As I stated previously, it is one thing for a game company to change certain aspects of the entire game. And if you have purchased that game or a subscription to the game you are aware that these types of sweeping changes can take place. But if the game company is going to sell specific items for real money in their store, I believe that they have a certain responsibility to remain as faithful as possible to those items. It’s one thing to change some specifics about an item (storebought mining axes have a different animation for graphic reasons). But its another thing to change the fundamental usability of an item (the mining axe that was supposed to be Bound to Account is now Bound to Character). In my opinion that is false advertising and morally wrong.
I’m not going to even attempt to argue morality, as there are far too many subjective elements to it to ever really reach a consensus. I’ll cede it to you.
Arena.net, legally, however has two protections in this case that will get any complaint you file laughed right out of the courtroom.
I don’t care to argue legality (which is why I didn’t) – it actually has little bearing on this issue. The court of public opinion will be far more damaging to Anet and GW2. No one has to go to the Better Business Bureau or file a lawsuit. If Anet has a reputation of selling items in their store for real money and then fundamentally changing those items (no, it doesn’t matter to the public that they disguise it behind “gems”), then people will become reticent to purchase said items and I daresay Anet can’t afford that.
All we have to do is make it clear to the players at large that if they purchase something from the GW2 store they are flushing their money down the toilet because Anet might change that item at any time so that it is useless to them. Once players understand that, GW2 (which is dependent on store sales) is in trouble.
You own a copy of the game (or the license to it). You do NOT own the content within that game.
This used to be the case when all a player purchased was a game box or a subscription to a game. However, it is an interesting question: when a game puts a particular item for sale in the game store for real money – is it fair for them to completely change that item in the future?
As I stated previously, it is one thing for a game company to change certain aspects of the entire game. And if you have purchased that game or a subscription to the game you are aware that these types of sweeping changes can take place. But if the game company is going to sell specific items for real money in their store, I believe that they have a certain responsibility to remain as faithful as possible to those items. It’s one thing to change some specifics about an item (storebought mining axes have a different animation for graphic reasons). But its another thing to change the fundamental usability of an item (the mining axe that was supposed to be Bound to Account is now Bound to Character). In my opinion that is false advertising and morally wrong.
By the logic he presented ANY time an MMO changes its content, that is morally theft.
It’s absurd. It’s not theft, either legally or morally. What it IS is a silly overreaction from a bitter player.
No, we’re talking about items specifically purchased from the store. For example, if I subscribe to a farmers basket of vegetables from my local farmer or coop, I agree to take whatever vegetables they are harvesting atm. So if the kind of veg I’m getting changes that is reasonable within the contract. Just like if I pay for a game I am purchasing the “contents” which are going to change over time.
However, if I go to the store an purchase a lemon because I like the taste, smell and color of a lemon. And somehow later they magically change the lemon into a green pepper I’m going to be upset. In this case store items are not “part of the game” in the way that items that I get just for buying the game are. Store items should remain at least true to their “spirit”. In this case if boots or glasses are purchased it is because we wanted the freedom to use them individually. Making boots into an entire item is not within the spirit of the purchase.
If these changes must be made, Anet should allow players to get refunds for any items they purchased which have been made into outfits.
There’s a lot of complainers here who don’t understand the reason behind the changes.
You apparently don’t understand their POV either – should they call you names?
Player A – Doing daily achievements since headstart
Player B – Got the game last monthWith the current system, Player B will always be at a disadvantage
Assuming similar playtime and style, Player B will always be at a disadvantage and should be. If GW2 doesn’t have a constant means for characters to progress, why will Player A continue to play the game? And if there is a constant means to progress, Player B will never catch up. That’s just life – like if I am 20 years older than you and we both start working at age 21, and we make the same amount of money, I will always have more money than you. Its just life.
