I really appreciate the answers – they will let me ultimately do what I want. But these are work-arounds. What I don’t understand is why they didn’t design the Wardrobe to do these things? Being able to easily see things that you don’t have in the Wardrobe will encourage players to get these things. Not all players – especially newer players – are going to understand how to go through all these steps to see an outfit on their character.
Thanks for the search tips also
I went to the base “forums” list and did a search on “wardrobe” and there were only 2 results so I’m thinking the search feature doesn’t work. If something already addresses this please point me there.
When I initially heard of the Wardrobe I thought it would be possible to use it to find your ideal look for your characters. I.e. I thought instead of only showing the skins you already have, it would show all the skins in Wardrobe view so that you could try on an entire outfit of different pieces whether you have them or not. And even better I thought you could then take that outfit idea and apply color to see what your finished outfit would look like. In the current Wardrobe you can only preview the pieces you have unlocked and you can’t change the colors.
And it seems the only way to Preview every piece of armor for your character is from the bank. But with this method you can only preview one piece at a time, you can’t make an outfit to see how they all fit together.
Since we already have the Wardrobe to try on pieces and we already have the bank tab that shows ever piece available, and we already have the dye tab to view and change colors, I’m confused why they didn’t make the Wardrobe so you can “play dress up” in this way.
Perhaps since forum accounts are linked to game accounts, the forum accounts of people who don’t have an active game account should be marked in some way. This way developers can take the fact that these people aren’t active into account when looking at opinions.
The “mark” I’m talking about could be made to only be seen by developers.
There are many players (like myself) who are not going to become WvW players no matter what Anet wants. People don’t like to be pushed to do something they don’t want to do. That’s why, for instance, games that tried to force group play end up “nerfing” their content to allow for more solo play. Because players want to play the way they want.
Eventually enough players will get fed up with not being able to get a Legendary and quit that Anet will finally introduce another way to do it (other than spending huge amounts of gold which most people can’t do). Unfortunately the players who leave will go on to another game and won’t necessarily return at that point.
Patch notes state the fix.
Ok, I see the note. I guess I’ll try it and see if the adjustment works. Thanks.
https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-September-30-2014
Frostgorge Sound:
Drive the Sons of Svanir from Coiled Watch:
Adjusted the event timing after failure of the Defend Coiled Watch objective.
Not that I don’t believe you, but I did a search and didn’t find any official announcement or notes about that. How do you know it was fixed?
I’ve been holding off on continuing the Living Story because of the issue with Breaking the Ice. Has Anet fixed it so that I can complete it now? Or are people still purposefully failing it and will harass anyone who manages to complete it?
No point in having the Living Story if this kind of thing is going to continue to happen. I’ll just give up on it altogether.
Just watch an old’ish video about it from wooden potatos interesting listen.
I know I’m replying to an old post, but I hope the devs have watched this video.
When I get to the point where I feel that I should have a legendary, I will not grind for it anymore than I grind for anything else (not much). If it is too difficult to get, I will simply quit playing.
Lowest graphic settings don’t reduce weapon or spell effects? How…helpful.
Ok cool let’s start it of then Donari:
Note these are my personal top three priorities:
1: The ability for guild members to be able to show of their prowess and achievements through Guild Halls and their own avatar customization.
2: The ability for players to work together in a fun way to build something different and exciting.
3: The ability for smaller guilds to enjoy guild halls.Chris
I agree with all of these but my top priority is that there is no “maintenance” or “rent”. I love customization and would love to use the Housing in LotRO but even though I have played that game since Beta I refuse to do housing because it has “rent”. I don’t like the threat of losing something I put a lot of time and effort into.
I also hope we can have personal housing that is not connected to a specific guild in case you are no longer in the guild at some point.
What I don’t understand is why Anet puts a time limit on any rewards? What is the upside for them? While players who earned rewards and might have limited play time or RL issues that prevent them from trading in tokens or collecting rewards are the ones who lose out.
