As an asura, I do this all the time.”
As an asura, I do this all the time.”
B)You can still support your teammates. Not adopting the cookie-cutter DPS build doesn’t mean that the player is bad or won’t support the team effort. He will just have a way to do so that better suits his/her playstyle.
But this is largely the point. The “support” that other builds provide is terrible or flat out disrupts the effectiveness of other builds.
One thing that immediately comes to mind is a wells using necromancer when I’m playing on a combo heavy class like an elementalist. Not only are you not providing good support yourself, you are actually preventing me from setting up proper combo fields and utilizing them in a way that actually benefits the party.
This isn’t a difference of one playstyle versus another, it’s a difference of good and bad.
As an asura, I do this all the time.”
Keep in mind the new 500 Crafting weapons/armor will also be time-gated. Charged Quartz was supposed to be a test for that (if I understood the article correctly.)
Should we break out the torches and pitchforks?
As an asura, I do this all the time.”
gear choices that is none of your business to care about.
You really don’t seem to understand what group content is even about. It is in everyone’s interest to know what everyone is bringing. That’s what cooperative play is.
Sadly, the mindset you have is exactly why Anet can’t release more challenging content. It’s because of people like you, that refuse to work with their teammates and demand to do everything however the hell you want to without making an effort at teamwork.
Let’s see how far you get if you ever have to fight in a war and you feel everyone should just do whatever they want to.
As an asura, I do this all the time.”
dailies = bullcrap.
Such a simple, yet elegant post. I fully agree with this.
As an asura, I do this all the time.”
I like colesy. He says it like it is.
As an asura, I do this all the time.”
RATS once again destroyed the bookahs.
It is only a matter of time until you are our servants. Enjoy your short lived freedom.
As an asura, I do this all the time.”
Yes, this is good at least. I just hope they don’t compare mask sales to previous RNG boxes, because the masks are fugly.
As an asura, I do this all the time.”
Except they aren’t removing it. They are giving it to you as a bonus.
No they are not. They are making it a standard feature of any account. Which basically equals to simply buffing all drop rates.
This removes the element of choice, people like choosing to wear MF gear.
You actually choose to be terrible?
I have never in my life heard someone say they would rather fight with a dull sword than a sharp one.
As an asura, I do this all the time.”
Except they aren’t removing it. They are giving it to you as a bonus.
So now, your gear merely determines your strength. Then you can also have bonus better loot too.
Where’s the problem? Everybody wins now.
As an asura, I do this all the time.”
Lesson here, when you introduce new items that you want acquisition take time, have both a time-gated currency and a random drop from every critter currency (like kite fortune scraps). Then you make the items cost either X time gated currency or y drop based currency. Toss in the possibility to convert one into the other at some unfriendly but better than nothing rate and everybody’s catered to.
I agree.
I think the easiest solution would be to simply keep dailies as they are, but at the same time not restrict the rewards granted by dailies to them alone.
This way lazy people like Galen can still go on about sitting on their porch and getting their daily welfare checks, while goal oriented people can go about farming for their gear in addition to that.
Ascended rings for example aren’t the worst in the world simply because you have a variety of ways to earn them, rather than just logging on for 5 minutes and then leaving.
Of course, the infinitely wise and brilliant Galen will swoop in and share this pile of crap with everyone:
- ascended gear has to last so they dont have to introduce a new tier and alienate a big part of their fan base
Which of course is completely wrong, as it has already been touched up on in the thread that the game was originally advertised as not having vertical progression in the first place. I, and I’m sure many other people were drawn to this and were happy about it and don’t want ascended gear to exist at all.
As an asura, I do this all the time.”
(edited by Dog.1472)
As a former FF XI player, this game is pretty much turning into hell for me.
I really, really miss having the game treat me as a single person rather than 8 different people. My characters are all me, why do I have to go do the same crap all over again if I just want to change jobs? Ugh
As an asura, I do this all the time.”
zerk is not the best, it just happens to be the favorite for the e-pen kiddos because it does big dmg.
wat
As an asura, I do this all the time.”
Anet just really hates people with more than one character.
As an asura, I do this all the time.”
They really went about it the wrong way. If they wanted people to be doing other dungeons they should have done so by making them as rewarding as the ones that people choose to farm.
Forcing them to move onto to other dungeons instead by badly nerfing the number of times you can do it just removes choice from players. Anet shouldn’t be telling people what they think they should be doing.
