Anyone find it ironic how the “play what I want” folks cry when their checklist gets nerfed?
No, because when your number of choices are lessened, you are less able to play as you want.
So…..like little league baseball?
“Its OK kids, even if you lost to a more skilled team, you still get a shiney trophy to take home saying ‘I tried!’ So you don’t get low self-esteem and feel bad”.
That’s modern day little league, unfortunately. When I played in the early 80’s it was pretty common to see kids walking off the field in tears when they learned a valuable lesson, not everyone gets to be a winner.
We’re talking about a Holiday Event – not everyone should be a winner? So you think kids who don’t get to celebrate holidays IRL “learned a valuable lesson, not everyone gets to be a winner”? I realize this is a game, not as serious as Real Life but…its a game, not as serious as Real Life. O.o
Some of these events require significant keyboard proficiency to complete, and for players who aren’t able to use a keyboard well enough to quickly jump from platform to platform or quickly press the correct number at the right time, there’s little chance of them completing 11 of the provided events.
ALL of these events should be based on participation with a reasonable level of persistence, WIN or LOSE. I’ve played through 30 rounds of Snowball Mayhem only to learn that repeat events do not count and because of this, I’m stuck at 10 completions. I’m terrible at PvP, but it didn’t matter because each time a team won, it counted for everyone. On the other hand it took over an hour to correctly chime 13 bells for those choir events. I imagine that I would eventually reach the required total, but would the prize justify the effort when compared to someone who’s able to do the same event within several minutes?
You claim to have made this game friendly to new and veteran players so that they can play together and benefit. Seems like your special events were made to separate the two.
No joy in Mudville.
I completely agree that persistence should count as well as skill. Not everyone is going to have the same video game skills and its not like GW2 has intense gameplay in general. “Regular” GW2 gameplay (openworld PvE) is generally pretty easy to play so suddenly being faced with more challenging gameplay in a Festival which is supposed to be for fun can be very disappointing.
I realize I miss one aspect in particular about the old dailies. The reason to stay in one map and do more than one task. I also miss the more relaxed feelings they had.
Before there would be something like: rez, kill 50, harvest, variety, recycler and leveler. I could go to my favorite dead NPC map and do rez. While rezzing I kill local mobs and harvest any nearby nodes. Once rez was done I would stay on the map and finish killing 50, variety and harvest. Recycler and leveler was done as I played. Now there is no reason to stay on a map after you’ve done that task. Do your 4 events. Wp out. Harvest your nodes. Wp out. See a vista. Wp out. It feels forced.
And now the zerg during events. OMG the zerg.
Find an event on the map. Get there as fast as you can. Join the thundering herd struggling to tag the few, weak mobs that appear. Get credit. Wp to next event. Rinse and repeat. Not fun. It’s not fun ANet,
With the events it puts me in an unpleasant position, with fully traited level 80s with a mix of exotics and ascended, where I’m racing to get to events and tag the mobs while at the same time I’m trying to be nice and hold back and not do to much damage so others can get credit also. I’m not immersed in the events. I don’t care what the event is about. I’m just trying to tag. Not fun. Not fun ANet.
Before I would do events and a couple others would join me. That was fun. This ^ This version is not. I’m fighting the crowd and not happy to see them there.
Exactly so. The zergs now in the target zones do a lot to break the fun of the game, particularly for low-level folks. This design was beyond poor planning and passes into abject stupidity. If it was a planned function, then I would also claim sadism.
I completely agree about the zergs. I was in Brisbane yesterday and I could hardly get to an event to get a completion. A couple times the event was over instantly because there are fully geared 80s with legendaries so no one else got a chance to participate. It was much better when we could do events in an entire region.
They aren’t “fined” because Anet didn’t specify in the rules that if you break the rules you have to give them money. I would bet that companies don’t specify this type of thing because it is very difficult to uphold. If customers refused to pay the fines, you would have to sue them and that costs money.
What companies can do to punish you is refuse to let you use their services.
Why weren’t you campaigning for choice when, under the previous system, PvE frequently was a must to get even 10 AP?
