Warriors are without doubt the bread and butter of high end PvE. Ele’s and Thief’s and under certain circumstances Mesmers can match their dps, but why do it the hard way if you can do it easymode warrior way? The other three are the squishiest classes in the game, whereas warrior is the sturdiest after guardian: warriors are more forgiving.
Warriors die hard, deal the easiest big dps, and bring lots of might, fury and banners. Ergo: fill your niche rolls (i.e. usually mesmer and/or guardian), then add warriors until party is full.
Do we want pve to be like this? Probably not. But the only real way to fix this meta is, as said, fixing the trinity, and not warriors.
Although on the short term I would be fine with nerfing warrior damage and buffing necro, ranger and engi damage, since pve is currently only about dps anyway.
ITT: Zacchary tells a story and screams lol strawman at any1 who dares to deduce from it.
Stealth is OP in gw2 and OP’s suggestions, although odd, are very clever and original. I like.
HB is super interesting in pvp. You’re not supposed to land most of it, unless you & your team cc the target(s). If you can’t do it, l2p or switch to Axe for damage. I’d hate to see it changed, especially to see it made mobile with less damage. Thats what auto attack is for.
In pve however, super dumb move; easy mode highest dps in the game.
Warrior needs fixes unrelated to GS (except GS burst I suppose). A good start would be to make traited burst damage 0-30% instead of the pathetic 0-3%. You know, like all the other classes.
Dailies are fine, except that they go against Anet’s philosophy of killing X amount of enemies to complete your quest.
^
That looked like it was hella fun. Dervish was never ever used in DoA in my experience but looks like it can be done just the same.
as for non condition runes, consider Lyssa runes. The powerful effect on elite skill works like a charm with flesh golem.
Stealth stomping isnt particularly better than all the other stomp methods, but stealth in general is still dumb in this game. Stealth should end when you use a weapon skill / stomp.
I’m considering buying +- 1000 coffers. It’s a better option than Rich coffers right?
I’m gonna assume this doesn’t apply to buying gems with ingame gold? :P
Shameless bump.
I think charged and molten cores/lodes drop about as often yeah
As we know, generally speaking pure damage is better than condition damage. One of the arguments often heared is that it’s too easy to cleanse conditions: it’s too hard to stack lethal amounts of bleeding (your go-to condition damager for most classes), because a condition cleanse removes all accumulated stacks.
I wonder why cleansing behaves this way? The system favors removing conditions over applying them, something I for one disagree with.
My suggestion: condition cleanse removes 75% of accumulated stacks, with a minimum of 8 stacks removed. Both numbers are arbitrary but reasonable.
Perhaps a slightly different mechanic for duration stacking conditions? That’d look like: remove 8 seconds of duration + cut the duration of the remainder by 75%.
This should help condition builds in a way that is not ‘cover your bleeds like your life depends on it’.
Having a trait improving damage on a control weapon is kinda uninspired imo. Cooler is +50% stun duration on hammer skills instead.
Hammer smash being combo finisher blast is OK imo. Ele’s Mjolnir hammer has it already.
Play the way you wanna play and all that, but frankly I think dungeons should be revamped to make skipping very hard with only very little pay off.
And what would that result into? Instead of skipping trash, we’d just go back to skipping over walls..
Also, who are you to dictate people how to play dungeons? Some of us like efficiency and speed. This means we like skipping trash, especially seeing how the trash is usually a pain in the kitten to kill (Arah), and never drops anything good (every dungeon ever), thus making them a pure waste of time.
Don’t like skipping? Sure, go ahead and make a group of people who don’t like skipping, no one is holding you back from doing dungeon paths in 1-2 hours when you can do them in 15 minutes. Whatever floats your boat I guess, but forcing other players to do it the way you want to, is kind of pointless.
Oh but I’m not the one who dictates. Anet is. And they have every right to. I reckon it’s more in the spirit of dungeon playing to make skipping very hard with very little payoff, and would very much like to see dungeons changed this way. And what it would result into? Surely not back to skipping walls, as I see no reason why we wouldn’t be doing that already, not to mention that skipping walls is bugging and skipping mobs isn’t.
Also nice strawman, I skip along with the best of them.
Btw the + gold find per trash mob slain is a pretty cool idea.
The sclerite staff is relatively small I believe. I’d recommend the sclerite scepter.
Play the way you wanna play and all that, but frankly I think dungeons should be revamped to make skipping very hard with only very little pay off.
Well, the most notorious dungeon, CoF p1, really benefits from mesmer’s portal so the scrubby warriors dont have to put any effort in crossing the boulders. Add feedback and Time Warp, and you got yourself a dungeon running staple.
That said, for CoE specifically I think guardian is indeed better than mesmer.
No clue how that’s supposed to be an exploit.