They are treating us like cattle basically.
As an asura, I do this all the time.”
Exactly right Vayne. Without time gated content it takes the same amount of time for everyone.
With it, people that spend more time playing across fewer days are put at a severe disadvantage.
As an asura, I do this all the time.”
And that mindframe is what causes runs that last for hours instead of minutes and the entire party repeatedly wipes instead of wins.
Do you enjoy it when runs are frustratingly slow and painful? I have a feeling there’s a couple people who don’t, therefore you are not playing in a way that everyone enjoys and are indeed being selfish.
As an asura, I do this all the time.”
I would really like to see this change. There is no way I would make the same legendary twice.
As an asura, I do this all the time.”
I don’t know if I should +1 you for making a good sarcastic point or -1 you because I don’t want this to happen.
As an asura, I do this all the time.”
I don’t see how anyone can be against improving and doing a better job. I would say it’s just lazy more than selfish. Choosing to hold everyone down, making things take longer… it’s just the respectful thing to do to play to the best of your ability.
I don’t play this game for you or anyone else. That means that I will choose whatever stats and playstyle I want, and I will not ask your opinion about it.
If you can’t respect my desire to play how I want, you have no business in my groups. That doesn’t make me selfish, it makes you selfish.
You are not being respectful when you sacrifice your individuality to avoid “holding everyone down”.
Pretty sure that demanding that you get to play your way is considerably more selfish than wanting what is in the best interest of the entire group, which is clearing content as fast as possible.
As an asura, I do this all the time.”
I really don’t understand OP’s argument.
MF is most definitely selfish. I don’t think I even need to argue that point, nor will I bother since it’s being removed as a stat.
While everything else is viable, it’s without a doubt sub optimal. Conditions are broken in group PvE content, please don’t use it there. Using conditions instead is similar to just saying hey, I want to do a fraction of the damage as anyone else. You are not helping the party at all, I wouldn’t call it selfish, but it is stupid.
Healing power is useless. You are essentially making fights take longer in order to give your healing a negligible boost that doesn’t actually assist anyone. This is a very bad stat that just makes everything slower and more difficult for everyone. The longer a fight lasts, the more damage everyone takes, the more chances people will go down.
Vitality/toughness is definitely useful to players at a lower skill level. I’m not too bothered by people that need a little survivability if you play. Go a little into this if you need to whatever, but gradually throw on some zerker instead and you will perform better, and fights will be faster and easier.
I don’t see how anyone can be against improving and doing a better job. I would say it’s just lazy more than selfish. Choosing to hold everyone down, making things take longer… it’s just the respectful thing to do to play to the best of your ability.
As an asura, I do this all the time.”
Please stop time gating everything Anet.
As an asura, I do this all the time.”
Rangers actually have the best damage when supplied with a Lightning Hammer since their goes up to – more or less – the standard auto-attack damage (with full zerker that’s 1.5-2k, 1.5-2k, 4-5k on third hit), ON TOP of the damage the pet’s doing.
My warrior hits harder than that with a lightning hammer >.>
My mesmer hits harder than that with a lightning hammer >.>
My dog hits harder than that with a lightning hammer >.>
DOG OP…..NERF DOG!!! it has the ability to consume garbage and hit you for over 9000 with vomit attack!
I don’t…. I don’t do that….
As an asura, I do this all the time.”
1. shout heal warrior SONIC BOON!!!! beats all
2. bow bear ranger
3. flame thrower engineer
4. cleric staff guardian
5. p/d theif
6. condition necro
7. staff elementalist
8. greatsword/staff mesmer
The fact that I have seen all of these before makes me cry on the inside.
As an asura, I do this all the time.”
If it’s released later, you’ll still be complaining about having nothing to do (except “filler content”) now.
Here you are putting words into other people’s mouths. He wants better quality content. Is that too hard for you to understand? Quality over quantity.
I also don’t see how in the world they’re getting feedback on “4 tiers of visiting balloon towers and 4 tiers of escorting emissaries to hot-air balloons x5” in order to improve anything.
As an asura, I do this all the time.”
I assume it’s related to the research into the Thaumanova reactor.
However, I’m still uncertain how making this research public to the bookahs is a good idea. Well, they probably wouldn’t be able to understand any of it anyway.
As an asura, I do this all the time.”
Better compromise:
Keep dailies, but add in a way for people to farm for the rewards rather than limit them to once a day.