The OP is about less open-world PvE choice. That is what I’m responding to here. And I said nothing about getting 10 AP so I’m not sure why you are directing that question to me.
Was it fair that there were less choices for players that preferred PvP, WvW or other more specific content? No. And if a person who liked that content started a campaign to have more choice I would have supported that idea as long as it didn’t take away from my choices which is what was done with these new Dailies.
Really? That’s all you got out of that? Nothing about all the free items. Nothing about the free content. Nothing about the seasonals. All this free.
Nothing about paying for games that no longer exist? Nothing about paying a subscription for games that are now free to play? Nothing about any of that?
Instead, you want to focus on a digital item, that doesn’t exist, that you paid or created one or two years ago, as being unfair to you because now new people who didn’t have the opportunity to get them, can now earn one of them, for free by completing the achievement, because as a long-term player, you are not getting something shiny and new too? And that’s unfair.
That’s your argument?
Are you absolutely sure you want to defend that position?
None of the rest of your argument pertained to the discussion at hand so I ignored it.
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I don’t know where Vayne gets this – people don’t “need” direction. Anet introduced a system (Dailies) that shows or reminds players of choices they might not normally make in their game play. People could choose to do those activities and get a small reward. Only recently has Anet started trying to force players to do certain activities by reducing rewards for straight PvE play (maps / hearts).
It they don’t need direction, then why care about dailies that (before and after update) that told you what to do?
Right: I don’t need direction so I don’t like dailies that have so few straight PvE choices that I am forced to do something I don’t want to do in order to get the same rewards I got before the changes.
But….you were told to do stuff before the change, so you did like being directed.
No, I was given more choices that I liked so I didn’t feel forced to do anything. I could choose to do things that I liked. Now I might have 1 or 2 choices that I like so I feel forced to do something I don’t like in order to get the same AP I got before the changes.
I am not advocating going back to the old Dailies – I think its great that players who enjoy WvW, PvP, Fractals, etc. have more choices to get their AP. I just wish that I had more choices as well.
Why are all of you rallying around festival rewards as being proper “challenging content”? lol…
Where were most of you in the threads about the game in general being too easy/casual? A good number of you are defending these dailies simply because it’s the status quo.
OP is simply pointing out that there isn’t much precedent based on the history of this game. I would personally welcome such a shift, but I realize I am probably not the target audience, and I don’t believe a festival daily is the most appropriate place to begin such a shift.
Thank you Dave for being a reasonable forum poster. Some people apparently don’t have enough reading comprehension to recognize that I stated that the Festival Dailies were negatively changed for me. I have been playing since Beta and have never been able to complete the Bell Choir activity, so it is not “easy”. I play the rest of the game, even doing vistas that have jumping in order to get map completions, so I’m not completely [word that begins with g that you might use for a person with a broken leg]. And I understand the mechanic.
As for jumping puzzles, I really do not enjoy them. And since this is a game I’m not sure why I should do something I don’t enjoy. With the previous festival dailies you had enough choice that you could do things you enjoy and still complete the dailies. Now that is not true for me.
However, speaking from the whole, you actually have 12 choices either way which you can use to get AP, and you only need 3 of them, as opposed to 10 for the same AP rewards. Whether or not one refuses to do WvW or PvP does not invalidate the fact that the choices are there. I cannot say that the only way I can get dungeon skins is to go into dungeons when I could also do PvP just because I don’t like PvP.
We previously had plenty of choices to complete “straight PvE” Achievements (i.e. maps / hearts not dungeons, fractals etc.) We currently don’t have a way to do that at all.
This is especially since at least three of the current rotation of WvW dailies are actually super easy for PvE players that probably won’t even result in them meeting other players. Master of Ruins requires no kills at all, just running to a spot on a map and sitting there for a minute. Land Claimer requires a kill of a single veteran and then standing there. Caravan Disruptor requires a kill of a single dolyak that isn’t even a veteran. In all cases, those are marked on your map so you know exactly where you can go, too.
