no idea how many people are dissatisfied. And second, even if there are less people dissatisfied why does that matter? Its not a contest. Both groups can have what they want.
It doesn’t matter how you dress it up, some options that were there before aren’t there anymore now. Hollowing out the game, one feature per major update.
It doesn’t matter how you dress it up, it took considerably longer for me to get 10 points before, doing stuff I didn’t want to do in the process than now.
For someone going for 10 points a day I have more options now, because after I get those ten points (usually in ten, fifteen minutes), I have the rest of my day free to play.
That’s a whole lot more options.
You know Vayne, as I’ve mentioned to many other people in this thread: its really great that you are enjoying the new Dailies (seriously). However the fact that you like them is not in the least an argument against those of us who don’t. I, and many others, now have less choice that we like in the new Dailies. We are not advocating that your new choices be removed. We are advocating that we get our own choice back so that the people who like the new Dailies and those who preferred the choices in the old can be equal.
Anyone trying to either shut us up or tell us that our complaint is not valid is only trying to tell us that we are not equal in importance to them.
My consolidated feedback on Wintersday 2014:
There’s many things that ArenaNet does right. Wintersday 2014 was not it. If I was feeling very charitable, I’d grade this as a C-, at best. It’s like going to your favorite restaurant, ordering something you know you like, enjoying the first bite, but then finding a hair in the food on the second bite.1) Bell Choir. Buggy and frustrating. At least half the time, I join and every note I play is wrong, but if I stop playing notes, I don’t take damage and get a perfect score and not credit. Most of the rest of the time, I enter an instance which is or nearly is completed. So between these two problems, I spend most of my time in loading screens, “waiting on additional players”, and not enjoying the activity. For something that is identical to last year and should not have changed, this is a complete failing grade, F. Suggestions: Fix the bug, lower the waiting time between songs, and don’t allow new players into an instance that has started the second song.
2) Winter Wonderland JP. Only small changes from last year, and I’m fine with them. There seem to be a lot of people complaining about lag, but I was not one of them. Only real problem I see is the falling damage on the candy cane. Grade: B+. Suggestion: just turn falling damage off for the whole instance – everything else is highly scripted so it shouldn’t make any difference anywhere else in the puzzle.
3) Grawnk. Perfect. Short, sweet, light-hearted. A+ Need more things like this.
4) Toypocalypse. It’s not Wintersday if I can’t play with my friends. I realize that code changes were required for PvP (and I’m enjoying PvP more than I used to, so that was good). However, it was entirely a choice to not devote resources into fixing this activity. Why it is even in the competitive activity format is kind of a mystery to me anyway. I’ll be generous here and grade this as a D. Suggestion before next year: allow me to join with friends, of course. Or if I’m asking for the stars, a complete competitive activity overhaul. I’d like to play with my friends in other activities as well. Parties should end up in the same instance – not necessarily on the same team, as that may make some things like Snowball Mayhem and Keg Brawl unfun going up against a premade – but at least put us in the same instance so after I launch a snowball volley at a friend I can laugh about it with them on teamspeak.
5) Snowball Mayhem. No changes needed with the exception of what I just said above, as it can be difficult to get into the same instance as friends. Grade A.
6) Infiniarium. Seems there was some variations or additions for some of the tasks – this is a good thing. And as always, running around doing the SMASH EVERYTHING thing is so cathartic. A+.
7) PvP reward track. Perfect. A.
8) Divinity’s Reach, Ho-ho-tron/Dolyak Event. Again, perfect. A.
9) Achievements. Mostly fine, but more thought needs to go into the cap for repeatable ones. 30 rounds of Snowball Mayhem for 3 points? With 5-10 minute matches, plus starting/loading times, that’s about 6 hours. That’s just a bit silly. Grade B.
10) Wintersday Presents. I feel like I’m being trolled by Arenanet here, even after the update. It’s like some awful meme: “Yo dawg I heard you like RNG boxes, so I put RNG boxes in your RNG boxes, so you can risk getting banned for using an autoclicker while you rage about RNG.” Seriously, Arenanet: stop it. RNG lottery isn’t fun. Boxes in boxes is absurd. No grade for this, please go to the principal’s office for detention.
Awesome report card, I lol’d. Regarding Bell Choir: don’t make something so affected by latency a required part of completing the event achievements please. In the past it wasn’t an issue because I could do Dailies instead. For Wintersday I am +*still+* doing Bell Choir trying to get 500 correct notes. All the helpful hints from people in this thread have really made a difference (mainly to help me understand its not me and not rage quit) but it is still not fun- its a chore. I wouldn’t bother at all except I completed the rest of the Wintersday required achievements so I want to get a completion on the Festival.
Also, I saw a bunch of people being trounced for complaining about having high level choices on their low level characters – people were saying that low level characters have choices appropriate to their level. So when I logged into my 37 Guardian today, why do I have: “Daily Inquest Golem Mark II” which is in Mount Maelstrom? I’m supposed to take my level 37 character to Mount Maelstrom?!
I was about to suggest that it should be tweaked so that didn’t happen, but . . .
If that got tweaked so it didn’t happen, who would log on to their 80s when they could log onto some level 10 mule and get “level appropriate” tasks which were far far easier than otherwise?
Seriously. Who would do the tougher set where you need to do 3 when you could log into a mule character and only have to do 1, chosen to be appropriate to their low low level?