I honestly would like to know what the point is? Festivals, WvW, whatever – why can’t we turn in our tokens or get our rewards any time?
This is a really bad analogy. Because Harry Potter is divided into books and those books all have different plots.
The first ten levels of your story are initiated by a single question in character generation. To all intents and purposes, nothing that happens in those chapters gets brought up in the chapter 11 plus story, because it’s done. That’s it. It’s finished. It’s final.
Those characters are done and you’re onto something new. The 11-20 story which is something that pertains to a different question in character generation. It’s a completely story arc done. It doesn’t affect anything that you’re doing in the 21-30 story at all.
So you can’t compare this to a set of books that builds on itself, and it’s not fair too.
It’s more like a serial than a novel, and if you’re going to compare it to anything, that would be the thing to compare it to.
I’ve always felt the greatest flaw in the story of this game was the ten level requirement that pretty much had to shoehorn the story into the pattern. That meant writers had massive constraints they wouldn’t have had if they could just “write a story”.
He’s actually talking about the story being horribly out of order now.
If he was doing that, he did a bad job, because the story only gets out of order at the very end. It’s the last 70 and 80 level stories. But he’s starting with Chapter 1.
No, I don’t think he’s talking about the story being out of order. I think he’s talking about having to wait ten levels to play the story.
If he’s talking about it out of order, well, there’s nothing to talk about. Anet saw the problem and said they’re working on it. It’s not like Anet said it was final the way it was or good the way it was.
I’m not sure anyone disagrees with the fact that the end of the story has been completed butchered.
No, he did a great job. I got it immediately upon reading his OP the first time. And what do you mean “Anet saw the problem”. Anet created the problem – are you saying they somehow didn’t know that they did it? Maybe they rearranged the Personal Story with their eyes closed or using some kind of randomizer so that they didn’t know how it would turn out? And then maybe they didn’t actually test it?!!!
I mean it is very disconcerting how this is working out. I’m a reasonable person – I have trouble believing that Anet didn’t know exactly what they were doing when they rearranged the Personal Story. But that is part of the problem: either they knew exactly what they did and thought it was good anyway (???!!!) Or somehow (I can’t imagine how) they didn’t know what they did and didn’t test it and that’s why we’re getting “oops, we’ll fix that” – like they didn’t realize or something.
I have a hard time understanding how anyone could think the OP was in the right. If anonymous internet chat gives you anxiety attacks, what were you doing in PvP in the first place? For that matter, what are you doing playing a genre of video game notorious for verbal abuse (MMOs)? It seems like the OP set himself/herself up for everything he/she received.
Wow, what server are you on so I can add you to my “special people” notes?
You could have stayed, tried your best, and actually learned something from the experience.
But you deliberately went afk during a rated match. They reported an afker.
I see no problem here.
Why do people like you exist?
Because he’s right?
No, he’s not. OP stated that he entered by accident, and had every intention of leaving as soon as the verbal bashing began. Why on earth should he help a group that’s verbally tearing him a new one?
because the regardless you join a game, you are supposed to play it, or you are breaking the rules.
It sucks that people were mean to him, doesnt give him an excuse to grief or exploit pvp. He could have closed the game, or asked them how to leave the match. In short, his excuse is no excuse. He probably will not be banned, but if he is, it is because he made the choice to try to get revenge on the players passive aggressively.
lets be clear, he trolled them on purpose because he didnt like how they treated him, for his mistake. That is not excuse.
He didn’t troll them on purpose – he was trying to leave the abuse so he did it in the only way he could think of: he left his computer. Only certain kinds of players think of alt-F4 as a way to leave a situation. I personally have been playing MMOs since Ultima Online and the beginning of EQ and have NEVER used that at all. So it wouldn’t occur to me either as a way to leave the match.