It doesn’t matter that you believe they are “super easy”, some people dislike the idea of there being a chance of going into an area only to be ganked by one or more other players. It is Anet trying to force us to do something we don’t want to do in order to get the same rewards we used to get that is the issue.
Yes, you are supposed to choose the 100 gifts if you have all the minis. Why in the world would you choose the mini if you already have it?
Exactly. By re-using items that were previously available they are leaving players who are either long-term players (so they might have got the item already) or paying customers with a crappy choice for what is supposed to be a reward. Not a good way to say thank you to either group.
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I don’t know where Vayne gets this – people don’t “need” direction. Anet introduced a system (Dailies) that shows or reminds players of choices they might not normally make in their game play. People could choose to do those activities and get a small reward. Only recently has Anet started trying to force players to do certain activities by reducing rewards for straight PvE play (maps / hearts).
It they don’t need direction, then why care about dailies that (before and after update) that told you what to do?
Right: I don’t need direction so I don’t like dailies that have so few straight PvE choices that I am forced to do something I don’t want to do in order to get the same rewards I got before the changes.
Do you really not understand the issue? It isn’t remotely the same as your example. This is a REWARD for a festival. I hadn’t remembered that the mini was previously available in the store, but now that I am reminded, the OP is completely correct. It is a terrible idea to give something that people might have purchased already in the store as a reward. So essentially anyone who supported Anet by purchasing this item already gets nothing for completing the Festival. That IS a slap in the face. Nice one Anet.
And I’m overly dramatic? You can get 100 gifts. And I got Ho-Ho-Tron for free. And the new endless bell. Again, for free. Not to mention all the toy skins and tons and tons of snowflakes to sell on the Trading Post.
For free.
So people are supposed to choose 100 gifts? I got hundreds of gifts just playing the festival events and have yet to get anything good from them. Why should I choose 100 gifts as my end reward?
You got Ho-Ho-Tron and the endless bell “for free” how? As drops? You realize that not everyone gets good drops, right? Did you read the thread from Halloween where people opened thousands and thousands of bags without getting anything good? I was one. The best thing I got from Halloween was an endless tonic. Yay. But I’m supposed to choose presents huh?
That seems to be their mindset across the board, not just with the festival dailies. You can play the way you want, as long as it is within the limits they are putting on you (as in play how they think you should.
What kind of argument even is this? Are you suggesting there should be no limits? That you can do literally anything you want at any time? Obviously there are going to be boundaries outside of which you cannot operate, that’s just how reality works, so complaining about the existence of those boundaries is utter nonsense.
Furthermore, if you choose to interpret “encourage” as “force” that says a lot about your approach to the world. Have you ever heard the term “external locus of control?” You might want to look into it.
We’re talking about the continuous change to the game to remove choice and direct play. Festival dailies used to have more choices, now they have less. Why?
I was busy with the holidays when this first was posted, but excellent post Lishtenbird. What most of the changes come down to in my opinion is less player choice and more directed play. All these changes are making me feel like leaving the game. I liked all the choices I had before.
I bought all the mini rewards in the year(s) past. This year, I selected the 100 gifts and got the Ho-Ho-Tron. And, I’m going to guess quite a few people bought the past minis or created them when possible.
Rome is not burning. It’s an electronic image that doesn’t even exist. You spent money on that last year, and now are kittened that one of those items can be a reward this year?
Please put this into perspective.
Who said Rome was burning? That’s a little over-dramatic. The fact is that a reward for completing a festival should be something new, not something that players might already have. What means those players get no reward.
And for players who previously gave Anet money for the reward, its even worse. Of course its actually a poor business decision to essentially say “don’t buy items from the store because we give away store items as festival rewards.”
This one time I bought a TV for $800, and then 2 years later I saw it was on sale for $200. WTF NEVER GOING TO BESTBUY AGAIN!
Do you really not understand the issue? It isn’t remotely the same as your example. This is a REWARD for a festival. I hadn’t remembered that the mini was previously available in the store, but now that I am reminded, the OP is completely correct. It is a terrible idea to give something that people might have purchased already in the store as a reward. So essentially anyone who supported Anet by purchasing this item already gets nothing for completing the Festival. That IS a slap in the face. Nice one Anet.