People who have all 80s? People who log into their 80s to do various tasks anyway? Etc.
Read better.
“when you could log into a mule character and only have to do 1, chosen to be appropriate to their low low level”
. . . if all you have are level 80s, then the “low level” doesn’t apply.
Or you could see: “People who log into their 80s to do various tasks anyway?” If you have an 80 that you want to play anyway, unless its completely kitten the 80 level tasks aren’t exactly difficult. So why would you choose to login to a low level mule instead of playing the character you want?
But this isn’t even the point – why were people saying that you don’t get high level Dailies on your low level characters if you do?
I don’t know, why are people saying they only have low level characters when there’s a level 80 they don’t want to play on their account?
Why are you asking me? I said that I want to play the characters that I want to play. I never said I only had low level characters.
I’m sorry but this is a game, right? I mean we ARE playing it to have fun, aren’t we? And yet you’re advocating that I should do something I don’t find fun instead of having a choice that I do find fun (the old PvE choices), right? Guess who’s giggling now…
I’m still giggling, yes, because apparently you’re not playing it to have fun but to do a checklist. A checklist you imply isn’t fun, therefore you’re playing it to not have fun.
Me? I just ignore the checklist or wait until it’s something I want to work with. The AP ain’t going anywhere, I’ll still be able to earn it next time around. I have more important things to do, like try to actually work on those sub-80 characters instead.
That’s great that you prefer to ignore Dailies if they don’t already fit in with what you’re doing. If getting the AP isn’t very important to you then I don’t understand why you’re arguing in this thread with people who DO find it important.
I will agree that I log in much less now, than I did with the old dailies. In fact I rarely log in at all anymore. I have no desire to log in anymore, not just because of the new dailies, But because the new dailies are one of many changes to the game that limits the way I want to play. If you love being told exactly what to do and where to go in this fantasy world known as Tyria, then more power to you. I however don’t like it. I hate PvP, I dislike WvW, and I avoid Fractals like the plague.
I do not like doing those things, so I won’t force myself to do them. The result is me playing other games with my free time, and occasionally checking the GW2 forums to see what’s new. I used to love this game so much, that it was difficult for me to not play . It felt like trying to quit an addiction. Now, although I would love it if things went back to how they used to be, I know that will never, ever happen.
Yea, I was talking to a buddy who also plays GW2 about the changes and he told me how he has suddenly been playing a lot of Shadow of Mordor instead of GW2.
I am speaking about playing all the time. And frankly these changes to Dailies have not motivated me to login more often. I used to accomplish my Dailies while I played. Now that I can’t, I sometimes don’t bother logging in when I normally would. I don’t feel like running around doing things I don’t want to do. And if I’m not going to do the Dailies anyway, why bother at all?
Thanks. That was my point. If the change to the dailies means you don’t log in as much, that would mean that the old dailies provided more motivation.
No, that is not true. The old Dailies fit in with what I was doing anyway – they didn’t motivate me to play. The new forced choices are DEmotivating me.
Also, I saw a bunch of people being trounced for complaining about having high level choices on their low level characters – people were saying that low level characters have choices appropriate to their level. So when I logged into my 37 Guardian today, why do I have: “Daily Inquest Golem Mark II” which is in Mount Maelstrom? I’m supposed to take my level 37 character to Mount Maelstrom?!
I was about to suggest that it should be tweaked so that didn’t happen, but . . .
If that got tweaked so it didn’t happen, who would log on to their 80s when they could log onto some level 10 mule and get “level appropriate” tasks which were far far easier than otherwise?
Seriously. Who would do the tougher set where you need to do 3 when you could log into a mule character and only have to do 1, chosen to be appropriate to their low low level?
People who have all 80s? (I know lots of people who do.) People who log into their 80s to do various tasks anyway? Etc.
But this isn’t even the point – why were people saying that you don’t get high level Dailies on your low level characters if you do?
No. It’s completely ridiculous to not even have a choice in what character you want to play if you want to complete your dailies. Whoever let that bit of idiocy slip into the game should be ashamed.
. . . except there is a choice, such as taking those low characters to PvP or WvW for one or two of the tasks.
Yeah, it may not be a good choice for you, but it’s still there if you want to put the restriction of “not on my 80” on your play.
Its not a true choice if I have to choose something that I ordinarily would not choose at all. “If you want to play the character you choose, you have to play it in a way you don’t want to play.” Great.
Well, if you discard options because you don’t want them, then complain about what’s left . . . yeah. Especially when it’s not a matter of “I can’t do option A” but “I don’t want to do option A”. I don’t want to do PvP, but I’m not complaining about not being able to get another of the big meta reward boxes because it’s on a reward track.
Seriously. I was behind most of this problem of choice for a while, but now it’s starting to go places I giggle at rather than could agree with.
I’m sorry but this is a game, right? I mean we ARE playing it to have fun, aren’t we? And yet you’re advocating that I should do something I don’t find fun instead of having a choice that I do find fun (the old PvE choices), right? Guess who’s giggling now…
Also, I saw a bunch of people being trounced for complaining about having high level choices on their low level characters – people were saying that low level characters have choices appropriate to their level. So when I logged into my 37 Guardian today, why do I have: “Daily Inquest Golem Mark II” which is in Mount Maelstrom? I’m supposed to take my level 37 character to Mount Maelstrom?!