Luckily for me I detest PvP and so will never find myself in the OPs unfortunate situation.
he could have asked them how to leave,
LOL! Yes, I’m sure you’d be inclined to ask instructions from people verbally abusing you. And what kind of instructions would these stupid people be likely to give do you think? LOL…
He didn’t troll them on purpose – he was trying to leave the abuse so he did it in the only way he could think of: he left his computer. Only certain kinds of players think of alt-F4 as a way to leave a situation. I personally have been playing MMOs since Ultima Online and the beginning of EQ and have NEVER used that at all. So it wouldn’t occur to me either as a way to leave the match.
Clearly the type of players the NPE was designed for. Ba ZING!!!! jk jk jk
alt-f4 or closing the program or clicking X Would never have occurred to you as a way to leave a computer program?
I said “to leave the match”, I wasn’t talking about quitting the program. I definitely understand how to quit the program in many ways. But why should I go so far as to quit the game to accommodate a bunch of people who are acting stupid just because I say I’m new? They are the ones at fault.
I’m with the OP: when the collections first came out I was excited. Now I just don’t care. The collections are either ridiculously rare, have stupidly low rewards, or both.
This is still a design issue when one or two antisocial players can ruin the game for an entire map. Obviously if a large group starts reporting you, odds are you’ve done something to warrant it.
The fact that there are some people who want to play one way and some who want to play another way is definitely an issue in a PvE map. A game company should only put players into conflict in PvP.
However I disagree that numbers should decide the issue. Some individual or small numbers of players may want to experience a part of the content in a different way than the other group. That is perfectly valid. Those who want to “farm” content will experience a break in their farming but they will start the event again anyway so I have no sympathy for them any more than I had sympathy for Champ Train getting to an already-killed champion.
You could have stayed, tried your best, and actually learned something from the experience.
But you deliberately went afk during a rated match. They reported an afker.
I see no problem here.
Why do people like you exist?
Because he’s right?
No, he’s not. OP stated that he entered by accident, and had every intention of leaving as soon as the verbal bashing began. Why on earth should he help a group that’s verbally tearing him a new one?
because the regardless you join a game, you are supposed to play it, or you are breaking the rules.
It sucks that people were mean to him, doesnt give him an excuse to grief or exploit pvp. He could have closed the game, or asked them how to leave the match. In short, his excuse is no excuse. He probably will not be banned, but if he is, it is because he made the choice to try to get revenge on the players passive aggressively.
lets be clear, he trolled them on purpose because he didnt like how they treated him, for his mistake. That is not excuse.
He didn’t troll them on purpose – he was trying to leave the abuse so he did it in the only way he could think of: he left his computer. Only certain kinds of players think of alt-F4 as a way to leave a situation. I personally have been playing MMOs since Ultima Online and the beginning of EQ and have NEVER used that at all. So it wouldn’t occur to me either as a way to leave the match.
Luckily for me I detest PvP and so will never find myself in the OPs unfortunate situation.
You could have stayed, tried your best, and actually learned something from the experience.
But you deliberately went afk during a rated match. They reported an afker.
I see no problem here.
Why should anyone try to help those who bashed him for saying he’s new? That’s nonsense.
This entire thread strikes me as very suspicious. Especially since I killed a player (and screen shotted the entire conversation), in wvw on Thursday September 25/2014. This person threatened mass reports from THEIR guild.
This person whispered me, telling me that I was “a pro player for killing an uplevel”, generally just being sarcastic, accused me of cheating (after using the beckon emote quite afew times inviting me to a 1v1 – and subsequently I put this person down). Then this person had the audacity to block me (I was very nice, and even apologized because I thought maybe I misunderstood what they wanted). The account name of the player was warduke.1780.
Now, recently some of the “trolls” listed in this thread were kind enough to help me through the coil event, and I commented there as well (and was accused of being friends with the trolls – this forum is incredibly dramatic). With this thread here, I don’t know what to think.