In the words of an adorable little taco girl, “Por que no los dos?”
As an asura, I do this all the time.”
To the OP: There are a lot of players that like dailies. The beauty of them is that if you don’t want to do them you dont have to. Removing them wholesale from the game removes them from those of us that like them. Options are a good thing. Don’t remove options.
Which is funny because what dailies do is remove options.
Players no longer have an option of working towards a goal.
As an asura, I do this all the time.”
Well let’s just make everything time gated then since it’s so convenient.
You no longer gain experience points for killing mobs/dungeons.
Your character gains exactly one level every day after you kill 10 bunnies. If you would like to level up again, come back tomorrow.
You no longer get gold from anything other than the daily chest.
Complete 5 events and you get 1 gold. No more gold is given out until tomorrow.
You no longer gain karma from anything other than your daily reward.
Talk to a laurel vendor to gain 1,000 karma. Come back tomorrow if you would like more karma.
What a wonderful game that is. Everything is so fair and equal and why is no one playing anymore?
As an asura, I do this all the time.”
@Dog. I am happy you made that example cause maybe you’re see what i mean if I use your own numbers.
So you state 15 days is equal to 360hrs thats a bit excessive but it doesnt change things just their relativity.
So in your example spans 4 days:
Now, I can spend 3 hours today farming for it.
Then I can spend 12 hours the next day farming for it.
Then I take the next day off.
Then I spend 4 hours farming for it.out of the 360hrs you did 19 hrs progress. That means you didnt even do a full day progress. Had this been using the laurel system you’d have done 3 days progress.
Base on your example I could have no logged on once and made the same exact progress you did logging on 3 days out of 4. But thats not the real point either No one is expecting rewards for free, this isnt about that… however in your example those 19hrs were spent running specific content, the most profitable dungeon or farming the mob that drops whatever you need. with the daily those 19 hrs where spent playing whatever I want to play be it WvW, PvE, Dungeons, Crafting, whatever…
So let me ask you this.. Whats the real advantage your system gives players? Cause all I can see is disadvantages…It will take you longer to get the reward… based on your progression in these 4 days if you had to repeat that pattern it would take you 76 days to get a single ascended piece while if that same pattern was repeated using the daily it would take you 20 days to get a single piece (instead of 15 days)
With your system I have to spend 360 hrs farming the same content, with the dailies I just have to spend a minimum of 10hrs playing whatever I enjoy doing for a single piece.
With your system some one who cannot afford to play long stretchs like 12hrs in one day but can only play 2 – 4hrs max will take 120 days (based on your pattern of 2,0,4,4 hrs played over 4 days) to get a single piece. With the current system that play will still get his piece in 20 days.
Really what tangible thing would we gain by switching systems?
Do you have any idea how frustrating it is that you completely fail to comprehend the point here? I’m just going to copy and paste this ten times until you understand this.
This removes the existence of the rest of the hours in a day and removes the difference between people who want to put forth more effort towards something, or less.
This removes the existence of the rest of the hours in a day and removes the difference between people who want to put forth more effort towards something, or less.
This removes the existence of the rest of the hours in a day and removes the difference between people who want to put forth more effort towards something, or less.
Okay I’ll stop at 3. You keep assuming that everyone should be allowed the same progress every day after spending enough time to finish the daily. You are so completely blind that it’s overwhelming.
In your mind you think that anyone and everyone is only allowed to make equal progress no matter how much time more time they can spend after a daily.
The reality of it, is that is the opposite of equality. This system plays out so that no matter how much time you spend on a specific day, everyone earns 24 hours. A player who plays for 8 hours is not equal to a person who plays for 1 hour. Yet a daily reward treats as if they are.
No time gated content rewards people for the amount of time they play. This means that someone who has played for exactly 500 hours will have as many rewards as someone who has played for 500 hours. This is what equality is.
Your point of view is so incredibly skewed and you don’t even understand it.
As an asura, I do this all the time.”
@dog
Either way your statement is the opposite of reality. Dailies are allowing you to get ascended gear at your own pace, the alternatives will not.
For the billiont time if they feel a single ascended piece has to last at least 15 days dropping the time gate will not make that requirement magically disappear. They also cant make those 15 days apply just to casuals and ignore hardcores because the hardcores are precisely who they need those 15 days for. So dropping that time-gate will leave you with something like 8hrs of farming at least per day… maybe more. So tell me how will require you to do 8hrs of farming everyday for 15 days let you play at your own pace more then just essentially show up and play what you wish? How is requiring you to farm for 120hrs to get a single piece forcing you to log on every day any less if you want to get this reward in 15 days because getting it in 20 or 30 or 40 days seems to be a big tragedy?