No. It’s completely ridiculous to not even have a choice in what character you want to play if you want to complete your dailies. Whoever let that bit of idiocy slip into the game should be ashamed.
. . . except there is a choice, such as taking those low characters to PvP or WvW for one or two of the tasks.
Yeah, it may not be a good choice for you, but it’s still there if you want to put the restriction of “not on my 80” on your play.
Its not a true choice if I have to choose something that I ordinarily would not choose at all. “If you want to play the character you choose, you have to play it in a way you don’t want to play.” Great.
So those players who already have a level 80 and are using the dailies as a way to level up an alt, the way I used to play ( no longer – I refuse to level a character under the new trait system) are out of luck.
I’m wondering if Anet is trying to discourage the creation of alts. Most things they have changed in the game from the new trait system to this daily rework is detrimental to alts.
Soon, someone will be copy/pasting the stock answer to this issue, telling you to just do the dailies on your 80s and pass on the xp scrolls/writs to your alts. (Acting as if it’s a crazy notion to actually want to play your alts instead of feeding them levelup consumables.)
Be ready!
And I guess people are conveniently not remembering that you get XP for actually performing the actions for which you get the rewards…maybe I want THAT XP on my lower level character too! And maybe I created my lower level character in the first place because I wanted to play that character – what a concept.
Yet people make fun of me when I say that choice has been removed from Dailies.
The reward is soul-bound to whichever character you log in with, it seems. If you wish to pick it up, you will need to log in with the original character.
(I tried ‘saving’ it yesterday, but could only retrieve it with the original (first) character I logged in with.)
Something to keep in mind when logging in.
Good luck.
Perhaps you mean “claiming the reward” is bound to the character that first logged in. The actual chest you get from logging in is Account Bound so you should be able to just put it in the bank.
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
The professions are designed with multiple weapons for a reason. I don’t know a lot of people who melee the Fire Elemental. Why? Because if you stand on top of him he burns you to death. That’s the game part. Figuring out what works.
The first part was from me but you replied to someone else’s reply then … are dailies now on part with world bosses/champs?
And – trust me on this one – when there’s 5 level 80 necros who have put their marks on the spawn zone and 5 level 80 eles who use staff 2/fire on that spot your little arrow is still in the air (if you’re a warrior) when there is nothing to hit anymore.
Of course people do weapon swap (after they’re level 15 – beofre that they can’t) and most people do carry s full set of weapons but the situation is different in the low level zones:
Monster health does not scale, monster amount does not scale.
I can go bow warrior in Frostgorge or Orr and get registered for every event – why? – because monsters live long enough so that my slooow arrow will still hit them and if it hits it does enough damage. Not so in level 15 – 40 zones, though, as – like I said – my arrow is still in the air when the monsters are already dead.
The problem could be solved very easily (and without tweaking the low level event code) by being less specific and make it 4 events in Kryta instead of 4 events in Queensdale.
I’m not saying that scaling doesn’t need tweaking. In fact, I’ve said scaling does need tweaking.
But saying that this is a play how you want issue is ridiculous. You can always play how you want, but if it’s not working for you and you don’t alter your play for a few minutes to get a specific result, I’m a whole lot less sympathetic.
I completely disagree that these events should be scaled to the level required in a low level zone. All that will happen is that low level players, especially new players, who start trying the event before the zerg in the area all gets there will be completely stomped. No, the answer isn’t scaling, it is distribution of players.
And there is a huge difference between changing weapons for a strategy to fight a mob and being forced to change weapons to try to just tag anything for credit. The latter shouldn’t be necessary and is only an issue because of the stupid amount of players forced into this situation.
The “do 4 events in” are a bad design – all it leads to are overcrowded maps and frustrated melee players who see enemies melt ebfore they have even spawned – add to this that in low level areas events to not scale properly – so you have still like 5 grawl in stage II of the ice shaman regardless of the 50+ players …
As a melee it is very hard to score a hit so that you get recognized for the event and for new players it is next to impossible to get recognized because a true level 5 does way less damage than a fully geared downscaled level 80.
So it would be better to have things spread out (like with the vista or the mining) and make it "do 4 events in the Shiverpeaks, Kryta, etc.) which would not lead to all that clustering.
I don’t suppose you could not melee for the span of four events? I don’t. Even on melee characters. I use a staff on my guardian and a bow on my warrior. My thieves use a bow or a pistol with ricchochet. It works fine.
First: so play a different way than you want, huh? That’s the answer? Figures.
However, some people can’t even get to an event that pops up right in their map area before geared vets with speed get there first and kill everything. The problem is the events being limited to a single zone, not what weapons people are using.
That’s the most ridiculous thing you’ve said. Play the way you want doesn’t mean every single weapon is going to be as effective as every other in every situation. That’s ridiculous.
Not when a different weapon is being recommended so that players can even have a chance of tagging something in order to maybe get credit for an event. If a different weapon is recommended for actual fighting strategy, that’s a different story. But you still have choice. In these situations, no one is fighting, just trying desperately to tag something before everything is instantly killed.
(edited by Djinn.9245)
Ok here’s what I think John.
RNG in itself is okay, but it should not be the only way to achieve something.
Take precursors, just a couple of days ago a thread was on front page about “how many precursors did you get”. Most of the replies said “Zero”. Then, oddly, there were some people getting multiple precursors. It seems, thus, that RNG does not always have the best implications: i.e. it doesn’t necessarily distribute goods justly.