It isn’t unreasonable, no. But in terms of competitiveness, it can be a bit of an annoyance. I typically take an hour to finish all the dailies I want to do (excludes WvW, PvP, and Story Dungeon/Daily Fractal). For people who can relax and eventually reach a cap, that’s an hour extra they can spend doing something else (perhaps more enjoyable in game).
Completing Dailies / Monthlies is a choice. Why would you do something that’s not enjoyable? Its a game!
Daily and monthly achievement points are not infinite. There are a finite number of days and months.
Huh? I suppose that eventually the universe will end, but I think GW2 will no longer be running by then…
Thanks. I was curious WHY they were making this change and they don’t say in that article. Has Anet explained why anywhere?
If I had to guess, it’s because infinite achievements kind of remove the whole point of having achievement points.
They are only really remarkable when you can say “I’ve got 10,000 of 12,000 points!”. Right now, you can say “I’ve got 10,000 points out of an infinite pool of potential points”.
Sure, but the achievements are called “Daily” and “Monthly” which kindof implies that they will be every day and every month. Kind of strange that something labelled “Daily” would suddenly stop arbitrarily.
Other MMOs that have “daily” events have them every day…
I was think about this Town Clothes issue again today when I was working and have come to the conclusion that it is actually theft.
It’s not actually theft since you agreed to the terms. However when you purchase store items with real money and they essentially take those items away from you (can’t use individual pieces as you could when you purchased them), I would agree that it is morally theft. Yes, they are contractually allowed to do it but it isn’t right.
Can you please link where you read this? Not that I don’t believe you, I just want to read what Anet says.
https://www.guildwars2.com/en/news/pvp-reward-tracks-and-gear-unification/
Paragraph right above the last one.
Thanks. I was curious WHY they were making this change and they don’t say in that article. Has Anet explained why anywhere?
So starting the 15th Daily and Monthly AP totals will cap at 10k and 5k respectively. Now there’s one factor that’s making me either love or hate this change and that’s whether or not people have hit this cap yet. If they haven’t then this change is perfectly fine to me (especially if people are far off from the cap, then it’ll be an achievement to hit the cap in itself) but if they have then it’s unfair for those who didn’t grind their dailies and monthlies out everyday since launch. Perhaps I’m fretting for nothing and nobody’kitten either but I would just like to know how close the closest people have come to hitting the cap.
TL;DR – People who hit the incoming Daily/Monthly AP cap already are at an unfair advantage, how close have people gotten?
Can you please link where you read this? Not that I don’t believe you, I just want to read what Anet says.
Interesting idea. I prefer adventuring to champ trains.
The rarity of precursors / legendaries is not a conspiracy – a conspiracy is secret and it is no secret that Anet wants players to buy stuff from the store.
I figure I’ll just keep playing until I feel like I have no choice but to buy a precursor (from either source) and then I’ll quit the game. I don’t like feeling forced to grind or pay.
The fact that certain players see options as something they MUST complete instead of a choice is not something that Anet should be concerned with or change the game for. That is the POV of that small group of players which they should govern themselves.
I like the current system. I can do the dailies and if I feel like it I can get some extra AP by completing more. I disagree with the idea of only giving AP for the 5 completed dailies.
GW has always had a general ethos of realism in the game. Like for example, you can’t make your characters look like manga or cartoon characters because they want to keep a particular sence of realism or you can’t make your characters super big or small. In my opinion, letting people be "able to “costume” while adventuring" is a step in the wrong direction. One of the things that specific and unique to GW2 is the Town Clothes system. It should be celebrated and expanded apon, not removed.
Realism? Like weapons that shoot unicorns? Or like wearing a stuffed quaggan backpack into combat?
Lol, It’s not lost on me the irony of my statment but the game is set in a fictional reality.
One of the main aims of any piece of fiction is to make the reality in which it’s set seem believable. So far, in my opinion, GW has done a cracking job but I feel that this does not complaiment the game.