Great thread. My (potential) contribution:
Warrior
Lung Capacity, add to Inspiring Shouts
or Inspiring Shouts add to Lung Capacity
Stronger Bowstrings, add to Burning Arrows
or Burning Arrows, add to Stronger Bowstrings
Furious Speed, add to Warrior’s Sprint
or Warrior’s Sprint, add to Furious Speed
(The alternatives are relevant because of tier placement (Adept – Master) and naming – effect)
Ranger
Malicious Training, add to Expertise Training
or vice versa
Compassion Training, add to Concentration Training
or vice versa
Spiritual Knowledge, add to Nature’s Vengeance
Vigorous Spirits, add to Spirits Unbound
Commanding Voice, add to Speed Training
Necromancer
Signet Mastery, add to Signet Power
Of course major trait overhauls is another, imo better, option. But lacking that, this is a good start :P
I would hope that http://wiki.guildwars2.com/wiki/Giant_Eye
would drop most often in Arah. Maybe up the droprate on that one.
Aside from (mostly lackluster) combo’s, the only reason to use AoE fields in pvp is potential for serious damage if you keep your enemy in it. AoE field that doesn’t deal damage is pretty pointless imo. You could buff this skill to give bleeding and/or confusion and it still wouldn’t be used, unless it gave like 5 stacks of confusion per second.
Curses on a power build is viable: http://wiki.guildwars2.com/wiki/Target_the_Weak_
Possible major traits: Chilling darkness, Weakening Shroud and more.
I hope such challenges aren’t supposed to be a substitute for proper tough content? Why do this when there is zero additional reward? (“We completed the No Healing Challenge” equals zero additional reward)
This happens a lot with event exclusive items. Some1 here called it ‘The Great Dump’: many people wait with selling their event exclusive item, since they will truly be exclusive when the event has ended. However a lot of these people tend to wait no longer than right after the event has ended, resulting in many sell listings which drives the price down. It has nothing to do with additional supply.
Excellent response, greg. Thanks ^^
Basic math question probably, but asking doesn’t hurt i spose.
Is the chance of tossing 4 random lvl 80 rare weapons in the MF and getting a random precursor identical to tossing 4 lvl 80 rare daggers in the MF and getting Spark?
I got a fiery themed charr warrior who just got The Predator. Best thing ever.
I got a jetpack on my 6th run.
I’m also glad it’s so rare, keeps the prices high.
// Own interest above general interest.
Reading the OP a bit more just confirms what I’ve already believed: people don’t want a dungeon that’s hard for them, they want a dungeon that’s hard for other people. That way, they can lord over other people the fact that they, themselves, have completed the dungeon. As I said, you want a challenge? Go into a dungeon with level 1 gear. But I bet you won’t.
Give me unique, valuable rewards for completing dungeons with lvl 1 gear and I would spam that kitten all day.
iZerker can do 20k damage? Doubt that.
I’ve had plenty of key drops from map completion. Not from monsters afaik.
I’m thinking support guardian with multiple Thor ele’s. Never tried it but it sounds like a lotta fun :P
Third hit is called Final Thrust. Make it do double damage to targets below 20% a la GW1 maybe?
GW1 had it. Why not Zoidberg?
The lazy mans way of doing dungeons :P
Haha well, I suppose it’s to help you better recognize what’s damaging you :P. But yeah step 1 is of course identifying wth is going on
GW2 is an easy game in every aspect, and has been since release. I too would really dig some actual hard content. Horizontal progression is not the problem here: look at GW1. The most reasonable thing to look out for is 1 hard dungeon to be released sometime in the future, with unique rewards that are not account bound (this would really be copycatting off of GW1 but you won’t hear me complain about that).
As said (only once), there already is a Collosseum-ish arena called The Bane. It’s in the Black Citadel. Now we just need to get some activities up in there (:
No.
This is where I would say additional stuff but I’m left speechless.
Excellent RtL nerf.
No brainer: make the final boss way tougher. Short dungeons should hold tough content.
Another one I like is a change to the execution room with the acolytes.
Current situation: +- 5 silver mobs spawn and attempt to harass players. They wont succeed at that cuz you can run away far enough to make em reset. Kill acolytes asap, wait til respawn, kill asap etc.
Suggestion: For each acolyte killed, an additional 2 silver mobs spawn. This forces players to make a decision: kill silver mobs, or risk being overwhelmed by killing just the acolytes and not the silvers.
Little cloudy doesn’t allow me to choose world 1 zone 3 on infantile mode. I figured maybe I gotta do it on normal mode first (what logic is that?) but after doing that (beating king toad), little cloudy still won’t let me.
So.. whats the trick to being able to do zone 3 on infantile mode? :o
Imo the only thing OP about eles is RtL. Maybe the amount of condition removal and boon application as well. Nothing else.
Genius in every sense of the word.
T
Nerf Quickness? It was never a problem ….
……………………………………………………………….
????
Quickness was like the main problem of this game.
Cool weapons, good execution on acquisition. All round gj by Anet. Haters gonna hate?
If reflects is what it’s all about why don’t we at least love rangers for their whirling defense?