What we need is something like this:
To begin with your chance for precursor is (I don’t know what it is) 0,00001% on a random drop from any mob, on any level. Each time you don’t get a precursor, your chance should then be multiplied by a solid factor.
A system like this would certainly be more fair. The main issue is game memory. Every item that used this system would have to be recorded with your character information on the server. That could end up being a lot of memory over the entire player base. As it is more common for computers to have more and more memory, and for games to use more and more memory, and for ISPs to be able to transfer more information/ second, hopefully games will start having this type of system rather than RNG.
- snip -
So people who needed “structure” as motivation to “play the way they want” did what before being told exactly what zone to play in?
Presumably, they did their dailies in whatever zone they preferred. Liking certain zones/modes or disliking other zones/modes influences where one wants to play, not whether one chooses to play at all. Motivation to play at all is independent of those preferences.
This seems a bit wishy-washy: do they need structure in order to be motivated or not? And if some people require to be told exactly what to do in order to be motivated to play, this game wouldn’t have any players like that before the NPE and change to Dailies…
I disagree with your premise. If people don’t want to play any game activities unless the dailies instruct them to do so it sounds like they just don’t want to play the game.
Your final sentence and my premise are not mutually exclusive. Are you denying that the purpose of dailies is to motivate people to play, or that people are in fact playing to complete dailies? Are you also denying that some people log on only to do dailies, at least some of the time?
I am speaking about playing all the time. And frankly these changes to Dailies have not motivated me to login more often. I used to accomplish my Dailies while I played. Now that I can’t, I sometimes don’t bother logging in when I normally would. I don’t feel like running around doing things I don’t want to do. And if I’m not going to do the Dailies anyway, why bother at all?
I’m sure all the people who have been playing since Beta and spent money in the Gem shop but aren’t able to login every day appreciate that Anet doesn’t consider them “Loyal”. I know I do.
You don’t have to log in everyday to stay on the reward schedule. It doesn’t reset if you miss a day or 3, or 5 or 10 days. Under the old system people that could not login everyday didn’t get laurels everyday either.
Edit: I see you edited your post.
Yea, I misunderstood the process at first.
I’m glad that you can complete the meta in a few hours (honestly). I’m still stuck trying to get 500 correct bell notes. I wait for them to enter the blue circle and most of the time I still take damage. It is tedious and a chore. I would really rather be having fun playing a game. (Games are supposed to be fun, right? I think maybe Anet doesn’t think so.) With the old system I would do festival dailies instead of this bell choir stuff. Now I either am forced to get 500 notes or just give up on completion. Being so close I’m doing the notes but I’m very resentful instead of having a good time.
Well there is your problem. The instructions tell you to wait for the notes to reach the blue circle but waiting for the notes to hit the blue circle is actually not a good idea. Especially if you have ping like mine(100-200 but usually between 100 and 150). Exactly how much earlier you have to press the keys depends on your ping and your reaction time. With higher ping and/or slower reaction time you’ll want to press the keys sooner.
I’ve tried the ‘press key when notes reach the blue circle’ approach but it gave me terrible results and I went back to what I was doing previously.
I see. Well its nice to know that its not just my reaction. Its hard to complete an activity where you are told to do something that doesn’t actually work due to normal things that the developers should know can happen. I’ll try pressing keys earlier and see what happens.
You can get them faster over time by logging in (and choosing laurels as your final item just a few times every “month”). They are pretty heavily backloaded though. Laurels are also available every day from the Wintersday daily.
I hope this thread stays factual and doesn’t turn political.
I’m not sure what you mean by “political” – maybe you mean that you hope people won’t offer their opinion on the new system?
So I just logged back in to GW2 after a 6 month hiatus, and I decided to see what the big deal is about dailies. From what I saw it looked like ArenaNet just made it so the player has to have 3 achievements instead of 5 to complete the daily. What am I missing, because dailies seem better?
If you read the threads you will find out “why the hate” and you wouldn’t even need to start another one!
The way I see the new dailies is:
You buy an expensive ticket for a high-end restaurant.
You get there by a limo that picks you from home, nice building, French doors, crystal chandeliers, a Maitre d’ takes your coat and accompanies you to a door, he opens it for you and says “your private dining room”
You go in, there’s a loooong hall and a sign “You must first wash your hands; sink is that way”; you walk for about 10 minutes through the winding corridor and finally get to the sink to wash your hands.
But wait! There is one more sign “please pick up your silverware, that way”. You walk again for another 5 minutes, and finally find a small serving table with your silverware neatly wrapped in a pretty napkin. And a sign “for your dinner, that way”
You walk again for another 5 minutes, and you reach a prettily dressed table, with a nice plate with a fancy lid. You lift the lid, inside is a can of baby food and a note “you must eat this before getting the dinner you paid for”. You sigh and eat it, then another sign drops from the ceiling “your dinner is that way”.
After another 10 minutes of walking, you finally get to your dinner. But the steak is cold, the lobster congealed on the serving platter and the ice-cream has melted.
As you get out of the building, you try to say something as a critique and a horde of people come and start banging you over the head with signs of “free dinner” shouting “be thankful you got dinner, if you don’t like it go to McDonalds”.
Lol, very funny example.
At least Guild Wars 2 don’t have a Goldshire.