I personally don’t like a lot of the more “childish” items in this Heroic game – it takes away from the heroism when I see people helping kill the Champion mob wearing a stuffed animal on their back or shooting cartoony rainbow unicorns from their bow. But since they have already crossed that line I don’t see the issue with allowing people to look however they want while adventuring. I prefer this since I spend most of my time adventuring and hardly any time standing around “in town”.
So can GW1 players tell us: were Destiny’s Edge similarly “normal seeming” at the beginning? I find it hard to imagine any of them being as everyday as most of the GW2 group are.
They’re actually from the book bearing their name, not GW1 (they’d be a couple hundred years old). They started as just some ragtag adventurers that happened to come together and found they made a decent group but weren’t particularly heroic to start with.
Ok, but whether DE is from GW1 or not they are the example of a heroic group that we have before the current group really gets going. And I’m sorry but (given the choice) I would never have put my life in the hands of anyone in the current group except Marjory.
Yup I did, in my very first dungeon run. Literally, everything. As a classically bad ranger I was hopping around with naught but my bow and a leaf covering my behind. Ran out of coin for repairs too, had to have a friend send me some. The run itself took around three hours. Good times.
LOL, had the exact same experience in my first dungeon. Busy fighting so I didn’t even notice until I was downed and was like “hey, I’m naked!”
I think I understand what Curtis is talking about.
There’s a huge hole in my chest.
See, there are already both holes AND clipping so what’s the big deal? Let us mix and match and let players decide whether they want to use a mix that has some issues or not.
Over time Anet can correct the more glaring issues.
Many people wanted to be able to choose their look for the clothing they wore while adventuring, not only standing around town. Apparently enough people that Anet decided to make this change. Being able to “costume” while adventuring is also a large feature in many other MMOs so having it here may attract new players.
Although I also want the “mix and match” ability.
GW has always had a general ethos of realism in the game. Like for example, you can’t make your characters look like manga or cartoon characters because they want to keep a particular sence of realism or you can’t make your characters super big or small. In my opinion, letting people be "able to “costume” while adventuring" is a step in the wrong direction. One of the things that specific and unique to GW2 is the Town Clothes system. It should be celebrated and expanded apon, not removed.
Realism? Like weapons that shoot unicorns? Or like wearing a stuffed quaggan backpack into combat?
but but i will no longuer be able to spam /surprised with my charr to make it look like im flying like nyan cat
(mostly done in spvp random arena when i kill a player and want to mess around or are utherly bored waiting on a flag and with another player around)
meow meow meow meow meow meow meow meow meow meow…. (asura golem quote)
Depends on what the solution to this issue is
While the town clothes changes don’t really affect me greatly, I do think that it is silly to try and ‘fix’ the town clothes system, which wasn’t ever broken at all.
Many people wanted to be able to choose their look for the clothing they wore while adventuring, not only standing around town. Apparently enough people that Anet decided to make this change. Being able to “costume” while adventuring is also a large feature in many other MMOs so having it here may attract new players.
Although I also want the “mix and match” ability.
If the issues are simply clipping, I say let people do it anyway. As many people have pointed out, there are already clipping issues. People can preview items and decide if they don’t like the clipping or can deal with it.
It’s more than just clipping. He makes it sound like there’s large holes in the model or a graphics issue just as bad if they’re combined.
3d models are basically groups of connecting geometric planes. The seam is where one row of planes connects with another. If two seams don’t meet correctly, you can end up with overlapping planes (clipping) or even empty space.
I understand this. As I said, there is already clipping. Let players decide if the clipping or holes are acceptable to them or not.
Also, the ability to right-click in chat on players who are emoting, in order to facilitate reporting the spammers.
Currently, the only way to report emote spammers is to find their character so you can target them and right-click their health bar.
Yea, I don’t know of another MMO where you can’t right-click the character name in chat.
I mean:
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
ShineyCat is angry
Usually followed by another person spamming a different emote. If you’re trying to have a conversation its pretty irritating. Yes, I can switch to a chat tab, but I like to use General so I can see Map, Party, Guild, etc all in one place.