From where I am standing it will not, not even close. It will just make it so its impossible to get in 15 days for all but a very few people who can spend all day playing. Well some of us have jobs and while we can afford a couple of hours per day we could never afford 8hrs per day.
You still… don’t understand, but I think you’re close to it. When did I say farming requirements magically disappear? I didn’t.
So okay, you say they want to make something take a minimum of 15 days to get something. That’s the equivalent of 360 hours.
Anet has decided that this item is going to take around 360 hours of farming for mats/gold/whatever and it won’t be time gated.
Now, I can spend 3 hours today farming for it.
Then I can spend 12 hours the next day farming for it.
Then I take the next day off.
Then I spend 4 hours farming for it.
My progress is 19 hours so far. Cool. This is what setting your own pace and progressing on your time is. This is what the wonderful world of no time gated restrictions is. I can choose to spend however much time farming for it, whenever I want to and my progress will be determined by the amount of time I spend working towards my goal. Just think legendaries since you insist on using example with long time frames.
Now we have time gated content.
I can either make 24 hours of progress for logging in today.
Or, I can make 0 hours of progress today.
I do not get to decide how much time I want to spend towards getting the item. I do not get to choose when I get to make any different amount of progress. I have to log in, get a set amount of progress, and that’s it. This removes the existence of the rest of the hours in a day and removes the difference between people who want to put forth more effort towards something, or less.
Read this
We have two very diametrically opposed groups here.
Group 1, those who think you should be rewarded for showing up everyday.
Group 2, those who think you should be rewarded for how much you play.
Now Group 1 are players who can set a little time aside everyday and would not like some BiS item that’s tied to playing time because they simply can’t play more. They like the idea of time gating because it means they won’t show up a week after an items introduction to find players with free time already having them.
Now Group 2 are players who feel playtime rather than attendance is more important and if some BiS item would require 50 hrs of playing time so be it. They can control how fast they can get the item, whether it’s 50 days or 5.
It still boggles my mind that you don’t understand this. Just when I think an actual discussion about what the real issue here is can start, you go back 10 spaces every time.
As an asura, I do this all the time.”
There is really no point in continuing to respond to Esplen guys. He has already tried to derail the thread with off topic nonsense and as he has already proven in the past that he isn’t capable of logical thinking.
I suspect he is in fact a master ruseman.
+ loads of respect for Behellagh though. Different opinions or not, he/she clearly understands what the discussion is about and did a fantastic job explaining it.
Yes, that is a very great way to post in the forums: Anyone who doesn’t agree with me or have a point that benefits my side isn’t capable of logical thinking.
That reminds me of something I learned in literature, what was it… Oh, that’s right: ad hominem
+ loads of respect for Behellagh though. Different opinions or not, he/she clearly understands what the discussion is about and did a fantastic job explaining it.
As an asura, I do this all the time.”
There is really no point in continuing to respond to Esplen guys. He has already tried to derail the thread with off topic nonsense and he has already proven in the past that he isn’t capable of logical thinking.
I suspect he is in fact a master ruseman.
+ loads of respect for Behellagh though. Different opinions or not, he/she clearly understands what the discussion is about and did a fantastic job explaining it.
As an asura, I do this all the time.”
(edited by Dog.1472)
We have two very diametrically opposed groups here.
Group 1, those who think you should be rewarded for showing up everyday.
Group 2, those who think you should be rewarded for how much you play.
Now Group 1 are players who can set a little time aside everyday and would not like some BiS item that’s tied to playing time because they simply can’t play more. They like the idea of time gating because it means they won’t show up a week after an items introduction to find players with free time already having them.
Now Group 2 are players who feel playtime rather than attendance is more important and if some BiS item would require 50 hrs of playing time so be it. They can control how fast they can get the item, whether it’s 50 days or 5.
Actually there’s four groups split between total playtime (low/high) and frequency of playtime (daily/not daily). Either reward method, time gated or total playtime, will exclude two of these groups. The question is really how many are excluded by each reward method and by devs choosing time gated, does this mean fewer player are excluded than if the reward was based on total playtime?