No kidding! lol
I know I’m not alone in being frustrated with the new trend of ANet releasing select armor skins only in the gem store or, even worse, making gemstore outfits the new trend to replace creative, piece-by-piece armor skins altogether. The Silverwastes was a nice change with the addition of a new armor set, and I’m more than happy with it only being available to those who finish the quests and the living story. This is a nice step to take away from outfits, and I hope ANet sticks with it. Piece by piece armor provides variation and custom appearances that outfits can’t.
What I don’t see them changing is the creativity of the armor. I’m sick of any medium armor character being stuck in a trenchcoat and pants, regardless of gender (with possibly one or two very costly Tier 2 or 3 Racial Armor exceptions). Where did the variety of GW1 go? Even if ANet can’t find the time to think of new concepts, I’d at least settle for a re-hash of the old. The Elite Kurzick and Vabbian female mesmer armor sets (Elite Kurz: “http://wiki.guildwars.com/wiki/File:Mesmer_Elite_Kurzick_armor_f.jpg”, Vabbian: “wiki.guildwars.com/wiki/Mesmer_Vabbian_armor”) were always favorites of mine, and rangers in GW1 could actually choose if they wanted pants, a skirt, or a trenchcoat (“http://wiki.guildwars.com/wiki/Ranger_armor”).
I’m tired of my characters looking like leather blobs and, it might sound petty, but I’m tired of ugly armor pieces too. I know ANet can do better. I’ve seen it in GW1. Why can’t they step up the game, or at least match it, in GW2?
I completely agree. Especially about trends like trenchcoats. And I would like my Mesmer to have some pants please. And more light armor choices for my Sylvari that don’t make her look like a little girl.
Something naughteblonde posted crystallized something that’s been floating elusively about at the back of my brain for a while as discussion of the new dailies has gone on.
Daily achievements are a form of structure. The old ones provided somewhat less structure. The new ones provide somewhat more. The restrictions (i.e., the greater amount of structure) in the new dailies is primarily where you have to go to complete them.
Players in general use the dailies as a form of structure. That structure serves as motivation to play. Some people don’t mind the restriction in area within the daily structure. Some do. While that latter group can still go to the area of their choice and do the things they did before, there is now less structure in doing so. And, if they were using the old dailies as motivation (“Hey, I’ll get a reward!”), that’s now gone.
Thus, in order to continue playing where they want to, they have to provide their own motivation. For some, that’s not working out so well. Others will adjust over time, but are complaining in hopes their preferred structure will be reinstated.
So people who needed “structure” as motivation to “play the way they want” did what before being told exactly what zone to play in?
I disagree with your premise. If people don’t want to play any game activities unless the dailies instruct them to do so it sounds like they just don’t want to play the game.
It’s not that you have less choice, you have less freedom to ignore what the dailies are. Before you were able to simply play how you normally play and you would get at least some of the 12 dailies done within 30-60 minutes, unless you are a hard core PvP player.
But now you have to be keenly aware what the dailies are just to do three. If you normally don’t go into map X there is no way you could accidentally get the mining/lumbering/forging daily. If you’ve done all the Vistas why would you visit one in a specific region? Again if you don’t normally do map X you don’t know all the event spawn locations and frequency like the back of your hand. If you normally don’t do a particular boss event there isn’t a way accidentally get it.
And this is where players feel like they lost agency, they now, if they want AP the daily provides, must do specific activities rather than just stumbling over them. They are forced to choose now, 10 AP or playing how they like.
It’s not a shift to less choice but less freedom.
Some people see freedom and choice as similar. But beyond semantics I agree with your points 100%
But why did they have to make town clothes into a single piece? Fine, sell them as an outfit but allow them to be worn piece by piece (like armor from the store). Since they were designing a new wardrobe system anyway, they could have designed a system that offered the same choice (individual pieces of clothing “over” the armor) instead of less choice (which is the topic / issue).
I’m guessing because those were never ever meant to be armor and thus didn’t fit nicely into the armor system of Light/Medium/Heavy.
I think you misunderstood what I wrote. Currently Town Clothes (Outfits) are worn over armor (i.e. you still gain the benefit of your armor but the appearance of the Outfit. Unlike the old way).
Instead of being forced to wear the complete outfit, you could have the choice of wearing single pieces of it over the armor.
The biggest problem with the Megaserver is loss of individual server identity. But then people go into WvW and suddenly they’re part of a server they didn’t know was still there (as far as the rest of the game is concerned). People in chat talk about servers in regards to WvW and people respond “there are no servers”.
Nope, no argument there. That’s completely the only problem I really see with how the servers were put together into the Megaserver system. Really needs a better way of integrating it to WvW, but since that would require potentially a problem of rewriting the way it works . . . we get to have this hybrid.
And before anyone says “lazy devs”, I can already tell you the headache it would be to try to dissolve that, refit it so there’s still three sides, and make it less likely you pick Red Team and your guildmates are on Blue Team . . . a worthy project? Sure. What don’t we get in exchange?
I call “lazy devs” for not doing it right in the first place. Its not like the megaserver needed to be in place for some specific date (like the content does).
I completely disagree with you here. They clearly wanted to force people to earn traits in content to avoid paying the increased (and ridiculous) cost in gold AND SP. Yet another tool for forcing people to play content. They shouldn’t have very specific things to get a trait and the alternate cost is too high.
See, you’re not really completely in disagreement with me. I said the idea was good/interesting, but the execution is flawed. Really could have been done better, but it seems like they had an idea on paper and no time to really look at it closely.