Oh, I could get behind an “Orrian Liberation” campaign. I think that could be really great if done well. At present, I never go to Orr unless I need Obsidian Shards. It’s just a waste of space for me, and I’d like the opportunity to turn it into something new. Liberate Orr, cleanse the land of Risen, build a new Pact hub and use it as a jumping-off point to open up new explorable areas in that corner of the map.
Won’t happen in LS2, it seems, but maybe LS3?
I hate the high-level areas in general. So sick of risen. :P
What I don’t understand is why the GW2 “team” seems so lame. Marjory is the only personality that seems “heroic”. I didn’t play GW1, but Destiny’s Edge seems very heroic – what happened?
Well it’s only their first real adventure. Give them some time to grow. Braham and Rox were great during F&F if you ask me.
So can GW1 players tell us: were Destiny’s Edge similarly “normal seeming” at the beginning? I find it hard to imagine any of them being as everyday as most of the GW2 group are.
I hope that they will have a vendor. They should have a vendor that sticks around for something like a month after the events. Not everyone can login or check the forums all the time. Why participate in the events at all if you end up not being able to use the rewards?
LOL. Thanks! I finally found them. Now to farm them like mad.
I wish they had some in the world somewhere: I am terrible at JP and don’t WvW.
I know that this has been brought up in the past, but I haven’t seen anything to indicate that anything will be done about it. Right now if people are spamming emotes, my choice is to turn off emotes altogether or put that person on ignore. Since I don’t want to turn off emotes because there are polite players who don’t spam the same emote 10 times in a row, my ignore list is really filling up (is there a limit on ignores?).
I would like to suggest two solutions:
1. A limit on the number of times the same emote can be used and/or a limit on the number of emotes/minute in general.
2. Reduce the range of emotes so that if someone is bothered they can potentially move out of range without too much trouble.
Bonefield has a pretty good understanding here of why some mix and match is not easy at all. Some armor and clothing combinations are fundamentally not mixable, (for more than just clipping reasons)
If the issues are simply clipping, I say let people do it anyway. As many people have pointed out, there are already clipping issues. People can preview items and decide if they don’t like the clipping or can deal with it.
Anet can adjust the more problematic pieces over time and design new pieces with the new system in mind.
Honestly, the outfit/headgear separation seems completely arbitrary. Add an outfit checkbox and slot to the interface for each gear slot. Allow them to be toggled individually. Suddenly welding together pieces that are already functional as separate entities just so you don’t have to put a little more work in to the interface (after already putting so much work in to the interface) is a total cop-out to get the system out the door.
Don’t rush it, justr apologise, state that it’s coming, and roll it out with an LS update after you’ve dotted the Is and crossed the Ts.
Go ahead and make the toys endless tonics as they are the only part of the town clothing system that wouldn’t otherwise fit with the new system, but the clothing should continue to adhere to the rules of clothing, become armor skins, or otherwise retain every bit of its old functionality.
Nobody cares if they have to wait a little bit for this to happen.
This.
Sorry about the mix-and-match. Converting things to be armor and combat compatible did come with some trade-offs. For the most part we tried to favor mixing with armor slots and skins (a lot more possible combinations). Hopefully we’ll see more consistently usable customization now that part of it isn’t hidden in town clothes that get turned off every fight. Outfits come as a set and equip as a set with the added benefit of not costing charges or requiring items to apply onto additional characters.
I understand the issues with limitations. I personally love the costume system of Lord of the Rings Online where you have one set of gear that actually affects character stats (like GW2 does), but the Costumes are another full set of gear with all of the same slots. So instead of one “skin” that “overlays” your actual gear, you would have a real “outfit” that overlays your actual gear. I understand that this would be much more complex than what you have created. Its too bad that you couldn’t make it happen since I would love to be able to mix armor with clothing pieces as well as to be able to dye each piece individually.