Someone will chime in “then don’t have total playtime that high”, but then that brings in the argument about vertical progression. By slowing down acquisition of these items by either having minimum number of days (time gating) or by a large amount total playtime of some activity (say new content tied to the items) it blunts the fear that players have that the game is going vertical.
Also there’s daily population within the game. MMOs look better to players if there are other players always around, even if they aren’t looking to team. It’s an MMO we shouldn’t be the only “living soul” in the game. Time gating encourages attendance and attendance makes the game look better to new players. Plus the longer the player stays in the game, the greater the likelihood that a player will spend additional money on cash shop items.
Now the argument will be “but shouldn’t content drive attendance rather than a daily lollipop?” Sure but content, new content takes time. Lollipops are easy to do.
Wow, finally an intelligent post. You could take some tips here Esplen.
What you say is correct. I would like to add though, that I do not care about group 1’s interest in getting the same rewards as people who play more time. As I’ve said before, I don’t think people who spend less time playing have earned the same reward as those who play more. Regardless of whether or not that sits well with you, I don’t see how anyone can consider that unfair. Unfriendly, sure, but not unfair. As in life, the more work you do, the more it pays off.
I believe an original design concept of the game was to remove vertical progression. They wanted it to be easy enough for every group to achieve the highest stats without making it a problem for anyone. Now, while that may have been true before, the addition of ascended trinkets, and soon to be armor, they have apparently changed their minds. Now, they have decided to instead give the finger to group 2 and make it unfair to them. This is where the problem lies and as you said, the question is whether or not ignoring this group will be better for the game overall. I still say no.
Forcing a player to play every day is not a good plan.
And I disagree completely with your last sentence. Vertical progression is not how to drive attendance. Content is most definitely the way to go. I definitely think the popular opinion here is that people play for content, not getting better gear alone. So limiting the way people can obtain it and ignoring group 2 is just needlessly frustrating players.
I believe I said in my first post here that content is what needs to motivate players to log in every day, not daily limitations. As others have said, dailies make the game feel like a job and a grind. It isn’t fun.
As an asura, I do this all the time.”
You also can’t say anything purchased with gems is pay to win when gems can be purchased with gold. I tired to make that clear, but I guess saying it bluntly wasn’t enough.
As an asura, I do this all the time.”
That would indeed remove the time gated factor. You now have the ability to purchase them with gold or money, allowing you to work for them when you can.
As an asura, I do this all the time.”
I guess Esplen is the type of person that likes to get one lollipop from his mom rather than get a job and buy them.
As an asura, I do this all the time.”
got to say, galen is really working overtime in here trying to turn analogies on their heads to justify his arguments. someone should get this guy an extra lollipop
No I am working overtime to try to explain a simple concept that people seem to have really a hard time to grasp.
The whole thing is pretty simple. Its 20 laurels per ascended gear piece because they want people to play 15 days to get said piece. Stands to reason that if they want 15 days work for a piece if they change it a different currency system they’ll still want 15 days of work. if a single item requires 15 days worth of gold how can it be possible to get those in 2 weekends? You cant in 2 weekends you just get 4 days worth of gold.
if they charge 15 days worth of karma how can you get them in 2 weekends? you can because in 2 weekends you’ll only earn 4 days worth of karma. If they go with 15 days worth of mats how can you get the necessary mats in 2 weekends? you cant cause you’ll only get 4 days of mats.Yet some people keep coming up with bad analogies and instead of being condescending or insulting like some have been with me I patiently explain to them why I feel their analogy is wrong and correct it.
but thanks for the extra lollipop
You truly are incapable of basic comprehension.
You simply cannot understand that there is more to life than free lollipops. In your world, lollipops exist as something that can only be found for free once a day and have no clue that they can be purchased.
Are you the type of person that needs your mommy to hold your hand as she hands out exactly one lollipop to you and your siblings every day?
Or, are you the type of person that thinks everyone should get a job, and buy a lollipop on their own time?
The fact that you can’t understand the difference here is astounding.
The only reason here to distribute the lollipops out at the rate they are is to limit the way they are obtained.
You seriously… it’s just… It’s unfathomable to me that you can’t understand this.
Time gated content, one laurel every 24 hours. A laurel is worth 24 hours. k, but you have to log on during specific time frames to earn them.
No time gated content, laurel is still worth 24 hours, but those 24 hours are spent whenever you choose to spend them.