(edited by Djinn.9245)
Far too many people play for the achievements specifically for them to be abolished. For people who do need direction, achievements are an important guide.
So….people want to play as they want….but be told what to do….?
I don’t know where Vayne gets this – people don’t “need” direction. Anet introduced a system (Dailies) that shows or reminds players of choices they might not normally make in their game play. People could choose to do those activities and get a small reward. Only recently has Anet started trying to force players to do certain activities by reducing rewards for straight PvE play (maps / hearts).
Personally, I like the new dailies, they work very well for me.
- The Dailies are not hardcore content. It’s meant to introduce the different areas of the game and what there is to do. Events, crafting materials, dungeons along with PvP and WvW, it’s meant to teach new players. It also comes with an incentive for veterans in forms of chests for each completed daily assignment.
- I’m being eased into the PvP and WvW scene, and I’m actually enjoying myself, since I’m not required to stay long, if it’s not my type of content, but I’m enjoying the casual approach I can take to it and still enjoy content I might otherwise not have tried.
That’s great that you are enjoying the changes. I really mean it – I’m glad that you are having fun. But why are you arguing that everyone else should have fun in the same way that you do? Some people do not want to be “eased into the PvP and WvW scene”. Or Fractals or Dungeons or Jumping Puzzles, or Activities, or whichever option each person doesn’t happen to like. Shouldn’t we be allowed to have fun in GW2 the way we always have? With access to the same Achievement rewards that everyone else gets?
I’ve skipped most of my dailies since the patch. I skipped some before the patch, too. What’s the point of this thread? Because I’ve never had a problem skipping dailies before.
Many people in the other threads seem to be working off the assumption that you cannot skip them.
Just FYI, Anet made these changes to Dailies because people felt compelled to do too much. So Anet understands that people do have a problem skipping dailies and actually made changes to the game to help people with this problem. So apparently it is valid. The issue with the changes are the extreme small number of straight PvE choices (not dungeons, Fractals, JP, etc.)
Gaile, did you realize that Anet understands that people feel compelled to do dailies? Because you seem to be joining in on making fun of the people these changes were made for…
I haven’t felt compelled to do anything particular in PvE for a long time. I just do what I feel like.
Admittedly, I haven’t made a new toon since the trait revamp, and that is a horribly restrictive change I’ll agree. But only because, in one way or another, you do have to get your traits if you want a fully functional character.
But all of the rest is just perception, really. People feel compelled to do things, because they feel compelled to do things.
These changes were made because people felt compelled. Therefore Anet apparently feels that “feeling compelled” is a valid complaint.
Of course they also apparently aren’t shy about being the ones doing the compelling…
Increasing restrictiveness is not a part of “play as you like”.
Neither is what a lot of people seem to think the term encapsulates, along with the grind comment from the videos before release . . .
I mean, it’s already a pile of dolyak droppings since a lot of people (disruptive sorts) can’t “play as they like” by deliberately disrupting the game, or scream RL racial slurs all over map chat. And I, personally, can’t run around beheading charr and punting asura out of the zone just for being in my way on a jumping puzzle or for existing . . .
“Play as you like” never existed in the first place if we’re going to be completely serious about interpreting it.
This is just silly – we’re talking about having choices in how we play the game. Not being coerced into playing PvP, WvW, Fractals, Dungeons, Jumping Puzzles, or anything else that Anet is trying to force us to play. Please re-read.
This community is getting so spoiled that I won’t be surprised if threads are to come in the future where people would ask to get all the dailies/LS completion/event completion etc. just by skipping the content and clicking on ‘’skip to the rewards’’.
First, how rude. Second, I am talking about the lack of enough choices in the Festival Dailies. I never asked to complete anything more easily.
Most of the old daily rewards were shifted to login rewards. The only “old” reward left on dailies is AP.