I DO know that warduke.1780 is making inquiries about something that he has ALREADY threatened to do to me. It seems like an information mining expedition to find out how far he can go without getting into trouble. I’m having trouble believing there is any intent to help someone in his guild. This entire thread seems designed to ignite another two sided confrontation. I don’t really think it needs to go any further.
That IS interesting. Even putting aside the <beckon> emote, why would someone get hurt, threaten to mass report, and block you for killing them in WvW? If they didn’t want the risk of being killed they shouldn’t be in WvW…
Can anyone confirm if you can purchase more Enchanted Spoons from the Collectibles Vendor?
You can’t. The NPC in Lion’s Arch only gives you an item to unlock the spoon collection achievement and it doesn’t count as 1 of the spoons you need. I’ve talked to him afterwards and he has nothing more for me.
You need to unlock the other rewards first. He definitely sells the ascended accesories from the finished dungeon collections, for example.
Just because he sells ascended accessories doesn’t mean he sells this exotic one. That’s why I’m trying to get a confirmation. I’m pretty sure people have completed the collection.
Sadly mass reporting works. I have been victim of it, but the customer support removed the perm ban relatively fast after contacting them.
Would you mind elaborating on this?
I’d also like to hear Anet’s input. Is this true – do you ban players just because dozens/hundreds of other players report them?
Simple. There were people who did not like my WvW playstyle (eg using supplies for achievements). So at least one commander made everyone in TS report me for gold selling, botting etc.
If anyone at Anet bans someone SOLELY on the word of other players, that is the most stupid thing I have ever heard. It doesn’t matter how many people say that something is true, they can always be wrong. Reports need to be investigated.
Frodo wasn’t a hero either. It’s perfectly normal in fantasy for non-heroes to be placed in roles that require heroes. They do one great thing and everything thinks they’re awesome and puts them in dangerous situations. It’s pretty normal for fantasy fiction.
Not everyone is Conan the Barbarian. Some people are Thomas Covenant the Unbeliever, or Bilbo Baggins.
You’re talking about books. In books the author tells the story to the reader. The reader is not participating in the story.
In GW2, I’m being asked to be the leader and then I have a group of inexperienced characters forced on me. If I was really the leader, I would go to Vigil, the Order of Whispers, and The Priory and ask for a crack team of their best people.
And by the way, the only reason I buy the hobbits participating in the LotR is because Gandalf supports their going. (Although there were many times during the first reading that I thought it was nuts until I got to the end.) And it turns out he knew something about hobbits that everyone else didn’t (just like in The Hobbit).
Thomas Covenant didn’t have a choice.
/signed
Did anyone in charge go through the current mess and actually sign off on it? If so, why is that person in charge?
Can anyone confirm if you can purchase more Enchanted Spoons from the Collectibles Vendor?
And if this is the mechanic they’re going for, why not tell us instead of letting us fill up our inventories with useless map pieces? That’s not very nice.
In fact, if we are only supposed to be able to make one map why allow us to get multiples of the same piece at all? Why not get 1/4 and have it trigger a mechanic so we don’t get any more of that piece? This method seems manipulative – like they purposefully made it this way to encourage us to buy more inventory space or something.
I thought it was only for collections which are for achievements which are all account bound. That would be the reason.
The key is an exotic accessory. That would be useful to any character that didn’t have ascended accessories yet.
I have read on the wiki and Dulfy that you can only make the enchanted map once per account. Can people confirm if this is true?
If it is true, I want to know why? It seems short-sighted since it would give people who have multiple characters another thing to do.
Huh, I can see how it would be frustrating for it to restart the spinning. Perhaps there is a happy middle ground where it starts out spinning then once you move the camera it stops.
Why have it at all?
I agree with the OP – don’t force me to PvP.
If the diving goggles bug is fixed, why can’t my level 50 character use the goggles in Fields of Ruin on Tenaebron Lake? I get the same message as in the picture a few posts up. Right Now.