What I don’t understand is why the GW2 “team” seems so lame. Marjory is the only personality that seems “heroic”. I didn’t play GW1, but Destiny’s Edge seems very heroic – what happened?
Eve online has a better “living story” than this game or any theme park game ever could, because the story derives almost entirely from player actions and events.
I guess if you enjoy stories that are purely about people trying to find a way to gain others’ trust to make a lot of money and then find a way to steal it from them. I personally like stories that include heroism. EVE has none of that.
The Living Story in general has been hit or miss. There were some parts that I really enjoyed and some that I thought were poorly thought-out. One that I skipped entirely because I fell every time I tried to teleport, and the Tower Nightmare instances were so painful that my guild did each one once and never wanted to do them again. Escape from LA was fun, Battle for LA is just painful. And sadly I don’t think I’m going to finish the overall achievement because I can’t possibly finish the individual achievements and I wasn’t able to do enough dailies.
I agree with the OP. I liked Escape from LA. I don’t like Battle for LA. Trying to force an entire server to coordinate is just frustrating for the WvW people AND the PvE people. Nevermind that Anet is rewarding the servers with a high WvW population and punishing the servers without.
And of course forcing players to change their build to deal with the Scarlet fight – nice way of letting us play how we want.
Battle for Lion's Arch Open Issues and Tips
in Battle for Lion’s Arch - Aftermath
Posted by: Djinn.9245
In Tune
This achievement is also a tricky one, I would recommend you disable your auto attack so that you are precisely controlling when you hit the holograms. Necros, Rangers, Mesmers; watch your minions, pets, clones, and phantasms, their damage counts against you if you are not attuned. Engineers, your turrets fall under that category as well. For all professions, I would recommend crafting your build based solely on damage your character does and not use any summons or sources of outside damage. Again, attention is critical, always be aware of your current attunement and the attunement of the hologram you are fighting.
My main is a ranger. The only class that HAS to have a pet in combat (it can’t be hidden). I swear I’ve dodged correctly for “No More Tricks, Scarlet”, but if my pet gets hit does that count against me? Like for the Canach mission?
I should probably just switch to a different character for this.
Why would Anet make an achievement that you have to change your build for? What happened to being able to play as you like? I can’t stand this LW release.
(edited by Djinn.9245)
Killing scarlet for the first time was fun and far far too easy in my eyes, loot was nice.
Repeating the process IS a waste of time, no loot from the legendary bosses apart from the hologram, loot from Scarlet is pretty much pointless. The whole event is buggy as hell. Now you have made it even easier!
Extend the time and hand out any misses loot, otherwise your player base will dwindle away pretty quickly.
What are other players thoughts on this?
I’m glad you had an easy time of it. Why do you assume that everyone else did as well? The one time I made it to the Scarlet instance (yesterday) it felt interminable. I guess we had very bad luck with the color pools – loosing the color(s) we had while waiting for the other(s). We ran out of time while doing the individual color avatars.
It was such an unpleasant experience I’m not sure I will bother doing it again.
I can see this being some kind of incentive for players to come back to the game. But it really doesn’t make sense because once people see the pattern the “average” player will consider not playing the game more in order to take advantage of it.
I hope it isn’t really the case. But of course Anet will say its not so we’ll never know for sure.
First, you have a choice of giving the Heirlooms back to the citizens which is Selfless or selling them which is Selfish. If you were searching for Heirlooms to return them that is not selfish.
But I did not bother with either potion because you have to keep activating it. I don’t bother with any of the cosmetic stuff that isn’t persistent in the world. I don’t spend any significant time in “town” so minis, this type of potion, town clothes, etc. are completely uninteresting to me. If they made all these things persistent (“town” clothes were worn over your regular armor, etc. ala LotRO), I would definitely be interested.
That’s different
the choice of giving them back or selling them is just a choice ingame
what doesn’t make sense is why you would pay 10g to sell them for a thoughtless potion..that’s like going to Mc’Donalds and paying them to let you make your own burgers..