“Most”? I don’t even use Laurels…
Currently the Bell Choir daily says “participate” which is incorrect. I have “participated” in many Bell Choir events but never completed one song. I realize that people don’t understand how some people can fail to complete even the very first song but for some reason I have never done it. (Been playing since Beta.). Idk if it is my connection or what but I follow the instructions and it still never works for me.
Yes, I have tried this year like every year hoping that something has been changed so I can do it. And in previous years I had a different computer and a different ISP.
Suffice it to say that requiring either the Bell Choir or the JP means I will not complete any Festival dailies.
Try hitting the notes later. A lot of people who have problems are simple hitting too early. You want to hit them as they get to the very inside blue circle, just as they disappear.
Yea, I’ve tried waiting until they are fully within the blue at my feet but it still doesn’t work. And I don’t want this to turn in to a tutorial on the Bell Choir – that isn’t the point. Thanks though.
Before you had to do dailies to get the bulk of the reward, now you get a better reward for not doing anything
Really? Where?
I’ll agree with the last sentence, though not necessarily with the rest of your thoughts.
The only players who’d even have the cap on their radar are those chasing the top of the leader boards. What’s more likely is that players who don’t give a fig about the boards do care about their next reward chest.
I’d think most people would be happy to have the higher rate. You make a fair point about absolute gain versus the old system (i.e., you can afford to miss a day and get the same number of AP as you got if you did minimum completion). However, I don’t think comparative progression is the root of the issue for some people.
Under the old system, if peoples’ preferences meant they only did three tasks that day, they got 3 AP. They made some progress. Complaints about dungeon dailies or the PvP mode dailies were rare (at least from the solo PvE players). I think the root of the complaints is the impact of the changes on a daily sense of progressing towards short term goals. The new system is not one that gets you 0 to 10 AP, it’s 0 or 10 AP. Partial completion nets no AP. If you opt out of two of the PvE options, no progress. I think that’s a big motivational factor that plays into the complaints about lack of choice in dailies.
There is also the increased specificity of the tasks. Not killing X mobs in Magumma, but kill X mobs in Brisbane Wildlands. I might have a character that needs map completion somewhere in Maguuma, but I don’t have a character that needs to go back to Brisbane Wildlands.
Increasing restrictiveness is not a part of “play as you like”.
Currently the Bell Choir daily says “participate” which is incorrect. I have “participated” in many Bell Choir events but never completed one song. I realize that people don’t understand how some people can fail to complete even the very first song but for some reason I have never done it. (Been playing since Beta.). Idk if it is my connection or what but I follow the instructions and it still never works for me.
Yes, I have tried this year like every year hoping that something has been changed so I can do it. And in previous years I had a different computer and a different ISP.
Suffice it to say that requiring either the Bell Choir or the JP means I will not complete any Festival dailies.
People should simply stop responding to unreasonable people.
I will only do dailies if I like them, this won’t force me to do things I don’t like. If I feel that I’m not earning Achievement Points at a reasonable rate, maybe I’ll just quit the game. No, not only because of achievement points, but because this is yet another nail in the “play the way you want” coffin.
Someone above me already pointed this out, but it’s worth bringing it up again: this is a classic example of Arena Net refusing to give us something without also taking something away. More options for PvP/WvW that don’t interfere with their usual choice of play? More power too you! I’m all for it! Applause and confetti everywhere!
But why, why does adding that in mean that PvE players had to have their options gutted?
And those of you who argue that the system is trying to “move players into content they may not normally play/haven’t tried before.” I find this to be incredibly condescending and incredibly insulting (both from the players saying this and from the devs who may or may not be thinking this way).
This. One more example of Anet taking away choice and trying to force players to play what Anet wants them to play. As I said in another thread: I will only do dailies if I like them, this won’t force me to do things I don’t like. If I feel that I’m not earning Achievement Points at a reasonable rate, maybe I’ll just quit the game. No, not only because of achievement points, but because this is yet another nail in the “play the way you want” coffin.