There has already been countless people in the thread who very clearly understand that time gating content sets progress at a pace decided by Anet, while removing those constraints allows you to play at your own pace. Get it?
There is no beauty in this. It is a way of getting people to play the game every day by watering down what they can do on any given day. That isn’t even some complicated riddle or something, it’s a pretty obvious and transparent system that anyone over the age of 5 can understand.
As an asura, I do this all the time.”
That’s a good illustration, they’re not limiting content though. Just rewards.
Except reward is content. If the only reason I want to play right now is to get the rewards from something, then I no longer have a reason to play once I reach the daily limit.
If someone just wants to play WvW, then they no longer have any reason to play once they reach the daily map time limit.
I feel like if someone is just playing for rewards there a games that do it better. My big issue with the concept of daily rewards is how closely it’s tied to vertical progression, which to play off your example has it’s most noticeable impact on WvW in small skirmishes or duels.
*Edit – I should also add, I don’t like that there is an exclusive stat combination linked to daily time gating
I’m not sure I understand completely. You’re talking about the fact that ascended gear, which is time gated, does in fact have higher stats correct? It is definitely true that in a duel, someone with higher stats is at an advantage. Plain and simple. At the end of the day, skill has a far more significant impact, but you absolutely can’t deny the fact that a person with better stats and gear is at an advantage regardless.
So yes, while indirectly, there are already limits on a player’s ability to play WvW. You simply cannot perform the best that you can because you are forced to wait oh so long until you eventually have the highest stats.
I don’t disagree there. It puts people that have been playing from an earlier date at an advantage over people that started playing later, even if they’ve been playing for more time and there’s nothing they can do about it, except wait.
Which also brings everything back to the original point, that time gating content forces people to play every day and for so many days. It is essentially watering down content so that people have no choice to play at a predetermined pace set by Anet rather than how they choose to.
As an asura, I do this all the time.”
That’s a good illustration, they’re not limiting content though. Just rewards.
Except reward is content. If the only reason I want to play right now is to get the rewards from something, then I no longer have a reason to play once I reach the daily limit.
If someone just wants to play WvW, then they no longer have any reason to play once they reach the daily map time limit.
As an asura, I do this all the time.”
It’s pretty hard for me to understand why there’s a problem. I play the game for 8 hours a day, at least, and there’s so much for me to do that I don’t feel limited in any form or way.
Let’s take something you enjoy. I have no idea what you enjoy. I’m going to pretend here that you like to play WvW.
Esplen loves WvW.
Well, guess what? Anet has decided to limit the amount of time you can spend on a WvW map to 1 hour per day. Want to play more? Come back tomorrow.
I actually do not care what you enjoy doing. That’s your business, just as what I enjoy doing is my business.
Maybe the whole reason I play the game is to get all the minis? Well, once I’ve got my daily, there is nothing more I can do about getting Chauncey von Snuffles III or Goedulf until tomorrow. I already have all of the other ones.
Does this make it easier to understand why limiting the amount you can do is a bad thing? This is a much more extreme example, but the concept is exactly the same. Whether it be an event, or an item, it is all part of the game. It is not for you to decide what I enjoy or tell me that I can only do so much of it.
Again, this thread is NOT about what currently is limited to once a day. This entire thread is about the prospect of limiting content to once a day.
As an asura, I do this all the time.”
Do you even English?
The reason they limited fractal chests to one a day is to limit the progress someone can make towards the rewards of that dungeon. They are pretty transparent about that.
That’s the point.
It removes my choice of being able to farm the dungeon for however long I want to. I don’t get to continue playing for a chance at a fractal skin. If I didn’t get one, welp, come back tomorrow.
That’s just that example.
If I want to farm all day to get Chauncey von Snuffles III I don’t have a choice about how to do so. I can either log on at a set of time and do a set amount of tasks for a set amount of time and that’s it. Come back tomorrow.
Do you seriously not understand how this limits players? Is it that hard for you to understand why it is irritating to be told you can’t make any more than a set amount of progress no matter how much you want to work for it?
Dailies. are. limitations.
Edit: Before Galen comes along and goes hurr durr, well that just gives me more choice because a fractal chest is clearly worth 24 hours. Then I can just go do other content. Wrong. Here is what you fail so horribly at comprehending. 24 hours is not the same amount of game time for everyone. Okay? Some people play an hour, 2 hours, whatever. To say that this reward is only worth one per 24 hours creates limits for people that spend more time playing on any particular day, or less time on other days.