I’m sorry…. are you guys not playing the same game that I am playing?
I get hundreds of tomes of knowledge every month.
How are any of you guys complaining about the speed at which you level up/stat gating?
My new toons are level 80 the first day they are created.
Play on your lvl 80’s to level ur alts…. otherwise ur doin’ it wrong.
Wow, that’s great. I don’t. Maybe not everyone plays the way you do…
Traits were never free. It used to cost a little over three gold to unlock all of your traits.
However, traits are significantly more expensive than they used to be. It takes much longer now to unlock all of your traits, regardless of what method you use to get them. If you buy traits from the profession trainers, they are significantly more expensive than before. If you try to unlock the traits by doing the tasks, it takes significantly longer than just farming a few gold pre-April and buying traitbooks.
Perception-wise it is very different to “purchase training” so that you can access higher level traits vs. purchasing specific traits. The first makes sense roleplay-wise, the second doesn’t.
Opinions aside, there are some bold-faced objective problems that have surfaced from their questionable implementations of the NPE. For example: The “stat burst” and the “stat slump.”
- Stat Burst: With the original leveling system, players would receive a small amount of stats each time they leveled, which made their character slowly get stronger each level. With the NPE changes, after level 4 the player will received a large chunk (or “burst”) of stats every 6 levels. This was likely to make certain thresholds feel more rewarding and fun.
- Stat Slump: The problem is that the “stat burst” power did not come out of no where. The power is redistributed from prior levels. The result is that players feel weaker than they did before during certain windows of leveling. This is being remarked as the “stat slump”, which is typically 2 or 3 levels prior to each threshold.
- The problem: If a player tries to fight a creature 1 or 2 levels higher than themselves, the “stat slump” complicates things. A level 9 creature is more powerful than a level 8; but a level 9 player is not necessarily more powerful than a level 8 one. This is because the stats come in bursts for players, but gradually for monsters. As a result, players are reporting that certain Personal Story missions are feeling much harder than they used to. This is a result of the “stat slump”, which is effectively making players feel lower level than they actually are.
Furthermore, when a player levels up in an area they are downscaled in, there is a high chance they will actually become weaker. This is because downscaling will reduce their stats, and leveling up doesn’t necessarily increase them to offset it. While this has always been a possibility due to gear, it is now magnified due to base stats not increasing with each level.This change to leveling is so fundamentally dysfunctional with how the rest of the game works that it really starts to raise questions in the confidence of ArenaNet’s actual understandings of their systems. It’s likely it isn’t the entire company’s fault though, only a few powerful (and ignorant) people.
Excellent point. Anet’s next move will probably be to direct the player experience even more by forcing characters to only encounter content that they are the perfect level to overcome. That will certainly fix what you’re talking about. The other way to fix what you’re talking about is to get rid of the silly burst leveling which we know won’t happen because it would make too much sense.
For those saying its a “mentors” pack – where does it way that? I haven’t seen any label like that.
If you go to Basic Collectors tab, and move your mouse over to the chest of the Koutalophile achievement, it’ll show what you’re given:
Yes, in my post which you quote below I mention that I found that.
So they have to create yet another one in order to be rewarded for completing a collection?
Because it’s downright impossible for you to create a character, use up the items, get the skill points and turn them in for Mystic Forge recipe stuff – which were made account bound this update – and then delete them.
Why should anyone be forced to do that in order to get any real reward from completing a collection?
Or maybe you don’t have to get this achievement. Maybe you don’t have to use the rewards – it rewards achievement points after all. And besides, with so many collection achievements, it’s not like ArenaNet is forcing you to do that achievement – let alone doing any of them!
Every player should be able to do all the content as well as receive a reward for it if they choose. Creating a reward that is VASTLY more useful to players who have or will create an alt is very biased and goes against the idea of being able to play as you like.