If you re-read the OP he doesn’t mention anything about the 10g which is why I don’t either.
I’m actually not that bothered by the size of it (though I wouldn’t complain if it were bigger). I’m more annoyed by the fact that it’s arbitrarily locked out of dungeons and fractals, which is where I spend a fair percentage of my time. If it gives literally no combat benefit, why is it disabled in any form of PvE content?
Yea, its too bad that so many “cosmetic” items are either not usable at all or somewhat difficult to use (like this) outside of towns. I don’t stand around in town so I could care less about something that is only or mostly used in-town. I don’t understand why they couldn’t do like LotRO which has a Costume system which is visible in the entire game. The costume is visible but your armor and gear still give you stat bonuses. If GW2 had something like that I’d be interested in cosmetic items. As it is I didn’t even consider getting either the horns or halo.
First, you have a choice of giving the Heirlooms back to the citizens which is Selfless or selling them which is Selfish. If you were searching for Heirlooms to return them that is not selfish.
But I did not bother with either potion because you have to keep activating it. I don’t bother with any of the cosmetic stuff that isn’t persistent in the world. I don’t spend any significant time in “town” so minis, this type of potion, town clothes, etc. are completely uninteresting to me. If they made all these things persistent (“town” clothes were worn over your regular armor, etc. ala LotRO), I would definitely be interested.
Lion's Arch burning in the PS. (spoilers)
in Battle for Lion’s Arch - Aftermath
Posted by: Djinn.9245
The personal story uses instances of the live map
You’d think they would have realized that if the personal story uses the live map, and they’re always going to be changing the live map due to Living Story, that would be an issue.
Its too bad that the same people who said that story is supposed to be such a big deal created something so very immersion-breaking.
On a side note, it was also incredibly unrealistic for the centaurs to keep doing exactly the same thing in Kessex Hills while what they saw as their territory was being invaded by the Toxic events. I like the idea of the Living Story but I wish it wasn’t just pasted on top of the existing world like so many Colorforms pieces.
Thanks for this thread – I was thinking of buying some dyes in the store but I didn’t realize that if you paid cash you could still get junk. Glad I googled it before I made the purchase. I agree that if you pay cash you should always get the good stuff. Like buy a dye pack and get one of the 6 good ones, not 1 of 25 where only 6 are the good ones.
LOL, can you imagine if a RL store worked that way? I really don’t understand why anyone at all is willing to buy these things.
What I don’t understand is why the LS events don’t have scaling according to the number and level of the characters present? Yes you are scaled to 80 but a level 10 character scaled to 80 is not anywhere equal to a real level 80.
So meanwhile I can’t do anything more in the tower because I can’t progress beyond the first level due to lack of population in the tower. I assume that the tower will collapse before this “fix” so I won’t be able to complete the achievements. Nice.
This.
ArenaNet might think that having Take All encourages us to buy more inventory space, but that is not the issue. The issue is ordering things on the TP with more than 1 character, then having to juggle instead of picking up only the items for the specific character.
Ok, I completely forgot this character had an invisible bag. There were issues with selling on the TP a while ago so I thought it was happening again. Thanks for the suggestions.
Should I file a bug report or is there something I’m missing. I have a character holding a bunch of crafting mats in inventory (not in collectible inventory because the slots there are full). When I right-click on the items the dropdown shows 1. Deposit 2. Mail 3. Buy More 4. Destroy. No option to sell on TP.
So I went to a TP NPC and opened a window. I clicked on the Sell tab and a lot of my inventory showed but not these collectibles:
Soft Wood Logs
Candy Corn
Pristine Toxic Spore Samples
Jute Scraps
Copper Ore
“Paternalism” should only be used if people are hurting themselves. In this case people are playing the way they want to play. People can level characters in a variety of ways – like crafting. If a person levels to 80 only by crafting should that be disallowed also because they aren’t experiencing all the content?
Not Signed.