I will only do dailies if I like them, this won’t force me to do things I don’t like. If I feel that I’m not earning Achievement Points at a reasonable rate, maybe I’ll just quit the game. No, not only because of achievement points, but because this is yet another nail in the “play the way you want” coffin.
This is my opinion. For those who would answer “learn to play” or “I don’t have a problem”: good for you. I suppose that you think I should either play your way or shouldn’t get to do Festival Dailies. Nice.
This is my second day of Wintersday Dailies (been too busy to play). I usually fill a Festival achievement completion at least partly with Dailies because I can’t do the Jumping Puzzles and usually there is at least 1 or 2 other things I can’t do. For this festival it is Bell Choir. And what do you know, we get only 6 Daily options. We have to complete 5 but 2 are Bell Choir and JP.
Less and less options for “playing the way you want”. I may end up quitting this game at this rate.
I completely agree with the OP.
And regarding Dailies, I find it interesting that even though it seemed the point was to have less Dailies to do, there are actually more Dailies listed now since they added so many more WvW, PvP, etc. And as a PvE person I hate that I am very limited in my Daily choices.
I also dislike the new dailies. Anet claimed that they were trying to make Dailies easier but in reality they have removed PvE choices from people who want to do more than 3 dailies and get points. They added all kinds of WvW and other optional content dailies.
For the first time since the last time they changed Dailies I will not complete Dailies today. (Nevermind get the additional Achievement points I used to get…)
Back a few months ago, two of my guild members decided to have a competition on who could land the most precursors, they had almost the same amount of gold to spend, which was roughly a good 1.5k, then out of nowhere, it only took 100 g worth of rares for one of them to land dawn, and he ended up landing another 5 (dusks/dawn, cant remember) while he was tossing, whereas the other one, who had a little more gold, spend enough gold tossing to leave him with just one dawn when he reached 31g; naturally they both sold it for the money. Eventually, the same guild members conducted the same experiment, and the member who landed 5 dusks/dawn landed yet another 4 dusks and dawn while the other one just barely managed to land one. They did this for 4 weeks straight, and in the end, my luckier guild member ended up landing 16 dusk/dawns, where was my other guild member was left bankrupt on his last attempt. Then I said to myself, how come that one guy has to be an outlier, and the other has to suffer? It can’t be all luck because there are people out there getting precursors easily.
<snip>Anet says it’s totally random despite the evidence that proves the system is corrupt.
Part of the problem with Random Number Generation is that most people don’t understand what “random” means. Most people believe it means “chaotic” (that something completely different and unpredictable will happen). But that isn’t what it means. If you are tossing a coin it is perfectly random if you get heads 20 times in a row.
So in the above example, people feel that the system can’t be random or the same result wouldn’t keep happening. But that is not true – the same result over and over is perfectly random.
The Warhammer MMO (so old it is gone now) had queues which would allow you to continue what you were doing and then give you notice when everyone was ready, allow you to say “yes” or “no” and then bring you to the location.
If an older MMO can do it I don’t see why GW2 can’t.
People like to hide behind their anonymity and pretend to be tough guys because there are no repercussions. But its all fake because they would never act that way IRL where people would label them.
And thank you echo for making your support of nastiness clear so I can avoid you in-game. Luckily Anet and reasonable people don’t agree with you.
I have asked for this before. When I’m playing with the wardrobe and trying to find a look I want for my character, I don’t know what dyes I want to get because I can’t try them from that interface. We should have the ability to preview all dyes like we can preview all wardrobe from the H interface. AND all outfits should be available in that same interface.
They are being considered:
https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Guilds-Guild-Halls/first
GW2 is supposed to be a “play your way” game. I can’t understand why so many people have the hubris to tell the OP that he’s wrong or how to play. Those who offered information on other ways to get stuff as the OP wanted, congratulations on actually helping the OP instead of criticizing.
I can snap the ‘zerker meta’s neck in one step:
- All self-heals base value has been decreased by 15%. The contribution of healing power to these skill has been increased such that at 400 healing power you will see healing results equivalent to their current value with healing power zero. character with healing power greater than 550 will see a slight increase in the effectiveness of these abilities.