How long it takes to earn something is irrelevant. The only thing that matters is that I get to choose when I want to do it and how much time I spend doing it.
As an asura, I do this all the time.”
(edited by Dog.1472)
I feel like people forget how useful Ascended actually are… not really that useful at all. The difference in stats is so negligible that food provide more stats.
We’re talking about all content that is limited to once per day or ever will be. It isn’t just ascended gear. There is a lot more you can buy with laurels. There’s also dungeon rewards, celestial gear, and so on.
The problem here isn’t about what is limited to dailies, but the dailies themselves. The idea of limiting your progress in such a way is a very bad idea.
People should be allowed to do what they want to and when they want to do it. That’s the point.
If I want to run fractals all day, then I should get a chest every time I finish an even number 10 and over Why am I limited to one? I do the same amount of work, the same dungeon, why don’t I get the same rewards then?
As an asura, I do this all the time.”
Do you understand the problem here?
Yes, you are annoyed that someone with loads of free time to play, and therefore is so much better than a more casual player, is forced to go at the pace of the casual player.
Did I get that right?
Nope, you got it completely wrong. A casual player, after all, won’t usually be playing every day, and even when playing, won’t be always doing dailies. What this does is actually the opposite – it doesn’t allow anyone casual to ever catch up. It enforces a strictly non-casual playing style.
As a sideeffect, it is something that stimulates a fast burnout. People that were logging in and playing for fun find out they are doing it for dailies instead. Then they start to log off after doing dailies. Then something happens that causes them to stop logging for a while – and they realize that they don’t really want to return anymore. It’s a pretty common story – in fact, GW2 was advertised to be (among other things) a game for people that left WoW-alikes for just such a reason, and didn’t want to get through it again.
Hey, there’s another point of view from a completely different perspective. It’s even bad for casuals as well, or just anyone who doesn’t play every day.
All in all the only thing dailies accomplish is that it removes choice. You don’t get to make more or less progress in any given day and are forced to progress at the pace that Anet decides for you. Instead of making 7% progress this day, 0% progress the next day, 18% progress the next day, you are left with either making a set amount of progress or none at all. I don’t need anyone telling me how much I can do or when to.
All a daily is is a limit. As I have been saying from the start, it’s a bad way of forcing people to play every day.
Honestly, it’s like saying wow, Tivo is dumb. I love having to work my schedule around television programming or else missing it. It sure is inconvenient that I can’t record what I want and watch it when I want to.
As an asura, I do this all the time.”
Do you understand the problem here?
Yes, you are annoyed that someone with loads of free time to play, and therefore is so much better than a more casual player, is forced to go at the pace of the casual player.
Did I get that right?
Close enough.
Here’s another example using real world comparison.
Two people work the same job at the same pay, however the company has a policy that you only get paid for the the first 30 minutes of working. After that, no one would continue to stay there, obviously. You are limited to only 30 minutes of paid work a day.
Now, what if someone wanted to work 8 hours a day instead? Well, too bad. You only get to work 30 minutes today. Well, what if I have more than 30 minutes available today? Too bad, because other employees can only work for 30 minutes, then everyone can only work for 30 minutes.
It is quite simple. People get paid for the amount of work they do. If you think a person who works for 30 minutes deserves the same pay as someone who works for 8 hours, well, I would just laugh in your face.
Except that’s not how GW2 is. I can keep playing after 30 minutes and keep getting rewarded. Sure, I don’t get more Laurel/Charged Quartz Crystal, but I can still get more of other items.
It’s more of a “the first 30 minutes of working everyday will get you a free lollipop. After that, you have to wait another day for a lollipop.”
Too bad, I only care about lollipops.
If it takes me 30 minutes to make enough money to buy a lollipop, then I can work another 30 minutes to get another lollipop.
If it takes me 12 hours to buy a lollipop, then I can work another 12 hours to buy a lollipop.
I don’t care how much lollipops cost or how much I get paid. The only thing that matters is that I can buy as many lollipops as I want.
How many times have you gone to a store and been told, “Sorry, but we’re only selling one lollipop per person today.”?
Edit: even though the lollipops are in unlimited supply because they’re digital.
As an asura, I do this all the time.”
(edited by Dog.1472)
Do you understand the problem here?
Yes, you are annoyed that someone with loads of free time to play, and therefore is so much better than a more casual player, is forced to go at the pace of the casual player.