Nevermind that Anet seems to think we’re so unintelligent that we can’t simply purchase gear for our alts ourselves.
I’m sorry, but how does “we’re giving you free stuff for an alt if you want to make one” equate to “you’re a kitten and cannot purchase gear for an alt, so since you’re so kittened we’re going to give you this gear. Congratulations, kitten.”
First, I never used your language and I’m not certain why you felt it necessary. But it means that they think we’re unintelligent like this:
What if instead of paying you money your boss decided that he was going to purchase groceries for you? I would wonder why my boss decided that I wasn’t smart enough to spend my money myself.
Let me put it this way: ArenaNet is putting in content that is not for everyone.
Why?
if you make it incredibly fast to get to 80 then what is the point at aiming an achievement completion reward at a low level character?
I seem to recall a forum conversation a while ago (I think around the time the pvp reward tracks were introduced) where somebody from ArenaNet stated that they were trying to include level and skill point reward scrolls/tomes/whatever into veteran rewards (pvp track rewards, birthday gifts etc.) explicitly aimed at veteran players to make it quicker/easier for them to level multiple alternate characters to 80. If you have done the “work” of leveling for the first time, you will get shortcuts to do it again on other characters.
From this angle, including mentoring rewards into endgame (be it collections or personal story completion) does make sense. It’s aimed at those players that would like to experience the game with different classes/races/whatever to make it progressively easier to get new characters to the point older characters (of the same account) already are.
Like most (if not all) rewards, this doesn’t appeal to everyone, but apparently at least to a large enough group of the playerbase that ANet finds it worthwhile to include it.
So I sort of answered the “mentor” question – I looked up the rewards on the wiki and the Koutalophile reward comes in a “bag of Mentor’s Supplies”. But that doesn’t change the question of why they felt they should essentially tell players how to play by only offering a reward for players who have or will create an alt. I know so many players who already have a level 80 character of every type they wanted to create. Or players who like to concentrate on only 1 character. So they have to create yet another one in order to be rewarded for completing a collection?
Nevermind that Anet seems to think we’re so unintelligent that we can’t simply purchase gear for our alts ourselves. If we got a decent level 80 reward, we could either use it for our level 80 character – thus freeing up cash to use on the alt, or sell the level 80 reward – thus gaining cash to use on the alt.
So they are both telling us how to play AND calling us unintelligent. Nice.
(edited by Djinn.9245)
If this camera garbage is to stop “spying” in WvW, obscure vision of dead characters in some way or something. What happens there shouldn’t affect the rest of us so badly.
First, yes the rewards are laughable. No way I’m going to actually TRY to get these collections when I get rewards that not only I don’t want but I actually HAVE NO USE FOR.
For those saying its a “mentors” pack – where does it way that? I haven’t seen any label like that.
Finally, if they are aiming the rewards at low level characters, what happened to their vaunted metrics? How many people bring level 20 characters into a Teq event or Fractals? And if you farm this type of event with your 20, how long will that character remain level 20?
Anet can’t have it both ways: if you make it incredibly fast to get to 80 then what is the point at aiming an achievement completion reward at a low level character?
Its like Anet is a schizophrenic company – some devs aiming for one thing while others aim at a completely opposite thing.
Everyone who is talking about WvW is not addressing the OP. This is not what I’m talking about (and technically these posts should be deleted).
I’m talking about running with a party in a PvE map or a dungeon. I don’t want to WP away from my party or in the case of a dungeon I can’t.
Yeah I’m a little annoyed with the camera changing to view your downed character. It makes no sense, especially in WvW/EotM when you want to see where the zerg went to let people know etc.
We was annoyed to be told by dead players where we gone, so this change is a nice touch on keeping dead people dead. It is the wery same when we go out & play Airsoft, it is not allowed to communicate in any way if you’re out of game. For a good reason.
I really hope you know what I’m speaking about. Right?
If it only affected WvW/PvP that would be fine. But I don’t play those and it is affecting my game play. That is not acceptable.