Done. Zerker for everyone from the hardest of the hard to the sloppiest of the sloppy is dead. After that it becomes a matter of skill and taste how you want to roll on the spectrum between offense and survivability, but glass cannons (which is a joke, there are NO glass cannons in this game because of the frequency of absolute invulnerability dodging) will actually have a risk great enough to consider backing off on pure DPS stats.
Don’t think for a moment it “can’t be done”. The question is actually does ArenaNet have the desire and the will to implement this or any of the half dozen other ways that come readily to mind to strangling the ‘lone wolf’ meta to death? For the most part they seem happy with a game that lets middling skill players think they are wildly expert through deliberate, deeply entrenched lack of challenge in most content.
This would be great for new players lol (/sarcasm)
tl;dr Either Zerker is meta, or something else will take its place. Going against this is pointless.
Or, you know, they could always design combat to require roles.
The zerker meta exists because any party setup is meant to be viable, and when any party setup is meant to be viable, players simply pick the fastest one and stick with it.
No way, not signed. This is one of the things I like about GW2 – no forced roles.
Anet has a gemstore team. No resources are pulled from the other teams.
I’m sure Anet has either gemstore people or it is part of the “monetizing” team but I don’t believe that you are correct about resources. Gemstore people would think up ideas but the same people who program and test the rest of the game have to program and test the gemstore items since they are also used within the game. And I imagine the same artists that create the rest of the game create the art for gemstore items.
Where and when is this mail carrier supposed to appear? I admit, I’ve never detected one in two and a half years yet. I even asked my guild members to send me test mail and I watched my character very carefully (being in the Silverwastes at the time), but I didn’t observed anything apart from the flashing mail symbol in the topper left corner.
Will the carrier appear on the character or in the topper left corner near the mail icon?
Is there any video available that will show this?
Is there any graphics option I have to activate?
What carrier will the receiver see? Its own or the carrier of the sender?
There is a very small bird that flashes to your character and away. It is the same kind of bird that you can commonly see fly quickly by in the environment so it isn’t very noticeable. I’ve seen it go to other peoples’ characters while standing in town but I’ve never seen it come to my character either.
So apparently they can implement sh** * cough * things like that but can’t design Legendary Armor or Trinkets for a so called “feature patch”. remember last featurepatch.
Can’t understand why they can’t stop wasting time on things nobody needs (minipetthing, the new maps, now that mailcourier.) instead of designing things everyone needs: Legendary Armor, new map to complete, new dungeons (Addon!)It was mentioend multiple times in this thread, this was something that was requested. I’m positive new armors, maps and dungeons are way more work than a mailcourier
I don’t really have anything against the mail courier, but saying “it was requested” is kind of funny. Requested by who? It is commonly known that the percentage of an entire MMO player base who reads the forums is very small. Usually less than 10%. And I’m positive that not 100% of the forumites requested this change (because no one I know asked for it and frankly I never even saw this request). So a tiny percentage of the player base asked for this change vs (as stated) 100% of the player base that uses armor…
I would report in LFG Abuse AND start a thread in the Game Bugs forum. (Yes I know its not exactly a bug but is a Support Forum.) But don’t list names in that thread as I believe it is against the forum rules. Instead say that you have names and Anet can ask for them privately if they want.
It is too bad that this new JP is so incredibly long and yet you get nothing special at the end. But it is true that people park their characters at the end to loot the chest every day so they can’t really award something great in the chest.
However, I do think that some JP which are especially long or difficult could be an achievement and the achievement could award something nice the first time you complete it.
I wonder if the people above going against the “meta” realize what meta means, what it is and why diversity is not and can never be a thing.
No, they don’t. If Berzerker gear is somehow made less favorable, something else will take its place.
Regarding the OP, you say you have friends but you say people kick you for not having the right gear. Do your friends kick you? Can’t you play with your friends and you all can use the gear you prefer?
I’m having this problem right now. Clearly I have an internet connection so it must be the game. I did not have this issue yesterday.