Did I get that right?
Close enough.
Here’s another example using real world comparison.
Two people work the same job at the same pay, however the company has a policy that you only get paid for the the first 30 minutes of working. After that, no one would continue to stay there, obviously. You are limited to only 30 minutes of paid work a day.
Now, what if someone wanted to work 8 hours a day instead? Well, too bad. You only get to work 30 minutes today. Well, what if I have more than 30 minutes available today? Too bad, because other employees can only work for 30 minutes, then everyone can only work for 30 minutes.
It is quite simple. People get paid for the amount of work they do. If you think a person who works for 30 minutes deserves the same pay as someone who works for 8 hours, well, I would just laugh in your face.
As an asura, I do this all the time.”
I think it’s absurd that people actually pay for that, but it’s not my money.
In the end, they’re selling their time and service. I don’t really see a problem honestly, other than how easy it would be to scam people.
As an asura, I do this all the time.”
Look at this way, perhaps it will seem more clear technically speaking it should take you 24 hours of playtime to earn a banana because a banana represents a whole day effort. That would be cruel and impossible so instead Arenanet are satisfied that you played the day by requiring a little proof, proof that takes 30 minutes to earn. You’re being given a discount on the amount of work required so to speak. Saying you diserve twice the bananas as another player because you play twice as much as them is wrong simply because its impossible to play 2 days in one.
No, no, no. You do. not. understand. You keep thinking you understand, but you don’t.
I am going to take this as slow as possible for you. Please, read this five times before responding.
With time gated content, 24 hours of time = 30 minutes of game time.
1 hour of game time = 30 minutes of game time.
2 hours of game time = 30 minutes of game time.
3 hours of game time = 30 minutes of game time.
And so on.
This means that you will not make any more progress no matter how much longer you play after 30 minutes.
Without time gated limitations 30 minutes of game time = 30 minutes of game time.
1 hour of game time = 1 hour of game time.
2 hours of game time = 2 hours of game time.
3 hours of game time = 3 hours of game time.
And so on.
You keep trying to defend a system that I am against as if I don’t understand it. I know exactly what time gated content is and I am telling you exactly why I hate it. I am telling you that is creates limitations that are unfair to anyone who can’t log in every day. Time gated content puts pressure on people to play every day instead of playing when they can. Do you understand that?
I want people to be rewarded for how much time they spend playing rather than rewarding them for playing within set time frames.
Again, back to my example. A person who spends 20 hours playing on the weekend because he is too busy to play during the week will get far fewer rewards and far less progress than someone who spends 3.5 hours throughout the week.
With time gated content 3.5 hours > 20 hours. A person who spends less time playing gets more reward. Do you understand the problem here?
As an asura, I do this all the time.”
Yeah I’m pretty sure it was super popular.
I know I’m looking forward to more of it.
As an asura, I do this all the time.”
Read the manifesto, people. Anet said, “we want you to play how you want to play without being hindered.” Yeah, of course Ranger’s and Engineer’s dps is fine. But only with certain builds. I play a longbow ranger and do 10% of the damage any other class does. Kids, please stop being positive with an undying loyalty to dead classes. If you continue saying that Rangers are good, nobody will fix them an they will stay a dead class forever. The only half decent builds with the Ranger use the Shortbow. But please, if you think Rangers are good, by all means, play the class which I guarantee the people defending the Rangers don’t play. Again, please play the class so I can destroy you in 2 seconds. I see a Ranger shooting me in PvP? I completely ignore them and shrug off the minuscule damage they deal to me. And this is coming from a scepter ele. The squishiest class in the game besides the thief.
…You have never actually played a ranger have you?
The only half decent builds with the Ranger use the Shortbow.
This is so far beyond incorrect I don’t think words capable of describing it even exist.
I’ve played a Ranger longer than 99% of the population here. Please, tell me I don’t know what I’m talking about, because I’ve had more time to experiment with different builds and weapons than you will ever have in your lifetime. Comparing the general dps of Rangers to different classes, Rangers have the worst dps. And my quote is incorrect? Please, enlighten me. I really don’t think you actually play a Ranger. Ever tried a Greatsword or a Longbow Ranger? The damage is non-existent. You can deny it all you want, but until you actually test the damage and compare it to other classes like I have, you can’t give your opinion here.
Did you… did you even watch the video I linked you?
Everything you say about rangers is completely ignorant.
As an asura, I do this all the time.”