I don’t PvP (WvW, whatever), so if this was in response to something going on there then let this change only happen there. If I’m in a PvE map, dungeon, etc. it is very inconvenient. I want to be able to see a mob that is low health so I might rally. Or see what my party members are doing in a dungeon, etc.
Its really lame.
EDIT: I don’t play WvW / PvP
What is up with the camera while downed? When I’m revived I’m looking at the ground – not helpful to pull myself out of the situation.
(edited by Djinn.9245)
Just for fairness sake, OP is wrong about one thing: checking a guide is not the same as rushing for achievement.
ex. After looking up the spoon collection, I decide to take it slow because the last 3 spoons require some RNG. Have I not check the guide, I most likely will waste lots time collecting karma spoons only to get frustrated because the last 3 are gated by luck.
Some people like to be prepared, other enjoy the thrill of exploring, both are fine and not really ruining the experience.
This. I will check but I won’t rush. I simply don’t want to miss something.
they observed you playing/collecting feedback for past 2 years and this is result.
According to what? Do you have a quote from Anet?
“- Over a years worth of testing with new players found we were absolutely able to keep them both more engaged, and more likely to return to keep playing Gw2 as a result of the intended system. That is at the end of the day, a win for all of us since all of you need more people to play with! However: if we find in the live environment that isn’t true and we’re not retaining new users better, we’ll absolutely both share that information with you, and continue to iterate to make it better. We keep very real time metrics of player retention for new users, and we’ll know very quickly how effective the work we’ve done is. I want to make it clear: what we used to have absolutely wasn’t good enough for our standards of retaining new users. Before we do some of the other things we want to do with Gw2, we had to fix this, period.”
“Testing was done predominantly in the west focused on players who played guild wars 2 today, people who played gw2 at launch and left, people who heavily play other MMORPG’s, and people who heavily play RPG’s. We did all of this testing ourselves in the west, I’ll just kill right now that this is a system developed for China. It’s a system developed for the global game, period, because retaining new users at early levels wasn’t just a china problem we needed to solve, it’s a problem in the west too.”
https://forum-en.gw2archive.eu/forum/game/gw2/Misconceptions-regarding-Level-gating/page/4
“Over a years worth of testing with new players found we were absolutely able to keep them both more engaged, and more likely to return to keep playing Gw2 as a result of the intended system”
The intended system was only just released. How did they do over a years worth of testing with it?
Also, just because players leave doesn’t mean they know why.
(edited by Djinn.9245)
Delete this post please.
(edited by Djinn.9245)
“We want people to say, Wow that’s incredible! I’ve never seen anything like that!”
well GJ anet, we’re all thinking that!
it’s incredible! we have never seen anything like a game where rather than adding new rewards, all of your current content is removed for you to unlock as the rewards!
LOL – spot on.
they observed you playing/collecting feedback for past 2 years and this is result.
According to what? Do you have a quote from Anet?
If there is a known bug with XP I would hope they give correct PS XP retroactively since you can’t go back and get that chunk.
Not only is this confusing but now we have to go back through maps we started in so we can do the things we couldn’t do because the character was too low level. Very convenient.
For clarity this is the etra credit video about F2P game.
But gw2 is a b2p game with cosmetic pay. It doesn’t fall under the category of this video because you already payed the money upfront to enjoy the game.
Most people who played the game have 1k+ hours, and that’s alot coming from the original $60 they paid. Now you have people who only need to pay $10-20 for the same game.
Hell, FTL and Rogue Legacy are probably one of the best games of last year and I only got in 60 hours per those.
I don’t understand where your distinction has anything to do with the topic. In any game with a store, it makes more sense to offer items that people actively want to buy than things they feel they have to buy or things they don’t buy at all.
That said, Roybe needs to be more specific regarding how he believes GW2 isn’t following this tenet. Many people do like to purchase things from the store.