Ok, so a generic idea of people “earning” their traits is not bad. Just the railroading and too high cost for the paying alternative are bad.
If Anet is truly just trying to introduce players to content, create an incentive during leveling. Have players get mail or some other instruction that tells them if they try this content they will get a nice reward (once per account). There, now people will try the content if they want. There is some content that people won’t try no matter what you offer (sPvP) and there’s nothing any developer can or should do about that. Continually trying to railroad players into content is very frustrating, not fun.
I can tell you, right now, that would still get complaints posted here about how it was too invasive.
You might be right, but an optional introduction to content for a reward is the least invasive method I can think of. And since Anet obviously wants to “encourage” players to do optional content, they should do it with a carrot rather than a stick.
If you’re trying to say FF14 handles leveling the same as the NPE, no that is not “normal”.
No, I’m trying to say every MMO I’ve played has slowly and steadily introduced players to their skills until they have the full bit unlocked close to maximum level. EverQuest came to mind as well, because my ranger didn’t get some skills until the last 20% of the level range. One of these skills is darn near crucial for anyone in melee (Riposte).
FF14 has it worse than the NPE – the NPE doesn’t hold stuff hostage. FF14 held banking hostage, held equipment upgrades hostage, held the vaunted “you can change classes on the fly” hostage, and holds dungeon access hostage until you jump through an absurd amount of fetch quests for the storyline.
K, I thought we were talking specifically about the way they hold back SP and then give you a bunch at once. There is more or less of what you’re talking about depending on the MMO.
First: so play a different way than you want, huh? That’s the answer? Figures.
Look, I’ve been playing a different way than I wanted since day one. I haven’t been killing every charr in sight, nor punting asura and trying for distance. Sometimes I mix it up and don’t do these things, because it’s much more satisfying to go weed-whacking through a Nightmare Court camp.
Sorry, I thought it was clear that I meant “play as you want within the game rules”. I’ll be more specific next time.
However, some people can’t even get to an event that pops up right in their map area before geared vets with speed get there first and kill everything. The problem is the events being limited to a single zone, not what weapons people are using.
No. The problem is how the events really don’t scale after a point and there’s a ton of people about to descend on an event and render it meaningless. This problem also existed when it was regions instead of zones . . . it was just much less notable.
I disagree. Normal events should not scale like World Bosses – especially in low-level zones.
received this in-game email , add the sender into my friend list!
beg punishment for this guy please , and protect hundreds of thousands of players! ty
You need to report him. And I think its against the rules to have a pic with his name.
You can report here in the forums at the top of the page: Services / Support / Submit a Request (at very top of page). Or report in-game.
By cheese builds, do you mean gimmicky, one trick pony kind of things? Those do tend to get annoying and common place, but Anet always gets around to breaking them if they become OP and unbalance things. At least they did in GW1. It’s a trend in MMO’s, people come up with a shiny spec/talent tree and soon everyone starts to migrate to it, then it becomes stale when people figure out how to break it then it repeats itself. It’ll pass.
That’s the problem with any kind of PvP – the developers are constantly chasing the metas and they’re always one step behind. This leaves players who have the time and determination to find the metas to always be the winners instead of players who are actually good players.
Very cute – thanks for sharing
You’ve never seen roleplayers who like to say stuff that should really be in private? You must play at a less populous time or something. I agree with the OP, it does get tedious. And no, they wouldn’t do it in private if they could. They clearly enjoy being “exhibitionists” with what they say. Sometimes they are obviously trying to “one-up” each other to see how offensive they can get.
And yes, it interrupts play to try to block them. You can’t right-click the /me comments.
Maybe there should be a separate Roleplay channel (that would keep emotes in that channel) that people must use unless they’re just waving hi or doing one /dance or whatever.
Sorry Djinn, I was laboring under the delusion that they had as much right to play how they wanted as you, I didn’t realise you bought the Double-Secret Special Little Snowflake Edition of GW2 and therefore had more rights than everybody else, my bad.
The way I want to play has to do with when and where I want to complete hearts, do events, discover map areas, etc. The way I want to play doesn’t include talking publically about certain topics that I have never heard anywhere in public IRL.
You’ve never seen roleplayers who like to say stuff that should really be in private? You must play at a less populous time or something.
I’m at Piken Square (the unofficial RP server AFAIK), and usually online around 20-21 UTC.
Ah, well perhaps the unofficial RP server has more serious RPers who don’t do what we’re referring to or something. But it has been happening in my experience since I started playing (beta).
I know I can block the offending players,
I’ve never met A SINGLE ONE during my year in the game…
Most likely they’re just from the same server as you. If they’re doing offensive stuff – report, they’ll get suspended/banned, as GW2 is vary strict with this kind of stuff; if they’re not removed – then you’ll have to get over it (use other waypoints?) since it’s a multiplayer game, one can’t please everyone, and apparently they’re not writing offensive enough stuff.
You’ve never seen roleplayers who like to say stuff that should really be in private? You must play at a less populous time or something. I agree with the OP, it does get tedious. And no, they wouldn’t do it in private if they could. They clearly enjoy being “exhibitionists” with what they say. Sometimes they are obviously trying to “one-up” each other to see how offensive they can get.
And yes, it interrupts play to try to block them. You can’t right-click the /me comments.
Maybe there should be a separate Roleplay channel (that would keep emotes in that channel) that people must use unless they’re just waving hi or doing one /dance or whatever.
I have no problems with “I’m leaving” posts from well-known players who make cogent criticisms of flaws in the game.
This meets neither of those conditions.
So a player has to be well-known or well-written before people will refrain from making fun of him? O.o
Bottom line is Anet forgets everyone plays the game differently. We all play the same game but in different styles. They just need to leave those alone and add more flavor into the game for the needs of others. Can’t force all to play the same.
Sorry, but they didn’t forget – they don’t want people to play differently. They want everyone to play the way Anet wants them to play.
What I don’t understand is why Anet would introduce another “whole game in a beginner zone” mechanic. They nerfed champ farming because it was toxic to new players, made the Living Story into instances and in new level 80 areas. Making zone-specific dailies is a step backward. Is it a right-hand / left-hand issue?
ANet nerfed the Queensdale Champ trains because players were fighting in chat because someone killed a Champion out of rotation. While the arguments and name-calling did not give new players a good impression, Anet has also nerfed other farms in high-level areas where similar arguments occurred. This tells me that ANet does not want players fighting in chat, whether new players are there or not.
That said, events in a low level area that happens to be the daily “target zone” are not likely to be fun for new players. They haven’t yet learned to run to the mob spawn point and attack empty space until the mobs appear (only to die before they can take a step or launch an attack). Even if they learn, they will still have trouble because an on-level cannot generate damage to compete with 40+ down-levels.
Poor event and mob scaling and “enticing” hordes of 80’s into the same low to mid-level zones makes for some ludicrous game-play. I wonder what a new player thinks of this type of game-play.
“Hey, there’s an event! Wow, that’s a lot of people? Why can they all move faster than me? Where did the mobs go? It’s over? Why didn’t I get credit?” How’s that for a New Player Experience?
Exactly. In the brief time I was farming events last night I saw several very confused players and one player rage quit because he couldn’t get to an event fast enough several times in a row.
Scale specific fractal dailies need to GTFO, like today. You’ve ruined the experience for EVERYONE. It’s not an elitism thing, new players should not be jumping in every single scale 19 group in green gear 0 AR asking how to do every fight. There’s scale 1-10 for people who need to learn it without proper gear. Making the daily for the end chest was an excellent change but making it scale specific is the worst cancer I’ve ever seen in a game. So now every single 11-20 group on days with 11-20 daily is a revolving door of no AR new fractallers who die 15 times and rage quit. Bad experience for newcomers, bad experience for veterans, equals garbage coding that had zero thought put into it. Just had to leave an hour into a scale 19 on dredge because no one knew the place, having to stop and explain every fight, revive everyone 20 times during each fight, replace someone every 3-5 minutes who broke their armor dying. I literally had 25 people in my scale 19 and didn’t even finish it. I think at least 12 of them were sub 1k AP rangers. I don’t mind playing with new people, but we should be going to scale 1 for that which is why the system exists to begin with.
I don’t do Fractals currently since I would rather learn them first and don’t have a guild to do that with. But thank you for this very good summation of the problem with encouraging everyone to do something – whether they know what they’re doing or not.
As I said in another thread, if Anet wanted to introduce people to different types of content there should be instructions during leveling and a once-per-account nice reward for trying that content. Then people will probably try it and if they never return that should be their choice. Instead of this stupid railroading at every turn.
(edited by Djinn.9245)
The “do 4 events in” are a bad design – all it leads to are overcrowded maps and frustrated melee players who see enemies melt ebfore they have even spawned – add to this that in low level areas events to not scale properly – so you have still like 5 grawl in stage II of the ice shaman regardless of the 50+ players …
As a melee it is very hard to score a hit so that you get recognized for the event and for new players it is next to impossible to get recognized because a true level 5 does way less damage than a fully geared downscaled level 80.
So it would be better to have things spread out (like with the vista or the mining) and make it "do 4 events in the Shiverpeaks, Kryta, etc.) which would not lead to all that clustering.
I don’t suppose you could not melee for the span of four events? I don’t. Even on melee characters. I use a staff on my guardian and a bow on my warrior. My thieves use a bow or a pistol with ricchochet. It works fine.
First: so play a different way than you want, huh? That’s the answer? Figures.
However, some people can’t even get to an event that pops up right in their map area before geared vets with speed get there first and kill everything. The problem is the events being limited to a single zone, not what weapons people are using.
Its too bad that a person can’t express their frustration without a bunch of heartless people making fun of him. Internet anonymity allows heartless people free reign I guess.
I’m always sorry to see a player go – better to keep players IMO.
And thank you Patronymikon for the constructive information. Good to know if I can ever afford a new computer
I did the dailies. Because I felt like it. And hey, I survived too!
So toxic sarcasm is acceptable here, so long as your opinion supports current game mechanics. Good to know.
It kind of looks like she was just posting in the same lighthearted vein as the OP to me.
Yes, Ashen, you’re right. I view this thread as a lighthearted thread, not intended to “bash” anyone. Some do the new dailies. Some don’t. Some don’t like them. Some do. It’s all good. We have a thread for serious discussion of the topic, but this one is pretty darn funny. One of my faves so far: “I skipped breakfast.”
Neural — this really isn’t toxic. It’s sarcy and it’s saucy, but toxic it is not.
When an entire forum thread is aimed at making fun of a group of concerned players, I view that as toxic. When the forum manager supports making fun of that same group of concerned players, I find that deplorable.
When people on a forum can dish it out and can’t take it, I say it’s time for a break from the forums.
I don’t understand your comment: you are justifying making fun of one side of the discussion by saying that they “dished it out”? There might have been individuals who are against the changes who have made questionable statements, but there certainly hasn’t been an entire thread dedicated to making fun of those supporting the changes. Nevermind that thread being advocated by the Forum Moderator.
Man i love this, Guild Wars 2 have changed a lot, “Play how you want to” is completely gone… and every update its like the make the rope tighter and tighter… oh great we have tons of Styles appeal … but no content.
I love to multi-box! I’ve multibox on many other MMORPG but with so many restrictions… and hey SURPRISE the post for multibox/macro is gone does that mean that a ban stick is coming??
Well in short.. my love for MMORPG is fading really fast.
Best of lucks Anet, its been fun!How is it completely gone?
If you don’t want to pay for traits, play the very narrow path that Anet has created. If you want Daily rewards, play the very narrow path that Anet has created. If you want to use costumes you must use the whole costume. etc. Less and less choice every time you turn around.
The OP only cited Daily Achievements as one of several examples that ANet has been trending towards less choice.
Yeah, but some of those choices . . . were a lot like a blemish on the skin. It certainly doesn’t hurt, but getting rid of it might be preferable. The removal of Town Clothing was to remove a system which got only token amounts of support and was . . . just . . . look, it was barely more robust than the Personality system. Which has no effect anywhere except when you pick certain dialogue prompts.
But why did they have to make town clothes into a single piece? Fine, sell them as an outfit but allow them to be worn piece by piece (like armor from the store). Since they were designing a new wardrobe system anyway, they could have designed a system that offered the same choice (individual pieces of clothing “over” the armor) instead of less choice (which is the topic / issue).
Megaservers, as much as they are a problem and as much as they impacted how WvW is felt . . . was one thing I’m not going to say was a bad move entirely. It was perhaps the only logical move aside from doing server merges as other games eventually do – and is basically close to how Districts behaved in GW1. Now if only you could intentionally select a megaserver instance . . . we’d be right back at how GW1 behaved.
The biggest problem with the Megaserver is loss of individual server identity. But then people go into WvW and suddenly they’re part of a server they didn’t know was still there (as far as the rest of the game is concerned). People in chat talk about servers in regards to WvW and people respond “there are no servers”.
The revamp to Traits was an interesting idea, with some good points . . . and a lot of uncomfortable ones which results in a system a lot of people have expressed anything from disappointment to murderous rage over. I think it could have been done better, and that is all I care to say now.
I completely disagree with you here. They clearly wanted to force people to earn traits in content to avoid paying the increased (and ridiculous) cost in gold AND SP. Yet another tool for forcing people to play content. They shouldn’t have very specific things to get a trait and the alternate cost is too high.
If Anet is truly just trying to introduce players to content, create an incentive during leveling. Have players get mail or some other instruction that tells them if they try this content they will get a nice reward (once per account). There, now people will try the content if they want. There is some content that people won’t try no matter what you offer (sPvP) and there’s nothing any developer can or should do about that. Continually trying to railroad players into content is very frustrating, not fun.
NPE was a change which I don’t know if anyone was asking for (and can’t see why they would think to have the requested final product of it). It’s not terrible, but it is just . . . odd. Having played FF14 for three months, I don’t think there’s much difference in how a normal MMO handles it, and how NPE handles it anymore.
If you’re trying to say FF14 handles leveling the same as the NPE, no that is not “normal”. I have played almost every AAA MMO out there and “normal” is the same as it has always been: continual and gradual progress with every level, not some strange “save it up and then rush forward all at once” system.
WvW and PvP players can pretty much finish their dailies while going their usual merry ways. The system obviously isn’t meant to get players to play outside their comfort zones, it’s specifically geared to only do that to PvE players. And not by making WvW/PvP more attractive. Perish the thought. It is accomplished by making the PvE dailies terribly unattractive.
Great summation.
Running around Gendarran Fields for 30 minutes already trying to do events. Absolutely fabulous experience (sarcasm) running to events, only to have them already been nuked by the “comfortable” level of players in these Mega Server instances.
That… was interesting experience. Fortunately guardian staff farmer can tag anything, but still those events were unreal. Champ spider? Died in 7 seconds. Treasure Skritt that had the misfortune to spawn in the middle of a zerg? 4 seconds. People were often calling events when they were already ending.
At least some of the Toxic offshoot events take longer and couldn’t be speeded too much by zerg dps. That way at least the level-appropriate players had some chance. I really felt sorry for them, those that i saw/heard in chat looked completely lost and confused.
What I don’t understand is why Anet would introduce another “whole game in a beginner zone” mechanic. They nerfed champ farming because it was toxic to new players, made the Living Story into instances and in new level 80 areas. Making zone-specific dailies is a step backward. Is it a right-hand / left-hand issue?
Personally, I like the new dailies, they work very well for me.
Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
It’s not that I don’t get your point. Getting rewarded for the content you enjoy doing? I’m all for it, however, I don’t think that the dailies should reward you for that content.
Your answer is kind of confusing. You are enjoying the new Dailies, therefore you are being rewarded for doing the content you enjoy. Yet you say that I should not get the daily reward for doing the content I enjoy…